### Code Review All #### game.py - The `add_new_tile` function should handle the case when there are no empty cells left. - The `move` function should update the score when tiles are merged. #### main.py - The game loop does not handle the game over condition properly. It should break the loop when the game is over. ### Call flow ```mermaid sequenceDiagram participant M as Main participant G as Game participant U as UI M->>G: reset_game() M->>U: draw_grid() M->>U: draw_score() M->>U: handle_input() U->>G: move(direction) G->>G: add_new_tile() G->>U: draw_grid() G->>U: draw_score() G->>U: draw_game_over() G->>G: is_game_over() G->>G: get_empty_cells() G->>G: get_score() ``` ### Summary The code implements the 2048 game using Python classes and data structures. The Pygame library is used for the game interface and user input handling. The `game.py` file contains the `Game` class and related functions for game logic, while the `main.py` file initializes the game and UI. ### TODOs ```python { "game.py": "Add handling for no empty cells in add_new_tile function, Update score in move function", "main.py": "Handle game over condition in the game loop" } ```