## Implementation approach We will use the Pygame library to create the game interface and handle user input. The game logic will be implemented using Python classes and data structures. ## File list - main.py - game.py ## Data structures and interfaces classDiagram class Game { -grid: List[List[int]] -score: int -game_over: bool +__init__() +reset_game() +move(direction: str) +is_game_over() bool +get_empty_cells() List[Tuple[int, int]] +add_new_tile() +get_score() int } class UI { -game: Game +__init__(game: Game) +draw_grid() +draw_score() +draw_game_over() +handle_input() } Game --> UI ## Program call flow sequenceDiagram participant M as Main participant G as Game participant U as UI M->>G: reset_game() M->>U: draw_grid() M->>U: draw_score() M->>U: handle_input() U->>G: move(direction) G->>G: add_new_tile() G->>U: draw_grid() G->>U: draw_score() G->>U: draw_game_over() G->>G: is_game_over() G->>G: get_empty_cells() G->>G: get_score() ## Anything UNCLEAR ...