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{"Implementation approach": "We will use the Pygame library to create the game interface and handle user input. The game logic will be implemented using Python classes and data structures.", "File list": ["main.py", "game.py"], "Data structures and interfaces": "classDiagram\n class Game {\n -grid: List[List[int]]\n -score: int\n -game_over: bool\n +__init__()\n +reset_game()\n +move(direction: str)\n +is_game_over() bool\n +get_empty_cells() List[Tuple[int, int]]\n +add_new_tile()\n +get_score() int\n }\n class UI {\n -game: Game\n +__init__(game: Game)\n +draw_grid()\n +draw_score()\n +draw_game_over()\n +handle_input()\n }\n Game --> UI", "Program call flow": "sequenceDiagram\n participant M as Main\n participant G as Game\n participant U as UI\n M->>G: reset_game()\n M->>U: draw_grid()\n M->>U: draw_score()\n M->>U: handle_input()\n U->>G: move(direction)\n G->>G: add_new_tile()\n G->>U: draw_grid()\n G->>U: draw_score()\n G->>U: draw_game_over()\n G->>G: is_game_over()\n G->>G: get_empty_cells()\n G->>G: get_score()", "Anything UNCLEAR": "..."} |