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| ; | |
| var Buffer = require("buffer").Buffer; | |
| // Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer | |
| // == Extend Node primitives to use iconv-lite ================================= | |
| module.exports = function (iconv) { | |
| var original = undefined; // Place to keep original methods. | |
| // Node authors rewrote Buffer internals to make it compatible with | |
| // Uint8Array and we cannot patch key functions since then. | |
| // Note: this does use older Buffer API on a purpose | |
| iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array); | |
| iconv.extendNodeEncodings = function extendNodeEncodings() { | |
| if (original) return; | |
| original = {}; | |
| if (!iconv.supportsNodeEncodingsExtension) { | |
| console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node"); | |
| console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility"); | |
| return; | |
| } | |
| var nodeNativeEncodings = { | |
| 'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true, | |
| 'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true, | |
| }; | |
| Buffer.isNativeEncoding = function(enc) { | |
| return enc && nodeNativeEncodings[enc.toLowerCase()]; | |
| } | |
| // -- SlowBuffer ----------------------------------------------------------- | |
| var SlowBuffer = require('buffer').SlowBuffer; | |
| original.SlowBufferToString = SlowBuffer.prototype.toString; | |
| SlowBuffer.prototype.toString = function(encoding, start, end) { | |
| encoding = String(encoding || 'utf8').toLowerCase(); | |
| // Use native conversion when possible | |
| if (Buffer.isNativeEncoding(encoding)) | |
| return original.SlowBufferToString.call(this, encoding, start, end); | |
| // Otherwise, use our decoding method. | |
| if (typeof start == 'undefined') start = 0; | |
| if (typeof end == 'undefined') end = this.length; | |
| return iconv.decode(this.slice(start, end), encoding); | |
| } | |
| original.SlowBufferWrite = SlowBuffer.prototype.write; | |
| SlowBuffer.prototype.write = function(string, offset, length, encoding) { | |
| // Support both (string, offset, length, encoding) | |
| // and the legacy (string, encoding, offset, length) | |
| if (isFinite(offset)) { | |
| if (!isFinite(length)) { | |
| encoding = length; | |
| length = undefined; | |
| } | |
| } else { // legacy | |
| var swap = encoding; | |
| encoding = offset; | |
| offset = length; | |
| length = swap; | |
| } | |
| offset = +offset || 0; | |
| var remaining = this.length - offset; | |
| if (!length) { | |
| length = remaining; | |
| } else { | |
| length = +length; | |
| if (length > remaining) { | |
| length = remaining; | |
| } | |
| } | |
| encoding = String(encoding || 'utf8').toLowerCase(); | |
| // Use native conversion when possible | |
| if (Buffer.isNativeEncoding(encoding)) | |
| return original.SlowBufferWrite.call(this, string, offset, length, encoding); | |
| if (string.length > 0 && (length < 0 || offset < 0)) | |
| throw new RangeError('attempt to write beyond buffer bounds'); | |
| // Otherwise, use our encoding method. | |
| var buf = iconv.encode(string, encoding); | |
| if (buf.length < length) length = buf.length; | |
| buf.copy(this, offset, 0, length); | |
| return length; | |
| } | |
| // -- Buffer --------------------------------------------------------------- | |
| original.BufferIsEncoding = Buffer.isEncoding; | |
| Buffer.isEncoding = function(encoding) { | |
| return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding); | |
| } | |
| original.BufferByteLength = Buffer.byteLength; | |
| Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) { | |
| encoding = String(encoding || 'utf8').toLowerCase(); | |
| // Use native conversion when possible | |
| if (Buffer.isNativeEncoding(encoding)) | |
| return original.BufferByteLength.call(this, str, encoding); | |
| // Slow, I know, but we don't have a better way yet. | |
| return iconv.encode(str, encoding).length; | |
| } | |
| original.BufferToString = Buffer.prototype.toString; | |
| Buffer.prototype.toString = function(encoding, start, end) { | |
| encoding = String(encoding || 'utf8').toLowerCase(); | |
| // Use native conversion when possible | |
| if (Buffer.isNativeEncoding(encoding)) | |
| return original.BufferToString.call(this, encoding, start, end); | |
| // Otherwise, use our decoding method. | |
| if (typeof start == 'undefined') start = 0; | |
| if (typeof end == 'undefined') end = this.length; | |
| return iconv.decode(this.slice(start, end), encoding); | |
| } | |
| original.BufferWrite = Buffer.prototype.write; | |
| Buffer.prototype.write = function(string, offset, length, encoding) { | |
| var _offset = offset, _length = length, _encoding = encoding; | |
| // Support both (string, offset, length, encoding) | |
| // and the legacy (string, encoding, offset, length) | |
| if (isFinite(offset)) { | |
| if (!isFinite(length)) { | |
| encoding = length; | |
| length = undefined; | |
| } | |
| } else { // legacy | |
| var swap = encoding; | |
| encoding = offset; | |
| offset = length; | |
| length = swap; | |
| } | |
| encoding = String(encoding || 'utf8').toLowerCase(); | |
| // Use native conversion when possible | |
| if (Buffer.isNativeEncoding(encoding)) | |
| return original.BufferWrite.call(this, string, _offset, _length, _encoding); | |
| offset = +offset || 0; | |
| var remaining = this.length - offset; | |
| if (!length) { | |
| length = remaining; | |
| } else { | |
| length = +length; | |
| if (length > remaining) { | |
| length = remaining; | |
| } | |
| } | |
| if (string.length > 0 && (length < 0 || offset < 0)) | |
| throw new RangeError('attempt to write beyond buffer bounds'); | |
| // Otherwise, use our encoding method. | |
| var buf = iconv.encode(string, encoding); | |
| if (buf.length < length) length = buf.length; | |
| buf.copy(this, offset, 0, length); | |
| return length; | |
| // TODO: Set _charsWritten. | |
| } | |
| // -- Readable ------------------------------------------------------------- | |
| if (iconv.supportsStreams) { | |
| var Readable = require('stream').Readable; | |
| original.ReadableSetEncoding = Readable.prototype.setEncoding; | |
| Readable.prototype.setEncoding = function setEncoding(enc, options) { | |
| // Use our own decoder, it has the same interface. | |
| // We cannot use original function as it doesn't handle BOM-s. | |
| this._readableState.decoder = iconv.getDecoder(enc, options); | |
| this._readableState.encoding = enc; | |
| } | |
| Readable.prototype.collect = iconv._collect; | |
| } | |
| } | |
| // Remove iconv-lite Node primitive extensions. | |
| iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() { | |
| if (!iconv.supportsNodeEncodingsExtension) | |
| return; | |
| if (!original) | |
| throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.") | |
| delete Buffer.isNativeEncoding; | |
| var SlowBuffer = require('buffer').SlowBuffer; | |
| SlowBuffer.prototype.toString = original.SlowBufferToString; | |
| SlowBuffer.prototype.write = original.SlowBufferWrite; | |
| Buffer.isEncoding = original.BufferIsEncoding; | |
| Buffer.byteLength = original.BufferByteLength; | |
| Buffer.prototype.toString = original.BufferToString; | |
| Buffer.prototype.write = original.BufferWrite; | |
| if (iconv.supportsStreams) { | |
| var Readable = require('stream').Readable; | |
| Readable.prototype.setEncoding = original.ReadableSetEncoding; | |
| delete Readable.prototype.collect; | |
| } | |
| original = undefined; | |
| } | |
| } | |