import os, random, json import numpy as np from pydub import AudioSegment from pydub.utils import make_chunks from pydub.effects import compress_dynamic_range from PIL import Image import cv2 from moviepy.editor import VideoClip, AudioFileClip import gradio as gr # Load configuration def load_config(config_path): with open(config_path, 'r') as config_file: return json.load(config_file) def process_audio_and_generate_video(config_path, audio_file): config = load_config(config_path) # Load the images closed_mouth_img = Image.open(config['frame_paths']['closed_mouth']) open_mouth_img = Image.open(config['frame_paths']['open_mouth']) closed_mouth_blinking_img = Image.open(config['frame_paths']['closed_mouth_blinking']) open_mouth_blinking_img = Image.open(config['frame_paths']['open_mouth_blinking']) # Create a background with the color from config background_color = tuple(config['background_color']) background = Image.new('RGBA', closed_mouth_img.size, background_color) # Composite the images with the background closed_mouth_img = Image.alpha_composite(background, closed_mouth_img) open_mouth_img = Image.alpha_composite(background, open_mouth_img) closed_mouth_blinking_img = Image.alpha_composite(background, closed_mouth_blinking_img) open_mouth_blinking_img = Image.alpha_composite(background, open_mouth_blinking_img) # Convert images to OpenCV format closed_mouth_cv = cv2.cvtColor(np.array(closed_mouth_img), cv2.COLOR_RGBA2RGB) open_mouth_cv = cv2.cvtColor(np.array(open_mouth_img), cv2.COLOR_RGBA2RGB) closed_mouth_blinking_cv = cv2.cvtColor(np.array(closed_mouth_blinking_img), cv2.COLOR_RGBA2RGB) open_mouth_blinking_cv = cv2.cvtColor(np.array(open_mouth_blinking_img), cv2.COLOR_RGBA2RGB) # Set parameters frame_rate = config['frame_rate'] frame_duration_ms = config['frame_duration_ms'] // frame_rate # Load the audio audio = AudioSegment.from_file(audio_file) # Apply compression compressed_audio = compress_dynamic_range(audio, threshold=-20.0, ratio=8.0, attack=1.0, release=10.0) # Normalize audio target_dBFS = -10.0 change_in_dBFS = target_dBFS - compressed_audio.dBFS normalized_audio = compressed_audio.apply_gain(change_in_dBFS) # Split the audio into chunks of the same duration as the frames audio_chunks = make_chunks(normalized_audio, frame_duration_ms) # Function to calculate decibels of a chunk def calculate_decibels(chunk): return chunk.dBFS # Decide whether to use dynamic threshold or a fixed threshold if config["dynamic_threshold"] == 1: # Calculate average decibels average_dBFS = sum(chunk.dBFS for chunk in audio_chunks) / len(audio_chunks) decibel_threshold = average_dBFS + 4 # Set threshold above average else: decibel_threshold = config['decibel_threshold'] # Blink logic blink_duration = config['blink_duration'] last_blink_time = config['initial_blink_time'] # Decide whether to blink def should_blink(t, last_blink_time): if t - last_blink_time > random.uniform(config['minimum_blinking_delay'], config['maximum_blinking_delay']): return True return False # Function to generate frames def make_frame(t): nonlocal last_blink_time frame_index = int(t * frame_rate) if should_blink(t, last_blink_time): last_blink_time = t if 0 <= (t - last_blink_time) <= blink_duration: if frame_index < len(audio_chunks): chunk = audio_chunks[frame_index] decibels = calculate_decibels(chunk) return open_mouth_blinking_cv if decibels > decibel_threshold else closed_mouth_blinking_cv else: return closed_mouth_blinking_cv if frame_index < len(audio_chunks): chunk = audio_chunks[frame_index] decibels = calculate_decibels(chunk) return open_mouth_cv if decibels > decibel_threshold else closed_mouth_cv else: return closed_mouth_cv # Create a video clip video_clip = VideoClip(make_frame, duration=len(audio_chunks) / frame_rate) # Load the audio audio_clip = AudioFileClip(audio_file) # Set the audio of the video to the loaded audio video_with_audio = video_clip.set_audio(audio_clip) # Write the final video with audio output_video_path = os.path.join(config['output_path'], f"{os.path.basename(audio_file).split('.')[0]}.mp4") video_with_audio.write_videofile(output_video_path, fps=frame_rate, codec=config['codec'], audio_codec=config["audio_codec"]) return output_video_path html_content = """ <h3>How to Use</h3> <p>Add 1-4 images in the <b>frames</b> folder and modify the paths in the <b>config.json</b> to use the images you want.<br> Put the audios into the <b>audio</b> folder. It will create as many animations as there are audios.</p> <h3>Frame Images:</h3> <table> <tr> <th>Closed Mouth</th> <th>Closed Mouth Blinking</th> <th>Open Mouth</th> <th>Open Mouth Blinking</th> </tr> <tr> <td><img src="https://github.com/user-attachments/assets/3ed0c597-df0e-4165-98d4-cf978e1338bb" alt="closed_mouth" width="150"/></td> <td><img src="https://github.com/user-attachments/assets/1296c2a7-4304-4935-b398-4ee5e1fe8a10" alt="closed_mouth_blinking" width="150"/></td> <td><img src="https://github.com/user-attachments/assets/4715a73a-1a27-4ac9-a20b-954dde0aac0b" alt="open_mouth" width="150"/></td> <td><img src="https://github.com/user-attachments/assets/b7d04648-9158-4dd2-889c-27c67a64e0b2" alt="open_mouth_blinking" width="150"/></td> </tr> </table> <a href="https://github.com/user-attachments/assets/dcf3728c-0d3b-455d-b17e-5e9819be069b">Download the assets here</a> """ # Gradio interface def gradio_interface(config_file, audio_file): video_path = process_audio_and_generate_video(config_file, audio_file) return video_path with gr.Blocks() as demo: gr.HTML(html_content) config_file_input = gr.File(label="Upload Config File (JSON)") audio_file_input = gr.Audio(label="Upload Audio File", type="filepath") output_video = gr.Video(label="Generated Video") generate_button = gr.Button("Generate Animation") generate_button.click(gradio_interface, [config_file_input, audio_file_input], output_video) demo.launch()