import os import sys import glob import torch import shutil import torchaudio import pytorch_lightning as pl import random from tqdm import tqdm from pathlib import Path from remfx import effects from ordered_set import OrderedSet from typing import Any, List, Dict from torch.utils.data import Dataset, DataLoader from remfx.utils import select_random_chunk # https://zenodo.org/record/1193957 -> VocalSet ALL_EFFECTS = effects.Pedalboard_Effects print(ALL_EFFECTS) vocalset_splits = { "train": [ "male1", "male2", "male3", "male4", "male5", "male6", "male7", "male8", "male9", "female1", "female2", "female3", "female4", "female5", "female6", "female7", ], "val": ["male10", "female8"], "test": ["male11", "female9"], } guitarset_splits = {"train": ["00", "01", "02", "03"], "val": ["04"], "test": ["05"]} idmt_guitar_splits = { "train": ["classical", "country_folk", "jazz", "latin", "metal", "pop"], "val": ["reggae", "ska"], "test": ["rock", "blues"], } idmt_bass_splits = { "train": ["BE", "BEQ"], "val": ["VIF"], "test": ["VIS"], } dsd_100_splits = { "train": ["train"], "val": ["val"], "test": ["test"], } idmt_drums_splits = { "train": ["WaveDrum02", "TechnoDrum01"], "val": ["RealDrum01"], "test": ["TechnoDrum02", "WaveDrum01"], } def locate_files(root: str, mode: str): file_list = [] # ------------------------- VocalSet ------------------------- vocalset_dir = os.path.join(root, "VocalSet1-2") if os.path.isdir(vocalset_dir): # find all singer directories singer_dirs = glob.glob(os.path.join(vocalset_dir, "data_by_singer", "*")) singer_dirs = [ sd for sd in singer_dirs if os.path.basename(sd) in vocalset_splits[mode] ] files = [] for singer_dir in singer_dirs: files += glob.glob(os.path.join(singer_dir, "**", "**", "*.wav")) print(f"Found {len(files)} files in VocalSet {mode}.") file_list.append(sorted(files)) # ------------------------- GuitarSet ------------------------- guitarset_dir = os.path.join(root, "audio_mono-mic") if os.path.isdir(guitarset_dir): files = glob.glob(os.path.join(guitarset_dir, "*.wav")) files = [ f for f in files if os.path.basename(f).split("_")[0] in guitarset_splits[mode] ] print(f"Found {len(files)} files in GuitarSet {mode}.") file_list.append(sorted(files)) # # ------------------------- IDMT-SMT-GUITAR ------------------------- # idmt_smt_guitar_dir = os.path.join(root, "IDMT-SMT-GUITAR_V2") # if os.path.isdir(idmt_smt_guitar_dir): # files = glob.glob( # os.path.join( # idmt_smt_guitar_dir, "IDMT-SMT-GUITAR_V2", "dataset4", "**", "*.wav" # ), # recursive=True, # ) # files = [ # f # for f in files # if os.path.basename(f).split("_")[0] in idmt_guitar_splits[mode] # ] # file_list.append(sorted(files)) # print(f"Found {len(files)} files in IDMT-SMT-Guitar {mode}.") # ------------------------- IDMT-SMT-BASS ------------------------- # idmt_smt_bass_dir = os.path.join(root, "IDMT-SMT-BASS") # if os.path.isdir(idmt_smt_bass_dir): # files = glob.glob( # os.path.join(idmt_smt_bass_dir, "**", "*.wav"), # recursive=True, # ) # files = [ # f # for f in files # if os.path.basename(os.path.dirname(f)) in idmt_bass_splits[mode] # ] # file_list.append(sorted(files)) # print(f"Found {len(files)} files in IDMT-SMT-Bass {mode}.") # ------------------------- DSD100 --------------------------------- dsd_100_dir = os.path.join(root, "DSD100") if os.path.isdir(dsd_100_dir): files = glob.glob( os.path.join(dsd_100_dir, mode, "**", "*.wav"), recursive=True, ) file_list.append(sorted(files)) print(f"Found {len(files)} files in DSD100 {mode}.") # ------------------------- IDMT-SMT-DRUMS ------------------------- idmt_smt_drums_dir = os.path.join(root, "IDMT-SMT-DRUMS-V2") if os.path.isdir(idmt_smt_drums_dir): files = glob.glob(os.path.join(idmt_smt_drums_dir, "audio", "*.wav")) files = [ f for f in files if os.path.basename(f).split("_")[0] in idmt_drums_splits[mode] ] file_list.append(sorted(files)) print(f"Found {len(files)} files in IDMT-SMT-Drums {mode}.") return file_list class EffectDataset(Dataset): def __init__( self, root: str, sample_rate: int, chunk_size: int = 262144, total_chunks: int = 1000, effect_modules: List[Dict[str, torch.nn.Module]] = None, effects_to_use: List[str] = None, effects_to_remove: List[str] = None, max_kept_effects: int = -1, max_removed_effects: int = 1, shuffle_kept_effects: bool = True, shuffle_removed_effects: bool = False, render_files: bool = True, render_root: str = None, mode: str = "train", ): super().__init__() self.chunks = [] self.song_idx = [] self.root = Path(root) self.render_root = Path(render_root) self.chunk_size = chunk_size self.total_chunks = total_chunks self.sample_rate = sample_rate self.mode = mode self.max_kept_effects = max_kept_effects self.max_removed_effects = max_removed_effects self.effects_to_use = effects_to_use self.effects_to_remove = effects_to_remove self.normalize = effects.LoudnessNormalize(sample_rate, target_lufs_db=-20) self.effects = effect_modules self.shuffle_kept_effects = shuffle_kept_effects self.shuffle_removed_effects = shuffle_removed_effects effects_string = "_".join(self.effects_to_use + ["_"] + self.effects_to_remove) self.effects_to_keep = self.validate_effect_input() self.proc_root = self.render_root / "processed" / effects_string / self.mode self.files = locate_files(self.root, self.mode) if self.proc_root.exists() and len(list(self.proc_root.iterdir())) > 0: print("Found processed files.") if render_files: re_render = input( "WARNING: By default, will re-render files.\n" "Set render_files=False to skip re-rendering.\n" "Are you sure you want to re-render? (y/n): " ) if re_render != "y": sys.exit() shutil.rmtree(self.proc_root) print("Total datasets:", len(self.files)) print("Processing files...") if render_files: # Split audio file into chunks, resample, then apply random effects self.proc_root.mkdir(parents=True, exist_ok=True) for num_chunk in tqdm(range(self.total_chunks)): chunk = None random_dataset_choice = random.choice(self.files) while chunk is None: random_file_choice = random.choice(random_dataset_choice) chunk = select_random_chunk( random_file_choice, self.chunk_size, self.sample_rate ) # Sum to mono if chunk.shape[0] > 1: chunk = chunk.sum(0, keepdim=True) dry, wet, dry_effects, wet_effects = self.process_effects(chunk) output_dir = self.proc_root / str(num_chunk) output_dir.mkdir(exist_ok=True) torchaudio.save(output_dir / "input.wav", wet, self.sample_rate) torchaudio.save(output_dir / "target.wav", dry, self.sample_rate) torch.save(dry_effects, output_dir / "dry_effects.pt") torch.save(wet_effects, output_dir / "wet_effects.pt") print("Finished rendering") else: self.total_chunks = len(list(self.proc_root.iterdir())) print("Total chunks:", self.total_chunks) def __len__(self): return self.total_chunks def __getitem__(self, idx): input_file = self.proc_root / str(idx) / "input.wav" target_file = self.proc_root / str(idx) / "target.wav" dry_effect_names = torch.load(self.proc_root / str(idx) / "dry_effects.pt") wet_effect_names = torch.load(self.proc_root / str(idx) / "wet_effects.pt") input, sr = torchaudio.load(input_file) target, sr = torchaudio.load(target_file) return (input, target, dry_effect_names, wet_effect_names) def validate_effect_input(self): for effect in self.effects.values(): if type(effect) not in ALL_EFFECTS: raise ValueError( f"Effect {effect} not found in ALL_EFFECTS. " f"Please choose from {ALL_EFFECTS}" ) for effect in self.effects_to_use: if effect not in self.effects.keys(): raise ValueError( f"Effect {effect} not found in self.effects. " f"Please choose from {self.effects.keys()}" ) for effect in self.effects_to_remove: if effect not in self.effects.keys(): raise ValueError( f"Effect {effect} not found in self.effects. " f"Please choose from {self.effects.keys()}" ) kept_fx = list( OrderedSet(self.effects_to_use) - OrderedSet(self.effects_to_remove) ) kept_str = "randomly" if self.shuffle_kept_effects else "in order" rem_fx = self.effects_to_remove rem_str = "randomly" if self.shuffle_removed_effects else "in order" if self.max_kept_effects == -1: num_kept_str = len(kept_fx) else: num_kept_str = f"Up to {self.max_kept_effects}" if self.max_removed_effects == -1: num_rem_str = len(rem_fx) else: num_rem_str = f"Up to {self.max_removed_effects}" print( f"Effect Summary: \n" f"Apply kept effects: {kept_fx} ({num_kept_str}, chosen {kept_str}) -> Dry\n" f"Apply remove effects: {rem_fx} ({num_rem_str}, chosen {rem_str}) -> Wet\n" ) return kept_fx def process_effects(self, dry: torch.Tensor): # Apply Kept Effects # Shuffle effects if specified if self.shuffle_kept_effects: effect_indices = torch.randperm(len(self.effects_to_keep)) else: effect_indices = torch.arange(len(self.effects_to_keep)) # Up to max_kept_effects if self.max_kept_effects != -1: num_kept_effects = int(torch.rand(1).item() * (self.max_kept_effects)) + 1 else: num_kept_effects = len(self.effects_to_keep) effect_indices = effect_indices[:num_kept_effects] # Index in effect settings effect_names_to_apply = [self.effects_to_keep[i] for i in effect_indices] effects_to_apply = [self.effects[i] for i in effect_names_to_apply] # Apply dry_labels = [] for effect in effects_to_apply: # Normalize in-between effects dry = self.normalize(effect(dry)) dry_labels.append(ALL_EFFECTS.index(type(effect))) # Apply effects_to_remove # Shuffle effects if specified wet = torch.clone(dry) if self.shuffle_removed_effects: effect_indices = torch.randperm(len(self.effects_to_remove)) else: effect_indices = torch.arange(len(self.effects_to_remove)) # Up to max_removed_effects if self.max_removed_effects != -1: num_removed_effects = int(torch.rand(1).item() * (self.max_removed_effects)) else: num_removed_effects = len(self.effects_to_remove) effect_indices = effect_indices[:num_removed_effects] # Index in effect settings effect_names_to_apply = [self.effects_to_remove[i] for i in effect_indices] effects_to_apply = [self.effects[i] for i in effect_names_to_apply] # Apply wet_labels = [] for effect in effects_to_apply: # Normalize in-between effects wet = self.normalize(effect(wet)) wet_labels.append(ALL_EFFECTS.index(type(effect))) wet_labels_tensor = torch.zeros(len(ALL_EFFECTS)) dry_labels_tensor = torch.zeros(len(ALL_EFFECTS)) for label_idx in wet_labels: wet_labels_tensor[label_idx] = 1.0 for label_idx in dry_labels: dry_labels_tensor[label_idx] = 1.0 # Normalize normalized_dry = self.normalize(dry) normalized_wet = self.normalize(wet) return normalized_dry, normalized_wet, dry_labels_tensor, wet_labels_tensor class EffectDatamodule(pl.LightningDataModule): def __init__( self, train_dataset, val_dataset, test_dataset, *, batch_size: int, num_workers: int, pin_memory: bool = False, **kwargs: int, ) -> None: super().__init__() self.train_dataset = train_dataset self.val_dataset = val_dataset self.test_dataset = test_dataset self.batch_size = batch_size self.num_workers = num_workers self.pin_memory = pin_memory def setup(self, stage: Any = None) -> None: pass def train_dataloader(self) -> DataLoader: return DataLoader( dataset=self.train_dataset, batch_size=self.batch_size, num_workers=self.num_workers, pin_memory=self.pin_memory, shuffle=True, ) def val_dataloader(self) -> DataLoader: return DataLoader( dataset=self.val_dataset, batch_size=self.batch_size, num_workers=self.num_workers, pin_memory=self.pin_memory, shuffle=False, ) def test_dataloader(self) -> DataLoader: return DataLoader( dataset=self.test_dataset, batch_size=self.batch_size, num_workers=self.num_workers, pin_memory=self.pin_memory, shuffle=False, )