He was a pioneer of the application of operator theory to quantum mechanics, in the development of functional analysis, a principal member of the Manhattan Project and the Institute for Advanced Study in Princeton (as one of the few originally appointed), and a key figure in the development of game theory and the concepts of cellular automata, the universal constructor and the digital computer. He published 150 papers in his life; 60 in pure mathematics, 20 in physics, and 60 in applied mathematics. His last work, an unfinished manuscript written while in the hospital, was later published in book form as The Computer and the Brain.


Von Neumann's mathematical analysis of the structure of self-replication preceded the discovery of the structure of DNA. In a short list of facts about his life he submitted to the National Academy of Sciences, he stated "The part of my work I consider most essential is that on quantum mechanics, which developed in Göttingen in 1926, and subsequently in Berlin in 1927–1929. Also, my work on various forms of operator theory, Berlin 1930 and Princeton 1935–1939; on the ergodic theorem, Princeton, 1931–1932."


During World War II he worked on the Manhattan Project with J. Robert Oppenheimer and Edward Teller, developing the mathematical models behind the explosive lenses used in the implosion-type nuclear weapon. After the war, he served on the General Advisory Committee of the United States Atomic Energy Commission, and later as one of its commissioners. He was a consultant to a number of organizations, including the United States Air Force, the Armed Forces Special Weapons Project, and the Lawrence Livermore National Laboratory. Along with theoretical physicist Edward Teller, mathematician Stanislaw Ulam, and others, he worked out key steps in the nuclear physics involved in thermonuclear reactions and the hydrogen bomb.


Von Neumann was born Neumann János Lajos (in Hungarian the family name comes first), Hebrew name Yonah, in Budapest, Kingdom of Hungary, which was then part of the Austro-Hungarian Empire, to wealthy Jewish parents of the Haskalah. He was the eldest of three children. He had two younger brothers: Michael, born in 1907, and Nicholas, who was born in 1911. His father, Neumann Miksa (Max Neumann) was a banker, who held a doctorate in law. He had moved to Budapest from Pécs at the end of the 1880s. Miksa's father and grandfather were both born in Ond (now part of the town of Szerencs), Zemplén County, northern Hungary. John's mother was Kann Margit (Margaret Kann); her parents were Jakab Kann and Katalin Meisels. Three generations of the Kann family lived in spacious apartments above the Kann-Heller offices in Budapest; von Neumann's family occupied an 18-room apartment on the top floor.


In 1913, his father was elevated to the nobility for his service to the Austro-Hungarian Empire by Emperor Franz Joseph. The Neumann family thus acquired the hereditary appellation Margittai, meaning of Marghita. The family had no connection with the town; the appellation was chosen in reference to Margaret, as was those chosen coat of arms depicting three marguerites. Neumann János became Margittai Neumann János (John Neumann of Marghita), which he later changed to the German Johann von Neumann.


Formal schooling did not start in Hungary until the age of ten. Instead, governesses taught von Neumann, his brothers and his cousins. Max believed that knowledge of languages other than Hungarian was essential, so the children were tutored in English, French, German and Italian. By the age of 8, von Neumann was familiar with differential and integral calculus, but he was particularly interested in history, reading his way through Wilhelm Oncken's Allgemeine Geschichte in Einzeldarstellungen. A copy was contained in a private library Max purchased. One of the rooms in the apartment was converted into a library and reading room, with bookshelves from ceiling to floor.


Von Neumann entered the Lutheran Fasori Evangelikus Gimnázium in 1911. This was one of the best schools in Budapest, part of a brilliant education system designed for the elite. Under the Hungarian system, children received all their education at the one gymnasium. Despite being run by the Lutheran Church, the majority of its pupils were Jewish. The school system produced a generation noted for intellectual achievement, that included Theodore von Kármán (b. 1881), George de Hevesy (b. 1885), Leó Szilárd (b. 1898), Eugene Wigner (b. 1902), Edward Teller (b. 1908), and Paul Erdős (b. 1913). Collectively, they were sometimes known as Martians. Wigner was a year ahead of von Neumann at the Lutheran School. When asked why the Hungary of his generation had produced so many geniuses, Wigner, who won the Nobel Prize in Physics in 1963, replied that von Neumann was the only genius.


Although Max insisted von Neumann attend school at the grade level appropriate to his age, he agreed to hire private tutors to give him advanced instruction in those areas in which he had displayed an aptitude. At the age of 15, he began to study advanced calculus under the renowned analyst Gábor Szegő. On their first meeting, Szegő was so astounded with the boy's mathematical talent that he was brought to tears. Some of von Neumann's instant solutions to the problems in calculus posed by Szegő, sketched out on his father's stationery, are still on display at the von Neumann archive in Budapest. By the age of 19, von Neumann had published two major mathematical papers, the second of which gave the modern definition of ordinal numbers, which superseded Georg Cantor's definition. At the conclusion of his education at the gymnasium, von Neumann sat for and won the Eötvös Prize, a national prize for mathematics.


Since there were few posts in Hungary for mathematicians, and those were not well-paid, his father wanted von Neumann to follow him into industry and therefore invest his time in a more financially useful endeavor than mathematics. So it was decided that the best career path was to become a chemical engineer. This was not something that von Neumann had much knowledge of, so it was arranged for him to take a two-year non-degree course in chemistry at the University of Berlin, after which he sat the entrance exam to the prestigious ETH Zurich, which he passed in September 1923. At the same time, von Neumann also entered Pázmány Péter University in Budapest, as a Ph.D. candidate in mathematics. For his thesis, he chose to produce an axiomatization of Cantor's set theory. He passed his final examinations for his Ph.D. soon after graduating from ETH Zurich in 1926. He then went to the University of Göttingen on a grant from the Rockefeller Foundation to study mathematics under David Hilbert.


Von Neumann's habilitation was completed on December 13, 1927, and he started his lectures as a privatdozent at the University of Berlin in 1928. By the end of 1927, von Neumann had published twelve major papers in mathematics, and by the end of 1929, thirty-two papers, at a rate of nearly one major paper per month. His reputed powers of speedy, massive memorization and recall allowed him to recite volumes of information, and even entire directories, with ease. In 1929, he briefly became a privatdozent at the University of Hamburg, where the prospects of becoming a tenured professor were better, but in October of that year a better offer presented itself when he was invited to Princeton University in Princeton, New Jersey.


On New Year's Day in 1930, von Neumann married Mariette Kövesi, who had studied economics at the Budapest University. Before his marriage he was baptized a Catholic. Max had died in 1929. None of the family had converted to Christianity while he was alive, but afterwards they all did. They had one child, a daughter, Marina, who is now a distinguished professor of business administration and public policy at the University of Michigan. The couple divorced in 1937. In October 1938, von Neumann married Klara Dan, whom he had met during his last trips back to Budapest prior to the outbreak of World War II.


In 1933, von Neumann was offered a lifetime professorship on the faculty of the Institute for Advanced Study when the institute's plan to appoint Hermann Weyl fell through. He remained a mathematics professor there until his death, although he announced that shortly before his intention to resign and become a professor at large at the University of California. His mother, brothers and in-laws followed John to the United States in 1939. Von Neumann anglicized his first name to John, keeping the German-aristocratic surname of von Neumann. His brothers changed theirs to "Neumann" and "Vonneumann". Von Neumann became a naturalized citizen of the United States in 1937, and immediately tried to become a lieutenant in the United States Army's Officers Reserve Corps. He passed the exams easily, but was ultimately rejected because of his age. His prewar analysis is often quoted. Asked about how France would stand up to Germany he said "Oh, France won't matter."


Von Neumann liked to eat and drink; his wife, Klara, said that he could count everything except calories. He enjoyed Yiddish and "off-color" humor (especially limericks). He was a non-smoker. At Princeton he received complaints for regularly playing extremely loud German march music on his gramophone, which distracted those in neighbouring offices, including Albert Einstein, from their work. Von Neumann did some of his best work blazingly fast in noisy, chaotic environments, and once admonished his wife for preparing a quiet study for him to work in. He never used it, preferring the couple's living room with its television playing loudly.


Von Neumann's closest friend in the United States was mathematician Stanislaw Ulam. A later friend of Ulam's, Gian-Carlo Rota writes: "They would spend hours on end gossiping and giggling, swapping Jewish jokes, and drifting in and out of mathematical talk." When von Neumann was dying in hospital, every time Ulam would visit he would come prepared with a new collection of jokes to cheer up his friend. He believed that much of his mathematical thought occurred intuitively, and he would often go to sleep with a problem unsolved, and know the answer immediately upon waking up.


The axiomatization of mathematics, on the model of Euclid's Elements, had reached new levels of rigour and breadth at the end of the 19th century, particularly in arithmetic, thanks to the axiom schema of Richard Dedekind and Charles Sanders Peirce, and geometry, thanks to David Hilbert. At the beginning of the 20th century, efforts to base mathematics on naive set theory suffered a setback due to Russell's paradox (on the set of all sets that do not belong to themselves). The problem of an adequate axiomatization of set theory was resolved implicitly about twenty years later by Ernst Zermelo and Abraham Fraenkel. Zermelo–Fraenkel set theory provided a series of principles that allowed for the construction of the sets used in the everyday practice of mathematics. But they did not explicitly exclude the possibility of the existence of a set that belongs to itself. In his doctoral thesis of 1925, von Neumann demonstrated two techniques to exclude such sets—the axiom of foundation and the notion of class.


The axiom of foundation established that every set can be constructed from the bottom up in an ordered succession of steps by way of the principles of Zermelo and Fraenkel, in such a manner that if one set belongs to another then the first must necessarily come before the second in the succession, hence excluding the possibility of a set belonging to itself. To demonstrate that the addition of this new axiom to the others did not produce contradictions, von Neumann introduced a method of demonstration, called the method of inner models, which later became an essential instrument in set theory.


The second approach to the problem took as its base the notion of class, and defines a set as a class which belongs to other classes, while a proper class is defined as a class which does not belong to other classes. Under the Zermelo–Fraenkel approach, the axioms impede the construction of a set of all sets which do not belong to themselves. In contrast, under the von Neumann approach, the class of all sets which do not belong to themselves can be constructed, but it is a proper class and not a set.


With this contribution of von Neumann, the axiomatic system of the theory of sets became fully satisfactory, and the next question was whether or not it was also definitive, and not subject to improvement. A strongly negative answer arrived in September 1930 at the historic mathematical Congress of Königsberg, in which Kurt Gödel announced his first theorem of incompleteness: the usual axiomatic systems are incomplete, in the sense that they cannot prove every truth which is expressible in their language. This result was sufficiently innovative as to confound the majority of mathematicians of the time.


But von Neumann, who had participated at the Congress, confirmed his fame as an instantaneous thinker, and in less than a month was able to communicate to Gödel himself an interesting consequence of his theorem: namely that the usual axiomatic systems are unable to demonstrate their own consistency. However, Gödel had already discovered this consequence, now known as his second incompleteness theorem and sent von Neumann a preprint of his article containing both incompleteness theorems. Von Neumann acknowledged Gödel's priority in his next letter. He never thought much of "the American system of claiming personal priority for everything."


Von Neumann founded the field of continuous geometry. It followed his path-breaking work on rings of operators. In mathematics, continuous geometry is an analogue of complex projective geometry, where instead of the dimension of a subspace being in a discrete set 0, 1, ..., n, it can be an element of the unit interval [0,1]. Von Neumann was motivated by his discovery of von Neumann algebras with a dimension function taking a continuous range of dimensions, and the first example of a continuous geometry other than projective space was the projections of the hyperfinite type II factor.


In a series of famous papers, von Neumann made spectacular contributions to measure theory. The work of Banach had implied that the problem of measure has a positive solution if n = 1 or n = 2 and a negative solution in all other cases. Von Neumann's work argued that the "problem is essentially group-theoretic in character, and that, in particular, for the solvability of the problem of measure the ordinary algebraic concept of solvability of a group is relevant. Thus, according to von Neumann, it is the change of group that makes a difference, not the change of space."


In a number of von Neumann's papers, the methods of argument he employed are considered even more significant than the results. In anticipation of his later study of dimension theory in algebras of operators, von Neumann used results on equivalence by finite decomposition, and reformulated the problem of measure in terms of functions. In his 1936 paper on analytic measure theory, he used the Haar theorem in the solution of Hilbert's fifth problem in the case of compact groups. In 1938, he was awarded the Bôcher Memorial Prize for his work in analysis.


Von Neumann introduced the study of rings of operators, through the von Neumann algebras. A von Neumann algebra is a *-algebra of bounded operators on a Hilbert space that is closed in the weak operator topology and contains the identity operator. The von Neumann bicommutant theorem shows that the analytic definition is equivalent to a purely algebraic definition as an algebra of symmetries. The direct integral was introduced in 1949 by John von Neumann. One of von Neumann's analyses was to reduce the classification of von Neumann algebras on separable Hilbert spaces to the classification of factors.


Von Neumann worked on lattice theory between 1937 and 1939. Von Neumann provided an abstract exploration of dimension in completed complemented modular topological lattices: "Dimension is determined, up to a positive linear transformation, by the following two properties. It is conserved by perspective mappings ("perspectivities") and ordered by inclusion. The deepest part of the proof concerns the equivalence of perspectivity with "projectivity by decomposition"—of which a corollary is the transitivity of perspectivity." Garrett Birkhoff writes: "John von Neumann's brilliant mind blazed over lattice theory like a meteor".


Additionally, "[I]n the general case, von Neumann proved the following basic representation theorem. Any complemented modular lattice L having a "basis" of n≥4 pairwise perspective elements, is isomorphic with the lattice ℛ(R) of all principal right-ideals of a suitable regular ring R. This conclusion is the culmination of 140 pages of brilliant and incisive algebra involving entirely novel axioms. Anyone wishing to get an unforgettable impression of the razor edge of von Neumann's mind, need merely try to pursue this chain of exact reasoning for himself—realizing that often five pages of it were written down before breakfast, seated at a living room writing-table in a bathrobe."


Von Neumann was the first to establish a rigorous mathematical framework for quantum mechanics, known as the Dirac–von Neumann axioms, with his 1932 work Mathematical Foundations of Quantum Mechanics. After having completed the axiomatization of set theory, he began to confront the axiomatization of quantum mechanics. He realized, in 1926, that a state of a quantum system could be represented by a point in a (complex) Hilbert space that, in general, could be infinite-dimensional even for a single particle. In this formalism of quantum mechanics, observable quantities such as position or momentum are represented as linear operators acting on the Hilbert space associated with the quantum system.


The physics of quantum mechanics was thereby reduced to the mathematics of Hilbert spaces and linear operators acting on them. For example, the uncertainty principle, according to which the determination of the position of a particle prevents the determination of its momentum and vice versa, is translated into the non-commutativity of the two corresponding operators. This new mathematical formulation included as special cases the formulations of both Heisenberg and Schrödinger. When Heisenberg was informed von Neumann had clarified the difference between an unbounded operator that was a Self-adjoint operator and one that was merely symmetric, Heisenberg replied "Eh? What is the difference?"


Von Neumann's abstract treatment permitted him also to confront the foundational issue of determinism versus non-determinism, and in the book he presented a proof that the statistical results of quantum mechanics could not possibly be averages of an underlying set of determined "hidden variables," as in classical statistical mechanics. In 1966, John S. Bell published a paper arguing that the proof contained a conceptual error and was therefore invalid. However, in 2010, Jeffrey Bub argued that Bell had misconstrued von Neumann's proof, and pointed out that the proof, though not valid for all hidden variable theories, does rule out a well-defined and important subset. Bub also suggests that von Neumann was aware of this limitation, and that von Neumann did not claim that his proof completely ruled out hidden variable theories.


In a chapter of The Mathematical Foundations of Quantum Mechanics, von Neumann deeply analyzed the so-called measurement problem. He concluded that the entire physical universe could be made subject to the universal wave function. Since something "outside the calculation" was needed to collapse the wave function, von Neumann concluded that the collapse was caused by the consciousness of the experimenter (although this view was accepted by Eugene Wigner, the Von Neumann–Wigner interpretation never gained acceptance amongst the majority of physicists).


In a famous paper of 1936 with Garrett Birkhoff, the first work ever to introduce quantum logics, von Neumann and Birkhoff first proved that quantum mechanics requires a propositional calculus substantially different from all classical logics and rigorously isolated a new algebraic structure for quantum logics. The concept of creating a propositional calculus for quantum logic was first outlined in a short section in von Neumann's 1932 work, but in 1936, the need for the new propositional calculus was demonstrated through several proofs. For example, photons cannot pass through two successive filters that are polarized perpendicularly (e.g., one horizontally and the other vertically), and therefore, a fortiori, it cannot pass if a third filter polarized diagonally is added to the other two, either before or after them in the succession, but if the third filter is added in between the other two, the photons will, indeed, pass through. This experimental fact is translatable into logic as the non-commutativity of conjunction . It was also demonstrated that the laws of distribution of classical logic,  and , are not valid for quantum theory.


Von Neumann founded the field of game theory as a mathematical discipline. Von Neumann proved his minimax theorem in 1928. This theorem establishes that in zero-sum games with perfect information (i.e. in which players know at each time all moves that have taken place so far), there exists a pair of strategies for both players that allows each to minimize his maximum losses, hence the name minimax. When examining every possible strategy, a player must consider all the possible responses of his adversary. The player then plays out the strategy that will result in the minimization of his maximum loss.


The reason for this is that a quantum disjunction, unlike the case for classical disjunction, can be true even when both of the disjuncts are false and this is, in turn, attributable to the fact that it is frequently the case, in quantum mechanics, that a pair of alternatives are semantically determinate, while each of its members are necessarily indeterminate. This latter property can be illustrated by a simple example. Suppose we are dealing with particles (such as electrons) of semi-integral spin (angular momentum) for which there are only two possible values: positive or negative. Then, a principle of indetermination establishes that the spin, relative to two different directions (e.g., x and y) results in a pair of incompatible quantities. Suppose that the state ɸ of a certain electron verifies the proposition "the spin of the electron in the x direction is positive." By the principle of indeterminacy, the value of the spin in the direction y will be completely indeterminate for ɸ. Hence, ɸ can verify neither the proposition "the spin in the direction of y is positive" nor the proposition "the spin in the direction of y is negative." Nevertheless, the disjunction of the propositions "the spin in the direction of y is positive or the spin in the direction of y is negative" must be true for ɸ. In the case of distribution, it is therefore possible to have a situation in which , while .


Such strategies, which minimize the maximum loss for each player, are called optimal. Von Neumann showed that their minimaxes are equal (in absolute value) and contrary (in sign). Von Neumann improved and extended the minimax theorem to include games involving imperfect information and games with more than two players, publishing this result in his 1944 Theory of Games and Economic Behavior (written with Oskar Morgenstern). Morgenstern wrote a paper on game theory and thought he would show it to von Neumann because of his interest in the subject. He read it and said to Morgenstern that he should put more in it. This was repeated a couple of times, and then von Neumann became a coauthor and the paper became 100 pages long. Then it became a book. The public interest in this work was such that The New York Times ran a front-page story. In this book, von Neumann declared that economic theory needed to use functional analytic methods, especially convex sets and topological fixed-point theorem, rather than the traditional differential calculus, because the maximum-operator did not preserve differentiable functions.


Von Neumann raised the intellectual and mathematical level of economics in several stunning publications. For his model of an expanding economy, von Neumann proved the existence and uniqueness of an equilibrium using his generalization of the Brouwer fixed-point theorem. Von Neumann's model of an expanding economy considered the matrix pencil  A − λB with nonnegative matrices A and B; von Neumann sought probability vectors p and q and a positive number λ that would solve the complementarity equation


along with two inequality systems expressing economic efficiency. In this model, the (transposed) probability vector p represents the prices of the goods while the probability vector q represents the "intensity" at which the production process would run. The unique solution λ represents the growth factor which is 1 plus the rate of growth of the economy; the rate of growth equals the interest rate. Proving the existence of a positive growth rate and proving that the growth rate equals the interest rate were remarkable achievements, even for von Neumann.


Von Neumann's results have been viewed as a special case of linear programming, where von Neumann's model uses only nonnegative matrices. The study of von Neumann's model of an expanding economy continues to interest mathematical economists with interests in computational economics. This paper has been called the greatest paper in mathematical economics by several authors, who recognized its introduction of fixed-point theorems, linear inequalities, complementary slackness, and saddlepoint duality. In the proceedings of a conference on von Neumann's growth model, Paul Samuelson said that many mathematicians had developed methods useful to economists, but that von Neumann was unique in having made significant contributions to economic theory itself.


Von Neumann's famous 9-page paper started life as a talk at Princeton and then became a paper in Germany, which was eventually translated into English. His interest in economics that led to that paper began as follows: When lecturing at Berlin in 1928 and 1929 he spent his summers back home in Budapest, and so did the economist Nicholas Kaldor, and they hit it off. Kaldor recommended that von Neumann read a book by the mathematical economist Léon Walras. Von Neumann found some faults in that book and corrected them, for example, replacing equations by inequalities. He noticed that Walras's General Equilibrium Theory and Walras' Law, which led to systems of simultaneous linear equations, could produce the absurd result that the profit could be maximized by producing and selling a negative quantity of a product. He replaced the equations by inequalities, introduced dynamic equilibria, among other things, and eventually produced the paper.


Later, von Neumann suggested a new method of linear programming, using the homogeneous linear system of Gordan (1873), which was later popularized by Karmarkar's algorithm. Von Neumann's method used a pivoting algorithm between simplices, with the pivoting decision determined by a nonnegative least squares subproblem with a convexity constraint (projecting the zero-vector onto the convex hull of the active simplex). Von Neumann's algorithm was the first interior point method of linear programming.


Von Neumann made fundamental contributions to mathematical statistics. In 1941, he derived the exact distribution of the ratio of the mean square of successive differences to the sample variance for independent and identically normally distributed variables. This ratio was applied to the residuals from regression models and is commonly known as the Durbin–Watson statistic for testing the null hypothesis that the errors are serially independent against the alternative that they follow a stationary first order autoregression.


Von Neumann made fundamental contributions in exploration of problems in numerical hydrodynamics. For example, with Robert D. Richtmyer he developed an algorithm defining artificial viscosity that improved the understanding of shock waves. A problem was that when computers solved hydrodynamic or aerodynamic problems, they tried to put too many computational grid points at regions of sharp discontinuity (shock waves). The mathematics of artificial viscosity smoothed the shock transition without sacrificing basic physics. Other well known contributions to fluid dynamics included the classic flow solution to blast waves, and the co-discovery of the ZND detonation model of explosives.


Von Neumann's principal contribution to the atomic bomb was in the concept and design of the explosive lenses needed to compress the plutonium core of the Fat Man weapon that was later dropped on Nagasaki. While von Neumann did not originate the "implosion" concept, he was one of its most persistent proponents, encouraging its continued development against the instincts of many of his colleagues, who felt such a design to be unworkable. He also eventually came up with the idea of using more powerful shaped charges and less fissionable material to greatly increase the speed of "assembly".


When it turned out that there would not be enough uranium-235 to make more than one bomb, the implosive lens project was greatly expanded and von Neumann's idea was implemented. Implosion was the only method that could be used with the plutonium-239 that was available from the Hanford Site. He established the design of the explosive lenses required, but there remained concerns about "edge effects" and imperfections in the explosives. His calculations showed that implosion would work if it did not depart by more than 5% from spherical symmetry. After a series of failed attempts with models, this was achieved by George Kistiakowsky, and the construction of the Trinity bomb was completed in July 1945.


Along with four other scientists and various military personnel, von Neumann was included in the target selection committee responsible for choosing the Japanese cities of Hiroshima and Nagasaki as the first targets of the atomic bomb. Von Neumann oversaw computations related to the expected size of the bomb blasts, estimated death tolls, and the distance above the ground at which the bombs should be detonated for optimum shock wave propagation and thus maximum effect. The cultural capital Kyoto, which had been spared the bombing inflicted upon militarily significant cities, was von Neumann's first choice, a selection seconded by Manhattan Project leader General Leslie Groves. However, this target was dismissed by Secretary of War Henry L. Stimson.


On July 16, 1945, with numerous other Manhattan Project personnel, von Neumann was an eyewitness to the first atomic bomb blast, code named Trinity, conducted as a test of the implosion method device, at the bombing range near Alamogordo Army Airfield, 35 miles (56 km) southeast of Socorro, New Mexico. Based on his observation alone, von Neumann estimated the test had resulted in a blast equivalent to 5 kilotons of TNT (21 TJ) but Enrico Fermi produced a more accurate estimate of 10 kilotons by dropping scraps of torn-up paper as the shock wave passed his location and watching how far they scattered. The actual power of the explosion had been between 20 and 22 kilotons. It was in von Neumann's 1944 papers that the expression "kilotons" appeared for the first time. After the war, Robert Oppenheimer remarked that the physicists involved in the Manhattan project had "known sin". Von Neumann's response was that "sometimes someone confesses a sin in order to take credit for it."


Von Neumann continued unperturbed in his work and became, along with Edward Teller, one of those who sustained the hydrogen bomb project. He then collaborated with Klaus Fuchs on further development of the bomb, and in 1946 the two filed a secret patent on "Improvement in Methods and Means for Utilizing Nuclear Energy", which outlined a scheme for using a fission bomb to compress fusion fuel to initiate nuclear fusion. The Fuchs–von Neumann patent used radiation implosion, but not in the same way as is used in what became the final hydrogen bomb design, the Teller–Ulam design. Their work was, however, incorporated into the "George" shot of Operation Greenhouse, which was instructive in testing out concepts that went into the final design. The Fuchs–von Neumann work was passed on, by Fuchs, to the Soviet Union as part of his nuclear espionage, but it was not used in the Soviets' own, independent development of the Teller–Ulam design. The historian Jeremy Bernstein has pointed out that ironically, "John von Neumann and Klaus Fuchs, produced a brilliant invention in 1946 that could have changed the whole course of the development of the hydrogen bomb, but was not fully understood until after the bomb had been successfully made."


In 1950, von Neumann became a consultant to the Weapons Systems Evaluation Group (WSEG), whose function was to advise the Joint Chiefs of Staff and the United States Secretary of Defense on the development and use of new technologies. He also became an adviser to the Armed Forces Special Weapons Project (AFSWP), which was responsible for the military aspects on nuclear weapons.Over the following two years, he also became a consultant to the Central Intelligence Agency (CIA), a member of the influential General Advisory Committee of the Atomic Energy Commission, a consultant to the newly established Lawrence Livermore National Laboratory, and a member of the Scientific Advisory Group of the United States Air Force.


In 1955, von Neumann became a commissioner of the AEC. He accepted this position and used it to further the production of compact hydrogen bombs suitable for Intercontinental ballistic missile delivery. He involved himself in correcting the severe shortage of tritium and lithium 6 needed for these compact weapons, and he argued against settling for the intermediate range missiles that the Army wanted. He was adamant that H-bombs delivered into the heart of enemy territory by an ICBM would be the most effective weapon possible, and that the relative inaccuracy of the missile wouldn't be a problem with an H-bomb. He said the Russians would probably be building a similar weapon system, which turned out to be the case. Despite his disagreement with Oppenheimer over the need for a crash program to develop the hydrogen bomb, he testified on the latter's behalf at the 1954 Oppenheimer security hearing, at which he asserted that Oppenheimer was loyal, and praised him for his helpfulness once the program went ahead.


Shortly before his death, when he was already quite ill, von Neumann headed the United States government's top secret ICBM committee, and it would sometimes meet in his home. Its purpose was to decide on the feasibility of building an ICBM large enough to carry a thermonuclear weapon. Von Neumann had long argued that while the technical obstacles were sizable, they could be overcome in time. The SM-65 Atlas passed its first fully functional test in 1959, two years after his death. The feasibility of an ICBM owed as much to improved, smaller warheads as it did to developments in rocketry, and his understanding of the former made his advice invaluable.


Von Neumann is credited with the equilibrium strategy of mutual assured destruction, providing the deliberately humorous acronym, MAD. (Other humorous acronyms coined by von Neumann include his computer, the Mathematical Analyzer, Numerical Integrator, and Computer—or MANIAC). He also "moved heaven and earth" to bring MAD about. His goal was to quickly develop ICBMs and the compact hydrogen bombs that they could deliver to the USSR, and he knew the Soviets were doing similar work because the CIA interviewed German rocket scientists who were allowed to return to Germany, and von Neumann had planted a dozen technical people in the CIA. The Russians believed that bombers would soon be vulnerable, and they shared von Neumann's view that an H-bomb in an ICBM was the ne plus ultra of weapons, and they believed that whoever had superiority in these weapons would take over the world, without necessarily using them. He was afraid of a "missile gap" and took several more steps to achieve his goal of keeping up with the Soviets:


Von Neumann entered government service (Manhattan Project) primarily because he felt that, if freedom and civilization were to survive, it would have to be because the US would triumph over totalitarianism from Nazism, Fascism and Soviet Communism. During a Senate committee hearing he described his political ideology as "violently anti-communist, and much more militaristic than the norm". He was quoted in 1950 remarking, "If you say why not bomb [the Soviets] tomorrow, I say, why not today? If you say today at five o'clock, I say why not one o'clock?"


Von Neumann was a founding figure in computing. Donald Knuth cites von Neumann as the inventor, in 1945, of the merge sort algorithm, in which the first and second halves of an array are each sorted recursively and then merged. Von Neumann wrote the sorting program for the EDVAC in ink, being 23 pages long; traces can still be seen on the first page of the phrase "TOP SECRET", which was written in pencil and later erased. He also worked on the philosophy of artificial intelligence with Alan Turing when the latter visited Princeton in the 1930s.


Von Neumann's hydrogen bomb work was played out in the realm of computing, where he and Stanislaw Ulam developed simulations on von Neumann's digital computers for the hydrodynamic computations. During this time he contributed to the development of the Monte Carlo method, which allowed solutions to complicated problems to be approximated using random numbers. His algorithm for simulating a fair coin with a biased coin is used in the "software whitening" stage of some hardware random number generators. Because using lists of "truly" random numbers was extremely slow, von Neumann developed a form of making pseudorandom numbers, using the middle-square method. Though this method has been criticized as crude, von Neumann was aware of this: he justified it as being faster than any other method at his disposal, and also noted that when it went awry it did so obviously, unlike methods which could be subtly incorrect. "Anyone who considers arithmetical methods of producing random digits is, of course, in a state of sin."


While consulting for the Moore School of Electrical Engineering at the University of Pennsylvania on the EDVAC project, von Neumann wrote an incomplete First Draft of a Report on the EDVAC. The paper, whose premature distribution nullified the patent claims of EDVAC designers J. Presper Eckert and John Mauchly, described a computer architecture in which the data and the program are both stored in the computer's memory in the same address space. This architecture is to this day the basis of modern computer design, unlike the earliest computers that were "programmed" using a separate memory device such as a paper tape or plugboard. Although the single-memory, stored program architecture is commonly called von Neumann architecture as a result of von Neumann's paper, the architecture's description was based on the work of J. Presper Eckert and John William Mauchly, inventors of the ENIAC computer at the University of Pennsylvania.


John von Neumann also consulted for the ENIAC project. The electronics of the new ENIAC ran at one-sixth the speed, but this in no way degraded the ENIAC's performance, since it was still entirely I/O bound. Complicated programs could be developed and debugged in days rather than the weeks required for plugboarding the old ENIAC. Some of von Neumann's early computer programs have been preserved. The next computer that von Neumann designed was the IAS machine at the Institute for Advanced Study in Princeton, New Jersey. He arranged its financing, and the components were designed and built at the RCA Research Laboratory nearby. John von Neumann recommended that the IBM 701, nicknamed the defense computer include a magnetic drum. It was a faster version of the IAS machine and formed the basis for the commercially successful IBM 704.


Stochastic computing was first introduced in a pioneering paper by von Neumann in 1953. However, the theory could not be implemented until advances in computing of the 1960s. He also created the field of cellular automata without the aid of computers, constructing the first self-replicating automata with pencil and graph paper. The concept of a universal constructor was fleshed out in his posthumous work Theory of Self Reproducing Automata. Von Neumann proved that the most effective way of performing large-scale mining operations such as mining an entire moon or asteroid belt would be by using self-replicating spacecraft, taking advantage of their exponential growth. His rigorous mathematical analysis of the structure of self-replication (of the semiotic relationship between constructor, description and that which is constructed), preceded the discovery of the structure of DNA. Beginning in 1949, von Neumann's design for a self-reproducing computer program is considered the world's first computer virus, and he is considered to be the theoretical father of computer virology.


Von Neumann's team performed the world's first numerical weather forecasts on the ENIAC computer; von Neumann published the paper Numerical Integration of the Barotropic Vorticity Equation in 1950. Von Neumann's interest in weather systems and meteorological prediction led him to propose manipulating the environment by spreading colorants on the polar ice caps to enhance absorption of solar radiation (by reducing the albedo). thereby inducing global warming. Noting that the Earth was only 6 °F (3.3 °C) colder during the last glacial period, he noted that the burning of coal and oil "a general warming of the Earth by about one degree Fahrenheit."


Von Neumann's ability to instantaneously perform complex operations in his head stunned other mathematicians. Eugene Wigner wrote that, seeing von Neumann's mind at work, "one had the impression of a perfect instrument whose gears were machined to mesh accurately to a thousandth of an inch." Paul Halmos states that "von Neumann's speed was awe-inspiring." Israel Halperin said: "Keeping up with him was ... impossible. The feeling was you were on a tricycle chasing a racing car." Edward Teller wrote that von Neumann effortlessly outdid anybody he ever met, and said "I never could keep up with him". Teller also said "von Neumann would carry on a conversation with my 3-year-old son, and the two of them would talk as equals, and I sometimes wondered if he used the same principle when he talked to the rest of us. Most people avoid thinking if they can, some of us are addicted to thinking, but von Neumann actually enjoyed thinking, maybe even to the exclusion of everything else."


Lothar Wolfgang Nordheim described von Neumann as the "fastest mind I ever met", and Jacob Bronowski wrote "He was the cleverest man I ever knew, without exception. He was a genius." George Pólya, whose lectures at ETH Zürich von Neumann attended as a student, said "Johnny was the only student I was ever afraid of. If in the course of a lecture I stated an unsolved problem, the chances were he'd come to me at the end of the lecture with the complete solution scribbled on a slip of paper." Halmos recounts a story told by Nicholas Metropolis, concerning the speed of von Neumann's calculations, when somebody asked von Neumann to solve the famous fly puzzle:


Herman Goldstine wrote: "One of his remarkable abilities was his power of absolute recall. As far as I could tell, von Neumann was able on once reading a book or article to quote it back verbatim; moreover, he could do it years later without hesitation. He could also translate it at no diminution in speed from its original language into English. On one occasion I tested his ability by asking him to tell me how A Tale of Two Cities started. Whereupon, without any pause, he immediately began to recite the first chapter and continued until asked to stop after about ten or fifteen minutes." Ulam noted that von Neumann's way of thinking might not be visual, but more of an aural one.


"I have sometimes wondered whether a brain like von Neumann's does not indicate a species superior to that of man", said Nobel Laureate Hans Bethe of Cornell University. "It seems fair to say that if the influence of a scientist is interpreted broadly enough to include impact on fields beyond science proper, then John von Neumann was probably the most influential mathematician who ever lived," wrote Miklós Rédei in "Selected Letters." James Glimm wrote: "he is regarded as one of the giants of modern mathematics". The mathematician Jean Dieudonné called von Neumann "the last of the great mathematicians", while Peter Lax described him as possessing the "most scintillating intellect of this century".


In 1955, von Neumann was diagnosed with what was either bone or pancreatic cancer. His mother, Margaret von Neumann, was diagnosed with cancer in 1956 and died within two weeks. John had eighteen months from diagnosis till death. In this period von Neumann returned to the Roman Catholic faith that had also been significant to his mother after the family's conversion in 1929–1930. John had earlier said to his mother, "There is probably a God. Many things are easier to explain if there is than if there isn't." Von Neumann held on to his exemplary knowledge of Latin and quoted to a deathbed visitor the declamation "Judex ergo cum sedebit," and ends "Quid sum miser tunc dicturus? Quem patronum rogaturus, Cum vix iustus sit securus?" (When the judge His seat hath taken ... What shall wretched I then plead? Who for me shall intercede when the righteous scarce is freed?)


He invited a Roman Catholic priest, Father Anselm Strittmatter, O.S.B., to visit him for consultation. Von Neumann reportedly said in explanation that Pascal had a point, referring to Pascal's Wager. Father Strittmatter administered the last sacraments to him. Some of von Neumann's friends (such as Abraham Pais and Oskar Morgenstern) said they had always believed him to be "completely agnostic." "Of this deathbed conversion, Morgenstern told Heims, "He was of course completely agnostic all his life, and then he suddenly turned Catholic—it doesn't agree with anything whatsoever in his attitude, outlook and thinking when he was healthy." Father Strittmatter recalled that von Neumann did not receive much peace or comfort from it, as he still remained terrified of death.


The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium. The console was the first PlayStation to integrate social gaming services, included it being the first to introduce Sony's social gaming service, PlayStation Network, and its remote connectivity with PlayStation Portable and PlayStation Vita, being able to remote control the console from the devices. In September 2009, the Slim model of the PlayStation 3 was released, being lighter and thinner than the original version, which notably featured a redesigned logo and marketing design, as well as a minor start-up change in software. A Super Slim variation was then released in late 2012, further refining and redesigning the console. As of March 2016, PlayStation 3 has sold 85 million units worldwide. Its successor, the PlayStation 4, was released later in November 2013.


Sony officially unveiled PlayStation 3 (then marketed as PLAYSTATION 3) to the public on May 16, 2005, at E3 2005, along with a 'boomerang' shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear Solid 4: Guns of the Patriots) were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was also shown (notably a Final Fantasy VII tech demo).


The initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports; however, when the system was shown again a year later at E3 2006, these were reduced to one HDMI port, one Ethernet port and four USB ports, presumably to cut costs. Two hardware configurations were also announced for the console: a 20 GB model and a 60 GB model, priced at US$499 (€499) and US$599 (€599), respectively. The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe.


On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included. Also, the launch price of the Japanese 20 GB model was reduced by over 20%, and the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware.


The console was originally planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. With it being a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, Australia, the Middle East, Africa and New Zealand. The system sold about 600,000 units in its first two days. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799. The console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.


Following speculation that Sony was working on a 'slim' model, Sony officially announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference. New features included a slimmer form factor, decreased power consumption, and a quieter cooling system. It was released in major territories by September 2009. As part of the release for the slim model, the console logo ceased using the "Spider-Man font" (the same font used for the title of Sony's Spider-Man 3) and the capitalized PLAYSTATION 3. It instead reverted to a more traditional PlayStation- and PlayStation 2-like 'PlayStation 3' logo with "PS3" imprinted on the console. Along with the redesigning of the console and logo, the boot screen of all consoles changed from "Sony Computer Entertainment" to "PS3 PlayStation 3", with a new chime and the game start splash screen being dropped. The cover art and packaging of games was also changed.


In September 2012 at the Tokyo Game Show, Sony announced that a new, slimmer PS3 redesign (CECH-4000) was due for release in late 2012 and that it would be available with either a 250 GB or 500 GB hard drive. Three versions Super Slim model were revealed: one with a 500 GB hard drive, a second with a 250 GB hard drive which is not available in PAL regions, and a third with a 12 GB flash storage that was only available in PAL regions. The storage of 12 GB model is upgradable with an official standalone 250 GB hard drive. A vertical stand was also released for the model. In the United Kingdom, the 500 GB model was released on September 28, 2012; and the 12 GB model was released on October 12, 2012. In the United States, the PS3 Super Slim was first released as a bundled console. The 250 GB was model was bundled with Game of the Year edition of Uncharted 3: Drake's Deception and released on September 25, 2012; and the 500 GB model was bundled with Assassin's Creed III and released on October 30, 2012. In Japan, the black colored Super Slim model was released on October 4, 2012; and the white colored Super Slim model was released on November 22, 2012. The Super Slim model is 20 percent smaller and 25 percent lighter than the Slim model and features a manual sliding disc cover instead of a motorized slot-loading disc cover of the Slim model. The white colored Super Slim model was released in the United States on January 27, 2013 as part of the Instant Game Collection Bundle. The Garnet Red and Azurite Blue colored models were launched in Japan on February 28, 2013. The Garnet Red version was released in North America on March 12, 2013 as part of the God of War: Ascension bundle with 500 GB storage and contained God of War: Ascension as well as the God of War Saga. The Azurite Blue model was released as a GameStop exclusive with 250GB storage.


PlayStation 3 launched in North America with 14 titles, with another three being released before the end of 2006. After the first week of sales it was confirmed that Resistance: Fall of Man from Insomniac Games was the top-selling launch game in North America. The game was heavily praised by numerous video game websites, including GameSpot and IGN, both of whom awarded it their PlayStation 3 Game of the Year award for 2006. Some titles missed the launch window and were delayed until early 2007, such as The Elder Scrolls IV: Oblivion, F.E.A.R. and Sonic the Hedgehog. During the Japanese launch, Ridge Racer 7 was the top-selling game, while Mobile Suit Gundam: Crossfire also fared well in sales, both of which were offerings from Namco Bandai Games. PlayStation 3 launched in Europe with 24 titles, including ones that were not offered in North American and Japanese launches, such as Formula One Championship Edition, MotorStorm and Virtua Fighter 5. Resistance: Fall of Man and MotorStorm were the most successful titles of 2007, and both games subsequently received sequels in the form of Resistance 2 and MotorStorm: Pacific Rift.


At E3 2007, Sony was able to show a number of their upcoming video games for PlayStation 3, including Heavenly Sword, Lair, Ratchet & Clank Future: Tools of Destruction, Warhawk and Uncharted: Drake's Fortune; all of which were released in the third and fourth quarters of 2007. They also showed off a number of titles that were set for release in 2008 and 2009; most notably Killzone 2, Infamous, Gran Turismo 5 Prologue, LittleBigPlanet and SOCOM: U.S. Navy SEALs Confrontation. A number of third-party exclusives were also shown, including the highly anticipated Metal Gear Solid 4: Guns of the Patriots, alongside other high-profile third-party titles such as Grand Theft Auto IV, Call of Duty 4: Modern Warfare, Assassin's Creed, Devil May Cry 4 and Resident Evil 5. Two other important titles for PlayStation 3, Final Fantasy XIII and Final Fantasy Versus XIII, were shown at TGS 2007 in order to appease the Japanese market.


Sony have since launched their budget range of PlayStation 3 titles, known as the Greatest Hits range in North America, the Platinum range in Europe and Australia and The Best range in Japan. Among the titles available in the budget range include Resistance: Fall of Man, MotorStorm, Uncharted: Drakes Fortune, Rainbow Six: Vegas, Call Of Duty 3, Assassin's Creed and Ninja Gaiden Sigma. As of October 2009 Metal Gear Solid 4: Guns of the Patriots, Ratchet & Clank Future: Tools of Destruction, Devil May Cry 4, Army of Two, Battlefield: Bad Company and Midnight Club: Los Angeles have also joined the list.


In December 2008, the CTO of Blitz Games announced that it would bring stereoscopic 3D gaming and movie viewing to Xbox 360 and PlayStation 3 with its own technology. This was first demonstrated publicly on PS3 using Sony's own technology in January 2009 at the Consumer Electronics Show. Journalists were shown Wipeout HD and Gran Turismo 5 Prologue in 3D as a demonstration of how the technology might work if it is implemented in the future. Firmware update 3.30 officially allowed PS3 titles to be played in 3D, requiring a compatible display for use. System software update 3.50 prepared it for 3D films. While the game itself must be programmed to take advantage of the 3D technology, titles may be patched to add in the functionality retroactively. Titles with such patches include Wipeout HD, Pain, and Super Stardust HD.


PS3's hardware has also been used to build supercomputers for high-performance computing. Fixstars Solutions sells a version of Yellow Dog Linux for PlayStation 3 (originally sold by Terra Soft Solutions). RapidMind produced a stream programming package for PS3, but were acquired by Intel in 2009. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer science at NCSU, clustered 8 PS3s. Mueller commented that the 256 MB of system RAM is a limitation for this particular application and is considering attempting to retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v 2.5, GNU Compiler Collection and CellSDK 1.1. As a more cost-effective alternative to conventional supercomputers, the U.S. military has purchased clusters of PS3 units for research purposes. Retail PS3 Slim units cannot be used for supercomputing, because PS3 Slim lacks the ability to boot into a third-party OS.


PlayStation 3 uses the Cell microprocessor, designed by Sony, Toshiba and IBM, as its CPU, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and eight Synergistic Processing Elements (SPEs). The eighth SPE is disabled to improve chip yields. Only six of the seven SPEs are accessible to developers as the seventh SPE is reserved by the console's operating system. Graphics processing is handled by the NVIDIA RSX 'Reality Synthesizer', which can produce resolutions from 480i/576i SD up to 1080p HD. PlayStation 3 has 256 MB of XDR DRAM main memory and 256 MB of GDDR3 video memory for the RSX.


At its press conference at the 2007 Tokyo Game Show, Sony announced DualShock 3 (trademarked DUALSHOCK 3), a PlayStation 3 controller with the same function and design as Sixaxis, but with vibration capability included. Hands-on accounts describe the controller as being noticeably heavier than the standard Sixaxis controller and capable of vibration forces comparable to DualShock 2. It was released in Japan on November 11, 2007; in North America on April 5, 2008; in Australia on April 24, 2008; in New Zealand on May 9, 2008; in mainland Europe on July 2, 2008, and in the United Kingdom and Ireland on July 4, 2008.


The standard PlayStation 3 version of the XrossMediaBar (pronounced Cross Media Bar, or abbreviated XMB) includes nine categories of options. These are: Users, Settings, Photo, Music, Video, TV/Video Services, Game, Network, PlayStation Network and Friends (similar to the PlayStation Portable media bar). TheTV/Video Services category is for services like Netflix and/or if PlayTV or torne is installed; the first category in this section is "My Channels", which lets users download various streaming services, including Sony's own streaming services Crackle and PlayStation Vue. By default, the What's New section of PlayStation Network is displayed when the system starts up. PS3 includes the ability to store various master and secondary user profiles, manage and explore photos with or without a musical slide show, play music and copy audio CD tracks to an attached data storage device, play movies and video files from the hard disk drive, an optical disc (Blu-ray Disc or DVD-Video) or an optional USB mass storage or Flash card, compatibility for a USB keyboard and mouse and a web browser supporting compatible-file download function. Additionally, UPnP media will appear in the respective audio/video/photo categories if a compatible media server or DLNA server is detected on the local network. The Friends menu allows mail with emoticon and attached picture features and video chat which requires an optional PlayStation Eye or EyeToy webcam. The Network menu allows online shopping through the PlayStation Store and connectivity to PlayStation Portable via Remote Play.


PlayStation 3 console protects certain types of data and uses digital rights management to limit the data's use. Purchased games and content from the PlayStation Network store are governed by PlayStation's Network Digital Rights Management (NDRM). The NDRM allows users to access the data from up to 2 different PlayStation 3's that have been activated using a user's PlayStation Network ID. PlayStation 3 also limits the transfer of copy protected videos downloaded from its store to other machines and states that copy protected video "may not restore correctly" following certain actions after making a backup such as downloading a new copy protected movie.


Photo Gallery is an optional application to view, create and group photos from PS3, which is installed separately from the system software at 105 MB. It was introduced in system software version 2.60 and provides a range of tools for sorting through and displaying the system's pictures. The key feature of this application is that it can organize photos into groups according to various criteria. Notable categorizations are colors, ages, or facial expressions of the people in the photos. Slideshows can be viewed with the application, along with music and playlists. The software was updated with the release of system software version 3.40 allowing users to upload and browse photos on Facebook and Picasa.


Since June 2009 VidZone has offered a free music video streaming service in Europe, Australia and New Zealand. In October 2009, Sony Computer Entertainment and Netflix announced that the Netflix streaming service would also be available on PlayStation 3 in the United States. A paid Netflix subscription was required for the service. The service became available in November 2009. Initially users had to use a free Blu-ray disc to access the service; however, in October 2010 the requirement to use a disc to gain access was removed.


The 'OtherOS' functionality was not present in the updated PS Slim models, and the feature was subsequently removed from previous versions of the PS3 as part of the machine's firmware update version 3.21 which was released on April 1, 2010; Sony cited security concerns as the rationale. The firmware update 3.21 was mandatory for access to the PlayStation Network. The removal caused some controversy; as the update removed officially advertised features from already sold products, and gave rise to several class action lawsuits aimed at making Sony return the feature or provide compensation.


On March 1, 2010 (UTC), many of the original "fat" PlayStation 3 models worldwide were experiencing errors related to their internal system clock. The error had many symptoms. Initially, the main problem seemed to be the inability to connect to the PlayStation Network. However, the root cause of the problem was unrelated to the PlayStation Network, since even users who had never been online also had problems playing installed offline games (which queried the system timer as part of startup) and using system themes. At the same time many users noted that the console's clock had gone back to December 31, 1999. The event was nicknamed the ApocalyPS3, a play on the word apocalypse and PS3, the abbreviation for the PlayStation 3 console.


Sony confirmed that there was an error and stated that they were narrowing down the issue and were continuing to work to restore service. By March 2 (UTC), 2010, owners of original PS3 models could connect to PSN successfully and the clock no longer showed December 31, 1999. Sony stated that the affected models incorrectly identified 2010 as a leap year, because of a bug in the BCD method of storing the date. However, for some users, the hardware's operating system clock (mainly updated from the internet and not associated with the internal clock) needed to be updated manually or by re-syncing it via the internet.


PlayStation Portable can connect with PlayStation 3 in many ways, including in-game connectivity. For example, Formula One Championship Edition, a racing game, was shown at E3 2006 using a PSP as a real-time rear-view mirror. In addition, users are able to download original PlayStation format games from the PlayStation Store, transfer and play them on PSP as well as PS3 itself. It is also possible to use the Remote Play feature to play these and some PlayStation Network games, remotely on PSP over a network or internet connection.


PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.


PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.


The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.


What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).


The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.


PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.


Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.


On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.


Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.


PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.


In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.


Since the system's launch, production costs have been reduced significantly as a result of phasing out the Emotion Engine chip and falling hardware costs. The cost of manufacturing Cell microprocessors has fallen dramatically as a result of moving to the 65 nm production process, and Blu-ray Disc diodes have become cheaper to manufacture. As of January 2008, each unit cost around $400 to manufacture; by August 2009, Sony had reduced costs by a total of 70%, meaning it only costs Sony around $240 per unit.


Critical and commercial reception to PS3 improved over time, after a series of price revisions, Blu-ray's victory over HD DVD, and the release of several well received titles. Ars Technica's original launch review gave PS3 only a 6/10, but second review of the console in June 2008 rated it a 9/10. In September 2009, IGN named PlayStation 3 the 15th best gaming console of all time, behind both of its competitors: Wii (10th) and Xbox 360 (6th). However, PS3 has won IGN's "Console Showdown"—based on which console offers the best selection of games released during each year—in three of the four years since it began (2008, 2009 and 2011, with Xbox winning in 2010). IGN judged PlayStation 3 to have the best game line-up of 2008, based on their review scores in comparison to those of Wii and Xbox 360. In a comparison piece by PC mag's Will Greenwald in June 2012, PS3 was selected as an overall better console compared to Xbox 360. Pocket-lint said of the console "The PS3 has always been a brilliant games console," and that "For now, this is just about the best media device for the money."


PS3 was given the number-eight spot on PC World magazine's list of "The Top 21 Tech Screwups of 2006", where it was criticized for being "Late, Expensive and Incompatible". GamesRadar ranked PS3 as the top item in a feature on game-related PR disasters, asking how Sony managed to "take one of the most anticipated game systems of all time and — within the space of a year — turn it into a hate object reviled by the entire internet", but added that despite its problems the system has "untapped potential". Business Week summed up the general opinion by stating that it was "more impressed with what [the PlayStation 3] could do than with what it currently does".


Developers also found the machine difficult to program for. In 2007, Gabe Newell of Valve said "The PS3 is a total disaster on so many levels, I think it's really clear that Sony lost track of what customers and what developers wanted". He continued "I'd say, even at this late date, they should just cancel it and do a do over. Just say, 'This was a horrible disaster and we're sorry and we're going to stop selling this and stop trying to convince people to develop for it'". Doug Lombardi VP of Marketing for Valve has since stated that they are interested in developing for the console and are looking to hire talented PS3 programmers for future projects. He later restated Valve's position, "Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don't really see us moving to that platform". At Sony's E3 2010 press conference, Newell made a live appearance to recant his previous statements, citing Sony's move to make the system more developer friendly, and to announce that Valve would be developing Portal 2 for the system. He also claimed that the inclusion of Steamworks (Valve's system to automatically update their software independently) would help to make the PS3 version of Portal 2 the best console version on the market.


Activision Blizzard CEO Bobby Kotick has criticized PS3's high development costs and inferior attach rate and return to that of Xbox 360 and Wii. He believes these factors are pushing developers away from working on the console. In an interview with The Times Kotick stated "I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform." He continued, "It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital (ROIC) on the Xbox than on the PlayStation." Kotick also claimed that Activision Blizzard may stop supporting the system if the situation is not addressed. "[Sony has] to cut the [PS3's retail] price, because if they don't, the attach rates are likely to slow. If we are being realistic, we might have to stop supporting Sony." Kotick received heavy criticism for the statement, notably from developer Bioware who questioned the wisdom of the threatened move, and referred to the statement as "silly."


Despite the initial negative press, several websites have given the system very good reviews mostly regarding its hardware. CNET United Kingdom praised the system saying, "the PS3 is a versatile and impressive piece of home-entertainment equipment that lives up to the hype [...] the PS3 is well worth its hefty price tag." CNET awarded it a score of 8.8 out of 10 and voted it as its number one "must-have" gadget, praising its robust graphical capabilities and stylish exterior design while criticizing its limited selection of available games. In addition, both Home Theater Magazine and Ultimate AV have given the system's Blu-ray playback very favorable reviews, stating that the quality of playback exceeds that of many current standalone Blu-ray Disc players.


The PlayStation 3 Slim received extremely positive reviews as well as a boost in sales; less than 24 hours after its announcement, PS3 Slim took the number-one bestseller spot on Amazon.com in the video games section for fifteen consecutive days. It regained the number-one position again one day later. PS3 Slim also received praise from PC World giving it a 90 out of 100 praising its new repackaging and the new value it brings at a lower price as well as praising its quietness and the reduction in its power consumption. This is in stark contrast to the original PS3's launch in which it was given position number-eight on their "The Top 21 Tech Screwups of 2006" list.


CNET awarded PS3 Slim four out of five stars praising its Blu-ray capabilities, 120 GB hard drive, free online gaming service and more affordable pricing point, but complained about the lack of backward compatibility for PlayStation 2 games. TechRadar gave PS3 Slim four and a half stars out of five praising its new smaller size and summed up its review stating "Over all, the PS3 Slim is a phenomenal piece of kit. It's amazing that something so small can do so much". However, they criticized the exterior design and the build quality in relation to the original model.


The Super Slim model of PS3 has received positive reviews. Gaming website Spong praised the new Super Slim's quietness, stating "The most noticeable noise comes when the drive seeks a new area of the disc, such as when starting to load a game, and this occurs infrequently." They added that the fans are quieter than that of Slim, and went on to praise the new smaller, lighter size. Criticism was placed on the new disc loader, stating: "The cover can be moved by hand if you wish, there's also an eject button to do the work for you, but there is no software eject from the triangle button menus in the Xross Media Bar (XMB) interface. In addition, you have to close the cover by hand, which can be a bit fiddly if it's upright, and the PS3 won't start reading a disc unless you do [close the cover]." They also said there is no real drop in retail price.


Tech media website CNET gave new Super Slim 4 out of 5 stars ("Excellent"), saying "The Super Slim PlayStation 3 shrinks a powerful gaming machine into an even tinier package while maintaining the same features as its predecessors: a great gaming library and a strong array of streaming services [...]", whilst also criticising the "cheap" design and disc-loader, stating: "Sometimes [the cover] doesn't catch and you feel like you're using one of those old credit card imprinter machines. In short, it feels cheap. You don't realize how convenient autoloading disc trays are until they're gone. Whether it was to cut costs or save space, this move is ultimately a step back." The criticism also was due to price, stating the cheapest Super Slim model was still more expensive than the cheapest Slim model, and that the smaller size and bigger hard drive shouldn't be considered an upgrade when the hard drive on a Slim model is easily removed and replaced. They did praise that the hard drive of the Super Slim model is "the easiest yet. Simply sliding off the side panel reveals the drive bay, which can quickly be unscrewed." They also stated that whilst the Super Slim model is not in any way an upgrade, it could be an indicator as to what's to come. "It may not be revolutionary, but the Super Slim PS3 is the same impressive machine in a much smaller package. There doesn't seem to be any reason for existing PS3 owners to upgrade, but for the prospective PS3 buyer, the Super Slim is probably the way to go if you can deal with not having a slot-loading disc drive."


Technology magazine T3 gave the Super Slim model a positive review, stating the console is almost "nostalgic" in the design similarities to the original "fat" model, "While we don’t know whether it will play PS3 games or Blu-ray discs any differently yet, the look and feel of the new PS3 Slim is an obvious homage to the original PS3, minus the considerable excess weight. Immediately we would be concerned about the durability of the top loading tray that feels like it could be yanked straight out off the console, but ultimately it all feels like Sony's nostalgic way of signing off the current generation console in anticipation for the PS4."


Royal assent is sometimes associated with elaborate ceremonies. In the United Kingdom, for instance, the sovereign may appear personally in the House of Lords or may appoint Lords Commissioners, who announce that royal assent has been granted at a ceremony held at the Palace of Westminster. However, royal assent is usually granted less ceremonially by letters patent. In other nations, such as Australia, the governor-general merely signs the bill. In Canada, the governor general may give assent either in person at a ceremony held in the Senate or by a written declaration notifying parliament of his or her agreement to the bill.


Royal assent is the method by which a country's constitutional monarch (possibly through a delegated official) formally approves an act of that nation's parliament, thus making it a law or letting it be promulgated as law. In the vast majority of contemporary monarchies, this act is considered to be little more than a formality; even in those nations which still permit their ruler to withhold the royal assent (such as the United Kingdom, Norway, and Liechtenstein), the monarch almost never does so, save in a dire political emergency or upon the advice of their government. While the power to withhold royal assent was once exercised often in European monarchies, it is exceedingly rare in the modern, democratic political atmosphere that has developed there since the 18th century.


Under modern constitutional conventions, the sovereign acts on the advice of his or her ministers. Since these ministers most often maintain the support of parliament and are the ones who obtain the passage of bills, it is highly improbable that they would advise the sovereign to withhold assent. An exception is sometimes stated to be if bills are not passed in good faith, though it is difficult to make an interpretation on what this circumstance might constitute. Hence, in modern practice, royal assent is always granted; a refusal to do so would be appropriate only in an emergency requiring the use of the monarch's reserve powers.


Originally, legislative power was exercised by the sovereign acting on the advice of the Curia Regis, or Royal Council, in which important magnates and clerics participated and which evolved into parliament. The so-called Model Parliament included bishops, abbots, earls, barons, and two knights from each shire and two burgesses from each borough among its members. In 1265, the Earl of Leicester irregularly called a full parliament without royal authorisation. The body eventually came to be divided into two branches: bishops, abbots, earls, and barons formed the House of Lords, while the shire and borough representatives formed the House of Commons. The King would seek the advice and consent of both houses before making any law. During Henry VI's reign, it became regular practice for the two houses to originate legislation in the form of bills, which would not become law unless the sovereign's assent was obtained, as the sovereign was, and still remains, the enactor of laws. Hence, all acts include the clause "Be it enacted by the Queen's (King's) most Excellent Majesty, by and with the advice and consent of the Lords Spiritual and Temporal, and Commons, in this present Parliament assembled, and by the authority of the same, as follows...". The Parliament Acts 1911 and 1949 provide a second potential preamble if the House of Lords were to be excluded from the process.


The power of parliament to pass bills was often thwarted by monarchs. Charles I dissolved parliament in 1629, after it passed motions critical of and bills seeking to restrict his arbitrary exercise of power. During the eleven years of personal rule that followed, Charles performed legally dubious actions, such as raising taxes without parliament's approval. After the English Civil War, it was accepted that parliament should be summoned to meet regularly, but it was still commonplace for monarchs to refuse royal assent to bills. In 1678, Charles II withheld his assent from a bill "for preserving the Peace of the Kingdom by raising the Militia, and continuing them in Duty for Two and Forty Days," suggesting that he, not parliament, should control the militia. The last Stuart monarch, Anne, similarly withheld on 11 March 1708, on the advice of her ministers, her assent from a bill for the settling of Militia in Scotland. No monarch has since withheld royal assent on a bill passed by the British parliament.


During the rule of the succeeding Hanoverian dynasty, power was gradually exercised more by parliament and the government. The first Hanoverian monarch, George I, relied on his ministers to a greater extent than did previous monarchs. Later Hanoverian monarchs attempted to restore royal control over legislation: George III and George IV both openly opposed Catholic Emancipation and asserted that to grant assent to a Catholic emancipation bill would violate the Coronation Oath, which required the sovereign to preserve and protect the established Church of England from Papal domination and would grant rights to individuals who were in league with a foreign power which did not recognise their legitimacy. However, George IV reluctantly granted his assent upon the advice of his ministers. Thus, as the concept of ministerial responsibility has evolved, the power to withhold royal assent has fallen into disuse, both in the United Kingdom and in the other Commonwealth realms.


Royal assent is the final stage in the legislative process for acts of the Scottish parliament. The process is governed by sections 28, 32, and 33 of the Scotland Act 1998. After a bill has been passed, the Presiding Officer of the Scottish Parliament submits it to the monarch for royal assent after a four-week period, during which the Advocate General for Scotland, the Lord Advocate, the Attorney General or the Secretary of State for Scotland may refer the bill to the Supreme Court of the United Kingdom (prior to 1 October 2009, the Judicial Committee of the Privy Council) for review of its legality. Royal assent is signified by letters patent under the Great Seal of Scotland in the following form which is set out in The Scottish Parliament (Letters Patent and Proclamations) Order 1999 (SI 1999/737) and of which notice is published in the London, Edinburgh, and Belfast Gazettes:


Measures, which were the means by which the National Assembly for Wales passed legislation between 2006 and 2011, were assented to by the Queen by means of an Order in Council. Section 102 of the Government of Wales Act 2006 required the Clerk to the Assembly to present measures passed by the assembly after a four-week period during which the Counsel General for Wales or the Attorney General could refer the proposed measure to the Supreme Court for a decision as to whether the measure was within the assembly's legislative competence.


Instead, the monarch directly grants royal assent by Order in Council. Assent is granted or refused on the advice of the Lord Chancellor. A recent example when assent was refused (or, more correctly, when the Lord Chancellor declined to present the law for assent) was in 2007, concerning reforms to the constitution of the Chief Pleas of Sark. (A revised version of the proposed reforms was subsequently given assent.) In 2011, campaigners against a law that sought to reduce the number of senators in the states of Jersey petitioned the Privy Council to advise the Queen to refuse royal assent. An Order in Council of 13 July 2011 established new rules for the consideration of petitions against granting royal assent.


Royal assent is not sufficient to give legal effect to an Act of Tynwald. By ancient custom, an act did not come into force until it had been promulgated at an open-air sitting of Tynwald, usually held on Tynwald Hill at St John's on St John's Day (24 June), but, since the adoption of the Gregorian calendar in 1753, on 5 July (or on the following Monday if 5 July is a Saturday or Sunday). Promulgation originally consisted of the reading of the Act in English and Manx; but, after 1865 the reading of the title of the act and a summary of each section were sufficient. This was reduced in 1895 to the titles and a memorandum of the object and purport of the act, and, since 1988, only the short title and a summary of the long title have been read.


Since 1993, the Sodor and Man Diocesan Synod has had power to enact measures making provision "with respect to any matter concerning the Church of England in the Island". If approved by Tynwald, a measure "shall have the force and effect of an Act of Tynwald upon the Royal Assent thereto being announced to Tynwald". Between 1979 and 1993, the Synod had similar powers, but limited to the extension to the Isle of Man of measures of the General Synod. Before 1994, royal assent was granted by Order in Council, as for a bill, but the power to grant royal assent to measures has now been delegated to the lieutenant governor. A Measure does not require promulgation.


If the Governor General of Canada is unable to give assent, it can be done by either the Deputy of the Governor General of Canada—the Chief Justice of Canada—or another justice of the Supreme Court of Canada. It is not actually necessary for the governor general to sign a bill passed by a legislature, the signature being merely an attestation. In each case, the parliament must be apprised of the granting of assent before the bill is considered to have become law. Two methods are available: the sovereign's representatives may grant assent in the presence of both houses of parliament; alternatively, each house may be notified separately, usually by the speaker of that house. However, though both houses must be notified on the same day, notice to the House of Commons while it is not in session may be given by way of publishing a special issue of the Journals of the House of Commons, whereas the Senate must be sitting and the governor general's letter read aloud by the speaker.


While royal assent has not been withheld in the United Kingdom since 1708, it has often been withheld in British colonies and former colonies by governors acting on royal instructions. In the United States Declaration of Independence, colonists complained that George III "has refused his Assent to Laws, the most wholesome and necessary for the public good [and] has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them." Even after colonies such as Canada, Australia, New Zealand, the Union of South Africa, and Newfoundland were granted responsible government, the British government continued to sometimes advise governors-general on the granting of assent; assent was also occasionally reserved to allow the British government to examine a bill before advising the governor-general.


In Australia, a technical issue arose with the royal assent in both 1976 and 2001. In 1976, a bill originating in the House of Representatives was mistakenly submitted to the Governor-General and assented to. However, it was later discovered that it had not been passed by each house. The error arose because two bills of the same title had originated from the house. The Governor-General revoked the first assent, before assenting to the bill which had actually passed. The same procedure was followed to correct a similar error which arose in 2001.


Special procedures apply to legislation passed by Tynwald, the legislature of the Isle of Man. Before the lordship of the Island was purchased by the British Crown in 1765 (the Revestment), the assent of the Lord of Mann to a bill was signified by letter to the governor. After 1765, royal assent was at first signified by letter from the Secretary of State to the governor; but, during the British Regency, the practice began of granting royal assent by Order in Council, which continues to this day, though limited to exceptional cases since 1981.


In Commonwealth realms other than the UK, royal assent is granted or withheld either by the realm's sovereign or, more frequently, by the representative of the sovereign, the governor-general. In federated realms, assent in each state, province, or territory is granted or withheld by the representatives of the sovereign. In Australia, this is the governors of the states, administrators of the territories, or the governor-general in the Australian Capital Territory. For Canada, this is the lieutenant governors of the provinces. A lieutenant governor may defer assent to the governor general, and the governor general may defer assent to federal bills to the sovereign.


Since the Balfour Declaration of 1926 and the Statute of Westminster 1931, the all Commonwealth realms have been sovereign kingdoms, the monarch and governors-general acting solely on the advice of the local ministers who generally maintain the support of the legislature and are the ones who secure the passage of bills. They, therefore, are unlikely to advise the sovereign or his or her representative to withhold assent. The power to withhold the royal assent was exercised by Alberta's lieutenant governor, John C. Bowen, in 1937, in respect of three bills passed in the legislature dominated by William Aberhart's Social Credit party. Two bills sought to put banks under the authority of the province, thereby interfering with the federal government's powers. The third, the Accurate News and Information Bill, purported to force newspapers to print government rebuttals to stories to which the provincial cabinet objected. The unconstitutionality of all three bills was later confirmed by the Supreme Court of Canada and by the Judicial Committee of the Privy Council.


In the United Kingdom, a bill is presented for royal assent after it has passed all the required stages in both the House of Commons and the House of Lords. Under the Parliament Acts 1911 and 1949, the House of Commons may, under certain circumstances, direct that a bill be presented for assent despite lack of passage by the House of Lords. Officially, assent is granted by the sovereign or by Lords Commissioners authorised to act by letters patent. It may be granted in parliament or outside parliament; in the latter case, each house must be separately notified before the bill takes effect.


The Clerk of the Parliaments, an official of the House of Lords, traditionally states a formula in Anglo-Norman Law French, indicating the sovereign's decision. The granting of royal assent to a supply bill is indicated with the words "La Reyne remercie ses bons sujets, accepte leur benevolence, et ainsi le veult", translated as "The Queen thanks her good subjects, accepts their bounty, and wills it so." For other public or private bills, the formula is simply "La Reyne le veult" ("the Queen wills it"). For personal bills, the phrase is "Soit fait comme il est désiré" ("let it be as it is desired"). The appropriate formula for withholding assent is the euphemistic "La Reyne s'avisera" ("the Queen will consider it"). When the sovereign is male, Le Roy is substituted for La Reyne.