, presentation or audio/visual performances. The exhibition, held at the Art Museum of NTUA, is free and open to the public and we expect an audience of approximately 200 to 300 people in addition to the whole group of participants and organizers.
2010 Theme - DIWO culture, each module is a smaller circle of the bigger circle of playaround workshop, each has it unique culture, specific motifs and potential of reconnecting to other circle. From Do-It-Yourself to Do-It-With-Others; digital culture and art offer countless potentials to connect shared interests among groups, this possibility has effecting how we deal with daily routing and later, our needs. On the other hand, it restructures the meaning of needs, and its by-product, twixt the communication, and reinforce a physical realisation from an abstract concept. Nevertheless, the most interesting emphasis of playaround workshop is how to co-operate with others. The outcome of participants regardless either form of artwork or presentation, which could be audiovisual work, soundscape composition, installation or software patch that all be sited on playaround10 wiki with cc shared-alike Taiwan. After two successful rounds in 08 and 09, this years PlayAround 10 has grown to a more international format, including more topics to be covered during the Workshops and aiming to reach a larger audience and public awareness, both locally in Taiwan with a final Exhibition and national media coverage, and globally through presentations at international conferences. Our goal is to set up playaround as an association in the future and continue to develop playaround workshop on the yearly base.
This year we expanded the range of workshop modules to 8 different topic with different level of expected experience by the participant in that to take into account the performative possibilities of media art practices. To integrate FLOSS (Free/Libre Open Source Software) with art practices and contemporary social subjects, teaching modules included alternative usage of integrated materials, self-built sonic synthesiser, interactive programming, networking, physical computing, DIY circuit bending, soundscape and field recording, structural community.
For the continuation of PlayAround is to establish an association in near future. We certainly have faced the same problems of fund rising year by year. From the very beginning, PlayAround started with a vision of bringing art education, technology and science together, the key matters of how to present PlayAround to interested and related parties, of such a hybrid-nature, to regain recognition of admitting invisible values of workshop's outcome, we are not only addressing on the process of creating together, which is the key value of workshop, but also emphasising on the creative onward solution that would firstly reveal in its documentation and later the implementation of co-operative project on following, more importantly, to have our audience to be familiar with shareing findings and creativities. To establish an association where our interested individual and groups have access openly would be the challenges as well as the plan.
Departing from the form of workshop, participant learn and create co-operative project during workshop timeframe of five days, the project will then be the main intermediator to connect related research groups of society to continually discuss and develop through wiki platform together. The main impact is in fact a new quality of education, the essence of this new quality is transcending the traditional division of education that skill orientated to a comprehensible way of contemporary situation, our goal is penetrate such traditional point of view and bringing technical, art, culture and aesthetic as the base of discussion.
First of all, we need a dedicated sever system to steady infrastructures to sustain content over a longer period of time, participants can refer and access to available datas and teaching materials. Secondly, “cc Licence Global”, we believe it will help medium of share-alike and its docking bay towards to a global understanding of sharing unlimited, and rise awareness of the differences between share-alike and “whatever”. At the age of empathic medium, international cc licence would help minded people stay with the cc community while a project is commonly acted/created/(re) produced across several countries.
Net-based communication is the key tools for us to work closely with international partners, co-organizer communicate via mailing list (mailman), CMS (tikiwiki), and various of web2.0 tools (google doc, map, facebook, twitter, youtube, vimeo, blog) we already established a good understanding between several institutions that give suggestive directions to enhance our networking among interested parties and local/international emerging artists in order to support PlayAround as an collective base of knowledge sharing and seed bedding of digital culture.
Retrieved from "https://wiki.creativecommons.org/index.php?title=Grants/playaround_2010_Electronic_Art_and_Digital_Environment_Workshop_–_DIWO_Culture_(playaround10_–_DIWO_Culture)&oldid=36186"Hybrid life cycle assessment of an onsho...
To diversify and decarbonize its energy system, Colombia plans a sizeable increase in wind power by installing onshore wind farms in the Guajira region. While presumably superior to other alternatives in terms of environmental performance, this assumption cannot be tested due to the lack of studies in this region. To assess the potential environmental performance of wind power in Colombia, we conduct a hybrid life cycle assessment of a wind farm of 19.5 MW of installed capacity for various impacts. We include both direct (required on-site) and indirect (required in the supply-chain) services associated with the life cycle of the wind farm for completeness, an unprecedented feature in the LCA literature. The results show that the wind farm is associated with low global warming impacts (12.93 gr CO2 eq/kWh) compared with similar studies, mainly due to high wind speeds. Moreover, the inclusion of both direct and indirect services increases the environmental impacts across indicators (with respect to the results without services) from 0% (carcinogenic effects) to 21% (terrestrial eutrophication). Further, sensitivity analysis suggests that the results are highly dependant on the capacity factor, lifespan, and percentage of losses. We conclude that the inclusion of both direct and indirect services is not negligible in the life cycle assessment of wind farms and similar projects, particularly given the substantial services required, such as surveying, legal compliance, etc. Given the difficulty to obtain data on services, we conclude with some recommendations aimed at relevant stakeholders, such as tax benefits and public procurement guidelines.
That reminds me of a time that I was teaching a brand new student to play violin, he had been born without a thumb on his right hand (bow hand) but with all four fingers. When he was very young he had had a surgery which turned his then index finger into a thumb, I saw a photo recently on reddit of something  very similar I but can’t find it at the moment. The issue was that his now thumb and previously his index finger was much to long to properly hold his violin bow in the usual technique. We eventually figured out how he could play with his alteration as he called it. It was an interesting challenge for both of us but he ended up being able to play quite well despite his disability. I haven’t had contact with him for a long time but I hope that he is still playing and spreading his love for music.This TechDocs addon allows users to customize text size on documentation pages, they can select how much they want to increase or decrease the font size via slider or buttons.
The default value for the font size is 100% of the HTML font size, if the theme does not have a htmlFontSize in its typography object, the addon will assume 16px as 100%, and remember, this setting is kept in the browser local storage.The General Frank S. Besson-class Logistics Support Vessels (LSV) SSGT Robert T. Kuroda (LSV-7) in Honolulu. These LSVs are the largest powered watercraft in the United States Army, and are designed to give the Army a global strategic capability to deliver its vehicles and cargo. The ships envisioned for the JSDF are likely to be those with capabilities equivalent to General Frank S. Besson-class LSVs and Runnymede-class LCUs. US Army picture.
On February 16, 2021, Japan's Defense Minister Nobuo Kishi announced that the Japan Self-Defense Force (JSDF) will establish a unit equipped with three new transport ships by 2024.
According to Kishi, the new ships will include one medium-sized Logistics Support Vessels (LSV) capable of carrying about 2,000 tons of cargo and two smaller Landing Crafts (LCU) capable of carrying several hundred tons of cargo and operating in shallow waters. Although the Japan Maritime Self-Defense Force (JMSDF) has been basically responsible for the operation of the vessels, these vessels will be operated by a joint unit as the focus is on supporting the Japan Ground Self-Defense Force (JGSDF) and other forces operating in remote islands.
This plan was specified in the Medium Term Defense Program (FY 2019 – FY 2023) announced in December 2018 and is aimed at enhancing the JSDF’s ability to transport troops to remote islands in peacetime. Currently, the JSDF is planning to deploy JGSDF units to islands west of Okinawa in response to China’s maritime expansion. The troops were deployed to Yonaguni Island in 2016 and to Miyako and Amami Oshima in 2019. It is also scheduled to be deployed to Ishigaki Island in the future. One of the challenges in deploying these units is the transportation of supplies during peacetime. While a certain amount of ammunition and food can be transported by JGSDF helicopters, large