2. Further improved shadows.
3. Extracted rendering of backdrop to an interface and multiple backdrop renderers can participate in rendering it.
4. Added "celestial bodies" (using backdrop rendering) module that allows to define the position of celestial bodies rendered on the skysphere.
5. Extracted tree generation parameters to a component.
Today I've added post processing hook to the rendering engine.
Finally found the time to check it out. Nice work, and pretty trees In case you are still intersted in statistics and comparison to Terasology, here are my stats. Is there any way to resize the window?
At the moment F11 switches between windowed and fullscreen. Also, F2 saves a screenshot.
Oddly, the framerate at night is way lower than at daytime when running in fullscreen...
The "stars" at night are passed to shader in an array. If the number is large enough, multiple draw calls have to be made, each with set of stars to draw. The maximum size of an array is graphics card dependent. If you try to pass too many in one draw call it takes forever.
This might be the case in here. I'll have to make the size dynamic, based on GL read from property to avoid these situations. To test if it helps, you might try to reduce the number of stars in "CircleCelestialBodiesRenderer" in the "for (int i = 0; i < 300; i++)".
Reducing the number to 100 actually helps, frames go up to 120 at night. The effect does not occur in windowed mode because the frame is way smaller and there are less stars to draw, is that a correct guess?
It's only about number of draw calls to shader, and then how many pixels shader has to evaluate. So, if you increase the size of window - the number of pixels increases. If you increase number of stars - number of draw calls increases, because of the max size of parameter array you can pass in one draw call.
2. Improved collision detections - still some work I want to do on that field to allow raycasting. I've completely abandoned the Bullet/JBullet approach, since even if I made it work, it would not allow me to do certain stuff.
3. Implemented a particle system.
Very cool! We should have a particle system GSOC item or something, you could mentor!
Is it tapping any LibGDX stuff or is it all more or less raw OpenGL?
The LibGDX library has its own particle system, but it's very limiting and for example would not work in multi-world environment, because it uses static containers for particles. I wrote my own particle system, that uses LibGDX for rendering, that even allows some extendability.
1. Implemented "faction" system that allows to specify allegiance of entities and define opposing factions.
2. Implemented rudimentary AI of characters that moves along specified path, until it encounters an entity of opposing faction within its firing range, once there - fires at it.Q: My href link wont work My href link wont work, and the thing is, I've copied some Javascript code for my twitter button (twitter gives out the code for free) into my website, but I don't ACTUALLY know Javascript, only basic Html. 
Can someone check out the following code and make sure its okay? The part that isn't working is the line of code mentioning "Click here for a list of older posts!".
<!DOCTYPE html>
<html>
<head>
<title>Curiosity Killed the Cat</title>
<!-- But Satisfaction Brought it Back. -->
</head>
<body>

<h1 style="font-size:160%;">If Curiosity Can Kill, Then i'm Not Afraid to        Die.</h1>
<hr>
<h2>Upload Number Two 6/4/16</h2>
<a href="aceidaltest.comlu.com/directories/">Click here for a list of older posts!</a>
<p> </p>
<pre> There have been</pre>
<!-- START OF HIT COUNTER CODE --><br><script language="JavaScript"     src="http://www.counter160.com/js.js?img=15"></script><br><a href="https://www.000webhost.com"><img src="http://www.counter160.com/images/15/left.png" alt="Free web hosting" border="0" align="texttop"></a><a href="http://www.hosting24.com"><img alt="Web hosting" src="http://www.counter160.com/images/15/right.png" border="0" align="texttop"></a><!-- END OF HIT COUNTER CODE -->
<pre> different users that have visited this website.</pre>
</body>
<!-- Follow Button -->
<a href="https://twitter.com/aceidal" class="twitter-follow-button" data-show-count="false" data-size="large">Follow @aceidal</a>
<script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document,'script', 'twitter-wjs');   </script>
<!-- Tweet Button -->
<a href="https://twitter.com/share" class="twitter-share-button" data-text="Check out this website/blog!" data-size="large" data-related="aceidal" data-hashtags="satisfactionbroughtitback">Tweet</a>
<script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document,'script', 'twitter-wjs'); </script>

</html>


A: Corrected Answer: (see comment)
The link you provided is acting as a relative path. Append http:// to it and it should work as expected.
<a href="http://aceidaltest.comlu.com/directories/">


You need to end the html comments correctly:
<!-- Comment -->

not
<!-- Comment --!>

.
The students of the IIPM campus turned the corridor of the campus into a ramp and showcased a fashion show as a part of their executive communication presentation.
An absolutely novel attempt by the students which charmed the staff and faculty!
Keep the creative juices flowing!!10.26434/chemrxiv.7577597.v1 Zhen Liu Xiaohan Li Tian Zeng Keary Engle Directed, Palladium(II)-Catalyzed Enantioselective anti-Carboboration of Alkenyl Carbonyl Compounds 2019 ChemRxiv Palladium Directing Group Carboboration Enantioselective Catalysis MOX Ligand 2019-01-11 16:36:20 article A substrate-directed enantioselective <i>anti</i>-carboboration reaction of alkenes has been developed, wherein a carbon based nucleophile and a boron moiety are installed across the C=C bond through a 5- or 6-membered palladacycle intermediate. The reaction is promoted by a palladium(II) catalyst and a mondentate oxzazoline ligand. A range of enantioenriched secondary alkylboronate products were obtained with moderate to high enantioselectivity that could be further upgraded by recrystallization. This work represents a new method to synthesize versatile and valuable alkylboronate building blocks. Building on an earlier mechanistic proposal by Peng, He, and Chen, a revised model is proposed to account for the stereoconvergent nature of this transformation.Some homeschool moms – maybe those with school-teacher backgrounds – have elaborate homeschool lesson plans – full sheets of papers full of ideas, notes, references, activities, and objectives.
Many homeschool moms have no lesson plans at all.
I have never been in that first category, but more often find myself in the latter. Even though I love planning, lesson plans seemed more like a waste of time than anything else.
Now, Latin has been hit or miss, quite honestly, in our average days. Too often Latin is what gets bumped when life goes awry. With a DVD and workbook, it would be easy to have my boys simply go through the motions of progress of Latin on their own: They can watch the video, I can assign workbook pages, and that could be all. But that is really just a waste of everyone’s time. No language is going to be learned that way. It’s all going to go in one ear and out the other and never stick.
So, rather than simply move on through the curriculum so we can stay on schedule and cover a book a year