.
The data show various correlated signs of apparent greater natural talent in eventual top players: precocity (indexed by entering the domain and gaining the grandmaster title much younger on average), faster acquisition of expertise (indexed by fewer years and games needed to gain the grandmaster title from domain entry), and a higher peak performance level after extensive actual practice.
This is precisely what Epstein is arguing, and applies no matter where you set the bar for "expert" level.
Gladwell goes on to assert that the 10,000-hour rule doesn't apply to "simple" physical tasks like high jumping (in response to one of Epstein's most striking examples, the high jumper who won the 2007 World Championships only a few months after taking up the sport), or to less competitive sports like skeleton, darts, wrestling, and sprinting. Instead, he says, it only applies to cognitively complex tasks like spinal surgery, music and chess: "In cognitively demanding fields, there are no naturals."
Well, that depends on what you mean by "natural." Even in chess, as he noted, some people reach master level in 3,000 hours while others never reach it no matter how long they practice. That seems like a pretty good definition of "natural" to me. If he means that no one is born knowing how to play chess or operate on a spine, then I fully agree that there are no naturals -- but that's a fairly uncontroversial statement.
In the end, what Gladwell seems to mean is that you will be better at something after you've practiced it for a long time than you were when you'd only practiced it for a short time. The number of hours to achieve "mastery" depends on the activity, how you choose to define mastery of this activity, and your innate abilities in this domain. The deeper point of his book was that many activities in modern society are so complex that it takes a very large amount of practice -- on the order of 10,000 hours, say -- to achieve meaningful expertise, and that few people have the luxury of devoting this much time to something without a little luck and outside help. This is still a very worthwhile message, but it doesn't require denying the existence of "naturals."
* To be fair to Gladwell, there is a straw man floating around about what his book claims. Gladwell was pretty clear that talent plays a role in greatness, but that practice and opportunity are also essential. Subsequent books on talent have been a little bolder and less nuanced in claiming that anyone can be great if they practice enough, and even Anders Ericsson himself, the researcher who developed the idea of the 10,000-hour rule, argued at one point that all healthy humans have the genes necessary to be professional athletes. This is the current of popular thought that Epstein is pushing back against, and it's understandable that Gladwell doesn't want to be lumped in with this misreading of the evidence. But as far as I recall, Epstein is pretty careful to avoid misattributing this view to Gladwell, so I don't think it's fair to say that he's creating a straw man -- the "man" is real, even if Gladwell didn't create him.
I am currently using a Sennheiser MB Pro 1 with Dragon 15 professional. For a long time my desktop (Windows 10) would recogize this.
Now it doesn't but rather recogizes the Sennheiser MB Pro 1 as a different mike but it still works.
I would like to clear out all of my microphones and start over. I only use a couple now and the Sennheiser MB Pro 1 is my favored one.
coil splitting headache: a reminder to recheck everything

i was doing a nice thing and upgrading the low output ass-grade pickup from my niece's generic cheapo guitar to a not so low output not so ass-grade chinese ebay special humbucker

i figured i'd go the extra mile on this and throw in a push/pull pot... the pickup used seymour duncan color coding on the wires so i got a wiring diagram off their website and went to it

one thing to note... the holes for the pickup wire and the pot were too small for the upgrade parts so i had to drill out the holes to make them bigger

after cursing at my steaming turd of a soldering iron i got all the wires except the ones that were to be soldered to the bottom of the push/pull as i was going to do those with the pot in the guitar

get it all wired up (or so i thought) plugged it in, got sound... pulled the pot up and... no change... used a multimeter to see if there was the expected change in the DC resistance and nothing... i had already spent enough time and frustration on the project and as it was the pickup was working in humbucker mode so i was willing to shelve it for the night with a half victory

went back to it the next day and looked at my wiring for any wires that might have popped loose from the solder joint and instead noticed that [this wire](https://i.imgur.com/rVyYVOF.png) had gotten tucked under the pickup wire bundle while i was trying to get all the wires stuffed into the control cavity, decided i wasn't going to deal with my soldering iron that night so it got set aside again for a couple days

last night i went back to it with a new soldering iron (which worked properly) got that wire attached properly, plugged it in, pulled the switch and the coil split worked as expected

and a couple things to mention

1. she has another (better) guitar so me having this one for a week is no big deal

2. the ebay special pickup was definitely an improvement

TLDR; one wire was loose at one end making the push/pull switch do the same thing in both positionsCyber attacks are costing African organisations $3.5bn a year, according to a report.
The African Cyber Security Report 2017, by consultants Serianu, found more than nine in 10 organisations in Africa were operating “below the security poverty line”, defined as not having the skills, resources or funding to detect and respond to threats, while 96% of cyber security incidents either go unreported or unsolved.
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And much more.Yes....and no. Developers are figuring something out though, stay with me on this. 

The consoles have the userbase, thus more purchases in a shorter period, but that does not help in the long run at all. With a pc title you will have a small trickle of revenue over a very long period of time. That initial rush at the beginner, and those people that are buying games that are 10 -15 years old. The more games that you have within a pc setting, the larger that trickle of revenue will be 15 years later. 

Porting between consoles and pc's are complicated but can be done. The effort put into an amazing port from the console to the pc for some reason is not seen as valuable. Due to smaller market and piracy. Fair enough. But a shitty port from a good pc game to the consoles can still be a rather good game on the consoles giving that particular game a much larger group to buy their game at that time. In fact, most games ported from the pc to console actually look better on the console then games developed strictly for the console. Battlefield 3 and the Witcher 2. 

Now, The witcher 2 was a full fledged port. They did their very best and the game looks fantastic on the 360. Battlefield 3 from what I read in an interview was that they only really scaled down to the best that the consoles could handle and the game looks great on the ps3 and great on the 360. One of the leads for Rage wished he had develop for the pc first because he realized the potential. 

When you treat the pc gaming community right, we will reward you for the years to come. Totalbiscuit said, that the pc community is like an abused dog. All we want is someone to treat us right and we will warm up to you very easily. It's true. 

**TLDR:** Developers are slowly realizing it is better to develop for the pc first because it makes a much higher quality game. The Console community can only reward you in a short run because of used game sales and the generation switch. while the pc community will keep the money trickling for years to come after the initial rush. 


**Edit:**  Developing for the pc first also allows you to launch the same game in two console generations have it look great in both. Half-life 2 did it. They released it for the Xbox and it looked phenominal. Then years later they released it for the xbox 360 and it looked even better. If developers made their games on the pc first, the gaming world would be a better place for everyone.Amount of space occupied by a three-dimensional object is called its volume; The concept of Volume and Capacity is explained with the solved examples. (a) Volume refers to the amount of space occupied by an object. (b) Capacity refers to the quantity that a container holds. Assessment of these concepts can be done by solving exercises 11.3 and...
volume = a³ / 6√2, where a is the edge of the solid The height, in this case, can be