 will play a role, no power stations were retired during this period. She pointed to a 34 TWh increase in energy exports as a more likely candidate.
An Interview with Professor Roberts Dr. Ted Roberts is an internationally recognized expert and innovator in the field of electrochemical technology. He completed his...
The third article about the GateHouse Media story, In the Shadow of Wind Farms.
<issue_start><issue_comment>Title: [Suggestion] Adding config options to enable/disable cobblestone rock formations in certain biomes.
username_0: Traverse has without a doubt many beautiful biomes to look at, but there's one thing that i think ruins the beauty of some biomes. It's the random cobblestone rock formations seen in the Badlands, Rocky Plains/Plateau and Cliffs biomes.
Rocky Plains already lock rocky enough to me without the cobblestone rock formations but do the Cliffs and Badlands biomes really need those too? The Rocky Plateau i can completely understand having the cobblestone rock formations because then it would be just a Plateau biome. Still i always have that biome disabled.

I hope i don't come off as rude. I only wanted to share my suggestion because i really would love to use all of the biomes the mod offers but then i would have at least 4 biomes in my worlds that i don't find particularly good to look at or to build in.
<issue_comment>username_1: Sure, I'll add a config.
<issue_comment>username_1: This will be added in version 1.5.3, when that will be out I'm not sure<issue_closed>
<issue_comment>username_0: Thanks a lot! Really appreciate it! :DA national programme to further the country’s goals of achieving greater happiness has been approved by Sheikh Mohammed bin Rashid, Vice President and Ruler of Dubai.
The country has adopted a 100-day plan for happiness and positivity, Sheikh Mohammed said in a series of statements on Twitter on Monday, after meeting with Ohood Al Roumi, newly appointed Minister of State for Happiness.
“Today we adopted the National Programme for Happiness and Positivity. Our ultimate goal as a government is for happiness as a way of life,” Sheikh Mohammed said.
The programme will stress transforming public service centres into “public happiness centres”, according to the media office, with “dedicated employees to ensure happiness of all clients”. A measurement method for happiness and positivity, a guide for customer happiness, and scientific and cultural publications are part of the plan.
Sheikh Mohammed’s announcement follows a decision last month to name Ms Al Roumi the UAE and region’s first Minister of State for Happiness, part of the biggest shake-up of the federal Government in its history.
My name is Daniel, and I suffer from a mental disorder. Specifically, I have severe anxiety, which often manifests and renders me useless in social situations and leaves me afraid of everything up to and including my shadow. It’s more than a little ironic, then, that I love horror in all of its mediums: film, literature, comics, take your pick. While I might avoid anything remotely tense in everyday life, I enjoy the primal thrill of being scared by a movie or book. Consider it a form of exposure therapy.
With Alien being my all-time favourite film, I was extremely pumped for Creative Assembly’s video game sequel, Alien: Isolation. Though overly long and – I should impress this – ridiculously stressful, Isolation is by far one of the best games I’ve ever played. Not simply for its mechanics or extreme faithfulness to the source material, but for how it allowed me to better understand the disorder that has plagued me for most of my adult life.
Alien: Isolation owes a lot to Amnesia: The Dark Descent and Outlast, wherein you play physically vulnerable and resource-stricken protagonists who must hide or flee from enemies rather than taking them on in combat.  Also unlike Outlast and Amnesia, your primary enemy doesn’t stick to a set path or routine. Rather than being purposefully scripted, your encounters with the Alien are seemingly random, and it will track you from area to area whether you like it or not (spoiler: YOU WILL NOT LIKE IT).
Though I’ve been taking medication for more than two years, I’m still a pretty paranoid person. I check and recheck alarms I’ve set for myself just in case I put them at too low a volume or messed up my wake-up time (I say alarms because, yes, I have backup alarms; don’t judge me). I describe myself as a “people-watcher” in public places, but really I’m mostly scanning the area for any sign of danger and/or people covertly mocking me (Person Casually Glancing At Me + Looking Away And Talking To Their Friend = Oh God They’re Making Fun Of My Clothes). It’s not at OCD levels but it can still be excruciatingly annoying, especially when you’re just trying to have a quiet meal with a friend and okay Jess I swear that guy is looking at me he’s been doing it all night.
In Outlast and Amnesia, if a murderous patient/horrifying monstrosity catches sight of you, your first and best reaction is to put some distance between the two of you. If you sprint to the next room, hide in a corner and wait – chances are the limited AI won’t be able to make heads or tails of where you’ve gone. Not so with Alien: Isolation. You can run from the Alien, sure, but it is always – ALWAYS – faster than you, and the only thing you will get for your troubles is a barbed tail through the torso. A more effective tactic is pulling up your motion tracker, ducking whenever you see a blip on the radar and, if you’re in a locker, holding your breath (by way of L2/left trigger/right mouse button).  Taking your time, even in a stressful situation, can work wonders.
Isolation can be extremely overwhelming at times… well, pretty much all of the time, now that I think of it. You’re constantly eyeing a motion tracker, the slightest sound from an overhead duct can make you freeze up, save points are few and far between, and of course there’s that God-damned Alien. It also has particularly high consequences for failure: with a few exceptions – like between major story moments – the only saving is done manually and at designated computer consoles. So if you make a wrong move and get your face inner-jawed, you might end up having to repeat a nerve-wracking stretch of the game.
Likewise, giving into your anxiety at the wrong moment can hurt your work, or even your friends (we’ll get to that in a bit). Though looking at the big picture can be helpful, in the heat of the moment it’s better to focus on little details that one can handle rather than on a larger, seemingly insurpassable obstacle. In Isolation, that can mean planning on just getting to the nearest save station rather than thinking of all the tasks you have to complete. In real life, such as with working on an essay, it could be writing the opening and closing sentences of a given paragraph or properly formatting the quotes. 
You’re not the only person stranded on the Sevastopol in Alien: Isolation. Briefly putting aside the Alien and the creepy, creepy Working Joe androids, there are a few dozen confused, panicking and, yes, lethally armed survivors trying to get from one point of the ghost town space station to another. Not all of them will be friendly, and in fact a fair few will level a gun at you and fire if you get too close. In such cases, you may have to sneak around them; in more difficult scenarios, you might end up throwing a noisemaker their way so the Alien will swoop down and dispatch them for you. Survival can be ugly.
Well Jesus, that was dark. Here’s the chestburster scene from Spaceballs to liven the mood.
I promise that the above subheading is neither a cheesy truism nor a chestburster-related spoiler.
Our species has an annoying habit of anthropomorphizing anything and everything, attributing very human traits where none exist. Disease and disorder are frequent targets of our, say, narrative addiction. We “fight” cancer and “battle” AIDS, as if they were enemy warriors and not explosive cell growth and a virus, respectively. I’m certainly guilty of this as well. Though my anxiety is nothing more than a neural misfiring – a glitch, as it were – I occasionally feel that there’s malicious intent to that intimidating, self-defeating part of me. I’ve nicknamed him “other Daniel.” We make up stories and attach narrative because it’s our way of coping with and making sense of things that are themselves senseless.
In his annotations on Alien: Isolation, game critic Brendan Keogh noted that the Alien’s tendency to intrude on every aspect of the game is “almost like a computer virus in the software.” His idea of Alien as virus/glitch struck a shockingly resonant chord with me. Then I realized why. Its pervasiveness? Its seemingly unstoppable nature? The way it exudes dark intelligence even though it’s really something primal and animalistic? It was all too familiar: the Alien was other Daniel. After years I had come face to face with