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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/

package qiang.facerecognition.env;

import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.os.Environment;

import java.io.File;
import java.io.FileOutputStream;

/** Utility class for manipulating images. */
public class ImageUtils {
  // This value is 2 ^ 18 - 1, and is used to clamp the RGB values before their ranges
  // are normalized to eight bits.
  static final int kMaxChannelValue = 262143;

  @SuppressWarnings("unused")
  private static final Logger LOGGER = new Logger();

  /**
   * Utility method to compute the allocated size in bytes of a YUV420SP image of the given
   * dimensions.
   */
  public static int getYUVByteSize(final int width, final int height) {
    // The luminance plane requires 1 byte per pixel.
    final int ySize = width * height;

    // The UV plane works on 2x2 blocks, so dimensions with odd size must be rounded up.
    // Each 2x2 block takes 2 bytes to encode, one each for U and V.
    final int uvSize = ((width + 1) / 2) * ((height + 1) / 2) * 2;

    return ySize + uvSize;
  }

  /**
   * Saves a Bitmap object to disk for analysis.
   *
   * @param bitmap The bitmap to save.
   */
  public static void saveBitmap(final Bitmap bitmap) {
    saveBitmap(bitmap, "preview.png");
  }

  /**
   * Saves a Bitmap object to disk for analysis.
   *
   * @param bitmap The bitmap to save.
   * @param filename The location to save the bitmap to.
   */
  public static void saveBitmap(final Bitmap bitmap, final String filename) {
    final String root =
        Environment.getExternalStorageDirectory().getAbsolutePath() + File.separator + "faceUtils";
    LOGGER.i("Saving %dx%d bitmap to %s.", bitmap.getWidth(), bitmap.getHeight(), root);
    final File myDir = new File(root);

    if (!myDir.mkdirs()) {
      LOGGER.i("Make dir failed");
    }

    final String fname = filename;
    final File file = new File(myDir, fname);
    if (file.exists()) {
      file.delete();
    }
    try {
      final FileOutputStream out = new FileOutputStream(file);
      bitmap.compress(Bitmap.CompressFormat.PNG, 99, out);
      out.flush();
      out.close();
    } catch (final Exception e) {
      LOGGER.e(e, "Exception!");
    }
  }
  public static Bitmap resizeImage(Bitmap bitmap, int x, int y, int w, int h, int targetW, int targetH) {
//        Log.d("Align","resize origin xywh: "+ x+" "+y+ " "+w+" "+h);
    x = x<0?0:x;
    y = y<0?0:y;
    w = w+x > bitmap.getWidth()?bitmap.getWidth()-x : w;
    h = h+y > bitmap.getHeight()?bitmap.getHeight()-y : h;
//        Log.d("Align","resize xywh: "+ x+" "+y+" "+w+" "+h);
    float scaleWidth = ((float) targetW) / w;
    float scaleHeight = ((float) targetH) / h;

    Matrix matrix = new Matrix();
    matrix.postScale(scaleWidth, scaleHeight);
    // if you want to rotate the Bitmap
//         matrix.postRotate(angel);

    return Bitmap.createBitmap(bitmap, x, y, w, h, matrix, true);
  }
  public static void convertYUV420SPToARGB8888(byte[] input, int width, int height, int[] output) {
    final int frameSize = width * height;
    for (int j = 0, yp = 0; j < height; j++) {
      int uvp = frameSize + (j >> 1) * width;
      int u = 0;
      int v = 0;

      for (int i = 0; i < width; i++, yp++) {
        int y = 0xff & input[yp];
        if ((i & 1) == 0) {
          v = 0xff & input[uvp++];
          u = 0xff & input[uvp++];
        }

        output[yp] = YUV2RGB(y, u, v);
      }
    }
  }
  /**
   * @方法描述 将RGB字节数组转换成Bitmap，
   */
  static public Bitmap rgb2Bitmap(byte[] data, int width, int height) {
    int[] colors = convertByteToColor(data);    //取RGB值转换为int数组
    if (colors == null) {
      return null;
    }

    Bitmap bmp = Bitmap.createBitmap(colors, 0, width, width, height,
            Bitmap.Config.ARGB_8888);
    return bmp;
  }
  public static byte[][] rgb2YUV420Grop(int[] pixels, int width, int height) {
    int len = width * height;
    // yuv格式数组大小，y亮度占len长度，u,v各占len/4长度。
    byte[][] yuv = new byte[3][len];
    int y, u, v;
    for (int i = 0; i < height; i++) {
      for (int j = 0; j < width; j++) {

        // 屏蔽ARGB的透明度值
        int rgb = pixels[i * width + j] & 0x00FFFFFF;
        // 像素的颜色顺序为bgr，移位运算。
        int r = rgb & 0xFF;
        int g = (rgb >> 8) & 0xFF;
