iggy Marley and Elkin Robinson join the project. The album was chosen by Billboard as one of the 50 best albums that have been released in 2020.
The first single off the album, “No Te Vayas” landed on the Top 10 of Billboard’s Tropical Airplay chart. The vallenato-pop song, produced by Vives, Martin Velilla and Andrés Leal, reached the #1 spot on the radio charts of Colombia, Ecuador, Paraguay, Panama, Honduras, Chile and the Dominican Republic, meanwhile the music video has surpassed more than 23 million views on YouTube.
The second single of the album, “For Sale” alongside Alejandro Sanz, garnered more than 17 million views on Youtube and the hit became #1 on the radio in Colombia, Guatemala, Paraguay, Ecuador and Honduras.
Under the seat dimensions

I have a canvas and leather bag by Waterfield that is my go to “carry on”.  Length and height are determined by the size of a laptop (about 18x11, with external pockets on each end which can stretch it to 21”.  The width is 9”.  This fits most “under the seat”spaces.  Occasionally, I run into spaces where it doesn’t fit easily.  The most obvious offender is some FC aisle seats where the seat supports divide the space unevenly and the aisle passenger gets the short end of the stick.  Other small spaces involve seats which are too low to the floor (for example, some PS seats).  Also, some window seats which have what looks like electronics hogging some of the space.  Is there a document somewhere showing under-the-seat space?  I try to be a good citizen and toss my bag there - but sometimes it’s difficult. 

BTW - is there a good name for this class of bag?  “Carry on” has been hijacked by 22” suitcases with wheels.    It’s more like a 9” thick laptop bag.  I use it for laptop, cables, power bricks, meds, headphones, plus all travel documents.  It’s also perfect for my collection of Delta-freebie TUMI amenity bags, as well as snacks smuggled out of the SC.The price has moved down to $347.12.
Kusama price analysis confirms downtrend.
Cryptocurrency is being supported at $321.3.
The Kusama price analysis reveals the bearish momentum is on the rise once again as the price experience fall during the last 24-hours. A downtrend has been following since the past few days with some bullish retraces, and even today the price underwent a slight decline. This is a quite discouraging sign for the buyers as now the price has dropped down to the $347.12 level. Chances of recovery seem low as the hourly prediction is indicating a bearish trend as well.
The one-day Kusama price analysis is showing a bearish trend for the day as the price has gone under decline. The bearish momentum has been intensifying over the past few days, and today, the trend has been no different. The price has been lowered to the $347.12 level after the latest downturn in price movement. If we talk about the moving averages indicator (MA), then its value is standing at $344 at present.
The volatility has slightly decreased which is an indication of an upcoming uptrend. The upper Bollinger band value is $364.51 whereas the lower Bollinger band value is $321.3 for the one-day price chart. The Bollinger bands are also maintaining an average of $343. Lastly, the Relative Strength Index (RSI) score is at 50.4 now.
The price is going down once again as a bearish trend has been observed during the last four hours. Although the price recovered earlier for a brief period, the most recent trend is going in the favor of bears. The drop has been quite damaging for the market value of KSM, as the price has been decreased up to $347.12. The current price is still below the moving average, whose value is going at $347.15 for the four hours price chart.
The Bollinger band indicator average is going at $347.63, whereas the upper Bollinger band is showing a $359.50 value and the lower Bollinger band is showing a $335.76 value. The RSI score has decreased as well as it is at 50.37, which is a quite neutral figure.
The price has been relatively at a higher position if compared to the progress of the past few months. This is why the technical indicators chart for KSM/USD is indicating a bullish trend, with 15 indicators on buying position, nine indicators on neutral position, and only two indicators on selling position.
The moving averages indicator is showing strong support for the buyers as well. There are a total of 12 indicators on the buying position, two indicators on the selling position, and only one indicator on the neutral position. The Oscillators are almost giving similar hints as there are eight oscillators at the neutral position, three at buying position while no indicator is found at the selling position.
The Kusama price analysis suggests a downward movement in price has been recorded during the last 24-hours, which is indicative of the bearish trend. The price has dropped down to the $347.12 level because of the constant downtrend that has been following for the past few days. The price might go lower in the coming hours as the four hours price chart is indicating a decrease in price as well.Togod is an Internet worm spreading in the KaZaa peer-to-peer file sharing network. The worm replicates by copying itself into KaZaa shared folder.
Togod is a Windows application (PE EXE file) about 100KB in size (compressed by UPX, the decompressed size is about 175KB), written in Delphi.
The worm also creates a randomly named EXE file in the Windows directory where it writes the code for “Backdoor.Lithium” and executes it.
Hello to all the av's i hope to god norton doesnt detect this first... that would be sad.
Will Virtual Reality Get Lost in the Uncanny Valley Of Sound?
Audio engineers struggle to figure out how to build virtual realities with audio and wonder — is it even possible?
If you know anything about robotics or CGI or have ever seen an animated Robert Zemeckis movie, you know about the “Uncanny Valley,” the dip in the relatability of manufactured beings as they progress from being representational to photorealistic. Fortunately for filmmakers, the visual lowland are relatively easy to avoid: Just film real life. But the geography of human reactions is complicated by virtual reality, which has more than one valley. According to acoustic engineer Francis Rumsey, truly immersive experiences will be difficult because the media has trained us to be comfortable with representational sound. When things get real, sound doesn’t.
The problem isn’t so much in our stars as in ourselves. In the past, traditional two channel stereo has served us well; it’s unsophisticated but hard to break and well-suited to being blasted at people looking in the same direction and not moving. The only time this sort of audio causes a problem when paired with traditional video is when it fails to run in parallel with the video. It becomes frustrating (or funny). But that problem is relatively easy to solve — it’s a matter of time not resonance.
Binaural audio and other virtual reality sound reproduction methods have the potential to be very good, “but also potentially very odd and disturbing if they’re not done absolutely perfectly.” He likens it to Masahiro Mori’s theory that the level of realism ultimately decides on if something jumps from cartoonish to uncanny (Rumsey prefers “unnatural” for environmental audio and “uncanny” for human spatial voices, as similarly proposed by his AES colleague Glen Dickens).
The question facing Rumsey and a lot of audio engineers is whether or not we can build a bridge across the valley capable of suspending our disbelief.
As forward-looking as Rumsey is, he’s not optimistic here. The uncanny valley isn’t a completely mapped-out psychological landscape — some researchers doubt its existence or think that it might disappear with conditioning, but other scientists have proposed an uncanny cliff, in which attempts to go back up the other side to human ultimately fail. Zombies all the way down. For uncanny or unnatural sound, Rumsey falls into the latter camp.
The virtual realities we visit may be profoundly realistic, but the sound will stay animated. Or not. It is possible that there is another side to the valley, but we don’t know. Audio engineers like Rumsey can only make noise and listen for echoes.
But there’s one reason to stay awhile, if not relax, in this descending pit of aural creepsounds: A wonderfully disturbing sense of horror. In the 2009 paper “The audio Uncanny Valley: Sound, Fear and the Horror Game,” music professor Mark Grimshaw, then at the University of Bolton in the U.K., proposes that freaky sounds are desirable in certain settings. He offers, by example, the sonic bumps in the night of games like Left 4 Dead, in which “a wolflike howl heralds the swarm’s attack and it is the predatory denotation and lycanthropic connotation that is designed to send a chill up the spine.” Such predatory and inhuman screeches, Grimshaw says, could be the reason why nails on a chalkboard sounds are so jarring