 duties of paid employees." The Guidance notes that the House Select Committee on Ethics allowed "Intern, fellowship, or similar educational programs that are primarily of educational benefit to the individual, as opposed to primarily benefitting the Member or office, and which do not give undue advantage to special interest groups." Jones's "volunteer" status in the Gingrich office does not appear to conform to the Ethics Committee's letter of guidance.
Speaker Newt Gingrich now has six ethics complaints pending against him before the Ethics Committee. The first complaint against him was filed with the Ethics Committee on September 7, 1994 -- more than 14 months ago. Since then, the Ethics Committee has issued no Resolution of Preliminary Inquiry, nor authorized an outside counsel investigation, nor produced even a preliminary written report on the Gingrich investigation.
"The Ethics Committee's incompetence and sloth has been repeatedly demonstrated during the course of this so-called investigation of Gingrich. Chairwoman Nancy Johnson should immediately appoint an independent, outside counsel to perform a full and thorough investigation into the charges against Speaker Gingrich," Ruskin said. "Unless an outside counsel is appointed with broad scope and powers, any decisions by the Ethics Committee on the Gingrich case will raise more questions than they will settle."Please provide any feedback regarding the current state of creatures right now.
Please give feedback specifying groups of creatures (small, medium, large) or individual creatures and consider the age and power range of creatures.
Age: Do they age too slow or too fast?
In general I have a good idea of what needs to be adjusted. However, I am asking for additional feedback to confirm and make sure I'm not missing anything.
I will post a new thread after adjustments have been made.
I liked it before that they could gain HP from being in combat (not just killing people) and over time, and killing people.
Most are too fast.
Small animals are very fast and mostly for new players which are slow. I think in real life they should be fast, but this isnt real life. New players need something to be able to kill and not run away all the time.
Larger animals also have aggro issues. They will randomly break off some players to attack someone. This would be fine if there were ways to defend yourself or ranged attacks.
Most animals are pretty good for aggression I believe.
They seem to run away to much though, I think many of them wont fight and just run away. I like the older way where they ran away once they got to like 20%. I think some animals should run away, but being they are to fast.
I think the HP of large animals are fine, small animals need to have MUCH less. Rabbits shouldnt have more HP than starting players. 5 to 30HP for a rabbit is fine.
Biggest issue is the lack of ways to heal in combat, or gain energy back in combat. Animals (and Revs) heal very rapid while out of combat. Faster than most players. Having a way to bandage or heal in combat would help this. Without that, I would say their HP is too high.
I think small animals hit a bit to hard. I've seen rabbits hitting rapidly for 5 dmg per attack. Rabbits are a starting animal and a new player with 30 to 50HP would die in seconds, before even learning how to swing the weapon.
Biggest issue power is the lack of ways to heal in combat, or gain energy back in combat. Animals (and Revs) can hit very hard, 60+ to armor targets. Harder than most players. Having a way to bandage or heal in combat would help this. Without that, I would say their power is to much, giving them more HP and a LOT less damage could balance this.
Very much agree with DDT's response here especially in regards to the lack of healing and energy regen at present to be taken into consideration here. I'll give my own feedback as well on this essential topic.
Too slow. But, I like being able to find groups of animals with different hp's. So, perhaps a varying rate might work? With 115 hp I cannot take an adult deer or bear so if I'm hunting solo I should, without too much difficulty, be able to find an adolescent deer that I can take. A range of different hp animals will allow all skill level and number of players to hunt the staple creatures (Deer, Bear, and Coyotes) and have a degree of success.
In general too fast. Definitely agree that small animals are too fast. Larger animals just a tad. Hunting a small mule deer this past week with a full set of bone armor and the spoils from one other kill on me the deer was almost outrunning me (100 run). After sprinting to catch it with a first hit and fighting it until it decided to run I have only a few swings before I'm out of energy and it gets away.
For the most part aggression seems ok. It varies per creature and that’s a nice touch. The marmots and pine martins are the kings of small animal attitude.
I agree that some of the smallest animals have too many hps. I'd like to see hps shaved off the two extremes smallest and largest leaving midpoint alone but that's speaking as a solo and small group player.
Agree small animals can hit a bit hard especially mutant small animals. Yes they are mutant so they are tougher but some mutant squirrels seem to hit like adult bears and have a crazy range on them for being so small.
Looking forward to finding sufficient populations of larger animals down south before too long. Thanks for the attention on the animal issues!
Last edited by darkskil; 05-14-2013 at 01:09 PM.
I think animals are too fast. Especially for new players. Even when the creature has an empty energy bar it's still too fast.
I also think animals should be limited the way players are limited and should not be able to sprint up 90 degree slopes at all, let alone doing it at 50 miles an hour. Just my 2 cents.
Ah, yes, while animals should navigate terrain better than people a sheer cliff is a sheer cliff. It should be impassable to both.
I think allowing players to have a "climb" option which uses up 3x more energy than normal to go up would fix this. This would also fix a lot of stuck issues.
Another thing is that if animals were to have energy that stopped them from sprinting all the time and running hills would fix some of those issues.
Everything DDT said is exactly how I feel about animals.
I think there should be a smooth learning curve from newbs to vets most importantly.
Something like that would make a lot more sense and stop the 'lolol i waz killd by hamster wtf'.It's very NSFW and very fun.
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That game is Joking Hazard, which takes the strip’s three-panel style and turns into a challenge where you build comics with varying degrees of politically incorrectness.
The game was originally backed on Kickstarter by more than 63,000 people, which should tell you how rabid the comic’s fandom is. If you want to find out why, $25 will get you a copy of the game and likely some new friends after a great time playing it at your house.
<gh_stars>10-100
use crate::chrono::{DateTime, Utc};
use crate::model::{WorkflowResult, WorkflowStats};
use anyhow::anyhow;
use clap::{value_parser, Arg, Command};
use futures::stream::BoxStream;
use futures::{StreamExt, TryStreamExt};
use k8s_openapi::chrono;
use kube::runtime::{watcher, WatchStreamExt};
use kube_client::Api;
use kube_core::params::ListParams;
use model::{Mode, Workflow};
use std::io::ErrorKind;
use std::num::TryFromIntError;
use std::path::PathBuf;
use std::process::Stdio;
use std::time::Duration;
use tokio::io::AsyncWriteExt;
use tokio::sync::mpsc::Sender;
use tokio::task::JoinHandle;
use tokio::time;
use tracing::{debug, error, info, warn};
use tracing_subscriber::filter::EnvFilter;
use tracing_subscriber::prelude::*;

mod jaeger;
mod model;
mod store;

#[derive(Debug, Clone)]
struct Config {
    mode: Mode,
    num_parallel_images: u16,
    jaeger_grpc_endpoint: String,
    results_dir: PathBuf,
    num_workflows: u16,
    interval: Option<u16>,
}

#[tokio::main]
async fn main() {
    let filter = EnvFilter::try_from_default_env()
       .unwrap_or(EnvFilter::default().add_directive("info".parse().unwrap()));
    tracing_subscriber::registry()
       .with(tracing_subscriber::fmt::layer().compact())
       .with(filter)
       .init();

    