ometric and neuropsychological correlates of long-term memory in survivors of childhood leukemiaDina E Hill
Clinical Neuroscience Laboratory, Department of Psychology, University of New Mexico, Albuquerque, New Mexico 87131, USA
Pediatr Blood Cancer 42:611-7. 2004..This study examined the relationship between hippocampal volumes and long-term memory abilities in survivors of ALL..."Artainment" events in public spaces - fireworks, carnival, theatre, Glockenspiel, light shows, Christo wrapping, etc - are highly popular. To date, such events have been temporary and expensive. AR makes artainment available at any time at almost no cost. It requires no physical structures, no people and no permissions for performances. You can stage an event for yourself, when and where you like. You can take photos and videos of your performance from any perspective or angle - AR objects are there in 3D -and share them with your social media friends.
Each Hightime mobile app is an augmented reality theme park designed specifically to promote your destination. Take an interactive smartphone “ride” in 3D AR that reveals the artful essence of the city or resort. Spawn and view the animated 3D AR characters from the ride independently. Let each take you on their own special tour of the destination. Snap the characters on your tour and share the fun on social media. Hightime can be viewed and enjoyed anywhere on your smartphone or tablet. But the ride, the characters, and the tours are all about the destination and deliver full value only after arrival. Together, let's develop a Hightime app to enhance your destination!Identifies as female. Currently dating Harry, since at least oct 2020. Asian and Scottish descent. Proud of your heritage. Currently employed full time at a position that is working remote. Likes anime and art. Known to be creative and crafty. Keeps sentimental things. You enjoy handheld games but not bigger consoles. You are trying to be more active. You’re currently working out of your bedroom, and this picture is from the upper right corner of your room. There is likely a window on the right hand side and a door on the left. You work on mindfulness.Health behaviours associated with video gaming in...
Background: Playing video games, a form of sedentary behaviour, is associated with poor well-being and increased risk of morbidity due to chronic disease. However, the association between health behaviours and video gaming is poorly understood. The purpose of this population-based study was to reveal the differences in dietary habits and physical activity for adolescent men with high amount of video games on weekdays, as compared to their peers who play less often.
Methods: Seven hundred ninety-six adolescent men (age: mean = 17.8, SD = 0.6) attended compulsory conscription for military service in 2013 and completed a questionnaire regarding the amount and frequency of their video gaming. They also participated in a medical examination and underwent physiological measurements. The participants who played video games more than 3 h/d on weekdays were compared with those who played 3h/d or less. The association between health behaviours and the amount of playing video gaming was analysed using multivariable logistic regression analysis.
Results: 24.1% (n = 192) of the participants reported video gaming in excess of 3 h/d. This group had higher incidence of having low physical fitness, having poor eating habits, and being obese. No differences were found in smoking or alcohol drinking habits. Other factors, including low leisure-time physical activity (OR = 1.94; 95% CI, 1.29–2.91), low consumption of vegetables and fruits (OR = 0.83; 95% CI, 0.72–0.97), high consumption of sweetened soft drinks (OR = 1.28; 95% CI, 1.06–1.55) and high amount of sitting time (OR = 1.40; 95% CI, 1.28–1.52), explained one-fourth of the difference.
Conclusion: In this population-based study, adolescent men who played video games a lot on weekdays had lower physical fitness, were more often obese, and had poorer dietary habits, as compared to their peers who played less often. Because playing video games typically adds to a person’s total sedentary time, this activity may be associated with adverse health outcomes at a very young age— especially in combination with poor health behaviours. The results of this study can be utilized to promote health interventions targeted at adolescent men so as to raise their awareness of the disadvantages of excessive video gaming.
This study was funded by the Finnish Ministry of Education and Culture (DNRO 125/627/2009, 98/627/2010, 97/627/2011), Juho Vainio Foundation, Centre for Military Medicine Finland, Northern Ostrobothnia Hospital District, European Social Fund (project number S11580), European Regional Development Fund (70037/2010 and 70035/2011), the Finnish Cultural Foundation, and the Finnish Funding Agency for Technology and Innovation. The funding sources had no role in the study design, the collection, analysis, and interpretation of data, writing of the report or in the decision to submit the manuscript for publication.A friend was taking me fishing. I was ignorant about what to do. He was providing me gear, bait, and instruction.
First, we had to get there. He gave me instructions, but we were driving separate cars. Both were white. It then developed into a quasi-race. Oddly, as we drove, he would sometimes be beside me in his car, and sometimes I’d be beside him in his car, talking, even though we were in separate cars.
We arrived at a place but stayed there only a short period. Being there mostly seemed to amount to me walking around behind him. Both of us were carrying our gear (and wore fishing hats). Smiling people tried talking to my buddy, offering advice, or just wanting to exchange fishing insights, but he was abrupt and dismissive to everyone. After leaving there, we went down a four lane white concrete highway. Parking in a lot, we needed to cross to the other side. He made a comment, “We can do this whenever we want, there’s no time limits, and we’re not racing.” Then he went and crossed. After considering the situation – no traffic was coming – I followed.
We went into a long, low building. Sounds of running water filled the space. Rows of blue plastic seats were set up for fishing. No else seemed to be fishing. A young man had a stack of white things enclosed in clear plastic bags. He offered them to us as we went by. “No,” my friend said with barely a look.
My friend answered, “We don’t need them,” but I said, laughing, “Well, I might need them.” That’s where the dream ended.
The dream reminded me of my father-in-law, Jim. He passed in December, 1991. I met him before I met my wife, his daughter. He and my father were best friends at the time. Dad had been stationed in Germany before being reassigned to DESC in Ohio, which was supported by Wright-Patterson AFB outside Dayton, Ohio. Dad had been assigned there before and had supplemented his military pay by working part-time for Jim at a grocery store.
I met Jim through fishing. He instructed me in my early fishing efforts after I moved in with Dad. I enjoyed fishing with Jim, and will even say that I never enjoyed fishing as much as I did with Jim.
Oh, sweet irony. Not that long ago, Aglaia was here as a patient - and, now, she's helping out with the linens and other cleaning duties. Or, rather, she's trying to, but a bandaged hand and wrist aren't really making the job any easier. All the same, she's doing the work - even if she has her grim face on and occasionally winces when she pulls her hand too much. At the moment, she's stripping one of the beds down and dumping the cloth in a basket to take to the laundry at some point or another. At the least, the infirmary's mostly quiet and she's able to take her time in getting the work done without pushing herself -too- hard.
Firamar walks into the infirmary with a tool belt slung over his shoulder. His chore assignment is to 'fix' things in the weyr and he has been sent to the infirmary to fix a wonky cot. He spots Aglaia and Daranyl as he enters and gives them a wave, "Hey you two, don't mind me I'm looking for a wonky cot that needs to be fixed…oh there it is." He walks towards it and examines it slowly, then pulls a pair of pliers from the belt.
Daranyl is seated near one of the alcoves, helping with the linens and folding, but looking very much as if he hasn't slept since Aglaia last saw him. He takes a breath, then lets it out slowly, enjoying the quiet.. until Firamar interrupts it. He glances at the cot when the other candidate mentions it, then shrugs and holds up his hand, nodding towards a cot that's closed off, "Folks're sleepin'."
The arrival of another is enough to give Aglaia pause. There's a backwards look for Firamar, a slight wince for his tone, and a low-pitched, "There's that one and another, I think. The other broke just a little while ago," and she's not about to elaborate. She finishes stripping the bed and hefts the basket, resting it