 some benefits inside your app. Headspace completed all the mandatory stages for attracting both types of users, children and their parents, as we discussed in our article, Building A Kid Friendly App: Onboarding And Monetization. Moreover, after creating different lessons for various groups, 5 and under, 6 – 8, 9 – 12, Headspace takes care to provide valuable lessons for each category.
So, if you struggle with anxiety or depression, Headspace could be the answer for you. In the same time, if you have problems in promoting your app, Headspace can be a real inspiration if you take time to analyze the strategy behind its success. For both types of issues, a single app like Headspace represents the solution. Take advantage of everything this mobile era offers you and do the best you can for your health and for your business.Seniormissed a year to play minor league baseball
After a year in professional baseball, Stephen Lumpkins was thrilled to be back at Bender Arena. It had been 20 months since his last game in the gym at American University. It didn't take him long to get comfortable.
On the Eagles' first possession, he hammered home a dunk. On the second, he pump-faked at the free throw line and drove to the basket for a layup.
It took his teammates a while to warm to his homecoming, however, as American needed a Lumpkins-led rally from five points down in the second half and four free throws in the final 13 seconds from senior Daniel Munoz to subdue Mount St. Mary's 62-57 before 1,323.
Energized by his return, the 6-foot-8 senior scored 21 points and grabbed 11 rebounds, both game highs, as he paved the way for a 34-19 edge on the boards. Lumpkins hit seven of eight shots and added four steals. With its second straight win, American improved to 2-1, while Mount St. Mary's of the Northeast Conference fell to 1-2.
In the summer of 2011, Lumpkins figured he had played his final college basketball game. He was drafted by the Kansas City Royals and wooed by an enticing contract. But after pitching to an ERA of 8.27 in 15 rookie league games, his baseball career was over, and he applied to regain his final year of eligibility at American.
Always productive but sometimes passive, Lumpkins showed plenty of leadership and verve in a seesaw second half when Mount St. Mary's took leads of five points early and three points late. Both times Lumpkins had the answer, scoring baskets on the Eagles' next two possessions.
Julian Norfleet scored 17 points for Mount St. Mary's, but the visitors couldn't match the inside power of AU and the 3-point shooting of senior Mike Bersch, who scored all 15 of his points from beyond the arc, where he hit five of seven.
Wednesday, however, was a celebration of Lumpkins. His most emphatic basket came on a feed from sophomore John Schoof. After Lumpkins drove home a two-fisted slam, he sought out Schoof on the trip down the floor and slapped his hand with joy.
It was good to be back at Bender.
kdunleavy@washingtonexaminer.comEstimation of SSVEP-based EEG complexity using inherent fuzzy entropy

This study considers the dynamic changes of complexity feature by fuzzy entropy measurement and repetitive steady-state visual evoked potential (SSVEP) stimulus. Since brain complexity reflects the ability of the brain to adapt to changing situations, we suppose such adaptation is closely related to the habituation, a form of learning in which an organism decreases or increases to respond to a stimulus after repeated presentations. By a wearable electroencephalograph (EEG) with Fpz and Oz electrodes, EEG signals were collected from 20 healthy participants in one resting and five-times 15 Hz SSVEP sessions. Moreover, EEG complexity feature was extracted by multi-scale Inherent Fuzzy Entropy (IFE) algorithm, and relative complexity (RC) was defined the difference between resting and SSVEP. Our results showed the enhanced frontal and occipital RC was accompanied with increased stimulus times. Compared with the 1st SSVEP session, the RC was significantly higher than the 5th SSVEP session at frontal and occipital areas (p < 0.05). It suggested that brain has adapted to changes in stimulus influence, and possibly connected with the habituation. In conclusion, effective evaluation of IFE has a potential EEG signature of complexity in the SSEVP-based experiment.// Copyright 2000-2021 Nokia
//
// Licensed under the Apache License 2.0
// SPDX-License-Identifier: Apache-2.0
//

package com.alcatel_lucent.as.management.bnd;

import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.util.Collection;
import java.io.StringWriter;
import java.util.HashMap;
import java.util.Map;

import aQute.bnd.osgi.Analyzer;
import aQute.bnd.osgi.Clazz;
import aQute.bnd.osgi.EmbeddedResource;
import aQute.bnd.osgi.Processor;
import aQute.bnd.osgi.Resource;
import aQute.bnd.osgi.Clazz.QUERY;

/**
 * This helper parses all classes which contain MBD annotations, and generates the corresponding mbeans descriptors.
 */
public class DescriptorGenerator extends Processor {
  /**
   * This is the bnd analyzer used to lookup classes containing DM annotations.
   */
  private Analyzer m_analyzer;
  
  /**
   * This is the generated Dependency Manager descriptors. The hashtable key is the path
   * to a descriptor. The value is a bnd Resource object which contains the content of a
   * descriptor. 
   */
  Map<String, Resource> m_resources = new HashMap<String, Resource>();
  
  /**
   * Creates a new descriptor generator.
   * @param analyzer The bnd analyzer used to lookup classes containing DM annotations.
   */
  public DescriptorGenerator(Analyzer analyzer) {
    super(analyzer);
    m_analyzer = analyzer;
  }
  
  /**
   * Starts the scanning.
   * @param _generateMonconf 
   * @return true if some annotations were successfully parsed, false if not. corresponding generated 
   * descriptors can then be retrieved by invoking the getDescriptors/getDescriptorPaths methods.
   */
  public boolean execute() throws Exception {
    boolean annotationsFound = false;
    Clazz clazz = null;
    try {
      // Try to locate any classes in the wildcarded universe
      // that are annotated with the MBD annotations.
      
      MonconfPropertiesBuilder monconfPropBuilder = new MonconfPropertiesBuilder();
      
      Collection<Clazz> expanded = m_analyzer.getClasses("", QUERY.NAMED.toString(), "*");
      for (Clazz c : expanded) {
        clazz = c;
        
        // Let's parse all annotations from that class!
        AnnotationCollector reader = new AnnotationCollector(this);
        c.parseClassFileWithCollector(reader);
        if (reader.finish() && reader.isPrintable()) {
          // And store the generated component descriptors in our resource list.
          String name = c.getFQN();
          Resource resource = createComponentResource(reader);
          m_resources.put("META-INF/" + name + ".mbd", resource);
          annotationsFound = true;
          reader.generateMonconf(monconfPropBuilder);
        }
      }
      
      monconfPropBuilder.write();
      return annotationsFound;
    }
    
    catch (Throwable err) {
      // We need to throw an Error in order to avoid bnd generating the target bundle...
      StringBuilder sb = new StringBuilder();
      sb.append("Exception while scanning annotations");
      if (clazz!= null) {
        sb.append(" from class " + clazz);
      }
      sb.append(System.getProperty("line.separator"));
      sb.append(parse(err));
      m_analyzer.error(sb.toString());
      return false;
    }
    
    finally {
      // Collect all logs (warns/errors) from our processor and store them into the analyze.
      // Bnd will log them, if necessary.
      m_analyzer.getInfo(this, "MBDAnnotation Parser: ");
      close();
    }
  }
  
  /**
   * Returns the path of the descriptor.
   * @return the path of the generated descriptors.
   */
  public String getDescriptorPaths() {
    StringBuilder descriptorPaths = new StringBuilder();
    String del = "";
    for (Map.Entry<String, Resource> entry : m_resources.entrySet()) {
      descriptorPaths.append(del);
      descriptorPaths.append(entry.getKey