 I haven't played Fantasy Craft, but this contest seems geared toward those who haven't. Why do I want to try it? You had me at "Attacks of Opportunity are gone…."
I should win because if I do, I'll review it for my blog! That and I'm still looking for a magic system that I like and my 9 year old thinks models the magic in the Harry Potterverse. Regardless, thanks for the blog and the giveaway!
What I like the most about Fantasy Craft, from the point of view of someone who has not yet played it, is that it's a new game to play, a new system to try and overall it looks simple, the antithesis of almost every one of the RPGs I have played.
I'm also dying to know what this 'new way to create NPCs and monsters' is, not to mention see what this new magic system is like…
As a guy whose only fantasy RPG has been 3.5, I'm sure it would be very interesting and raise my consciousness in the genre.
Five one-sentence reasons to love FantasyCraft:
You can play such awesome races as dragons, treants, and clockwork robots with well-defined and well-balanced abilities without level adjustments.
Every class gets an awesome ability at every level.
You actually get enough skill points to use the skill system.
A plethora of excellent, useful feats that have nothing to do with combat!
A really nifty mechanic for handling magic items that feels like it does in the stories.
@Timaeus – The new way to handle NPCs is very similar in concept to how 4e does monsters (though different in execution). NPCs are statted as groups of modifiers and special abilities that scale with the party, rather than absolute values. They also are only given the bare minimum of stats that they need to do their job.
@Thomas C – The magic system is strong and flexible, but I don't think you'll quite get to Potter with it. Maybe with a little tweaking, especially to the spell list.
@Tommyb – Spycraft has always been d20 the way it was meant to be. The guys are exceptionally good at making the system do everything you need to, by simple extension of the same basic mechanics. FantasyCraft, by extension, is d20 fantasy the way it was meant to be.
The one other thing I want to say is that Patrick and Alex are seriously great guys, and do a hell of a job supporting their fan community. That's not as unusual these days as it used to be, but I thought it was still worth noting.
I bought the D&D Cyclopedia as my first RPG. I was only 13 years old back then and my English wasn’t good enough. So I never finished reading the book.
Many years later I bought the D&D 3rd edition. I liked it a lot, but some of the rules were just too difficult that I never felt that I was able to master all the rules. I putted my plan of being a DM away and never played it.
When the 4th edition came out I bought it immediately because the publisher said that the rules were easier. And yes, the rules were not bad at all. But when I created my first PC the powers didn’t feel right, and I also wasn’t a big fan of the skill challenges. So once again I didn’t play it! : /
Now my quest of playing an RPG with a “D&D feeling” still continues! I don’t give up! Maybe Fantasy Craft is the jewel that I’m looking for! : )
What I like about Fantasy Craft, is that it allows the person running the game so much freedom. It essentially takes the OGL and turns it into a generic fantasy system. Like other Generic Systems there's a lot of wiggle room, you keep what you want, and throw out what you don't—allowing you to get the exact Flavor of Fantasy you're looking to run.Clothing & Accessories on sale!
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import com.google.common.base.Preconditions;
import com.jamieswhiteshirt.rtree3i.Box;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;

import java.util.Objects;

public final class Line {
    private final BlockPos from;
    private final BlockPos to;

    public Line(BlockPos from, BlockPos to) {
        Preconditions.checkArgument(!Objects.equals(from, to));
        this.from = from;
        this.to = to;
    }

    public BlockPos getFromPos() {
        return from;
    }

    public BlockPos getToPos() {
        return to;
    }

    public Vec3d getFromVec() {
        return Utility.midVec(from);
    }

    public Vec3d getToVec() {
        return Utility.midVec(to);
    }

    public Vec3d getPosition(double scalar) {
        return getFromVec().multiply(1.0D - scalar).add(getToVec().multiply(scalar));
    }

    public Box getBox() {
        return Box.create(
            Math.min(from.getX(), to.getX()),
            Math.min(from.getY(), to.getY()),
            Math.min(from.getZ(), to.getZ()),
            Math.max(from.getX(), to.getX()) + 1,
            Math.max(from.getY(), to.getY()) + 1,
            Math.max(from.getZ(), to.getZ()) + 1
        );
    }

    @Override
    public boolean equals(Object o) {
        if (this == o) return true;
        if (o == null || getClass()!= o.getClass()) return false;
        Line line = (Line) o;
        return Objects.equals(from, line.from) &&
            Objects.equals(to, line.to);
    }

    @Override
    public int hashCode() {