 root kits, malicious code, transient electromagnetic devices, Trojans, spyware, back-doors in commonly used software, autonomous mobile cyber weapons, keyloggers, botnets, viruses, worms and many other exploitation techniques.
The threat posed by cyber weapons is very real, and attacks can come from anywhere and at any time. In 2007, cyber attacks were launched against sensitive government sites in Britain, France, Germany, the United States and Estonia. Many knowledgeable sources believe that Al-Qaeda has been building their capabilities and conducting reconnaissance for an Internet attack possibly with some other physical attack."""
Contains all the packets that the world/char server would send to the client
"""
from pyraknet import bitstream
from plugins.serializables.misc_serializables import CString, Vector3, LUZ, LDF
from plugins.easy_cdclient.cdclient_objects import Zone
import zlib


class MinfigureListPacket(bitstream.Serializable):
    """
    [53-05-00-06]
    This sends all of the characters to the client.
    """
    def __init__(self):
        self.current_index = 0
        self.minifigs = []

    @classmethod
    def deserialize(cls, stream: bitstream.ReadStream) -> bitstream.Serializable:
        raise Exception("This packet cannot be deserialized")

    def serialize(self, stream: bitstream.WriteStream) -> None:
        stream.write(bitstream.c_uint8(len(self.minifigs)))
        stream.write(bitstream.c_uint8(self.current_index))
        for m in self.minifigs:
            stream.write(m)


class MinifigureCreationResponsePacket(bitstream.Serializable):
    """
    [53-05-00-07]
    Lets the client know how the creation process was handled.
    """
    def __init__(self):
        self.response = 0x00

    @classmethod
    def deserialize(cls, stream: bitstream.ReadStream) -> bitstream.Serializable:
        raise Exception("This packet cannot be deserialized")

    def serialize(self, stream: bitstream.WriteStream) -> None:
        stream.write(bitstream.c_uint8(self.response))


class RedirectiontoNewServerPacket(bitstream.Serializable):
    """
    [53-05-00-0e]
    This packet redirects the client to connect to a new server.
    If worlds are hosted on separate servers, send this packet and
    let the other server handle the load world packet. It would
    probably be best if the other server sent the load world on
    handshake - because when would there be a connection which wasn't
    trying to load in the world.
    """

    def __init__(self):
        self.redirect_ip = "127.0.0.1"
        self.redirect_port = 1124
        self.is_mythran_dimension_shift = False

    @classmethod
    def deserialize(cls, stream: bitstream.ReadStream) -> bitstream.Serializable:
        raise Exception("This packet cannot be deserialized")

    def serialize(self, stream: bitstream.WriteStream) -> None:
        stream.write(CString(self.redirect_ip, allocated_length=33))
        stream.write(bitstream.c_uint16(self.redirect_port))
        stream.write(bitstream.c_bool(self.is_mythran_dimension_shift))


class WorldInfoPacket(bitstream.Serializable):
    """
    [53-05-00-02]
    This packet tells the client what zone to load.
    """

    def __init__(self):
        self.zone_id = 0
        self.map_instance = 0
        self.map_clone = 0
        self.map_checksum = 0
        self.editor_enabled = False
        self.editor_level = 0
        self.player_position = Vector3()
        self.activity = 0  # If in battle put 4??

    @classmethod
    def deserialize(cls, stream: bitstream.ReadStream) -> bitstream.Serializable:
        raise Exception("This packet cannot be deserialized")

    def serialize(self, stream: bitstream.WriteStream) -> None:
        stream.write(bitstream.c_uint16(self.zone_id))
        stream.write(bitstream.c_uint16(self.map_instance))
        stream.write(bitstream.c_uint32(self.map_clone))
        stream.write(bitstream.c_uint32(self.map_checksum))
        stream.write(bitstream.c_bool(self.editor_enabled))
        stream.write(bitstream.c_uint8(self.editor_level))
        stream.write(self.player_position)
        stream.write(bitstream.c_uint32(self.activity))

    @classmethod
    def from_cdclient(cls, zone_id, default_spawn=False) -> "WorldInfoPacket":
        generated_zone = Zone(zone_id)
        world_info = WorldInfoPacket()
        world_info.zone_id = zone_id
        world_info.map_checksum = generated_zone.checksum
        if default_spawn:
            file = "./res/maps/" + str(generated_zone.zone_data.zoneName)
            luz_file = open(file, "rb")
            stream = bitstream.ReadStream(luz_file.read())
            luz = stream.read(LUZ)
            world_info.player_position = luz.spawnpoint_position
        return world_info


class DetailedUserInfoPacket(bitstream.Serializable):
    """
    [53-05-00-04]
    Send after client load complete packet
    """

    def __init__(self):
        self.ldf = LDF()

    @classmethod
    def deserialize(cls, stream: bitstream.ReadStream) -> bitstream.Serializable:
        raise Exception("This packet cannot be deserialized")

    def serialize(self, stream: bitstream.WriteStream) -> None:
        temp_stream = bitstream.WriteStream()
        temp_stream.write(self.ldf)
        temp_bytes = temp_stream.__bytes__()
        compressed_bytes = zlib.compress(temp_bytes)
        stream.write(bitstream.c_ulong(len(compressed_bytes) + 9))
        stream.write(bitstream.c_bool(True))
        stream.write(bitstream.c_ulong(len(temp_bytes)))
        stream.write(bitstream.c_ulong(len(compressed_bytes)))
        stream.write(compressed_bytes)
<gh_stars>0
#include <iostream>
#include <string>

using namespace std;

int main(){
	int number = 0;
	int starting = 0;
	string concat = "";
	string reverseCat = "";
	cout << "Enter a number to convert to binary: ";
	cin >> number;
	starting = number;
	while(number/2!= 0){
		string convert = to_string(number%2); //use updated compiler to run i.e "-std=c++11" when calling the compiler in compiler options
		concat = concat + convert;
		number = number/2;
		if(number/2 == 0){
			convert = to_string(number%2);
			concat = concat + convert;
		}
	}
	
	for(int i = 1; i <= concat.length(); i++){
		//cout << concat.length() - i << endl;
		reverseCat = reverseCat + concat[concat.length() - i];
		//cout << "Reversal: " << reverseCat << endl;
	}
	
	cout << starting << " decimal = " << reverseCat << " binary" << endl;
	return 0;
}

2018 Budget: Experts want change in disbursement approach
Some financial experts on Thursday said the Federal Government must change its approach towards the implementation and disbursement of the annual budget for it to impact positively on Nigerians.
The experts expressed their views in an interviews with the News Agency in Lagos.
They spoke on the passage of the 2018 budget by the National Assembly, six months after it was presented by executive.
Mr Emeka Madubuike, immediate past President, Association of Stockbroking Houses of Nigeria (ASHON), who bemoaned the late passage of the budget, said implementation and disbursement were critical at the moment.
“It is not passing the budget that is the issue, the key thing is implementation. We