 Quero um dia poder ser um desenvolvedor tão bom quanto você.
Algo tenho a dizer que pode talvez ajudar a chamar atenção de mais jogadores e manter os atuais é criar um modo de jogo mais variado no qual não seja tão repetitivo a ponto do jogador cansar um pouco de jogar no dia. Algo como novos modos de jogo ou mais eventos e missões diferentes. Entendo ser um trabalho cansativo além de demorado e de um custo alto mas talvez possa funcionar.
Desculpa pelos erros de escrita pelo tradutor automatico, quero dizer que admiro seu trabalho e quero ter o prazer de ver seu jogo crescer.
1- Do everything to transform the dead forntier into an open world game.
2- Only create a single server where ALL can connect as cities that will stay. Exactly equal to DF1.
3- Create a system of increasing ammunition through characters carrying backpacks in the back. Hit P2W to the game. What is the problem you want to pay to have machine guns on df1? I think it's going to be more fun. Players in a CO-OP survival horror game. They do not care about other players being p2w. You could just try to balance the pw2 in competitions involving pvp. That would help a lot on the financial issue.
4 - add the possibility of using vehicles (like GTA) players will find it more interesting if they can take off with vehicles in an open world.
5 - Decrease the price of items for people from other countries. I'm from Brazil and bought only two items. The prices are a bit high when you convert the dollar into real.
I really enjoyed dead frontier. But in the rooms with 8 players each one separates and does what he / she understands. I play Contagiun to this day.  Dead frontier needs to prioritize something involving co-op.
He has to make an entirely new game almost, to apply the changes you say. And maybe he should, lol.
Dear sale of boxes of municoes at low price. Type 1 dollar / box. This will help pay the expenses temporarily.
Whether or not you have to think about the bills.
You can not compare the 2 games right from jump street man.  Octuple the size of the cities and the amount of towns or cites. I thought the buildings where randomly generated anyways?
Its to small but its like an open alpha, i'm glad to be apart of it from bare bones. You got to give it time to grow so just keep watering it with love and new idea's. Maybe add some things later on that make it really cool like you can craft your own base's for your clan, add tanks lol idk shit.. why you asking meeee.
I am for now a "dormant player" I'd like to call it. I've played this game a lot to begin with and it was truly fun. I still have high hopes for it, but after being able to solo my first tendril and learning to speed my way through missions by running past zombies it felt more like a chore than a fun challenge. I would mostly just like to see a little bit more zombie variety, more challenging areas and bosses as well as maybe something more to do once you reach max level. Some other kind of reward than just xp and money maybe or more rewarding items for the toughest bosses perhaps.
I still believe in this game. It is good but feels incomplete, which isn't strange considering it is in early access. Don't sweat it. Come out with an update to ignite the spark for us dormant players who want a challenge and I'm sure me and many more like me will come back with a big smile on our faces.
This game is dead due to budget. We thank you anyway for your efforts. It was a repetitive, non horror, uniteresting grindfest anyway. Won't be missed.
I never played Dead Frontier 1. I played Dead Frontier 2 the first time and I started loving it. I liked the game because of the game itself, not because I am a Dead Frontier 1 player (I didn't play DF1 ever,noting again). I understand some people didn't like it but idk why. I love the game and will keep playing as long as I can. Keep up the good work and keep coming up with contents. You have my support.
If you want to add something to DF1, remove the wait time when you die. I subscribed for months then couldn't afford it for personal reasons and came back and the wait is just ridiculous. Instant turn off for I'm sure a lot of players. DF2 has no wait time and it works.
I've been following your work on the sequel and been playing your game since I discovered it. Dead Frontier 2 does have potential, it just needs some further updates and you need some help. Hire a couple of people who would help you out. I know it requires money but start little by little. Have some fun with the game and make sure to make the game fun as well. Don't be depressed and don't lose hope. There just might be a chance for you to redeem yourself and the game.
This is in regards to Real Space.
You should consider crowdfunding, or some kind of investment so that you can make the game more enjoyable. Anyways thats just my opinon. Keep doing great things! Thank you.
Big fan of both games, though personally I prefer DF2 over DF1. The main reason for this is that I played both versions of DF1: the 3D version and the older 2D version. In DF2, there is individual room loading, you can host lobbies that can be restricted to a small team of players, and players no longer seem to have the 'everybody spray and pray against the massive swarm of zombies' mentality due to there being fewer but stronger zombies. These aspects are really reminiscent of what I'd call the true classic of Dead Frontier: the 2D version. Don't get me wrong, 3D DF1 was incredible and I spent a lot of hours playing it. To me though, it just didn't hold that original appeal. It's more encouraging in DF2 to take things with a slower, more tactical approach and it holds a greater appeal to teamwork, imo. Something that 2D DF1 definitely had, and something which I believe was mostly lost in the 3D version due to the massive numbers of zombies you could have in a zone at once, and instancing.
Maybe the bug/stability fixes can be worked on? Release new things? let us craft stuff? Make cool new missions? Fast travel really does need to exist also. Give profession classes the ability to make/craft things. Perhaps give some better perks for membership, be more generous with free player accounts. The list can go on and on my friend, but all I can say is maybe take a few steps back, take some time for yourself, and hopefully you'll be 100% again soon.
I'm really sorry things didn't work out AdminPwn. If you ask me, the reason why DF2 kinda flopped was that it shared very little with the original game. It felt like Resident Evil Online rather than a sequel to DF1. I think it still has promise and will become a great game should the right changes happen. I was a huge fan of DF1 and while I don't play either games that much anymore I wish you the best of luck in the development of DF2 and future ventures.
I played DF1 something about 10 years ago, DF2 unfortunally has no much content and is very repetitive open and open again some doors.
I really like the concept, but need to reduce the size of places, is a lot of nothing and same thing. I'll keep playing but, dunno for how long if keep repetitive forever.
Keep doing a nice work man, please don't stop.
Incoming criticism; not meant to be mean or terrible, but simply blunt, as a fan of Creaky Corpse and DF1 AND 2.
Want know know why people aren't playing? We're waiting for more content. I'll be coming back to play once there's actual motivation to, because as it stands I have no reason to log in and play. We're basically just looting, killing, keeping your stats up, repeating. There's no real endgame, there's nothing to sink time into, and there's not much variety or customization as it stands. I know you're upset about such a drop but when the game is still so bare bones, not even good gameplay itself can retain 1,000+ people regularly when there's so little. I'm sure you're aware of this, at least I hope you have been. There's just not much to really do once we put in the hours, and there's no satisfaction from reaching endgame or fighting harder enemies.
The game just needs... More. Period.
Go grab a beer and watch wreck it ralph 2. Take a break grab some air and come back to create this amazing game.
So much things u could improve..
2. Npc battle. Where u fight againt npc raiders or attack their outpost and etc.
5. Make zombies dangerous.
6. Enable zombie hunt.
7. Make a map where the terrain changes each day just like ur house building layout. Make that map big and tada u have kinda like an open world concept.
9. New skills to allow us to see map, cook, craft