 a reaction. Where NON-monster forms are concerned, I would be more amenable to convo interaction FIRST, but still cannot see forcing it, as some PCs are not built to behave that way - archer types for instance, arrows reach much farther than voices so these types would give away all advantage to discuss matters first with all foes (though notes sent by arrow may be an option. Situations vary, RP them well and there should be no problem with any of this.
Griefing I do frown upon. Metagaming I frown upon. RP I encourage and it is NOT just one style of RP, different PCs represent different outlooks and RP. I maintain that in some circumstances, parlay first just does not make a great deal of sense, especially if the PCs are startled or frightened. Hence I won't create a rule requiring metagaming and artificially limiting the RP on first sighting. Stealthers _should_ be free to scurry away, or even cause confusion and make an escape, or (honestly) to react as they feel their PC should in the given situation. Remember every situation is different, a one-size-fits-all rule is just not my preference here.
Then I have a question of some concern to me. I've been forced in rp to use pvp-means, though I would have preferred not to do so, in self defence. As Zaiah I don't mind it as much since there's not many things that can take her anyhow and a pc not emoting will likely be worse off than one doing so. The question is about spell-effect timers. I've had it happen several times when I RP that a dominate spell runs out in the middle of me typing an emote/command for the one affected (be it pc or dm-controlled npc) - only to see them attack me or run away screaming the instant the effect ends. This is in my honest oppinion poor roleplay. I would expect the affected creature to at least witness my current typed emote, since speech and action IC generally is alot faster than typing a sentence.
Generally I believe roleplaying and the IC-timer doesn't work at all together. Two days can pass in the time that the rp may have lasted for an hour... While this is ok if you are out camping in the woods and roleplaying with each other; in hectic situations where you are using your dominate/charm spell to accentuate a part of the roleplay however, I feel some leniency should be allowed towards IC-time; Ignoring the clock and the spell-effect timer. All involved PC's should be clear when and if the spell ends before-hand, imo. Just starting pvp after having been held by a bigby hand for about 5 spell-effect minutes while those you are roleplaying with have managed to pull off one or two emotes that would have taken 10 IC seconds, is not ok.
I suppose I could emote the spell from now on and simply expect players to roll will against the dc if it is a dominate spell for example. Or I can solve it through pvp and kill the person outright and not rp with them anymore. What do you think?
alright people, my personal two cents..
RP fighting is fine... but sometimes PvP is needed.. this server used to have alot more PvP on it than it does now. and yes, in PvP peoples feathers get roughed up, but the funny thing is... when ever it is you/your character vs some one elses character... and you don't want to lose... you're likely going to be unhappy if you get hacked to pieces...
it is the same thing as people who play RTS or FPS games, they don't want to lose, and when they do, they're either a sportsmen about it, and say "good game" or they get mad and rage quit.
and even a mature role player can rage quit, i personally just say i am when i really just get bored and want to leave a game, but you get the idea...
anyway, on to the oh so evil and dark "rules" topic, AR, as far as i can remember it, has been about role play, and having a mature group that is willing to deal with role play, and thus not needed rules to keep people in line... sort of a "you don't need cops if you don't have robbers" kind of thing. which, sounds silly, but i've seen very very few DMs really do anything to players, at least on a serious level, we've all messed with each other but as far as i've seen most of the time its been kept friendly. and as for how that relates to PvP... well, having to talk to some one first before PvP only makes sense on some level... making it a rule that you must have a reasonable reason stab some one without talking makes more sense to me, since it allows assassins to sneak attack, since they cant PvP and RP, since they'll lose the chance to get their full effect as soon as they leave sneak mode. since their foe will just get ready with whatever spell/attack they would use and click as soon as they emote whatever quick *attack from shadows* combat emote they use.
personally i don't like PvP, since it doesnt allow balanced use of some DnD skills, which full combat builds don't have. since they don't use them in PvP. but that doesnt stop me from getting in to a fight once in a while, its not to bad if the builds each character has are matched up well enough...
as for what ODA is saying, and is trying to turn the topic away from the dangerous path its headed down with... i support how he is trying to make PCs think of a werewolf as a threat when it walks in to the Tivook in as a wolf or in werewolf form... which used to happen a few times i might add...
also i respect ODA for his rule choices. and agree that speaking with people before fighting makes no sense when you are a archer/sneaker..
as for mind control spells... if you're doing mind control spells and not working out the details with the other player, and not at least looking up the after effects of a charm spells (how dizzy they'd feel etc) to hold as a reason they wouldnt be able to just nail you for charming them like the NPCs do.... than that screams out to me as a very very bad idea.
closing notes. all but the worst munchkins can be reasoned with, so just chill, and talk things over with your fellow players. understand what you want, and maybe take turns holding the lucky gold coin as it were. anyway, cheers folks!
Our Chicago adventure took place in early summer 2019.
We shot at Lake Michigan in properties such as the old KRAFT manor in Wilmette, old Victorian town houses in South Loop Chicago or in the skyscrapers in downtown Chicago with a stunning view from the 36th floor over Millennium Park. Home owners welcomed me into their private interiors and designers gave me access to their latest projects. I am very grateful and every single time astonished how welcoming and warm hearted these moments are.
The Intimacy project itself is in total an overwhelming and unique experiment, like having a free jazz concert and all members only meet on stage at the moment the concert starts. This time it was the family of my representatives Oscar and Sarkis Tatosian that made it so special. I was part of this beautiful Armenian family which has been running their company for three generations. Every single family member helped and came over to the set. To be integrated in a loving family structure was a big joy for me and will stay in my memory for ever.
This interior project features our strong new collections NewTribal, HardBoildSplash and Waterlily, all hand knotted carpets, the emphasis is on the product’s identity, the use of authentic materials, traditional production techniques and not to mention the cultural narrative dimension of the provenance. As a special highlight I’d also like to mention the EasyMe collection in cooperation with the Portland based architect Michael Howells. In every detail joyful and excellent in this understanding of pattern in interior.
All interiors were shot by my dear friend and Portland based photographer Laurie Black and her husband Marc.
I’m happy to announce that the next project is already lined up in the desert of Arizona in cooperation with my dear friend David Adler in Scottsdale.
Thank you sweet home Chicago! You’ll always be very special to me.
VICELAND: Ian "Blink" McDonald's Mercedes has been torched while parked outside his house in the Hogganfield area of the city.
Ian "Blink" McDonald's Mercedes has been torched while parked outside his house in the Hogganfield area of the city.The attack happened shortly after 1am yesterday, while Mr McDonald was being held in police custody for an alleged nightclub brawl on Friday. He is due to appear in court today in connection with that incident.The firebombing of the car - registration number "B1LNK" - comes just days after the career criminal survived two attempts on his life.May 8, army explosives experts defused a gas canister hidden beneath the same black Mercedes.Then, just four days later, three men ambushed Mr McDonald, 48, near his mother's home in Provanmill while he was walking his dog. The attackers leapt out of a car and pinned him to the ground, slashing his cheek and ear and attempting to cut his throat.The extent of Mr McDonald's injuries saw him undergo three hours of