 of game it will be:

- Each player will control a species that's just graduating into interstellar travel.
- You will choose a species classification type (humanoid mammal, humanoid reptilian, humanoid saurian, morphic, energy based, etc.)
- The game will run in real time, like many MMO strategy games. This means that you can log in and take actions, but in your absence the game world will "tick" or progress, calculating events.
- It will run for a set period then "reset". Something like three months at a time.
- After the game period is over, the community of players will be allowed to vote for who was the most of several categories. (Most imperialistic, most diplomatic, etc.)
- The first few days of gameplay you will have to guide your society through the final stages of species unification and into interstellar travel. This will not actually be trivial, and some people will simply lose (become extinct) at this point.

- All species will operate on a Resource Based Economy, where free energy is the "currency". That is, the energy that the species can dedicate to doing things is the only currency that you will have (sorry, no building a Ferengi empire). Labor will also be "consumed" in some fashion, though it will generally be less important and less difficult to grow.
- You will have to dedicate effort and energy into extracting raw materials and resources from deposits. All known elements (and some unknown ones) will be available to be extracted and refined. You will use these elements to construct things, or create other materials.
- After discovering it with materials sciences, you will be able to combine refined natural materials into new materials, or synthesize them directly if you are sufficiently advanced. (Just to give you some idea, there will be at least 200 raw materials, and at least 2,000 composite materials, but most of them you'll have to unlock.)
- Better materials will allow you to construct and discover better technologies.
- Your actual ships will be modular. You'll separately research the components, then create blue prints from the parts. You'll also select what materials (that are appropriate for the task and you have available) you'll use for each component.
- There will be space battles. They will not be mandatory. (In other words, there will be valid modes of play that do not involve armed combat.)
- If you conquer a species you can choose to exterminate them (ending that players game), subjugate them (slavery), or integrate them (make them culturally part of your species).
- If you ARE conquered, and they do not choose to exterminate you, your game play options will change, and you will attempt to "break free" from your new masters. (If you succeed, you will start again with a portion of their technology and resources.) Again, violent and non-violent options will be valid (but both will not work in all situations/against all players).
- In that vein, the mood and sentiment of your society will affect the options you have and the quality of those options.
- And lots of other stuff...

This is just some of the stuff I've mostly fleshed out in the game design. I'm just getting into the programming part now (which I do professionally and have over a decade of experience with). This should give you a decent idea of the *kind* of game I'm looking to make.

My question is this: from this description, what sort of ideas/features/gameplay would you be most interested in?

How much would you be willing to pay (subscription) to play a game like this (I'm going to try to simply run it at cost)?Wellbeing Matters is, as the name suggests, all about wellbeing and helping people to deal better with challenges that crop up in their personal and professional lives. We do this by providing group wellness sessions to companies, resilience training to schools and one-to-one counselling.
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So, I don't know if this bug is common, but the S-Crafts cannot be used as S-Breaks since I started the game. Do you know if there is a fix about that?
@Jotunein Perhaps you're pressing the wrong key? Unfortunately have never heard of this bug or have any insight to offer you. Sorry.
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