 look at the guardsmen.
Could we use Detect Undead again to pinpoint its location?
Actually it was cast on the guardsmen and you, not the golem. And said guardsmen just rolled a 18 on Spot.
He points the creature with his finger, his breath unsteady from the terror. Hanging from the attic's roof is a rotten human head, with bat wings for ears and disheveled green hair. It has a few tentacles hanging from the non-existent neck, used to grip itself to the roof. It is watching the golem with its malovent eyes.
Goddammit, I knew it. As soon as you said the head was missing.
I think our highest damage spell at the moment is Magic missile (the necromancy variant, Bone Teeth). I vote we open up with that once the Guardsman is in position to Piniata it. His attack will be our cue to take a swing. the golem hangs back and once it notices us, flanks in and grapples it, enveloping it in its unliving bulk for study.
Does the guard have a crossbow?
Plan: We hit it with Disrupt Undead, then the golem starts wailing on it as we fire off Bone Teeth spells.
Teeth is a lot more effective in term of damage.
At your level you get 3 missiles.
Would Disrupt Undead be helpful in this scenario?
If not, cast Blindness at the head, and process to magic missile/golem smash it.
FYI at the moment its kinda out of melee reach.
1) Blindness first.
3) Disrupt Undead to finish.
First option sounds good.

Option A sounds most reasonable. Blinding it means that it does less damage, theoretically.
Blindness, Magic Missile, Disrupt Undead.
It's important that we prevent the thing from being able to effectively attack either us or the guardsman.
close the door behind us so it can't escape that way first. I don't think Disrupt undead has the firepower we're looking for. I think Bone Teeth is our heavy hitter in this situation.
Allright. You wish for the golem to become taller. He now has more reach, but pack less of a punch.
After a couple taps on the guardsmen's shoulder, you begin your first spell - blindness. The dread vargouille shriek as it is blinded by your spell.
Throw 1d20 for fortitude saves.
Actually, its not supposed to be affected by blindness (Its an undead variant), but I'll let it pass for now since I noticed it too late.
Come on, fort save!
You passed the worst of the shriek and was left unaffected, just barely. The guardsmen wasn't so lucky and is completely paralyzed.
The undead vargouille is erratictly flying around without control of where it want to fly.
I suppose you now want to follow up with Bone Teeth...
very well. 3d4 please.
Rolling for Bone Teeth.
Silver streaks of light slowly fly from your fingertips to the erratic creatures, striking it for 4, 5, and 2 damage. Your golem then smash it with its extended arms for 9 damage. The damage is barely enough, but the vargouille falls down with a whimper. It is slain.
Alright, well, what all do we know about undead vargouilles?
From what you heard, studied, and seen today.
They are capable of flight, they retain their shriek ability, and victims are raised as spawn unless immolated.
Ask our master if it's likely this is the end of things, or whether there might be a greater threat out there. Though, try to keep this discreet from the guard since it might be suspicious to be talking to a skull.
Grasp the head by its rotten hair and lift it up. Mayor's Daughter?
Either way, we know the culprit of the murder, A creature akin to this.
Alright, I'll instruct the golem to collect our slain foe and paralyzed guard, and bring our findings to the mayor.
You raise the creature by its rotten hair and inspect the visage. Its definably a child's head. What you have slain today was but the victim. There is still a threat out there.
Toss the rotten dome at the guardsman, "The Murderer i assume. It does not bode well, as now, there is at least one more. The Mayor's daughter's beheaded skull is now flying around. In town, or with whoever summoned it, i cant be sure.
You show the remains to the mayor, describing the creature that have slain her daughter...
"So this is what killed poor Melissa?"
"Actually no, this is naught but the victim. The creature his still out there lurking into the dark. If we do not stop it now, there will be more victims like her."
You poke the vargouille's head.
"Offer her a decent funeral. Via immolation. The same to the remains of Delvin. As soon as possible, before dusk falls."
"And we'll discuss my rates once this is over"
well, it's a good start.
I have a hunch as to what the mayor was hiding. May we ask him again if there is anything he knows that might help us in our search for the first creature?
If we still get the vibe that he's ignoring/hiding something from us, I'd also like to ask around the manor. The staff might be more open to persuasion.
 
You ask around the manor and ask the right questions at the best of your abilities. You learned that the mayor was never really trusting the path you've taken with your mentor. In fact, he was just barely tolerating it.
Until the creature attacked, at wich point he had a direct hand into leading the flash mob. Beside that you find nothing else suspect.
Also found an interesting trivia: that decanter of endless wine was a gift from a traveling sorcerer.
Keep the bit about the mayor leading the mob in our back pocket for now, and perhaps deal with it later.
What do we know about the transformation? Assumed instant? If so, the wine is now suspect, and we should ask who has had it so far.
It takes about 24h for a drained victim to turn into a vargouille spawn.
.... why wasn't she buried?
they were busy raging?
maybe 1 hour, halted by sunlight, would make more sense.
there's something more going on here. we need to find the name of that 'wandering sorcerer' and examine that decanter of wine. Say nothing to any of the guards or the mayor, but from this moment on, everyone in town is a suspect.
We need to go back and look at the girl's room again. Is there any glass on the floor from the window?
Was the head gone when the body was found?
Gentlemen, if you were an angry, screamy, flying head, where would you hide?
Yes. There is glass everywhere, inside the window.
How will you examine the decanter? Identify? Spellcraft?
okay, so the window was broken from the outside. Scratch one theory. Identify should suffice for examining the decanter.
two more theories gone. Maybe i'm over-thinking things and we just need an old fashioned manhunt.
You wish to commune with the dead?
Sounds like we're short on ideas at the moment, so yes. Unfortunately, I'm personally short on questions to ask, aside from the extremely general questions.
Confront the mayor about his leading the mob.
Maybe not productive, but something to do.
Man, up the mayors! Town needs a new leader if this guy is in charge, let him rot.
You decide to commune with the dead to seek information. They reply in an unified, whispering voice.
"Blessed by Pelor's rain"
"A child released from her abode"
"But the woodsmens are not alone"
"While horrors lurks by the hollow"
You then leave the decanter behind while you walk to Pelor's altar. You inform the local priestess of the undead threat, and she warmly thanks you. She will see to ward the village houses tonight. As a reward, she hands you three bottles of holy water.
Interesting. Does our mentor have any insight on this commune?
Good to see that the church isn't biased against us.
Also wanted to add: you no longer have to fear flash mobs or anything of the kind. You should be treated decently from now on everywhere in the village.
Also she might be - you're a local after all.
Smile warmly to the priestess, leave a coin donation and leave on a handshake to ensure a friendly relationship with the church. Get her name.
You smile warmly, donate two silver pieces, and leave on a firm handshake. Her name is Adela. But you knew that already, you sly dog.
I guess that means the creature is in the woods. Good thing we didn't sleep there. An interview with any woodsmen or rangers if we can find any about town.
Earlier we mentally noted that everyone was suspect. Why not the nice, unassuming church lady?
If she was implicated in an evil act as creating those undead vargouilles, she would simply lose