 How to manage future regulatory action?
- A restriction could be imposed under REACH.
- Later to be amended to exclude EEE if/when the substance is added to Annex II to RoHS.
RoHS listed vs REACH (Annex XIV) proposed - How to manage future regulatory action?
- The placing on the market of EEE containing the banned substance is prohibited.
- The authorization requirement under REACH would apply.
- EEE containing that banned substance may be placed on the market in specified cases.
- Incorporation of the substance in EEE by EU manufacturers would be subject to the authorization procedure under REACH.
- Possibility is open to exempt the uses covered by the RoHS restriction from the authorization process under REACH.
RoHS proposed vs REACH (Annex XIV) listed - How to manage future regulatory action?
- The authorization requirement under REACH would apply, but there would be no demand for the authorized use of the substance as the substance is proposed to be prohibited under RoHS.
Where RoHS restricts with exemptions, there will be a need to consider whether there is added value in continuing the authorization requirement under REACH for those exempted applications under RoHS.
Not yet any action, but risk management measures are considered - How to manage future regulatory action?
To include the substance in Annex XIV to REACH and exempt the incorporation of the substance in EEE later, or to delay the REACH procedure, waiting for inclusion of the substance as a RoHS restriction.
By analyzing these above-mentioned scenarios, the Document aims to establish a 'common understanding' on how chemicals under REACH and RoHS should be managed. The Common Understanding document should be taken into consideration in REACH Risk Management Options (RMO) analysis procedures, as well as in the framework of the 2020 Substances of Very High Concern (SVHC) roadmap.
Astaxanthin is a carotene – carotenes are natural pigments, similar in molecular structure to the more familiar beta carotene that colors carrots and other vegetables and fruits.
Astaxanthin may not be a familiar name, although you consume a little any time you eat salmon.
Astaxanthin is a carotene – carotenes are natural pigments, similar in molecular structure to the more familiar beta carotene that colors carrots and other vegetables and fruits. Astaxanthin gives salmon its distinctive reddish hue, but it does much more: astaxanthin works as powerful antioxidant in plant and animal cells, which translates into a broad range of beneficial effects on cellular function. Astaxanthin, as shown in a growing body of research studies, published in peer-reviewed scientific journals, is even more potent and versatile than its carotene cousins.A lighter option in the MDL category, the ROOT Light Sherpa Crew is a layering piece for the mountains, that‘s equally attractive on a down day. Built from a soft, light and 100% recycled fleece, it‘s a true crowd pleaser. It also boasts a spacious stash pocket with one zip entry for securing your goods, and another flap entry for easy access.
Follow up questions for the kids:

-Whose idea was it?
-Did either person initially say no thanks?
-Who showed first?

I definitely remember showing my privates to a boy in exchange for seeing his as a child, it was innocent and nbd. 

I also can imagine a situation where you are interpreting this situation was consensual and two-sided, where the other mom feels that it was coercive and one-sided. I would just make super super sure what the situation was. I definitely lied to my mom as a kid in order to avoid culpability at times.PM's massively devalued my account, that's a fact.
PMs crews lower the value of your crews but in such extremely small percentage that it is close to zero. I have around 25 crews with 3-5 skills in my garage. Those 2 I got from PM have not lower my feel of their value (and I have always retrained them for gold when needed - basically I have invested into them a lot as well). Now you are just talking pure BS stuff that no one else noticed so far.
IF you have invested so hard in getting good crews you still profit from them since those extra 2 that anyone can get (3 is hard, 4 super unlikely) are used only on limited amount of tanks (2-4 respectively). Your thesis is right only when you have 2-4 super good crews and play only 2-4 tanks (+ possible prems for them). If so then it is your fault of having limited number of "goods" and such scenario is possible for beginner player that grinds 2-4 lines only. Even more, you never know if tank you fight have PM's crew (the chance of it is really unlikely since each player have up to 4 of them and probably play more then 4 tenks).
Of course crews are important but I think you are overvaluing their meaning in game. After getting 6th sense and repairs you can basically outplay anyone, even ppl with 5+ skills on their crews. Good crews helps but the skill factor is most important.
Edited by EnslavedAtlas, 19 November 2015 - 05:30 PM.
There's no IF about it, at the point PM's were introduced I'd played approx 33k games crew training, all on prem account, not for tank grinding, I'd literally only just got my first tier 10 at that point cuz I'd spent so much time crew training. And almost all the prem tanks I bought were for crew training, for extra daily doubles. And it's actually the other way around, I suffer for having dozens of crew of at approx 3 skill, the PM crew start almost as good as they are already, then permanently train faster so WILL overtake them (it's completely pointless continuing to train those now slower training crew). If I'd put all my training into just a few crews, they'd be easily 7 skill by now and largely unassailable from the PM 2 skill crews, even with their faster training. And in practical terms, I'm inherently active so I played lights & mediums, I'm disadvantaged in new meds I get & in all the new higher tier lights, cuz I have to start new crews on them, while arty players, campers, tooners, better players, get PM crews to put on those active tanks which is a massive advantage. And then I guess they use their tier 6 & 8 lights & meds with superior PM crews in early stages of CW's to cash in on that advantage. And aside from the crew skill / faster training issue, there's the fact those PM female crew represent at least a third of the crew portrait content, and the most interesting third, and like the existing crew portraits weren't already completed exhausted for garages as big as mine. Plus they prohibited me buying the Berlin tanks for their crew, cuz wtf should I have to spend money to get these faster training crew when I can't get the ones available for free in game? (Like spending to mitigate against disadvantage instead of spending positively for optimisation). Imo PM crew properly & completely broke the game, playing field too crocked, ivory tower too obscene, made my account peasant class & the game pointless. But it's a waste of time discussing, I won't change my opinion cuz from my perspective it's right, I've tried to work with it & around it & it's not possible.
Edit re below, I had a totally positive view of the game before PM's (up to approx 33k games), even to the point of being a customer advocate, that's why I'm adamant I wasn't whining about reward reward tanks in January but rather only positively lobbying for a slight improvement (as I saw it), cuz it was before PM's. I was still on board with WOT's and with CW's (although not necessarily with CW's campaigns), as per me buying 4 tier 8 prems last Xmas even after I didn't get a reward tank and had learnt how elitist the reward tank system was. PM reward crew broke my view of the game. And I think that's reasonable, from what I read PM's were originally conceived by WG to address the inequity of reward in the game, where a minority were getting tons (like out of CW's) but nothing else for the rest. But instead of fixing that inequity, PM's made it a million times worse, exactly those being rewarded through CW's are the ones who've benefited the most from PM's. PM's could have been loads of fun & good if they'd only been for nice-to-have rewards, like silver & reward tanks, but they compromised the whole game including those essential crew.
Always funny to read how players with 40k battles and more can have such a broken view on a game.
Those crews are not essential for the game. You seem to completely misunderstand the importance of crews. You need a standard amount of skills (Sixth Sense, BIA, Gunnery Skills, Repairs/Camo), everything else is not important in competitive gamemodes. Nobody cares if you have 4 or 6 skills...
What is way more important is the ability to play your tank. Im sorry to say, but you seem to have wasted a huge amount of time and money into an utterly wrong goal of the game. CW players are not picked/recruited by the amount of crews they have, but by their skills in driving tanks and left-clicking enemies.
I have a grand total of 2 Female Crews. My E100 and 50B. I have played 144 Random games, 15 CW and 15 Skirmishes/B