. Just kidding, I am sure your Uncle is a great guy.
If need be, it is possible to lock two of the smaller pocket zippers together if you wanted to be sure to keep an item safe. A benefit of having tough fabric material is it would be much harder for someone to sneakily slash your bag while you are wearing it.
Toughness and durability. You know this thing is built to last.
The laptop compartment. Major improvement from the Synapse 25.
All of the pockets. You can never have too many pockets.
The removable frame, cool design.
New edgeless shoulder straps.
Choice of fabric material.
Not a fan of how the shoulder straps adjust up and down.
No accessible water bottle pocket for hiking.
The O rings, I don’t see the purpose of having so many.
The price: expensive for budget backpackers.
Looks a little too urban to be a technical hiking pack.
Not easy to lock the side pockets.
The interior mesh pouch could benefit from a closure.
In an era of global capitalism, it is very rare indeed to find a gear manufacturing actually making their products in the USA. They are a super small company not outsourcing to China or Vietnam and it shows in the craftsmanship of the Synik 30. All of their gear is made in the USA using quality materials and skilled labor. Good on you guys!
I also appreciate how they keep improving the same product year after year instead of rolling out a different backpack every six months. The Synapse 25 has been around for years and it keeps getting better all the time.
Tom Bihn has been making innovative travel gear for a long, long time and they continue to inspire and improve what they are producing, which is awesome. Keep crushing it!
If you have been paying attention you should know by now that the clear dark horse of this review is the Synik 30. Between all of the feature improvements and the bigger size, Tom Bihn has upped its game with vastly improved Synik.
Both the Synapse 25 and the Synik 30 do make for a solid backpack choice. The question you have to ask yourself when determining which is right for you center around what your priorities are.
Don’t get me wrong, the classic Synapse 25 is an excellent backpack choice for those looking for a compact, well-featured every day or hiking bag. 25 liters is just a little too small to be considered a truly excellent travel pack. For digital nomads, casual hikers, and weekend travelers, the Synik 30 just delivers more versatile and practical performance.
The addition of the laptop compartment is a big win for those of us constantly on the go with our electronics. I appreciate that one doesn’t have to open the main compartment to access the laptop. Nobody has to see what you got hiding inside the main pack.
From a traveler perspective, the clamshell opening definitely makes the Synik the more traveler/frequent packer friendly option.
So now you have seen it all and heard the word. If you are looking for a wonderfully re-designed backpack, well, guys I say go for the Tom Bihn Synik 30 for an all-around top everyday backpack that you will be using for the next 10-20 years.
A life true: stamps are one of the coolest things in the world! I should stamp more, it makes me happy! It’s kind of silly, let’s just say it’s my childish side that speaks! Long ago I make some stamps for my daughter birthday’s party, I just used the same technique again to create this skull one. As Halloween is just around the corner, it’s the perfect timing.
You will need a piece of wood, some foam sheet, a cutter, glue and some scissors.
On the foam draw the skull shape. Start with a circle and draw a square below to make the jaw. Cut it out using the cutter or scissors.
Cut out two circles for the eyes, little triangles for the nasal cavity and tree vertical rectangles for the teeth.
Foam sheets comes in various thicknesses, if you used one of 5 mm you can skip this step. If your sheet is thinner, it’s better to make a second skull. That way your skull shape will have a little more thick and it will work better to stamp.
Glue the shape(s) on the wood piece.
Apply the paint on the stamp and start having fun. I tried different way, and what works better, it’s applied the paint with a brush on the stamp. That way you don’t put too much paint and is well spread out.
I just stamped on a sheet to make a Halloween wall art. But It will be fun to stamp on fabric to make a skull scarf or a tea towel!!! Do you have any other ideas how to use your skull stamp?For parallel usage, which may be desirable, the script can be renamed to ion-emin.str and executed as a stream file via e.g.
Other details should (hopefully) be clear from the following scripts; in addition to the main control script, the addions.str utility script is included. By setting some '@' parameters (variables) in the main script, I've used this unchanged as a utility routine in numerous projects. It's an illustration of my "modular" CHARMM programming style, which features re-usable utility scripts such as this.
Incredibly useful script.
Thank your for the very clear and well commented script.
This script worked very well and I was able to get a system with ions that are nicely spaced apart from each other (and my protein), but I was wondering, how may I adapt this to make sure that the ions aren't placed too close to the edges of my water box? I am running MD using periodic boundary conditions (image/crystal) and noticed that one of my ions hopped to the other side of the system and is now interacting too closely with an ion that was placed close to that edge of the box.
The ions are fairly mobile, and will adapt to the field of the less mobile charges within a few 100 ps of simulation.
The ion placement loops would have to be modified to exclude some more water molecules, based on their coordinate values.
The energy evaluation in the calling script uses PBC, so if the placement caused a major energetic problem, the config would not have been the lowest energy coordinate set chosen.
If you think the starting config may be a problem, one option is to change the random seed and run the ion addition again. I often do 5-10 runs with different random seeds, and compare the final coordinate sets produced. If you have the computer power available, it's also not a bad idea to run simulations in triplicate, each with a different initial atom packing.
could you attach an example of the file 'rtfprm.str'?<issue_start><issue_comment>Title: Mortens/split out filesystem gc
username_0: * Move FS-scanning logic out of main GC loop.
 * Fixes some bugs wrt. indexing of old files.
 * Attempts to coalesce multiple kinds of the same resource into one (#16)
 * Deletes all files for the same resource in one go (#16)
<issue_comment>username_0: Oh. And It relaxes the correctness-logic in the flapping GC-test.Dan Gutman is an American author of children’s novels and non-fiction books. Many of his books are in his My Weird School series (and its sequel series) as well as his Baseball Card Adventures series. Infact, as a life-long baseball fan, baseball is a regular theme in his books. He has also expanded into writing about other sports. He tries to write books for kids who don’t enjoy reading.
Notes: Jackie Robinson: Young Sports Trailblazer was written under the pen name of Herb Dunn. Katy’s Gift: An Amish Story was written with Keith Bowen. Cal Ripken, Jr. was co-authored with Cal Ripken, Jr.British Thornton Blackbody Radiation Slide Rule (Similar to Blundell F5100) both made to the design of the Admiralty Research Laboratory, Teddington, England. This is one of three Black Body Radiation calculators of which I am aware, the others are the Aristo 922 and the General Electric GEN-15C referred to in the book Infrared System Engineering.
Thornton PIC 130.
Thornton PIC 131 with a nice Magnifying Cursor.
Thornton PIC V.P.147, A.C.Electrical Rule.
Thornton Speed, Time, Distance Rule, 0552/1448.// tslint:disable variable-name

import { b2_maxManifoldPoints } from '../common/settings';
import Vec2 from '../common/math/vec2';
import Transform from '../common/math/transform';
import Manifold from './manifold';

export default class WorldManifold {
  public m_normal = new Vec2();
  public m_points = new Array(b2_maxManifoldPoints);

  constructor() {
    this.m_points = this.m_points.fill(0).map(() => new Vec2());
  }

  public Initialize(
    manifold: Manifold,
    xfA: Transform,
    radiusA = 0,
    xfB: Transform,
    radiusB = 0,
  ) {
    if (manifold.m_pointCount === 0) {
      return;
    }