 and Manito Park.
Cambria Hotel Burbank, California: The six-story, 90-room Cambria hotel will be situated at 201 South Glenoaks Boulevard and provide guests will easy access to downtown Los Angeles, as well as top regional leisure attractions such as Walt Disney Studios, Warner Bros. Studios and Nickelodeon Studios. The hotel will also be a short drive to nearby state parks and nature preserves.
Cambria Hotel North Conway, New Hampshire: Set against the backdrop of White Mountain National Park at 1858 White Mountain Highway, when it opens, the three-story, 115-room Cambria will serve as the ideal destination for adventure-seeking guests in search of the area's top hiking trails, leaf-peeping spots and ski-slopes. The hotel will also be closely located to nearby outlet malls and the Mt. Washington Observatory.
"Cambria Hotels has arrived. After successfully doubling the size of our portfolio in the last five years, the brand is now located in nearly 75% of the top U.S. markets, where its design-forward, locally-tailored, upscale experience continues to resonate strongly with modern travelers," said Janis Cannon, senior vice president, upscale brands, Choice Hotels. "Growth-minded developers have taken notice as well, and the popular Cambria prototype offers this group a new opportunity to access the benefits of our segment-defining brand, while streamlining costs and maximizing operational efficiencies. These latest development milestones affirm our expansion strategy is working and together, with our growing development community, we look forward to propelling the Cambria brand to new heights and new markets – from scenic Cape Cod to downtown Albuquerque and beyond."
There are currently more than 130 Cambria hotels open or under development across the U.S. in popular cities such as Chicago, Los Angeles, Nashville, New Orleans, Phoenix and Washington, D.C.
The Cambria Hotels brand is designed for the modern traveler, offering guests a distinct experience with simple, guilt-free indulgences allowing them to treat themselves while on the road. Properties feature compelling design inspired by the location, spacious and comfortable rooms, flexible meeting space, and local, freshly prepared food and craft beer. Cambria Hotels is rapidly expanding in major U.S. cities, with hotels open in Chicago, Los Angeles, New York, Pittsburgh, and Washington, D.C. There are more than 130 Cambria properties open or in the pipeline across the United States, with nearly 60 currently open. To learn more, visit www.choicehotels.com/cambria.
This communication includes "forward-looking statements" about future events, including anticipated development and hotel openings. Such statements are subject to numerous risks and uncertainties, including construction delays, availability and cost of financing and the other "Risk Factors" described in our Annual Report on Form 10-K and our Quarterly Reports on Form 10-Q, any of which could cause actual results to be materially different from our expectations.
View original content to download multimedia:https://www.prnewswire.com/news-releases/cambria-hotels-drives-coast-to-coast-expansion-with-10-new-franchise-agreements-and-four-groundbreakings-301565416.htmlSony has announced that the PSOne classic platformers, Spyro the Dragon 1, 2 and 3 will be making their way to the European PlayStation Store for all PS3 and PS Vita owners to enjoy.
They release on December 12th.
“Hugely successful when released way back on PSOne, I am delighted to finally be able to get Spyro the Dragon back out there for all of you to enjoy,” said Ashraf on the PlayStation Blog.
“Now is the time to relish in the glorious days of distant past! Now is the time!
Will you be buying it? I definitely want to.Yeah. I love dogs, and am totally fine with the idea of them being used for policing, but in the past 2 years or so there has been an insanely higher amount of posts about police dogs/puppies, often showing pictures including guns like this, that make it to the front page. It feels so propaganda to me. It’s in law enforcement’s interest to maintain public trust even when things go awry, and what better way to people’s hearts than cute pictures of puppies that simultaneously desensitize them to seeing uniformed officers with fully automatic rifles?/*
 * Copyright 2011 Google Inc. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.google.walkaround.util.server;

import com.google.common.base.Preconditions;
import com.google.common.base.Stopwatch;

import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 * Helps retry datastore transactions.
 *
 * @author <EMAIL> (<NAME>)
 */
public class RetryHelper {

  @SuppressWarnings("unused")
  private static final Logger log = Logger.getLogger(RetryHelper.class.getName());

  public static class PermanentFailure extends Exception {
    private static final long serialVersionUID = 593754888234966439L;

    public PermanentFailure() {
    }

    public PermanentFailure(String message) {
      super(message);
    }

    public PermanentFailure(Throwable cause) {
      super(cause);
    }

    public PermanentFailure(String message, Throwable cause) {
      super(message, cause);
    }
  }

  public static class RetryableFailure extends Exception {
    private static final long serialVersionUID = 881520674168876801L;

    public RetryableFailure() {
    }

    public RetryableFailure(String message) {
      super(message);
    }

    public RetryableFailure(Throwable cause) {
      super(cause);
    }

    public RetryableFailure(String message, Throwable cause) {
      super(message, cause);
    }
  }

  public interface Body<R> {
    R run() throws RetryableFailure, PermanentFailure;
  }

  public interface VoidBody {
    void run() throws RetryableFailure, PermanentFailure;
  }

  public interface RetryStrategy {
    /**
     * Returns how long to sleep before retrying after the given exception has
     * occurred.  Negative values are not permitted.  This should throw
     * PermanentFailure if no more retries should be attempted.
     *
     * @param numRetries how many times the job has already been retried
     *        (not counting the initial attempt)
     * @param millisSoFar how much total time has elapsed so far running this job
     * @param exception the exception that was thrown
     */
    long delayMillisBeforeRetry(int numRetries, long millisSoFar,
        RetryableFailure exception) throws PermanentFailure;
  }

  public static RetryStrategy backoffStrategy(final long startDelayMillis,
      final long maxDelayMillis, final long maxTotalTime) {
    return new RetryStrategy() {
      Random random = new Random();
      long randomLong(long limit) {
        return (long) (random.nextDouble() * limit);
      }
      @Override public long delayMillisBeforeRetry(int numRetries, long millisSoFar,
          RetryableFailure e) throws PermanentFailure {
        long nextDelay = randomLong(
            Math.min(maxDelayMillis, startDelayMillis * (1 << numRetries))
            + 1);
        if (millisSoFar + nextDelay < maxTotalTime) {
          return nextDelay;
        } else {
          throw new PermanentFailure("Retry timeout exceeded: millisSoFar=" + millisSoFar
              + ", nextDelay=" + nextDelay + ", maxTotalTime=" + maxTotalTime, e);
        }
      }
    };
  }

  public static final RetryHelper NO_RETRY = new RetryHelper(new RetryStrategy() {
    @Override public long delayMillisBeforeRetry(int numRetries, long millisSoFar,
        RetryableFailure exception) throws PermanentFailure {
      throw new PermanentFailure("Retryable failure with NO_RETRY strategy", exception);
    }
  });

  private final RetryStrategy retryStrategy;

  public RetryHelper(RetryStrategy retryStrategy) {
    Preconditions.checkNotNull(retryStrategy, "Null retryStrategy");
    this.retry