 to encourage people to make walking part of their daily travel routine. The identity aimed to be lighthearted and bright and to represent visually walking as the easy link between all public transport modes. This project was completed by me while working with the team at Wonder Works.Home News Kogi Solid Minerals, Natural Resources Commissioner congratulates Gov Bello, Onoja on Tribunal...
The Kogi State Commissioner for Solid Minerals and Natural Resources, Engr Abubakar Bashir Muhammed has congratulated the state Governor, Alhaji Yahaya Bello and his deputy, Chief Edward Onoja over the affirmation of their mandates by the Election Petition Tribunal a moment ago in Abuja.
The Commissioner who was among the first persons to grant interview to the press shortly after the pronouncement said the grace that saw the Governor win his re – election was sufficient to take him through his second term.
He said the Governor had won his re – election fair and square, noting that those who saw how the November 16, 2019 polls panned out were not surprised because the ruling APC was solidly on ground in all parts of the State.
Engr Bashir who said the ruling took its campaign promises to all polling units and houses in the state, while the opposition was busy playing politics of propaganda on the social media and wonder how such persons could wake up and cry foul after defeat.
He therefore urged members of the opposition and the entire people of the state to join the Governor in moving Kogi State forward, saying it is the right thing to do if they truly care for the state and its citizens.
Our March 1st meeting marked the start of our third year of operations. We had another good turnout and tackled some important photographic tools and concepts. We commenced the meeting with a quick overview of the White Balance function in our cameras. That was followed up with a Road Trip slideshow on the County and surrounding areas during a very cold and snowy January/February period.
Our first mini workshop of the night was spearheaded by Janice Ruggles-Bolton who introduced us to the basics of Adobe Lightroom. This is a software package that has elicited considerable interest from other members and it was great to see it finally demo'ed in our clubhouse.
Following our halftime break, we opened up the second half with an inspiring view of a far away portion of the North American continent with a new year's trip North to Alaska by Jan Swenson. What beautiful mountain scenery and the awe of the Northern Lights right on our screen!
Bert Jenkins followed up with a review of the upcoming 2015 edition of the CliC Photo Show soon to be held right here in Picton. Deadlines for submissions are May 21st and you can go to the newly designed CliC website for more details (www.clicphotoshow.com) and entry instructions. One of our members was a major winner at that event last year and I am sure she is looking to repeat!
The next mini workshop of the night was handled by Ramesh Pooran who took us through a discussion and examples of Depth of Field and it's various considerations. Quite simply, the smaller the Aperture, the larger the depth of field (area in focus), while the wider the Aperture, the smaller the resultant DOF. Both shallow and large DOF's can be used effectively to enhance our photographic imagery.
Our last slideshow of the night was on our theme challenge – Thru the Looking Glass. We had some very creative and artistic interpretations of this theme. These images, along with the above mention Road Trip images have been posted to our facebook page (facebook.com/countyfotoclub) for viewing.
We have a special hands-on workshop scheduled for Tuesday March 10th from 7-9pm in the parish hall at the rear of St Mary Magdalene Anglican Church. This will be a follow-up to last month's portraiture discussion and we will have two studio lighting set-ups for anyone to use. Bring your cameras and tripods.
Our club outing for the month will occur on Sunday March 15th at 2PM at Barcovan Beach which is located near Brighton. This will provide lots of bird/fowl feeding opportunities as well as a walk through a picturesque little village closeby.
The Theme challenge for the month of March is Shapes & Shadows while advance notice of the theme challenge for April is Perspectives – Looking at Things Differently.
Thanks to all those who attended and participated in the session.During WW2, Jimmy Gentry, was a soldier in the U.S.Army's 42nd Rainbow Division that helped liberate the Dachau Concentration Camp. Jimmy told of his experiences at the 2013 Federal Inter-Agency Holocaust Remembrance Day event, in the Lincoln Theater, in Washington, DC, on Wednesday, April 17, 2013. Mr. Jimmy Gentry told of his childhood, growing up in Tennessee during the 1930âs in contrast with his experience in the military and fighting in the Battle of the Bulge. This led to end of the war when Allied troops pushed eastward and came upon the death, starvation and illness of the 42,000 prisoners in Dachau concentration camp. Since the 1979 Presidentâs Commission on the Holocaust, an annual proclamation signed by the President of the United States recognizes the importance of remembering the atrocities of the Holocaust that should never be forgotten or be ignored. USDA Photo by Lance Cheung.
<commit_before>#include "gamestates/menu/menu.h"
#include <clib/dos_protos.h>
#include <ace/managers/key.h>
#include <ace/managers/mouse.h>
#include <ace/managers/game.h>
#include <ace/utils/extview.h>
#include <ace/utils/palette.h>
#include <ace/managers/system.h>
#include "config.h"
#include "cursor.h"
#include "map.h"
#include "gamestates/menu/button.h"
#include "gamestates/menu/maplist.h"
#include "gamestates/game/game.h"

static tView *s_pView;
static tVPort *s_pVPort;

tSimpleBufferManager *g_pMenuBuffer;
tFont *g_pMenuFont;
tTextBitMap *g_pMenuTextBitmap;

static void menuMainOnStartGame(void) {
	gameChangeState(mapListCreate, mapListLoop, mapListDestroy);
}

static void menuMainOnQuit(void) {
	gameClose();
}

static void menuMainOnDemo(void) {
	g_isLocalBot = 1;
	mapInit("fubar.json");
	gamePopState(); // From current menu substate
	gameChangeState(gsGameCreate, gsGameLoop, gsGameDestroy);
}

#define MENU_BUTTON_WIDTH 80
#define MENU_BUTTON_HEIGHT 16
#define MENU_BUTTON_OFFS_X 32

void menuMainCreate(void) {
	systemUse();
	logBlockBegin("menuMainCreate()");
	// Display logo
	blitRect(
		g_pMenuBuffer->pBack, 0, 0,
		(WORD)(bitmapGetByteWidth(g_pMenuBuffer->pBack) << 3),
		(WORD)(g_pMenuBuffer->pBack->Rows),
		0
	);
	blitWait();
	bitmapLoadFromFile(g_pMenuBuffer->pBack, "data/menu/logo.bm", 80, 16);

	// Create buttons
	buttonListCreate(10, g_pMenuBuffer->pBack, g_pMenuFont);<commit_msg>new test map as default<commit_after>#include "gamestates/menu/menu.h"
#include <clib/dos_protos.h>
#include <ace/managers/key.h>
#include <ace/managers/mouse.h>
#include <ace/managers/game.h>
#include <ace/utils/extview.h>
#include <ace/utils/palette.h>
#include <ace/managers/system.h>
#include "config.h"
#include "cursor.h"
#include "map.h"
#include "gamestates/menu/button.h"
#include "gamestates/menu/maplist.h"
#include "gamestates/game/game.h"

static tView *s_pView;
static tVPort *s_pVPort;

tSimpleBufferManager *g_pMenuBuffer;
tFont *g_pMenuFont;
tTextBitMap *g_pMenuTextBitmap;

static void menuMainOnStartGame(void) {
	gameChangeState(mapListCreate, mapListLoop, mapListDestroy);
}

static void menuMainOnQuit(void) {
	gameClose();
}

static void menuMainOnDemo(void) {
	g_isLocalBot = 1;
	mapInit("min.json");
	gamePopState(); // From current menu