 to a clean water supply for drinking, washing and cooking. This means that our children will not fall ill with waterborne diseases.
We also invest in infrastructure projects to increase access to water, toilet and sanitation facilities for the local community.
Each school has a plentiful supply of clean water either through piped or bore holes dug deep into the ground. Thanks to generous support from Rotary International in Kamunzinda Children’s Village, clean piped water is now available to the schools and wider community.
Toilets and washing facilities are available at each school.
The Children’s Homes and the MPCCF clinic have access to clean water as well as toilet and washing facilities.
Due to Covid-19, it is essential that all of our facilities maintain a clean supply of water, especially for washing. This will ensure that our school children can attend classes safely. This means certain infrastructure improvement projects have needed bringing forward unexpectedly.Once upon a time, Adrian Thompson accidentally created a magical artifact. He used a genetic algorithm to evolve a FPGA circuit that would distinguish between signals of two frequencies. The winning specimen was pretty unlikely: it worked on that chip only, and only at certain temperatures. It contained circuits that were not connected to the others, but when he turned those off the damned thing stopped working. The neighboring gates depended on that extra bit of inductance, which varied with a slight flaw in another gate... maybe. No one really knows.
 They focused so much on doing more with less that they themselves became crucial parts of the implementation: Leo took over ops because he stayed late to avoid traffic anyway. These support emails routed to Bianca because she spoke Spanish and Portuguese. Tatiana had a nicer touch with angry customers. Carlos had the pager because he's good at troubleshooting. Tom made the changes to the template parser because Tom's the genius who wrote it. The bug tracking system was a whiteboard. Every little detail seemed to depend on some idiosyncrasy of the people or their environment. It worked -- somehow. Every startup is a freak accident.
This is why I think Jaron Lanier's bomb-throwing about closed- versus open-source is off-target. When you're talking about the potential for "radical creativity" in a program, it doesn't matter how many people are allowed to read the source code, but how many are required to understand it. Having too many junior hackers on your source tree is just as bad as too many customers pestering you about compatibility.
The fundamental difference between the first two systems and the ones that come out of large organizations is that there was no difference between design and implementation. Enterprise code is designed, vetted, reviewed, implemented, deployed, life-cycled, etc. The purpose is to have no irreplaceable parts. On the other hand, the magic chip and the startup were evolved as fast as possible in a way that could never be exactly repeated.
A funny thing: when an enterprizey programmer and an alpha-hacker look at each other's code, the same thought occurs for different reasons: "How do they get away with this crap?"
The documentation is the code, alpha-hackers say. Don't you see that you're writing your programs in PowerPoint? The process gurus grumble darkly about heroics, maintainability, knowledge transfer, bus accidents. The enterprizey people regard design as something that must be as separate as possible from the expression-as-code. How else can it be maintained by anyone? Take away Tom and the thing no longer works. True, but if enterprizey was always better, BigCo wouldn't get their lunch eaten by wittle bitty startups.
This schism is most sharp when a big company eats a little one. Most startup acquisitions play out like a spider dissecting a fly: gruesomely impersonal and tedious.  Yahoo's epic rewrite of RTML, its painful digestion of my company's system, and that poor bastard trying to understand his magical chip are all the same phenomenon.
There are bits that work only there & then, bits that may be impossible for an outsider to grok completely, bits that even the same people would do differently now.
[Hiring Builders] [Hiring Developers] Starting a new simple Semi-Vanilla SMP Survival Server

I am currently in the process of making a simple and fun open world semi-vanilla SMP survival server. I am looking for some builders that might be interested in helping me by the way with builds and also some back-end stuff like perms and things.
 I was getting bored trying to get my brain to think of some builds and decided to have some fun.

I created a portal in the nether, then turned a large area of just the netherrack around it in to water the results were awesome and I decided to turn it in to a nether waterworld with guardians spawning in there. In the overworld you will come to a ruined castle and a road and some spires that will than lead to a 1007 block obsidian bridge that leads to the portal. I am thinking of making it a very long rail bridge. I am looking for some people with building skills to help build a stylish bridge.
Here are some pictures. http://imgur.com/gallery/oHKGFWelcome to the HealthUnlocked Academy!
Everyone here at HealthUnlocked is very excited to invite you to the HU Academy. We’re making this available to all our community administrators to share our secrets about how to manage an online community. Having received a lot of questions from administrators about how they can grow their communities and engage with their audience we thought we’d share this knowledge with everyone together.
Starting in April, we will release materials and events based on the curriculum set out below. In the end we have lots of goodies that we can’t wait to share with you!
Chapter 6: Communicating Health: We will look at different health promotion approaches and positions and how they can influence people’s behaviour change. It’s a moment to reflect on the way you offer advice and information to the members of your community. Coming soon!
Chapter 7: Using unique tools & activities to further your community’s reach: In this discussion we’ll go over some examples of marketing activities that can help improve your brand recognition online as your community’s reach widens as well as how certain unique tools help achieve that goal as well. Coming soon!
Chapter 8: Understanding your audience & empowering your power users: As your community membership grows it’s important to understand who makes up your audience. In this webinar we’ll explain what you can learn by looking at your community’s data and how that will help you understand who are your power users and how to engage with them. Coming soon!
Chapter 9: Gamification as a way to engage with your members: The best communities are typically the most vibrant ones, whether they are among the largest or not. While there are many ways to achieve that, we’ll conclude the HealthUnlocked Academy with a webinar that covers some of them. Coming soon!
We can’t wait to kick off the HealthUnlocked Academy with Social Media 101 on Thursday April 17th at 11:00AM and we’re looking forward to helping you better manage your community. Please do get in touch with us through our Help Centre if you have any questions.
On November 28 2007 I handed in a paper for an economics class, and I was pretty proud of it. While not my best work in literary terms, it garnered me the best mark on any essay in my University career, a 97%. I’m not sure the paper was deserving of a mark that high, but regardless I look back on it as one of the best things I’ve produced at Queen’s. I had the odds stacked in my favor, though, given the opportunity to write about any relevant Labor Relations topic in the past decade in Canada. Despite my recent fall out with the NHL, I could think of no better topic than the NHL Lockout, a topic that qualified on the grounds of industrial relations (collective bargaining), recency, and Canadian content. Below is that paper, for better or worse in its entirety. Please keep in mind when reading that it was written as an Economics paper, and not a sports opinion column like most of my work here on the site. I have made some small changes, editing out higher level economic theory to make it more On Deck Circle appropriate, but it is still an academic paper at heart, for sure. Warning—it is pretty long. So here is my look back at the NHL Lockout and the farce that was the players’ union’s approach to collective bargaining.
In January of 2003, fans of the NHL had reason to be optimistic. With the league’s active collective bargaining agreement between the player’s association (NHLPA) and the owners set to expire in September of 2004, NHLPA executive director Bob Goodenow and league commissioner Gary Bettman had a private meeting to open the negotiation process. This private meeting had information leaked to the public not long after with the general feeling of optimism abound. Over the next few months, parties and counsel from both sides would hold several closed door private meetings, though the public was not aware of progress or the general nature of the talks. With all but the most advanced fans ignorant to the bargaining process and the business side of hockey, there seemed no reason to be skeptical about the labor talks with the current deal’s expiry date a year away still. In October of 2003, though, NHL fans everywhere were shocked with the results made public from the first public meeting between the two sides: the players’ union and the league were miles apart on an agreement, and the eleven and