 worked perfectly for at least Steam and Blizzard downloads.  Initial Blizzard downloads were slow, but we were able to precache pretty much everything prior to the event kicking off, so the attendees didn't notice.  ;)  Peak upload speed was 6.55 Gbps, which made getting a 10G card, switch, and a small stack of SSDs totally worth it.  Y'all made this so easy, we couldn't have done it without you!
<issue_comment>username_8: I'm using the latest version of lancache/monolithic and the Steam client but I can't say I've noticed any improvement to uncached download speeds. It still seems hugely game-dependent. Some games seem to be near-full speed, but others are painfully slow still (e.g. Jackbox Party games last night were downloading at under 1 MB/s on a 10 MB/s connection).

I'm not using lancache-dns which I think means I can't set up multiple IPs, since every guide I can find for doing so includes setting up lancache-dns.
<issue_comment>username_8: I use Pihole with conditional forwarding of the domains defined by uklans/cache-domains to lancache, rather than using lancache-dns. I've asked in Discord though, thanks for the tip.
<issue_comment>username_9: The way I read it is, if Steam gets a result for the DNS query lancache.steamcontent.com, all requests for content will go through your cache server. They will come with the wrong hostname, but that shouldn't be a problem.
<issue_comment>username_10: Obviously only Valve know the exact behaviour of their client, however its our understanding that lancache.steamcontent.com is the only required DNS entry since the change was made to the client in January. The other steam related hostnames have not been removed from the cache-domains list as yet, but it should be possible to remove all but lancache.steamcontent.com and still have it work.

I.E steam DOES use the IP returned from that hostname - its not purely a "exists or does not exist" trigger record.

Admittedly due to Covid we havent had much in the way of LAN events this year to gather the usual real world lancache data, but none of the team have reported any issues with home/test setups.
<issue_comment>username_3: https://github.com/uklans/cache-domains/pull/124  is relevant, and as @username_10 says - due to the lack of  LANs we've not been able to test in all environments before we merge this change.  That being said, we do have test setups running successfully so there is minimal risk.  I suspect we can merge this relatively soon.
<issue_comment>username_11: great. i hope it's not limited to RFC1918 IPv4 addresses as we use public ones, but i can't check it this year due to the virus situation.
last thing steam needs to to: fully support IPv6 :D https://github.com/ValveSoftware/steam-for-linux/issues/3372
<issue_comment>username_0: This is also the same for HTTPS downgrade on Riot and Origin.

One solution is to have a private internal range that your router can route to, provide that in DNS lookup for clients, so even though they have a public IP, the lancache is still on RFC1918 and they can still route to it from your LAN.
<issue_comment>username_11: thanks, i simply forgot that we already have this...
<issue_comment>username_12: Thanks for all of the responses and for the clarification of how the feature works!

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