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The medical-device market has been hot with merger and acquisition action in recent weeks, with potential buyouts of orthopedic-product makers DJO and Biomet solidifying, and a long-anticipated purchase falling apart of Abbott Laboratories’ in-vitro and point-of-care diagnostic businesses.
Orthopedic devicemaker ReAble Therapeutics, Austin, Texas, jumped into the dealmaking with its announcement July 16 that it planned to buy orthopedics products company DJO, located in Vista, Calif., for $1.6 billion. The acquisition would combine complementary orthopedic rehabilitation and pain-management products, allowing for broad-market coverage and an expanded sales force. Standard & Poor’s analyst Jesse Juliano characterized the deal as a good move for ReAble in an S&P written statement.
The Blackstone Group has its hands in the DJO acquisition. The asset-management company, which is ReAble’s controlling shareholder, is set to finance the $1.6 billion DJO purchase. Earlier in the month, General Electric Co. said it would not follow through with an $8.13 billion purchase of in-vitro and point-of-care diagnostics businesses owned by Abbott.
The deal collapsed when the two companies were unable to agree on final terms of the transaction, according to both GE and Abbott. But in a report issued by Cowen & Co., analysts noted GE had received negative feedback from investors regarding the proposed price offered to Abbott stockholders.
“Performance of the unit was not an issue,” wrote analysts Sara Michelmore and Doug Schenkel.
Biomet, Warsaw, Ind., had better luck with a buyout deal that would take the publicly traded company private. The private equity group LVB Acquisitions (owned by affiliates of the Blackstone Group, Goldman Sachs & Co., Kohlberg Kravis Roberts & Co. and TPG, as well as Dane Miller, Biomet’s former chief executive officer) offered to pay shareholders $11.4 billion for their Biomet stock. Eighty-three percent of shareholders accepted the offer, according to a July 12 announcement, and Biomet officials said the deal should close by year-end.Nice Guys Are Boring and Other Insights from Netflix on Converting Images
Nick Nelson, from streaming giant Netflix asks us in his blog post:
“If you had to encapsulate the entire movie into a few inches to convince your friend they’d love the movie, what would it look like?”
This is the question we can/should be asking ourselves when we look for that perfect image that will draw in as many readers of our content.
For Netflix, with an audience that is there, engaged, and with intent and desire to consume - if you don’t capture attention within 90 seconds, their audience will likely lose interest and move on.
For content marketers, it is said that if we don’t capture our audience’s attention within 7 seconds, they will move on. This makes the job of selecting just the right image, all the more important.
Through an extensive and rigorous testing process, with lots of big data and analysis – Netflix came to some very interesting conclusions – which can serve us well in our marketing microcosm as well.
So what does Netflix have to teach us about images that convert? Here are some of their interesting findings:
It’s ok to get emotional: An image with a human face will always engage, that’s not new. It’s well known that the human brain is hardwired to respond to the human face.
However, it’s not just any face that will engage.
According to Netflix findings:
“Faces with complex emotions outperform stoic or benign expressions -- seeing a range of emotions actually compels people to watch a story more.”
This is definitely worth considering next time we peruse the stack of happy shiny people in our image bank of choice.
Nice guys are boring: the villainous character garnered more attention than the hero with multiple audiences. I think this goes back to the fact that an interesting face with a complex emotion will engage better than a benign one.
Less is more when it comes to the cast: if you’re considering two images, one with a group of people vs. one with just one person – opt to go solo. A single person will engage the potential reader more than a larger group.
Debating how to leverage imagery to increase conversion rates? Get in touch and let’s do great marketing together >>Here the franchise license agreement template lostranquillos franchise license agreement sample, There are a lot of things to consider before signing an agreement to get a business enterprise. Some franchise agreement offer a option to renew the arrangement for a more term after the first term of the franchise arrangement ends others do not. This type of arrangement will arrive in handy in case of any legal complications at another stage. Franchise arrangements frequently provide the franchisor the capacity to change the agreement unilaterally in ways that may not be evident at first. A fantastic franchise agreement should be sure the franchisee adheres to the business thought.
A franchise provides you the capacity to make the very first measure. Franchising is a cheap way for developing, but it isn’t free. Buying a franchise is often considered less risky than purchasing a business that’s part of a franchise system.
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... III. Permian, Triassic, Jurassic and Early Cretaceous The evolution of plants A concise report of the development of the flora III. Permian - Early Cretaceous I. Silurian and Devonian II. Carboniferous and Early Permian IV. Cretaceous - present In the Early Permian... : Paleophytic (Silurian - Early Permian), Mesophytic (Early Permian - Jurassic) and Kenophytic (Early Cretaceous - present). See scheme...
... Early Cretaceous - present I. Silurian and Devonian II. Carboniferous - Early Permian III. Permian - Early Cretaceous In the course of the Cretaceous a major change appeared: the flowering plants were there! In the very early Cretaceous...//=============================================================================
//
// Purpose: A remake of Huntsman from live TF2.
//
//=============================================================================
#ifndef TF_WEAPON_COMPOUND_BOW_H
#define TF_WEAPON_COMPOUND_BOW_H

#ifdef _WIN32
#pragma once
#endif

#include "tf_weaponbase_gun.h"

#ifdef CLIENT_DLL
#define CTFCompoundBow C_TFCompoundBow
#endif

class CTFCompoundBow : public CTFWeaponBaseGun, public ITFChargeUpWeapon
{
public:
	DECLARE_CLASS( CTFCompoundBow, CTFWeaponBaseGun );
	DECLARE_NETWORKCLASS();
	DECLARE_PREDICTABLE();

	// Server specific.
#ifdef GAME_DLL
	DECLARE_DATADESC();
#endif

	CTFCompoundBow();

	virtual int		GetWeaponID( void ) const { return TF_WEAPON_COMPOUND_BOW; }

	virtual void	Precache( void );

	virtual bool	Holster( CBaseCombatWeapon *pSwitchingTo );
	virtual bool	Deploy( void );
	virtual void	WeaponReset( void );
	virtual void	PrimaryAttack( void );
	virtual void	SecondaryAttack( void );
	virtual void	LowerBow( void );
	virtual void	WeaponIdle( void );
	virtual void	ItemPostFrame( void );

	virtual float	GetProjectileDamage( void );
	virtual float	GetProjectileSpeed( void );
	virtual float	GetProjectileGravity( void );
	virtual void	GetProjectileFireSetup( CTFPlayer *pPlayer, Vector vecOffset, Vector *vecSrc, QAngle *angForward, bool bHitTeammates = true, bool bUseHitboxes = false );
	virtual bool	CalcIsAttackCriticalHelper( void );

	void			FireArrow( void );	

public:
	// ITFChargeUpWeapon
	virtual float	GetChargeBeginTime( void ) { return m_flChargeBeginTime; }
	virtual float	GetChargeMaxTime( void );
	virtual const char* GetChargeSound( void ) { return NULL; }

private:
	CNetworkVar( float, m_flChargeBeginTime );
};

#endif // TF_WEAPON_COMPOUND_BOW_H
If I wanted to be completely accurate, I would have to change the name of my blog to "Intolerant Me." The reason I named it as I did is that most people have never heard of food intolerance. I know I had never heard of it and never had a reason to research food allergies, intolerance or sensitivities. In my mind, if you had a food allergy, you went into anaphylactic shock after eating, starting throwing up, breaking out or swelling all over your body. Quite the specific picture, I know.
Food intolerance is very easily overlooked. I have always been "sickly," for lack of