 hard to tell apart when they’re all just in this state of disrepair and destruction.
TALIESIN: Some of them have doors.
MATT: Some of them do. Some of them have windows, kind of.
TALIESIN: Holes where windows might be.
MATT: Possibly. Some, you can’t tell if it’s a hole, or a window. Or a door? As you press forward.
TALIESIN: I felt Orthax take over again.
LIAM: So this is Osgiliath, right? It’s wrecked ruin, no complete buildings, or are any of them?
MATT: You see some further in. The exterior appears to have been the most heavily sacked. There’s been little intent to reconstruct from this point. Like I said, you’re still probably a good mile and a half out from the center of the city, and as you walk further in, you can see more clusters of skeletons traveling in groups of 12 to 15, somewhat erratically. You’ve seen some creatures that seem to walk with an intent pattern, like they have some sort of a sentinel path that they follow to keep watch on the perimeter or the roads of the city. The skeletons that wander, the undead that you see clattering about across the dusty, cracked grounds between the buildings, are erratic, uncontrolled. Mostly it seems to be less intentionally created undead, and more just risen by the nature of the plane you walk, and haven’t bothered anyone yet, or at least those who live here. As you begin walking forward, you watch as a cluster of them spills into this T intersection a little ways up, a few of them falling and tumbling and getting back up (cracking). As they cluster together, some of them bang into each other. You hear the clattering of metal from the bits of armor that still cling to their long-rotted forms. Broken bones, some of them are missing arms, or sections of a skull is exposed and cracked open on the side, where you can see what looks to be some sort of long-dried and rotted away gray matter was left to slowly collapse like a flan in a cupboard. As you begin to approach that area, they separate a bit and scatter to fill, almost diffusing in the center of this intersection, and then they contract, almost like there’s a strange hive mind magic that seems to draw them back together. They’re just moving in these autonomous clusters of chaos. You see on them still, similar to the ones you noticed earlier, some of the armor that they’re wearing appears to be reminiscent to the armor that the black guard that you battled at the ziggurat earlier had, or similar dark metal, and others have long-destroyed, ruined, scraped and scarred bits of silver and gold armor that are emblazoned with long-ruined and defaced symbols of the Dawn Father, Pelor.
LAURA: Does it seem like both of those factions are still– are they clustered in the same groups?
MATT: They are. And you get the sense that whatever battle took place here long ago was probably between these two factions, and those that were lost in that fray have been risen over time and wander aimlessly through the streets.
TALIESIN: Free range undead.
LIAM: We’ve seen long-dead people. 
MATT: I called the airport to try and coordinate this time with you guys. Cost me 17,000 dollars for that one five-second bit, so enjoy it, guys.
LIAM: Worth it.
MATT: Totally worth it.
LIAM: These bodies, compared to the ex-champion of the Raven Queen, do these bodies seem even older? More decayed? Do we have any sense for how old these fuckers are?
MATT: You would have to get up close and that would be a medicine check. Would you want to try and make your way close enough to one of these bodies to inspect it enough?
LIAM: How far off are they?
MATT: If you guys continue moving forward, you’ll be at that intersection in about 30 seconds.
LIAM: I’m not going to go. I’ll wait.
ASHLEY: I could go up close with somebody and do a medicine check.
LAURA: Keep up near the thing. Everybody get close to the censer.
TALIESIN: I’ll guide us towards something.
LIAM: Yeah, no one poking out ahead for this.
LAURA: Hopefully they’ll be affected by the censer.
TRAVIS: Let’s just stop by.
MATT: So who’s moving forward?
LAURA: The whole group. So we can all be with the wispy smoke.
MATT: Okay. So you guys make your way towards this intersection.
LAURA: We’re normal people in robes.
MATT: You also watch as you begin to walk further in that elements of the ground are growing more jagged and craggy. You can see bits of stone and earth are jutting out in large stone spikes, either through some upheaval or elements of the tumultuous landscape long ago that just caused elements of rock to spike outward up five, ten feet in sections. You watch as you grow close to this intersection, about half of the group all at once (groan) turns and looks in your direction and begin to (footsteps).
LAURA: Can I just waft some of the smoke towards them?
MATT: Shamble in your direction. The rest of the group noticing– You begin blowing the censer smoke that way. You watch as three of the closest skeletons make their way into the fume and seem to vaguely lose interest for a brief moment.
ASHLEY: Since we’re close, can I do a medicine check? Are we close enough to?
MATT: Yes, but with disadvantage because of the smoke.

TALIESIN: Roll like it’s a stealth roll.
MATT: With the brief glances you have, it’s hard to really tell. Plus, you’re not too familiar with the overall weather of the Shadowfell. You don’t know if there’s enough weather to manifest as general decay, or if they’ve been beaten by the ravages of time, if it rains here or not. It’s hard to tell. You gather it probably doesn’t rain often. They’re definitely hundreds of years old. That’s the most you can really tell. They aren’t fresh dead. These are long dead.
LIAM: I’m feeling Foresighty. Can I creep up behind and do the same?
MATT: I will say you can do that, however you still have disadvantage, because she’s already taken the roll and you’re supplementing her roll in a very short period of time.
LIAM: Would that be an even roll, then, since I have advantage on everything?
MATT: You have advantage on everything. I’m giving you a chance to do this when normally you would have none, so the Foresight’s allowing you to have a roll with disadvantage. Go for it.
LIAM: Oh, that’s going to fail. Ooh! 18.
MATT: Or not. Getting a glance at the one nearest to you, the bodies seem to be fairly well preserved for as long as they’ve been here, so you get the sense that there isn’t a lot of heavy weather here at all. And given that fact, the decay that’s there, it is reminiscent, maybe not quite as old as the corpse of Purvon when you discovered the tomb originally, but comparatively ancient. At least over 500 years.
TRAVIS: Old Purvon.
MATT: Good old Purvon.
LAURA: These skeletons are almost as old as you, Scanlan.
SAM: Good one.
MATT: As you continue to walk forward, and the skeletons part around the cloud of the censer, you push deeper into the city, and they coalesce behind you and follow. They’re keeping a perimeter cluster now. They’re still being held at bay by the wafting of this thick blackish-green smoke that’s billowing off of it, but they’re staying just outside of it and slowly shambling at your speed, waiting for an opening.
LAURA: I have an idea. What if, right when we get close to the tower, all of these trailing skeletons that we have on us, you just Turn Undead? And then you control them all?
SAM: You can do that?
MATT: Destroy them, yeah.
LAURA: Oh, you can’t control them? I thought you could.
ASHLEY: I could turn them.
MATT: Turn them means they just run away screaming.
ASHLEY: I can make them run away.
MATT: You’re at a level where you can just make them explode if they roll low. Up to you.
TRAVIS: We’ve got a little nuke in our pocket.
ASHLEY: I want us to be quiet. I don’t want to make a big spectacle. Because I can make them go boom boom, but let’s just wait.
LAURA: She can make them poop.
TALIESIN: And they don’t even have