 tourist agencies.
Yes, a foreigner may apply for a visa in Minsk. They must have long-term residency in Belarus that is documented in their passport. As is required of every applicant, they must also demonstrate significant ties to Belarus that would bring them back to the country following a visit to the United States.
The U.S. Embassy in Minsk does not handle immigrant visas. Applications for immigration should be filed with the U.S. Embassy in Warsaw.
See "Work Visas". If you are a student, you may be eligible to participate in summer exchange programs that are designed to provide students from all over the world with an opportunity to earn some money working at seasonal jobs (3 months), which could then be spent during the so-called gratuity period touring the U.S.A. getting familiar with U.S. culture (1 month). For further details of such programs and their operators in Belarus, please contact the Consular Section of the Embassy.. If you plan to do so, visit or for information.
Cats must be free of evidence of diseases communicable to humans when they are examined at the port of entry. If the cat does not seem to be in good health, the owner may have to pay for an additional examination by a licensed veterinarian. If you are bringing your cat to the U.S. on an airplane, you should check with the airline about their requirements for transporting animals. Many airlines require a certificate of health from a veterinarian. Dogs, too, must be free of evidence of diseases that could be communicable to humans and may require rabies vaccination. Please visit the U.S. Customs question and answer page for more information. quite severe.
If you have any questions about U.S. Customs regulation visit U.S. Customs Web Page.
"Certain J-1 exchange visitors are subject to the 2-year home country residence and physical presence requirement of INA 212(e). These exchange visitors must reside and be physically present in their country of nationality or last place of residence abroad for an aggregate of at least two years following departure from the United States. These exchange visitors are not allowed to change their nonimmigrant status or be admitted to the United States under the H or L nonimmigrant category, or acquire permanent residence status until they have complied with the foreign residency requirement. In determining whether a former exchange visitor has resided and been physically present in the country of nationality or last residence for an aggregate of at least 2 years following departure from the United States, all time spent in such country is cumulative and need not be continuous."
The above extract from the Foreign Affairs Manual means that you CAN visit the United States, for instance, on a B1/B2 or J-1 visa before you have accomplished your 2-year residency requirement. However, you are not eligible to apply for and enter the U.S. on a work visa (H or L – see "Work Visas") or immigrate to the United States before you accomplish your physical presence requirement in accordance with INA 212(e)..
Your friends, relatives or business partners may provide a letter of invitation or support. However, this cannot guarantee visa issuance. Visa applicants must qualify for the visa according to their own circumstances, not on the basis of an American sponsor's assurance..
The U.S. Embassy in Minsk has neither the authority nor the means to perform such services. We suggest you contact Belinyurkolegia lawyers(+375-17-234-45-08 or 234-46-93) and/or the Belarusian Red Cross Office (+375-17-221-72-37).
The Consular Section of the U.S. Embassy in Minsk cannot provide apostiles, which can be obtained only in the U.S. The Consular Section can provide information on how to obtain apostiles from individual states.
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to top ^I knew, now it was time.  I saw that she still did not understand, but then it shot into her head and she hissed a no.  But Tessa was barely able to control herself anymore, she was so sensitive that each thrust made her crazy and then it was time.
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Here is a Dark Souls 2 stats, softcaps and basics guide.
General Summary of the primary stats with some notes:
Vigor
- Raises your HP by 30 per point, (0-20), 20 per point (21-50), 5 hp per point (51-99)
- Raises your petrify resistance (PR) by 0.25 PR per count (0-25), 0.65 per point(26-99)
- The class with the lowest Vigor (4) is the Swordsman, and the class with the highest (12) is the Knight.
- When you die, your maximum HP will reduce by 10% all the way down to 50% of your hp.
- Getting cursed will reduce your maximum HP by 10% as well, and you can be cursed multiple times. Unlike in Dark Souls 1, you cannot die from getting cursed.
- If your max HP is lowered from death or curse, you can restore it using a Human Effigy.
- You can restore your humanity and max HP% after being summoned and fulfilling your duty (with the white soapstone or small white soapstone)
- Raises your stamina by 2 stamina per point (0-20), +1 stamina per point (21-99)
- Raises your physical defense, poise and agility.
- Increases your HP for each point (+2 HP (0-20), +1HP (21-50), and +0HP at (51-99)
- The stamina required to roll and perform other actions is dependent on our burden.
- Vitality raises equipment load by 1.5 equipment load per point for levels 0-29, 1 equip load point for (30-49), 0.5 equip load per point for (50-70), and 0.5 equip load per two points at (71-99)
- Raises physical defense and raises your poison resistance.
- Also slightly increases your HP for each point +2 HP (0-20), +1 HP (21-50, and +0 HP at (51-99)
- To roll fast, your equipment load must be 70% or less of your Equipment Load.
- You can increase your maximum equipment load by equipping Dragon Rings, the Royal Soldier's Ring, Sinner's Mask or the Aurous Set.
- This attribute governs your defense and agility. It also boosts poison and bleed resist.
- Raises your poison bonus.
- Raises poison, petrify, curse and bleed resistance.
- Raises agility and poise. (
- Increases HP for each point invested at +2 hp for levels 0-20, +1 hp for levels 21-50 and +0 HP for 51-99.
- Adaptability also lets you use your healing items faster. (Items include Lifegems, Estus Flasks, and Divine Blessings)
- Your shield raising speed increases with each point into adaptability.
- A higher adaptability means you are able to dodge attacks easier since it raises the number of invincibility frames during rolls. (The animation remains unchanged.)
- It also helps with parrying, as raising adaptability will increase the amount of frames that will result in a successful parry in the parry animation. (But the animation remains unchanged.)
Intelligence
- This attribute is required for sorceries and other spells. It boasts your proficiency in magic and dark ATK and DEF and boosts casting speed.
- It raises magic bonus.
- Raises your fire and dark bonus.
- Raises your fire, dark, and magic defense.
- Increases HP for each point with +2 HP for levels 0-20, +1 HP for levels 21-50, and +0 HP for levels 51-99.
- Sorceries and Hexes require a certain amount of intelligence to cast.
- A few special weapons also have an intelligence requirement.
- Intelligence affects the number of Affinity (40 INT = 3 Orbs, 50 INT = 4 Orbs and 60 INT = 5 Orbs)
- Intelligence affects the number of Homing Soul Mas and Homing Crystal Soul Mass. (15 INT = 2 Orbs, 24 INT = 3 Orbs, and 40 INT = 5 Orbs)
- Strength is required to wield more powerful weapons and boosts your weapon attack. It also boosts the ability to guard break your opponents.
- Raises attack for weapons that scale with strength.
- Raises your physical defense by 1-4 for every 4 combined points spent in strength.
- It increases your HP by +2 for levels 0-20, +1 for 21-50 and +0 HP at 51-99.
- Most heavy armors and weapons require a certain ammount of strength in order to wield them properly. Armor now has a scaling factor that adds additional physical defense based on your base physical def. This is the physical defense you have without any equipment plus the total physical defense acquired from leveling up your STR, DEX, END and VIT.
- When you two-hand a weapon, your strength is doubled.
- Dexterity is required to wield certain weapons requiring finesse. (Weapons have a min DEX which must be met before being able to wield them properly.) It also boosts poison and bleed effects.
- Raises attack for weapons that scale with dexterity and poison / bleed bonus as well.
- It raises your physical