
Unsupervised segmentation of a color image is then realized by
unmixing pixels using the non-negative least square method. We
provide illustrative examples to demonstrate the effectiveness of
our method as well as segmentation results for some RGB color
images.
Important Links:
Go BackJohn Teller and Jax Teller

It might be kind of stupid but I was just reading all the voice overs from John Teller over the past few seasons and if you go back and read them the similarities between what he is talking about and Jaxs' recent behavior is crazy!  I'm not sure if this is something Sutter plans to address.  The only reason I can see it happening is cause he made such a big deal over the first few seasons with Jax reading his fathers manuscript.  I recommend reading them and giving me your opinion.  I don't know if he plans to kind of have Jax read it again and realize that what he's been doing is exactly what his father said not to become.One Archangel ressurects 100 HP.
When the attacker places an unit in front of the castle gate and that unit gets killed, the gate will forever remain shut.
A trading post offers the same trading ratio as 5 marketplaces.
You cannot build upg. gnoll hut without having a tavern.
The catapult can destroy the castlegate even though there is a dead unit infront of it.
Faerie Dragons always have four magic attacks, regardless of the spells they cast.
If you "wait" with Faerie Dragons, their spell may change.
Harpies attacking dendroids will get bound after they have returned to their original position.
Due to a bug, armorer skill and air shield will INCREASE the damage you receive from the castle's towers.
- A hero can move around without having any creature on him. If he gets attacked, he will be gone right before the battlefield screen would appear.
- Warmachines count as level 2 units. So if a hero starts with a warmachine, he will never have a level 2 creature with him aswell.
- You can�t hit a single unit with frostring, if no other unit/warmachine is placed aside.
- If you are wearing the Angelic Alliance and the Red Orb is present in battle, Expert Prayer will still be cast.
- To add to #35, the berzerked Dragon will stay berzerked forever even if attacked by a shooter. Spell power can be 1 or 0, doesn't matter.
very educational, but a few things confuse me...
SC Hat gives summon boat spell. Independently of that, advanced water magic is required to have a chance to create a boat out of nowhere. I have not noticed any effect of SC Hat to the requirements needed for boat summoning.
Don't Lords rise 50 HP?
? frost ring can be targeted to any hex on battlefield (even when casted by a feary dragon) and except for resistances and immunities does damage. Isn't it?
It is, as far as I remember... Even with Faeries, you can press the F key to cast the spell where you want.
If you have ballistics, you'll be able to cast a spell when targetting your catapult.
If you have artillery, you'll be able to cast a spell while targetting your castle's towers. You can also wait with your towers and shoot (and cast) at the end of the round. They will always be the last to move.
Heroes in boats cannot land on the square with a hole.
The skill magic resistance and magic resistance arts dont work if you wear the black orb allthough it says that it negates the naturel magic resistance of all creatures on the battlefield.
1) Hypnotized or berzerked hydras will never attack their own units with their attack all adjacent special, but they will attack their enemy's units.
2) Shooters adjacent to their own hypnotized or berzerked unit will still be able to shoot.
Witch Huts teach skills to a hero whether they can learn it or not. Hence why, one time, I had a Druid with Necromancy.
Was it a custom map? Necromancy in Witch Huts is disabled by default.
However, there is still the chance a hero can learn a restricted skill from a scholar.
LEGENDARY JEALOUS you folks didn't wait for me...
So this thread is what all you folks have been at while I was up to my neck in Tribunal...
Xarfax, since my original declaration went down the toilet (along with your +QP worthy - at least imho - breakdance post) during Val's "cleaning"...
...And since this here thread has already become arguably the MOST useful Library thread EVER...
Xarfax, I'm in LOVE with you! You don't just rock, you RULE! I HUMBLY bow before thy MIGHT!
Okay, so first off what Foofa said about the Huts is 100% BULLET PROOF information (I tested it MYSELF). A Hut will give ANY hero the skill it was preordained to give, even if said hero "can't" get it.
It is also true for Scholars, btw. Crag gets Water, Kyrre gets Fire, and hehehe Galthran gets LEADERSHIP! Anything goes.
That's not true for Universities, though (neither on the map nor in Flux towns).
Bullet proof for now : A Scholar preordained to give "Basic Wisdom" will in fact give "Advanced Wisdom" to a hero who already has Basic Wisdom. Or Expert if he has advanced, of course.
And also, if a Scholar was preordained to give a secondary skill that the visiting hero doesn't have at all AND that Hero has ALL 8 Slots already full, then the Scholar will give a +1 Primary Skill instead!
Marius isn't wrong about non-combat spells working from a scroll even if you don't have a Spellbook. Neither is Angel about Heroes being allowed to cast high level spells without Wisdom (if they hold a tome or scroll). But there's more to it.
ANY SPELL a Hero gets from either a SCROLL, a BOOK or by BIRTH, he will be able to cast it regardless of wether or not he has the level of WISDOM skill normally needed to cast the Spell in question.
So, with XP Earth + Earth Tome, you will have absolutely NO NEED of a Wisdom skill for any Earth Spells. That would technically be a wasted slot!
Furthermore, any ADVENTURE MAP spell will be castable even if the Hero has no spell book, as long as he has the corresponding scroll or tome (artifact).
Not just View Air/Earth. You can actually TP with a might scout that has neither a spell book on him, nor the Wisdom skill!
Will add more as they come to mind, though.
You guys (almost) forgot the Necro part of the list!
Any LIVING Dragon and any Hydra will turn into a Bone Dragon when using the Skellie Transformer.
A Bone / Ghost Dragon (and any other level 7 unit except those mentionned above) will turn into a skeleton like normal.
B) Add "nor animated, nor DRAINED (like VLs do)" to your line about gargs, golems and elements, please!
If the same hero has a stack of Skeleton Warriors, Necro skill will give him upgraded skellies instead of normal skellies. However, the number of skellies raised will be only 2/3 (rounded down) of what it would have been normally.
Same thing stands true when you have the Cloak Of The Undead King combo artie. You'll get Power Liches instead of normal Liches, but only 2/3 of the number of Liches you would normally raise.
Any stack of Wraiths, regardless of their number will absorb 2 spell points from the opponent hero at each combat round they are involved in. The absorbion takes place the first time it's the Wraith stack's turn to move (even if they wait).
There is more, no doubt, but it's late so "to be continued"...
F) It's not the Magi themselves that reduce the cost of spells by 2 pts for the allied Hero. It's the FACT that there WAS at least ONE Magi present on their side at the BEGINNING of the fight.
Even after all Magis are dead, their special still works till the end of the combat!
G) It's not the Pegasi themselves that raise the cost of spells by 2 pts for the opponent Hero. It's the FACT that there WAS at least ONE Pegasi present on YOUR side at the BEGINNING of the fight.
Even after all Pegasi are dead, their special still works till the end of the combat!
As a cumulative effect of F) + G), if both armies include Magi and Pegasi, spellcasting cost will be normal for both all combat long (no matter who dies first).
H) If your opponent has Water Magic at a higher level than your Earth Magic, his Dispell will cancel your AntiMagic. Otherwise, it won't have any effect.
I) If the attacker has Ballistics at a higher level than the defender's Artillery, he will have initiative in siege combat. Otherwise, the defender's turrets will go first (hence,