. Simply trying to dam up the negative thought without converting the thought to a positive can actually make you physically and mentally sick. Therefore, capture the thought and convert the thought from a negative to a positive – no exceptions.Hmm. I think it mostly comes down to how you assess motives here. For me, I’d say going to the fire tower was entirely about trying to maximize her own survival odds, which also happens to benefit the others too. I definitely wouldn’t say that’s in the same category as Mike chasing after Jessica and saving her life, Sam (potentially) distracting the Wendigo in the cabin, or Chris heading back out to save Josh. She’s *really* lacking in the selfless heroics department, which is pretty big to redeem a character who’s generally selfish and assholish. It’s forever unfortunat we didn’t get her working with and helping save Jessica in the mines; that would’ve been great development for both women and gone a long way in giving Emily some much-needed redemption. 

Another thing that doesn’t really help Emily is that her worst actions are involuntary. A player who chooses to abandon Jessica to die as Matt probably won’t be too resentful of the guy since, for whatever reason, they chose that (and likewise, if you don’t pick that, he’s somewhat heroic as a result so not much to dislike); Emily throwing Ashley at a Wendigo (which I’ve only ever seen hatesinks who die karmic deaths in slasher do. Lol) automatically stings a bit harder and, on some level, it’s the game telling you this is fundamentally the kind of person she is since you can’t actually stop her from doing it under certain conditions. 

Josh is treated as an outright villain by the game who can’t even be saved, whereas Emily is *supposed* to be a presumably likeable protagonist, which plays a bit of a role. Then he also just has the slightly more sympathetic background of “serious, mistreated, misdiagnosed mental illness” with dead sisters from the negligence of others. Emily in comparison, uh, doesn’t have that backstory.  People are generally a bit more sympathetic to characters who’ve gone through pretty fucked up/tragic stuff, even when the character does some truly awful stuff (IE: Carrie White kills all her classmates and a good chunk of her town, but is probably more sympathetic than the entirety of UD’s cast combined). Some of its a punch up-punch down thing too; the game tends to punch down with Emily and laugh along side her.

EDIT: To be clear too, I definitely do agree there’s a general issue with peolle being more forgiving of the flaws of male characters than female ones; it was particularly glaring on the Game of Thrones sub when amazing female characters like Sansa and Cersei were yeeted early in the elimination game. I just don’t know if that’s specifically the issue that Supermassive is facing…. I kinda think they need more female writers or that these guys need to write women better or something. The women consistently feel kinda underwritten or mishandled compared to the men across their games to me, with a few exceptions like Abi, Ashley, and Kaitlyn. Like, just compare the effort put into Jason’s redemption arc to the treatment of Rachel, Taylor, Angela, Fliss, or Julie across the the TDPA games (some of whom are okay characters on their own, but none of whom really got *that* much effort packed into their arcs); I hope TDIM changes that.This is the airline based in Brussels, Belgium. The airline was formed by the merging of Virgin Express and SN Brussels Airlines (SNBA). Brussels Flights serves air flight operations to 91 destinations in more than 25 countries throughout the United States, Europe and Africa. Its head quarter is placed in Zaventem, Belgium. Brussels Airlines has its main base at Brussels Airport. It is a member of Star Alliance.
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See in my campaigns i always have a thing for only rolling lucky with minor characters so we had this one merchant that was delivering explosives to a terrorist mob hiding within the Underdark's Drow Kingdom. The merchant was just about to enter The Swindling hole (it was an entrance to the underdark used by thieves, merchants, gamblers and swindlers) but he was stopped by the PCs who asked him for directions.

In a panic, he said "Umm I don't know I mean only people if they are unlawful go there.... I think you should ask someone else I really gotta go."

 The bard said whilst the rouge rummaged through his cart.

"Bro this guy is packing, look at this shit." The rouge said whilst waving around a horn filled with black powder. "There's like 20 of these fellas in here." he continued.

"...So I'm an arms dealer who's making a trade with the military. So what, you don't have the right to invade into my business." The merchant bluffed with a 14 deception roll.

One of the party members thought something was up so he rolled insight and got a 19. What followed up was an epic battle where this one merchant with the same stats as a bandit took on my 11th level party (with 5 members) and won. But he wasn't a murderer so he let them live.

About 10 sessions later the party recognised him in the underdark and decided it would be only right to tell the police what had happened. The police who were corrupt AF did not care and the party then decided to confront him.

Yet another ass-kicking was handed out to my now 13th level party, the merchant's main weapon was a bag filled with apples that he used as both an improvised weapon and also a choking weapon (the string that tightens it). (I decided to give him the tavern brawler feat because of his previous encounter with the party)

Finally, as my players were about to face the BBEG they see this merchant sitting on a little stool just before the BBEG's lair. He had a lemonade stand going and it was for all the minions that came walking through, the party (now 16th level) decided to attack him yet again. about an hour later my players are accusing me of cheating rolls (i wasn't and I was openly rolling as I do for all minor characters) and are being wusses since the wizard has suffocated which has caused him to faint. The rouge was caught tryna do a sneaky and thus had lemonade thrown in his eyes stunning him. The cleric just missed an attack which may or may not has been throwing her necklace of fireballs. So she hit both the melee characters (fighter and paladin) with a 32d6 attack during which the fighter got half damage and the paladin got full damage. The merchant then stood up and left, the party did not dare chase him. 

So that's how Kevin the human merchant became a feared enemy of the party. Oh and later on I introduced a merchant to the group who looked somewhat similar to kyle and they avoided THE FUCk out of that situation. Literally, they saw him looked at each other and agreed to let the wizard teleport them away in order to not partake in the ordeal.problem with '70 after going on dusty road

drove down a dusty road, stopped behind a car to let another guy go. when i went to take off there was no power and the car wanted to stall. rolled down the hill i was going up and tried to take off from flat ground. then it crapped out and didn't want to start. Is it the carburetor? I'm 90% sure that dust had something to do with it.
     Now it will start every 3 cranks or so but is idleing sporadically and will die after a second or two no matter how much or little gas i give it.<filename>Algorithm/ACM/Orientation Training Round #3 Div.1/B.cpp
#include<iostream>
#include<algorithm>
#include<cstring>
#include<cstdlib>
#include<cstdio>
#include<cctype>
#include<string>
#include<cmath>
#include<queue>
#include<stack>
#include<set>
#include<map>
using namespace std;
#define ll long long
const int oo=0x7fffffff;
const ll loo=0x7fffffffffffffff;

int main()
{
    int n,x,num,time;
    while (scanf("%d",&n)!=EOF)
    {
        time=1;
        scanf("%d",&num);
        for (