 steering wheel.
"Uncle, uncle …"
Wu Tian shouted twice. Seeing that the taxi driver didn't respond, he quickly took out his phone and made an emergency call.
The ambulance rushed over and took the taxi driver and the injured people in the BMW to the city hospital.
Wu Tian also followed them. After all, the taxi driver got injured in order to protect him, so he couldn't just sit there and do nothing.
In these days, such a conscientious driver was rarely seen.
The driver was taken away for treatment while two doctors checked on Wu Tian's body to make sure he was fine.
Walking out of the inspection room, he saw a beautiful young girl in a short skirt crying at the door. She was the person who had caused the accident. From the looks of it, she was quite scared, even her eyes were a bit red.
Just now, it was this person that almost took Wu Tian's life.
Wu Tian wanted to reprimand the female car owner, but when he saw her crying, his heart softened and instead comforted her, "What's the use of crying now that it's already happened?"
"That was close. I almost killed someone." The beautiful car owner sniffed with her nose, as if she was still in a state of shock.
"Driving is not a joke.  Not only can it ruin you, it can also destroy others …"
As a victim, Wu Tian had to educate her properly to prevent her from harming others in the future.
This girl's attitude of admitting her wrongs was not bad. She repeatedly admitted that she was wrong. In the future, she will be more careful when she drives.
"Shen Xue …"
While they were talking, a man in a suit and leather shoes walked over.
Seeing this man, Shen Xue hastily wiped away the tears on her face. At the same time, she straightened her messy dress, as if she didn't want the man to see her embarrassed appearance.
The man quickly walked over and asked worriedly, "Shen Xue, I heard that you got into a car accident. Are you alright?"
"I'm fine," Shen Xue replied indifferently. There was a hint of disgust in her eyes when she looked at the man.
The man in front of her was called Zhang Hao. He would usually chase after her everywhere, annoying her to death.
"It's good that you're fine." Zhang Hao raised his head and looked at Wu Tian. His face instantly turned ferocious as he questioned, "Brat, you must have hit Shen Xue when you were driving. How did you do it?"About
The Dino Run 2 Exploratory Campaign
$26,556
1,298
We're funded!
Huge thanks to everyone that helped make it happen. All funding beyond our goal is now going to the stegoball minigame milestone!
Hidden deep within underground sanctuaries, tribes of dinosaurs are able to survive, flourish and evolve throughout the ages. However, new threats of DOOM require those dinos to take to the surface, run for survival and find new places of refuge.
Update #1: Fabulous Fern Physics
Update #3: T-Shirt Add-Ons
Update #4: Level Design Deeper Look
Update #5: Stegoball Physics & Art Contest!
It's the sequel to Pixeljam's original prehistoric platformer, Dino Run, where you...
- Customize your dino character with a huge assortment of hats, helmets, skin colors and patterns.
- Speed across a dynamically-generated prehistoric terrain, 2D platformer-style. No two levels are ever the same and you often have multiple paths to choose from.
- Outrun a pyroclastic wall of doom that's constantly on your tail. Slip up or stop to admire the scenery and you just might go extinct. Beat the doom wall and find your sanctuary!
- Attack smaller creatures or gobble plants for energy and skill boosts.
- Collect hidden super eggs to rack up DNA, used to upgrade your stats between levels.
- Earn bones and use them to unlock new areas of the game and other perks.
- Race your friends in multiplayer matches, or just hang out in the lobby and chat.
So how is the sequel different?
IMPROVED ART STYLE: A fresh coat of pixel-paint on everything, bumping it up to what you might call "modern 16-bit".
Click to view a replay of the livestream where we bring this magestic spinosaurus to life!
NEW PLAYABLE DINOS: The original had a single raptor as the only playable character. The sequel will have at least 8 dino types with varying skills and special abilities.
A WIDE VARIETY OF NPC DINOS: There are bound to be plenty of creatures who are blissfully unaware of their impending doom. They make great scenery as well! Dino Run 2 ramps up the non-playable dinos a considerable amount.
VASTLY IMPROVED PHYSICS: The original had dead simple physics, and somehow no one has complained yet. The sequel will get a massive engine upgrade (Unity) and with that, a modern take on how everything interacts. Think suspension bone bridges, bendy brachiosaurus necks to run up, flowing lava and water, teeter-totters and rock dominos...
NEW TYPES OF DOOM: The original had a single pyroclastic doom wall that never changed. Dino Run 2 will have avalanches, lava flows, floods... if it can kill millions of lifeforms in a few hours, we'll probably put it in there.
NEW ERAS TO RUN THROUGH: Cretaceous, Paleolithic, modern day...
CUSTOMIZATIONS GALORE: With new playable dino types come new ways to make them your own! Scarves, shoes, hats, sweaters, color patterns and of course, other dino heads.
MULTIPLAYER TRIBES: With new playable dino types come new ways to race against your friends. Join a tribe, initiate realtime races and climb to the top of the leaderboards!
...And it all comes together like this:
Here is how a typical level is put together:
Those are the basics of the game. Now let's talk about the plan to make it, which is slightly different than most crowdfunding projects...
Pixeljam has made over 20 games in the past 12 years. One important lesson we've learned is that most game crowdfunding campaigns fail to deliver because the developers don't fully understand the risks involved or get blinded by their own hype. We've been there, and don't want to do that again.
Therefore...
We are raising funds and creating the game in carefully planned stages.
In October 2017 we started STAGE 1 and crowdsourced a small amount of funding (about $10K) from the existing community. This funded upgrades to our campaign platform (pixeljam.com/dinorun and dinorun2.com), which documents the entire development and fundraising process. It also funded pre-production research, additional concept art and some initial prototypes in Unity.
This Kickstarter campaign is STAGE 2, in which we raise more money (20K minimum, but ideally 65K) to create a significant portion of Dino Run 2 and deliver the process of making it to all backers.
What we will deliver includes artwork, playable physics tests, livestreaming events, animation experiments, coding and audio jams, and most importantly DINO-THEMED MINI-GAMES.
The amount we deliver depends on the amount that we raise across ALL funding sources, not just this one:
We also host a "live roadmap" on our site that gives much more info about each milestone and shows basic todo lists for them as well:
After we create a single playable era, we will re-assess the campaign and see what the best option is to get to full release. It will most likely be a combination of partnerships, more direct crowdfunding on our own site or perhaps another Kickstarter, early access on Itch.io and Steam... all the various revenue streams that add up and get us to the finish line.
40K - STEGOBALLS! A small stegosaurus-rolling game, for Mac, Windows and Linux. Get to the bottom of the hill as fast possible!
-Read The STEGOBALLS Campaign Update-
50K - PTEROPOCALYPSE: A small dactyl-flying game for Mac, Windows & Linux: soar over a soon-to-be-doomed landscape and avoid all other sky hazards...
Dino Run DX (guaranteed) - everyone at the 5$+ backing level will get a Steam Key for the original Dino Run that they can play right now - a single & multiplayer prehistoric platformer that is (obviously) the main inspiration for the sequel we are currently working on.
Prototypes, Concept Art, Mini-Games - everyone at the $5+ backing level will get access to all art, music, prototypes, alphas and small spin-off games we create during the development process.
Dino Run 2 Game (MAC / WINDOWS / LINUX) - everyone at the 10$+ backing level will get the final game, which will be as large as the funds we raise over the entire development lifecycle allow. If we raise 80K overall, we will deliver a very small Dino Run 2. If we raise much