Shades are some cool Scouts for the army and don&#39;t forget they Hate their enemy. They can normally be counted on to get their job done.
Executioners are a personal favorite of mine (who doesn&#39;t like to see people swinging 7 foot long swords around!?!) but they only have heavy armour, so be carefull.
Black Guard, with the right Banner options....are very, very scary. but again, they only have heavy armour to deffend themselves.
Dreadlords and Masters are your basic Dark Elf fighting commanders, arm them like other killy characters.
Death Hags are interesting, but I am still tinkering with them.
Sorceresses are awesome with their rule that lets them use any amount of power dice for a spell, and trust me, with the Dark Elves you will never run short on power dice.
Assassins are brilliant if you give them the skill that lets them have Killing Blow. Just stick them in a unit and point it at an enemy character and savor the expression on your enemies face when you reveal the assassin.
Another intersting thing to point out is a little combo you can do with Dark Elf Magic Banners.
This combo is just down right nasty with Cold one Knights and Black Guard.
Aun I do not know how you do it but this is the best view point of armies ever. I suggest that you use you superior intelligence to write up more for all the armies the sticky it to warhammer.
I have been trying to decide on an Army for god knows how long; after many hours of not doing my job at work (18 days nearly) I have narrowed it down to Dark Elves vs. High Elves. Now Aun&#39;s explanation was perfect and I was wondering if I could get one for High elves too. I know I am a pest but if this does not work out I think I will quit the whole TTG.
Re: Aun, choices and suggestions!!!
I will do thois one for you.
AS an over view of them they are an elite army with each unit to its diffrent thing. They are one of the best magic users in the game and can get 17-19 powerdice and 7-10 dispel dice in a 2000pt game. They also are one of the best shooty armys out there and are pretty good in close combat as well.
They also have the always strike first rule giving them a good advantage in close combat. THese are the traits you would normally find in an high elf army.
The main focal point of a high elf army i think is the magic phase, with you being able to cast a blistering amount of magic a turn and being ale to supress it with the drain magic spell.
The core choices are spearmen: They make the bulk of your army as well as being able to fight in 3 ranks.
Archers: Does what it says on the tin and being able to hit at long distances and keep up a blistering amount of firepower.
Sea guard: These are the choice of an archer and a spear men, being able to advance and shoot at the same time.
Swordmasters of hoeth: These are the meat grinder of you army as the have great weps at strength 5 with 2 attacks each, they can kill what ever is thrwon at them.
White lions: these can be able to kill a character as they are strength 6 and can move through forst without penalty, They also have a 4+ save against shooting what is very good.
Pheonix guard: they cause fear and are capable of holding a flank on thier own with thier 4+ ward save.
LOin chariot: this is a big hitter in your army and is able to take a ogre tyrant if you charge it.
Silver helms: these are your bog satndard heavy cav you will be farbetter off with dragon princes.
This is all i can remember at the moment and i will improve it later.
I don&#39;t know too much about high elves I played against a friend who used to collect them though and all I can say is I HATE sea guard (another good reason too choose dark elves &gt; ). Before the game starts they get one FREE round of shooting where every unit in the game can shoot at ANY enemy unit. I had just started playing tomb kings at the time and hadn&#39;t put my liche priests or princes into units, I had hidden them from sight however against seaguard it wasn&#39;t enough. My army was leaderless, priestless and crumbling before turn one! This happened a lont time ago and since then I beat the high elves a few times with my tomb kings but learnt a very valuable lesson about character positioning.
That rule is a lie as you cant do that so your opponent must of been cheating with you. Are you using the old or new army book for high elves?
Really? Hmm he was a friend so I didn&#39;t ask to see it took him at his word. Are you sure there isn&#39;t a spell or ability that would grant it? It was a 6th edition battle, I don&#39;t know whether there has been a recent update to high elves but this was I&#39;d guess 3 years ago.
There has been a recent update to High Elves.

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Bistable perception is the spontaneous and automatic alternation between two different perceptual states that occurs when sensory information is ambiguous. Perceptual alternation rates are robust within individuals but vary substantially between individuals. Slowed perceptual switching has been consistently reported in patients with bipolar disorder (BPD) and has been suggested as a trait marker for this disease. Although genetic factors have been implicated in both BPD and bistable perception, the underlying biological mechanisms that mediate the observed perceptual stability in BPD remain elusive. Here, we tested the effect of two variable number tandem repeat (VNTR) polymorphisms in DRD4 and DAT1 (SLC6A3), both candidate genes for BPD with functional impact on dopaminergic neurotransmission, on bistable perception in a cohort of 108 healthy human subjects. The BPD risk allele DRD4‐2R was significantly associated with slow perceptual switching. There was no effect of DAT1 genotype on bistable perception. Our findings indicate that genetic differences in dopaminergic neurotransmission linked to BPD also account for interindividual variability in bistable perception, thus providing a genetic basis for perceptual stability as a trait marker of BPD.Pls help a returning player w some questions

Hey guys, I played this game probably 5-6+ years ago back in highschool, and I just picked it back up a couple of days ago, and it had all my old islands still on it (I was HYPE) I had a couple questions on some stuff that I think is new (or maybe I just didn’t notice?) since I’ve played.

1. I see everyone saying “add me I’ll light your torches” is it free to go light friends’ torches/have friends light yours vs the 2 diamonds per lighting yourself? I don’t have anyone added yet so I haven’t tested it out. 

2. Is there a level minimum for tribes? I’m at 15 and I keep