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SubscribeVitron: A Unified Pixel-level Vision LLM for Understanding, Generating, Segmenting, Editing
Recent developments of vision large language models (LLMs) have seen remarkable progress, yet still encounter challenges towards multimodal generalists, such as coarse-grained instance-level understanding, lack of unified support for both images and videos, and insufficient coverage across various vision tasks. In this paper, we present VITRON, a universal pixel-level vision LLM designed for comprehensive understanding, generating, segmenting, and editing of both static images and dynamic videos. Building on top of an LLM backbone, VITRON incorporates encoders for images, videos, and pixel-level regional visuals within its frontend modules, while employing state-of-the-art visual specialists as its backend, via which VITRON supports a spectrum of vision end tasks, spanning visual comprehension to visual generation, from low level to high level. To ensure an effective and precise message passing from LLM to backend modules for function invocation, we propose a novel hybrid method by simultaneously integrating discrete textual instructions and continuous signal embeddings. Further, we design various pixel-level spatiotemporal vision-language alignment learning for VITRON to reach the best fine-grained visual capability. Finally, a cross-task synergy module is advised to learn to maximize the task-invariant fine-grained visual features, enhancing the synergy between different visual tasks. Demonstrated over 12 visual tasks and evaluated across 22 datasets, VITRON showcases its extensive capabilities in the four main vision task clusters. Overall, this work illuminates the great potential of developing a more unified multimodal generalist. Project homepage: https://vitron-llm.github.io/
Multimodal Foundation Models: From Specialists to General-Purpose Assistants
This paper presents a comprehensive survey of the taxonomy and evolution of multimodal foundation models that demonstrate vision and vision-language capabilities, focusing on the transition from specialist models to general-purpose assistants. The research landscape encompasses five core topics, categorized into two classes. (i) We start with a survey of well-established research areas: multimodal foundation models pre-trained for specific purposes, including two topics -- methods of learning vision backbones for visual understanding and text-to-image generation. (ii) Then, we present recent advances in exploratory, open research areas: multimodal foundation models that aim to play the role of general-purpose assistants, including three topics -- unified vision models inspired by large language models (LLMs), end-to-end training of multimodal LLMs, and chaining multimodal tools with LLMs. The target audiences of the paper are researchers, graduate students, and professionals in computer vision and vision-language multimodal communities who are eager to learn the basics and recent advances in multimodal foundation models.
Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Prediction
We present Visual AutoRegressive modeling (VAR), a new generation paradigm that redefines the autoregressive learning on images as coarse-to-fine "next-scale prediction" or "next-resolution prediction", diverging from the standard raster-scan "next-token prediction". This simple, intuitive methodology allows autoregressive (AR) transformers to learn visual distributions fast and generalize well: VAR, for the first time, makes AR models surpass diffusion transformers in image generation. On ImageNet 256x256 benchmark, VAR significantly improve AR baseline by improving Frechet inception distance (FID) from 18.65 to 1.80, inception score (IS) from 80.4 to 356.4, with around 20x faster inference speed. It is also empirically verified that VAR outperforms the Diffusion Transformer (DiT) in multiple dimensions including image quality, inference speed, data efficiency, and scalability. Scaling up VAR models exhibits clear power-law scaling laws similar to those observed in LLMs, with linear correlation coefficients near -0.998 as solid evidence. VAR further showcases zero-shot generalization ability in downstream tasks including image in-painting, out-painting, and editing. These results suggest VAR has initially emulated the two important properties of LLMs: Scaling Laws and zero-shot task generalization. We have released all models and codes to promote the exploration of AR/VAR models for visual generation and unified learning.
Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation
Existing automatic captioning methods for visual content face challenges such as lack of detail, content hallucination, and poor instruction following. In this work, we propose VisualFactChecker (VFC), a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal, where image-to-text captioning models propose multiple initial captions; 2) verification, where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning, where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step, VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline, we can attain captioning capability comparable to proprietary models such as GPT-4V, despite being over 10x smaller in model size.
Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models
Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person's discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82\% accuracy, with Gemini-Pro-1.5 leading with 40\% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models' capabilities in interpreting complex visual scenarios.
VILA: On Pre-training for Visual Language Models
Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs, but lacks an in-depth study of the visual language pre-training process, where the model learns to perform joint modeling on both modalities. In this work, we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step controllable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance, but lack in-context learning capability, which requires unfreezing the LLM; (2) interleaved pre-training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks, but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA, a Visual Language model family that consistently outperforms the state-of-the-art models, e.g., LLaVA-1.5, across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing properties of VILA, including multi-image reasoning, enhanced in-context learning, and better world knowledge.
Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models
Humans draw to facilitate reasoning: we draw auxiliary lines when solving geometry problems; we mark and circle when reasoning on maps; we use sketches to amplify our ideas and relieve our limited-capacity working memory. However, such actions are missing in current multimodal language models (LMs). Current chain-of-thought and tool-use paradigms only use text as intermediate reasoning steps. In this work, we introduce Sketchpad, a framework that gives multimodal LMs a visual sketchpad and tools to draw on the sketchpad. The LM conducts planning and reasoning according to the visual artifacts it has drawn. Different from prior work, which uses text-to-image models to enable LMs to draw, Sketchpad enables LMs to draw with lines, boxes, marks, etc., which is closer to human sketching and better facilitates reasoning. Sketchpad can also use specialist vision models during the sketching process (e.g., draw bounding boxes with object detection models, draw masks with segmentation models), to further enhance visual perception and reasoning. We experiment with a wide range of math tasks (including geometry, functions, graphs, and chess) and complex visual reasoning tasks. Sketchpad substantially improves performance on all tasks over strong base models with no sketching, yielding an average gain of 12.7% on math tasks, and 8.6% on vision tasks. GPT-4o with Sketchpad sets a new state of the art on all tasks, including V*Bench (80.3%), BLINK spatial reasoning (83.9%), and visual correspondence (80.8%). All codes and data are in https://visualsketchpad.github.io/.
Visual In-Context Prompting
In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves 57.7 PQ on COCO and 23.2 PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.
Glyph-ByT5: A Customized Text Encoder for Accurate Visual Text Rendering
Visual text rendering poses a fundamental challenge for contemporary text-to-image generation models, with the core problem lying in text encoder deficiencies. To achieve accurate text rendering, we identify two crucial requirements for text encoders: character awareness and alignment with glyphs. Our solution involves crafting a series of customized text encoder, Glyph-ByT5, by fine-tuning the character-aware ByT5 encoder using a meticulously curated paired glyph-text dataset. We present an effective method for integrating Glyph-ByT5 with SDXL, resulting in the creation of the Glyph-SDXL model for design image generation. This significantly enhances text rendering accuracy, improving it from less than 20% to nearly 90% on our design image benchmark. Noteworthy is Glyph-SDXL's newfound ability for text paragraph rendering, achieving high spelling accuracy for tens to hundreds of characters with automated multi-line layouts. Finally, through fine-tuning Glyph-SDXL with a small set of high-quality, photorealistic images featuring visual text, we showcase a substantial improvement in scene text rendering capabilities in open-domain real images. These compelling outcomes aim to encourage further exploration in designing customized text encoders for diverse and challenging tasks.
MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising
Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.
Visual Echoes: A Simple Unified Transformer for Audio-Visual Generation
In recent years, with the realistic generation results and a wide range of personalized applications, diffusion-based generative models gain huge attention in both visual and audio generation areas. Compared to the considerable advancements of text2image or text2audio generation, research in audio2visual or visual2audio generation has been relatively slow. The recent audio-visual generation methods usually resort to huge large language model or composable diffusion models. Instead of designing another giant model for audio-visual generation, in this paper we take a step back showing a simple and lightweight generative transformer, which is not fully investigated in multi-modal generation, can achieve excellent results on image2audio generation. The transformer operates in the discrete audio and visual Vector-Quantized GAN space, and is trained in the mask denoising manner. After training, the classifier-free guidance could be deployed off-the-shelf achieving better performance, without any extra training or modification. Since the transformer model is modality symmetrical, it could also be directly deployed for audio2image generation and co-generation. In the experiments, we show that our simple method surpasses recent image2audio generation methods. Generated audio samples can be found at https://docs.google.com/presentation/d/1ZtC0SeblKkut4XJcRaDsSTuCRIXB3ypxmSi7HTY3IyQ
Visual Instruction Tuning
Instruction tuning large language models (LLMs) using machine-generated instruction-following data has improved zero-shot capabilities on new tasks, but the idea is less explored in the multimodal field. In this paper, we present the first attempt to use language-only GPT-4 to generate multimodal language-image instruction-following data. By instruction tuning on such generated data, we introduce LLaVA: Large Language and Vision Assistant, an end-to-end trained large multimodal model that connects a vision encoder and LLM for general-purpose visual and language understanding.Our early experiments show that LLaVA demonstrates impressive multimodel chat abilities, sometimes exhibiting the behaviors of multimodal GPT-4 on unseen images/instructions, and yields a 85.1% relative score compared with GPT-4 on a synthetic multimodal instruction-following dataset. When fine-tuned on Science QA, the synergy of LLaVA and GPT-4 achieves a new state-of-the-art accuracy of 92.53%. We make GPT-4 generated visual instruction tuning data, our model and code base publicly available.
Visual Text Generation in the Wild
Recently, with the rapid advancements of generative models, the field of visual text generation has witnessed significant progress. However, it is still challenging to render high-quality text images in real-world scenarios, as three critical criteria should be satisfied: (1) Fidelity: the generated text images should be photo-realistic and the contents are expected to be the same as specified in the given conditions; (2) Reasonability: the regions and contents of the generated text should cohere with the scene; (3) Utility: the generated text images can facilitate related tasks (e.g., text detection and recognition). Upon investigation, we find that existing methods, either rendering-based or diffusion-based, can hardly meet all these aspects simultaneously, limiting their application range. Therefore, we propose in this paper a visual text generator (termed SceneVTG), which can produce high-quality text images in the wild. Following a two-stage paradigm, SceneVTG leverages a Multimodal Large Language Model to recommend reasonable text regions and contents across multiple scales and levels, which are used by a conditional diffusion model as conditions to generate text images. Extensive experiments demonstrate that the proposed SceneVTG significantly outperforms traditional rendering-based methods and recent diffusion-based methods in terms of fidelity and reasonability. Besides, the generated images provide superior utility for tasks involving text detection and text recognition. Code and datasets are available at AdvancedLiterateMachinery.
Towards Truly Zero-shot Compositional Visual Reasoning with LLMs as Programmers
Visual reasoning is dominated by end-to-end neural networks scaled to billions of model parameters and training examples. However, even the largest models struggle with compositional reasoning, generalization, fine-grained spatial and temporal reasoning, and counting. Visual reasoning with large language models (LLMs) as controllers can, in principle, address these limitations by decomposing the task and solving subtasks by orchestrating a set of (visual) tools. Recently, these models achieved great performance on tasks such as compositional visual question answering, visual grounding, and video temporal reasoning. Nevertheless, in their current form, these models heavily rely on human engineering of in-context examples in the prompt, which are often dataset- and task-specific and require significant labor by highly skilled programmers. In this work, we present a framework that mitigates these issues by introducing spatially and temporally abstract routines and by leveraging a small number of labeled examples to automatically generate in-context examples, thereby avoiding human-created in-context examples. On a number of visual reasoning tasks, we show that our framework leads to consistent gains in performance, makes LLMs as controllers setup more robust, and removes the need for human engineering of in-context examples.
CVQA: Culturally-diverse Multilingual Visual Question Answering Benchmark
Visual Question Answering (VQA) is an important task in multimodal AI, and it is often used to test the ability of vision-language models to understand and reason on knowledge present in both visual and textual data. However, most of the current VQA models use datasets that are primarily focused on English and a few major world languages, with images that are typically Western-centric. While recent efforts have tried to increase the number of languages covered on VQA datasets, they still lack diversity in low-resource languages. More importantly, although these datasets often extend their linguistic range via translation or some other approaches, they usually keep images the same, resulting in narrow cultural representation. To address these limitations, we construct CVQA, a new Culturally-diverse multilingual Visual Question Answering benchmark, designed to cover a rich set of languages and cultures, where we engage native speakers and cultural experts in the data collection process. As a result, CVQA includes culturally-driven images and questions from across 28 countries on four continents, covering 26 languages with 11 scripts, providing a total of 9k questions. We then benchmark several Multimodal Large Language Models (MLLMs) on CVQA, and show that the dataset is challenging for the current state-of-the-art models. This benchmark can serve as a probing evaluation suite for assessing the cultural capability and bias of multimodal models and hopefully encourage more research efforts toward increasing cultural awareness and linguistic diversity in this field.
Visual CoT: Unleashing Chain-of-Thought Reasoning in Multi-Modal Language Models
This paper presents Visual CoT, a novel pipeline that leverages the reasoning capabilities of multi-modal large language models (MLLMs) by incorporating visual Chain-of-Thought (CoT) reasoning. While MLLMs have shown promise in various visual tasks, they often lack interpretability and struggle with complex visual inputs. To address these challenges, we propose a multi-turn processing pipeline that dynamically focuses on visual inputs and provides interpretable thoughts. We collect and introduce the Visual CoT dataset comprising 373k question-answer pairs, annotated with intermediate bounding boxes highlighting key regions essential for answering the questions. Importantly, the introduced benchmark is capable of evaluating MLLMs in scenarios requiring specific local region identification. Extensive experiments demonstrate the effectiveness of our framework and shed light on better inference strategies. The Visual CoT dataset, benchmark, and pre-trained models are available to foster further research in this direction.
DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization
Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.
UniControl: A Unified Diffusion Model for Controllable Visual Generation In the Wild
Achieving machine autonomy and human control often represent divergent objectives in the design of interactive AI systems. Visual generative foundation models such as Stable Diffusion show promise in navigating these goals, especially when prompted with arbitrary languages. However, they often fall short in generating images with spatial, structural, or geometric controls. The integration of such controls, which can accommodate various visual conditions in a single unified model, remains an unaddressed challenge. In response, we introduce UniControl, a new generative foundation model that consolidates a wide array of controllable condition-to-image (C2I) tasks within a singular framework, while still allowing for arbitrary language prompts. UniControl enables pixel-level-precise image generation, where visual conditions primarily influence the generated structures and language prompts guide the style and context. To equip UniControl with the capacity to handle diverse visual conditions, we augment pretrained text-to-image diffusion models and introduce a task-aware HyperNet to modulate the diffusion models, enabling the adaptation to different C2I tasks simultaneously. Trained on nine unique C2I tasks, UniControl demonstrates impressive zero-shot generation abilities with unseen visual conditions. Experimental results show that UniControl often surpasses the performance of single-task-controlled methods of comparable model sizes. This control versatility positions UniControl as a significant advancement in the realm of controllable visual generation.
MatCha: Enhancing Visual Language Pretraining with Math Reasoning and Chart Derendering
Visual language data such as plots, charts, and infographics are ubiquitous in the human world. However, state-of-the-art vision-language models do not perform well on these data. We propose MatCha (Math reasoning and Chart derendering pretraining) to enhance visual language models' capabilities in jointly modeling charts/plots and language data. Specifically, we propose several pretraining tasks that cover plot deconstruction and numerical reasoning which are the key capabilities in visual language modeling. We perform the MatCha pretraining starting from Pix2Struct, a recently proposed image-to-text visual language model. On standard benchmarks such as PlotQA and ChartQA, the MatCha model outperforms state-of-the-art methods by as much as nearly 20%. We also examine how well MatCha pretraining transfers to domains such as screenshots, textbook diagrams, and document figures and observe overall improvement, verifying the usefulness of MatCha pretraining on broader visual language tasks.
Visual Haystacks: Answering Harder Questions About Sets of Images
Recent advancements in Large Multimodal Models (LMMs) have made significant progress in the field of single-image visual question answering. However, these models face substantial challenges when tasked with queries that span extensive collections of images, similar to real-world scenarios like searching through large photo albums, finding specific information across the internet, or monitoring environmental changes through satellite imagery. This paper explores the task of Multi-Image Visual Question Answering (MIQA): given a large set of images and a natural language query, the task is to generate a relevant and grounded response. We propose a new public benchmark, dubbed "Visual Haystacks (VHs)," specifically designed to evaluate LMMs' capabilities in visual retrieval and reasoning over sets of unrelated images, where we perform comprehensive evaluations demonstrating that even robust closed-source models struggle significantly. Towards addressing these shortcomings, we introduce MIRAGE (Multi-Image Retrieval Augmented Generation), a novel retrieval/QA framework tailored for LMMs that confronts the challenges of MIQA with marked efficiency and accuracy improvements over baseline methods. Our evaluation shows that MIRAGE surpasses closed-source GPT-4o models by up to 11% on the VHs benchmark and offers up to 3.4x improvements in efficiency over text-focused multi-stage approaches.
COCO is "ALL'' You Need for Visual Instruction Fine-tuning
Multi-modal Large Language Models (MLLMs) are increasingly prominent in the field of artificial intelligence. Visual instruction fine-tuning (IFT) is a vital process for aligning MLLMs' output with user's intentions. High-quality and diversified instruction following data is the key to this fine-tuning process. Recent studies propose to construct visual IFT datasets through a multifaceted approach: transforming existing datasets with rule-based templates, employing GPT-4 for rewriting annotations, and utilizing GPT-4V for visual dataset pseudo-labeling. LLaVA-1.5 adopted similar approach and construct LLaVA-mix-665k, which is one of the simplest, most widely used, yet most effective IFT datasets today. Notably, when properly fine-tuned with this dataset, MLLMs can achieve state-of-the-art performance on several benchmarks. However, we noticed that models trained with this dataset often struggle to follow user instructions properly in multi-round dialog. In addition, tradition caption and VQA evaluation benchmarks, with their closed-form evaluation structure, are not fully equipped to assess the capabilities of modern open-ended generative MLLMs. This problem is not unique to the LLaVA-mix-665k dataset, but may be a potential issue in all IFT datasets constructed from image captioning or VQA sources, though the extent of this issue may vary. We argue that datasets with diverse and high-quality detailed instruction following annotations are essential and adequate for MLLMs IFT. In this work, we establish a new IFT dataset, with images sourced from the COCO dataset along with more diverse instructions. Our experiments show that when fine-tuned with out proposed dataset, MLLMs achieve better performance on open-ended evaluation benchmarks in both single-round and multi-round dialog setting.
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors
Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for high-quality visual dubbing with just a few seconds of data, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of visual quality and recognisability both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method generalises to limited data better and is more scalable than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/
Large Language Models are Visual Reasoning Coordinators
Visual reasoning requires multimodal perception and commonsense cognition of the world. Recently, multiple vision-language models (VLMs) have been proposed with excellent commonsense reasoning ability in various domains. However, how to harness the collective power of these complementary VLMs is rarely explored. Existing methods like ensemble still struggle to aggregate these models with the desired higher-order communications. In this work, we propose Cola, a novel paradigm that coordinates multiple VLMs for visual reasoning. Our key insight is that a large language model (LLM) can efficiently coordinate multiple VLMs by facilitating natural language communication that leverages their distinct and complementary capabilities. Extensive experiments demonstrate that our instruction tuning variant, Cola-FT, achieves state-of-the-art performance on visual question answering (VQA), outside knowledge VQA, visual entailment, and visual spatial reasoning tasks. Moreover, we show that our in-context learning variant, Cola-Zero, exhibits competitive performance in zero and few-shot settings, without finetuning. Through systematic ablation studies and visualizations, we validate that a coordinator LLM indeed comprehends the instruction prompts as well as the separate functionalities of VLMs; it then coordinates them to enable impressive visual reasoning capabilities.
AnyLoc: Towards Universal Visual Place Recognition
Visual Place Recognition (VPR) is vital for robot localization. To date, the most performant VPR approaches are environment- and task-specific: while they exhibit strong performance in structured environments (predominantly urban driving), their performance degrades severely in unstructured environments, rendering most approaches brittle to robust real-world deployment. In this work, we develop a universal solution to VPR -- a technique that works across a broad range of structured and unstructured environments (urban, outdoors, indoors, aerial, underwater, and subterranean environments) without any re-training or fine-tuning. We demonstrate that general-purpose feature representations derived from off-the-shelf self-supervised models with no VPR-specific training are the right substrate upon which to build such a universal VPR solution. Combining these derived features with unsupervised feature aggregation enables our suite of methods, AnyLoc, to achieve up to 4X significantly higher performance than existing approaches. We further obtain a 6% improvement in performance by characterizing the semantic properties of these features, uncovering unique domains which encapsulate datasets from similar environments. Our detailed experiments and analysis lay a foundation for building VPR solutions that may be deployed anywhere, anytime, and across anyview. We encourage the readers to explore our project page and interactive demos: https://anyloc.github.io/.
Improving Visual Prompt Tuning for Self-supervised Vision Transformers
Visual Prompt Tuning (VPT) is an effective tuning method for adapting pretrained Vision Transformers (ViTs) to downstream tasks. It leverages extra learnable tokens, known as prompts, which steer the frozen pretrained ViTs. Although VPT has demonstrated its applicability with supervised vision transformers, it often underperforms with self-supervised ones. Through empirical observations, we deduce that the effectiveness of VPT hinges largely on the ViT blocks with which the prompt tokens interact. Specifically, VPT shows improved performance on image classification tasks for MAE and MoCo v3 when the prompt tokens are inserted into later blocks rather than the first block. These observations suggest that there exists an optimal location of blocks for the insertion of prompt tokens. Unfortunately, identifying the optimal blocks for prompts within each self-supervised ViT for diverse future scenarios is a costly process. To mitigate this problem, we propose a simple yet effective method that learns a gate for each ViT block to adjust its intervention into the prompt tokens. With our method, prompt tokens are selectively influenced by blocks that require steering for task adaptation. Our method outperforms VPT variants in FGVC and VTAB image classification and ADE20K semantic segmentation. The code is available at https://github.com/ryongithub/GatedPromptTuning.
Selective Vision is the Challenge for Visual Reasoning: A Benchmark for Visual Argument Understanding
Visual arguments, often used in advertising or social causes, rely on images to persuade viewers to do or believe something. Understanding these arguments requires selective vision: only specific visual stimuli within an image are relevant to the argument, and relevance can only be understood within the context of a broader argumentative structure. While visual arguments are readily appreciated by human audiences, we ask: are today's AI capable of similar understanding? We collect and release VisArgs, an annotated corpus designed to make explicit the (usually implicit) structures underlying visual arguments. VisArgs includes 1,611 images accompanied by three types of textual annotations: 5,112 visual premises (with region annotations), 5,574 commonsense premises, and reasoning trees connecting them to a broader argument. We propose three tasks over VisArgs to probe machine capacity for visual argument understanding: localization of premises, identification of premises, and deduction of conclusions. Experiments demonstrate that 1) machines cannot fully identify the relevant visual cues. The top-performing model, GPT-4-O, achieved an accuracy of only 78.5%, whereas humans reached 98.0%. All models showed a performance drop, with an average decrease in accuracy of 19.5%, when the comparison set was changed from objects outside the image to irrelevant objects within the image. Furthermore, 2) this limitation is the greatest factor impacting their performance in understanding visual arguments. Most models improved the most when given relevant visual premises as additional inputs, compared to other inputs, for deducing the conclusion of the visual argument.
Visual Representation Learning with Stochastic Frame Prediction
Self-supervised learning of image representations by predicting future frames is a promising direction but still remains a challenge. This is because of the under-determined nature of frame prediction; multiple potential futures can arise from a single current frame. To tackle this challenge, in this paper, we revisit the idea of stochastic video generation that learns to capture uncertainty in frame prediction and explore its effectiveness for representation learning. Specifically, we design a framework that trains a stochastic frame prediction model to learn temporal information between frames. Moreover, to learn dense information within each frame, we introduce an auxiliary masked image modeling objective along with a shared decoder architecture. We find this architecture allows for combining both objectives in a synergistic and compute-efficient manner. We demonstrate the effectiveness of our framework on a variety of tasks from video label propagation and vision-based robot learning domains, such as video segmentation, pose tracking, vision-based robotic locomotion, and manipulation tasks. Code is available on the project webpage: https://sites.google.com/view/2024rsp.
Visual-Text Cross Alignment: Refining the Similarity Score in Vision-Language Models
It has recently been discovered that using a pre-trained vision-language model (VLM), e.g., CLIP, to align a whole query image with several finer text descriptions generated by a large language model can significantly enhance zero-shot performance. However, in this paper, we empirically find that the finer descriptions tend to align more effectively with local areas of the query image rather than the whole image, and then we theoretically validate this finding. Thus, we present a method called weighted visual-text cross alignment (WCA). This method begins with a localized visual prompting technique, designed to identify local visual areas within the query image. The local visual areas are then cross-aligned with the finer descriptions by creating a similarity matrix using the pre-trained VLM. To determine how well a query image aligns with each category, we develop a score function based on the weighted similarities in this matrix. Extensive experiments demonstrate that our method significantly improves zero-shot performance across various datasets, achieving results that are even comparable to few-shot learning methods.
Visual Gyroscope: Combination of Deep Learning Features and Direct Alignment for Panoramic Stabilization
In this article we present a visual gyroscope based on equirectangular panoramas. We propose a new pipeline where we take advantage of combining three different methods to obtain a robust and accurate estimation of the attitude of the camera. We quantitatively and qualitatively validate our method on two image sequences taken with a 360^circ dual-fisheye camera mounted on different aerial vehicles.
MLLMs-Augmented Visual-Language Representation Learning
Visual-language pre-training (VLP) has achieved remarkable success in multi-modal tasks, largely attributed to the availability of large-scale image-text datasets. In this work, we demonstrate that multi-modal large language models (MLLMs) can enhance visual-language representation learning by improving data quality. Our approach is simple, utilizing MLLMs to extend multiple captions for each image. To prevent the bias introduced by MLLMs' hallucinations and intrinsic caption styles, we propose "text shearing" to maintain the same length for extended captions as that of the original captions. In image-text retrieval, our method consistently obtains 5.6 ~ 35.0% and 16.8 ~ 46.1% improvement on R@1 under the fine-tuning and zero-shot settings, respectively. Notably, we obtain zero-shot results that are comparable to fine-tuning on target datasets, which encourages more exploration of the versatile use of MLLMs.
Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models
We address the problem of synthesizing multi-view optical illusions: images that change appearance upon a transformation, such as a flip or rotation. We propose a simple, zero-shot method for obtaining these illusions from off-the-shelf text-to-image diffusion models. During the reverse diffusion process, we estimate the noise from different views of a noisy image, and then combine these noise estimates together and denoise the image. A theoretical analysis suggests that this method works precisely for views that can be written as orthogonal transformations, of which permutations are a subset. This leads to the idea of a visual anagram--an image that changes appearance under some rearrangement of pixels. This includes rotations and flips, but also more exotic pixel permutations such as a jigsaw rearrangement. Our approach also naturally extends to illusions with more than two views. We provide both qualitative and quantitative results demonstrating the effectiveness and flexibility of our method. Please see our project webpage for additional visualizations and results: https://dangeng.github.io/visual_anagrams/
Visual Data-Type Understanding does not emerge from Scaling Vision-Language Models
Recent advances in the development of vision-language models (VLMs) are yielding remarkable success in recognizing visual semantic content, including impressive instances of compositional image understanding. Here, we introduce the novel task of Visual Data-Type Identification, a basic perceptual skill with implications for data curation (e.g., noisy data-removal from large datasets, domain-specific retrieval) and autonomous vision (e.g., distinguishing changing weather conditions from camera lens staining). We develop two datasets consisting of animal images altered across a diverse set of 27 visual data-types, spanning four broad categories. An extensive zero-shot evaluation of 39 VLMs, ranging from 100M to 80B parameters, shows a nuanced performance landscape. While VLMs are reasonably good at identifying certain stylistic data-types, such as cartoons and sketches, they struggle with simpler data-types arising from basic manipulations like image rotations or additive noise. Our findings reveal that (i) model scaling alone yields marginal gains for contrastively-trained models like CLIP, and (ii) there is a pronounced drop in performance for the largest auto-regressively trained VLMs like OpenFlamingo. This finding points to a blind spot in current frontier VLMs: they excel in recognizing semantic content but fail to acquire an understanding of visual data-types through scaling. By analyzing the pre-training distributions of these models and incorporating data-type information into the captions during fine-tuning, we achieve a significant enhancement in performance. By exploring this previously uncharted task, we aim to set the stage for further advancing VLMs to equip them with visual data-type understanding. Code and datasets are released at https://github.com/bethgelab/DataTypeIdentification.
AutoVP: An Automated Visual Prompting Framework and Benchmark
Visual prompting (VP) is an emerging parameter-efficient fine-tuning approach to adapting pre-trained vision models to solve various downstream image-classification tasks. However, there has hitherto been little systematic study of the design space of VP and no clear benchmark for evaluating its performance. To bridge this gap, we propose AutoVP, an end-to-end expandable framework for automating VP design choices, along with 12 downstream image-classification tasks that can serve as a holistic VP-performance benchmark. Our design space covers 1) the joint optimization of the prompts; 2) the selection of pre-trained models, including image classifiers and text-image encoders; and 3) model output mapping strategies, including nonparametric and trainable label mapping. Our extensive experimental results show that AutoVP outperforms the best-known current VP methods by a substantial margin, having up to 6.7% improvement in accuracy; and attains a maximum performance increase of 27.5% compared to linear-probing (LP) baseline. AutoVP thus makes a two-fold contribution: serving both as an efficient tool for hyperparameter tuning on VP design choices, and as a comprehensive benchmark that can reasonably be expected to accelerate VP's development. The source code is available at https://github.com/IBM/AutoVP.
Visual Storytelling with Question-Answer Plans
Visual storytelling aims to generate compelling narratives from image sequences. Existing models often focus on enhancing the representation of the image sequence, e.g., with external knowledge sources or advanced graph structures. Despite recent progress, the stories are often repetitive, illogical, and lacking in detail. To mitigate these issues, we present a novel framework which integrates visual representations with pretrained language models and planning. Our model translates the image sequence into a visual prefix, a sequence of continuous embeddings which language models can interpret. It also leverages a sequence of question-answer pairs as a blueprint plan for selecting salient visual concepts and determining how they should be assembled into a narrative. Automatic and human evaluation on the VIST benchmark (Huang et al., 2016) demonstrates that blueprint-based models generate stories that are more coherent, interesting, and natural compared to competitive baselines and state-of-the-art systems.
CLAMS: A Cluster Ambiguity Measure for Estimating Perceptual Variability in Visual Clustering
Visual clustering is a common perceptual task in scatterplots that supports diverse analytics tasks (e.g., cluster identification). However, even with the same scatterplot, the ways of perceiving clusters (i.e., conducting visual clustering) can differ due to the differences among individuals and ambiguous cluster boundaries. Although such perceptual variability casts doubt on the reliability of data analysis based on visual clustering, we lack a systematic way to efficiently assess this variability. In this research, we study perceptual variability in conducting visual clustering, which we call Cluster Ambiguity. To this end, we introduce CLAMS, a data-driven visual quality measure for automatically predicting cluster ambiguity in monochrome scatterplots. We first conduct a qualitative study to identify key factors that affect the visual separation of clusters (e.g., proximity or size difference between clusters). Based on study findings, we deploy a regression module that estimates the human-judged separability of two clusters. Then, CLAMS predicts cluster ambiguity by analyzing the aggregated results of all pairwise separability between clusters that are generated by the module. CLAMS outperforms widely-used clustering techniques in predicting ground truth cluster ambiguity. Meanwhile, CLAMS exhibits performance on par with human annotators. We conclude our work by presenting two applications for optimizing and benchmarking data mining techniques using CLAMS. The interactive demo of CLAMS is available at clusterambiguity.dev.
Visual Instruction Tuning with Polite Flamingo
Recent research has demonstrated that the multi-task fine-tuning of multi-modal Large Language Models (LLMs) using an assortment of annotated downstream vision-language datasets significantly enhances their performance. Yet, during this process, a side effect, which we termed as the "multi-modal alignment tax", surfaces. This side effect negatively impacts the model's ability to format responses appropriately -- for instance, its "politeness" -- due to the overly succinct and unformatted nature of raw annotations, resulting in reduced human preference. In this paper, we introduce Polite Flamingo, a multi-modal response rewriter that transforms raw annotations into a more appealing, "polite" format. Polite Flamingo is trained to reconstruct high-quality responses from their automatically distorted counterparts and is subsequently applied to a vast array of vision-language datasets for response rewriting. After rigorous filtering, we generate the PF-1M dataset and further validate its value by fine-tuning a multi-modal LLM with it. Combined with novel methodologies including U-shaped multi-stage tuning and multi-turn augmentation, the resulting model, Clever Flamingo, demonstrates its advantages in both multi-modal understanding and response politeness according to automated and human evaluations.
GVdoc: Graph-based Visual Document Classification
The robustness of a model for real-world deployment is decided by how well it performs on unseen data and distinguishes between in-domain and out-of-domain samples. Visual document classifiers have shown impressive performance on in-distribution test sets. However, they tend to have a hard time correctly classifying and differentiating out-of-distribution examples. Image-based classifiers lack the text component, whereas multi-modality transformer-based models face the token serialization problem in visual documents due to their diverse layouts. They also require a lot of computing power during inference, making them impractical for many real-world applications. We propose, GVdoc, a graph-based document classification model that addresses both of these challenges. Our approach generates a document graph based on its layout, and then trains a graph neural network to learn node and graph embeddings. Through experiments, we show that our model, even with fewer parameters, outperforms state-of-the-art models on out-of-distribution data while retaining comparable performance on the in-distribution test set.
Transfer Learning for Fine-grained Classification Using Semi-supervised Learning and Visual Transformers
Fine-grained classification is a challenging task that involves identifying subtle differences between objects within the same category. This task is particularly challenging in scenarios where data is scarce. Visual transformers (ViT) have recently emerged as a powerful tool for image classification, due to their ability to learn highly expressive representations of visual data using self-attention mechanisms. In this work, we explore Semi-ViT, a ViT model fine tuned using semi-supervised learning techniques, suitable for situations where we have lack of annotated data. This is particularly common in e-commerce, where images are readily available but labels are noisy, nonexistent, or expensive to obtain. Our results demonstrate that Semi-ViT outperforms traditional convolutional neural networks (CNN) and ViTs, even when fine-tuned with limited annotated data. These findings indicate that Semi-ViTs hold significant promise for applications that require precise and fine-grained classification of visual data.
Visual DNA: Representing and Comparing Images using Distributions of Neuron Activations
Selecting appropriate datasets is critical in modern computer vision. However, no general-purpose tools exist to evaluate the extent to which two datasets differ. For this, we propose representing images - and by extension datasets - using Distributions of Neuron Activations (DNAs). DNAs fit distributions, such as histograms or Gaussians, to activations of neurons in a pre-trained feature extractor through which we pass the image(s) to represent. This extractor is frozen for all datasets, and we rely on its generally expressive power in feature space. By comparing two DNAs, we can evaluate the extent to which two datasets differ with granular control over the comparison attributes of interest, providing the ability to customise the way distances are measured to suit the requirements of the task at hand. Furthermore, DNAs are compact, representing datasets of any size with less than 15 megabytes. We demonstrate the value of DNAs by evaluating their applicability on several tasks, including conditional dataset comparison, synthetic image evaluation, and transfer learning, and across diverse datasets, ranging from synthetic cat images to celebrity faces and urban driving scenes.
Sensitivity-Aware Visual Parameter-Efficient Fine-Tuning
Visual Parameter-Efficient Fine-Tuning (PEFT) has become a powerful alternative for full fine-tuning so as to adapt pre-trained vision models to downstream tasks, which only tunes a small number of parameters while freezing the vast majority ones to ease storage burden and optimization difficulty. However, existing PEFT methods introduce trainable parameters to the same positions across different tasks depending solely on human heuristics and neglect the domain gaps. To this end, we study where to introduce and how to allocate trainable parameters by proposing a novel Sensitivity-aware visual Parameter-efficient fine-Tuning (SPT) scheme, which adaptively allocates trainable parameters to task-specific important positions given a desired tunable parameter budget. Specifically, our SPT first quickly identifies the sensitive parameters that require tuning for a given task in a data-dependent way. Next, our SPT further boosts the representational capability for the weight matrices whose number of sensitive parameters exceeds a pre-defined threshold by utilizing existing structured tuning methods, e.g., LoRA [23] or Adapter [22], to replace directly tuning the selected sensitive parameters (unstructured tuning) under the budget. Extensive experiments on a wide range of downstream recognition tasks show that our SPT is complementary to the existing PEFT methods and largely boosts their performance, e.g., SPT improves Adapter with supervised pre-trained ViT-B/16 backbone by 4.2% and 1.4% mean Top-1 accuracy, reaching SOTA performance on FGVC and VTAB-1k benchmarks, respectively. Source code is at https://github.com/ziplab/SPT
DePlot: One-shot visual language reasoning by plot-to-table translation
Visual language such as charts and plots is ubiquitous in the human world. Comprehending plots and charts requires strong reasoning skills. Prior state-of-the-art (SOTA) models require at least tens of thousands of training examples and their reasoning capabilities are still much limited, especially on complex human-written queries. This paper presents the first one-shot solution to visual language reasoning. We decompose the challenge of visual language reasoning into two steps: (1) plot-to-text translation, and (2) reasoning over the translated text. The key in this method is a modality conversion module, named as DePlot, which translates the image of a plot or chart to a linearized table. The output of DePlot can then be directly used to prompt a pretrained large language model (LLM), exploiting the few-shot reasoning capabilities of LLMs. To obtain DePlot, we standardize the plot-to-table task by establishing unified task formats and metrics, and train DePlot end-to-end on this task. DePlot can then be used off-the-shelf together with LLMs in a plug-and-play fashion. Compared with a SOTA model finetuned on more than >28k data points, DePlot+LLM with just one-shot prompting achieves a 24.0% improvement over finetuned SOTA on human-written queries from the task of chart QA.
Visual Query Tuning: Towards Effective Usage of Intermediate Representations for Parameter and Memory Efficient Transfer Learning
Intermediate features of a pre-trained model have been shown informative for making accurate predictions on downstream tasks, even if the model backbone is kept frozen. The key challenge is how to utilize these intermediate features given their gigantic amount. We propose visual query tuning (VQT), a simple yet effective approach to aggregate intermediate features of Vision Transformers. Through introducing a handful of learnable ``query'' tokens to each layer, VQT leverages the inner workings of Transformers to ``summarize'' rich intermediate features of each layer, which can then be used to train the prediction heads of downstream tasks. As VQT keeps the intermediate features intact and only learns to combine them, it enjoys memory efficiency in training, compared to many other parameter-efficient fine-tuning approaches that learn to adapt features and need back-propagation through the entire backbone. This also suggests the complementary role between VQT and those approaches in transfer learning. Empirically, VQT consistently surpasses the state-of-the-art approach that utilizes intermediate features for transfer learning and outperforms full fine-tuning in many cases. Compared to parameter-efficient approaches that adapt features, VQT achieves much higher accuracy under memory constraints. Most importantly, VQT is compatible with these approaches to attain even higher accuracy, making it a simple add-on to further boost transfer learning.
Visual Programming: Compositional visual reasoning without training
We present VISPROG, a neuro-symbolic approach to solving complex and compositional visual tasks given natural language instructions. VISPROG avoids the need for any task-specific training. Instead, it uses the in-context learning ability of large language models to generate python-like modular programs, which are then executed to get both the solution and a comprehensive and interpretable rationale. Each line of the generated program may invoke one of several off-the-shelf computer vision models, image processing routines, or python functions to produce intermediate outputs that may be consumed by subsequent parts of the program. We demonstrate the flexibility of VISPROG on 4 diverse tasks - compositional visual question answering, zero-shot reasoning on image pairs, factual knowledge object tagging, and language-guided image editing. We believe neuro-symbolic approaches like VISPROG are an exciting avenue to easily and effectively expand the scope of AI systems to serve the long tail of complex tasks that people may wish to perform.
Visual Reinforcement Learning with Self-Supervised 3D Representations
A prominent approach to visual Reinforcement Learning (RL) is to learn an internal state representation using self-supervised methods, which has the potential benefit of improved sample-efficiency and generalization through additional learning signal and inductive biases. However, while the real world is inherently 3D, prior efforts have largely been focused on leveraging 2D computer vision techniques as auxiliary self-supervision. In this work, we present a unified framework for self-supervised learning of 3D representations for motor control. Our proposed framework consists of two phases: a pretraining phase where a deep voxel-based 3D autoencoder is pretrained on a large object-centric dataset, and a finetuning phase where the representation is jointly finetuned together with RL on in-domain data. We empirically show that our method enjoys improved sample efficiency in simulated manipulation tasks compared to 2D representation learning methods. Additionally, our learned policies transfer zero-shot to a real robot setup with only approximate geometric correspondence, and successfully solve motor control tasks that involve grasping and lifting from a single, uncalibrated RGB camera. Code and videos are available at https://yanjieze.com/3d4rl/ .
Visual Prompting via Image Inpainting
How does one adapt a pre-trained visual model to novel downstream tasks without task-specific finetuning or any model modification? Inspired by prompting in NLP, this paper investigates visual prompting: given input-output image example(s) of a new task at test time and a new input image, the goal is to automatically produce the output image, consistent with the given examples. We show that posing this problem as simple image inpainting - literally just filling in a hole in a concatenated visual prompt image - turns out to be surprisingly effective, provided that the inpainting algorithm has been trained on the right data. We train masked auto-encoders on a new dataset that we curated - 88k unlabeled figures from academic papers sources on Arxiv. We apply visual prompting to these pretrained models and demonstrate results on various downstream image-to-image tasks, including foreground segmentation, single object detection, colorization, edge detection, etc.
Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
Visual Prompt Tuning
The current modus operandi in adapting pre-trained models involves updating all the backbone parameters, ie, full fine-tuning. This paper introduces Visual Prompt Tuning (VPT) as an efficient and effective alternative to full fine-tuning for large-scale Transformer models in vision. Taking inspiration from recent advances in efficiently tuning large language models, VPT introduces only a small amount (less than 1% of model parameters) of trainable parameters in the input space while keeping the model backbone frozen. Via extensive experiments on a wide variety of downstream recognition tasks, we show that VPT achieves significant performance gains compared to other parameter efficient tuning protocols. Most importantly, VPT even outperforms full fine-tuning in many cases across model capacities and training data scales, while reducing per-task storage cost.
Visual Transformers: Token-based Image Representation and Processing for Computer Vision
Computer vision has achieved remarkable success by (a) representing images as uniformly-arranged pixel arrays and (b) convolving highly-localized features. However, convolutions treat all image pixels equally regardless of importance; explicitly model all concepts across all images, regardless of content; and struggle to relate spatially-distant concepts. In this work, we challenge this paradigm by (a) representing images as semantic visual tokens and (b) running transformers to densely model token relationships. Critically, our Visual Transformer operates in a semantic token space, judiciously attending to different image parts based on context. This is in sharp contrast to pixel-space transformers that require orders-of-magnitude more compute. Using an advanced training recipe, our VTs significantly outperform their convolutional counterparts, raising ResNet accuracy on ImageNet top-1 by 4.6 to 7 points while using fewer FLOPs and parameters. For semantic segmentation on LIP and COCO-stuff, VT-based feature pyramid networks (FPN) achieve 0.35 points higher mIoU while reducing the FPN module's FLOPs by 6.5x.
Visual Prompt Engineering for Medical Vision Language Models in Radiology
Medical image classification in radiology faces significant challenges, particularly in generalizing to unseen pathologies. In contrast, CLIP offers a promising solution by leveraging multimodal learning to improve zero-shot classification performance. However, in the medical domain, lesions can be small and might not be well represented in the embedding space. Therefore, in this paper, we explore the potential of visual prompt engineering to enhance the capabilities of Vision Language Models (VLMs) in radiology. Leveraging BiomedCLIP, trained on extensive biomedical image-text pairs, we investigate the impact of embedding visual markers directly within radiological images to guide the model's attention to critical regions. Our evaluation on the JSRT dataset, focusing on lung nodule malignancy classification, demonstrates that incorporating visual prompts x2013 such as arrows, circles, and contours x2013 significantly improves classification metrics including AUROC, AUPRC, F1 score, and accuracy. Moreover, the study provides attention maps, showcasing enhanced model interpretability and focus on clinically relevant areas. These findings underscore the efficacy of visual prompt engineering as a straightforward yet powerful approach to advance VLM performance in medical image analysis.
LLaVA-VSD: Large Language-and-Vision Assistant for Visual Spatial Description
Visual Spatial Description (VSD) aims to generate texts that describe the spatial relationships between objects within images. Traditional visual spatial relationship classification (VSRC) methods typically output the spatial relationship between two objects in an image, often neglecting world knowledge and lacking general language capabilities. In this paper, we propose a Large Language-and-Vision Assistant for Visual Spatial Description, named LLaVA-VSD, which is designed for the classification, description, and open-ended description of visual spatial relationships. Specifically, the model first constructs a VSD instruction-following dataset using given figure-caption pairs for the three tasks. It then employs LoRA to fine-tune a Large Language and Vision Assistant for VSD, which has 13 billion parameters and supports high-resolution images. Finally, a large language model (Qwen-2) is used to refine the generated sentences, enhancing their diversity and accuracy. LLaVA-VSD demonstrates excellent multimodal conversational capabilities and can follow open-ended instructions to assist with inquiries about object relationships in images.
Pyramid Coder: Hierarchical Code Generator for Compositional Visual Question Answering
Visual question answering (VQA) is the task of providing accurate answers to natural language questions based on visual input. Programmatic VQA (PVQA) models have been gaining attention recently. These use large language models (LLMs) to formulate executable programs that address questions requiring complex visual reasoning. However, there are challenges in enabling LLMs to comprehend the usage of image processing modules and generate relevant code. To overcome these challenges, this paper introduces PyramidCoder, a novel prompting framework for PVQA models. PyramidCoder consists of three hierarchical levels, each serving a distinct purpose: query rephrasing, code generation, and answer aggregation. Notably, PyramidCoder utilizes a single frozen LLM and pre-defined prompts at each level, eliminating the need for additional training and ensuring flexibility across various LLM architectures. Compared to the state-of-the-art PVQA model, our approach improves accuracy by at least 0.5% on the GQA dataset, 1.4% on the VQAv2 dataset, and 2.9% on the NLVR2 dataset.
Unified Lexical Representation for Interpretable Visual-Language Alignment
Visual-Language Alignment (VLA) has gained a lot of attention since CLIP's groundbreaking work. Although CLIP performs well, the typical direct latent feature alignment lacks clarity in its representation and similarity scores. On the other hand, lexical representation, a vector whose element represents the similarity between the sample and a word from the vocabulary, is a natural sparse representation and interpretable, providing exact matches for individual words. However, lexical representations is difficult to learn due to no ground-truth supervision and false-discovery issues, and thus requires complex design to train effectively. In this paper, we introduce LexVLA, a more interpretable VLA framework by learning a unified lexical representation for both modalities without complex design. We use DINOv2 as our visual model for its local-inclined features and Llama 2, a generative language model, to leverage its in-context lexical prediction ability. To avoid the false discovery, we propose an overuse penalty to refrain the lexical representation from falsely frequently activating meaningless words. We demonstrate that these two pre-trained uni-modal models can be well-aligned by fine-tuning on modest multi-modal dataset and avoid intricate training configurations. On cross-modal retrieval benchmarks, LexVLA, trained on the CC-12M multi-modal dataset, outperforms baselines fine-tuned on larger datasets (e.g., YFCC15M) and those trained from scratch on even bigger datasets (e.g., 1.1B data, including CC-12M). We conduct extensive experiments to analyze LexVLA.
Replication in Visual Diffusion Models: A Survey and Outlook
Visual diffusion models have revolutionized the field of creative AI, producing high-quality and diverse content. However, they inevitably memorize training images or videos, subsequently replicating their concepts, content, or styles during inference. This phenomenon raises significant concerns about privacy, security, and copyright within generated outputs. In this survey, we provide the first comprehensive review of replication in visual diffusion models, marking a novel contribution to the field by systematically categorizing the existing studies into unveiling, understanding, and mitigating this phenomenon. Specifically, unveiling mainly refers to the methods used to detect replication instances. Understanding involves analyzing the underlying mechanisms and factors that contribute to this phenomenon. Mitigation focuses on developing strategies to reduce or eliminate replication. Beyond these aspects, we also review papers focusing on its real-world influence. For instance, in the context of healthcare, replication is critically worrying due to privacy concerns related to patient data. Finally, the paper concludes with a discussion of the ongoing challenges, such as the difficulty in detecting and benchmarking replication, and outlines future directions including the development of more robust mitigation techniques. By synthesizing insights from diverse studies, this paper aims to equip researchers and practitioners with a deeper understanding at the intersection between AI technology and social good. We release this project at https://github.com/WangWenhao0716/Awesome-Diffusion-Replication.
SOWA: Adapting Hierarchical Frozen Window Self-Attention to Visual-Language Models for Better Anomaly Detection
Visual anomaly detection is critical in industrial manufacturing, but traditional methods often rely on extensive normal datasets and custom models, limiting scalability. Recent advancements in large-scale visual-language models have significantly improved zero/few-shot anomaly detection. However, these approaches may not fully utilize hierarchical features, potentially missing nuanced details. We introduce a window self-attention mechanism based on the CLIP model, combined with learnable prompts to process multi-level features within a Soldier-Offier Window self-Attention (SOWA) framework. Our method has been tested on five benchmark datasets, demonstrating superior performance by leading in 18 out of 20 metrics compared to existing state-of-the-art techniques.
The 3D-PC: a benchmark for visual perspective taking in humans and machines
Visual perspective taking (VPT) is the ability to perceive and reason about the perspectives of others. It is an essential feature of human intelligence, which develops over the first decade of life and requires an ability to process the 3D structure of visual scenes. A growing number of reports have indicated that deep neural networks (DNNs) become capable of analyzing 3D scenes after training on large image datasets. We investigated if this emergent ability for 3D analysis in DNNs is sufficient for VPT with the 3D perception challenge (3D-PC): a novel benchmark for 3D perception in humans and DNNs. The 3D-PC is comprised of three 3D-analysis tasks posed within natural scene images: 1. a simple test of object depth order, 2. a basic VPT task (VPT-basic), and 3. another version of VPT (VPT-Strategy) designed to limit the effectiveness of "shortcut" visual strategies. We tested human participants (N=33) and linearly probed or text-prompted over 300 DNNs on the challenge and found that nearly all of the DNNs approached or exceeded human accuracy in analyzing object depth order. Surprisingly, DNN accuracy on this task correlated with their object recognition performance. In contrast, there was an extraordinary gap between DNNs and humans on VPT-basic. Humans were nearly perfect, whereas most DNNs were near chance. Fine-tuning DNNs on VPT-basic brought them close to human performance, but they, unlike humans, dropped back to chance when tested on VPT-perturb. Our challenge demonstrates that the training routines and architectures of today's DNNs are well-suited for learning basic 3D properties of scenes and objects but are ill-suited for reasoning about these properties like humans do. We release our 3D-PC datasets and code to help bridge this gap in 3D perception between humans and machines.
Visual Perception by Large Language Model's Weights
Existing Multimodal Large Language Models (MLLMs) follow the paradigm that perceives visual information by aligning visual features with the input space of Large Language Models (LLMs), and concatenating visual tokens with text tokens to form a unified sequence input for LLMs. These methods demonstrate promising results on various vision-language tasks but are limited by the high computational effort due to the extended input sequence resulting from the involvement of visual tokens. In this paper, instead of input space alignment, we propose a novel parameter space alignment paradigm that represents visual information as model weights. For each input image, we use a vision encoder to extract visual features, convert features into perceptual weights, and merge the perceptual weights with LLM's weights. In this way, the input of LLM does not require visual tokens, which reduces the length of the input sequence and greatly improves efficiency. Following this paradigm, we propose VLoRA with the perceptual weights generator. The perceptual weights generator is designed to convert visual features to perceptual weights with low-rank property, exhibiting a form similar to LoRA. The experimental results show that our VLoRA achieves comparable performance on various benchmarks for MLLMs, while significantly reducing the computational costs for both training and inference. The code and models will be made open-source.
HiVG: Hierarchical Multimodal Fine-grained Modulation for Visual Grounding
Visual grounding, which aims to ground a visual region via natural language, is a task that heavily relies on cross-modal alignment. Existing works utilized uni-modal pre-trained models to transfer visual/linguistic knowledge separately while ignoring the multimodal corresponding information. Motivated by recent advancements in contrastive language-image pre-training and low-rank adaptation (LoRA) methods, we aim to solve the grounding task based on multimodal pre-training. However, there exists significant task gaps between pre-training and grounding. Therefore, to address these gaps, we propose a concise and efficient hierarchical multimodal fine-grained modulation framework, namely HiVG. Specifically, HiVG consists of a multi-layer adaptive cross-modal bridge and a hierarchical multimodal low-rank adaptation (Hi LoRA) paradigm. The cross-modal bridge can address the inconsistency between visual features and those required for grounding, and establish a connection between multi-level visual and text features. Hi LoRA prevents the accumulation of perceptual errors by adapting the cross-modal features from shallow to deep layers in a hierarchical manner. Experimental results on five datasets demonstrate the effectiveness of our approach and showcase the significant grounding capabilities as well as promising energy efficiency advantages. The project page: https://github.com/linhuixiao/HiVG.
ViTextVQA: A Large-Scale Visual Question Answering Dataset for Evaluating Vietnamese Text Comprehension in Images
Visual Question Answering (VQA) is a complicated task that requires the capability of simultaneously processing natural language and images. Initially, this task was researched, focusing on methods to help machines understand objects and scene contexts in images. However, some text appearing in the image that carries explicit information about the full content of the image is not mentioned. Along with the continuous development of the AI era, there have been many studies on the reading comprehension ability of VQA models in the world. As a developing country, conditions are still limited, and this task is still open in Vietnam. Therefore, we introduce the first large-scale dataset in Vietnamese specializing in the ability to understand text appearing in images, we call it ViTextVQA (Vietnamese Text-based Visual Question Answering dataset) which contains over 16,000 images and over 50,000 questions with answers. Through meticulous experiments with various state-of-the-art models, we uncover the significance of the order in which tokens in OCR text are processed and selected to formulate answers. This finding helped us significantly improve the performance of the baseline models on the ViTextVQA dataset. Our dataset is available at this https://github.com/minhquan6203/ViTextVQA-Dataset{link} for research purposes.
Enhancing Visual Question Answering through Question-Driven Image Captions as Prompts
Visual question answering (VQA) is known as an AI-complete task as it requires understanding, reasoning, and inferring about the vision and the language content. Over the past few years, numerous neural architectures have been suggested for the VQA problem. However, achieving success in zero-shot VQA remains a challenge due to its requirement for advanced generalization and reasoning skills. This study explores the impact of incorporating image captioning as an intermediary process within the VQA pipeline. Specifically, we explore the efficacy of utilizing image captions instead of images and leveraging large language models (LLMs) to establish a zero-shot setting. Since image captioning is the most crucial step in this process, we compare the impact of state-of-the-art image captioning models on VQA performance across various question types in terms of structure and semantics. We propose a straightforward and efficient question-driven image captioning approach within this pipeline to transfer contextual information into the question-answering (QA) model. This method involves extracting keywords from the question, generating a caption for each image-question pair using the keywords, and incorporating the question-driven caption into the LLM prompt. We evaluate the efficacy of using general-purpose and question-driven image captions in the VQA pipeline. Our study highlights the potential of employing image captions and harnessing the capabilities of LLMs to achieve competitive performance on GQA under the zero-shot setting. Our code is available at https://github.com/ovguyo/captions-in-VQA.
Self-Training Large Language Models for Improved Visual Program Synthesis With Visual Reinforcement
Visual program synthesis is a promising approach to exploit the reasoning abilities of large language models for compositional computer vision tasks. Previous work has used few-shot prompting with frozen LLMs to synthesize visual programs. Training an LLM to write better visual programs is an attractive prospect, but it is unclear how to accomplish this. No dataset of visual programs for training exists, and acquisition of a visual program dataset cannot be easily crowdsourced due to the need for expert annotators. To get around the lack of direct supervision, we explore improving the program synthesis abilities of an LLM using feedback from interactive experience. We propose a method where we exploit existing annotations for a vision-language task to improvise a coarse reward signal for that task, treat the LLM as a policy, and apply reinforced self-training to improve the visual program synthesis ability of the LLM for that task. We describe a series of experiments on object detection, compositional visual question answering, and image-text retrieval, and show that in each case, the self-trained LLM outperforms or performs on par with few-shot frozen LLMs that are an order of magnitude larger. Website: https://zaidkhan.me/ViReP
Less is More: Data Value Estimation for Visual Instruction Tuning
Visual instruction tuning is the key to building multimodal large language models (MLLMs), which greatly improves the reasoning capabilities of large language models (LLMs) in vision scenario. However, existing MLLMs mostly rely on a mixture of multiple highly diverse visual instruction datasets for training (even more than a million instructions), which may introduce data redundancy. To investigate this issue, we conduct a series of empirical studies, which reveal a significant redundancy within the visual instruction datasets, and show that greatly reducing the amount of several instruction dataset even do not affect the performance. Based on the findings, we propose a new data selection approach TIVE, to eliminate redundancy within visual instruction data. TIVE first estimates the task-level and instance-level value of the visual instructions based on computed gradients. Then, according to the estimated values, TIVE determines the task proportion within the visual instructions, and selects representative instances to compose a smaller visual instruction subset for training. Experiments on LLaVA-1.5 show that our approach using only about 7.5% data can achieve comparable performance as the full-data fine-tuned model across seven benchmarks, even surpassing it on four of the benchmarks. Our code and data will be publicly released.
Visual Decoding and Reconstruction via EEG Embeddings with Guided Diffusion
How to decode human vision through neural signals has attracted a long-standing interest in neuroscience and machine learning. Modern contrastive learning and generative models improved the performance of fMRI-based visual decoding and reconstruction. However, the high cost and low temporal resolution of fMRI limit their applications in brain-computer interfaces (BCIs), prompting a high need for EEG-based visual reconstruction. In this study, we present an EEG-based visual reconstruction framework. It consists of a plug-and-play EEG encoder called the Adaptive Thinking Mapper (ATM), which is aligned with image embeddings, and a two-stage EEG guidance image generator that first transforms EEG features into image priors and then reconstructs the visual stimuli with a pre-trained image generator. Our approach allows EEG embeddings to achieve superior performance in image classification and retrieval tasks. Our two-stage image generation strategy vividly reconstructs images seen by humans. Furthermore, we analyzed the impact of signals from different time windows and brain regions on decoding and reconstruction. The versatility of our framework is demonstrated in the magnetoencephalogram (MEG) data modality. We report that EEG-based visual decoding achieves SOTA performance, highlighting the portability, low cost, and high temporal resolution of EEG, enabling a wide range of BCI applications. The code of ATM is available at https://github.com/dongyangli-del/EEG_Image_decode.
Cognitive Visual-Language Mapper: Advancing Multimodal Comprehension with Enhanced Visual Knowledge Alignment
Evaluating and Rethinking the current landscape of Large Multimodal Models (LMMs), we observe that widely-used visual-language projection approaches (e.g., Q-former or MLP) focus on the alignment of image-text descriptions yet ignore the visual knowledge-dimension alignment, i.e., connecting visuals to their relevant knowledge. Visual knowledge plays a significant role in analyzing, inferring, and interpreting information from visuals, helping improve the accuracy of answers to knowledge-based visual questions. In this paper, we mainly explore improving LMMs with visual-language knowledge alignment, especially aimed at challenging knowledge-based visual question answering (VQA). To this end, we present a Cognitive Visual-Language Mapper (CVLM), which contains a pretrained Visual Knowledge Aligner (VKA) and a Fine-grained Knowledge Adapter (FKA) used in the multimodal instruction tuning stage. Specifically, we design the VKA based on the interaction between a small language model and a visual encoder, training it on collected image-knowledge pairs to achieve visual knowledge acquisition and projection. FKA is employed to distill the fine-grained visual knowledge of an image and inject it into Large Language Models (LLMs). We conduct extensive experiments on knowledge-based VQA benchmarks and experimental results show that CVLM significantly improves the performance of LMMs on knowledge-based VQA (average gain by 5.0%). Ablation studies also verify the effectiveness of VKA and FKA, respectively.
Visual Style Prompting with Swapping Self-Attention
In the evolving domain of text-to-image generation, diffusion models have emerged as powerful tools in content creation. Despite their remarkable capability, existing models still face challenges in achieving controlled generation with a consistent style, requiring costly fine-tuning or often inadequately transferring the visual elements due to content leakage. To address these challenges, we propose a novel approach, \ours, to produce a diverse range of images while maintaining specific style elements and nuances. During the denoising process, we keep the query from original features while swapping the key and value with those from reference features in the late self-attention layers. This approach allows for the visual style prompting without any fine-tuning, ensuring that generated images maintain a faithful style. Through extensive evaluation across various styles and text prompts, our method demonstrates superiority over existing approaches, best reflecting the style of the references and ensuring that resulting images match the text prompts most accurately. Our project page is available https://curryjung.github.io/VisualStylePrompt/.
Visual In-Context Learning for Large Vision-Language Models
In Large Visual Language Models (LVLMs), the efficacy of In-Context Learning (ICL) remains limited by challenges in cross-modal interactions and representation disparities. To overcome these challenges, we introduce a novel Visual In-Context Learning (VICL) method comprising Visual Demonstration Retrieval, Intent-Oriented Image Summarization, and Intent-Oriented Demonstration Composition. Our approach retrieves images via ''Retrieval & Rerank'' paradigm, summarises images with task intent and task-specific visual parsing, and composes language-based demonstrations that reduce token count and alleviate cross-modal interaction problem. Experimental evaluations on five visual reasoning datasets demonstrate the effectiveness of our method. Moreover, our extensive experiments leverage information flow analysis to elucidate the effectiveness of our method, and investigate the impact of length and position of demonstrations for LVLM. The use of in-context unlearning further shows promise in resetting specific model knowledge without retraining.
Visual Instruction Tuning towards General-Purpose Multimodal Model: A Survey
Traditional computer vision generally solves each single task independently by a dedicated model with the task instruction implicitly designed in the model architecture, arising two limitations: (1) it leads to task-specific models, which require multiple models for different tasks and restrict the potential synergies from diverse tasks; (2) it leads to a pre-defined and fixed model interface that has limited interactivity and adaptability in following user' task instructions. To address them, Visual Instruction Tuning (VIT) has been intensively studied recently, which finetunes a large vision model with language as task instructions, aiming to learn from a wide range of vision tasks described by language instructions a general-purpose multimodal model that can follow arbitrary instructions and thus solve arbitrary tasks specified by the user. This work aims to provide a systematic review of visual instruction tuning, covering (1) the background that presents computer vision task paradigms and the development of VIT; (2) the foundations of VIT that introduce commonly used network architectures, visual instruction tuning frameworks and objectives, and evaluation setups and tasks; (3) the commonly used datasets in visual instruction tuning and evaluation; (4) the review of existing VIT methods that categorizes them with a taxonomy according to both the studied vision task and the method design and highlights the major contributions, strengths, and shortcomings of them; (5) the comparison and discussion of VIT methods over various instruction-following benchmarks; (6) several challenges, open directions and possible future works in visual instruction tuning research.
Visual Geometry Grounded Deep Structure From Motion
Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.
Visual Program Distillation: Distilling Tools and Programmatic Reasoning into Vision-Language Models
Solving complex visual tasks such as "Who invented the musical instrument on the right?" involves a composition of skills: understanding space, recognizing instruments, and also retrieving prior knowledge. Recent work shows promise by decomposing such tasks using a large language model (LLM) into an executable program that invokes specialized vision models. However, generated programs are error-prone: they omit necessary steps, include spurious ones, and are unable to recover when the specialized models give incorrect outputs. Moreover, they require loading multiple models, incurring high latency and computation costs. We propose Visual Program Distillation (VPD), an instruction tuning framework that produces a vision-language model (VLM) capable of solving complex visual tasks with a single forward pass. VPD distills the reasoning ability of LLMs by using them to sample multiple candidate programs, which are then executed and verified to identify a correct one. It translates each correct program into a language description of the reasoning steps, which are then distilled into a VLM. Extensive experiments show that VPD improves the VLM's ability to count, understand spatial relations, and reason compositionally. Our VPD-trained PaLI-X outperforms all prior VLMs, achieving state-of-the-art performance across complex vision tasks, including MMBench, OK-VQA, A-OKVQA, TallyQA, POPE, and Hateful Memes. An evaluation with human annotators also confirms that VPD improves model response factuality and consistency. Finally, experiments on content moderation demonstrate that VPD is also helpful for adaptation to real-world applications with limited data.
Fully Authentic Visual Question Answering Dataset from Online Communities
Visual Question Answering (VQA) entails answering questions about images. We introduce the first VQA dataset in which all contents originate from an authentic use case. Sourced from online question answering community forums, we call it VQAonline. We then characterize our dataset and how it relates to eight other VQA datasets. Observing that answers in our dataset tend to be much longer (e.g., with a mean of 173 words) and thus incompatible with standard VQA evaluation metrics, we next analyze which of the six popular metrics for longer text evaluation align best with human judgments. We then use the best-suited metrics to evaluate six state-of-the-art vision and language foundation models on VQAonline and reveal where they struggle most. We will release the dataset soon to facilitate future extensions.
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.
Visual AI and Linguistic Intelligence Through Steerability and Composability
This study explores the capabilities of multimodal large language models (LLMs) in handling challenging multistep tasks that integrate language and vision, focusing on model steerability, composability, and the application of long-term memory and context understanding. The problem addressed is the LLM's ability (Nov 2023 GPT-4 Vision Preview) to manage tasks that require synthesizing visual and textual information, especially where stepwise instructions and sequential logic are paramount. The research presents a series of 14 creatively and constructively diverse tasks, ranging from AI Lego Designing to AI Satellite Image Analysis, designed to test the limits of current LLMs in contexts that previously proved difficult without extensive memory and contextual understanding. Key findings from evaluating 800 guided dialogs include notable disparities in task completion difficulty. For instance, 'Image to Ingredient AI Bartender' (Low difficulty) contrasted sharply with 'AI Game Self-Player' (High difficulty), highlighting the LLM's varying proficiency in processing complex visual data and generating coherent instructions. Tasks such as 'AI Genetic Programmer' and 'AI Negotiator' showed high completion difficulty, emphasizing challenges in maintaining context over multiple steps. The results underscore the importance of developing LLMs that combine long-term memory and contextual awareness to mimic human-like thought processes in complex problem-solving scenarios.
Brain decoding: toward real-time reconstruction of visual perception
In the past five years, the use of generative and foundational AI systems has greatly improved the decoding of brain activity. Visual perception, in particular, can now be decoded from functional Magnetic Resonance Imaging (fMRI) with remarkable fidelity. This neuroimaging technique, however, suffers from a limited temporal resolution (approx0.5 Hz) and thus fundamentally constrains its real-time usage. Here, we propose an alternative approach based on magnetoencephalography (MEG), a neuroimaging device capable of measuring brain activity with high temporal resolution (approx5,000 Hz). For this, we develop an MEG decoding model trained with both contrastive and regression objectives and consisting of three modules: i) pretrained embeddings obtained from the image, ii) an MEG module trained end-to-end and iii) a pretrained image generator. Our results are threefold: Firstly, our MEG decoder shows a 7X improvement of image-retrieval over classic linear decoders. Second, late brain responses to images are best decoded with DINOv2, a recent foundational image model. Third, image retrievals and generations both suggest that high-level visual features can be decoded from MEG signals, although the same approach applied to 7T fMRI also recovers better low-level features. Overall, these results, while preliminary, provide an important step towards the decoding -- in real-time -- of the visual processes continuously unfolding within the human brain.
End-to-End Learned Event- and Image-based Visual Odometry
Visual Odometry (VO) is crucial for autonomous robotic navigation, especially in GPS-denied environments like planetary terrains. While standard RGB cameras struggle in low-light or high-speed motion, event-based cameras offer high dynamic range and low latency. However, seamlessly integrating asynchronous event data with synchronous frames remains challenging. We introduce RAMP-VO, the first end-to-end learned event- and image-based VO system. It leverages novel Recurrent, Asynchronous, and Massively Parallel (RAMP) encoders that are 8x faster and 20% more accurate than existing asynchronous encoders. RAMP-VO further employs a novel pose forecasting technique to predict future poses for initialization. Despite being trained only in simulation, RAMP-VO outperforms image- and event-based methods by 52% and 20%, respectively, on traditional, real-world benchmarks as well as newly introduced Apollo and Malapert landing sequences, paving the way for robust and asynchronous VO in space.
EP2P-Loc: End-to-End 3D Point to 2D Pixel Localization for Large-Scale Visual Localization
Visual localization is the task of estimating a 6-DoF camera pose of a query image within a provided 3D reference map. Thanks to recent advances in various 3D sensors, 3D point clouds are becoming a more accurate and affordable option for building the reference map, but research to match the points of 3D point clouds with pixels in 2D images for visual localization remains challenging. Existing approaches that jointly learn 2D-3D feature matching suffer from low inliers due to representational differences between the two modalities, and the methods that bypass this problem into classification have an issue of poor refinement. In this work, we propose EP2P-Loc, a novel large-scale visual localization method that mitigates such appearance discrepancy and enables end-to-end training for pose estimation. To increase the number of inliers, we propose a simple algorithm to remove invisible 3D points in the image, and find all 2D-3D correspondences without keypoint detection. To reduce memory usage and search complexity, we take a coarse-to-fine approach where we extract patch-level features from 2D images, then perform 2D patch classification on each 3D point, and obtain the exact corresponding 2D pixel coordinates through positional encoding. Finally, for the first time in this task, we employ a differentiable PnP for end-to-end training. In the experiments on newly curated large-scale indoor and outdoor benchmarks based on 2D-3D-S and KITTI, we show that our method achieves the state-of-the-art performance compared to existing visual localization and image-to-point cloud registration methods.
Efficient Discovery and Effective Evaluation of Visual Perceptual Similarity: A Benchmark and Beyond
Visual similarities discovery (VSD) is an important task with broad e-commerce applications. Given an image of a certain object, the goal of VSD is to retrieve images of different objects with high perceptual visual similarity. Although being a highly addressed problem, the evaluation of proposed methods for VSD is often based on a proxy of an identification-retrieval task, evaluating the ability of a model to retrieve different images of the same object. We posit that evaluating VSD methods based on identification tasks is limited, and faithful evaluation must rely on expert annotations. In this paper, we introduce the first large-scale fashion visual similarity benchmark dataset, consisting of more than 110K expert-annotated image pairs. Besides this major contribution, we share insight from the challenges we faced while curating this dataset. Based on these insights, we propose a novel and efficient labeling procedure that can be applied to any dataset. Our analysis examines its limitations and inductive biases, and based on these findings, we propose metrics to mitigate those limitations. Though our primary focus lies on visual similarity, the methodologies we present have broader applications for discovering and evaluating perceptual similarity across various domains.
EigenPlaces: Training Viewpoint Robust Models for Visual Place Recognition
Visual Place Recognition is a task that aims to predict the place of an image (called query) based solely on its visual features. This is typically done through image retrieval, where the query is matched to the most similar images from a large database of geotagged photos, using learned global descriptors. A major challenge in this task is recognizing places seen from different viewpoints. To overcome this limitation, we propose a new method, called EigenPlaces, to train our neural network on images from different point of views, which embeds viewpoint robustness into the learned global descriptors. The underlying idea is to cluster the training data so as to explicitly present the model with different views of the same points of interest. The selection of this points of interest is done without the need for extra supervision. We then present experiments on the most comprehensive set of datasets in literature, finding that EigenPlaces is able to outperform previous state of the art on the majority of datasets, while requiring 60\% less GPU memory for training and using 50\% smaller descriptors. The code and trained models for EigenPlaces are available at {\url{https://github.com/gmberton/EigenPlaces}}, while results with any other baseline can be computed with the codebase at {\url{https://github.com/gmberton/auto_VPR}}.
Lip2Vec: Efficient and Robust Visual Speech Recognition via Latent-to-Latent Visual to Audio Representation Mapping
Visual Speech Recognition (VSR) differs from the common perception tasks as it requires deeper reasoning over the video sequence, even by human experts. Despite the recent advances in VSR, current approaches rely on labeled data to fully train or finetune their models predicting the target speech. This hinders their ability to generalize well beyond the training set and leads to performance degeneration under out-of-distribution challenging scenarios. Unlike previous works that involve auxiliary losses or complex training procedures and architectures, we propose a simple approach, named Lip2Vec that is based on learning a prior model. Given a robust visual speech encoder, this network maps the encoded latent representations of the lip sequence to their corresponding latents from the audio pair, which are sufficiently invariant for effective text decoding. The generated audio representation is then decoded to text using an off-the-shelf Audio Speech Recognition (ASR) model. The proposed model compares favorably with fully-supervised learning methods on the LRS3 dataset achieving 26 WER. Unlike SoTA approaches, our model keeps a reasonable performance on the VoxCeleb test set. We believe that reprogramming the VSR as an ASR task narrows the performance gap between the two and paves the way for more flexible formulations of lip reading.
Visual Geo-localization with Self-supervised Representation Learning
Visual Geo-localization (VG) has emerged as a significant research area, aiming to identify geolocation based on visual features. Most VG approaches use learnable feature extractors for representation learning. Recently, Self-Supervised Learning (SSL) methods have also demonstrated comparable performance to supervised methods by using numerous unlabeled images for representation learning. In this work, we present a novel unified VG-SSL framework with the goal to enhance performance and training efficiency on a large VG dataset by SSL methods. Our work incorporates multiple SSL methods tailored for VG: SimCLR, MoCov2, BYOL, SimSiam, Barlow Twins, and VICReg. We systematically analyze the performance of different training strategies and study the optimal parameter settings for the adaptation of SSL methods for the VG task. The results demonstrate that our method, without the significant computation and memory usage associated with Hard Negative Mining (HNM), can match or even surpass the VG performance of the baseline that employs HNM. The code is available at https://github.com/arplaboratory/VG_SSL.
Visual Instruction Inversion: Image Editing via Visual Prompting
Text-conditioned image editing has emerged as a powerful tool for editing images. However, in many situations, language can be ambiguous and ineffective in describing specific image edits. When faced with such challenges, visual prompts can be a more informative and intuitive way to convey ideas. We present a method for image editing via visual prompting. Given pairs of example that represent the "before" and "after" images of an edit, our goal is to learn a text-based editing direction that can be used to perform the same edit on new images. We leverage the rich, pretrained editing capabilities of text-to-image diffusion models by inverting visual prompts into editing instructions. Our results show that with just one example pair, we can achieve competitive results compared to state-of-the-art text-conditioned image editing frameworks.
Towards Viewpoint-Invariant Visual Recognition via Adversarial Training
Visual recognition models are not invariant to viewpoint changes in the 3D world, as different viewing directions can dramatically affect the predictions given the same object. Although many efforts have been devoted to making neural networks invariant to 2D image translations and rotations, viewpoint invariance is rarely investigated. As most models process images in the perspective view, it is challenging to impose invariance to 3D viewpoint changes based only on 2D inputs. Motivated by the success of adversarial training in promoting model robustness, we propose Viewpoint-Invariant Adversarial Training (VIAT) to improve viewpoint robustness of common image classifiers. By regarding viewpoint transformation as an attack, VIAT is formulated as a minimax optimization problem, where the inner maximization characterizes diverse adversarial viewpoints by learning a Gaussian mixture distribution based on a new attack GMVFool, while the outer minimization trains a viewpoint-invariant classifier by minimizing the expected loss over the worst-case adversarial viewpoint distributions. To further improve the generalization performance, a distribution sharing strategy is introduced leveraging the transferability of adversarial viewpoints across objects. Experiments validate the effectiveness of VIAT in improving the viewpoint robustness of various image classifiers based on the diversity of adversarial viewpoints generated by GMVFool.
EmoSet: A Large-scale Visual Emotion Dataset with Rich Attributes
Visual Emotion Analysis (VEA) aims at predicting people's emotional responses to visual stimuli. This is a promising, yet challenging, task in affective computing, which has drawn increasing attention in recent years. Most of the existing work in this area focuses on feature design, while little attention has been paid to dataset construction. In this work, we introduce EmoSet, the first large-scale visual emotion dataset annotated with rich attributes, which is superior to existing datasets in four aspects: scale, annotation richness, diversity, and data balance. EmoSet comprises 3.3 million images in total, with 118,102 of these images carefully labeled by human annotators, making it five times larger than the largest existing dataset. EmoSet includes images from social networks, as well as artistic images, and it is well balanced between different emotion categories. Motivated by psychological studies, in addition to emotion category, each image is also annotated with a set of describable emotion attributes: brightness, colorfulness, scene type, object class, facial expression, and human action, which can help understand visual emotions in a precise and interpretable way. The relevance of these emotion attributes is validated by analyzing the correlations between them and visual emotion, as well as by designing an attribute module to help visual emotion recognition. We believe EmoSet will bring some key insights and encourage further research in visual emotion analysis and understanding. Project page: https://vcc.tech/EmoSet.
Review of Large Vision Models and Visual Prompt Engineering
Visual prompt engineering is a fundamental technology in the field of visual and image Artificial General Intelligence, serving as a key component for achieving zero-shot capabilities. As the development of large vision models progresses, the importance of prompt engineering becomes increasingly evident. Designing suitable prompts for specific visual tasks has emerged as a meaningful research direction. This review aims to summarize the methods employed in the computer vision domain for large vision models and visual prompt engineering, exploring the latest advancements in visual prompt engineering. We present influential large models in the visual domain and a range of prompt engineering methods employed on these models. It is our hope that this review provides a comprehensive and systematic description of prompt engineering methods based on large visual models, offering valuable insights for future researchers in their exploration of this field.
Visual Adversarial Examples Jailbreak Large Language Models
Recently, there has been a surge of interest in introducing vision into Large Language Models (LLMs). The proliferation of large Visual Language Models (VLMs), such as Flamingo, BLIP-2, and GPT-4, signifies an exciting convergence of advancements in both visual and language foundation models. Yet, the risks associated with this integrative approach are largely unexamined. In this paper, we shed light on the security and safety implications of this trend. First, we underscore that the continuous and high-dimensional nature of the additional visual input space intrinsically makes it a fertile ground for adversarial attacks. This unavoidably expands the attack surfaces of LLMs. Second, we highlight that the broad functionality of LLMs also presents visual attackers with a wider array of achievable adversarial objectives, extending the implications of security failures beyond mere misclassification. To elucidate these risks, we study adversarial examples in the visual input space of a VLM. Specifically, against MiniGPT-4, which incorporates safety mechanisms that can refuse harmful instructions, we present visual adversarial examples that can circumvent the safety mechanisms and provoke harmful behaviors of the model. Remarkably, we discover that adversarial examples, even if optimized on a narrow, manually curated derogatory corpus against specific social groups, can universally jailbreak the model's safety mechanisms. A single such adversarial example can generally undermine MiniGPT-4's safety, enabling it to heed a wide range of harmful instructions and produce harmful content far beyond simply imitating the derogatory corpus used in optimization. Unveiling these risks, we accentuate the urgent need for comprehensive risk assessments, robust defense strategies, and the implementation of responsible practices for the secure and safe utilization of VLMs.
Investigating Prompting Techniques for Zero- and Few-Shot Visual Question Answering
Visual question answering (VQA) is a challenging task that requires the ability to comprehend and reason with visual information. While recent vision-language models have made strides, they continue to struggle with zero-shot VQA, particularly in handling complex compositional questions and adapting to new domains i.e. knowledge-based reasoning. This paper explores the use of various prompting strategies, focusing on the BLIP2 model, to enhance zero-shot VQA performance. We conduct a comprehensive investigation across several VQA datasets, examining the effectiveness of different question templates, the role of few-shot exemplars, the impact of chain-of-thought (CoT) reasoning, and the benefits of incorporating image captions as additional visual cues. Despite the varied outcomes, our findings demonstrate that carefully designed question templates and the integration of additional visual cues, like image captions, can contribute to improved VQA performance, especially when used in conjunction with few-shot examples. However, we also identify a limitation in the use of chain-of-thought rationalization, which negatively affects VQA accuracy. Our study thus provides critical insights into the potential of prompting for improving zero-shot VQA performance.
Visual Programming for Text-to-Image Generation and Evaluation
As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task. Furthermore, we leverage the world knowledge of pretrained LMs, overcoming the limitation of previous layout-guided T2I works that can only handle predefined object classes. We demonstrate that our VPGen has improved control in counts/spatial relations/scales of objects than state-of-the-art T2I generation models. Second, we introduce VPEval, an interpretable and explainable evaluation framework for T2I generation based on visual programming. Unlike previous T2I evaluations with a single scoring model that is accurate in some skills but unreliable in others, VPEval produces evaluation programs that invoke a set of visual modules that are experts in different skills, and also provides visual+textual explanations of the evaluation results. Our analysis shows VPEval provides a more human-correlated evaluation for skill-specific and open-ended prompts than widely used single model-based evaluation. We hope our work encourages future progress on interpretable/explainable generation and evaluation for T2I models. Website: https://vp-t2i.github.io
I Spy a Metaphor: Large Language Models and Diffusion Models Co-Create Visual Metaphors
Visual metaphors are powerful rhetorical devices used to persuade or communicate creative ideas through images. Similar to linguistic metaphors, they convey meaning implicitly through symbolism and juxtaposition of the symbols. We propose a new task of generating visual metaphors from linguistic metaphors. This is a challenging task for diffusion-based text-to-image models, such as DALLcdotE 2, since it requires the ability to model implicit meaning and compositionality. We propose to solve the task through the collaboration between Large Language Models (LLMs) and Diffusion Models: Instruct GPT-3 (davinci-002) with Chain-of-Thought prompting generates text that represents a visual elaboration of the linguistic metaphor containing the implicit meaning and relevant objects, which is then used as input to the diffusion-based text-to-image models.Using a human-AI collaboration framework, where humans interact both with the LLM and the top-performing diffusion model, we create a high-quality dataset containing 6,476 visual metaphors for 1,540 linguistic metaphors and their associated visual elaborations. Evaluation by professional illustrators shows the promise of LLM-Diffusion Model collaboration for this task . To evaluate the utility of our Human-AI collaboration framework and the quality of our dataset, we perform both an intrinsic human-based evaluation and an extrinsic evaluation using visual entailment as a downstream task.
Modelling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network
Visual motion processing is essential for humans to perceive and interact with dynamic environments. Despite extensive research in cognitive neuroscience, image-computable models that can extract informative motion flow from natural scenes in a manner consistent with human visual processing have yet to be established. Meanwhile, recent advancements in computer vision (CV), propelled by deep learning, have led to significant progress in optical flow estimation, a task closely related to motion perception. Here we propose an image-computable model of human motion perception by bridging the gap between biological and CV models. Specifically, we introduce a novel two-stages approach that combines trainable motion energy sensing with a recurrent self-attention network for adaptive motion integration and segregation. This model architecture aims to capture the computations in V1-MT, the core structure for motion perception in the biological visual system, while providing the ability to derive informative motion flow for a wide range of stimuli, including complex natural scenes. In silico neurophysiology reveals that our model's unit responses are similar to mammalian neural recordings regarding motion pooling and speed tuning. The proposed model can also replicate human responses to a range of stimuli examined in past psychophysical studies. The experimental results on the Sintel benchmark demonstrate that our model predicts human responses better than the ground truth, whereas the state-of-the-art CV models show the opposite. Our study provides a computational architecture consistent with human visual motion processing, although the physiological correspondence may not be exact.
Visual Chain of Thought: Bridging Logical Gaps with Multimodal Infillings
Recent advances in large language models elicit reasoning in a chain of thought that allows models to decompose problems in a human-like fashion. Though this paradigm improves multi-step reasoning ability in language models, it is limited by being unimodal and applied mainly to question-answering tasks. We claim that incorporating visual augmentation into reasoning is essential, especially for complex, imaginative tasks. Consequently, we introduce VCoT, a novel method that leverages chain of thought prompting with vision-language grounding to recursively bridge the logical gaps within sequential data. Our method uses visual guidance to generate synthetic multimodal infillings that add consistent and novel information to reduce the logical gaps for downstream tasks that can benefit from temporal reasoning, as well as provide interpretability into models' multi-step reasoning. We apply VCoT to the Visual Storytelling and WikiHow summarization datasets and demonstrate through human evaluation that VCoT offers novel and consistent synthetic data augmentation beating chain of thought baselines, which can be used to enhance downstream performance.
Are Local Features All You Need for Cross-Domain Visual Place Recognition?
Visual Place Recognition is a task that aims to predict the coordinates of an image (called query) based solely on visual clues. Most commonly, a retrieval approach is adopted, where the query is matched to the most similar images from a large database of geotagged photos, using learned global descriptors. Despite recent advances, recognizing the same place when the query comes from a significantly different distribution is still a major hurdle for state of the art retrieval methods. Examples are heavy illumination changes (e.g. night-time images) or substantial occlusions (e.g. transient objects). In this work we explore whether re-ranking methods based on spatial verification can tackle these challenges, following the intuition that local descriptors are inherently more robust than global features to domain shifts. To this end, we provide a new, comprehensive benchmark on current state of the art models. We also introduce two new demanding datasets with night and occluded queries, to be matched against a city-wide database. Code and datasets are available at https://github.com/gbarbarani/re-ranking-for-VPR.
Visual Dependency Transformers: Dependency Tree Emerges from Reversed Attention
Humans possess a versatile mechanism for extracting structured representations of our visual world. When looking at an image, we can decompose the scene into entities and their parts as well as obtain the dependencies between them. To mimic such capability, we propose Visual Dependency Transformers (DependencyViT) that can induce visual dependencies without any labels. We achieve that with a novel neural operator called reversed attention that can naturally capture long-range visual dependencies between image patches. Specifically, we formulate it as a dependency graph where a child token in reversed attention is trained to attend to its parent tokens and send information following a normalized probability distribution rather than gathering information in conventional self-attention. With such a design, hierarchies naturally emerge from reversed attention layers, and a dependency tree is progressively induced from leaf nodes to the root node unsupervisedly. DependencyViT offers several appealing benefits. (i) Entities and their parts in an image are represented by different subtrees, enabling part partitioning from dependencies; (ii) Dynamic visual pooling is made possible. The leaf nodes which rarely send messages can be pruned without hindering the model performance, based on which we propose the lightweight DependencyViT-Lite to reduce the computational and memory footprints; (iii) DependencyViT works well on both self- and weakly-supervised pretraining paradigms on ImageNet, and demonstrates its effectiveness on 8 datasets and 5 tasks, such as unsupervised part and saliency segmentation, recognition, and detection.
Visual-Tactile Sensing for In-Hand Object Reconstruction
Tactile sensing is one of the modalities humans rely on heavily to perceive the world. Working with vision, this modality refines local geometry structure, measures deformation at the contact area, and indicates the hand-object contact state. With the availability of open-source tactile sensors such as DIGIT, research on visual-tactile learning is becoming more accessible and reproducible. Leveraging this tactile sensor, we propose a novel visual-tactile in-hand object reconstruction framework VTacO, and extend it to VTacOH for hand-object reconstruction. Since our method can support both rigid and deformable object reconstruction, no existing benchmarks are proper for the goal. We propose a simulation environment, VT-Sim, which supports generating hand-object interaction for both rigid and deformable objects. With VT-Sim, we generate a large-scale training dataset and evaluate our method on it. Extensive experiments demonstrate that our proposed method can outperform the previous baseline methods qualitatively and quantitatively. Finally, we directly apply our model trained in simulation to various real-world test cases, which display qualitative results. Codes, models, simulation environment, and datasets are available at https://sites.google.com/view/vtaco/.
Exploring the Benefits of Visual Prompting in Differential Privacy
Visual Prompting (VP) is an emerging and powerful technique that allows sample-efficient adaptation to downstream tasks by engineering a well-trained frozen source model. In this work, we explore the benefits of VP in constructing compelling neural network classifiers with differential privacy (DP). We explore and integrate VP into canonical DP training methods and demonstrate its simplicity and efficiency. In particular, we discover that VP in tandem with PATE, a state-of-the-art DP training method that leverages the knowledge transfer from an ensemble of teachers, achieves the state-of-the-art privacy-utility trade-off with minimum expenditure of privacy budget. Moreover, we conduct additional experiments on cross-domain image classification with a sufficient domain gap to further unveil the advantage of VP in DP. Lastly, we also conduct extensive ablation studies to validate the effectiveness and contribution of VP under DP consideration. Our code is available at (https://github.com/EzzzLi/Prompt-PATE).
From Visual Prompt Learning to Zero-Shot Transfer: Mapping Is All You Need
Visual prompt learning, as a newly emerged technique, leverages the knowledge learned by a large-scale pre-trained model and adapts it to downstream tasks through the usage of prompts. While previous research has focused on designing effective prompts, in this work, we argue that compared to prompt design, a good mapping strategy matters more. In this sense, we propose SeMap, a more effective mapping using the semantic alignment between the pre-trained model's knowledge and the downstream task. Our experimental results show that SeMap can largely boost the performance of visual prompt learning. Moreover, our experiments show that SeMap is capable of achieving competitive zero-shot transfer, indicating that it can perform the downstream task without any fine-tuning on the corresponding dataset. This demonstrates the potential of our proposed method to be used in a broader range of applications where the zero-shot transfer is desired. Results suggest that our proposed SeMap could lead to significant advancements in both visual prompt learning and zero-shot transfer. We hope with SeMap, we can help the community move forward to more efficient and lightweight utilization of large vision models.
Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models
ChatGPT is attracting a cross-field interest as it provides a language interface with remarkable conversational competency and reasoning capabilities across many domains. However, since ChatGPT is trained with languages, it is currently not capable of processing or generating images from the visual world. At the same time, Visual Foundation Models, such as Visual Transformers or Stable Diffusion, although showing great visual understanding and generation capabilities, they are only experts on specific tasks with one-round fixed inputs and outputs. To this end, We build a system called Visual ChatGPT, incorporating different Visual Foundation Models, to enable the user to interact with ChatGPT by 1) sending and receiving not only languages but also images 2) providing complex visual questions or visual editing instructions that require the collaboration of multiple AI models with multi-steps. 3) providing feedback and asking for corrected results. We design a series of prompts to inject the visual model information into ChatGPT, considering models of multiple inputs/outputs and models that require visual feedback. Experiments show that Visual ChatGPT opens the door to investigating the visual roles of ChatGPT with the help of Visual Foundation Models. Our system is publicly available at https://github.com/microsoft/visual-chatgpt.
VLSP2022-EVJVQA Challenge: Multilingual Visual Question Answering
Visual Question Answering (VQA) is a challenging task of natural language processing (NLP) and computer vision (CV), attracting significant attention from researchers. English is a resource-rich language that has witnessed various developments in datasets and models for visual question answering. Visual question answering in other languages also would be developed for resources and models. In addition, there is no multilingual dataset targeting the visual content of a particular country with its own objects and cultural characteristics. To address the weakness, we provide the research community with a benchmark dataset named EVJVQA, including 33,000+ pairs of question-answer over three languages: Vietnamese, English, and Japanese, on approximately 5,000 images taken from Vietnam for evaluating multilingual VQA systems or models. EVJVQA is used as a benchmark dataset for the challenge of multilingual visual question answering at the 9th Workshop on Vietnamese Language and Speech Processing (VLSP 2022). This task attracted 62 participant teams from various universities and organizations. In this article, we present details of the organization of the challenge, an overview of the methods employed by shared-task participants, and the results. The highest performances are 0.4392 in F1-score and 0.4009 in BLUE on the private test set. The multilingual QA systems proposed by the top 2 teams use ViT for the pre-trained vision model and mT5 for the pre-trained language model, a powerful pre-trained language model based on the transformer architecture. EVJVQA is a challenging dataset that motivates NLP and CV researchers to further explore the multilingual models or systems for visual question answering systems. We released the challenge on the Codalab evaluation system for further research.
Conformers are All You Need for Visual Speech Recogntion
Visual speech recognition models extract visual features in a hierarchical manner. At the lower level, there is a visual front-end with a limited temporal receptive field that processes the raw pixels depicting the lips or faces. At the higher level, there is an encoder that attends to the embeddings produced by the front-end over a large temporal receptive field. Previous work has focused on improving the visual front-end of the model to extract more useful features for speech recognition. Surprisingly, our work shows that complex visual front-ends are not necessary. Instead of allocating resources to a sophisticated visual front-end, we find that a linear visual front-end paired with a larger Conformer encoder results in lower latency, more efficient memory usage, and improved WER performance. We achieve a new state-of-the-art of 12.8% WER for visual speech recognition on the TED LRS3 dataset, which rivals the performance of audio-only models from just four years ago.
Multi-View Masked World Models for Visual Robotic Manipulation
Visual robotic manipulation research and applications often use multiple cameras, or views, to better perceive the world. How else can we utilize the richness of multi-view data? In this paper, we investigate how to learn good representations with multi-view data and utilize them for visual robotic manipulation. Specifically, we train a multi-view masked autoencoder which reconstructs pixels of randomly masked viewpoints and then learn a world model operating on the representations from the autoencoder. We demonstrate the effectiveness of our method in a range of scenarios, including multi-view control and single-view control with auxiliary cameras for representation learning. We also show that the multi-view masked autoencoder trained with multiple randomized viewpoints enables training a policy with strong viewpoint randomization and transferring the policy to solve real-robot tasks without camera calibration and an adaptation procedure. Video demonstrations are available at: https://sites.google.com/view/mv-mwm.
Visual Semantic Relatedness Dataset for Image Captioning
Modern image captioning system relies heavily on extracting knowledge from images to capture the concept of a static story. In this paper, we propose a textual visual context dataset for captioning, in which the publicly available dataset COCO Captions (Lin et al., 2014) has been extended with information about the scene (such as objects in the image). Since this information has a textual form, it can be used to leverage any NLP task, such as text similarity or semantic relation methods, into captioning systems, either as an end-to-end training strategy or a post-processing based approach.
Visual Writing Prompts: Character-Grounded Story Generation with Curated Image Sequences
Current work on image-based story generation suffers from the fact that the existing image sequence collections do not have coherent plots behind them. We improve visual story generation by producing a new image-grounded dataset, Visual Writing Prompts (VWP). VWP contains almost 2K selected sequences of movie shots, each including 5-10 images. The image sequences are aligned with a total of 12K stories which were collected via crowdsourcing given the image sequences and a set of grounded characters from the corresponding image sequence. Our new image sequence collection and filtering process has allowed us to obtain stories that are more coherent and have more narrativity compared to previous work. We also propose a character-based story generation model driven by coherence as a strong baseline. Evaluations show that our generated stories are more coherent, visually grounded, and have more narrativity than stories generated with the current state-of-the-art model.
Improving Visual-textual Sentiment Analysis by Fusing Expert Features
Visual-textual sentiment analysis aims to predict sentiment with the input of a pair of image and text. The main challenge of visual-textual sentiment analysis is how to learn effective visual features for sentiment prediction since input images are often very diverse. To address this challenge, we propose a new method that improves visual-textual sentiment analysis by introducing powerful expert visual features. The proposed method consists of four parts: (1) a visual-textual branch to learn features directly from data for sentiment analysis, (2) a visual expert branch with a set of pre-trained "expert" encoders to extract effective visual features, (3) a CLIP branch to implicitly model visual-textual correspondence, and (4) a multimodal feature fusion network based on either BERT or MLP to fuse multimodal features and make sentiment prediction. Extensive experiments on three datasets show that our method produces better visual-textual sentiment analysis performance than existing methods.
The Impact of Generative AI on the Future of Visual Content Marketing
In today's world of marketing, it is necessary to have visually appealing content. Visual material has become an essential area of focus for every company as a result of the widespread availability of gadgets for mass communication and extended visual advancements. Similarly, artificial intelligence is also gaining ground and it is proving to be the most revolutionary technological advancement thus far. The integration of visual content with artificial intelligence is the key to acquiring and retaining loyal customers; its absence from the overarching marketing strategy of any production raises a red flag that could ultimately result in a smaller market share for that company.
Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes
In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming one or many of the following: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, simulation-only results, the need for specialized and costly sensor suites, and other constraints which make the system infeasible for real-world deployment. We present a general object reorientation controller that does not make these assumptions. It uses readings from a single commodity depth camera to dynamically reorient complex and new object shapes by any rotation in real-time, with the median reorientation time being close to seven seconds. The controller is trained using reinforcement learning in simulation and evaluated in the real world on new object shapes not used for training, including the most challenging scenario of reorienting objects held in the air by a downward-facing hand that must counteract gravity during reorientation. Our hardware platform only uses open-source components that cost less than five thousand dollars. Although we demonstrate the ability to overcome assumptions in prior work, there is ample scope for improving absolute performance. For instance, the challenging duck-shaped object not used for training was dropped in 56 percent of the trials. When it was not dropped, our controller reoriented the object within 0.4 radians (23 degrees) 75 percent of the time. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity.
PVT++: A Simple End-to-End Latency-Aware Visual Tracking Framework
Visual object tracking is essential to intelligent robots. Most existing approaches have ignored the online latency that can cause severe performance degradation during real-world processing. Especially for unmanned aerial vehicles (UAVs), where robust tracking is more challenging and onboard computation is limited, the latency issue can be fatal. In this work, we present a simple framework for end-to-end latency-aware tracking, i.e., end-to-end predictive visual tracking (PVT++). Unlike existing solutions that naively append Kalman Filters after trackers, PVT++ can be jointly optimized, so that it takes not only motion information but can also leverage the rich visual knowledge in most pre-trained tracker models for robust prediction. Besides, to bridge the training-evaluation domain gap, we propose a relative motion factor, empowering PVT++ to generalize to the challenging and complex UAV tracking scenes. These careful designs have made the small-capacity lightweight PVT++ a widely effective solution. Additionally, this work presents an extended latency-aware evaluation benchmark for assessing an any-speed tracker in the online setting. Empirical results on a robotic platform from the aerial perspective show that PVT++ can achieve significant performance gain on various trackers and exhibit higher accuracy than prior solutions, largely mitigating the degradation brought by latency.
Visual Spatial Description: Controlled Spatial-Oriented Image-to-Text Generation
Image-to-text tasks, such as open-ended image captioning and controllable image description, have received extensive attention for decades. Here, we further advance this line of work by presenting Visual Spatial Description (VSD), a new perspective for image-to-text toward spatial semantics. Given an image and two objects inside it, VSD aims to produce one description focusing on the spatial perspective between the two objects. Accordingly, we manually annotate a dataset to facilitate the investigation of the newly-introduced task and build several benchmark encoder-decoder models by using VL-BART and VL-T5 as backbones. In addition, we investigate pipeline and joint end-to-end architectures for incorporating visual spatial relationship classification (VSRC) information into our model. Finally, we conduct experiments on our benchmark dataset to evaluate all our models. Results show that our models are impressive, providing accurate and human-like spatial-oriented text descriptions. Meanwhile, VSRC has great potential for VSD, and the joint end-to-end architecture is the better choice for their integration. We make the dataset and codes public for research purposes.
Visual Classification via Description from Large Language Models
Vision-language models (VLMs) such as CLIP have shown promising performance on a variety of recognition tasks using the standard zero-shot classification procedure -- computing similarity between the query image and the embedded words for each category. By only using the category name, they neglect to make use of the rich context of additional information that language affords. The procedure gives no intermediate understanding of why a category is chosen, and furthermore provides no mechanism for adjusting the criteria used towards this decision. We present an alternative framework for classification with VLMs, which we call classification by description. We ask VLMs to check for descriptive features rather than broad categories: to find a tiger, look for its stripes; its claws; and more. By basing decisions on these descriptors, we can provide additional cues that encourage using the features we want to be used. In the process, we can get a clear idea of what features the model uses to construct its decision; it gains some level of inherent explainability. We query large language models (e.g., GPT-3) for these descriptors to obtain them in a scalable way. Extensive experiments show our framework has numerous advantages past interpretability. We show improvements in accuracy on ImageNet across distribution shifts; demonstrate the ability to adapt VLMs to recognize concepts unseen during training; and illustrate how descriptors can be edited to effectively mitigate bias compared to the baseline.
Visual Prompting for Adversarial Robustness
In this work, we leverage visual prompting (VP) to improve adversarial robustness of a fixed, pre-trained model at testing time. Compared to conventional adversarial defenses, VP allows us to design universal (i.e., data-agnostic) input prompting templates, which have plug-and-play capabilities at testing time to achieve desired model performance without introducing much computation overhead. Although VP has been successfully applied to improving model generalization, it remains elusive whether and how it can be used to defend against adversarial attacks. We investigate this problem and show that the vanilla VP approach is not effective in adversarial defense since a universal input prompt lacks the capacity for robust learning against sample-specific adversarial perturbations. To circumvent it, we propose a new VP method, termed Class-wise Adversarial Visual Prompting (C-AVP), to generate class-wise visual prompts so as to not only leverage the strengths of ensemble prompts but also optimize their interrelations to improve model robustness. Our experiments show that C-AVP outperforms the conventional VP method, with 2.1X standard accuracy gain and 2X robust accuracy gain. Compared to classical test-time defenses, C-AVP also yields a 42X inference time speedup.
Visual Language Maps for Robot Navigation
Grounding language to the visual observations of a navigating agent can be performed using off-the-shelf visual-language models pretrained on Internet-scale data (e.g., image captions). While this is useful for matching images to natural language descriptions of object goals, it remains disjoint from the process of mapping the environment, so that it lacks the spatial precision of classic geometric maps. To address this problem, we propose VLMaps, a spatial map representation that directly fuses pretrained visual-language features with a 3D reconstruction of the physical world. VLMaps can be autonomously built from video feed on robots using standard exploration approaches and enables natural language indexing of the map without additional labeled data. Specifically, when combined with large language models (LLMs), VLMaps can be used to (i) translate natural language commands into a sequence of open-vocabulary navigation goals (which, beyond prior work, can be spatial by construction, e.g., "in between the sofa and TV" or "three meters to the right of the chair") directly localized in the map, and (ii) can be shared among multiple robots with different embodiments to generate new obstacle maps on-the-fly (by using a list of obstacle categories). Extensive experiments carried out in simulated and real world environments show that VLMaps enable navigation according to more complex language instructions than existing methods. Videos are available at https://vlmaps.github.io.
LaKo: Knowledge-driven Visual Question Answering via Late Knowledge-to-Text Injection
Visual question answering (VQA) often requires an understanding of visual concepts and language semantics, which relies on external knowledge. Most existing methods exploit pre-trained language models or/and unstructured text, but the knowledge in these resources are often incomplete and noisy. Some other methods prefer to use knowledge graphs (KGs) which often have intensive structured knowledge, but the research is still quite preliminary. In this paper, we propose LaKo, a knowledge-driven VQA method via Late Knowledge-to-text Injection. To effectively incorporate an external KG, we transfer triples into textual format and propose a late injection mechanism for knowledge fusion. Finally we address VQA as a text generation task with an effective encoder-decoder paradigm, which achieves state-of-the-art results on OKVQA dataset.
Visual correspondence-based explanations improve AI robustness and human-AI team accuracy
Explaining artificial intelligence (AI) predictions is increasingly important and even imperative in many high-stakes applications where humans are the ultimate decision-makers. In this work, we propose two novel architectures of self-interpretable image classifiers that first explain, and then predict (as opposed to post-hoc explanations) by harnessing the visual correspondences between a query image and exemplars. Our models consistently improve (by 1 to 4 points) on out-of-distribution (OOD) datasets while performing marginally worse (by 1 to 2 points) on in-distribution tests than ResNet-50 and a k-nearest neighbor classifier (kNN). Via a large-scale, human study on ImageNet and CUB, our correspondence-based explanations are found to be more useful to users than kNN explanations. Our explanations help users more accurately reject AI's wrong decisions than all other tested methods. Interestingly, for the first time, we show that it is possible to achieve complementary human-AI team accuracy (i.e., that is higher than either AI-alone or human-alone), in ImageNet and CUB image classification tasks.
Visual Clues: Bridging Vision and Language Foundations for Image Paragraph Captioning
People say, "A picture is worth a thousand words". Then how can we get the rich information out of the image? We argue that by using visual clues to bridge large pretrained vision foundation models and language models, we can do so without any extra cross-modal training. Thanks to the strong zero-shot capability of foundation models, we start by constructing a rich semantic representation of the image (e.g., image tags, object attributes / locations, captions) as a structured textual prompt, called visual clues, using a vision foundation model. Based on visual clues, we use large language model to produce a series of comprehensive descriptions for the visual content, which is then verified by the vision model again to select the candidate that aligns best with the image. We evaluate the quality of generated descriptions by quantitative and qualitative measurement. The results demonstrate the effectiveness of such a structured semantic representation.
Visual Spatial Reasoning
Spatial relations are a basic part of human cognition. However, they are expressed in natural language in a variety of ways, and previous work has suggested that current vision-and-language models (VLMs) struggle to capture relational information. In this paper, we present Visual Spatial Reasoning (VSR), a dataset containing more than 10k natural text-image pairs with 65 types of spatial relations in English (such as: under, in front of, and facing). While using a seemingly simple annotation format, we show how the dataset includes challenging linguistic phenomena, such as varying reference frames. We demonstrate a large gap between human and model performance: the human ceiling is above 95%, while state-of-the-art models only achieve around 70%. We observe that VLMs' by-relation performances have little correlation with the number of training examples and the tested models are in general incapable of recognising relations concerning the orientations of objects.
K-VQG: Knowledge-aware Visual Question Generation for Common-sense Acquisition
Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question generation from answers or question categories, overlooking the objectives of knowledge acquisition. To introduce a knowledge acquisition perspective into VQG, we constructed a novel knowledge-aware VQG dataset called K-VQG. This is the first large, humanly annotated dataset in which questions regarding images are tied to structured knowledge. We also developed a new VQG model that can encode and use knowledge as the target for a question. The experiment results show that our model outperforms existing models on the K-VQG dataset.
Visual Speech Recognition for Multiple Languages in the Wild
Visual speech recognition (VSR) aims to recognize the content of speech based on lip movements, without relying on the audio stream. Advances in deep learning and the availability of large audio-visual datasets have led to the development of much more accurate and robust VSR models than ever before. However, these advances are usually due to the larger training sets rather than the model design. Here we demonstrate that designing better models is equally as important as using larger training sets. We propose the addition of prediction-based auxiliary tasks to a VSR model, and highlight the importance of hyperparameter optimization and appropriate data augmentations. We show that such a model works for different languages and outperforms all previous methods trained on publicly available datasets by a large margin. It even outperforms models that were trained on non-publicly available datasets containing up to to 21 times more data. We show, furthermore, that using additional training data, even in other languages or with automatically generated transcriptions, results in further improvement.
Visual Attention Network
While originally designed for natural language processing tasks, the self-attention mechanism has recently taken various computer vision areas by storm. However, the 2D nature of images brings three challenges for applying self-attention in computer vision. (1) Treating images as 1D sequences neglects their 2D structures. (2) The quadratic complexity is too expensive for high-resolution images. (3) It only captures spatial adaptability but ignores channel adaptability. In this paper, we propose a novel linear attention named large kernel attention (LKA) to enable self-adaptive and long-range correlations in self-attention while avoiding its shortcomings. Furthermore, we present a neural network based on LKA, namely Visual Attention Network (VAN). While extremely simple, VAN surpasses similar size vision transformers(ViTs) and convolutional neural networks(CNNs) in various tasks, including image classification, object detection, semantic segmentation, panoptic segmentation, pose estimation, etc. For example, VAN-B6 achieves 87.8% accuracy on ImageNet benchmark and set new state-of-the-art performance (58.2 PQ) for panoptic segmentation. Besides, VAN-B2 surpasses Swin-T 4% mIoU (50.1 vs. 46.1) for semantic segmentation on ADE20K benchmark, 2.6% AP (48.8 vs. 46.2) for object detection on COCO dataset. It provides a novel method and a simple yet strong baseline for the community. Code is available at https://github.com/Visual-Attention-Network.
Few-Shot Backdoor Attacks on Visual Object Tracking
Visual object tracking (VOT) has been widely adopted in mission-critical applications, such as autonomous driving and intelligent surveillance systems. In current practice, third-party resources such as datasets, backbone networks, and training platforms are frequently used to train high-performance VOT models. Whilst these resources bring certain convenience, they also introduce new security threats into VOT models. In this paper, we reveal such a threat where an adversary can easily implant hidden backdoors into VOT models by tempering with the training process. Specifically, we propose a simple yet effective few-shot backdoor attack (FSBA) that optimizes two losses alternately: 1) a feature loss defined in the hidden feature space, and 2) the standard tracking loss. We show that, once the backdoor is embedded into the target model by our FSBA, it can trick the model to lose track of specific objects even when the trigger only appears in one or a few frames. We examine our attack in both digital and physical-world settings and show that it can significantly degrade the performance of state-of-the-art VOT trackers. We also show that our attack is resistant to potential defenses, highlighting the vulnerability of VOT models to potential backdoor attacks.
Does CLIP Benefit Visual Question Answering in the Medical Domain as Much as it Does in the General Domain?
Contrastive Language--Image Pre-training (CLIP) has shown remarkable success in learning with cross-modal supervision from extensive amounts of image--text pairs collected online. Thus far, the effectiveness of CLIP has been investigated primarily in general-domain multimodal problems. This work evaluates the effectiveness of CLIP for the task of Medical Visual Question Answering (MedVQA). To this end, we present PubMedCLIP, a fine-tuned version of CLIP for the medical domain based on PubMed articles. Our experiments are conducted on two MedVQA benchmark datasets and investigate two MedVQA methods, MEVF (Mixture of Enhanced Visual Features) and QCR (Question answering via Conditional Reasoning). For each of these, we assess the merits of visual representation learning using PubMedCLIP, the original CLIP, and state-of-the-art MAML (Model-Agnostic Meta-Learning) networks pre-trained only on visual data. We open source the code for our MedVQA pipeline and pre-training PubMedCLIP. CLIP and PubMedCLIP achieve improvements in comparison to MAML's visual encoder. PubMedCLIP achieves the best results with gains in the overall accuracy of up to 3%. Individual examples illustrate the strengths of PubMedCLIP in comparison to the previously widely used MAML networks. Visual representation learning with language supervision in PubMedCLIP leads to noticeable improvements for MedVQA. Our experiments reveal distributional differences in the two MedVQA benchmark datasets that have not been imparted in previous work and cause different back-end visual encoders in PubMedCLIP to exhibit different behavior on these datasets. Moreover, we witness fundamental performance differences of VQA in general versus medical domains.
NYU-VPR: Long-Term Visual Place Recognition Benchmark with View Direction and Data Anonymization Influences
Visual place recognition (VPR) is critical in not only localization and mapping for autonomous driving vehicles, but also in assistive navigation for the visually impaired population. To enable a long-term VPR system on a large scale, several challenges need to be addressed. First, different applications could require different image view directions, such as front views for self-driving cars while side views for the low vision people. Second, VPR in metropolitan scenes can often cause privacy concerns due to the imaging of pedestrian and vehicle identity information, calling for the need for data anonymization before VPR queries and database construction. Both factors could lead to VPR performance variations that are not well understood yet. To study their influences, we present the NYU-VPR dataset that contains more than 200,000 images over a 2km by 2km area near the New York University campus, taken within the whole year of 2016. We present benchmark results on several popular VPR algorithms showing that side views are significantly more challenging for current VPR methods while the influence of data anonymization is almost negligible, together with our hypothetical explanations and in-depth analysis.
VOLO: Vision Outlooker for Visual Recognition
Visual recognition has been dominated by convolutional neural networks (CNNs) for years. Though recently the prevailing vision transformers (ViTs) have shown great potential of self-attention based models in ImageNet classification, their performance is still inferior to that of the latest SOTA CNNs if no extra data are provided. In this work, we try to close the performance gap and demonstrate that attention-based models are indeed able to outperform CNNs. We find a major factor limiting the performance of ViTs for ImageNet classification is their low efficacy in encoding fine-level features into the token representations. To resolve this, we introduce a novel outlook attention and present a simple and general architecture, termed Vision Outlooker (VOLO). Unlike self-attention that focuses on global dependency modeling at a coarse level, the outlook attention efficiently encodes finer-level features and contexts into tokens, which is shown to be critically beneficial to recognition performance but largely ignored by the self-attention. Experiments show that our VOLO achieves 87.1% top-1 accuracy on ImageNet-1K classification, which is the first model exceeding 87% accuracy on this competitive benchmark, without using any extra training data In addition, the pre-trained VOLO transfers well to downstream tasks, such as semantic segmentation. We achieve 84.3% mIoU score on the cityscapes validation set and 54.3% on the ADE20K validation set. Code is available at https://github.com/sail-sg/volo.
Visual Correspondence Hallucination
Given a pair of partially overlapping source and target images and a keypoint in the source image, the keypoint's correspondent in the target image can be either visible, occluded or outside the field of view. Local feature matching methods are only able to identify the correspondent's location when it is visible, while humans can also hallucinate its location when it is occluded or outside the field of view through geometric reasoning. In this paper, we bridge this gap by training a network to output a peaked probability distribution over the correspondent's location, regardless of this correspondent being visible, occluded, or outside the field of view. We experimentally demonstrate that this network is indeed able to hallucinate correspondences on pairs of images captured in scenes that were not seen at training-time. We also apply this network to an absolute camera pose estimation problem and find it is significantly more robust than state-of-the-art local feature matching-based competitors.
Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases
Visual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found. The model integrates eccentricity-dependent visual recognition with target-dependent top-down cues. We compared the model against human behavior in six paradigmatic search tasks that show asymmetry in humans. Without prior exposure to the stimuli or task-specific training, the model provides a plausible mechanism for search asymmetry. We hypothesized that the polarity of search asymmetry arises from experience with the natural environment. We tested this hypothesis by training the model on augmented versions of ImageNet where the biases of natural images were either removed or reversed. The polarity of search asymmetry disappeared or was altered depending on the training protocol. This study highlights how classical perceptual properties can emerge in neural network models, without the need for task-specific training, but rather as a consequence of the statistical properties of the developmental diet fed to the model. All source code and data are publicly available at https://github.com/kreimanlab/VisualSearchAsymmetry.
Visual Goal-Step Inference using wikiHow
Understanding what sequence of steps are needed to complete a goal can help artificial intelligence systems reason about human activities. Past work in NLP has examined the task of goal-step inference for text. We introduce the visual analogue. We propose the Visual Goal-Step Inference (VGSI) task, where a model is given a textual goal and must choose which of four images represents a plausible step towards that goal. With a new dataset harvested from wikiHow consisting of 772,277 images representing human actions, we show that our task is challenging for state-of-the-art multimodal models. Moreover, the multimodal representation learned from our data can be effectively transferred to other datasets like HowTo100m, increasing the VGSI accuracy by 15 - 20%. Our task will facilitate multimodal reasoning about procedural events.
Visual Semantic Role Labeling for Video Understanding
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies ({sim}3K) and have been chosen to be both complex ({sim}4.2 unique verbs within a video) as well as diverse ({sim}200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
Neural Production Systems: Learning Rule-Governed Visual Dynamics
Visual environments are structured, consisting of distinct objects or entities. These entities have properties -- both visible and latent -- that determine the manner in which they interact with one another. To partition images into entities, deep-learning researchers have proposed structural inductive biases such as slot-based architectures. To model interactions among entities, equivariant graph neural nets (GNNs) are used, but these are not particularly well suited to the task for two reasons. First, GNNs do not predispose interactions to be sparse, as relationships among independent entities are likely to be. Second, GNNs do not factorize knowledge about interactions in an entity-conditional manner. As an alternative, we take inspiration from cognitive science and resurrect a classic approach, production systems, which consist of a set of rule templates that are applied by binding placeholder variables in the rules to specific entities. Rules are scored on their match to entities, and the best fitting rules are applied to update entity properties. In a series of experiments, we demonstrate that this architecture achieves a flexible, dynamic flow of control and serves to factorize entity-specific and rule-based information. This disentangling of knowledge achieves robust future-state prediction in rich visual environments, outperforming state-of-the-art methods using GNNs, and allows for the extrapolation from simple (few object) environments to more complex environments.
Visual explanation of black-box model: Similarity Difference and Uniqueness (SIDU) method
Explainable Artificial Intelligence (XAI) has in recent years become a well-suited framework to generate human understandable explanations of "black-box" models. In this paper, a novel XAI visual explanation algorithm known as the Similarity Difference and Uniqueness (SIDU) method that can effectively localize entire object regions responsible for prediction is presented in full detail. The SIDU algorithm robustness and effectiveness is analyzed through various computational and human subject experiments. In particular, the SIDU algorithm is assessed using three different types of evaluations (Application, Human and Functionally-Grounded) to demonstrate its superior performance. The robustness of SIDU is further studied in the presence of adversarial attack on "black-box" models to better understand its performance. Our code is available at: https://github.com/satyamahesh84/SIDU_XAI_CODE.
ROS Based Visual Programming Tool for Mobile Robot Education and Applications
Visual programming languages (VPLs) provide coding without typing texts. VPL makes coding easy to programmers with automatically adding usually used some code structure. Beginners in coding have generally two main challenges; transforming ideas into logical expressions and syntax errors. Syntax errors are impossible with VPLs because of there is no forgotten parentheses and semicolons. VPLs provide to focus on algorithm for programmers. VPL is a new trend for educational robotic environments. In this study, Robot Operating System (ROS) compatible web based visual programming system has been developed for evarobot. ROS provides libraries and tools to help software developers create robot applications. It provides hardware abstraction, device drivers, libraries, visualizers, message-passing, package management, and more. Blockly has been used as VPL for the study and to generate / use blocks (commucation, sensing etc.). Some applications were generated like teleoperation, SLAM and wander etc. In this system, communication between server and client is supported by rosbridge package. Web page connected to ROS which runs on server using roslibjs library. Rosbridge provides a JSON API to ROS functionality for non-ROS programs.
Visual News: Benchmark and Challenges in News Image Captioning
We propose Visual News Captioner, an entity-aware model for the task of news image captioning. We also introduce Visual News, a large-scale benchmark consisting of more than one million news images along with associated news articles, image captions, author information, and other metadata. Unlike the standard image captioning task, news images depict situations where people, locations, and events are of paramount importance. Our proposed method can effectively combine visual and textual features to generate captions with richer information such as events and entities. More specifically, built upon the Transformer architecture, our model is further equipped with novel multi-modal feature fusion techniques and attention mechanisms, which are designed to generate named entities more accurately. Our method utilizes much fewer parameters while achieving slightly better prediction results than competing methods. Our larger and more diverse Visual News dataset further highlights the remaining challenges in captioning news images.
Video Representation Learning with Visual Tempo Consistency
Visual tempo, which describes how fast an action goes, has shown its potential in supervised action recognition. In this work, we demonstrate that visual tempo can also serve as a self-supervision signal for video representation learning. We propose to maximize the mutual information between representations of slow and fast videos via hierarchical contrastive learning (VTHCL). Specifically, by sampling the same instance at slow and fast frame rates respectively, we can obtain slow and fast video frames which share the same semantics but contain different visual tempos. Video representations learned from VTHCL achieve the competitive performances under the self-supervision evaluation protocol for action recognition on UCF-101 (82.1\%) and HMDB-51 (49.2\%). Moreover, comprehensive experiments suggest that the learned representations are generalized well to other downstream tasks including action detection on AVA and action anticipation on Epic-Kitchen. Finally, we propose Instance Correspondence Map (ICM) to visualize the shared semantics captured by contrastive learning.
Visual Explanation for Deep Metric Learning
This work explores the visual explanation for deep metric learning and its applications. As an important problem for learning representation, metric learning has attracted much attention recently, while the interpretation of such model is not as well studied as classification. To this end, we propose an intuitive idea to show where contributes the most to the overall similarity of two input images by decomposing the final activation. Instead of only providing the overall activation map of each image, we propose to generate point-to-point activation intensity between two images so that the relationship between different regions is uncovered. We show that the proposed framework can be directly deployed to a large range of metric learning applications and provides valuable information for understanding the model. Furthermore, our experiments show its effectiveness on two potential applications, i.e. cross-view pattern discovery and interactive retrieval. The source code is available at https://github.com/Jeff-Zilence/Explain_Metric_Learning.
CLEVR-Dialog: A Diagnostic Dataset for Multi-Round Reasoning in Visual Dialog
Visual Dialog is a multimodal task of answering a sequence of questions grounded in an image, using the conversation history as context. It entails challenges in vision, language, reasoning, and grounding. However, studying these subtasks in isolation on large, real datasets is infeasible as it requires prohibitively-expensive complete annotation of the 'state' of all images and dialogs. We develop CLEVR-Dialog, a large diagnostic dataset for studying multi-round reasoning in visual dialog. Specifically, we construct a dialog grammar that is grounded in the scene graphs of the images from the CLEVR dataset. This combination results in a dataset where all aspects of the visual dialog are fully annotated. In total, CLEVR-Dialog contains 5 instances of 10-round dialogs for about 85k CLEVR images, totaling to 4.25M question-answer pairs. We use CLEVR-Dialog to benchmark performance of standard visual dialog models; in particular, on visual coreference resolution (as a function of the coreference distance). This is the first analysis of its kind for visual dialog models that was not possible without this dataset. We hope the findings from CLEVR-Dialog will help inform the development of future models for visual dialog. Our dataset and code are publicly available.
Harnessing GANs for Zero-shot Learning of New Classes in Visual Speech Recognition
Visual Speech Recognition (VSR) is the process of recognizing or interpreting speech by watching the lip movements of the speaker. Recent machine learning based approaches model VSR as a classification problem; however, the scarcity of training data leads to error-prone systems with very low accuracies in predicting unseen classes. To solve this problem, we present a novel approach to zero-shot learning by generating new classes using Generative Adversarial Networks (GANs), and show how the addition of unseen class samples increases the accuracy of a VSR system by a significant margin of 27% and allows it to handle speaker-independent out-of-vocabulary phrases. We also show that our models are language agnostic and therefore capable of seamlessly generating, using English training data, videos for a new language (Hindi). To the best of our knowledge, this is the first work to show empirical evidence of the use of GANs for generating training samples of unseen classes in the domain of VSR, hence facilitating zero-shot learning. We make the added videos for new classes publicly available along with our code.
Visual Reinforcement Learning with Imagined Goals
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals for a real-world robotic system, and substantially outperforms prior techniques.
Visual Analytics in Deep Learning: An Interrogative Survey for the Next Frontiers
Deep learning has recently seen rapid development and received significant attention due to its state-of-the-art performance on previously-thought hard problems. However, because of the internal complexity and nonlinear structure of deep neural networks, the underlying decision making processes for why these models are achieving such performance are challenging and sometimes mystifying to interpret. As deep learning spreads across domains, it is of paramount importance that we equip users of deep learning with tools for understanding when a model works correctly, when it fails, and ultimately how to improve its performance. Standardized toolkits for building neural networks have helped democratize deep learning; visual analytics systems have now been developed to support model explanation, interpretation, debugging, and improvement. We present a survey of the role of visual analytics in deep learning research, which highlights its short yet impactful history and thoroughly summarizes the state-of-the-art using a human-centered interrogative framework, focusing on the Five W's and How (Why, Who, What, How, When, and Where). We conclude by highlighting research directions and open research problems. This survey helps researchers and practitioners in both visual analytics and deep learning to quickly learn key aspects of this young and rapidly growing body of research, whose impact spans a diverse range of domains.
Visual Explanation by Interpretation: Improving Visual Feedback Capabilities of Deep Neural Networks
Interpretation and explanation of deep models is critical towards wide adoption of systems that rely on them. In this paper, we propose a novel scheme for both interpretation as well as explanation in which, given a pretrained model, we automatically identify internal features relevant for the set of classes considered by the model, without relying on additional annotations. We interpret the model through average visualizations of this reduced set of features. Then, at test time, we explain the network prediction by accompanying the predicted class label with supporting visualizations derived from the identified features. In addition, we propose a method to address the artifacts introduced by stridded operations in deconvNet-based visualizations. Moreover, we introduce an8Flower, a dataset specifically designed for objective quantitative evaluation of methods for visual explanation.Experiments on the MNIST,ILSVRC12,Fashion144k and an8Flower datasets show that our method produces detailed explanations with good coverage of relevant features of the classes of interest
Visual Features for Context-Aware Speech Recognition
Automatic transcriptions of consumer-generated multi-media content such as "Youtube" videos still exhibit high word error rates. Such data typically occupies a very broad domain, has been recorded in challenging conditions, with cheap hardware and a focus on the visual modality, and may have been post-processed or edited. In this paper, we extend our earlier work on adapting the acoustic model of a DNN-based speech recognition system to an RNN language model and show how both can be adapted to the objects and scenes that can be automatically detected in the video. We are working on a corpus of "how-to" videos from the web, and the idea is that an object that can be seen ("car"), or a scene that is being detected ("kitchen") can be used to condition both models on the "context" of the recording, thereby reducing perplexity and improving transcription. We achieve good improvements in both cases and compare and analyze the respective reductions in word error rate. We expect that our results can be used for any type of speech processing in which "context" information is available, for example in robotics, man-machine interaction, or when indexing large audio-visual archives, and should ultimately help to bring together the "video-to-text" and "speech-to-text" communities.
PatternNet: Visual Pattern Mining with Deep Neural Network
Visual patterns represent the discernible regularity in the visual world. They capture the essential nature of visual objects or scenes. Understanding and modeling visual patterns is a fundamental problem in visual recognition that has wide ranging applications. In this paper, we study the problem of visual pattern mining and propose a novel deep neural network architecture called PatternNet for discovering these patterns that are both discriminative and representative. The proposed PatternNet leverages the filters in the last convolution layer of a convolutional neural network to find locally consistent visual patches, and by combining these filters we can effectively discover unique visual patterns. In addition, PatternNet can discover visual patterns efficiently without performing expensive image patch sampling, and this advantage provides an order of magnitude speedup compared to most other approaches. We evaluate the proposed PatternNet subjectively by showing randomly selected visual patterns which are discovered by our method and quantitatively by performing image classification with the identified visual patterns and comparing our performance with the current state-of-the-art. We also directly evaluate the quality of the discovered visual patterns by leveraging the identified patterns as proposed objects in an image and compare with other relevant methods. Our proposed network and procedure, PatterNet, is able to outperform competing methods for the tasks described.
Visual Dialog
We introduce the task of Visual Dialog, which requires an AI agent to hold a meaningful dialog with humans in natural, conversational language about visual content. Specifically, given an image, a dialog history, and a question about the image, the agent has to ground the question in image, infer context from history, and answer the question accurately. Visual Dialog is disentangled enough from a specific downstream task so as to serve as a general test of machine intelligence, while being grounded in vision enough to allow objective evaluation of individual responses and benchmark progress. We develop a novel two-person chat data-collection protocol to curate a large-scale Visual Dialog dataset (VisDial). VisDial v0.9 has been released and contains 1 dialog with 10 question-answer pairs on ~120k images from COCO, with a total of ~1.2M dialog question-answer pairs. We introduce a family of neural encoder-decoder models for Visual Dialog with 3 encoders -- Late Fusion, Hierarchical Recurrent Encoder and Memory Network -- and 2 decoders (generative and discriminative), which outperform a number of sophisticated baselines. We propose a retrieval-based evaluation protocol for Visual Dialog where the AI agent is asked to sort a set of candidate answers and evaluated on metrics such as mean-reciprocal-rank of human response. We quantify gap between machine and human performance on the Visual Dialog task via human studies. Putting it all together, we demonstrate the first 'visual chatbot'! Our dataset, code, trained models and visual chatbot are available on https://visualdialog.org
Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations
Despite progress in perceptual tasks such as image classification, computers still perform poorly on cognitive tasks such as image description and question answering. Cognition is core to tasks that involve not just recognizing, but reasoning about our visual world. However, models used to tackle the rich content in images for cognitive tasks are still being trained using the same datasets designed for perceptual tasks. To achieve success at cognitive tasks, models need to understand the interactions and relationships between objects in an image. When asked "What vehicle is the person riding?", computers will need to identify the objects in an image as well as the relationships riding(man, carriage) and pulling(horse, carriage) in order to answer correctly that "the person is riding a horse-drawn carriage". In this paper, we present the Visual Genome dataset to enable the modeling of such relationships. We collect dense annotations of objects, attributes, and relationships within each image to learn these models. Specifically, our dataset contains over 100K images where each image has an average of 21 objects, 18 attributes, and 18 pairwise relationships between objects. We canonicalize the objects, attributes, relationships, and noun phrases in region descriptions and questions answer pairs to WordNet synsets. Together, these annotations represent the densest and largest dataset of image descriptions, objects, attributes, relationships, and question answers.