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SubscribeVideo-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis
In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs in processing sequential visual data is still insufficiently explored, highlighting the absence of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including subtitles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. 900 videos with a total of 256 hours are manually selected and annotated by repeatedly viewing all the video content, resulting in 2,700 question-answer pairs. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, including GPT-4 series and Gemini 1.5 Pro, as well as open-source image models like InternVL-Chat-V1.5 and video models like LLaVA-NeXT-Video. Our experiments reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data. Project Page: https://video-mme.github.io
VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation
Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice questions in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation-and due to the prohibitive cost and slow pace of human annotation for video tasks-we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a 'gold standard' using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.
SALOVA: Segment-Augmented Long Video Assistant for Targeted Retrieval and Routing in Long-Form Video Analysis
Despite advances in Large Multi-modal Models, applying them to long and untrimmed video content remains challenging due to limitations in context length and substantial memory overhead. These constraints often lead to significant information loss and reduced relevance in the model responses. With the exponential growth of video data across web platforms, understanding long-form video is crucial for advancing generalized intelligence. In this paper, we introduce SALOVA: Segment-Augmented LOng Video Assistant, a novel video-LLM framework designed to enhance the comprehension of lengthy video content through targeted retrieval process. We address two main challenges to achieve it: (i) We present the SceneWalk dataset, a high-quality collection of 87.8K long videos, each densely captioned at the segment level to enable models to capture scene continuity and maintain rich descriptive context. (ii) We develop robust architectural designs integrating dynamic routing mechanism and spatio-temporal projector to efficiently retrieve and process relevant video segments based on user queries. Our framework mitigates the limitations of current video-LMMs by allowing for precise identification and retrieval of relevant video segments in response to queries, thereby improving the contextual relevance of the generated responses. Through extensive experiments, SALOVA demonstrates enhanced capability in processing complex long-form videos, showing significant capability to maintain contextual integrity across extended sequences.
Learning Fine-Grained Features for Pixel-wise Video Correspondences
Video analysis tasks rely heavily on identifying the pixels from different frames that correspond to the same visual target. To tackle this problem, recent studies have advocated feature learning methods that aim to learn distinctive representations to match the pixels, especially in a self-supervised fashion. Unfortunately, these methods have difficulties for tiny or even single-pixel visual targets. Pixel-wise video correspondences were traditionally related to optical flows, which however lead to deterministic correspondences and lack robustness on real-world videos. We address the problem of learning features for establishing pixel-wise correspondences. Motivated by optical flows as well as the self-supervised feature learning, we propose to use not only labeled synthetic videos but also unlabeled real-world videos for learning fine-grained representations in a holistic framework. We adopt an adversarial learning scheme to enhance the generalization ability of the learned features. Moreover, we design a coarse-to-fine framework to pursue high computational efficiency. Our experimental results on a series of correspondence-based tasks demonstrate that the proposed method outperforms state-of-the-art rivals in both accuracy and efficiency.
AnyAnomaly: Zero-Shot Customizable Video Anomaly Detection with LVLM
Video anomaly detection (VAD) is crucial for video analysis and surveillance in computer vision. However, existing VAD models rely on learned normal patterns, which makes them difficult to apply to diverse environments. Consequently, users should retrain models or develop separate AI models for new environments, which requires expertise in machine learning, high-performance hardware, and extensive data collection, limiting the practical usability of VAD. To address these challenges, this study proposes customizable video anomaly detection (C-VAD) technique and the AnyAnomaly model. C-VAD considers user-defined text as an abnormal event and detects frames containing a specified event in a video. We effectively implemented AnyAnomaly using a context-aware visual question answering without fine-tuning the large vision language model. To validate the effectiveness of the proposed model, we constructed C-VAD datasets and demonstrated the superiority of AnyAnomaly. Furthermore, our approach showed competitive performance on VAD benchmark datasets, achieving state-of-the-art results on the UBnormal dataset and outperforming other methods in generalization across all datasets. Our code is available online at github.com/SkiddieAhn/Paper-AnyAnomaly.
VideoVista: A Versatile Benchmark for Video Understanding and Reasoning
Despite significant breakthroughs in video analysis driven by the rapid development of large multimodal models (LMMs), there remains a lack of a versatile evaluation benchmark to comprehensively assess these models' performance in video understanding and reasoning. To address this, we present VideoVista, a video QA benchmark that integrates challenges across diverse content categories, durations, and abilities. Specifically, VideoVista comprises 25,000 questions derived from 3,400 videos spanning 14 categories (e.g., Howto, Film, and Entertainment) with durations ranging from a few seconds to over 10 minutes. Besides, it encompasses 19 types of understanding tasks (e.g., anomaly detection, interaction understanding) and 8 reasoning tasks (e.g., logical reasoning, causal reasoning). To achieve this, we present an automatic data construction framework, leveraging powerful GPT-4o alongside advanced analysis tools (e.g., video splitting, object segmenting, and tracking). We also utilize this framework to construct training data to enhance the capabilities of video-related LMMs (Video-LMMs). Through a comprehensive and quantitative evaluation of cutting-edge models, we reveal that: 1) Video-LMMs face difficulties in fine-grained video tasks involving temporal location, object tracking, and anomaly detection; 2) Video-LMMs present inferior logical and relation reasoning abilities; 3) Open-source Video-LMMs' performance is significantly lower than GPT-4o and Gemini-1.5, lagging by 20 points. This highlights the crucial role VideoVista will play in advancing LMMs that can accurately understand videos and perform precise reasoning.
VideoLights: Feature Refinement and Cross-Task Alignment Transformer for Joint Video Highlight Detection and Moment Retrieval
Video Highlight Detection and Moment Retrieval (HD/MR) are essential in video analysis. Recent joint prediction transformer models often overlook their cross-task dynamics and video-text alignment and refinement. Moreover, most models typically use limited, uni-directional attention mechanisms, resulting in weakly integrated representations and suboptimal performance in capturing the interdependence between video and text modalities. Although large-language and vision-language models (LLM/LVLMs) have gained prominence across various domains, their application in this field remains relatively underexplored. Here we propose VideoLights, a novel HD/MR framework addressing these limitations through (i) Convolutional Projection and Feature Refinement modules with an alignment loss for better video-text feature alignment, (ii) Bi-Directional Cross-Modal Fusion network for strongly coupled query-aware clip representations, and (iii) Uni-directional joint-task feedback mechanism enhancing both tasks through correlation. In addition, (iv) we introduce hard positive/negative losses for adaptive error penalization and improved learning, and (v) leverage LVLMs like BLIP-2 for enhanced multimodal feature integration and intelligent pretraining using synthetic data generated from LVLMs. Comprehensive experiments on QVHighlights, TVSum, and Charades-STA benchmarks demonstrate state-of-the-art performance. Codes and models are available at https://github.com/dpaul06/VideoLights .
Vivim: a Video Vision Mamba for Medical Video Object Segmentation
Traditional convolutional neural networks have a limited receptive field while transformer-based networks are mediocre in constructing long-term dependency from the perspective of computational complexity. Such the bottleneck poses a significant challenge when processing long video sequences in video analysis tasks. Very recently, the state space models (SSMs) with efficient hardware-aware designs, famous by Mamba, have exhibited impressive achievements in long sequence modeling, which facilitates the development of deep neural networks on many vision tasks. To better capture available cues in video frames, this paper presents a generic Video Vision Mamba-based framework for medical video object segmentation tasks, named Vivim. Our Vivim can effectively compress the long-term spatiotemporal representation into sequences at varying scales by our designed Temporal Mamba Block. Compared to existing video-level Transformer-based methods, our model maintains excellent segmentation results with better speed performance. Extensive experiments on the breast US dataset demonstrate the effectiveness and efficiency of our Vivim. The code for Vivim is available at: https://github.com/scott-yjyang/Vivim.
Masked Motion Encoding for Self-Supervised Video Representation Learning
How to learn discriminative video representation from unlabeled videos is challenging but crucial for video analysis. The latest attempts seek to learn a representation model by predicting the appearance contents in the masked regions. However, simply masking and recovering appearance contents may not be sufficient to model temporal clues as the appearance contents can be easily reconstructed from a single frame. To overcome this limitation, we present Masked Motion Encoding (MME), a new pre-training paradigm that reconstructs both appearance and motion information to explore temporal clues. In MME, we focus on addressing two critical challenges to improve the representation performance: 1) how to well represent the possible long-term motion across multiple frames; and 2) how to obtain fine-grained temporal clues from sparsely sampled videos. Motivated by the fact that human is able to recognize an action by tracking objects' position changes and shape changes, we propose to reconstruct a motion trajectory that represents these two kinds of change in the masked regions. Besides, given the sparse video input, we enforce the model to reconstruct dense motion trajectories in both spatial and temporal dimensions. Pre-trained with our MME paradigm, the model is able to anticipate long-term and fine-grained motion details. Code is available at https://github.com/XinyuSun/MME.
Surgical SAM 2: Real-time Segment Anything in Surgical Video by Efficient Frame Pruning
Surgical video segmentation is a critical task in computer-assisted surgery and is vital for enhancing surgical quality and patient outcomes. Recently, the Segment Anything Model 2 (SAM2) framework has shown superior advancements in image and video segmentation. However, SAM2 struggles with efficiency due to the high computational demands of processing high-resolution images and complex and long-range temporal dynamics in surgical videos. To address these challenges, we introduce Surgical SAM 2 (SurgSAM-2), an advanced model to utilize SAM2 with an Efficient Frame Pruning (EFP) mechanism, to facilitate real-time surgical video segmentation. The EFP mechanism dynamically manages the memory bank by selectively retaining only the most informative frames, reducing memory usage and computational cost while maintaining high segmentation accuracy. Our extensive experiments demonstrate that SurgSAM-2 significantly improves both efficiency and segmentation accuracy compared to the vanilla SAM2. Remarkably, SurgSAM-2 achieves a 3times FPS compared with SAM2, while also delivering state-of-the-art performance after fine-tuning with lower-resolution data. These advancements establish SurgSAM-2 as a leading model for surgical video analysis, making real-time surgical video segmentation in resource-constrained environments a feasible reality.
SAVEn-Vid: Synergistic Audio-Visual Integration for Enhanced Understanding in Long Video Context
Endeavors have been made to explore Large Language Models for video analysis (Video-LLMs), particularly in understanding and interpreting long videos. However, existing Video-LLMs still face challenges in effectively integrating the rich and diverse audio-visual information inherent in long videos, which is crucial for comprehensive understanding. This raises the question: how can we leverage embedded audio-visual information to enhance long video understanding? Therefore, (i) we introduce SAVEn-Vid, the first-ever long audio-visual video dataset comprising over 58k audio-visual instructions. (ii) From the model perspective, we propose a time-aware Audio-Visual Large Language Model (AV-LLM), SAVEnVideo, fine-tuned on SAVEn-Vid. (iii) Besides, we present AVBench, a benchmark containing 2,500 QAs designed to evaluate models on enhanced audio-visual comprehension tasks within long video, challenging their ability to handle intricate audio-visual interactions. Experiments on AVBench reveal the limitations of current AV-LLMs. Experiments also demonstrate that SAVEnVideo outperforms the best Video-LLM by 3.61% on the zero-shot long video task (Video-MME) and surpasses the leading audio-visual LLM by 1.29% on the zero-shot audio-visual task (Music-AVQA). Consequently, at the 7B parameter scale, SAVEnVideo can achieve state-of-the-art performance. Our dataset and code will be released at https://ljungang.github.io/SAVEn-Vid/ upon acceptance.
Self-supervised Video Representation Learning by Uncovering Spatio-temporal Statistics
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. Our approach is inspired by the observation that human visual system is sensitive to rapidly changing contents in the visual field, and only needs impressions about rough spatial locations to understand the visual contents. To validate the effectiveness of the proposed approach, we conduct extensive experiments with four 3D backbone networks, i.e., C3D, 3D-ResNet, R(2+1)D and S3D-G. The results show that our approach outperforms the existing approaches across these backbone networks on four downstream video analysis tasks including action recognition, video retrieval, dynamic scene recognition, and action similarity labeling. The source code is publicly available at: https://github.com/laura-wang/video_repres_sts.
VideoINSTA: Zero-shot Long Video Understanding via Informative Spatial-Temporal Reasoning with LLMs
In the video-language domain, recent works in leveraging zero-shot Large Language Model-based reasoning for video understanding have become competitive challengers to previous end-to-end models. However, long video understanding presents unique challenges due to the complexity of reasoning over extended timespans, even for zero-shot LLM-based approaches. The challenge of information redundancy in long videos prompts the question of what specific information is essential for large language models (LLMs) and how to leverage them for complex spatial-temporal reasoning in long-form video analysis. We propose a framework VideoINSTA, i.e. INformative Spatial-TemporAl Reasoning for zero-shot long-form video understanding. VideoINSTA contributes (1) a zero-shot framework for long video understanding using LLMs; (2) an event-based temporal reasoning and content-based spatial reasoning approach for LLMs to reason over spatial-temporal information in videos; (3) a self-reflective information reasoning scheme balancing temporal factors based on information sufficiency and prediction confidence. Our model significantly improves the state-of-the-art on three long video question-answering benchmarks: EgoSchema, NextQA, and IntentQA, and the open question answering dataset ActivityNetQA. The code is released here: https://github.com/mayhugotong/VideoINSTA.
VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs
In this paper, we present the VideoLLaMA 2, a set of Video Large Language Models (Video-LLMs) designed to enhance spatial-temporal modeling and audio understanding in video and audio-oriented tasks. Building upon its predecessor, VideoLLaMA 2 incorporates a tailor-made Spatial-Temporal Convolution (STC) connector, which effectively captures the intricate spatial and temporal dynamics of video data. Additionally, we integrate an Audio Branch into the model through joint training, thereby enriching the multimodal understanding capabilities of the model by seamlessly incorporating audio cues. Comprehensive evaluations on multiple-choice video question answering (MC-VQA), open-ended video question answering (OE-VQA), and video captioning (VC) tasks demonstrate that VideoLLaMA 2 consistently achieves competitive results among open-source models and even gets close to some proprietary models on several benchmarks. Furthermore, VideoLLaMA 2 exhibits reasonable improvements in audio-only and audio-video question-answering (AQA & OE-AVQA) benchmarks over existing models. These advancements underline VideoLLaMA 2's superior performance in multimodal comprehension, setting a new standard for intelligent video analysis systems. All models are public to facilitate further research.
CG-Bench: Clue-grounded Question Answering Benchmark for Long Video Understanding
Most existing video understanding benchmarks for multimodal large language models (MLLMs) focus only on short videos. The limited number of benchmarks for long video understanding often rely solely on multiple-choice questions (MCQs). However, because of the inherent limitation of MCQ-based evaluation and the increasing reasoning ability of MLLMs, models can give the current answer purely by combining short video understanding with elimination, without genuinely understanding the video content. To address this gap, we introduce CG-Bench, a novel benchmark designed for clue-grounded question answering in long videos. CG-Bench emphasizes the model's ability to retrieve relevant clues for questions, enhancing evaluation credibility. It features 1,219 manually curated videos categorized by a granular system with 14 primary categories, 171 secondary categories, and 638 tertiary categories, making it the largest benchmark for long video analysis. The benchmark includes 12,129 QA pairs in three major question types: perception, reasoning, and hallucination. Compensating the drawbacks of pure MCQ-based evaluation, we design two novel clue-based evaluation methods: clue-grounded white box and black box evaluations, to assess whether the model generates answers based on the correct understanding of the video. We evaluate multiple closed-source and open-source MLLMs on CG-Bench. Results indicate that current models significantly underperform in understanding long videos compared to short ones, and a significant gap exists between open-source and commercial models. We hope CG-Bench can advance the development of more trustworthy and capable MLLMs for long video understanding. All annotations and video data are released at https://cg-bench.github.io/leaderboard/.
Detection and Tracking Meet Drones Challenge
Drones, or general UAVs, equipped with cameras have been fast deployed with a wide range of applications, including agriculture, aerial photography, and surveillance. Consequently, automatic understanding of visual data collected from drones becomes highly demanding, bringing computer vision and drones more and more closely. To promote and track the developments of object detection and tracking algorithms, we have organized three challenge workshops in conjunction with ECCV 2018, ICCV 2019 and ECCV 2020, attracting more than 100 teams around the world. We provide a large-scale drone captured dataset, VisDrone, which includes four tracks, i.e., (1) image object detection, (2) video object detection, (3) single object tracking, and (4) multi-object tracking. In this paper, we first present a thorough review of object detection and tracking datasets and benchmarks, and discuss the challenges of collecting large-scale drone-based object detection and tracking datasets with fully manual annotations. After that, we describe our VisDrone dataset, which is captured over various urban/suburban areas of 14 different cities across China from North to South. Being the largest such dataset ever published, VisDrone enables extensive evaluation and investigation of visual analysis algorithms for the drone platform. We provide a detailed analysis of the current state of the field of large-scale object detection and tracking on drones, and conclude the challenge as well as propose future directions. We expect the benchmark largely boost the research and development in video analysis on drone platforms. All the datasets and experimental results can be downloaded from https://github.com/VisDrone/VisDrone-Dataset.
A Closer Look at Spatiotemporal Convolutions for Action Recognition
In this paper we discuss several forms of spatiotemporal convolutions for video analysis and study their effects on action recognition. Our motivation stems from the observation that 2D CNNs applied to individual frames of the video have remained solid performers in action recognition. In this work we empirically demonstrate the accuracy advantages of 3D CNNs over 2D CNNs within the framework of residual learning. Furthermore, we show that factorizing the 3D convolutional filters into separate spatial and temporal components yields significantly advantages in accuracy. Our empirical study leads to the design of a new spatiotemporal convolutional block "R(2+1)D" which gives rise to CNNs that achieve results comparable or superior to the state-of-the-art on Sports-1M, Kinetics, UCF101 and HMDB51.
SpikMamba: When SNN meets Mamba in Event-based Human Action Recognition
Human action recognition (HAR) plays a key role in various applications such as video analysis, surveillance, autonomous driving, robotics, and healthcare. Most HAR algorithms are developed from RGB images, which capture detailed visual information. However, these algorithms raise concerns in privacy-sensitive environments due to the recording of identifiable features. Event cameras offer a promising solution by capturing scene brightness changes sparsely at the pixel level, without capturing full images. Moreover, event cameras have high dynamic ranges that can effectively handle scenarios with complex lighting conditions, such as low light or high contrast environments. However, using event cameras introduces challenges in modeling the spatially sparse and high temporal resolution event data for HAR. To address these issues, we propose the SpikMamba framework, which combines the energy efficiency of spiking neural networks and the long sequence modeling capability of Mamba to efficiently capture global features from spatially sparse and high a temporal resolution event data. Additionally, to improve the locality of modeling, a spiking window-based linear attention mechanism is used. Extensive experiments show that SpikMamba achieves remarkable recognition performance, surpassing the previous state-of-the-art by 1.45%, 7.22%, 0.15%, and 3.92% on the PAF, HARDVS, DVS128, and E-FAction datasets, respectively. The code is available at https://github.com/Typistchen/SpikMamba.
An Edge Assisted Robust Smart Traffic Management and Signalling System for Guiding Emergency Vehicles During Peak Hours
Congestion in traffic is an unavoidable circumstance in many cities in India and other countries. It is an issue of major concern. The steep rise in the number of automobiles on the roads followed by old infrastructure, accidents, pedestrian traffic, and traffic rule violations all add to challenging traffic conditions. Given these poor conditions of traffic, there is a critical need for automatically detecting and signaling systems. There are already various technologies that are used for traffic management and signaling systems like video analysis, infrared sensors, and wireless sensors. The main issue with these methods is they are very costly and high maintenance is required. In this paper, we have proposed a three-phase system that can guide emergency vehicles and manage traffic based on the degree of congestion. In the first phase, the system processes the captured images and calculates the Index value which is used to discover the degree of congestion. The Index value of a particular road depends on its width and the length up to which the camera captures images of that road. We have to take input for the parameters (length and width) while setting up the system. In the second phase, the system checks whether there are any emergency vehicles present or not in any lane. In the third phase, the whole processing and decision-making part is performed at the edge server. The proposed model is robust and it takes into consideration adverse weather conditions such as hazy, foggy, and windy. It works very efficiently in low light conditions also. The edge server is a strategically placed server that provides us with low latency and better connectivity. Using Edge technology in this traffic management system reduces the strain on cloud servers and the system becomes more reliable in real-time because the latency and bandwidth get reduced due to processing at the intermediate edge server.
Sharingan: Extract User Action Sequence from Desktop Recordings
Video recordings of user activities, particularly desktop recordings, offer a rich source of data for understanding user behaviors and automating processes. However, despite advancements in Vision-Language Models (VLMs) and their increasing use in video analysis, extracting user actions from desktop recordings remains an underexplored area. This paper addresses this gap by proposing two novel VLM-based methods for user action extraction: the Direct Frame-Based Approach (DF), which inputs sampled frames directly into VLMs, and the Differential Frame-Based Approach (DiffF), which incorporates explicit frame differences detected via computer vision techniques. We evaluate these methods using a basic self-curated dataset and an advanced benchmark adapted from prior work. Our results show that the DF approach achieves an accuracy of 70% to 80% in identifying user actions, with the extracted action sequences being re-playable though Robotic Process Automation. We find that while VLMs show potential, incorporating explicit UI changes can degrade performance, making the DF approach more reliable. This work represents the first application of VLMs for extracting user action sequences from desktop recordings, contributing new methods, benchmarks, and insights for future research.
Cataract-1K: Cataract Surgery Dataset for Scene Segmentation, Phase Recognition, and Irregularity Detection
In recent years, the landscape of computer-assisted interventions and post-operative surgical video analysis has been dramatically reshaped by deep-learning techniques, resulting in significant advancements in surgeons' skills, operation room management, and overall surgical outcomes. However, the progression of deep-learning-powered surgical technologies is profoundly reliant on large-scale datasets and annotations. Particularly, surgical scene understanding and phase recognition stand as pivotal pillars within the realm of computer-assisted surgery and post-operative assessment of cataract surgery videos. In this context, we present the largest cataract surgery video dataset that addresses diverse requisites for constructing computerized surgical workflow analysis and detecting post-operative irregularities in cataract surgery. We validate the quality of annotations by benchmarking the performance of several state-of-the-art neural network architectures for phase recognition and surgical scene segmentation. Besides, we initiate the research on domain adaptation for instrument segmentation in cataract surgery by evaluating cross-domain instrument segmentation performance in cataract surgery videos. The dataset and annotations will be publicly available upon acceptance of the paper.
A Critical Review of Recurrent Neural Networks for Sequence Learning
Countless learning tasks require dealing with sequential data. Image captioning, speech synthesis, and music generation all require that a model produce outputs that are sequences. In other domains, such as time series prediction, video analysis, and musical information retrieval, a model must learn from inputs that are sequences. Interactive tasks, such as translating natural language, engaging in dialogue, and controlling a robot, often demand both capabilities. Recurrent neural networks (RNNs) are connectionist models that capture the dynamics of sequences via cycles in the network of nodes. Unlike standard feedforward neural networks, recurrent networks retain a state that can represent information from an arbitrarily long context window. Although recurrent neural networks have traditionally been difficult to train, and often contain millions of parameters, recent advances in network architectures, optimization techniques, and parallel computation have enabled successful large-scale learning with them. In recent years, systems based on long short-term memory (LSTM) and bidirectional (BRNN) architectures have demonstrated ground-breaking performance on tasks as varied as image captioning, language translation, and handwriting recognition. In this survey, we review and synthesize the research that over the past three decades first yielded and then made practical these powerful learning models. When appropriate, we reconcile conflicting notation and nomenclature. Our goal is to provide a self-contained explication of the state of the art together with a historical perspective and references to primary research.
VideoMamba: Spatio-Temporal Selective State Space Model
We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity, VideoMamba leverages Mamba's linear complexity and selective SSM mechanism for more efficient processing. The proposed Spatio-Temporal Forward and Backward SSM allows the model to effectively capture the complex relationship between non-sequential spatial and sequential temporal information in video. Consequently, VideoMamba is not only resource-efficient but also effective in capturing long-range dependency in videos, demonstrated by competitive performance and outstanding efficiency on a variety of video understanding benchmarks. Our work highlights the potential of VideoMamba as a powerful tool for video understanding, offering a simple yet effective baseline for future research in video analysis.
SuPRA: Surgical Phase Recognition and Anticipation for Intra-Operative Planning
Intra-operative recognition of surgical phases holds significant potential for enhancing real-time contextual awareness in the operating room. However, we argue that online recognition, while beneficial, primarily lends itself to post-operative video analysis due to its limited direct impact on the actual surgical decisions and actions during ongoing procedures. In contrast, we contend that the prediction and anticipation of surgical phases are inherently more valuable for intra-operative assistance, as they can meaningfully influence a surgeon's immediate and long-term planning by providing foresight into future steps. To address this gap, we propose a dual approach that simultaneously recognises the current surgical phase and predicts upcoming ones, thus offering comprehensive intra-operative assistance and guidance on the expected remaining workflow. Our novel method, Surgical Phase Recognition and Anticipation (SuPRA), leverages past and current information for accurate intra-operative phase recognition while using future segments for phase prediction. This unified approach challenges conventional frameworks that treat these objectives separately. We have validated SuPRA on two reputed datasets, Cholec80 and AutoLaparo21, where it demonstrated state-of-the-art performance with recognition accuracies of 91.8% and 79.3%, respectively. Additionally, we introduce and evaluate our model using new segment-level evaluation metrics, namely Edit and F1 Overlap scores, for a more temporal assessment of segment classification. In conclusion, SuPRA presents a new multi-task approach that paves the way for improved intra-operative assistance through surgical phase recognition and prediction of future events.
Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision Transformers
Human perception of surroundings is often guided by the various poses present within the environment. Many computer vision tasks, such as human action recognition and robot imitation learning, rely on pose-based entities like human skeletons or robotic arms. However, conventional Vision Transformer (ViT) models uniformly process all patches, neglecting valuable pose priors in input videos. We argue that incorporating poses into RGB data is advantageous for learning fine-grained and viewpoint-agnostic representations. Consequently, we introduce two strategies for learning pose-aware representations in ViTs. The first method, called Pose-aware Attention Block (PAAB), is a plug-and-play ViT block that performs localized attention on pose regions within videos. The second method, dubbed Pose-Aware Auxiliary Task (PAAT), presents an auxiliary pose prediction task optimized jointly with the primary ViT task. Although their functionalities differ, both methods succeed in learning pose-aware representations, enhancing performance in multiple diverse downstream tasks. Our experiments, conducted across seven datasets, reveal the efficacy of both pose-aware methods on three video analysis tasks, with PAAT holding a slight edge over PAAB. Both PAAT and PAAB surpass their respective backbone Transformers by up to 9.8% in real-world action recognition and 21.8% in multi-view robotic video alignment. Code is available at https://github.com/dominickrei/PoseAwareVT.
Action in Mind: A Neural Network Approach to Action Recognition and Segmentation
Recognizing and categorizing human actions is an important task with applications in various fields such as human-robot interaction, video analysis, surveillance, video retrieval, health care system and entertainment industry. This thesis presents a novel computational approach for human action recognition through different implementations of multi-layer architectures based on artificial neural networks. Each system level development is designed to solve different aspects of the action recognition problem including online real-time processing, action segmentation and the involvement of objects. The analysis of the experimental results are illustrated and described in six articles. The proposed action recognition architecture of this thesis is composed of several processing layers including a preprocessing layer, an ordered vector representation layer and three layers of neural networks. It utilizes self-organizing neural networks such as Kohonen feature maps and growing grids as the main neural network layers. Thus the architecture presents a biological plausible approach with certain features such as topographic organization of the neurons, lateral interactions, semi-supervised learning and the ability to represent high dimensional input space in lower dimensional maps. For each level of development the system is trained with the input data consisting of consecutive 3D body postures and tested with generalized input data that the system has never met before. The experimental results of different system level developments show that the system performs well with quite high accuracy for recognizing human actions.
Vision-Language Models for Edge Networks: A Comprehensive Survey
Vision Large Language Models (VLMs) combine visual understanding with natural language processing, enabling tasks like image captioning, visual question answering, and video analysis. While VLMs show impressive capabilities across domains such as autonomous vehicles, smart surveillance, and healthcare, their deployment on resource-constrained edge devices remains challenging due to processing power, memory, and energy limitations. This survey explores recent advancements in optimizing VLMs for edge environments, focusing on model compression techniques, including pruning, quantization, knowledge distillation, and specialized hardware solutions that enhance efficiency. We provide a detailed discussion of efficient training and fine-tuning methods, edge deployment challenges, and privacy considerations. Additionally, we discuss the diverse applications of lightweight VLMs across healthcare, environmental monitoring, and autonomous systems, illustrating their growing impact. By highlighting key design strategies, current challenges, and offering recommendations for future directions, this survey aims to inspire further research into the practical deployment of VLMs, ultimately making advanced AI accessible in resource-limited settings.
Beyond MOT: Semantic Multi-Object Tracking
Current multi-object tracking (MOT) aims to predict trajectories of targets (i.e., ''where'') in videos. Yet, knowing merely ''where'' is insufficient in many crucial applications. In comparison, semantic understanding such as fine-grained behaviors, interactions, and overall summarized captions (i.e., ''what'') from videos, associated with ''where'', is highly-desired for comprehensive video analysis. Thus motivated, we introduce Semantic Multi-Object Tracking (SMOT), that aims to estimate object trajectories and meanwhile understand semantic details of associated trajectories including instance captions, instance interactions, and overall video captions, integrating ''where'' and ''what'' for tracking. In order to foster the exploration of SMOT, we propose BenSMOT, a large-scale Benchmark for Semantic MOT. Specifically, BenSMOT comprises 3,292 videos with 151K frames, covering various scenarios for semantic tracking of humans. BenSMOT provides annotations for the trajectories of targets, along with associated instance captions in natural language, instance interactions, and overall caption for each video sequence. To our best knowledge, BenSMOT is the first publicly available benchmark for SMOT. Besides, to encourage future research, we present a novel tracker named SMOTer, which is specially designed and end-to-end trained for SMOT, showing promising performance. By releasing BenSMOT, we expect to go beyond conventional MOT by predicting ''where'' and ''what'' for SMOT, opening up a new direction in tracking for video understanding. We will release BenSMOT and SMOTer at https://github.com/Nathan-Li123/SMOTer.
Three things everyone should know about Vision Transformers
After their initial success in natural language processing, transformer architectures have rapidly gained traction in computer vision, providing state-of-the-art results for tasks such as image classification, detection, segmentation, and video analysis. We offer three insights based on simple and easy to implement variants of vision transformers. (1) The residual layers of vision transformers, which are usually processed sequentially, can to some extent be processed efficiently in parallel without noticeably affecting the accuracy. (2) Fine-tuning the weights of the attention layers is sufficient to adapt vision transformers to a higher resolution and to other classification tasks. This saves compute, reduces the peak memory consumption at fine-tuning time, and allows sharing the majority of weights across tasks. (3) Adding MLP-based patch pre-processing layers improves Bert-like self-supervised training based on patch masking. We evaluate the impact of these design choices using the ImageNet-1k dataset, and confirm our findings on the ImageNet-v2 test set. Transfer performance is measured across six smaller datasets.
Revisiting the "Video" in Video-Language Understanding
What makes a video task uniquely suited for videos, beyond what can be understood from a single image? Building on recent progress in self-supervised image-language models, we revisit this question in the context of video and language tasks. We propose the atemporal probe (ATP), a new model for video-language analysis which provides a stronger bound on the baseline accuracy of multimodal models constrained by image-level understanding. By applying this model to standard discriminative video and language tasks, such as video question answering and text-to-video retrieval, we characterize the limitations and potential of current video-language benchmarks. We find that understanding of event temporality is often not necessary to achieve strong or state-of-the-art performance, even compared with recent large-scale video-language models and in contexts intended to benchmark deeper video-level understanding. We also demonstrate how ATP can improve both video-language dataset and model design. We describe a technique for leveraging ATP to better disentangle dataset subsets with a higher concentration of temporally challenging data, improving benchmarking efficacy for causal and temporal understanding. Further, we show that effectively integrating ATP into full video-level temporal models can improve efficiency and state-of-the-art accuracy.
Deep Architectures for Content Moderation and Movie Content Rating
Rating a video based on its content is an important step for classifying video age categories. Movie content rating and TV show rating are the two most common rating systems established by professional committees. However, manually reviewing and evaluating scene/film content by a committee is a tedious work and it becomes increasingly difficult with the ever-growing amount of online video content. As such, a desirable solution is to use computer vision based video content analysis techniques to automate the evaluation process. In this paper, related works are summarized for action recognition, multi-modal learning, movie genre classification, and sensitive content detection in the context of content moderation and movie content rating. The project page is available at https://github.com/fcakyon/content-moderation-deep-learning.
A robust, low-cost approach to Face Detection and Face Recognition
In the domain of Biometrics, recognition systems based on iris, fingerprint or palm print scans etc. are often considered more dependable due to extremely low variance in the properties of these entities with respect to time. However, over the last decade data processing capability of computers has increased manifold, which has made real-time video content analysis possible. This shows that the need of the hour is a robust and highly automated Face Detection and Recognition algorithm with credible accuracy rate. The proposed Face Detection and Recognition system using Discrete Wavelet Transform (DWT) accepts face frames as input from a database containing images from low cost devices such as VGA cameras, webcams or even CCTV's, where image quality is inferior. Face region is then detected using properties of L*a*b* color space and only Frontal Face is extracted such that all additional background is eliminated. Further, this extracted image is converted to grayscale and its dimensions are resized to 128 x 128 pixels. DWT is then applied to entire image to obtain the coefficients. Recognition is carried out by comparison of the DWT coefficients belonging to the test image with those of the registered reference image. On comparison, Euclidean distance classifier is deployed to validate the test image from the database. Accuracy for various levels of DWT Decomposition is obtained and hence, compared.
What Gives the Answer Away? Question Answering Bias Analysis on Video QA Datasets
Question answering biases in video QA datasets can mislead multimodal model to overfit to QA artifacts and jeopardize the model's ability to generalize. Understanding how strong these QA biases are and where they come from helps the community measure progress more accurately and provide researchers insights to debug their models. In this paper, we analyze QA biases in popular video question answering datasets and discover pretrained language models can answer 37-48% questions correctly without using any multimodal context information, far exceeding the 20% random guess baseline for 5-choose-1 multiple-choice questions. Our ablation study shows biases can come from annotators and type of questions. Specifically, annotators that have been seen during training are better predicted by the model and reasoning, abstract questions incur more biases than factual, direct questions. We also show empirically that using annotator-non-overlapping train-test splits can reduce QA biases for video QA datasets.
The DEVIL is in the Details: A Diagnostic Evaluation Benchmark for Video Inpainting
Quantitative evaluation has increased dramatically among recent video inpainting work, but the video and mask content used to gauge performance has received relatively little attention. Although attributes such as camera and background scene motion inherently change the difficulty of the task and affect methods differently, existing evaluation schemes fail to control for them, thereby providing minimal insight into inpainting failure modes. To address this gap, we propose the Diagnostic Evaluation of Video Inpainting on Landscapes (DEVIL) benchmark, which consists of two contributions: (i) a novel dataset of videos and masks labeled according to several key inpainting failure modes, and (ii) an evaluation scheme that samples slices of the dataset characterized by a fixed content attribute, and scores performance on each slice according to reconstruction, realism, and temporal consistency quality. By revealing systematic changes in performance induced by particular characteristics of the input content, our challenging benchmark enables more insightful analysis into video inpainting methods and serves as an invaluable diagnostic tool for the field. Our code and data are available at https://github.com/MichiganCOG/devil .
VITA: Towards Open-Source Interactive Omni Multimodal LLM
The remarkable multimodal capabilities and interactive experience of GPT-4o underscore their necessity in practical applications, yet open-source models rarely excel in both areas. In this paper, we introduce VITA, the first-ever open-source Multimodal Large Language Model (MLLM) adept at simultaneous processing and analysis of Video, Image, Text, and Audio modalities, and meanwhile has an advanced multimodal interactive experience. Starting from Mixtral 8x7B as a language foundation, we expand its Chinese vocabulary followed by bilingual instruction tuning. We further endow the language model with visual and audio capabilities through two-stage multi-task learning of multimodal alignment and instruction tuning. VITA demonstrates robust foundational capabilities of multilingual, vision, and audio understanding, as evidenced by its strong performance across a range of both unimodal and multimodal benchmarks. Beyond foundational capabilities, we have made considerable progress in enhancing the natural multimodal human-computer interaction experience. To the best of our knowledge, we are the first to exploit non-awakening interaction and audio interrupt in MLLM. VITA is the first step for the open-source community to explore the seamless integration of multimodal understanding and interaction. While there is still lots of work to be done on VITA to get close to close-source counterparts, we hope that its role as a pioneer can serve as a cornerstone for subsequent research. Project Page: https://vita-home.github.io.
STREAM: Spatio-TempoRal Evaluation and Analysis Metric for Video Generative Models
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short video clips, with limited tools that provide insights for improvements. Current video evaluation metrics are simple adaptations of image metrics by switching the embeddings with video embedding networks, which may underestimate the unique characteristics of video. Our analysis reveals that the widely used Frechet Video Distance (FVD) has a stronger emphasis on the spatial aspect than the temporal naturalness of video and is inherently constrained by the input size of the embedding networks used, limiting it to 16 frames. Additionally, it demonstrates considerable instability and diverges from human evaluations. To address the limitations, we propose STREAM, a new video evaluation metric uniquely designed to independently evaluate spatial and temporal aspects. This feature allows comprehensive analysis and evaluation of video generative models from various perspectives, unconstrained by video length. We provide analytical and experimental evidence demonstrating that STREAM provides an effective evaluation tool for both visual and temporal quality of videos, offering insights into area of improvement for video generative models. To the best of our knowledge, STREAM is the first evaluation metric that can separately assess the temporal and spatial aspects of videos. Our code is available at https://github.com/pro2nit/STREAM.
TWLV-I: Analysis and Insights from Holistic Evaluation on Video Foundation Models
In this work, we discuss evaluating video foundation models in a fair and robust manner. Unlike language or image foundation models, many video foundation models are evaluated with differing parameters (such as sampling rate, number of frames, pretraining steps, etc.), making fair and robust comparisons challenging. Therefore, we present a carefully designed evaluation framework for measuring two core capabilities of video comprehension: appearance and motion understanding. Our findings reveal that existing video foundation models, whether text-supervised like UMT or InternVideo2, or self-supervised like V-JEPA, exhibit limitations in at least one of these capabilities. As an alternative, we introduce TWLV-I, a new video foundation model that constructs robust visual representations for both motion- and appearance-based videos. Based on the average top-1 accuracy of linear probing on five action recognition benchmarks, pretrained only on publicly accessible datasets, our model shows a 4.6%p improvement compared to V-JEPA (ViT-L) and a 7.7%p improvement compared to UMT (ViT-L). Even when compared to much larger models, our model demonstrates a 7.2%p improvement compared to DFN (ViT-H), a 2.7%p improvement compared to V-JEPA~(ViT-H) and a 2.8%p improvement compared to InternVideo2 (ViT-g). We provide embedding vectors obtained by TWLV-I from videos of several commonly used video benchmarks, along with evaluation source code that can directly utilize these embeddings. The code is available on "https://github.com/twelvelabs-io/video-embeddings-evaluation-framework".
Computer Vision for Clinical Gait Analysis: A Gait Abnormality Video Dataset
Clinical gait analysis (CGA) using computer vision is an emerging field in artificial intelligence that faces barriers of accessible, real-world data, and clear task objectives. This paper lays the foundation for current developments in CGA as well as vision-based methods and datasets suitable for gait analysis. We introduce The Gait Abnormality in Video Dataset (GAVD) in response to our review of over 150 current gait-related computer vision datasets, which highlighted the need for a large and accessible gait dataset clinically annotated for CGA. GAVD stands out as the largest video gait dataset, comprising 1874 sequences of normal, abnormal and pathological gaits. Additionally, GAVD includes clinically annotated RGB data sourced from publicly available content on online platforms. It also encompasses over 400 subjects who have undergone clinical grade visual screening to represent a diverse range of abnormal gait patterns, captured in various settings, including hospital clinics and urban uncontrolled outdoor environments. We demonstrate the validity of the dataset and utility of action recognition models for CGA using pretrained models Temporal Segment Networks(TSN) and SlowFast network to achieve video abnormality detection of 94% and 92% respectively when tested on GAVD dataset. A GitHub repository https://github.com/Rahmyyy/GAVD consisting of convenient URL links, and clinically relevant annotation for CGA is provided for over 450 online videos, featuring diverse subjects performing a range of normal, pathological, and abnormal gait patterns.
Dynamic texture analysis for detecting fake faces in video sequences
The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores the analysis of spatio-temporal texture dynamics of the video signal, with the goal of characterizing and distinguishing real and fake sequences. We propose to build a binary decision on the joint analysis of multiple temporal segments and, in contrast to previous approaches, to exploit the textural dynamics of both the spatial and temporal dimensions. This is achieved through the use of Local Derivative Patterns on Three Orthogonal Planes (LDP-TOP), a compact feature representation known to be an important asset for the detection of face spoofing attacks. Experimental analyses on state-of-the-art datasets of manipulated videos show the discriminative power of such descriptors in separating real and fake sequences, and also identifying the creation method used. Linear Support Vector Machines (SVMs) are used which, despite the lower complexity, yield comparable performance to previously proposed deep models for fake content detection.
EVREAL: Towards a Comprehensive Benchmark and Analysis Suite for Event-based Video Reconstruction
Event cameras are a new type of vision sensor that incorporates asynchronous and independent pixels, offering advantages over traditional frame-based cameras such as high dynamic range and minimal motion blur. However, their output is not easily understandable by humans, making the reconstruction of intensity images from event streams a fundamental task in event-based vision. While recent deep learning-based methods have shown promise in video reconstruction from events, this problem is not completely solved yet. To facilitate comparison between different approaches, standardized evaluation protocols and diverse test datasets are essential. This paper proposes a unified evaluation methodology and introduces an open-source framework called EVREAL to comprehensively benchmark and analyze various event-based video reconstruction methods from the literature. Using EVREAL, we give a detailed analysis of the state-of-the-art methods for event-based video reconstruction, and provide valuable insights into the performance of these methods under varying settings, challenging scenarios, and downstream tasks.
Not all Fake News is Written: A Dataset and Analysis of Misleading Video Headlines
Polarization and the marketplace for impressions have conspired to make navigating information online difficult for users, and while there has been a significant effort to detect false or misleading text, multimodal datasets have received considerably less attention. To complement existing resources, we present multimodal Video Misleading Headline (VMH), a dataset that consists of videos and whether annotators believe the headline is representative of the video's contents. After collecting and annotating this dataset, we analyze multimodal baselines for detecting misleading headlines. Our annotation process also focuses on why annotators view a video as misleading, allowing us to better understand the interplay of annotators' background and the content of the videos.
Understanding Video Transformers via Universal Concept Discovery
This paper studies the problem of concept-based interpretability of transformer representations for videos. Concretely, we seek to explain the decision-making process of video transformers based on high-level, spatiotemporal concepts that are automatically discovered. Prior research on concept-based interpretability has concentrated solely on image-level tasks. Comparatively, video models deal with the added temporal dimension, increasing complexity and posing challenges in identifying dynamic concepts over time. In this work, we systematically address these challenges by introducing the first Video Transformer Concept Discovery (VTCD) algorithm. To this end, we propose an efficient approach for unsupervised identification of units of video transformer representations - concepts, and ranking their importance to the output of a model. The resulting concepts are highly interpretable, revealing spatio-temporal reasoning mechanisms and object-centric representations in unstructured video models. Performing this analysis jointly over a diverse set of supervised and self-supervised representations, we discover that some of these mechanism are universal in video transformers. Finally, we demonstrate that VTCDcan be used to improve model performance for fine-grained tasks.
Temporal Contrastive Learning for Video Temporal Reasoning in Large Vision-Language Models
Temporal reasoning is a critical challenge in video-language understanding, as it requires models to align semantic concepts consistently across time. While existing large vision-language models (LVLMs) and large language models (LLMs) excel at static tasks, they struggle to capture dynamic interactions and temporal dependencies in video sequences. In this work, we propose Temporal Semantic Alignment via Dynamic Prompting (TSADP), a novel framework that enhances temporal reasoning capabilities through dynamic task-specific prompts and temporal contrastive learning. TSADP leverages a Dynamic Prompt Generator (DPG) to encode fine-grained temporal relationships and a Temporal Contrastive Loss (TCL) to align visual and textual embeddings across time. We evaluate our method on the VidSitu dataset, augmented with enriched temporal annotations, and demonstrate significant improvements over state-of-the-art models in tasks such as Intra-Video Entity Association, Temporal Relationship Understanding, and Chronology Prediction. Human evaluations further confirm TSADP's ability to generate coherent and semantically accurate descriptions. Our analysis highlights the robustness, efficiency, and practical utility of TSADP, making it a step forward in the field of video-language understanding.
VIOLET : End-to-End Video-Language Transformers with Masked Visual-token Modeling
A great challenge in video-language (VidL) modeling lies in the disconnection between fixed video representations extracted from image/video understanding models and downstream VidL data. Recent studies try to mitigate this disconnection via end-to-end training. To make it computationally feasible, prior works tend to "imagify" video inputs, i.e., a handful of sparsely sampled frames are fed into a 2D CNN, followed by a simple mean-pooling or concatenation to obtain the overall video representations. Although achieving promising results, such simple approaches may lose temporal information that is essential for performing downstream VidL tasks. In this work, we present VIOLET, a fully end-to-end VIdeO-LanguagE Transformer, which adopts a video transformer to explicitly model the temporal dynamics of video inputs. Further, unlike previous studies that found pre-training tasks on video inputs (e.g., masked frame modeling) not very effective, we design a new pre-training task, Masked Visual-token Modeling (MVM), for better video modeling. Specifically, the original video frame patches are "tokenized" into discrete visual tokens, and the goal is to recover the original visual tokens based on the masked patches. Comprehensive analysis demonstrates the effectiveness of both explicit temporal modeling via video transformer and MVM. As a result, VIOLET achieves new state-of-the-art performance on 5 video question answering tasks and 4 text-to-video retrieval tasks.
Deception Detection in Group Video Conversations using Dynamic Interaction Networks
Detecting groups of people who are jointly deceptive in video conversations is crucial in settings such as meetings, sales pitches, and negotiations. Past work on deception in videos focuses on detecting a single deceiver and uses facial or visual features only. In this paper, we propose the concept of Face-to-Face Dynamic Interaction Networks (FFDINs) to model the interpersonal interactions within a group of people. The use of FFDINs enables us to leverage network relations in detecting group deception in video conversations for the first time. We use a dataset of 185 videos from a deception-based game called Resistance. We first characterize the behavior of individual, pairs, and groups of deceptive participants and compare them to non-deceptive participants. Our analysis reveals that pairs of deceivers tend to avoid mutual interaction and focus their attention on non-deceivers. In contrast, non-deceivers interact with everyone equally. We propose Negative Dynamic Interaction Networks to capture the notion of missing interactions. We create the DeceptionRank algorithm to detect deceivers from NDINs extracted from videos that are just one minute long. We show that our method outperforms recent state-of-the-art computer vision, graph embedding, and ensemble methods by at least 20.9% AUROC in identifying deception from videos.
Temporal Reasoning Transfer from Text to Video
Video Large Language Models (Video LLMs) have shown promising capabilities in video comprehension, yet they struggle with tracking temporal changes and reasoning about temporal relationships. While previous research attributed this limitation to the ineffective temporal encoding of visual inputs, our diagnostic study reveals that video representations contain sufficient information for even small probing classifiers to achieve perfect accuracy. Surprisingly, we find that the key bottleneck in Video LLMs' temporal reasoning capability stems from the underlying LLM's inherent difficulty with temporal concepts, as evidenced by poor performance on textual temporal question-answering tasks. Building on this discovery, we introduce the Textual Temporal reasoning Transfer (T3). T3 synthesizes diverse temporal reasoning tasks in pure text format from existing image-text datasets, addressing the scarcity of video samples with complex temporal scenarios. Remarkably, without using any video data, T3 enhances LongVA-7B's temporal understanding, yielding a 5.3 absolute accuracy improvement on the challenging TempCompass benchmark, which enables our model to outperform ShareGPT4Video-8B trained on 28,000 video samples. Additionally, the enhanced LongVA-7B model achieves competitive performance on comprehensive video benchmarks. For example, it achieves a 49.7 accuracy on the Temporal Reasoning task of Video-MME, surpassing powerful large-scale models such as InternVL-Chat-V1.5-20B and VILA1.5-40B. Further analysis reveals a strong correlation between textual and video temporal task performance, validating the efficacy of transferring temporal reasoning abilities from text to video domains.
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
DreamMotion: Space-Time Self-Similarity Score Distillation for Zero-Shot Video Editing
Text-driven diffusion-based video editing presents a unique challenge not encountered in image editing literature: establishing real-world motion. Unlike existing video editing approaches, here we focus on score distillation sampling to circumvent the standard reverse diffusion process and initiate optimization from videos that already exhibit natural motion. Our analysis reveals that while video score distillation can effectively introduce new content indicated by target text, it can also cause significant structure and motion deviation. To counteract this, we propose to match space-time self-similarities of the original video and the edited video during the score distillation. Thanks to the use of score distillation, our approach is model-agnostic, which can be applied for both cascaded and non-cascaded video diffusion frameworks. Through extensive comparisons with leading methods, our approach demonstrates its superiority in altering appearances while accurately preserving the original structure and motion.
PanAf20K: A Large Video Dataset for Wild Ape Detection and Behaviour Recognition
We present the PanAf20K dataset, the largest and most diverse open-access annotated video dataset of great apes in their natural environment. It comprises more than 7 million frames across ~20,000 camera trap videos of chimpanzees and gorillas collected at 18 field sites in tropical Africa as part of the Pan African Programme: The Cultured Chimpanzee. The footage is accompanied by a rich set of annotations and benchmarks making it suitable for training and testing a variety of challenging and ecologically important computer vision tasks including ape detection and behaviour recognition. Furthering AI analysis of camera trap information is critical given the International Union for Conservation of Nature now lists all species in the great ape family as either Endangered or Critically Endangered. We hope the dataset can form a solid basis for engagement of the AI community to improve performance, efficiency, and result interpretation in order to support assessments of great ape presence, abundance, distribution, and behaviour and thereby aid conservation efforts.
PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects
We address the task of simultaneous part-level reconstruction and motion parameter estimation for articulated objects. Given two sets of multi-view images of an object in two static articulation states, we decouple the movable part from the static part and reconstruct shape and appearance while predicting the motion parameters. To tackle this problem, we present PARIS: a self-supervised, end-to-end architecture that learns part-level implicit shape and appearance models and optimizes motion parameters jointly without any 3D supervision, motion, or semantic annotation. Our experiments show that our method generalizes better across object categories, and outperforms baselines and prior work that are given 3D point clouds as input. Our approach improves reconstruction relative to state-of-the-art baselines with a Chamfer-L1 distance reduction of 3.94 (45.2%) for objects and 26.79 (84.5%) for parts, and achieves 5% error rate for motion estimation across 10 object categories. Video summary at: https://youtu.be/tDSrROPCgUc
Convolutional Collaborative Filter Network for Video Based Recommendation Systems
This analysis explores the temporal sequencing of objects in a movie trailer. Temporal sequencing of objects in a movie trailer (e.g., a long shot of an object vs intermittent short shots) can convey information about the type of movie, plot of the movie, role of the main characters, and the filmmakers cinematographic choices. When combined with historical customer data, sequencing analysis can be used to improve predictions of customer behavior. E.g., a customer buys tickets to a new movie and maybe the customer has seen movies in the past that contained similar sequences. To explore object sequencing in movie trailers, we propose a video convolutional network to capture actions and scenes that are predictive of customers' preferences. The model learns the specific nature of sequences for different types of objects (e.g., cars vs faces), and the role of sequences in predicting customer future behavior. We show how such a temporal-aware model outperforms simple feature pooling methods proposed in our previous works and, importantly, demonstrate the additional model explain-ability allowed by such a model.
VideoRepair: Improving Text-to-Video Generation via Misalignment Evaluation and Localized Refinement
Recent text-to-video (T2V) diffusion models have demonstrated impressive generation capabilities across various domains. However, these models often generate videos that have misalignments with text prompts, especially when the prompts describe complex scenes with multiple objects and attributes. To address this, we introduce VideoRepair, a novel model-agnostic, training-free video refinement framework that automatically identifies fine-grained text-video misalignments and generates explicit spatial and textual feedback, enabling a T2V diffusion model to perform targeted, localized refinements. VideoRepair consists of four stages: In (1) video evaluation, we detect misalignments by generating fine-grained evaluation questions and answering those questions with MLLM. In (2) refinement planning, we identify accurately generated objects and then create localized prompts to refine other areas in the video. Next, in (3) region decomposition, we segment the correctly generated area using a combined grounding module. We regenerate the video by adjusting the misaligned regions while preserving the correct regions in (4) localized refinement. On two popular video generation benchmarks (EvalCrafter and T2V-CompBench), VideoRepair substantially outperforms recent baselines across various text-video alignment metrics. We provide a comprehensive analysis of VideoRepair components and qualitative examples.
OphNet: A Large-Scale Video Benchmark for Ophthalmic Surgical Workflow Understanding
Surgical scene perception via videos are critical for advancing robotic surgery, telesurgery, and AI-assisted surgery, particularly in ophthalmology. However, the scarcity of diverse and richly annotated video datasets has hindered the development of intelligent systems for surgical workflow analysis. Existing datasets for surgical workflow analysis, which typically face challenges such as small scale, a lack of diversity in surgery and phase categories, and the absence of time-localized annotations, limit the requirements for action understanding and model generalization validation in complex and diverse real-world surgical scenarios. To address this gap, we introduce OphNet, a large-scale, expert-annotated video benchmark for ophthalmic surgical workflow understanding. OphNet features: 1) A diverse collection of 2,278 surgical videos spanning 66 types of cataract, glaucoma, and corneal surgeries, with detailed annotations for 102 unique surgical phases and 150 granular operations; 2) It offers sequential and hierarchical annotations for each surgery, phase, and operation, enabling comprehensive understanding and improved interpretability; 3) Moreover, OphNet provides time-localized annotations, facilitating temporal localization and prediction tasks within surgical workflows. With approximately 205 hours of surgical videos, OphNet is about 20 times larger than the largest existing surgical workflow analysis benchmark. Our dataset and code have been made available at: https://github.com/minghu0830/OphNet-benchmark.
UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces
Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.
Towards Understanding Unsafe Video Generation
Video generation models (VGMs) have demonstrated the capability to synthesize high-quality output. It is important to understand their potential to produce unsafe content, such as violent or terrifying videos. In this work, we provide a comprehensive understanding of unsafe video generation. First, to confirm the possibility that these models could indeed generate unsafe videos, we choose unsafe content generation prompts collected from 4chan and Lexica, and three open-source SOTA VGMs to generate unsafe videos. After filtering out duplicates and poorly generated content, we created an initial set of 2112 unsafe videos from an original pool of 5607 videos. Through clustering and thematic coding analysis of these generated videos, we identify 5 unsafe video categories: Distorted/Weird, Terrifying, Pornographic, Violent/Bloody, and Political. With IRB approval, we then recruit online participants to help label the generated videos. Based on the annotations submitted by 403 participants, we identified 937 unsafe videos from the initial video set. With the labeled information and the corresponding prompts, we created the first dataset of unsafe videos generated by VGMs. We then study possible defense mechanisms to prevent the generation of unsafe videos. Existing defense methods in image generation focus on filtering either input prompt or output results. We propose a new approach called Latent Variable Defense (LVD), which works within the model's internal sampling process. LVD can achieve 0.90 defense accuracy while reducing time and computing resources by 10x when sampling a large number of unsafe prompts.
A Labelled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and Other Sources about the 2024 Outbreak of Measles
The work of this paper presents a dataset that contains the data of 4011 videos about the ongoing outbreak of measles published on 264 websites on the internet between January 1, 2024, and May 31, 2024. The dataset is available at https://dx.doi.org/10.21227/40s8-xf63. These websites primarily include YouTube and TikTok, which account for 48.6% and 15.2% of the videos, respectively. The remainder of the websites include Instagram and Facebook as well as the websites of various global and local news organizations. For each of these videos, the URL of the video, title of the post, description of the post, and the date of publication of the video are presented as separate attributes in the dataset. After developing this dataset, sentiment analysis (using VADER), subjectivity analysis (using TextBlob), and fine-grain sentiment analysis (using DistilRoBERTa-base) of the video titles and video descriptions were performed. This included classifying each video title and video description into (i) one of the sentiment classes i.e. positive, negative, or neutral, (ii) one of the subjectivity classes i.e. highly opinionated, neutral opinionated, or least opinionated, and (iii) one of the fine-grain sentiment classes i.e. fear, surprise, joy, sadness, anger, disgust, or neutral. These results are presented as separate attributes in the dataset for the training and testing of machine learning algorithms for performing sentiment analysis or subjectivity analysis in this field as well as for other applications. Finally, this paper also presents a list of open research questions that may be investigated using this dataset.
A Simple LLM Framework for Long-Range Video Question-Answering
We present LLoVi, a language-based framework for long-range video question-answering (LVQA). Unlike prior long-range video understanding methods, which are often costly and require specialized long-range video modeling design (e.g., memory queues, state-space layers, etc.), our approach uses a frame/clip-level visual captioner (e.g., BLIP2, LaViLa, LLaVA) coupled with a Large Language Model (GPT-3.5, GPT-4) leading to a simple yet surprisingly effective LVQA framework. Specifically, we decompose short and long-range modeling aspects of LVQA into two stages. First, we use a short-term visual captioner to generate textual descriptions of short video clips (0.5-8s in length) densely sampled from a long input video. Afterward, an LLM aggregates the densely extracted short-term captions to perform long-range temporal reasoning needed to understand the whole video and answer a question. To analyze what makes our simple framework so effective, we thoroughly evaluate various components of our system. Our empirical analysis reveals that the choice of the visual captioner and LLM is critical for good LVQA performance. Furthermore, we show that a specialized prompt that asks the LLM first to summarize the noisy short-term visual captions and then answer a given input question leads to a significant LVQA performance boost. On EgoSchema, which is best known as a very long-form video question-answering benchmark, our method achieves 50.3% accuracy, outperforming the previous best-performing approach by 18.1% (absolute gain). In addition, our approach outperforms the previous state-of-the-art by 4.1% and 3.1% on NeXT-QA and IntentQA. We also extend LLoVi to grounded LVQA and show that it outperforms all prior methods on the NeXT-GQA dataset. We will release our code at https://github.com/CeeZh/LLoVi.
Fine-tuned CLIP Models are Efficient Video Learners
Large-scale multi-modal training with image-text pairs imparts strong generalization to CLIP model. Since training on a similar scale for videos is infeasible, recent approaches focus on the effective transfer of image-based CLIP to the video domain. In this pursuit, new parametric modules are added to learn temporal information and inter-frame relationships which require meticulous design efforts. Furthermore, when the resulting models are learned on videos, they tend to overfit on the given task distribution and lack in generalization aspect. This begs the following question: How to effectively transfer image-level CLIP representations to videos? In this work, we show that a simple Video Fine-tuned CLIP (ViFi-CLIP) baseline is generally sufficient to bridge the domain gap from images to videos. Our qualitative analysis illustrates that the frame-level processing from CLIP image-encoder followed by feature pooling and similarity matching with corresponding text embeddings helps in implicitly modeling the temporal cues within ViFi-CLIP. Such fine-tuning helps the model to focus on scene dynamics, moving objects and inter-object relationships. For low-data regimes where full fine-tuning is not viable, we propose a `bridge and prompt' approach that first uses fine-tuning to bridge the domain gap and then learns prompts on language and vision side to adapt CLIP representations. We extensively evaluate this simple yet strong baseline on zero-shot, base-to-novel generalization, few-shot and fully supervised settings across five video benchmarks. Our code is available at https://github.com/muzairkhattak/ViFi-CLIP.
How Severe is Benchmark-Sensitivity in Video Self-Supervised Learning?
Despite the recent success of video self-supervised learning models, there is much still to be understood about their generalization capability. In this paper, we investigate how sensitive video self-supervised learning is to the current conventional benchmark and whether methods generalize beyond the canonical evaluation setting. We do this across four different factors of sensitivity: domain, samples, actions and task. Our study which encompasses over 500 experiments on 7 video datasets, 9 self-supervised methods and 6 video understanding tasks, reveals that current benchmarks in video self-supervised learning are not good indicators of generalization along these sensitivity factors. Further, we find that self-supervised methods considerably lag behind vanilla supervised pre-training, especially when domain shift is large and the amount of available downstream samples are low. From our analysis, we distill the SEVERE-benchmark, a subset of our experiments, and discuss its implication for evaluating the generalizability of representations obtained by existing and future self-supervised video learning methods.
MDMMT-2: Multidomain Multimodal Transformer for Video Retrieval, One More Step Towards Generalization
In this work we present a new State-of-The-Art on the text-to-video retrieval task on MSR-VTT, LSMDC, MSVD, YouCook2 and TGIF obtained by a single model. Three different data sources are combined: weakly-supervised videos, crowd-labeled text-image pairs and text-video pairs. A careful analysis of available pre-trained networks helps to choose the best prior-knowledge ones. We introduce three-stage training procedure that provides high transfer knowledge efficiency and allows to use noisy datasets during training without prior knowledge degradation. Additionally, double positional encoding is used for better fusion of different modalities and a simple method for non-square inputs processing is suggested.
Hybrid Reasoning Network for Video-based Commonsense Captioning
The task of video-based commonsense captioning aims to generate event-wise captions and meanwhile provide multiple commonsense descriptions (e.g., attribute, effect and intention) about the underlying event in the video. Prior works explore the commonsense captions by using separate networks for different commonsense types, which is time-consuming and lacks mining the interaction of different commonsense. In this paper, we propose a Hybrid Reasoning Network (HybridNet) to endow the neural networks with the capability of semantic-level reasoning and word-level reasoning. Firstly, we develop multi-commonsense learning for semantic-level reasoning by jointly training different commonsense types in a unified network, which encourages the interaction between the clues of multiple commonsense descriptions, event-wise captions and videos. Then, there are two steps to achieve the word-level reasoning: (1) a memory module records the history predicted sequence from the previous generation processes; (2) a memory-routed multi-head attention (MMHA) module updates the word-level attention maps by incorporating the history information from the memory module into the transformer decoder for word-level reasoning. Moreover, the multimodal features are used to make full use of diverse knowledge for commonsense reasoning. Experiments and abundant analysis on the large-scale Video-to-Commonsense benchmark show that our HybridNet achieves state-of-the-art performance compared with other methods.
ForgeryNet: A Versatile Benchmark for Comprehensive Forgery Analysis
The rapid progress of photorealistic synthesis techniques has reached at a critical point where the boundary between real and manipulated images starts to blur. Thus, benchmarking and advancing digital forgery analysis have become a pressing issue. However, existing face forgery datasets either have limited diversity or only support coarse-grained analysis. To counter this emerging threat, we construct the ForgeryNet dataset, an extremely large face forgery dataset with unified annotations in image- and video-level data across four tasks: 1) Image Forgery Classification, including two-way (real / fake), three-way (real / fake with identity-replaced forgery approaches / fake with identity-remained forgery approaches), and n-way (real and 15 respective forgery approaches) classification. 2) Spatial Forgery Localization, which segments the manipulated area of fake images compared to their corresponding source real images. 3) Video Forgery Classification, which re-defines the video-level forgery classification with manipulated frames in random positions. This task is important because attackers in real world are free to manipulate any target frame. and 4) Temporal Forgery Localization, to localize the temporal segments which are manipulated. ForgeryNet is by far the largest publicly available deep face forgery dataset in terms of data-scale (2.9 million images, 221,247 videos), manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations) and annotations (6.3 million classification labels, 2.9 million manipulated area annotations and 221,247 temporal forgery segment labels). We perform extensive benchmarking and studies of existing face forensics methods and obtain several valuable observations.
VideoRoPE: What Makes for Good Video Rotary Position Embedding?
While Rotary Position Embedding (RoPE) and its variants are widely adopted for their long-context capabilities, the extension of the 1D RoPE to video, with its complex spatio-temporal structure, remains an open challenge. This work first introduces a comprehensive analysis that identifies four key characteristics essential for the effective adaptation of RoPE to video, which have not been fully considered in prior work. As part of our analysis, we introduce a challenging V-NIAH-D (Visual Needle-In-A-Haystack with Distractors) task, which adds periodic distractors into V-NIAH. The V-NIAH-D task demonstrates that previous RoPE variants, lacking appropriate temporal dimension allocation, are easily misled by distractors. Based on our analysis, we introduce VideoRoPE, with a 3D structure designed to preserve spatio-temporal relationships. VideoRoPE features low-frequency temporal allocation to mitigate periodic oscillations, a diagonal layout to maintain spatial symmetry, and adjustable temporal spacing to decouple temporal and spatial indexing. VideoRoPE consistently surpasses previous RoPE variants, across diverse downstream tasks such as long video retrieval, video understanding, and video hallucination. Our code will be available at https://github.com/Wiselnn570/VideoRoPE{https://github.com/Wiselnn570/VideoRoPE}.
Identity-Preserving Text-to-Video Generation by Frequency Decomposition
Identity-preserving text-to-video (IPT2V) generation aims to create high-fidelity videos with consistent human identity. It is an important task in video generation but remains an open problem for generative models. This paper pushes the technical frontier of IPT2V in two directions that have not been resolved in literature: (1) A tuning-free pipeline without tedious case-by-case finetuning, and (2) A frequency-aware heuristic identity-preserving DiT-based control scheme. We propose ConsisID, a tuning-free DiT-based controllable IPT2V model to keep human identity consistent in the generated video. Inspired by prior findings in frequency analysis of diffusion transformers, it employs identity-control signals in the frequency domain, where facial features can be decomposed into low-frequency global features and high-frequency intrinsic features. First, from a low-frequency perspective, we introduce a global facial extractor, which encodes reference images and facial key points into a latent space, generating features enriched with low-frequency information. These features are then integrated into shallow layers of the network to alleviate training challenges associated with DiT. Second, from a high-frequency perspective, we design a local facial extractor to capture high-frequency details and inject them into transformer blocks, enhancing the model's ability to preserve fine-grained features. We propose a hierarchical training strategy to leverage frequency information for identity preservation, transforming a vanilla pre-trained video generation model into an IPT2V model. Extensive experiments demonstrate that our frequency-aware heuristic scheme provides an optimal control solution for DiT-based models. Thanks to this scheme, our ConsisID generates high-quality, identity-preserving videos, making strides towards more effective IPT2V.
OmChat: A Recipe to Train Multimodal Language Models with Strong Long Context and Video Understanding
We introduce OmChat, a model designed to excel in handling long contexts and video understanding tasks. OmChat's new architecture standardizes how different visual inputs are processed, making it more efficient and adaptable. It uses a dynamic vision encoding process to effectively handle images of various resolutions, capturing fine details across a range of image qualities. OmChat utilizes an active progressive multimodal pretraining strategy, which gradually increases the model's capacity for long contexts and enhances its overall abilities. By selecting high-quality data during training, OmChat learns from the most relevant and informative data points. With support for a context length of up to 512K, OmChat demonstrates promising performance in tasks involving multiple images and videos, outperforming most open-source models in these benchmarks. Additionally, OmChat proposes a prompting strategy for unifying complex multimodal inputs including single image text, multi-image text and videos, and achieving competitive performance on single-image benchmarks. To further evaluate the model's capabilities, we proposed a benchmark dataset named Temporal Visual Needle in a Haystack. This dataset assesses OmChat's ability to comprehend temporal visual details within long videos. Our analysis highlights several key factors contributing to OmChat's success: support for any-aspect high image resolution, the active progressive pretraining strategy, and high-quality supervised fine-tuning datasets. This report provides a detailed overview of OmChat's capabilities and the strategies that enhance its performance in visual understanding.
An Image Grid Can Be Worth a Video: Zero-shot Video Question Answering Using a VLM
Stimulated by the sophisticated reasoning capabilities of recent Large Language Models (LLMs), a variety of strategies for bridging video modality have been devised. A prominent strategy involves Video Language Models (VideoLMs), which train a learnable interface with video data to connect advanced vision encoders with LLMs. Recently, an alternative strategy has surfaced, employing readily available foundation models, such as VideoLMs and LLMs, across multiple stages for modality bridging. In this study, we introduce a simple yet novel strategy where only a single Vision Language Model (VLM) is utilized. Our starting point is the plain insight that a video comprises a series of images, or frames, interwoven with temporal information. The essence of video comprehension lies in adeptly managing the temporal aspects along with the spatial details of each frame. Initially, we transform a video into a single composite image by arranging multiple frames in a grid layout. The resulting single image is termed as an image grid. This format, while maintaining the appearance of a solitary image, effectively retains temporal information within the grid structure. Therefore, the image grid approach enables direct application of a single high-performance VLM without necessitating any video-data training. Our extensive experimental analysis across ten zero-shot video question answering benchmarks, including five open-ended and five multiple-choice benchmarks, reveals that the proposed Image Grid Vision Language Model (IG-VLM) surpasses the existing methods in nine out of ten benchmarks.
A Survey of AI-Generated Video Evaluation
The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which may require a more comprehensive and systematic evaluation of its contents in aspects like video presentation quality, semantic information delivery, alignment with human intentions, and the virtual-reality consistency with our physical world. This survey identifies the emerging field of AI-Generated Video Evaluation (AIGVE), highlighting the importance of assessing how well AI-generated videos align with human perception and meet specific instructions. We provide a structured analysis of existing methodologies that could be potentially used to evaluate AI-generated videos. By outlining the strengths and gaps in current approaches, we advocate for the development of more robust and nuanced evaluation frameworks that can handle the complexities of video content, which include not only the conventional metric-based evaluations, but also the current human-involved evaluations, and the future model-centered evaluations. This survey aims to establish a foundational knowledge base for both researchers from academia and practitioners from the industry, facilitating the future advancement of evaluation methods for AI-generated video content.
FinVerse: An Autonomous Agent System for Versatile Financial Analysis
With the significant advancements in cognitive intelligence driven by LLMs, autonomous agent systems have attracted extensive attention. Despite this growing interest, the development of stable and efficient agent systems poses substantial practical challenges. In this paper, we introduce FinVerse, a meticulously crafted agent system designed for a broad range of financial topics. FinVerse integrates over 600 financial APIs, enabling access to more accurate and extensive financial information compared to generalist agents. To enhance financial information processing capabilities, FinVerse is equipped with an embedded code interpreter, enabling the execution of complex data analysis tasks with precision and efficiency. Our work includes an empirical comparison of several LLMs in driving FinVerse. Specifically, we propose our own scheme for training LLMs using SFT to optimize LLM performance within FinVerse. Recognizing the scarcity of specialized datasets to build LLMs for agents, we have constructed a dataset and plan to make it open-source, providing a valuable resource for peer application developers. The demo video has been released on YouTube at https://www.youtube.com/watch?v=sk8L9_Wv7J4
PanoVOS: Bridging Non-panoramic and Panoramic Views with Transformer for Video Segmentation
Panoramic videos contain richer spatial information and have attracted tremendous amounts of attention due to their exceptional experience in some fields such as autonomous driving and virtual reality. However, existing datasets for video segmentation only focus on conventional planar images. To address the challenge, in this paper, we present a panoramic video dataset, PanoVOS. The dataset provides 150 videos with high video resolutions and diverse motions. To quantify the domain gap between 2D planar videos and panoramic videos, we evaluate 15 off-the-shelf video object segmentation (VOS) models on PanoVOS. Through error analysis, we found that all of them fail to tackle pixel-level content discontinues of panoramic videos. Thus, we present a Panoramic Space Consistency Transformer (PSCFormer), which can effectively utilize the semantic boundary information of the previous frame for pixel-level matching with the current frame. Extensive experiments demonstrate that compared with the previous SOTA models, our PSCFormer network exhibits a great advantage in terms of segmentation results under the panoramic setting. Our dataset poses new challenges in panoramic VOS and we hope that our PanoVOS can advance the development of panoramic segmentation/tracking.
Isomer: Isomerous Transformer for Zero-shot Video Object Segmentation
Recent leading zero-shot video object segmentation (ZVOS) works devote to integrating appearance and motion information by elaborately designing feature fusion modules and identically applying them in multiple feature stages. Our preliminary experiments show that with the strong long-range dependency modeling capacity of Transformer, simply concatenating the two modality features and feeding them to vanilla Transformers for feature fusion can distinctly benefit the performance but at a cost of heavy computation. Through further empirical analysis, we find that attention dependencies learned in Transformer in different stages exhibit completely different properties: global query-independent dependency in the low-level stages and semantic-specific dependency in the high-level stages. Motivated by the observations, we propose two Transformer variants: i) Context-Sharing Transformer (CST) that learns the global-shared contextual information within image frames with a lightweight computation. ii) Semantic Gathering-Scattering Transformer (SGST) that models the semantic correlation separately for the foreground and background and reduces the computation cost with a soft token merging mechanism. We apply CST and SGST for low-level and high-level feature fusions, respectively, formulating a level-isomerous Transformer framework for ZVOS task. Compared with the baseline that uses vanilla Transformers for multi-stage fusion, ours significantly increase the speed by 13 times and achieves new state-of-the-art ZVOS performance. Code is available at https://github.com/DLUT-yyc/Isomer.
Self-Chained Image-Language Model for Video Localization and Question Answering
Recent studies have shown promising results on utilizing pre-trained image-language models for video question answering. While these image-language models can efficiently bootstrap the representation learning of video-language models, they typically concatenate uniformly sampled video frames as visual inputs without explicit language-aware, temporal modeling. When only a portion of a video input is relevant to the language query, such uniform frame sampling can often lead to missing important visual cues. Although humans often find a video moment to focus on and rewind the moment to answer questions, training a query-aware video moment localizer often requires expensive annotations and high computational costs. To address this issue, we propose Self-Chained Video Localization-Answering (SeViLA), a novel framework that leverages a single image-language model (BLIP-2) to tackle both temporal keyframe localization and QA on videos. SeViLA framework consists of two modules: Localizer and Answerer, where both are parameter-efficiently fine-tuned from BLIP-2. We chain these modules for cascaded inference and self-refinement. First, in the forward chain, the Localizer finds multiple language-aware keyframes in a video, which the Answerer uses to predict the answer. Second, in the reverse chain, the Answerer generates keyframe pseudo-labels to refine the Localizer, alleviating the need for expensive video moment localization annotations. SeViLA outperforms several strong baselines/previous works on five video QA and event prediction tasks, and achieves the state-of-the-art in both fine-tuning (NExT-QA, STAR) and zero-shot (NExT-QA, STAR, How2QA, VLEP) settings. We show a comprehensive analysis, e.g., the impact of Localizer, comparisons of Localizer with other temporal localization models, pre-training/self-refinement of Localizer, and varying the number of keyframes.
Emolysis: A Multimodal Open-Source Group Emotion Analysis and Visualization Toolkit
Automatic group emotion recognition plays an important role in understanding complex human-human interaction. This paper introduces, Emolysis, a standalone open-source toolkit for real-time multimodal group emotion recognition and visualization. Given any input video, Emolysis processes nearly real-time synchronized multimodal input and maps it to group level emotion, valence and arousal. Additionally, the toolkit supports major mobile and desktop platforms (Android, iOS, Windows). The Emolysis platform also comes with an intuitive graphical user interface that allows users to select different modalities and target persons for more fine grained emotion analysis. Emolysis is freely available for academic research, and encourages application developers to extend it to application specific environments on top of the existing system. We believe that the extension mechanism is quite straightforward. Our code and models are available at https://github.com/ControlNet/emolysis.
rSVDdpd: A Robust Scalable Video Surveillance Background Modelling Algorithm
A basic algorithmic task in automated video surveillance is to separate background and foreground objects. Camera tampering, noisy videos, low frame rate, etc., pose difficulties in solving the problem. A general approach that classifies the tampered frames, and performs subsequent analysis on the remaining frames after discarding the tampered ones, results in loss of information. Several robust methods based on robust principal component analysis (PCA) have been introduced to solve this problem. To date, considerable effort has been expended to develop robust PCA via Principal Component Pursuit (PCP) methods with reduced computational cost and visually appealing foreground detection. However, the convex optimizations used in these algorithms do not scale well to real-world large datasets due to large matrix inversion steps. Also, an integral component of these foreground detection algorithms is singular value decomposition which is nonrobust. In this paper, we present a new video surveillance background modelling algorithm based on a new robust singular value decomposition technique rSVDdpd which takes care of both these issues. We also demonstrate the superiority of our proposed algorithm on a benchmark dataset and a new real-life video surveillance dataset in the presence of camera tampering. Software codes and additional illustrations are made available at the accompanying website rSVDdpd Homepage (https://subroy13.github.io/rsvddpd-home/)
Visual Semantic Role Labeling for Video Understanding
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies ({sim}3K) and have been chosen to be both complex ({sim}4.2 unique verbs within a video) as well as diverse ({sim}200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
VIOLIN: A Large-Scale Dataset for Video-and-Language Inference
We introduce a new task, Video-and-Language Inference, for joint multimodal understanding of video and text. Given a video clip with aligned subtitles as premise, paired with a natural language hypothesis based on the video content, a model needs to infer whether the hypothesis is entailed or contradicted by the given video clip. A new large-scale dataset, named Violin (VIdeO-and-Language INference), is introduced for this task, which consists of 95,322 video-hypothesis pairs from 15,887 video clips, spanning over 582 hours of video. These video clips contain rich content with diverse temporal dynamics, event shifts, and people interactions, collected from two sources: (i) popular TV shows, and (ii) movie clips from YouTube channels. In order to address our new multimodal inference task, a model is required to possess sophisticated reasoning skills, from surface-level grounding (e.g., identifying objects and characters in the video) to in-depth commonsense reasoning (e.g., inferring causal relations of events in the video). We present a detailed analysis of the dataset and an extensive evaluation over many strong baselines, providing valuable insights on the challenges of this new task.
Audio-Visual Scene Analysis with Self-Supervised Multisensory Features
The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and audio components of a video signal should be modeled jointly using a fused multisensory representation. We propose to learn such a representation in a self-supervised way, by training a neural network to predict whether video frames and audio are temporally aligned. We use this learned representation for three applications: (a) sound source localization, i.e. visualizing the source of sound in a video; (b) audio-visual action recognition; and (c) on/off-screen audio source separation, e.g. removing the off-screen translator's voice from a foreign official's speech. Code, models, and video results are available on our webpage: http://andrewowens.com/multisensory
VidProM: A Million-scale Real Prompt-Gallery Dataset for Text-to-Video Diffusion Models
The arrival of Sora marks a new era for text-to-video diffusion models, bringing significant advancements in video generation and potential applications. However, Sora, as well as other text-to-video diffusion models, highly relies on the prompts, and there is no publicly available dataset featuring a study of text-to-video prompts. In this paper, we introduce VidProM, the first large-scale dataset comprising 1.67 million unique text-to-video prompts from real users. Additionally, the dataset includes 6.69 million videos generated by four state-of-the-art diffusion models and some related data. We initially demonstrate the curation of this large-scale dataset, which is a time-consuming and costly process. Subsequently, we show how the proposed VidProM differs from DiffusionDB, a large-scale prompt-gallery dataset for image generation. Based on the analysis of these prompts, we identify the necessity for a new prompt dataset specifically designed for text-to-video generation and gain insights into the preferences of real users when creating videos. Our large-scale and diverse dataset also inspires many exciting new research areas. For instance, to develop better, more efficient, and safer text-to-video diffusion models, we suggest exploring text-to-video prompt engineering, efficient video generation, and video copy detection for diffusion models. We make the collected dataset VidProM publicly available at GitHub and Hugging Face under the CC-BY- NC 4.0 License.
Vamos: Versatile Action Models for Video Understanding
What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.
Zero-Shot Long-Form Video Understanding through Screenplay
The Long-form Video Question-Answering task requires the comprehension and analysis of extended video content to respond accurately to questions by utilizing both temporal and contextual information. In this paper, we present MM-Screenplayer, an advanced video understanding system with multi-modal perception capabilities that can convert any video into textual screenplay representations. Unlike previous storytelling methods, we organize video content into scenes as the basic unit, rather than just visually continuous shots. Additionally, we developed a ``Look Back'' strategy to reassess and validate uncertain information, particularly targeting breakpoint mode. MM-Screenplayer achieved highest score in the CVPR'2024 LOng-form VidEo Understanding (LOVEU) Track 1 Challenge, with a global accuracy of 87.5% and a breakpoint accuracy of 68.8%.
NeuroCine: Decoding Vivid Video Sequences from Human Brain Activties
In the pursuit to understand the intricacies of human brain's visual processing, reconstructing dynamic visual experiences from brain activities emerges as a challenging yet fascinating endeavor. While recent advancements have achieved success in reconstructing static images from non-invasive brain recordings, the domain of translating continuous brain activities into video format remains underexplored. In this work, we introduce NeuroCine, a novel dual-phase framework to targeting the inherent challenges of decoding fMRI data, such as noises, spatial redundancy and temporal lags. This framework proposes spatial masking and temporal interpolation-based augmentation for contrastive learning fMRI representations and a diffusion model enhanced by dependent prior noise for video generation. Tested on a publicly available fMRI dataset, our method shows promising results, outperforming the previous state-of-the-art models by a notable margin of {20.97%}, {31.00%} and {12.30%} respectively on decoding the brain activities of three subjects in the fMRI dataset, as measured by SSIM. Additionally, our attention analysis suggests that the model aligns with existing brain structures and functions, indicating its biological plausibility and interpretability.
Video-Bench: A Comprehensive Benchmark and Toolkit for Evaluating Video-based Large Language Models
Video-based large language models (Video-LLMs) have been recently introduced, targeting both fundamental improvements in perception and comprehension, and a diverse range of user inquiries. In pursuit of the ultimate goal of achieving artificial general intelligence, a truly intelligent Video-LLM model should not only see and understand the surroundings, but also possess human-level commonsense, and make well-informed decisions for the users. To guide the development of such a model, the establishment of a robust and comprehensive evaluation system becomes crucial. To this end, this paper proposes Video-Bench, a new comprehensive benchmark along with a toolkit specifically designed for evaluating Video-LLMs. The benchmark comprises 10 meticulously crafted tasks, evaluating the capabilities of Video-LLMs across three distinct levels: Video-exclusive Understanding, Prior Knowledge-based Question-Answering, and Comprehension and Decision-making. In addition, we introduce an automatic toolkit tailored to process model outputs for various tasks, facilitating the calculation of metrics and generating convenient final scores. We evaluate 8 representative Video-LLMs using Video-Bench. The findings reveal that current Video-LLMs still fall considerably short of achieving human-like comprehension and analysis of real-world videos, offering valuable insights for future research directions. The benchmark and toolkit are available at: https://github.com/PKU-YuanGroup/Video-Bench.
Towards a Robust Framework for Multimodal Hate Detection: A Study on Video vs. Image-based Content
Social media platforms enable the propagation of hateful content across different modalities such as textual, auditory, and visual, necessitating effective detection methods. While recent approaches have shown promise in handling individual modalities, their effectiveness across different modality combinations remains unexplored. This paper presents a systematic analysis of fusion-based approaches for multimodal hate detection, focusing on their performance across video and image-based content. Our comprehensive evaluation reveals significant modality-specific limitations: while simple embedding fusion achieves state-of-the-art performance on video content (HateMM dataset) with a 9.9% points F1-score improvement, it struggles with complex image-text relationships in memes (Hateful Memes dataset). Through detailed ablation studies and error analysis, we demonstrate how current fusion approaches fail to capture nuanced cross-modal interactions, particularly in cases involving benign confounders. Our findings provide crucial insights for developing more robust hate detection systems and highlight the need for modality-specific architectural considerations. The code is available at https://github.com/gak97/Video-vs-Meme-Hate.
Unsupervised Welding Defect Detection Using Audio And Video
In this work we explore the application of AI to robotic welding. Robotic welding is a widely used technology in many industries, but robots currently do not have the capability to detect welding defects which get introduced due to various reasons in the welding process. We describe how deep-learning methods can be applied to detect weld defects in real-time by recording the welding process with microphones and a camera. Our findings are based on a large database with more than 4000 welding samples we collected which covers different weld types, materials and various defect categories. All deep learning models are trained in an unsupervised fashion because the space of possible defects is large and the defects in our data may contain biases. We demonstrate that a reliable real-time detection of most categories of weld defects is feasible both from audio and video, with improvements achieved by combining both modalities. Specifically, the multi-modal approach achieves an average Area-under-ROC-Curve (AUC) of 0.92 over all eleven defect types in our data. We conclude the paper with an analysis of the results by defect type and a discussion of future work.
Discovering Spatio-Temporal Rationales for Video Question Answering
This paper strives to solve complex video question answering (VideoQA) which features long video containing multiple objects and events at different time. To tackle the challenge, we highlight the importance of identifying question-critical temporal moments and spatial objects from the vast amount of video content. Towards this, we propose a Spatio-Temporal Rationalization (STR), a differentiable selection module that adaptively collects question-critical moments and objects using cross-modal interaction. The discovered video moments and objects are then served as grounded rationales to support answer reasoning. Based on STR, we further propose TranSTR, a Transformer-style neural network architecture that takes STR as the core and additionally underscores a novel answer interaction mechanism to coordinate STR for answer decoding. Experiments on four datasets show that TranSTR achieves new state-of-the-art (SoTA). Especially, on NExT-QA and Causal-VidQA which feature complex VideoQA, it significantly surpasses the previous SoTA by 5.8\% and 6.8\%, respectively. We then conduct extensive studies to verify the importance of STR as well as the proposed answer interaction mechanism. With the success of TranSTR and our comprehensive analysis, we hope this work can spark more future efforts in complex VideoQA. Code will be released at https://github.com/yl3800/TranSTR.
ConTra: (Con)text (Tra)nsformer for Cross-Modal Video Retrieval
In this paper, we re-examine the task of cross-modal clip-sentence retrieval, where the clip is part of a longer untrimmed video. When the clip is short or visually ambiguous, knowledge of its local temporal context (i.e. surrounding video segments) can be used to improve the retrieval performance. We propose Context Transformer (ConTra); an encoder architecture that models the interaction between a video clip and its local temporal context in order to enhance its embedded representations. Importantly, we supervise the context transformer using contrastive losses in the cross-modal embedding space. We explore context transformers for video and text modalities. Results consistently demonstrate improved performance on three datasets: YouCook2, EPIC-KITCHENS and a clip-sentence version of ActivityNet Captions. Exhaustive ablation studies and context analysis show the efficacy of the proposed method.
Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation
Text-to-video (T2V) models like Sora have made significant strides in visualizing complex prompts, which is increasingly viewed as a promising path towards constructing the universal world simulator. Cognitive psychologists believe that the foundation for achieving this goal is the ability to understand intuitive physics. However, the capacity of these models to accurately represent intuitive physics remains largely unexplored. To bridge this gap, we introduce PhyGenBench, a comprehensive Physics Generation Benchmark designed to evaluate physical commonsense correctness in T2V generation. PhyGenBench comprises 160 carefully crafted prompts across 27 distinct physical laws, spanning four fundamental domains, which could comprehensively assesses models' understanding of physical commonsense. Alongside PhyGenBench, we propose a novel evaluation framework called PhyGenEval. This framework employs a hierarchical evaluation structure utilizing appropriate advanced vision-language models and large language models to assess physical commonsense. Through PhyGenBench and PhyGenEval, we can conduct large-scale automated assessments of T2V models' understanding of physical commonsense, which align closely with human feedback. Our evaluation results and in-depth analysis demonstrate that current models struggle to generate videos that comply with physical commonsense. Moreover, simply scaling up models or employing prompt engineering techniques is insufficient to fully address the challenges presented by PhyGenBench (e.g., dynamic scenarios). We hope this study will inspire the community to prioritize the learning of physical commonsense in these models beyond entertainment applications. We will release the data and codes at https://github.com/OpenGVLab/PhyGenBench
MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understanding
With the success of large language models (LLMs), integrating the vision model into LLMs to build vision-language foundation models has gained much more interest recently. However, existing LLM-based large multimodal models (e.g., Video-LLaMA, VideoChat) can only take in a limited number of frames for short video understanding. In this study, we mainly focus on designing an efficient and effective model for long-term video understanding. Instead of trying to process more frames simultaneously like most existing work, we propose to process videos in an online manner and store past video information in a memory bank. This allows our model to reference historical video content for long-term analysis without exceeding LLMs' context length constraints or GPU memory limits. Our memory bank can be seamlessly integrated into current multimodal LLMs in an off-the-shelf manner. We conduct extensive experiments on various video understanding tasks, such as long-video understanding, video question answering, and video captioning, and our model can achieve state-of-the-art performances across multiple datasets. Code available at https://boheumd.github.io/MA-LMM/.
Visual Context Window Extension: A New Perspective for Long Video Understanding
Large Multimodal Models (LMMs) have demonstrated impressive performance in short video understanding tasks but face great challenges when applied to long video understanding. In contrast, Large Language Models (LLMs) exhibit outstanding capabilities in modeling long texts. Existing work attempts to address this issue by introducing long video-text pairs during training. However, these approaches require substantial computational and data resources. In this paper, we tackle the challenge of long video understanding from the perspective of context windows, aiming to apply LMMs to long video tasks without retraining on long video datasets. We first conduct an in-depth analysis of why pretrained LMMs struggle to understand lengthy video content, identifying that discrepancies between visual and language modalities lead to different context windows for visual and language tokens, making it difficult to directly extend the visual tokens to match the language context window. Based on this, we propose to adapt LMMs for long video understanding tasks by extending the visual context window, eliminating the need for retraining on large scalelong video datasets. To further mitigate the significant memory consumption caused by long sequences, we introduce a progressive pooling inference strategy that selectively adjusts the spatial resolution of frame embeddings, reducing the number of visual tokens while retaining important spatial information. Across multiple long video understanding benchmarks, our method consistently improves the performance as the number of video frames increases. On the MLVU benchmark, our method outperforms GPT-4o, even though our model size is only 7B. Additionally, in the 256-frame setting, our method reduces memory usage by approximately 45% compared to the baseline, without introducing any performance loss.
Bridging the Data Provenance Gap Across Text, Speech and Video
Progress in AI is driven largely by the scale and quality of training data. Despite this, there is a deficit of empirical analysis examining the attributes of well-established datasets beyond text. In this work we conduct the largest and first-of-its-kind longitudinal audit across modalities--popular text, speech, and video datasets--from their detailed sourcing trends and use restrictions to their geographical and linguistic representation. Our manual analysis covers nearly 4000 public datasets between 1990-2024, spanning 608 languages, 798 sources, 659 organizations, and 67 countries. We find that multimodal machine learning applications have overwhelmingly turned to web-crawled, synthetic, and social media platforms, such as YouTube, for their training sets, eclipsing all other sources since 2019. Secondly, tracing the chain of dataset derivations we find that while less than 33% of datasets are restrictively licensed, over 80% of the source content in widely-used text, speech, and video datasets, carry non-commercial restrictions. Finally, counter to the rising number of languages and geographies represented in public AI training datasets, our audit demonstrates measures of relative geographical and multilingual representation have failed to significantly improve their coverage since 2013. We believe the breadth of our audit enables us to empirically examine trends in data sourcing, restrictions, and Western-centricity at an ecosystem-level, and that visibility into these questions are essential to progress in responsible AI. As a contribution to ongoing improvements in dataset transparency and responsible use, we release our entire multimodal audit, allowing practitioners to trace data provenance across text, speech, and video.
Multimodal Chaptering for Long-Form TV Newscast Video
We propose a novel approach for automatic chaptering of TV newscast videos, addressing the challenge of structuring and organizing large collections of unsegmented broadcast content. Our method integrates both audio and visual cues through a two-stage process involving frozen neural networks and a trained LSTM network. The first stage extracts essential features from separate modalities, while the LSTM effectively fuses these features to generate accurate segment boundaries. Our proposed model has been evaluated on a diverse dataset comprising over 500 TV newscast videos of an average of 41 minutes gathered from TF1, a French TV channel, with varying lengths and topics. Experimental results demonstrate that this innovative fusion strategy achieves state of the art performance, yielding a high precision rate of 82% at IoU of 90%. Consequently, this approach significantly enhances analysis, indexing and storage capabilities for TV newscast archives, paving the way towards efficient management and utilization of vast audiovisual resources.
Video Prediction Models as General Visual Encoders
This study explores the potential of open-source video conditional generation models as encoders for downstream tasks, focusing on instance segmentation using the BAIR Robot Pushing Dataset. The researchers propose using video prediction models as general visual encoders, leveraging their ability to capture critical spatial and temporal information which is essential for tasks such as instance segmentation. Inspired by human vision studies, particularly Gestalts principle of common fate, the approach aims to develop a latent space representative of motion from images to effectively discern foreground from background information. The researchers utilize a 3D Vector-Quantized Variational Autoencoder 3D VQVAE video generative encoder model conditioned on an input frame, coupled with downstream segmentation tasks. Experiments involve adapting pre-trained video generative models, analyzing their latent spaces, and training custom decoders for foreground-background segmentation. The findings demonstrate promising results in leveraging generative pretext learning for downstream tasks, working towards enhanced scene analysis and segmentation in computer vision applications.
BVI-Lowlight: Fully Registered Benchmark Dataset for Low-Light Video Enhancement
Low-light videos often exhibit spatiotemporal incoherent noise, leading to poor visibility and compromised performance across various computer vision applications. One significant challenge in enhancing such content using modern technologies is the scarcity of training data. This paper introduces a novel low-light video dataset, consisting of 40 scenes captured in various motion scenarios under two distinct low-lighting conditions, incorporating genuine noise and temporal artifacts. We provide fully registered ground truth data captured in normal light using a programmable motorized dolly, and subsequently, refine them via image-based post-processing to ensure the pixel-wise alignment of frames in different light levels. This paper also presents an exhaustive analysis of the low-light dataset, and demonstrates the extensive and representative nature of our dataset in the context of supervised learning. Our experimental results demonstrate the significance of fully registered video pairs in the development of low-light video enhancement methods and the need for comprehensive evaluation. Our dataset is available at DOI:10.21227/mzny-8c77.
Data Augmentation for Human Behavior Analysis in Multi-Person Conversations
In this paper, we present the solution of our team HFUT-VUT for the MultiMediate Grand Challenge 2023 at ACM Multimedia 2023. The solution covers three sub-challenges: bodily behavior recognition, eye contact detection, and next speaker prediction. We select Swin Transformer as the baseline and exploit data augmentation strategies to address the above three tasks. Specifically, we crop the raw video to remove the noise from other parts. At the same time, we utilize data augmentation to improve the generalization of the model. As a result, our solution achieves the best results of 0.6262 for bodily behavior recognition in terms of mean average precision and the accuracy of 0.7771 for eye contact detection on the corresponding test set. In addition, our approach also achieves comparable results of 0.5281 for the next speaker prediction in terms of unweighted average recall.
GUIDE: A Guideline-Guided Dataset for Instructional Video Comprehension
There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at the task level, which can lead to beginners struggling to learn new tasks due to the lack of relevant experience. Moreover, the specific steps without guidelines are trivial and unsystematic, making it difficult to provide a clear tutorial. To address these problems, we present the GUIDE (Guideline-Guided) dataset, which contains 3.5K videos of 560 instructional tasks in 8 domains related to our daily life. Specifically, we annotate each instructional task with a guideline, representing a common pattern shared by all task-related videos. On this basis, we annotate systematic specific steps, including their associated guideline steps, specific step descriptions and timestamps. Our proposed benchmark consists of three sub-tasks to evaluate comprehension ability of models: (1) Step Captioning: models have to generate captions for specific steps from videos. (2) Guideline Summarization: models have to mine the common pattern in task-related videos and summarize a guideline from them. (3) Guideline-Guided Captioning: models have to generate captions for specific steps under the guide of guideline. We evaluate plenty of foundation models with GUIDE and perform in-depth analysis. Given the diversity and practicality of GUIDE, we believe that it can be used as a better benchmark for instructional video comprehension.
T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation
Text-to-video (T2V) generation models have advanced significantly, yet their ability to compose different objects, attributes, actions, and motions into a video remains unexplored. Previous text-to-video benchmarks also neglect this important ability for evaluation. In this work, we conduct the first systematic study on compositional text-to-video generation. We propose T2V-CompBench, the first benchmark tailored for compositional text-to-video generation. T2V-CompBench encompasses diverse aspects of compositionality, including consistent attribute binding, dynamic attribute binding, spatial relationships, motion binding, action binding, object interactions, and generative numeracy. We further carefully design evaluation metrics of MLLM-based metrics, detection-based metrics, and tracking-based metrics, which can better reflect the compositional text-to-video generation quality of seven proposed categories with 700 text prompts. The effectiveness of the proposed metrics is verified by correlation with human evaluations. We also benchmark various text-to-video generative models and conduct in-depth analysis across different models and different compositional categories. We find that compositional text-to-video generation is highly challenging for current models, and we hope that our attempt will shed light on future research in this direction.
Towards A Better Metric for Text-to-Video Generation
Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.
VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection
The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso
Object-Centric Diffusion for Efficient Video Editing
Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, coined as OCD, to further reduce latency by allocating computations more towards foreground edited regions that are arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient regions or background, allocating most of the model capacity to the former, and ii) Object-Centric 3D Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10x for a comparable synthesis quality.
INVE: Interactive Neural Video Editing
We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/
SportsSloMo: A New Benchmark and Baselines for Human-centric Video Frame Interpolation
Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are multiple benchmark datasets available in the community, none of them is dedicated for human-centric scenarios. To bridge this gap, we introduce SportsSloMo, a benchmark consisting of more than 130K video clips and 1M video frames of high-resolution (geq720p) slow-motion sports videos crawled from YouTube. We re-train several state-of-the-art methods on our benchmark, and the results show a decrease in their accuracy compared to other datasets. It highlights the difficulty of our benchmark and suggests that it poses significant challenges even for the best-performing methods, as human bodies are highly deformable and occlusions are frequent in sports videos. To improve the accuracy, we introduce two loss terms considering the human-aware priors, where we add auxiliary supervision to panoptic segmentation and human keypoints detection, respectively. The loss terms are model agnostic and can be easily plugged into any video frame interpolation approaches. Experimental results validate the effectiveness of our proposed loss terms, leading to consistent performance improvement over 5 existing models, which establish strong baseline models on our benchmark. The dataset and code can be found at: https://neu-vi.github.io/SportsSlomo/.
A Quantitative Evaluation of Dense 3D Reconstruction of Sinus Anatomy from Monocular Endoscopic Video
Generating accurate 3D reconstructions from endoscopic video is a promising avenue for longitudinal radiation-free analysis of sinus anatomy and surgical outcomes. Several methods for monocular reconstruction have been proposed, yielding visually pleasant 3D anatomical structures by retrieving relative camera poses with structure-from-motion-type algorithms and fusion of monocular depth estimates. However, due to the complex properties of the underlying algorithms and endoscopic scenes, the reconstruction pipeline may perform poorly or fail unexpectedly. Further, acquiring medical data conveys additional challenges, presenting difficulties in quantitatively benchmarking these models, understanding failure cases, and identifying critical components that contribute to their precision. In this work, we perform a quantitative analysis of a self-supervised approach for sinus reconstruction using endoscopic sequences paired with optical tracking and high-resolution computed tomography acquired from nine ex-vivo specimens. Our results show that the generated reconstructions are in high agreement with the anatomy, yielding an average point-to-mesh error of 0.91 mm between reconstructions and CT segmentations. However, in a point-to-point matching scenario, relevant for endoscope tracking and navigation, we found average target registration errors of 6.58 mm. We identified that pose and depth estimation inaccuracies contribute equally to this error and that locally consistent sequences with shorter trajectories generate more accurate reconstructions. These results suggest that achieving global consistency between relative camera poses and estimated depths with the anatomy is essential. In doing so, we can ensure proper synergy between all components of the pipeline for improved reconstructions that will facilitate clinical application of this innovative technology.
MGMAE: Motion Guided Masking for Video Masked Autoencoding
Masked autoencoding has shown excellent performance on self-supervised video representation learning. Temporal redundancy has led to a high masking ratio and customized masking strategy in VideoMAE. In this paper, we aim to further improve the performance of video masked autoencoding by introducing a motion guided masking strategy. Our key insight is that motion is a general and unique prior in video, which should be taken into account during masked pre-training. Our motion guided masking explicitly incorporates motion information to build temporal consistent masking volume. Based on this masking volume, we can track the unmasked tokens in time and sample a set of temporal consistent cubes from videos. These temporal aligned unmasked tokens will further relieve the information leakage issue in time and encourage the MGMAE to learn more useful structure information. We implement our MGMAE with an online efficient optical flow estimator and backward masking map warping strategy. We perform experiments on the datasets of Something-Something V2 and Kinetics-400, demonstrating the superior performance of our MGMAE to the original VideoMAE. In addition, we provide the visualization analysis to illustrate that our MGMAE can sample temporal consistent cubes in a motion-adaptive manner for more effective video pre-training.
CelebV-Text: A Large-Scale Facial Text-Video Dataset
Text-driven generation models are flourishing in video generation and editing. However, face-centric text-to-video generation remains a challenge due to the lack of a suitable dataset containing high-quality videos and highly relevant texts. This paper presents CelebV-Text, a large-scale, diverse, and high-quality dataset of facial text-video pairs, to facilitate research on facial text-to-video generation tasks. CelebV-Text comprises 70,000 in-the-wild face video clips with diverse visual content, each paired with 20 texts generated using the proposed semi-automatic text generation strategy. The provided texts are of high quality, describing both static and dynamic attributes precisely. The superiority of CelebV-Text over other datasets is demonstrated via comprehensive statistical analysis of the videos, texts, and text-video relevance. The effectiveness and potential of CelebV-Text are further shown through extensive self-evaluation. A benchmark is constructed with representative methods to standardize the evaluation of the facial text-to-video generation task. All data and models are publicly available.
MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions
Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions. This paper aims to present a new multi-person dataset of spatio-temporal localized sports actions, coined as MultiSports. We first analyze the important ingredients of constructing a realistic and challenging dataset for spatio-temporal action detection by proposing three criteria: (1) multi-person scenes and motion dependent identification, (2) with well-defined boundaries, (3) relatively fine-grained classes of high complexity. Based on these guide-lines, we build the dataset of MultiSports v1.0 by selecting 4 sports classes, collecting 3200 video clips, and annotating 37701 action instances with 902k bounding boxes. Our datasets are characterized with important properties of high diversity, dense annotation, and high quality. Our Multi-Sports, with its realistic setting and detailed annotations, exposes the intrinsic challenges of spatio-temporal action detection. To benchmark this, we adapt several baseline methods to our dataset and give an in-depth analysis on the action detection results in our dataset. We hope our MultiSports can serve as a standard benchmark for spatio-temporal action detection in the future. Our dataset website is at https://deeperaction.github.io/multisports/.
Apollo: An Exploration of Video Understanding in Large Multimodal Models
Despite the rapid integration of video perception capabilities into Large Multimodal Models (LMMs), the underlying mechanisms driving their video understanding remain poorly understood. Consequently, many design decisions in this domain are made without proper justification or analysis. The high computational cost of training and evaluating such models, coupled with limited open research, hinders the development of video-LMMs. To address this, we present a comprehensive study that helps uncover what effectively drives video understanding in LMMs. We begin by critically examining the primary contributors to the high computational requirements associated with video-LMM research and discover Scaling Consistency, wherein design and training decisions made on smaller models and datasets (up to a critical size) effectively transfer to larger models. Leveraging these insights, we explored many video-specific aspects of video-LMMs, including video sampling, architectures, data composition, training schedules, and more. For example, we demonstrated that fps sampling during training is vastly preferable to uniform frame sampling and which vision encoders are the best for video representation. Guided by these findings, we introduce Apollo, a state-of-the-art family of LMMs that achieve superior performance across different model sizes. Our models can perceive hour-long videos efficiently, with Apollo-3B outperforming most existing 7B models with an impressive 55.1 on LongVideoBench. Apollo-7B is state-of-the-art compared to 7B LMMs with a 70.9 on MLVU, and 63.3 on Video-MME.
MM1.5: Methods, Analysis & Insights from Multimodal LLM Fine-tuning
We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.
OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?
Temporal Awareness, the ability to reason dynamically based on the timestamp when a question is raised, is the key distinction between offline and online video LLMs. Unlike offline models, which rely on complete videos for static, post hoc analysis, online models process video streams incrementally and dynamically adapt their responses based on the timestamp at which the question is posed. Despite its significance, temporal awareness has not been adequately evaluated in existing benchmarks. To fill this gap, we present OVO-Bench (Online-VideO-Benchmark), a novel video benchmark that emphasizes the importance of timestamps for advanced online video understanding capability benchmarking. OVO-Bench evaluates the ability of video LLMs to reason and respond to events occurring at specific timestamps under three distinct scenarios: (1) Backward tracing: trace back to past events to answer the question. (2) Real-time understanding: understand and respond to events as they unfold at the current timestamp. (3) Forward active responding: delay the response until sufficient future information becomes available to answer the question accurately. OVO-Bench comprises 12 tasks, featuring 644 unique videos and approximately human-curated 2,800 fine-grained meta-annotations with precise timestamps. We combine automated generation pipelines with human curation. With these high-quality samples, we further developed an evaluation pipeline to systematically query video LLMs along the video timeline. Evaluations of nine Video-LLMs reveal that, despite advancements on traditional benchmarks, current models struggle with online video understanding, showing a significant gap compared to human agents. We hope OVO-Bench will drive progress in video LLMs and inspire future research in online video reasoning. Our benchmark and code can be accessed at https://github.com/JoeLeelyf/OVO-Bench.
DeMamba: AI-Generated Video Detection on Million-Scale GenVideo Benchmark
Recently, video generation techniques have advanced rapidly. Given the popularity of video content on social media platforms, these models intensify concerns about the spread of fake information. Therefore, there is a growing demand for detectors capable of distinguishing between fake AI-generated videos and mitigating the potential harm caused by fake information. However, the lack of large-scale datasets from the most advanced video generators poses a barrier to the development of such detectors. To address this gap, we introduce the first AI-generated video detection dataset, GenVideo. It features the following characteristics: (1) a large volume of videos, including over one million AI-generated and real videos collected; (2) a rich diversity of generated content and methodologies, covering a broad spectrum of video categories and generation techniques. We conducted extensive studies of the dataset and proposed two evaluation methods tailored for real-world-like scenarios to assess the detectors' performance: the cross-generator video classification task assesses the generalizability of trained detectors on generators; the degraded video classification task evaluates the robustness of detectors to handle videos that have degraded in quality during dissemination. Moreover, we introduced a plug-and-play module, named Detail Mamba (DeMamba), designed to enhance the detectors by identifying AI-generated videos through the analysis of inconsistencies in temporal and spatial dimensions. Our extensive experiments demonstrate DeMamba's superior generalizability and robustness on GenVideo compared to existing detectors. We believe that the GenVideo dataset and the DeMamba module will significantly advance the field of AI-generated video detection. Our code and dataset will be aviliable at https://github.com/chenhaoxing/DeMamba.
Challenges in Deploying Long-Context Transformers: A Theoretical Peak Performance Analysis
Transformer-based long context generative models power emerging AI applications like hour-long video understanding and project-level coding agent. Deploying long context transformers (e.g., 100K to 10M tokens) is prohibitively expensive compared to short context (e.g., 4K tokens) model variants. Reducing the cost of long-context transformers is becoming a pressing research and engineering challenge starting from the year of 2024. This work describes a concurrent programming framework for quantitatively analyzing the efficiency challenges in serving multiple long-context requests under limited size of GPU high-bandwidth memory (HBM) regime. We give a detailed analysis of how all additional computational costs, compared to 4K context, trace back to one single source: the large size of the KV cache. We use a 34B GPT-3.5 level model of 50K context on A100 NVLink as a running example, and describe how its large KV cache causes four types of deployment challenges: (1) prefilling long inputs takes much longer compute time and GPU memory than short inputs; (2) after prefilling, the large KV cache residing on the GPU HBM substantially restricts the number of concurrent users being served; (3) during decoding, repeatedly reading the KV cache from HBM to SM largely increases latency; (4) when KV cache memory overflows, swapping it from HBM to DDR causes significant context switching latency. We use this framework to analyze existing works and identify possibilities of combining them to build end-to-end systems. Overall, this work offers a foundational framework for analyzing long context transformer deployment and identifies directions towards reducing the inference cost of 1M context to be as cheap as 4K.
Synthesizing Audio from Silent Video using Sequence to Sequence Modeling
Generating audio from a video's visual context has multiple practical applications in improving how we interact with audio-visual media - for example, enhancing CCTV footage analysis, restoring historical videos (e.g., silent movies), and improving video generation models. We propose a novel method to generate audio from video using a sequence-to-sequence model, improving on prior work that used CNNs and WaveNet and faced sound diversity and generalization challenges. Our approach employs a 3D Vector Quantized Variational Autoencoder (VQ-VAE) to capture the video's spatial and temporal structures, decoding with a custom audio decoder for a broader range of sounds. Trained on the Youtube8M dataset segment, focusing on specific domains, our model aims to enhance applications like CCTV footage analysis, silent movie restoration, and video generation models.
Towards Robust Family-Infant Audio Analysis Based on Unsupervised Pretraining of Wav2vec 2.0 on Large-Scale Unlabeled Family Audio
To perform automatic family audio analysis, past studies have collected recordings using phone, video, or audio-only recording devices like LENA, investigated supervised learning methods, and used or fine-tuned general-purpose embeddings learned from large pretrained models. In this study, we advance the audio component of a new infant wearable multi-modal device called LittleBeats (LB) by learning family audio representation via wav2vec 2.0 (W2V2) pertaining. We show given a limited number of labeled LB home recordings, W2V2 pretrained using 1k-hour of unlabeled home recordings outperforms oracle W2V2 pretrained on 52k-hour unlabeled audio in terms of parent/infant speaker diarization (SD) and vocalization classifications (VC) at home. Extra relevant external unlabeled and labeled data further benefit W2V2 pretraining and fine-tuning. With SpecAug and environmental speech corruptions, we obtain 12% relative gain on SD and moderate boost on VC. Code and model weights are available.
Third Time's the Charm? Image and Video Editing with StyleGAN3
StyleGAN is arguably one of the most intriguing and well-studied generative models, demonstrating impressive performance in image generation, inversion, and manipulation. In this work, we explore the recent StyleGAN3 architecture, compare it to its predecessor, and investigate its unique advantages, as well as drawbacks. In particular, we demonstrate that while StyleGAN3 can be trained on unaligned data, one can still use aligned data for training, without hindering the ability to generate unaligned imagery. Next, our analysis of the disentanglement of the different latent spaces of StyleGAN3 indicates that the commonly used W/W+ spaces are more entangled than their StyleGAN2 counterparts, underscoring the benefits of using the StyleSpace for fine-grained editing. Considering image inversion, we observe that existing encoder-based techniques struggle when trained on unaligned data. We therefore propose an encoding scheme trained solely on aligned data, yet can still invert unaligned images. Finally, we introduce a novel video inversion and editing workflow that leverages the capabilities of a fine-tuned StyleGAN3 generator to reduce texture sticking and expand the field of view of the edited video.
Assessing Modality Bias in Video Question Answering Benchmarks with Multimodal Large Language Models
Multimodal large language models (MLLMs) can simultaneously process visual, textual, and auditory data, capturing insights that complement human analysis. However, existing video question-answering (VidQA) benchmarks and datasets often exhibit a bias toward a single modality, despite the goal of requiring advanced reasoning skills that integrate diverse modalities to answer the queries. In this work, we introduce the modality importance score (MIS) to identify such bias. It is designed to assess which modality embeds the necessary information to answer the question. Additionally, we propose an innovative method using state-of-the-art MLLMs to estimate the modality importance, which can serve as a proxy for human judgments of modality perception. With this MIS, we demonstrate the presence of unimodal bias and the scarcity of genuinely multimodal questions in existing datasets. We further validate the modality importance score with multiple ablation studies to evaluate the performance of MLLMs on permuted feature sets. Our results indicate that current models do not effectively integrate information due to modality imbalance in existing datasets. Our proposed MLLM-derived MIS can guide the curation of modality-balanced datasets that advance multimodal learning and enhance MLLMs' capabilities to understand and utilize synergistic relations across modalities.
Needle In A Video Haystack: A Scalable Synthetic Framework for Benchmarking Video MLLMs
Video understanding is a crucial next step for multimodal large language models (MLLMs). To probe specific aspects of video understanding ability, existing video benchmarks typically require careful video selection based on the target capability, along with laborious annotation of query-response pairs to match the specific video content. This process is both challenging and resource-intensive. In this paper, we propose VideoNIAH (Video Needle In A Haystack), a benchmark construction framework through synthetic video generation. VideoNIAH decouples test video content from their query-responses by inserting unrelated image/text 'needles' into original videos. It generates annotations solely from these needles, ensuring diversity in video sources and a variety of query-responses. Additionally, by inserting multiple needles, VideoNIAH rigorously evaluates the temporal understanding capabilities of models. We utilized VideoNIAH to compile a video benchmark VNBench, including tasks such as retrieval, ordering, and counting. VNBench can efficiently evaluate the fine-grained understanding ability and spatio-temporal modeling ability of a video model, while also supporting the long-context evaluation. Additionally, we evaluated recent video-centric multimodal large language models (MLLMs), both open-source and proprietary, providing a comprehensive analysis. We found that although proprietary models have significant advantages over open-source models, all existing video models still perform poorly on long-distance dependency tasks. VideoNIAH is a simple yet highly scalable benchmark construction framework, and we believe it will inspire future video benchmark works. The code and data are available at https://github.com/joez17/VideoNIAH.
VideoHallucer: Evaluating Intrinsic and Extrinsic Hallucinations in Large Video-Language Models
Recent advancements in Multimodal Large Language Models (MLLMs) have extended their capabilities to video understanding. Yet, these models are often plagued by "hallucinations", where irrelevant or nonsensical content is generated, deviating from the actual video context. This work introduces VideoHallucer, the first comprehensive benchmark for hallucination detection in large video-language models (LVLMs). VideoHallucer categorizes hallucinations into two main types: intrinsic and extrinsic, offering further subcategories for detailed analysis, including object-relation, temporal, semantic detail, extrinsic factual, and extrinsic non-factual hallucinations. We adopt an adversarial binary VideoQA method for comprehensive evaluation, where pairs of basic and hallucinated questions are crafted strategically. By evaluating eleven LVLMs on VideoHallucer, we reveal that i) the majority of current models exhibit significant issues with hallucinations; ii) while scaling datasets and parameters improves models' ability to detect basic visual cues and counterfactuals, it provides limited benefit for detecting extrinsic factual hallucinations; iii) existing models are more adept at detecting facts than identifying hallucinations. As a byproduct, these analyses further instruct the development of our self-PEP framework, achieving an average of 5.38% improvement in hallucination resistance across all model architectures.
Latte: Latent Diffusion Transformer for Video Generation
We propose a novel Latent Diffusion Transformer, namely Latte, for video generation. Latte first extracts spatio-temporal tokens from input videos and then adopts a series of Transformer blocks to model video distribution in the latent space. In order to model a substantial number of tokens extracted from videos, four efficient variants are introduced from the perspective of decomposing the spatial and temporal dimensions of input videos. To improve the quality of generated videos, we determine the best practices of Latte through rigorous experimental analysis, including video clip patch embedding, model variants, timestep-class information injection, temporal positional embedding, and learning strategies. Our comprehensive evaluation demonstrates that Latte achieves state-of-the-art performance across four standard video generation datasets, i.e., FaceForensics, SkyTimelapse, UCF101, and Taichi-HD. In addition, we extend Latte to text-to-video generation (T2V) task, where Latte achieves comparable results compared to recent T2V models. We strongly believe that Latte provides valuable insights for future research on incorporating Transformers into diffusion models for video generation.
MLVU: A Comprehensive Benchmark for Multi-Task Long Video Understanding
The evaluation of Long Video Understanding (LVU) performance poses an important but challenging research problem. Despite previous efforts, the existing video understanding benchmarks are severely constrained by several issues, especially the insufficient lengths of videos, a lack of diversity in video types and evaluation tasks, and the inappropriateness for evaluating LVU performances. To address the above problems, we propose a new benchmark, called MLVU (Multi-task Long Video Understanding Benchmark), for the comprehensive and in-depth evaluation of LVU. MLVU presents the following critical values: 1) The substantial and flexible extension of video lengths, which enables the benchmark to evaluate LVU performance across a wide range of durations. 2) The inclusion of various video genres, e.g., movies, surveillance footage, egocentric videos, cartoons, game videos, etc., which reflects the models' LVU performances in different scenarios. 3) The development of diversified evaluation tasks, which enables a comprehensive examination of MLLMs' key abilities in long-video understanding. The empirical study with 20 latest MLLMs reveals significant room for improvement in today's technique, as all existing methods struggle with most of the evaluation tasks and exhibit severe performance degradation when handling longer videos. Additionally, it suggests that factors such as context length, image-understanding quality, and the choice of LLM backbone can play critical roles in future advancements. We anticipate that MLVU will advance the research of long video understanding by providing a comprehensive and in-depth analysis of MLLMs.
Amodal Segmentation for Laparoscopic Surgery Video Instruments
Segmentation of surgical instruments is crucial for enhancing surgeon performance and ensuring patient safety. Conventional techniques such as binary, semantic, and instance segmentation share a common drawback: they do not accommodate the parts of instruments obscured by tissues or other instruments. Precisely predicting the full extent of these occluded instruments can significantly improve laparoscopic surgeries by providing critical guidance during operations and assisting in the analysis of potential surgical errors, as well as serving educational purposes. In this paper, we introduce Amodal Segmentation to the realm of surgical instruments in the medical field. This technique identifies both the visible and occluded parts of an object. To achieve this, we introduce a new Amoal Instruments Segmentation (AIS) dataset, which was developed by reannotating each instrument with its complete mask, utilizing the 2017 MICCAI EndoVis Robotic Instrument Segmentation Challenge dataset. Additionally, we evaluate several leading amodal segmentation methods to establish a benchmark for this new dataset.
Pseudo-Generalized Dynamic View Synthesis from a Video
Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.
MARLIN: Masked Autoencoder for facial video Representation LearnINg
This paper proposes a self-supervised approach to learn universal facial representations from videos, that can transfer across a variety of facial analysis tasks such as Facial Attribute Recognition (FAR), Facial Expression Recognition (FER), DeepFake Detection (DFD), and Lip Synchronization (LS). Our proposed framework, named MARLIN, is a facial video masked autoencoder, that learns highly robust and generic facial embeddings from abundantly available non-annotated web crawled facial videos. As a challenging auxiliary task, MARLIN reconstructs the spatio-temporal details of the face from the densely masked facial regions which mainly include eyes, nose, mouth, lips, and skin to capture local and global aspects that in turn help in encoding generic and transferable features. Through a variety of experiments on diverse downstream tasks, we demonstrate MARLIN to be an excellent facial video encoder as well as feature extractor, that performs consistently well across a variety of downstream tasks including FAR (1.13% gain over supervised benchmark), FER (2.64% gain over unsupervised benchmark), DFD (1.86% gain over unsupervised benchmark), LS (29.36% gain for Frechet Inception Distance), and even in low data regime. Our code and models are available at https://github.com/ControlNet/MARLIN .
TVR: A Large-Scale Dataset for Video-Subtitle Moment Retrieval
We introduce TV show Retrieval (TVR), a new multimodal retrieval dataset. TVR requires systems to understand both videos and their associated subtitle (dialogue) texts, making it more realistic. The dataset contains 109K queries collected on 21.8K videos from 6 TV shows of diverse genres, where each query is associated with a tight temporal window. The queries are also labeled with query types that indicate whether each of them is more related to video or subtitle or both, allowing for in-depth analysis of the dataset and the methods that built on top of it. Strict qualification and post-annotation verification tests are applied to ensure the quality of the collected data. Further, we present several baselines and a novel Cross-modal Moment Localization (XML ) network for multimodal moment retrieval tasks. The proposed XML model uses a late fusion design with a novel Convolutional Start-End detector (ConvSE), surpassing baselines by a large margin and with better efficiency, providing a strong starting point for future work. We have also collected additional descriptions for each annotated moment in TVR to form a new multimodal captioning dataset with 262K captions, named TV show Caption (TVC). Both datasets are publicly available. TVR: https://tvr.cs.unc.edu, TVC: https://tvr.cs.unc.edu/tvc.html.
Two-stream Spatiotemporal Feature for Video QA Task
Understanding the content of videos is one of the core techniques for developing various helpful applications in the real world, such as recognizing various human actions for surveillance systems or customer behavior analysis in an autonomous shop. However, understanding the content or story of the video still remains a challenging problem due to its sheer amount of data and temporal structure. In this paper, we propose a multi-channel neural network structure that adopts a two-stream network structure, which has been shown high performance in human action recognition field, and use it as a spatiotemporal video feature extractor for solving video question and answering task. We also adopt a squeeze-and-excitation structure to two-stream network structure for achieving a channel-wise attended spatiotemporal feature. For jointly modeling the spatiotemporal features from video and the textual features from the question, we design a context matching module with a level adjusting layer to remove the gap of information between visual and textual features by applying attention mechanism on joint modeling. Finally, we adopt a scoring mechanism and smoothed ranking loss objective function for selecting the correct answer from answer candidates. We evaluate our model with TVQA dataset, and our approach shows the improved result in textual only setting, but the result with visual feature shows the limitation and possibility of our approach.
MMVU: Measuring Expert-Level Multi-Discipline Video Understanding
We introduce MMVU, a comprehensive expert-level, multi-discipline benchmark for evaluating foundation models in video understanding. MMVU includes 3,000 expert-annotated questions spanning 27 subjects across four core disciplines: Science, Healthcare, Humanities & Social Sciences, and Engineering. Compared to prior benchmarks, MMVU features three key advancements. First, it challenges models to apply domain-specific knowledge and perform expert-level reasoning to analyze specialized-domain videos, moving beyond the basic visual perception typically assessed in current video benchmarks. Second, each example is annotated by human experts from scratch. We implement strict data quality controls to ensure the high quality of the dataset. Finally, each example is enriched with expert-annotated reasoning rationals and relevant domain knowledge, facilitating in-depth analysis. We conduct an extensive evaluation of 32 frontier multimodal foundation models on MMVU. The latest System-2-capable models, o1 and Gemini 2.0 Flash Thinking, achieve the highest performance among the tested models. However, they still fall short of matching human expertise. Through in-depth error analyses and case studies, we offer actionable insights for future advancements in expert-level, knowledge-intensive video understanding for specialized domains.
WildQA: In-the-Wild Video Question Answering
Existing video understanding datasets mostly focus on human interactions, with little attention being paid to the "in the wild" settings, where the videos are recorded outdoors. We propose WILDQA, a video understanding dataset of videos recorded in outside settings. In addition to video question answering (Video QA), we also introduce the new task of identifying visual support for a given question and answer (Video Evidence Selection). Through evaluations using a wide range of baseline models, we show that WILDQA poses new challenges to the vision and language research communities. The dataset is available at https://lit.eecs.umich.edu/wildqa/.
TutorialVQA: Question Answering Dataset for Tutorial Videos
Despite the number of currently available datasets on video question answering, there still remains a need for a dataset involving multi-step and non-factoid answers. Moreover, relying on video transcripts remains an under-explored topic. To adequately address this, We propose a new question answering task on instructional videos, because of their verbose and narrative nature. While previous studies on video question answering have focused on generating a short text as an answer, given a question and video clip, our task aims to identify a span of a video segment as an answer which contains instructional details with various granularities. This work focuses on screencast tutorial videos pertaining to an image editing program. We introduce a dataset, TutorialVQA, consisting of about 6,000manually collected triples of (video, question, answer span). We also provide experimental results with several baselines algorithms using the video transcripts. The results indicate that the task is challenging and call for the investigation of new algorithms.
Step Differences in Instructional Video
Comparing a user video to a reference how-to video is a key requirement for AR/VR technology delivering personalized assistance tailored to the user's progress. However, current approaches for language-based assistance can only answer questions about a single video. We propose an approach that first automatically generates large amounts of visual instruction tuning data involving pairs of videos from HowTo100M by leveraging existing step annotations and accompanying narrations, and then trains a video-conditioned language model to jointly reason across multiple raw videos. Our model achieves state-of-the-art performance at identifying differences between video pairs and ranking videos based on the severity of these differences, and shows promising ability to perform general reasoning over multiple videos. Project page: https://github.com/facebookresearch/stepdiff
ApproxDet: Content and Contention-Aware Approximate Object Detection for Mobiles
Advanced video analytic systems, including scene classification and object detection, have seen widespread success in various domains such as smart cities and autonomous transportation. With an ever-growing number of powerful client devices, there is incentive to move these heavy video analytics workloads from the cloud to mobile devices to achieve low latency and real-time processing and to preserve user privacy. However, most video analytic systems are heavyweight and are trained offline with some pre-defined latency or accuracy requirements. This makes them unable to adapt at runtime in the face of three types of dynamism -- the input video characteristics change, the amount of compute resources available on the node changes due to co-located applications, and the user's latency-accuracy requirements change. In this paper we introduce ApproxDet, an adaptive video object detection framework for mobile devices to meet accuracy-latency requirements in the face of changing content and resource contention scenarios. To achieve this, we introduce a multi-branch object detection kernel (layered on Faster R-CNN), which incorporates a data-driven modeling approach on the performance metrics, and a latency SLA-driven scheduler to pick the best execution branch at runtime. We couple this kernel with approximable video object tracking algorithms to create an end-to-end video object detection system. We evaluate ApproxDet on a large benchmark video dataset and compare quantitatively to AdaScale and YOLOv3. We find that ApproxDet is able to adapt to a wide variety of contention and content characteristics and outshines all baselines, e.g., it achieves 52% lower latency and 11.1% higher accuracy over YOLOv3.
X-Pool: Cross-Modal Language-Video Attention for Text-Video Retrieval
In text-video retrieval, the objective is to learn a cross-modal similarity function between a text and a video that ranks relevant text-video pairs higher than irrelevant pairs. However, videos inherently express a much wider gamut of information than texts. Instead, texts often capture sub-regions of entire videos and are most semantically similar to certain frames within videos. Therefore, for a given text, a retrieval model should focus on the text's most semantically similar video sub-regions to make a more relevant comparison. Yet, most existing works aggregate entire videos without directly considering text. Common text-agnostic aggregations schemes include mean-pooling or self-attention over the frames, but these are likely to encode misleading visual information not described in the given text. To address this, we propose a cross-modal attention model called X-Pool that reasons between a text and the frames of a video. Our core mechanism is a scaled dot product attention for a text to attend to its most semantically similar frames. We then generate an aggregated video representation conditioned on the text's attention weights over the frames. We evaluate our method on three benchmark datasets of MSR-VTT, MSVD and LSMDC, achieving new state-of-the-art results by up to 12% in relative improvement in Recall@1. Our findings thereby highlight the importance of joint text-video reasoning to extract important visual cues according to text. Full code and demo can be found at: https://layer6ai-labs.github.io/xpool/
Self-Supervised Video Forensics by Audio-Visual Anomaly Detection
Manipulated videos often contain subtle inconsistencies between their visual and audio signals. We propose a video forensics method, based on anomaly detection, that can identify these inconsistencies, and that can be trained solely using real, unlabeled data. We train an autoregressive model to generate sequences of audio-visual features, using feature sets that capture the temporal synchronization between video frames and sound. At test time, we then flag videos that the model assigns low probability. Despite being trained entirely on real videos, our model obtains strong performance on the task of detecting manipulated speech videos. Project site: https://cfeng16.github.io/audio-visual-forensics
A Mobile Robot Generating Video Summaries of Seniors' Indoor Activities
We develop a system which generates summaries from seniors' indoor-activity videos captured by a social robot to help remote family members know their seniors' daily activities at home. Unlike the traditional video summarization datasets, indoor videos captured from a moving robot poses additional challenges, namely, (i) the video sequences are very long (ii) a significant number of video-frames contain no-subject or with subjects at ill-posed locations and scales (iii) most of the well-posed frames contain highly redundant information. To address this problem, we propose to exploit pose estimation for detecting people in frames. This guides the robot to follow the user and capture effective videos. We use person identification to distinguish a target senior from other people. We also make use of action recognition to analyze seniors' major activities at different moments, and develop a video summarization method to select diverse and representative keyframes as summaries.
Multimodal Language Models for Domain-Specific Procedural Video Summarization
Videos serve as a powerful medium to convey ideas, tell stories, and provide detailed instructions, especially through long-format tutorials. Such tutorials are valuable for learning new skills at one's own pace, yet they can be overwhelming due to their length and dense content. Viewers often seek specific information, like precise measurements or step-by-step execution details, making it essential to extract and summarize key segments efficiently. An intelligent, time-sensitive video assistant capable of summarizing and detecting highlights in long videos is highly sought after. Recent advancements in Multimodal Large Language Models offer promising solutions to develop such an assistant. Our research explores the use of multimodal models to enhance video summarization and step-by-step instruction generation within specific domains. These models need to understand temporal events and relationships among actions across video frames. Our approach focuses on fine-tuning TimeChat to improve its performance in specific domains: cooking and medical procedures. By training the model on domain-specific datasets like Tasty for cooking and MedVidQA for medical procedures, we aim to enhance its ability to generate concise, accurate summaries of instructional videos. We curate and restructure these datasets to create high-quality video-centric instruction data. Our findings indicate that when finetuned on domain-specific procedural data, TimeChat can significantly improve the extraction and summarization of key instructional steps in long-format videos. This research demonstrates the potential of specialized multimodal models to assist with practical tasks by providing personalized, step-by-step guidance tailored to the unique aspects of each domain.
Conditional Modeling Based Automatic Video Summarization
The aim of video summarization is to shorten videos automatically while retaining the key information necessary to convey the overall story. Video summarization methods mainly rely on visual factors, such as visual consecutiveness and diversity, which may not be sufficient to fully understand the content of the video. There are other non-visual factors, such as interestingness, representativeness, and storyline consistency that should also be considered for generating high-quality video summaries. Current methods do not adequately take into account these non-visual factors, resulting in suboptimal performance. In this work, a new approach to video summarization is proposed based on insights gained from how humans create ground truth video summaries. The method utilizes a conditional modeling perspective and introduces multiple meaningful random variables and joint distributions to characterize the key components of video summarization. Helper distributions are employed to improve the training of the model. A conditional attention module is designed to mitigate potential performance degradation in the presence of multi-modal input. The proposed video summarization method incorporates the above innovative design choices that aim to narrow the gap between human-generated and machine-generated video summaries. Extensive experiments show that the proposed approach outperforms existing methods and achieves state-of-the-art performance on commonly used video summarization datasets.
VideoSET: Video Summary Evaluation through Text
In this paper we present VideoSET, a method for Video Summary Evaluation through Text that can evaluate how well a video summary is able to retain the semantic information contained in its original video. We observe that semantics is most easily expressed in words, and develop a text-based approach for the evaluation. Given a video summary, a text representation of the video summary is first generated, and an NLP-based metric is then used to measure its semantic distance to ground-truth text summaries written by humans. We show that our technique has higher agreement with human judgment than pixel-based distance metrics. We also release text annotations and ground-truth text summaries for a number of publicly available video datasets, for use by the computer vision community.
OmAgent: A Multi-modal Agent Framework for Complex Video Understanding with Task Divide-and-Conquer
Recent advancements in Large Language Models (LLMs) have expanded their capabilities to multimodal contexts, including comprehensive video understanding. However, processing extensive videos such as 24-hour CCTV footage or full-length films presents significant challenges due to the vast data and processing demands. Traditional methods, like extracting key frames or converting frames to text, often result in substantial information loss. To address these shortcomings, we develop OmAgent, efficiently stores and retrieves relevant video frames for specific queries, preserving the detailed content of videos. Additionally, it features an Divide-and-Conquer Loop capable of autonomous reasoning, dynamically invoking APIs and tools to enhance query processing and accuracy. This approach ensures robust video understanding, significantly reducing information loss. Experimental results affirm OmAgent's efficacy in handling various types of videos and complex tasks. Moreover, we have endowed it with greater autonomy and a robust tool-calling system, enabling it to accomplish even more intricate tasks.
VideoChat: Chat-Centric Video Understanding
In this study, we initiate an exploration into video understanding by introducing VideoChat, an end-to-end chat-centric video understanding system. It integrates video foundation models and large language models via a learnable neural interface, excelling in spatiotemporal reasoning, event localization, and causal relationship inference. To instructively tune this system, we propose a video-centric instruction dataset, composed of thousands of videos matched with detailed descriptions and conversations. This dataset emphasizes spatiotemporal reasoning and causal relationships, providing a valuable asset for training chat-centric video understanding systems. Preliminary qualitative experiments reveal our system's potential across a broad spectrum of video applications and set the standard for future research. Access our code and data at https://github.com/OpenGVLab/Ask-Anything
Goldfish: Vision-Language Understanding of Arbitrarily Long Videos
Most current LLM-based models for video understanding can process videos within minutes. However, they struggle with lengthy videos due to challenges such as "noise and redundancy", as well as "memory and computation" constraints. In this paper, we present Goldfish, a methodology tailored for comprehending videos of arbitrary lengths. We also introduce the TVQA-long benchmark, specifically designed to evaluate models' capabilities in understanding long videos with questions in both vision and text content. Goldfish approaches these challenges with an efficient retrieval mechanism that initially gathers the top-k video clips relevant to the instruction before proceeding to provide the desired response. This design of the retrieval mechanism enables the Goldfish to efficiently process arbitrarily long video sequences, facilitating its application in contexts such as movies or television series. To facilitate the retrieval process, we developed MiniGPT4-Video that generates detailed descriptions for the video clips. In addressing the scarcity of benchmarks for long video evaluation, we adapted the TVQA short video benchmark for extended content analysis by aggregating questions from entire episodes, thereby shifting the evaluation from partial to full episode comprehension. We attained a 41.78% accuracy rate on the TVQA-long benchmark, surpassing previous methods by 14.94%. Our MiniGPT4-Video also shows exceptional performance in short video comprehension, exceeding existing state-of-the-art methods by 3.23%, 2.03%, 16.5% and 23.59% on the MSVD, MSRVTT, TGIF, and TVQA short video benchmarks, respectively. These results indicate that our models have significant improvements in both long and short-video understanding. Our models and code have been made publicly available at https://vision-cair.github.io/Goldfish_website/
A Challenging Multimodal Video Summary: Simultaneously Extracting and Generating Keyframe-Caption Pairs from Video
This paper proposes a practical multimodal video summarization task setting and a dataset to train and evaluate the task. The target task involves summarizing a given video into a predefined number of keyframe-caption pairs and displaying them in a listable format to grasp the video content quickly. This task aims to extract crucial scenes from the video in the form of images (keyframes) and generate corresponding captions explaining each keyframe's situation. This task is useful as a practical application and presents a highly challenging problem worthy of study. Specifically, achieving simultaneous optimization of the keyframe selection performance and caption quality necessitates careful consideration of the mutual dependence on both preceding and subsequent keyframes and captions. To facilitate subsequent research in this field, we also construct a dataset by expanding upon existing datasets and propose an evaluation framework. Furthermore, we develop two baseline systems and report their respective performance.
Semi-Parametric Video-Grounded Text Generation
Efficient video-language modeling should consider the computational cost because of a large, sometimes intractable, number of video frames. Parametric approaches such as the attention mechanism may not be ideal since its computational cost quadratically increases as the video length increases. Rather, previous studies have relied on offline feature extraction or frame sampling to represent the video efficiently, focusing on cross-modal modeling in short video clips. In this paper, we propose a semi-parametric video-grounded text generation model, SeViT, a novel perspective on scalable video-language modeling toward long untrimmed videos. Treating a video as an external data store, SeViT includes a non-parametric frame retriever to select a few query-relevant frames from the data store for a given query and a parametric generator to effectively aggregate the frames with the query via late fusion methods. Experimental results demonstrate our method has a significant advantage in longer videos and causal video understanding. Moreover, our model achieves the new state of the art on four video-language datasets, iVQA (+4.8), Next-QA (+6.9), and Activitynet-QA (+4.8) in accuracy, and MSRVTT-Caption (+3.6) in CIDEr.
Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding
Understanding videos is one of the fundamental directions in computer vision research, with extensive efforts dedicated to exploring various architectures such as RNN, 3D CNN, and Transformers. The newly proposed architecture of state space model, e.g., Mamba, shows promising traits to extend its success in long sequence modeling to video modeling. To assess whether Mamba can be a viable alternative to Transformers in the video understanding domain, in this work, we conduct a comprehensive set of studies, probing different roles Mamba can play in modeling videos, while investigating diverse tasks where Mamba could exhibit superiority. We categorize Mamba into four roles for modeling videos, deriving a Video Mamba Suite composed of 14 models/modules, and evaluating them on 12 video understanding tasks. Our extensive experiments reveal the strong potential of Mamba on both video-only and video-language tasks while showing promising efficiency-performance trade-offs. We hope this work could provide valuable data points and insights for future research on video understanding. Code is public: https://github.com/OpenGVLab/video-mamba-suite.
VideoRAG: Retrieval-Augmented Generation over Video Corpus
Retrieval-Augmented Generation (RAG) is a powerful strategy to address the issue of generating factually incorrect outputs in foundation models by retrieving external knowledge relevant to queries and incorporating it into their generation process. However, existing RAG approaches have primarily focused on textual information, with some recent advancements beginning to consider images, and they largely overlook videos, a rich source of multimodal knowledge capable of representing events, processes, and contextual details more effectively than any other modality. While a few recent studies explore the integration of videos in the response generation process, they either predefine query-associated videos without retrieving them according to queries, or convert videos into the textual descriptions without harnessing their multimodal richness. To tackle these, we introduce VideoRAG, a novel framework that not only dynamically retrieves relevant videos based on their relevance with queries but also utilizes both visual and textual information of videos in the output generation. Further, to operationalize this, our method revolves around the recent advance of Large Video Language Models (LVLMs), which enable the direct processing of video content to represent it for retrieval and seamless integration of the retrieved videos jointly with queries. We experimentally validate the effectiveness of VideoRAG, showcasing that it is superior to relevant baselines.
VideoXum: Cross-modal Visual and Textural Summarization of Videos
Video summarization aims to distill the most important information from a source video to produce either an abridged clip or a textual narrative. Traditionally, different methods have been proposed depending on whether the output is a video or text, thus ignoring the correlation between the two semantically related tasks of visual summarization and textual summarization. We propose a new joint video and text summarization task. The goal is to generate both a shortened video clip along with the corresponding textual summary from a long video, collectively referred to as a cross-modal summary. The generated shortened video clip and text narratives should be semantically well aligned. To this end, we first build a large-scale human-annotated dataset -- VideoXum (X refers to different modalities). The dataset is reannotated based on ActivityNet. After we filter out the videos that do not meet the length requirements, 14,001 long videos remain in our new dataset. Each video in our reannotated dataset has human-annotated video summaries and the corresponding narrative summaries. We then design a novel end-to-end model -- VTSUM-BILP to address the challenges of our proposed task. Moreover, we propose a new metric called VT-CLIPScore to help evaluate the semantic consistency of cross-modality summary. The proposed model achieves promising performance on this new task and establishes a benchmark for future research.
Self-supervised Spatio-temporal Representation Learning for Videos by Predicting Motion and Appearance Statistics
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a frame-by-frame basis, which are not applicable to many video analytic tasks where spatio-temporal features are prevailing. In this paper we propose a novel self-supervised approach to learn spatio-temporal features for video representation. Inspired by the success of two-stream approaches in video classification, we propose to learn visual features by regressing both motion and appearance statistics along spatial and temporal dimensions, given only the input video data. Specifically, we extract statistical concepts (fast-motion region and the corresponding dominant direction, spatio-temporal color diversity, dominant color, etc.) from simple patterns in both spatial and temporal domains. Unlike prior puzzles that are even hard for humans to solve, the proposed approach is consistent with human inherent visual habits and therefore easy to answer. We conduct extensive experiments with C3D to validate the effectiveness of our proposed approach. The experiments show that our approach can significantly improve the performance of C3D when applied to video classification tasks. Code is available at https://github.com/laura-wang/video_repres_mas.
DrVideo: Document Retrieval Based Long Video Understanding
Existing methods for long video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling longer videos. The increased number of frames in longer videos presents two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo transforms a long video into a text-based long document to initially retrieve key frames and augment the information of these frames, which is used this as the system's starting point. It then employs an agent-based iterative loop to continuously search for missing information, augment relevant data, and provide final predictions in a chain-of-thought manner once sufficient question-related information is gathered. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo outperforms existing state-of-the-art methods with +3.8 accuracy on EgoSchema benchmark (3 minutes), +17.9 in MovieChat-1K break mode, +38.0 in MovieChat-1K global mode (10 minutes), and +30.2 on the LLama-Vid QA dataset (over 60 minutes).
A Feature-space Multimodal Data Augmentation Technique for Text-video Retrieval
Every hour, huge amounts of visual contents are posted on social media and user-generated content platforms. To find relevant videos by means of a natural language query, text-video retrieval methods have received increased attention over the past few years. Data augmentation techniques were introduced to increase the performance on unseen test examples by creating new training samples with the application of semantics-preserving techniques, such as color space or geometric transformations on images. Yet, these techniques are usually applied on raw data, leading to more resource-demanding solutions and also requiring the shareability of the raw data, which may not always be true, e.g. copyright issues with clips from movies or TV series. To address this shortcoming, we propose a multimodal data augmentation technique which works in the feature space and creates new videos and captions by mixing semantically similar samples. We experiment our solution on a large scale public dataset, EPIC-Kitchens-100, and achieve considerable improvements over a baseline method, improved state-of-the-art performance, while at the same time performing multiple ablation studies. We release code and pretrained models on Github at https://github.com/aranciokov/FSMMDA_VideoRetrieval.
Towards Retrieval Augmented Generation over Large Video Libraries
Video content creators need efficient tools to repurpose content, a task that often requires complex manual or automated searches. Crafting a new video from large video libraries remains a challenge. In this paper we introduce the task of Video Library Question Answering (VLQA) through an interoperable architecture that applies Retrieval Augmented Generation (RAG) to video libraries. We propose a system that uses large language models (LLMs) to generate search queries, retrieving relevant video moments indexed by speech and visual metadata. An answer generation module then integrates user queries with this metadata to produce responses with specific video timestamps. This approach shows promise in multimedia content retrieval, and AI-assisted video content creation.
MiniGPT4-Video: Advancing Multimodal LLMs for Video Understanding with Interleaved Visual-Textual Tokens
This paper introduces MiniGPT4-Video, a multimodal Large Language Model (LLM) designed specifically for video understanding. The model is capable of processing both temporal visual and textual data, making it adept at understanding the complexities of videos. Building upon the success of MiniGPT-v2, which excelled in translating visual features into the LLM space for single images and achieved impressive results on various image-text benchmarks, this paper extends the model's capabilities to process a sequence of frames, enabling it to comprehend videos. MiniGPT4-video does not only consider visual content but also incorporates textual conversations, allowing the model to effectively answer queries involving both visual and text components. The proposed model outperforms existing state-of-the-art methods, registering gains of 4.22%, 1.13%, 20.82%, and 13.1% on the MSVD, MSRVTT, TGIF, and TVQA benchmarks respectively. Our models and code have been made publicly available here https://vision-cair.github.io/MiniGPT4-video/
Rethinking the Evaluation of Video Summaries
Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material. The recent progress has been facilitated by public benchmark datasets, which enable easy and fair comparison of methods. Currently the established evaluation protocol is to compare the generated summary with respect to a set of reference summaries provided by the dataset. In this paper, we will provide in-depth assessment of this pipeline using two popular benchmark datasets. Surprisingly, we observe that randomly generated summaries achieve comparable or better performance to the state-of-the-art. In some cases, the random summaries outperform even the human generated summaries in leave-one-out experiments. Moreover, it turns out that the video segmentation, which is often considered as a fixed pre-processing method, has the most significant impact on the performance measure. Based on our observations, we propose alternative approaches for assessing the importance scores as well as an intuitive visualization of correlation between the estimated scoring and human annotations.
ChatVideo: A Tracklet-centric Multimodal and Versatile Video Understanding System
Existing deep video models are limited by specific tasks, fixed input-output spaces, and poor generalization capabilities, making it difficult to deploy them in real-world scenarios. In this paper, we present our vision for multimodal and versatile video understanding and propose a prototype system, \system. Our system is built upon a tracklet-centric paradigm, which treats tracklets as the basic video unit and employs various Video Foundation Models (ViFMs) to annotate their properties e.g., appearance, motion, \etc. All the detected tracklets are stored in a database and interact with the user through a database manager. We have conducted extensive case studies on different types of in-the-wild videos, which demonstrates the effectiveness of our method in answering various video-related problems. Our project is available at https://www.wangjunke.info/ChatVideo/
Moving Object Based Collision-Free Video Synopsis
Video synopsis, summarizing a video to generate a shorter video by exploiting the spatial and temporal redundancies, is important for surveillance and archiving. Existing trajectory-based video synopsis algorithms will not able to work in real time, because of the complexity due to the number of object tubes that need to be included in the complex energy minimization algorithm. We propose a real-time algorithm by using a method that incrementally stitches each frame of the synopsis by extracting object frames from the user specified number of tubes in the buffer in contrast to global energy-minimization based systems. This also gives flexibility to the user to set the threshold of maximum number of objects in the synopsis video according his or her tracking ability and creates collision-free summarized videos which are visually pleasing. Experiments with six common test videos, indoors and outdoors with many moving objects, show that the proposed video synopsis algorithm produces better frame reduction rates than existing approaches.
Media Forensics and DeepFakes: an overview
With the rapid progress of recent years, techniques that generate and manipulate multimedia content can now guarantee a very advanced level of realism. The boundary between real and synthetic media has become very thin. On the one hand, this opens the door to a series of exciting applications in different fields such as creative arts, advertising, film production, video games. On the other hand, it poses enormous security threats. Software packages freely available on the web allow any individual, without special skills, to create very realistic fake images and videos. So-called deepfakes can be used to manipulate public opinion during elections, commit fraud, discredit or blackmail people. Potential abuses are limited only by human imagination. Therefore, there is an urgent need for automated tools capable of detecting false multimedia content and avoiding the spread of dangerous false information. This review paper aims to present an analysis of the methods for visual media integrity verification, that is, the detection of manipulated images and videos. Special emphasis will be placed on the emerging phenomenon of deepfakes and, from the point of view of the forensic analyst, on modern data-driven forensic methods. The analysis will help to highlight the limits of current forensic tools, the most relevant issues, the upcoming challenges, and suggest future directions for research.
LongVLM: Efficient Long Video Understanding via Large Language Models
Empowered by Large Language Models (LLMs), recent advancements in Video-based LLMs (VideoLLMs) have driven progress in various video understanding tasks. These models encode video representations through pooling or query aggregation over a vast number of visual tokens, making computational and memory costs affordable. Despite successfully providing an overall comprehension of video content, existing VideoLLMs still face challenges in achieving detailed understanding due to overlooking local information in long-term videos. To tackle this challenge, we introduce LongVLM, a simple yet powerful VideoLLM for long video understanding, building upon the observation that long videos often consist of sequential key events, complex actions, and camera movements. Our approach proposes to decompose long videos into multiple short-term segments and encode local features for each segment via a hierarchical token merging module. These features are concatenated in temporal order to maintain the storyline across sequential short-term segments. Additionally, we propose to integrate global semantics into each local feature to enhance context understanding. In this way, we encode video representations that incorporate both local and global information, enabling the LLM to generate comprehensive responses for long-term videos. Experimental results on the VideoChatGPT benchmark and zero-shot video question-answering datasets demonstrate the superior capabilities of our model over the previous state-of-the-art methods. Qualitative examples show that our model produces more precise responses for long video understanding. Code is available at https://github.com/ziplab/LongVLM.
OmniVid: A Generative Framework for Universal Video Understanding
The core of video understanding tasks, such as recognition, captioning, and tracking, is to automatically detect objects or actions in a video and analyze their temporal evolution. Despite sharing a common goal, different tasks often rely on distinct model architectures and annotation formats. In contrast, natural language processing benefits from a unified output space, i.e., text sequences, which simplifies the training of powerful foundational language models, such as GPT-3, with extensive training corpora. Inspired by this, we seek to unify the output space of video understanding tasks by using languages as labels and additionally introducing time and box tokens. In this way, a variety of video tasks could be formulated as video-grounded token generation. This enables us to address various types of video tasks, including classification (such as action recognition), captioning (covering clip captioning, video question answering, and dense video captioning), and localization tasks (such as visual object tracking) within a fully shared encoder-decoder architecture, following a generative framework. Through comprehensive experiments, we demonstrate such a simple and straightforward idea is quite effective and can achieve state-of-the-art or competitive results on seven video benchmarks, providing a novel perspective for more universal video understanding. Code is available at https://github.com/wangjk666/OmniVid.
Video ReCap: Recursive Captioning of Hour-Long Videos
Most video captioning models are designed to process short video clips of few seconds and output text describing low-level visual concepts (e.g., objects, scenes, atomic actions). However, most real-world videos last for minutes or hours and have a complex hierarchical structure spanning different temporal granularities. We propose Video ReCap, a recursive video captioning model that can process video inputs of dramatically different lengths (from 1 second to 2 hours) and output video captions at multiple hierarchy levels. The recursive video-language architecture exploits the synergy between different video hierarchies and can process hour-long videos efficiently. We utilize a curriculum learning training scheme to learn the hierarchical structure of videos, starting from clip-level captions describing atomic actions, then focusing on segment-level descriptions, and concluding with generating summaries for hour-long videos. Furthermore, we introduce Ego4D-HCap dataset by augmenting Ego4D with 8,267 manually collected long-range video summaries. Our recursive model can flexibly generate captions at different hierarchy levels while also being useful for other complex video understanding tasks, such as VideoQA on EgoSchema. Data, code, and models are available at: https://sites.google.com/view/vidrecap
V2Xum-LLM: Cross-Modal Video Summarization with Temporal Prompt Instruction Tuning
Video summarization aims to create short, accurate, and cohesive summaries of longer videos. Despite the existence of various video summarization datasets, a notable limitation is their limited amount of source videos, which hampers the effective fine-tuning of advanced large vision-language models (VLMs). Additionally, most existing datasets are created for video-to-video summarization, overlooking the contemporary need for multimodal video content summarization. Recent efforts have been made to expand from unimodal to multimodal video summarization, categorizing the task into three sub-tasks based on the summary's modality: video-to-video (V2V), video-to-text (V2T), and a combination of video and text summarization (V2VT). However, the textual summaries in previous multimodal datasets are inadequate. To address these issues, we introduce Instruct-V2Xum, a cross-modal video summarization dataset featuring 30,000 diverse videos sourced from YouTube, with lengths ranging from 40 to 940 seconds and an average summarization ratio of 16.39\%. Each video summary in Instruct-V2Xum is paired with a textual summary that references specific frame indexes, facilitating the generation of aligned video and textual summaries. In addition, we propose a new video summarization framework named V2Xum-LLM. V2Xum-LLM, specifically V2Xum-LLaMA in this study, is the first framework that unifies different video summarization tasks into one large language model's (LLM) text decoder and achieves task-controllable video summarization with temporal prompts and task instructions. Experiments show that V2Xum-LLaMA outperforms strong baseline models on multiple video summarization tasks. Furthermore, we propose an enhanced evaluation metric for V2V and V2VT summarization tasks.
Video-XL: Extra-Long Vision Language Model for Hour-Scale Video Understanding
Although current Multi-modal Large Language Models (MLLMs) demonstrate promising results in video understanding, processing extremely long videos remains an ongoing challenge. Typically, MLLMs struggle with handling thousands of tokens that exceed the maximum context length of LLMs, and they experience reduced visual clarity due to token aggregation. Another challenge is the high computational cost stemming from the large number of video tokens. To tackle these issues, we propose Video-XL, an extra-long vision language model designed for efficient hour-scale video understanding. Specifically, we argue that LLMs can be adapted as effective visual condensers and introduce Visual Context Latent Summarization, which condenses visual contexts into highly compact forms. Extensive experiments demonstrate that our model achieves promising results on popular long video understanding benchmarks, despite being trained on limited image data. Moreover, Video-XL strikes a promising balance between efficiency and effectiveness, processing 1024 frames on a single 80GB GPU while achieving nearly 100\% accuracy in the Needle-in-a-Haystack evaluation. We envision Video-XL becoming a valuable tool for long video applications such as video summarization, surveillance anomaly detection, and Ad placement identification.
TinyLLaVA-Video: A Simple Framework of Small-scale Large Multimodal Models for Video Understanding
We present the TinyLLaVA-Video, a video understanding model with parameters not exceeding 4B that processes video sequences in a simple manner, without the need for complex architectures, supporting both fps sampling and uniform frame sampling. Our model is characterized by modularity and scalability, allowing training and inference with limited computational resources and enabling users to replace components based on their needs. We validate the effectiveness of this framework through experiments, the best model achieving performance comparable to certain existing 7B models on multiple video understanding benchmarks. The code and training recipes are fully open source, with all components and training data publicly available. We hope this work can serve as a baseline for practitioners exploring small-scale multimodal models for video understanding. It is available at https://github.com/ZhangXJ199/TinyLLaVA-Video.
Fine-grained Audible Video Description
We explore a new task for audio-visual-language modeling called fine-grained audible video description (FAVD). It aims to provide detailed textual descriptions for the given audible videos, including the appearance and spatial locations of each object, the actions of moving objects, and the sounds in videos. Existing visual-language modeling tasks often concentrate on visual cues in videos while undervaluing the language and audio modalities. On the other hand, FAVD requires not only audio-visual-language modeling skills but also paragraph-level language generation abilities. We construct the first fine-grained audible video description benchmark (FAVDBench) to facilitate this research. For each video clip, we first provide a one-sentence summary of the video, ie, the caption, followed by 4-6 sentences describing the visual details and 1-2 audio-related descriptions at the end. The descriptions are provided in both English and Chinese. We create two new metrics for this task: an EntityScore to gauge the completeness of entities in the visual descriptions, and an AudioScore to assess the audio descriptions. As a preliminary approach to this task, we propose an audio-visual-language transformer that extends existing video captioning model with an additional audio branch. We combine the masked language modeling and auto-regressive language modeling losses to optimize our model so that it can produce paragraph-level descriptions. We illustrate the efficiency of our model in audio-visual-language modeling by evaluating it against the proposed benchmark using both conventional captioning metrics and our proposed metrics. We further put our benchmark to the test in video generation models, demonstrating that employing fine-grained video descriptions can create more intricate videos than using captions.
CinePile: A Long Video Question Answering Dataset and Benchmark
Current datasets for long-form video understanding often fall short of providing genuine long-form comprehension challenges, as many tasks derived from these datasets can be successfully tackled by analyzing just one or a few random frames from a video. To address this issue, we present a novel dataset and benchmark, CinePile, specifically designed for authentic long-form video understanding. This paper details our innovative approach for creating a question-answer dataset, utilizing advanced LLMs with human-in-the-loop and building upon human-generated raw data. Our comprehensive dataset comprises 305,000 multiple-choice questions (MCQs), covering various visual and multimodal aspects, including temporal comprehension, understanding human-object interactions, and reasoning about events or actions within a scene. Additionally, we fine-tuned open-source Video-LLMs on the training split and evaluated both open-source and proprietary video-centric LLMs on the test split of our dataset. The findings indicate that although current models underperform compared to humans, fine-tuning these models can lead to significant improvements in their performance.
Reference-based Restoration of Digitized Analog Videotapes
Analog magnetic tapes have been the main video data storage device for several decades. Videos stored on analog videotapes exhibit unique degradation patterns caused by tape aging and reader device malfunctioning that are different from those observed in film and digital video restoration tasks. In this work, we present a reference-based approach for the resToration of digitized Analog videotaPEs (TAPE). We leverage CLIP for zero-shot artifact detection to identify the cleanest frames of each video through textual prompts describing different artifacts. Then, we select the clean frames most similar to the input ones and employ them as references. We design a transformer-based Swin-UNet network that exploits both neighboring and reference frames via our Multi-Reference Spatial Feature Fusion (MRSFF) blocks. MRSFF blocks rely on cross-attention and attention pooling to take advantage of the most useful parts of each reference frame. To address the absence of ground truth in real-world videos, we create a synthetic dataset of videos exhibiting artifacts that closely resemble those commonly found in analog videotapes. Both quantitative and qualitative experiments show the effectiveness of our approach compared to other state-of-the-art methods. The code, the model, and the synthetic dataset are publicly available at https://github.com/miccunifi/TAPE.
GPT2MVS: Generative Pre-trained Transformer-2 for Multi-modal Video Summarization
Traditional video summarization methods generate fixed video representations regardless of user interest. Therefore such methods limit users' expectations in content search and exploration scenarios. Multi-modal video summarization is one of the methods utilized to address this problem. When multi-modal video summarization is used to help video exploration, a text-based query is considered as one of the main drivers of video summary generation, as it is user-defined. Thus, encoding the text-based query and the video effectively are both important for the task of multi-modal video summarization. In this work, a new method is proposed that uses a specialized attention network and contextualized word representations to tackle this task. The proposed model consists of a contextualized video summary controller, multi-modal attention mechanisms, an interactive attention network, and a video summary generator. Based on the evaluation of the existing multi-modal video summarization benchmark, experimental results show that the proposed model is effective with the increase of +5.88% in accuracy and +4.06% increase of F1-score, compared with the state-of-the-art method.
Humans in 4D: Reconstructing and Tracking Humans with Transformers
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and shows the capability to analyze unusual poses that have in the past been difficult to reconstruct from single images. To analyze video, we use 3D reconstructions from HMR 2.0 as input to a tracking system that operates in 3D. This enables us to deal with multiple people and maintain identities through occlusion events. Our complete approach, 4DHumans, achieves state-of-the-art results for tracking people from monocular video. Furthermore, we demonstrate the effectiveness of HMR 2.0 on the downstream task of action recognition, achieving significant improvements over previous pose-based action recognition approaches. Our code and models are available on the project website: https://shubham-goel.github.io/4dhumans/.
Zero-Shot Video Question Answering via Frozen Bidirectional Language Models
Video question answering (VideoQA) is a complex task that requires diverse multi-modal data for training. Manual annotation of question and answers for videos, however, is tedious and prohibits scalability. To tackle this problem, recent methods consider zero-shot settings with no manual annotation of visual question-answer. In particular, a promising approach adapts frozen autoregressive language models pretrained on Web-scale text-only data to multi-modal inputs. In contrast, we here build on frozen bidirectional language models (BiLM) and show that such an approach provides a stronger and cheaper alternative for zero-shot VideoQA. In particular, (i) we combine visual inputs with the frozen BiLM using light trainable modules, (ii) we train such modules using Web-scraped multi-modal data, and finally (iii) we perform zero-shot VideoQA inference through masked language modeling, where the masked text is the answer to a given question. Our proposed approach, FrozenBiLM, outperforms the state of the art in zero-shot VideoQA by a significant margin on a variety of datasets, including LSMDC-FiB, iVQA, MSRVTT-QA, MSVD-QA, ActivityNet-QA, TGIF-FrameQA, How2QA and TVQA. It also demonstrates competitive performance in the few-shot and fully-supervised setting. Our code and models are publicly available at https://github.com/antoyang/FrozenBiLM.
An Overview of Violence Detection Techniques: Current Challenges and Future Directions
The Big Video Data generated in today's smart cities has raised concerns from its purposeful usage perspective, where surveillance cameras, among many others are the most prominent resources to contribute to the huge volumes of data, making its automated analysis a difficult task in terms of computation and preciseness. Violence Detection (VD), broadly plunging under Action and Activity recognition domain, is used to analyze Big Video data for anomalous actions incurred due to humans. The VD literature is traditionally based on manually engineered features, though advancements to deep learning based standalone models are developed for real-time VD analysis. This paper focuses on overview of deep sequence learning approaches along with localization strategies of the detected violence. This overview also dives into the initial image processing and machine learning-based VD literature and their possible advantages such as efficiency against the current complex models. Furthermore,the datasets are discussed, to provide an analysis of the current models, explaining their pros and cons with future directions in VD domain derived from an in-depth analysis of the previous methods.
ViViT: A Video Vision Transformer
We present pure-transformer based models for video classification, drawing upon the recent success of such models in image classification. Our model extracts spatio-temporal tokens from the input video, which are then encoded by a series of transformer layers. In order to handle the long sequences of tokens encountered in video, we propose several, efficient variants of our model which factorise the spatial- and temporal-dimensions of the input. Although transformer-based models are known to only be effective when large training datasets are available, we show how we can effectively regularise the model during training and leverage pretrained image models to be able to train on comparatively small datasets. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple video classification benchmarks including Kinetics 400 and 600, Epic Kitchens, Something-Something v2 and Moments in Time, outperforming prior methods based on deep 3D convolutional networks. To facilitate further research, we release code at https://github.com/google-research/scenic/tree/main/scenic/projects/vivit
VPN: Video Provenance Network for Robust Content Attribution
We present VPN - a content attribution method for recovering provenance information from videos shared online. Platforms, and users, often transform video into different quality, codecs, sizes, shapes, etc. or slightly edit its content such as adding text or emoji, as they are redistributed online. We learn a robust search embedding for matching such video, invariant to these transformations, using full-length or truncated video queries. Once matched against a trusted database of video clips, associated information on the provenance of the clip is presented to the user. We use an inverted index to match temporal chunks of video using late-fusion to combine both visual and audio features. In both cases, features are extracted via a deep neural network trained using contrastive learning on a dataset of original and augmented video clips. We demonstrate high accuracy recall over a corpus of 100,000 videos.
MM-VID: Advancing Video Understanding with GPT-4V(ision)
We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.
A Dataset for Movie Description
Descriptive video service (DVS) provides linguistic descriptions of movies and allows visually impaired people to follow a movie along with their peers. Such descriptions are by design mainly visual and thus naturally form an interesting data source for computer vision and computational linguistics. In this work we propose a novel dataset which contains transcribed DVS, which is temporally aligned to full length HD movies. In addition we also collected the aligned movie scripts which have been used in prior work and compare the two different sources of descriptions. In total the Movie Description dataset contains a parallel corpus of over 54,000 sentences and video snippets from 72 HD movies. We characterize the dataset by benchmarking different approaches for generating video descriptions. Comparing DVS to scripts, we find that DVS is far more visual and describes precisely what is shown rather than what should happen according to the scripts created prior to movie production.
Shot2Story20K: A New Benchmark for Comprehensive Understanding of Multi-shot Videos
A short clip of video may contain progression of multiple events and an interesting story line. A human need to capture both the event in every shot and associate them together to understand the story behind it. In this work, we present a new multi-shot video understanding benchmark Shot2Story20K with detailed shot-level captions and comprehensive video summaries. To facilitate better semantic understanding of videos, we provide captions for both visual signals and human narrations. We design several distinct tasks including single-shot video and narration captioning, multi-shot video summarization, and video retrieval with shot descriptions. Preliminary experiments show some challenges to generate a long and comprehensive video summary. Nevertheless, the generated imperfect summaries can already significantly boost the performance of existing video understanding tasks such as video question-answering, promoting an under-explored setting of video understanding with detailed summaries.
VideoICL: Confidence-based Iterative In-context Learning for Out-of-Distribution Video Understanding
Recent advancements in video large multimodal models (LMMs) have significantly improved their video understanding and reasoning capabilities. However, their performance drops on out-of-distribution (OOD) tasks that are underrepresented in training data. Traditional methods like fine-tuning on OOD datasets are impractical due to high computational costs. While In-context learning (ICL) with demonstration examples has shown promising generalization performance in language tasks and image-language tasks without fine-tuning, applying ICL to video-language tasks faces challenges due to the limited context length in Video LMMs, as videos require longer token lengths. To address these issues, we propose VideoICL, a novel video in-context learning framework for OOD tasks that introduces a similarity-based relevant example selection strategy and a confidence-based iterative inference approach. This allows to select the most relevant examples and rank them based on similarity, to be used for inference. If the generated response has low confidence, our framework selects new examples and performs inference again, iteratively refining the results until a high-confidence response is obtained. This approach improves OOD video understanding performance by extending effective context length without incurring high costs. The experimental results on multiple benchmarks demonstrate significant performance gains, especially in domain-specific scenarios, laying the groundwork for broader video comprehension applications. Code will be released at https://github.com/KangsanKim07/VideoICL
MovieLLM: Enhancing Long Video Understanding with AI-Generated Movies
The development of multimodal models has marked a significant step forward in how machines understand videos. These models have shown promise in analyzing short video clips. However, when it comes to longer formats like movies, they often fall short. The main hurdles are the lack of high-quality, diverse video data and the intensive work required to collect or annotate such data. In the face of these challenges, we propose MovieLLM, a novel framework designed to create synthetic, high-quality data for long videos. This framework leverages the power of GPT-4 and text-to-image models to generate detailed scripts and corresponding visuals. Our approach stands out for its flexibility and scalability, making it a superior alternative to traditional data collection methods. Our extensive experiments validate that the data produced by MovieLLM significantly improves the performance of multimodal models in understanding complex video narratives, overcoming the limitations of existing datasets regarding scarcity and bias.
How Good is a Video Summary? A New Benchmarking Dataset and Evaluation Framework Towards Realistic Video Summarization
Automatic video summarization is still an unsolved problem due to several challenges. The currently available datasets either have very short videos or have few long videos of only a particular type. We introduce a new benchmarking video dataset called VISIOCITY (VIdeo SummarIzatiOn based on Continuity, Intent and DiversiTY) which comprises of longer videos across six different categories with dense concept annotations capable of supporting different flavors of video summarization and other vision problems. For long videos, human reference summaries necessary for supervised video summarization techniques are difficult to obtain. We explore strategies to automatically generate multiple reference summaries from indirect ground truth present in VISIOCITY. We show that these summaries are at par with human summaries. We also present a study of different desired characteristics of a good summary and demonstrate how it is normal to have two good summaries with different characteristics. Thus we argue that evaluating a summary against one or more human summaries and using a single measure has its shortcomings. We propose an evaluation framework for better quantitative assessment of summary quality which is closer to human judgment. Lastly, we present insights into how a model can be enhanced to yield better summaries. Sepcifically, when multiple diverse ground truth summaries can exist, learning from them individually and using a combination of loss functions measuring different characteristics is better than learning from a single combined (oracle) ground truth summary using a single loss function. We demonstrate the effectiveness of doing so as compared to some of the representative state of the art techniques tested on VISIOCITY. We release VISIOCITY as a benchmarking dataset and invite researchers to test the effectiveness of their video summarization algorithms on VISIOCITY.
MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding
The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy. We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding. The evalutation code of MMBench-Video will be integrated into VLMEvalKit: https://github.com/open-compass/VLMEvalKit.
TESTA: Temporal-Spatial Token Aggregation for Long-form Video-Language Understanding
Large-scale video-language pre-training has made remarkable strides in advancing video-language understanding tasks. However, the heavy computational burden of video encoding remains a formidable efficiency bottleneck, particularly for long-form videos. These videos contain massive visual tokens due to their inherent 3D properties and spatiotemporal redundancy, making it challenging to capture complex temporal and spatial relationships. To tackle this issue, we propose an efficient method called TEmporal-Spatial Token Aggregation (TESTA). TESTA condenses video semantics by adaptively aggregating similar frames, as well as similar patches within each frame. TESTA can reduce the number of visual tokens by 75% and thus accelerate video encoding. Building upon TESTA, we introduce a pre-trained video-language model equipped with a divided space-time token aggregation module in each video encoder block. We evaluate our model on five datasets for paragraph-to-video retrieval and long-form VideoQA tasks. Experimental results show that TESTA improves computing efficiency by 1.7 times, and achieves significant performance gains from its scalability in processing longer input frames, e.g., +13.7 R@1 on QuerYD and +6.5 R@1 on Condensed Movie.
Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding
Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.
E.T. Bench: Towards Open-Ended Event-Level Video-Language Understanding
Recent advances in Video Large Language Models (Video-LLMs) have demonstrated their great potential in general-purpose video understanding. To verify the significance of these models, a number of benchmarks have been proposed to diagnose their capabilities in different scenarios. However, existing benchmarks merely evaluate models through video-level question-answering, lacking fine-grained event-level assessment and task diversity. To fill this gap, we introduce E.T. Bench (Event-Level & Time-Sensitive Video Understanding Benchmark), a large-scale and high-quality benchmark for open-ended event-level video understanding. Categorized within a 3-level task taxonomy, E.T. Bench encompasses 7.3K samples under 12 tasks with 7K videos (251.4h total length) under 8 domains, providing comprehensive evaluations. We extensively evaluated 8 Image-LLMs and 12 Video-LLMs on our benchmark, and the results reveal that state-of-the-art models for coarse-level (video-level) understanding struggle to solve our fine-grained tasks, e.g., grounding event-of-interests within videos, largely due to the short video context length, improper time representations, and lack of multi-event training data. Focusing on these issues, we further propose a strong baseline model, E.T. Chat, together with an instruction-tuning dataset E.T. Instruct 164K tailored for fine-grained event-level understanding. Our simple but effective solution demonstrates superior performance in multiple scenarios.
Video Understanding with Large Language Models: A Survey
With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of Large Language Models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of the recent advancements in video understanding harnessing the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended spatial-temporal reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into four main types: LLM-based Video Agents, Vid-LLMs Pretraining, Vid-LLMs Instruction Tuning, and Hybrid Methods. Furthermore, this survey presents a comprehensive study of the tasks, datasets, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.
InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation
This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. The InternVid dataset contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words. Our core contribution is to develop a scalable approach to autonomously build a high-quality video-text dataset with large language models (LLM), thereby showcasing its efficacy in learning video-language representation at scale. Specifically, we utilize a multi-scale approach to generate video-related descriptions. Furthermore, we introduce ViCLIP, a video-text representation learning model based on ViT-L. Learned on InternVid via contrastive learning, this model demonstrates leading zero-shot action recognition and competitive video retrieval performance. Beyond basic video understanding tasks like recognition and retrieval, our dataset and model have broad applications. They are particularly beneficial for generating interleaved video-text data for learning a video-centric dialogue system, advancing video-to-text and text-to-video generation research. These proposed resources provide a tool for researchers and practitioners interested in multimodal video understanding and generation.
Learning Video Context as Interleaved Multimodal Sequences
Narrative videos, such as movies, pose significant challenges in video understanding due to their rich contexts (characters, dialogues, storylines) and diverse demands (identify who, relationship, and reason). In this paper, we introduce MovieSeq, a multimodal language model developed to address the wide range of challenges in understanding video contexts. Our core idea is to represent videos as interleaved multimodal sequences (including images, plots, videos, and subtitles), either by linking external knowledge databases or using offline models (such as whisper for subtitles). Through instruction-tuning, this approach empowers the language model to interact with videos using interleaved multimodal instructions. For example, instead of solely relying on video as input, we jointly provide character photos alongside their names and dialogues, allowing the model to associate these elements and generate more comprehensive responses. To demonstrate its effectiveness, we validate MovieSeq's performance on six datasets (LVU, MAD, Movienet, CMD, TVC, MovieQA) across five settings (video classification, audio description, video-text retrieval, video captioning, and video question-answering). The code will be public at https://github.com/showlab/MovieSeq.
Koala: Key frame-conditioned long video-LLM
Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the contents of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. Our Feint6K dataset and project page is available at https://feint6k.github.io.
Joint Moment Retrieval and Highlight Detection Via Natural Language Queries
Video summarization has become an increasingly important task in the field of computer vision due to the vast amount of video content available on the internet. In this project, we propose a new method for natural language query based joint video summarization and highlight detection using multi-modal transformers. This approach will use both visual and audio cues to match a user's natural language query to retrieve the most relevant and interesting moments from a video. Our approach employs multiple recent techniques used in Vision Transformers (ViTs) to create a transformer-like encoder-decoder model. We evaluated our approach on multiple datasets such as YouTube Highlights and TVSum to demonstrate the flexibility of our proposed method.
HourVideo: 1-Hour Video-Language Understanding
We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (recall, tracking), visual reasoning (spatial, temporal, predictive, causal, counterfactual), and navigation (room-to-room, object retrieval) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features 12,976 high-quality, five-way multiple-choice questions. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1.5 (85.0% vs. 37.3%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https://hourvideo.stanford.edu
VANE-Bench: Video Anomaly Evaluation Benchmark for Conversational LMMs
The recent developments in Large Multi-modal Video Models (Video-LMMs) have significantly enhanced our ability to interpret and analyze video data. Despite their impressive capabilities, current Video-LMMs have not been evaluated for anomaly detection tasks, which is critical to their deployment in practical scenarios e.g., towards identifying deepfakes, manipulated video content, traffic accidents and crimes. In this paper, we introduce VANE-Bench, a benchmark designed to assess the proficiency of Video-LMMs in detecting and localizing anomalies and inconsistencies in videos. Our dataset comprises an array of videos synthetically generated using existing state-of-the-art text-to-video generation models, encompassing a variety of subtle anomalies and inconsistencies grouped into five categories: unnatural transformations, unnatural appearance, pass-through, disappearance and sudden appearance. Additionally, our benchmark features real-world samples from existing anomaly detection datasets, focusing on crime-related irregularities, atypical pedestrian behavior, and unusual events. The task is structured as a visual question-answering challenge to gauge the models' ability to accurately detect and localize the anomalies within the videos. We evaluate nine existing Video-LMMs, both open and closed sources, on this benchmarking task and find that most of the models encounter difficulties in effectively identifying the subtle anomalies. In conclusion, our research offers significant insights into the current capabilities of Video-LMMs in the realm of anomaly detection, highlighting the importance of our work in evaluating and improving these models for real-world applications. Our code and data is available at https://hananshafi.github.io/vane-benchmark/
TS-LLaVA: Constructing Visual Tokens through Thumbnail-and-Sampling for Training-Free Video Large Language Models
Recent advances in multimodal Large Language Models (LLMs) have shown great success in understanding multi-modal contents. For video understanding tasks, training-based video LLMs are difficult to build due to the scarcity of high-quality, curated video-text paired data. In contrast, paired image-text data are much easier to obtain, and there is substantial similarity between images and videos. Consequently, extending image LLMs for video understanding tasks presents an appealing alternative. Developing effective strategies for compressing visual tokens from multiple frames is a promising way to leverage the powerful pre-trained image LLM. In this work, we explore the limitations of the existing compression strategies for building a training-free video LLM. The findings lead to our method TS-LLaVA, which constructs visual tokens through a Thumbnail-and-Sampling strategy. Given a video, we select few equidistant frames from all input frames to construct a Thumbnail image as a detailed visual cue, complemented by Sampled visual tokens from all input frames. Our method establishes the new state-of-the-art performance among training-free video LLMs on various benchmarks. Notably, our 34B model outperforms GPT-4V on the MVBench benchmark, and achieves performance comparable to the 72B training-based video LLM, Video-LLaMA2, on the challenging MLVU benchmark. Code is available at https://github.com/tingyu215/TS-LLaVA.
Contextually Customized Video Summaries via Natural Language
The best summary of a long video differs among different people due to its highly subjective nature. Even for the same person, the best summary may change with time or mood. In this paper, we introduce the task of generating customized video summaries through simple text. First, we train a deep architecture to effectively learn semantic embeddings of video frames by leveraging the abundance of image-caption data via a progressive and residual manner. Given a user-specific text description, our algorithm is able to select semantically relevant video segments and produce a temporally aligned video summary. In order to evaluate our textually customized video summaries, we conduct experimental comparison with baseline methods that utilize ground-truth information. Despite the challenging baselines, our method still manages to show comparable or even exceeding performance. We also show that our method is able to generate semantically diverse video summaries by only utilizing the learned visual embeddings.
Shotluck Holmes: A Family of Efficient Small-Scale Large Language Vision Models For Video Captioning and Summarization
Video is an increasingly prominent and information-dense medium, yet it poses substantial challenges for language models. A typical video consists of a sequence of shorter segments, or shots, that collectively form a coherent narrative. Each shot is analogous to a word in a sentence where multiple data streams of information (such as visual and auditory data) must be processed simultaneously. Comprehension of the entire video requires not only understanding the visual-audio information of each shot but also requires that the model links the ideas between each shot to generate a larger, all-encompassing story. Despite significant progress in the field, current works often overlook videos' more granular shot-by-shot semantic information. In this project, we propose a family of efficient large language vision models (LLVMs) to boost video summarization and captioning called Shotluck Holmes. By leveraging better pretraining and data collection strategies, we extend the abilities of existing small LLVMs from being able to understand a picture to being able to understand a sequence of frames. Specifically, we show that Shotluck Holmes achieves better performance than state-of-the-art results on the Shot2Story video captioning and summary task with significantly smaller and more computationally efficient models.
All Keypoints You Need: Detecting Arbitrary Keypoints on the Body of Triple, High, and Long Jump Athletes
Performance analyses based on videos are commonly used by coaches of athletes in various sports disciplines. In individual sports, these analyses mainly comprise the body posture. This paper focuses on the disciplines of triple, high, and long jump, which require fine-grained locations of the athlete's body. Typical human pose estimation datasets provide only a very limited set of keypoints, which is not sufficient in this case. Therefore, we propose a method to detect arbitrary keypoints on the whole body of the athlete by leveraging the limited set of annotated keypoints and auto-generated segmentation masks of body parts. Evaluations show that our model is capable of detecting keypoints on the head, torso, hands, feet, arms, and legs, including also bent elbows and knees. We analyze and compare different techniques to encode desired keypoints as the model's input and their embedding for the Transformer backbone.
A Video Is Worth 4096 Tokens: Verbalize Story Videos To Understand Them In Zero Shot
Multimedia content, such as advertisements and story videos, exhibit a rich blend of creativity and multiple modalities. They incorporate elements like text, visuals, audio, and storytelling techniques, employing devices like emotions, symbolism, and slogans to convey meaning. While previous research in multimedia understanding has focused mainly on videos with specific actions like cooking, there is a dearth of large annotated training datasets, hindering the development of supervised learning models with satisfactory performance for real-world applications. However, the rise of large language models (LLMs) has witnessed remarkable zero-shot performance in various natural language processing (NLP) tasks, such as emotion classification, question-answering, and topic classification. To bridge this performance gap in multimedia understanding, we propose verbalizing story videos to generate their descriptions in natural language and then performing video-understanding tasks on the generated story as opposed to the original video. Through extensive experiments on five video-understanding tasks, we demonstrate that our method, despite being zero-shot, achieves significantly better results than supervised baselines for video understanding. Further, alleviating a lack of story understanding benchmarks, we publicly release the first dataset on a crucial task in computational social science, persuasion strategy identification.
Induce, Edit, Retrieve: Language Grounded Multimodal Schema for Instructional Video Retrieval
Schemata are structured representations of complex tasks that can aid artificial intelligence by allowing models to break down complex tasks into intermediate steps. We propose a novel system that induces schemata from web videos and generalizes them to capture unseen tasks with the goal of improving video retrieval performance. Our system proceeds in three major phases: (1) Given a task with related videos, we construct an initial schema for a task using a joint video-text model to match video segments with text representing steps from wikiHow; (2) We generalize schemata to unseen tasks by leveraging language models to edit the text within existing schemata. Through generalization, we can allow our schemata to cover a more extensive range of tasks with a small amount of learning data; (3) We conduct zero-shot instructional video retrieval with the unseen task names as the queries. Our schema-guided approach outperforms existing methods for video retrieval, and we demonstrate that the schemata induced by our system are better than those generated by other models.
Video-LaVIT: Unified Video-Language Pre-training with Decoupled Visual-Motional Tokenization
In light of recent advances in multimodal Large Language Models (LLMs), there is increasing attention to scaling them from image-text data to more informative real-world videos. Compared to static images, video poses unique challenges for effective large-scale pre-training due to the modeling of its spatiotemporal dynamics. In this paper, we address such limitations in video-language pre-training with an efficient video decomposition that represents each video as keyframes and temporal motions. These are then adapted to an LLM using well-designed tokenizers that discretize visual and temporal information as a few tokens, thus enabling unified generative pre-training of videos, images, and text. At inference, the generated tokens from the LLM are carefully recovered to the original continuous pixel space to create various video content. Our proposed framework is both capable of comprehending and generating image and video content, as demonstrated by its competitive performance across 13 multimodal benchmarks in image and video understanding and generation. Our code and models will be available at https://video-lavit.github.io.
Violence Detection in Videos
In the recent years, there has been a tremendous increase in the amount of video content uploaded to social networking and video sharing websites like Facebook and Youtube. As of result of this, the risk of children getting exposed to adult and violent content on the web also increased. To address this issue, an approach to automatically detect violent content in videos is proposed in this work. Here, a novel attempt is made also to detect the category of violence present in a video. A system which can automatically detect violence from both Hollywood movies and videos from the web is extremely useful not only in parental control but also for applications related to movie ratings, video surveillance, genre classification and so on. Here, both audio and visual features are used to detect violence. MFCC features are used as audio cues. Blood, Motion, and SentiBank features are used as visual cues. Binary SVM classifiers are trained on each of these features to detect violence. Late fusion using a weighted sum of classification scores is performed to get final classification scores for each of the violence class target by the system. To determine optimal weights for each of the violence classes an approach based on grid search is employed. Publicly available datasets, mainly Violent Scene Detection (VSD), are used for classifier training, weight calculation, and testing. The performance of the system is evaluated on two classification tasks, Multi-Class classification, and Binary Classification. The results obtained for Binary Classification are better than the baseline results from MediaEval-2014.
VQA^2: Visual Question Answering for Video Quality Assessment
The advent and proliferation of large multi-modal models (LMMs) have introduced new paradigms to computer vision, transforming various tasks into a unified visual question answering framework. Video Quality Assessment (VQA), a classic field in low-level visual perception, focused initially on quantitative video quality scoring. However, driven by advances in LMMs, it is now progressing toward more holistic visual quality understanding tasks. Recent studies in the image domain have demonstrated that Visual Question Answering (VQA) can markedly enhance low-level visual quality evaluation. Nevertheless, related work has not been explored in the video domain, leaving substantial room for improvement. To address this gap, we introduce the VQA2 Instruction Dataset - the first visual question answering instruction dataset that focuses on video quality assessment. This dataset consists of 3 subsets and covers various video types, containing 157,755 instruction question-answer pairs. Then, leveraging this foundation, we present the VQA2 series models. The VQA2 series models interleave visual and motion tokens to enhance the perception of spatial-temporal quality details in videos. We conduct extensive experiments on video quality scoring and understanding tasks, and results demonstrate that the VQA2series models achieve excellent performance in both tasks. Notably, our final model, the VQA2-Assistant, exceeds the renowned GPT-4o in visual quality understanding tasks while maintaining strong competitiveness in quality scoring tasks. Our work provides a foundation and feasible approach for integrating low-level video quality assessment and understanding with LMMs.
VCR: Video representation for Contextual Retrieval
Streamlining content discovery within media archives requires integrating advanced data representations and effective visualization techniques for clear communication of video topics to users. The proposed system addresses the challenge of efficiently navigating large video collections by exploiting a fusion of visual, audio, and textual features to accurately index and categorize video content through a text-based method. Additionally, semantic embeddings are employed to provide contextually relevant information and recommendations to users, resulting in an intuitive and engaging exploratory experience over our topics ontology map using OpenAI GPT-4.
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA
Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.
Towards Long-Form Video Understanding
Our world offers a never-ending stream of visual stimuli, yet today's vision systems only accurately recognize patterns within a few seconds. These systems understand the present, but fail to contextualize it in past or future events. In this paper, we study long-form video understanding. We introduce a framework for modeling long-form videos and develop evaluation protocols on large-scale datasets. We show that existing state-of-the-art short-term models are limited for long-form tasks. A novel object-centric transformer-based video recognition architecture performs significantly better on 7 diverse tasks. It also outperforms comparable state-of-the-art on the AVA dataset.
Dynamic-VLM: Simple Dynamic Visual Token Compression for VideoLLM
The application of Large Vision-Language Models (LVLMs) for analyzing images and videos is an exciting and rapidly evolving field. In recent years, we've seen significant growth in high-quality image-text datasets for fine-tuning image understanding, but there is still a lack of comparable datasets for videos. Additionally, many VideoLLMs are extensions of single-image VLMs, which may not efficiently handle the complexities of longer videos. In this study, we introduce a large-scale synthetic dataset created from proprietary models, using carefully designed prompts to tackle a wide range of questions. We also explore a dynamic visual token compression architecture that strikes a balance between computational efficiency and performance. Our proposed achieves state-of-the-art results across various video tasks and shows impressive generalization, setting new baselines in multi-image understanding. Notably, delivers an absolute improvement of 2.7\% over LLaVA-OneVision on VideoMME and 10.7\% on MuirBench. Codes are available at https://github.com/Hon-Wong/ByteVideoLLM
Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.
ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering
Recent developments in modeling language and vision have been successfully applied to image question answering. It is both crucial and natural to extend this research direction to the video domain for video question answering (VideoQA). Compared to the image domain where large scale and fully annotated benchmark datasets exists, VideoQA datasets are limited to small scale and are automatically generated, etc. These limitations restrict their applicability in practice. Here we introduce ActivityNet-QA, a fully annotated and large scale VideoQA dataset. The dataset consists of 58,000 QA pairs on 5,800 complex web videos derived from the popular ActivityNet dataset. We present a statistical analysis of our ActivityNet-QA dataset and conduct extensive experiments on it by comparing existing VideoQA baselines. Moreover, we explore various video representation strategies to improve VideoQA performance, especially for long videos. The dataset is available at https://github.com/MILVLG/activitynet-qa
LLMs Meet Long Video: Advancing Long Video Comprehension with An Interactive Visual Adapter in LLMs
Long video understanding is a significant and ongoing challenge in the intersection of multimedia and artificial intelligence. Employing large language models (LLMs) for comprehending video becomes an emerging and promising method. However, this approach incurs high computational costs due to the extensive array of video tokens, experiences reduced visual clarity as a consequence of token aggregation, and confronts challenges arising from irrelevant visual tokens while answering video-related questions. To alleviate these issues, we present an Interactive Visual Adapter (IVA) within LLMs, designed to enhance interaction with fine-grained visual elements. Specifically, we first transform long videos into temporal video tokens via leveraging a visual encoder alongside a pretrained causal transformer, then feed them into LLMs with the video instructions. Subsequently, we integrated IVA, which contains a lightweight temporal frame selector and a spatial feature interactor, within the internal blocks of LLMs to capture instruction-aware and fine-grained visual signals. Consequently, the proposed video-LLM facilitates a comprehensive understanding of long video content through appropriate long video modeling and precise visual interactions. We conducted extensive experiments on nine video understanding benchmarks and experimental results show that our interactive visual adapter significantly improves the performance of video LLMs on long video QA tasks. Ablation studies further verify the effectiveness of IVA in long and short video understandings.
A CLIP-Hitchhiker's Guide to Long Video Retrieval
Our goal in this paper is the adaptation of image-text models for long video retrieval. Recent works have demonstrated state-of-the-art performance in video retrieval by adopting CLIP, effectively hitchhiking on the image-text representation for video tasks. However, there has been limited success in learning temporal aggregation that outperform mean-pooling the image-level representations extracted per frame by CLIP. We find that the simple yet effective baseline of weighted-mean of frame embeddings via query-scoring is a significant improvement above all prior temporal modelling attempts and mean-pooling. In doing so, we provide an improved baseline for others to compare to and demonstrate state-of-the-art performance of this simple baseline on a suite of long video retrieval benchmarks.
Localizing Moments in Long Video Via Multimodal Guidance
The recent introduction of the large-scale long-form MAD dataset for language grounding in videos has enabled researchers to investigate the performance of current state-of-the-art methods in the long-form setup, with unexpected findings. In fact, current grounding methods alone fail at tackling this challenging task and setup due to their inability to process long video sequences. In this work, we propose an effective way to circumvent the long-form burden by introducing a new component to grounding pipelines: a Guidance model. The purpose of the Guidance model is to efficiently remove irrelevant video segments from the search space of grounding methods by coarsely aligning the sentence to chunks of the movies and then applying legacy grounding methods where high correlation is found. We term these video segments as non-describable moments. This two-stage approach reveals to be effective in boosting the performance of several different grounding baselines on the challenging MAD dataset, achieving new state-of-the-art performance.
VideoAgent: Long-form Video Understanding with Large Language Model as Agent
Long-form video understanding represents a significant challenge within computer vision, demanding a model capable of reasoning over long multi-modal sequences. Motivated by the human cognitive process for long-form video understanding, we emphasize interactive reasoning and planning over the ability to process lengthy visual inputs. We introduce a novel agent-based system, VideoAgent, that employs a large language model as a central agent to iteratively identify and compile crucial information to answer a question, with vision-language foundation models serving as tools to translate and retrieve visual information. Evaluated on the challenging EgoSchema and NExT-QA benchmarks, VideoAgent achieves 54.1% and 71.3% zero-shot accuracy with only 8.4 and 8.2 frames used on average. These results demonstrate superior effectiveness and efficiency of our method over the current state-of-the-art methods, highlighting the potential of agent-based approaches in advancing long-form video understanding.
Scaling Up Video Summarization Pretraining with Large Language Models
Long-form video content constitutes a significant portion of internet traffic, making automated video summarization an essential research problem. However, existing video summarization datasets are notably limited in their size, constraining the effectiveness of state-of-the-art methods for generalization. Our work aims to overcome this limitation by capitalizing on the abundance of long-form videos with dense speech-to-video alignment and the remarkable capabilities of recent large language models (LLMs) in summarizing long text. We introduce an automated and scalable pipeline for generating a large-scale video summarization dataset using LLMs as Oracle summarizers. By leveraging the generated dataset, we analyze the limitations of existing approaches and propose a new video summarization model that effectively addresses them. To facilitate further research in the field, our work also presents a new benchmark dataset that contains 1200 long videos each with high-quality summaries annotated by professionals. Extensive experiments clearly indicate that our proposed approach sets a new state-of-the-art in video summarization across several benchmarks.
MMTrail: A Multimodal Trailer Video Dataset with Language and Music Descriptions
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be weakly related information. They usually overlook exploring the potential of inherent audio-visual correlation, leading to monotonous annotation within each modality instead of comprehensive and precise descriptions. Such ignorance results in the difficulty of multiple cross-modality studies. To fulfill this gap, we present MMTrail, a large-scale multi-modality video-language dataset incorporating more than 20M trailer clips with visual captions, and 2M high-quality clips with multimodal captions. Trailers preview full-length video works and integrate context, visual frames, and background music. In particular, the trailer has two main advantages: (1) the topics are diverse, and the content characters are of various types, e.g., film, news, and gaming. (2) the corresponding background music is custom-designed, making it more coherent with the visual context. Upon these insights, we propose a systemic captioning framework, achieving various modality annotations with more than 27.1k hours of trailer videos. Here, to ensure the caption retains music perspective while preserving the authority of visual context, we leverage the advanced LLM to merge all annotations adaptively. In this fashion, our MMtrail dataset potentially paves the path for fine-grained large multimodal-language model training. In experiments, we provide evaluation metrics and benchmark results on our dataset, demonstrating the high quality of our annotation and its effectiveness for model training.
LVBench: An Extreme Long Video Understanding Benchmark
Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.
An Enhanced Method For Evaluating Automatic Video Summaries
Evaluation of automatic video summaries is a challenging problem. In the past years, some evaluation methods are presented that utilize only a single feature like color feature to detect similarity between automatic video summaries and ground-truth user summaries. One of the drawbacks of using a single feature is that sometimes it gives a false similarity detection which makes the assessment of the quality of the generated video summary less perceptual and not accurate. In this paper, a novel method for evaluating automatic video summaries is presented. This method is based on comparing automatic video summaries generated by video summarization techniques with ground-truth user summaries. The objective of this evaluation method is to quantify the quality of video summaries, and allow comparing different video summarization techniques utilizing both color and texture features of the video frames and using the Bhattacharya distance as a dissimilarity measure due to its advantages. Our Experiments show that the proposed evaluation method overcomes the drawbacks of other methods and gives a more perceptual evaluation of the quality of the automatic video summaries.
VideoLLaMB: Long-context Video Understanding with Recurrent Memory Bridges
Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel framework that utilizes temporal memory tokens within bridge layers to allow for the encoding of entire video sequences alongside historical visual data, effectively preserving semantic continuity and enhancing model performance across various tasks. This approach includes recurrent memory tokens and a SceneTilling algorithm, which segments videos into independent semantic units to preserve semantic integrity. Empirically, VideoLLaMB significantly outstrips existing video-language models, demonstrating a 5.5 points improvement over its competitors across three VideoQA benchmarks, and 2.06 points on egocentric planning. Comprehensive results on the MVBench show that VideoLLaMB-7B achieves markedly better results than previous 7B models of same LLM. Remarkably, it maintains robust performance as PLLaVA even as video length increases up to 8 times. Besides, the frame retrieval results on our specialized Needle in a Video Haystack (NIAVH) benchmark, further validate VideoLLaMB's prowess in accurately identifying specific frames within lengthy videos. Our SceneTilling algorithm also enables the generation of streaming video captions directly, without necessitating additional training. In terms of efficiency, VideoLLaMB, trained on 16 frames, supports up to 320 frames on a single Nvidia A100 GPU with linear GPU memory scaling, ensuring both high performance and cost-effectiveness, thereby setting a new foundation for long-form video-language models in both academic and practical applications.
Text-Conditioned Resampler For Long Form Video Understanding
Videos are highly redundant data source and it is often enough to identify a few key moments to solve any given task. In this paper, we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time allowing the model to use much longer chunks of video than earlier works. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we empirically validate its efficacy on a wide variety of evaluation tasks, and set a new state-of-the-art on NextQA, EgoSchema, and the EGO4D-LTA challenge; and (iii) we determine tasks which require longer video contexts and that can thus be used effectively for further evaluation of long-range video models.
VIDI: A Video Dataset of Incidents
Automatic detection of natural disasters and incidents has become more important as a tool for fast response. There have been many studies to detect incidents using still images and text. However, the number of approaches that exploit temporal information is rather limited. One of the main reasons for this is that a diverse video dataset with various incident types does not exist. To address this need, in this paper we present a video dataset, Video Dataset of Incidents, VIDI, that contains 4,534 video clips corresponding to 43 incident categories. Each incident class has around 100 videos with a duration of ten seconds on average. To increase diversity, the videos have been searched in several languages. To assess the performance of the recent state-of-the-art approaches, Vision Transformer and TimeSformer, as well as to explore the contribution of video-based information for incident classification, we performed benchmark experiments on the VIDI and Incidents Dataset. We have shown that the recent methods improve the incident classification accuracy. We have found that employing video data is very beneficial for the task. By using the video data, the top-1 accuracy is increased to 76.56% from 67.37%, which was obtained using a single frame. VIDI will be made publicly available. Additional materials can be found at the following link: https://github.com/vididataset/VIDI.
Combating Online Misinformation Videos: Characterization, Detection, and Future Directions
With information consumption via online video streaming becoming increasingly popular, misinformation video poses a new threat to the health of the online information ecosystem. Though previous studies have made much progress in detecting misinformation in text and image formats, video-based misinformation brings new and unique challenges to automatic detection systems: 1) high information heterogeneity brought by various modalities, 2) blurred distinction between misleading video manipulation and ubiquitous artistic video editing, and 3) new patterns of misinformation propagation due to the dominant role of recommendation systems on online video platforms. To facilitate research on this challenging task, we conduct this survey to present advances in misinformation video detection research. We first analyze and characterize the misinformation video from three levels including signals, semantics, and intents. Based on the characterization, we systematically review existing works for detection from features of various modalities to techniques for clue integration. We also introduce existing resources including representative datasets and widely used tools. Besides summarizing existing studies, we discuss related areas and outline open issues and future directions to encourage and guide more research on misinformation video detection. Our corresponding public repository is available at https://github.com/ICTMCG/Awesome-Misinfo-Video-Detection.
LLM4VG: Large Language Models Evaluation for Video Grounding
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format
Recent researches on video large language models (VideoLLM) predominantly focus on model architectures and training datasets, leaving the interaction format between the user and the model under-explored. In existing works, users often interact with VideoLLMs by using the entire video and a query as input, after which the model generates a response. This interaction format constrains the application of VideoLLMs in scenarios such as live-streaming comprehension where videos do not end and responses are required in a real-time manner, and also results in unsatisfactory performance on time-sensitive tasks that requires localizing video segments. In this paper, we focus on a video-text duet interaction format. This interaction format is characterized by the continuous playback of the video, and both the user and the model can insert their text messages at any position during the video playback. When a text message ends, the video continues to play, akin to the alternative of two performers in a duet. We construct MMDuetIT, a video-text training dataset designed to adapt VideoLLMs to video-text duet interaction format. We also introduce the Multi-Answer Grounded Video Question Answering (MAGQA) task to benchmark the real-time response ability of VideoLLMs. Trained on MMDuetIT, MMDuet demonstrates that adopting the video-text duet interaction format enables the model to achieve significant improvements in various time-sensitive tasks (76% CIDEr on YouCook2 dense video captioning, 90\% mAP on QVHighlights highlight detection and 25% [email protected] on Charades-STA temporal video grounding) with minimal training efforts, and also enable VideoLLMs to reply in a real-time manner as the video plays. Code, data and demo are available at: https://github.com/yellow-binary-tree/MMDuet.
Simple Baselines for Interactive Video Retrieval with Questions and Answers
To date, the majority of video retrieval systems have been optimized for a "single-shot" scenario in which the user submits a query in isolation, ignoring previous interactions with the system. Recently, there has been renewed interest in interactive systems to enhance retrieval, but existing approaches are complex and deliver limited gains in performance. In this work, we revisit this topic and propose several simple yet effective baselines for interactive video retrieval via question-answering. We employ a VideoQA model to simulate user interactions and show that this enables the productive study of the interactive retrieval task without access to ground truth dialogue data. Experiments on MSR-VTT, MSVD, and AVSD show that our framework using question-based interaction significantly improves the performance of text-based video retrieval systems.
VADER: Video Alignment Differencing and Retrieval
We propose VADER, a spatio-temporal matching, alignment, and change summarization method to help fight misinformation spread via manipulated videos. VADER matches and coarsely aligns partial video fragments to candidate videos using a robust visual descriptor and scalable search over adaptively chunked video content. A transformer-based alignment module then refines the temporal localization of the query fragment within the matched video. A space-time comparator module identifies regions of manipulation between aligned content, invariant to any changes due to any residual temporal misalignments or artifacts arising from non-editorial changes of the content. Robustly matching video to a trusted source enables conclusions to be drawn on video provenance, enabling informed trust decisions on content encountered.
Language as the Medium: Multimodal Video Classification through text only
Despite an exciting new wave of multimodal machine learning models, current approaches still struggle to interpret the complex contextual relationships between the different modalities present in videos. Going beyond existing methods that emphasize simple activities or objects, we propose a new model-agnostic approach for generating detailed textual descriptions that captures multimodal video information. Our method leverages the extensive knowledge learnt by large language models, such as GPT-3.5 or Llama2, to reason about textual descriptions of the visual and aural modalities, obtained from BLIP-2, Whisper and ImageBind. Without needing additional finetuning of video-text models or datasets, we demonstrate that available LLMs have the ability to use these multimodal textual descriptions as proxies for ``sight'' or ``hearing'' and perform zero-shot multimodal classification of videos in-context. Our evaluations on popular action recognition benchmarks, such as UCF-101 or Kinetics, show these context-rich descriptions can be successfully used in video understanding tasks. This method points towards a promising new research direction in multimodal classification, demonstrating how an interplay between textual, visual and auditory machine learning models can enable more holistic video understanding.
KeyVideoLLM: Towards Large-scale Video Keyframe Selection
Recently, with the rise of web videos, managing and understanding large-scale video datasets has become increasingly important. Video Large Language Models (VideoLLMs) have emerged in recent years due to their strong video understanding capabilities. However, training and inference processes for VideoLLMs demand vast amounts of data, presenting significant challenges to data management, particularly regarding efficiency, robustness, and effectiveness. In this work, we present KeyVideoLLM, a text-video frame similarity-based keyframe selection method designed to manage VideoLLM data efficiently, robustly, and effectively. Specifically, KeyVideoLLM achieves a remarkable data compression rate of up to 60.9 times, substantially lowering disk space requirements, which proves its high efficiency. Additionally, it maintains a 100% selection success rate across all video formats and scales, enhances processing speed by up to 200 times compared to existing keyframe selection methods, and does not require hyperparameter tuning. Beyond its outstanding efficiency and robustness, KeyVideoLLM further improves model performance in video question-answering tasks during both training and inference stages. Notably, it consistently achieved the state-of-the-art (SoTA) experimental results on diverse datasets.
Video ChatCaptioner: Towards Enriched Spatiotemporal Descriptions
Video captioning aims to convey dynamic scenes from videos using natural language, facilitating the understanding of spatiotemporal information within our environment. Although there have been recent advances, generating detailed and enriched video descriptions continues to be a substantial challenge. In this work, we introduce Video ChatCaptioner, an innovative approach for creating more comprehensive spatiotemporal video descriptions. Our method employs a ChatGPT model as a controller, specifically designed to select frames for posing video content-driven questions. Subsequently, a robust algorithm is utilized to answer these visual queries. This question-answer framework effectively uncovers intricate video details and shows promise as a method for enhancing video content. Following multiple conversational rounds, ChatGPT can summarize enriched video content based on previous conversations. We qualitatively demonstrate that our Video ChatCaptioner can generate captions containing more visual details about the videos. The code is publicly available at https://github.com/Vision-CAIR/ChatCaptioner
T2Vid: Translating Long Text into Multi-Image is the Catalyst for Video-LLMs
The success of Multimodal Large Language Models (MLLMs) in the image domain has garnered wide attention from the research community. Drawing on previous successful experiences, researchers have recently explored extending the success to the video understanding realms. Apart from training from scratch, an efficient way is to utilize the pre-trained image-LLMs, leading to two mainstream approaches, i.e. zero-shot inference and further fine-tuning with video data. In this work, our study of these approaches harvests an effective data augmentation method. We first make a deeper inspection of the zero-shot inference way and identify two limitations, i.e. limited generalization and lack of temporal understanding capabilities. Thus, we further investigate the fine-tuning approach and find a low learning efficiency when simply using all the video data samples, which can be attributed to a lack of instruction diversity. Aiming at this issue, we develop a method called T2Vid to synthesize video-like samples to enrich the instruction diversity in the training corpus. Integrating these data enables a simple and efficient training scheme, which achieves performance comparable to or even superior to using full video datasets by training with just 15% the sample size. Meanwhile, we find that the proposed scheme can boost the performance of long video understanding without training with long video samples. We hope our study will spark more thinking about using MLLMs for video understanding and curation of high-quality data. The code is released at https://github.com/xjtupanda/T2Vid.
Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond
General world models represent a crucial pathway toward achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications ranging from virtual environments to decision-making systems. Recently, the emergence of the Sora model has attained significant attention due to its remarkable simulation capabilities, which exhibits an incipient comprehension of physical laws. In this survey, we embark on a comprehensive exploration of the latest advancements in world models. Our analysis navigates through the forefront of generative methodologies in video generation, where world models stand as pivotal constructs facilitating the synthesis of highly realistic visual content. Additionally, we scrutinize the burgeoning field of autonomous-driving world models, meticulously delineating their indispensable role in reshaping transportation and urban mobility. Furthermore, we delve into the intricacies inherent in world models deployed within autonomous agents, shedding light on their profound significance in enabling intelligent interactions within dynamic environmental contexts. At last, we examine challenges and limitations of world models, and discuss their potential future directions. We hope this survey can serve as a foundational reference for the research community and inspire continued innovation. This survey will be regularly updated at: https://github.com/GigaAI-research/General-World-Models-Survey.
The PanAf-FGBG Dataset: Understanding the Impact of Backgrounds in Wildlife Behaviour Recognition
Computer vision analysis of camera trap video footage is essential for wildlife conservation, as captured behaviours offer some of the earliest indicators of changes in population health. Recently, several high-impact animal behaviour datasets and methods have been introduced to encourage their use; however, the role of behaviour-correlated background information and its significant effect on out-of-distribution generalisation remain unexplored. In response, we present the PanAf-FGBG dataset, featuring 20 hours of wild chimpanzee behaviours, recorded at over 350 individual camera locations. Uniquely, it pairs every video with a chimpanzee (referred to as a foreground video) with a corresponding background video (with no chimpanzee) from the same camera location. We present two views of the dataset: one with overlapping camera locations and one with disjoint locations. This setup enables, for the first time, direct evaluation of in-distribution and out-of-distribution conditions, and for the impact of backgrounds on behaviour recognition models to be quantified. All clips come with rich behavioural annotations and metadata including unique camera IDs and detailed textual scene descriptions. Additionally, we establish several baselines and present a highly effective latent-space normalisation technique that boosts out-of-distribution performance by +5.42% mAP for convolutional and +3.75% mAP for transformer-based models. Finally, we provide an in-depth analysis on the role of backgrounds in out-of-distribution behaviour recognition, including the so far unexplored impact of background durations (i.e., the count of background frames within foreground videos).
Video Vision Transformers for Violence Detection
Law enforcement and city safety are significantly impacted by detecting violent incidents in surveillance systems. Although modern (smart) cameras are widely available and affordable, such technological solutions are impotent in most instances. Furthermore, personnel monitoring CCTV recordings frequently show a belated reaction, resulting in the potential cause of catastrophe to people and property. Thus automated detection of violence for swift actions is very crucial. The proposed solution uses a novel end-to-end deep learning-based video vision transformer (ViViT) that can proficiently discern fights, hostile movements, and violent events in video sequences. The study presents utilizing a data augmentation strategy to overcome the downside of weaker inductive biasness while training vision transformers on a smaller training datasets. The evaluated results can be subsequently sent to local concerned authority, and the captured video can be analyzed. In comparison to state-of-theart (SOTA) approaches the proposed method achieved auspicious performance on some of the challenging benchmark datasets.
Towards Generalisable Video Moment Retrieval: Visual-Dynamic Injection to Image-Text Pre-Training
The correlation between the vision and text is essential for video moment retrieval (VMR), however, existing methods heavily rely on separate pre-training feature extractors for visual and textual understanding. Without sufficient temporal boundary annotations, it is non-trivial to learn universal video-text alignments. In this work, we explore multi-modal correlations derived from large-scale image-text data to facilitate generalisable VMR. To address the limitations of image-text pre-training models on capturing the video changes, we propose a generic method, referred to as Visual-Dynamic Injection (VDI), to empower the model's understanding of video moments. Whilst existing VMR methods are focusing on building temporal-aware video features, being aware of the text descriptions about the temporal changes is also critical but originally overlooked in pre-training by matching static images with sentences. Therefore, we extract visual context and spatial dynamic information from video frames and explicitly enforce their alignments with the phrases describing video changes (e.g. verb). By doing so, the potentially relevant visual and motion patterns in videos are encoded in the corresponding text embeddings (injected) so to enable more accurate video-text alignments. We conduct extensive experiments on two VMR benchmark datasets (Charades-STA and ActivityNet-Captions) and achieve state-of-the-art performances. Especially, VDI yields notable advantages when being tested on the out-of-distribution splits where the testing samples involve novel scenes and vocabulary.
Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer
Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames' quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats/index.html.
Prompt Switch: Efficient CLIP Adaptation for Text-Video Retrieval
In text-video retrieval, recent works have benefited from the powerful learning capabilities of pre-trained text-image foundation models (e.g., CLIP) by adapting them to the video domain. A critical problem for them is how to effectively capture the rich semantics inside the video using the image encoder of CLIP. To tackle this, state-of-the-art methods adopt complex cross-modal modeling techniques to fuse the text information into video frame representations, which, however, incurs severe efficiency issues in large-scale retrieval systems as the video representations must be recomputed online for every text query. In this paper, we discard this problematic cross-modal fusion process and aim to learn semantically-enhanced representations purely from the video, so that the video representations can be computed offline and reused for different texts. Concretely, we first introduce a spatial-temporal "Prompt Cube" into the CLIP image encoder and iteratively switch it within the encoder layers to efficiently incorporate the global video semantics into frame representations. We then propose to apply an auxiliary video captioning objective to train the frame representations, which facilitates the learning of detailed video semantics by providing fine-grained guidance in the semantic space. With a naive temporal fusion strategy (i.e., mean-pooling) on the enhanced frame representations, we obtain state-of-the-art performances on three benchmark datasets, i.e., MSR-VTT, MSVD, and LSMDC.
VideoSAVi: Self-Aligned Video Language Models without Human Supervision
Recent advances in vision-language models (VLMs) have significantly enhanced video understanding tasks. Instruction tuning (i.e., fine-tuning models on datasets of instructions paired with desired outputs) has been key to improving model performance. However, creating diverse instruction-tuning datasets is challenging due to high annotation costs and the complexity of capturing temporal information in videos. Existing approaches often rely on large language models to generate instruction-output pairs, which can limit diversity and lead to responses that lack grounding in the video content. To address this, we propose VideoSAVi (Self-Aligned Video Language Model), a novel self-training pipeline that enables VLMs to generate their own training data without extensive manual annotation. The process involves three stages: (1) generating diverse video-specific questions, (2) producing multiple candidate answers, and (3) evaluating these responses for alignment with the video content. This self-generated data is then used for direct preference optimization (DPO), allowing the model to refine its own high-quality outputs and improve alignment with video content. Our experiments demonstrate that even smaller models (0.5B and 7B parameters) can effectively use this self-training approach, outperforming previous methods and achieving results comparable to those trained on proprietary preference data. VideoSAVi shows significant improvements across multiple benchmarks: up to 28% on multi-choice QA, 8% on zero-shot open-ended QA, and 12% on temporal reasoning benchmarks. These results demonstrate the effectiveness of our self-training approach in enhancing video understanding while reducing dependence on proprietary models.
VideoFACT: Detecting Video Forgeries Using Attention, Scene Context, and Forensic Traces
Fake videos represent an important misinformation threat. While existing forensic networks have demonstrated strong performance on image forgeries, recent results reported on the Adobe VideoSham dataset show that these networks fail to identify fake content in videos. In this paper, we show that this is due to video coding, which introduces local variation into forensic traces. In response, we propose VideoFACT - a new network that is able to detect and localize a wide variety of video forgeries and manipulations. To overcome challenges that existing networks face when analyzing videos, our network utilizes both forensic embeddings to capture traces left by manipulation, context embeddings to control for variation in forensic traces introduced by video coding, and a deep self-attention mechanism to estimate the quality and relative importance of local forensic embeddings. We create several new video forgery datasets and use these, along with publicly available data, to experimentally evaluate our network's performance. These results show that our proposed network is able to identify a diverse set of video forgeries, including those not encountered during training. Furthermore, we show that our network can be fine-tuned to achieve even stronger performance on challenging AI-based manipulations.
MM-Ego: Towards Building Egocentric Multimodal LLMs
This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding, we develop a data engine that efficiently generates 7M high-quality QA samples for egocentric videos ranging from 30 seconds to one hour long, based on human-annotated data. This is currently the largest egocentric QA dataset. Second, we contribute a challenging egocentric QA benchmark with 629 videos and 7,026 questions to evaluate the models' ability in recognizing and memorizing visual details across videos of varying lengths. We introduce a new de-biasing evaluation method to help mitigate the unavoidable language bias present in the models being evaluated. Third, we propose a specialized multimodal architecture featuring a novel "Memory Pointer Prompting" mechanism. This design includes a global glimpse step to gain an overarching understanding of the entire video and identify key visual information, followed by a fallback step that utilizes the key visual information to generate responses. This enables the model to more effectively comprehend extended video content. With the data, benchmark, and model, we successfully build MM-Ego, an egocentric multimodal LLM that shows powerful performance on egocentric video understanding.
Tarsier: Recipes for Training and Evaluating Large Video Description Models
Generating fine-grained video descriptions is a fundamental challenge in video understanding. In this work, we introduce Tarsier, a family of large-scale video-language models designed to generate high-quality video descriptions. Tarsier employs CLIP-ViT to encode frames separately and then uses an LLM to model temporal relationships. Despite its simple architecture, we demonstrate that with a meticulously designed two-stage training procedure, the Tarsier models exhibit substantially stronger video description capabilities than any existing open-source model, showing a +51.4% advantage in human side-by-side evaluation over the strongest model. Additionally, they are comparable to state-of-the-art proprietary models, with a +12.3% advantage against GPT-4V and a -6.7% disadvantage against Gemini 1.5 Pro. Besides video description, Tarsier proves to be a versatile generalist model, achieving new state-of-the-art results across nine public benchmarks, including multi-choice VQA, open-ended VQA, and zero-shot video captioning. Our second contribution is the introduction of a new benchmark for evaluating video description models, consisting of a new challenging dataset featuring videos from diverse sources and varying complexity, along with an automatic method specifically designed to assess the quality of fine-grained video descriptions. We make our models and evaluation benchmark publicly available at https://github.com/bytedance/tarsier.
E^2TAD: An Energy-Efficient Tracking-based Action Detector
Video action detection (spatio-temporal action localization) is usually the starting point for human-centric intelligent analysis of videos nowadays. It has high practical impacts for many applications across robotics, security, healthcare, etc. The two-stage paradigm of Faster R-CNN inspires a standard paradigm of video action detection in object detection, i.e., firstly generating person proposals and then classifying their actions. However, none of the existing solutions could provide fine-grained action detection to the "who-when-where-what" level. This paper presents a tracking-based solution to accurately and efficiently localize predefined key actions spatially (by predicting the associated target IDs and locations) and temporally (by predicting the time in exact frame indices). This solution won first place in the UAV-Video Track of 2021 Low-Power Computer Vision Challenge (LPCVC).
Tutorial Recommendation for Livestream Videos using Discourse-Level Consistency and Ontology-Based Filtering
Streaming videos is one of the methods for creators to share their creative works with their audience. In these videos, the streamer share how they achieve their final objective by using various tools in one or several programs for creative projects. To this end, the steps required to achieve the final goal can be discussed. As such, these videos could provide substantial educational content that can be used to learn how to employ the tools used by the streamer. However, one of the drawbacks is that the streamer might not provide enough details for every step. Therefore, for the learners, it might be difficult to catch up with all the steps. In order to alleviate this issue, one solution is to link the streaming videos with the relevant tutorial available for the tools used in the streaming video. More specifically, a system can analyze the content of the live streaming video and recommend the most relevant tutorials. Since the existing document recommendation models cannot handle this situation, in this work, we present a novel dataset and model for the task of tutorial recommendation for live-streamed videos. We conduct extensive analyses on the proposed dataset and models, revealing the challenging nature of this task.
Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation
Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we introduce the first model that leverages both the video and audio modalities for egocentric gaze anticipation. Specifically, we propose a Contrastive Spatial-Temporal Separable (CSTS) fusion approach that adopts two modules to separately capture audio-visual correlations in spatial and temporal dimensions, and applies a contrastive loss on the re-weighted audio-visual features from fusion modules for representation learning. We conduct extensive ablation studies and thorough analysis using two egocentric video datasets: Ego4D and Aria, to validate our model design. We demonstrate the audio improves the performance by +2.5% and +2.4% on the two datasets. Our model also outperforms the prior state-of-the-art methods by at least +1.9% and +1.6%. Moreover, we provide visualizations to show the gaze anticipation results and provide additional insights into audio-visual representation learning. The code and data split are available on our website (https://bolinlai.github.io/CSTS-EgoGazeAnticipation/).
M-LLM Based Video Frame Selection for Efficient Video Understanding
Recent advances in Multi-Modal Large Language Models (M-LLMs) show promising results in video reasoning. Popular Multi-Modal Large Language Model (M-LLM) frameworks usually apply naive uniform sampling to reduce the number of video frames that are fed into an M-LLM, particularly for long context videos. However, it could lose crucial context in certain periods of a video, so that the downstream M-LLM may not have sufficient visual information to answer a question. To attack this pain point, we propose a light-weight M-LLM -based frame selection method that adaptively select frames that are more relevant to users' queries. In order to train the proposed frame selector, we introduce two supervision signals (i) Spatial signal, where single frame importance score by prompting a M-LLM; (ii) Temporal signal, in which multiple frames selection by prompting Large Language Model (LLM) using the captions of all frame candidates. The selected frames are then digested by a frozen downstream video M-LLM for visual reasoning and question answering. Empirical results show that the proposed M-LLM video frame selector improves the performances various downstream video Large Language Model (video-LLM) across medium (ActivityNet, NExT-QA) and long (EgoSchema, LongVideoBench) context video question answering benchmarks.