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SubscribeLARP: Tokenizing Videos with a Learned Autoregressive Generative Prior
We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches into discrete tokens, LARP introduces a holistic tokenization scheme that gathers information from the visual content using a set of learned holistic queries. This design allows LARP to capture more global and semantic representations, rather than being limited to local patch-level information. Furthermore, it offers flexibility by supporting an arbitrary number of discrete tokens, enabling adaptive and efficient tokenization based on the specific requirements of the task. To align the discrete token space with downstream AR generation tasks, LARP integrates a lightweight AR transformer as a training-time prior model that predicts the next token on its discrete latent space. By incorporating the prior model during training, LARP learns a latent space that is not only optimized for video reconstruction but is also structured in a way that is more conducive to autoregressive generation. Moreover, this process defines a sequential order for the discrete tokens, progressively pushing them toward an optimal configuration during training, ensuring smoother and more accurate AR generation at inference time. Comprehensive experiments demonstrate LARP's strong performance, achieving state-of-the-art FVD on the UCF101 class-conditional video generation benchmark. LARP enhances the compatibility of AR models with videos and opens up the potential to build unified high-fidelity multimodal large language models (MLLMs).
VideoOrion: Tokenizing Object Dynamics in Videos
We present VideoOrion, a Video Large Language Model (Video-LLM) that explicitly captures the key semantic information in videos--the spatial-temporal dynamics of objects throughout the videos. VideoOrion employs expert vision models to extract object dynamics through a detect-segment-track pipeline, encoding them into a set of object tokens by aggregating spatial-temporal object features. Our method addresses the persistent challenge in Video-LLMs of efficiently compressing high-dimensional video data into semantic tokens that are comprehensible to LLMs. Compared to prior methods which resort to downsampling the original video or aggregating visual tokens using resamplers, leading to information loss and entangled semantics, VideoOrion not only offers a more natural and efficient way to derive compact, disentangled semantic representations but also enables explicit object modeling of video content with minimal computational cost. Moreover, the introduced object tokens naturally allow VideoOrion to accomplish video-based referring tasks. Experimental results show that VideoOrion can learn to make good use of the object tokens, and achieves competitive results on both general video question answering and video-based referring benchmarks.
ActionPiece: Contextually Tokenizing Action Sequences for Generative Recommendation
Generative recommendation (GR) is an emerging paradigm where user actions are tokenized into discrete token patterns and autoregressively generated as predictions. However, existing GR models tokenize each action independently, assigning the same fixed tokens to identical actions across all sequences without considering contextual relationships. This lack of context-awareness can lead to suboptimal performance, as the same action may hold different meanings depending on its surrounding context. To address this issue, we propose ActionPiece to explicitly incorporate context when tokenizing action sequences. In ActionPiece, each action is represented as a set of item features, which serve as the initial tokens. Given the action sequence corpora, we construct the vocabulary by merging feature patterns as new tokens, based on their co-occurrence frequency both within individual sets and across adjacent sets. Considering the unordered nature of feature sets, we further introduce set permutation regularization, which produces multiple segmentations of action sequences with the same semantics. Experiments on public datasets demonstrate that ActionPiece consistently outperforms existing action tokenization methods, improving NDCG@10 by 6.00% to 12.82%.
The first step is the hardest: Pitfalls of Representing and Tokenizing Temporal Data for Large Language Models
Large Language Models (LLMs) have demonstrated remarkable generalization across diverse tasks, leading individuals to increasingly use them as personal assistants and universal computing engines. Nevertheless, a notable obstacle emerges when feeding numerical/temporal data into these models, such as data sourced from wearables or electronic health records. LLMs employ tokenizers in their input that break down text into smaller units. However, tokenizers are not designed to represent numerical values and might struggle to understand repetitive patterns and context, treating consecutive values as separate tokens and disregarding their temporal relationships. Here, we discuss recent works that employ LLMs for human-centric tasks such as in mobile health sensing and present a case study showing that popular LLMs tokenize temporal data incorrectly. To address that, we highlight potential solutions such as prompt tuning with lightweight embedding layers as well as multimodal adapters, that can help bridge this "modality gap". While the capability of language models to generalize to other modalities with minimal or no finetuning is exciting, this paper underscores the fact that their outputs cannot be meaningful if they stumble over input nuances.
Diffusion Autoencoders are Scalable Image Tokenizers
Tokenizing images into compact visual representations is a key step in learning efficient and high-quality image generative models. We present a simple diffusion tokenizer (DiTo) that learns compact visual representations for image generation models. Our key insight is that a single learning objective, diffusion L2 loss, can be used for training scalable image tokenizers. Since diffusion is already widely used for image generation, our insight greatly simplifies training such tokenizers. In contrast, current state-of-the-art tokenizers rely on an empirically found combination of heuristics and losses, thus requiring a complex training recipe that relies on non-trivially balancing different losses and pretrained supervised models. We show design decisions, along with theoretical grounding, that enable us to scale DiTo for learning competitive image representations. Our results show that DiTo is a simpler, scalable, and self-supervised alternative to the current state-of-the-art image tokenizer which is supervised. DiTo achieves competitive or better quality than state-of-the-art in image reconstruction and downstream image generation tasks.
Emu3: Next-Token Prediction is All You Need
While next-token prediction is considered a promising path towards artificial general intelligence, it has struggled to excel in multimodal tasks, which are still dominated by diffusion models (e.g., Stable Diffusion) and compositional approaches (e.g., CLIP combined with LLMs). In this paper, we introduce Emu3, a new suite of state-of-the-art multimodal models trained solely with next-token prediction. By tokenizing images, text, and videos into a discrete space, we train a single transformer from scratch on a mixture of multimodal sequences. Emu3 outperforms several well-established task-specific models in both generation and perception tasks, surpassing flagship models such as SDXL and LLaVA-1.6, while eliminating the need for diffusion or compositional architectures. Emu3 is also capable of generating high-fidelity video via predicting the next token in a video sequence. We simplify complex multimodal model designs by converging on a singular focus: tokens, unlocking great potential for scaling both during training and inference. Our results demonstrate that next-token prediction is a promising path towards building general multimodal intelligence beyond language. We open-source key techniques and models to support further research in this direction.
Lumina-T2X: Transforming Text into Any Modality, Resolution, and Duration via Flow-based Large Diffusion Transformers
Sora unveils the potential of scaling Diffusion Transformer for generating photorealistic images and videos at arbitrary resolutions, aspect ratios, and durations, yet it still lacks sufficient implementation details. In this technical report, we introduce the Lumina-T2X family - a series of Flow-based Large Diffusion Transformers (Flag-DiT) equipped with zero-initialized attention, as a unified framework designed to transform noise into images, videos, multi-view 3D objects, and audio clips conditioned on text instructions. By tokenizing the latent spatial-temporal space and incorporating learnable placeholders such as [nextline] and [nextframe] tokens, Lumina-T2X seamlessly unifies the representations of different modalities across various spatial-temporal resolutions. This unified approach enables training within a single framework for different modalities and allows for flexible generation of multimodal data at any resolution, aspect ratio, and length during inference. Advanced techniques like RoPE, RMSNorm, and flow matching enhance the stability, flexibility, and scalability of Flag-DiT, enabling models of Lumina-T2X to scale up to 7 billion parameters and extend the context window to 128K tokens. This is particularly beneficial for creating ultra-high-definition images with our Lumina-T2I model and long 720p videos with our Lumina-T2V model. Remarkably, Lumina-T2I, powered by a 5-billion-parameter Flag-DiT, requires only 35% of the training computational costs of a 600-million-parameter naive DiT. Our further comprehensive analysis underscores Lumina-T2X's preliminary capability in resolution extrapolation, high-resolution editing, generating consistent 3D views, and synthesizing videos with seamless transitions. We expect that the open-sourcing of Lumina-T2X will further foster creativity, transparency, and diversity in the generative AI community.
GenSE: Generative Speech Enhancement via Language Models using Hierarchical Modeling
Semantic information refers to the meaning conveyed through words, phrases, and contextual relationships within a given linguistic structure. Humans can leverage semantic information, such as familiar linguistic patterns and contextual cues, to reconstruct incomplete or masked speech signals in noisy environments. However, existing speech enhancement (SE) approaches often overlook the rich semantic information embedded in speech, which is crucial for improving intelligibility, speaker consistency, and overall quality of enhanced speech signals. To enrich the SE model with semantic information, we employ language models as an efficient semantic learner and propose a comprehensive framework tailored for language model-based speech enhancement, called GenSE. Specifically, we approach SE as a conditional language modeling task rather than a continuous signal regression problem defined in existing works. This is achieved by tokenizing speech signals into semantic tokens using a pre-trained self-supervised model and into acoustic tokens using a custom-designed single-quantizer neural codec model. To improve the stability of language model predictions, we propose a hierarchical modeling method that decouples the generation of clean semantic tokens and clean acoustic tokens into two distinct stages. Moreover, we introduce a token chain prompting mechanism during the acoustic token generation stage to ensure timbre consistency throughout the speech enhancement process. Experimental results on benchmark datasets demonstrate that our proposed approach outperforms state-of-the-art SE systems in terms of speech quality and generalization capability.
LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models
This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived from textual sources like 3D tutorials, and (2) enabling conversational 3D generation and mesh understanding. A primary challenge is effectively tokenizing 3D mesh data into discrete tokens that LLMs can process seamlessly. To address this, we introduce LLaMA-Mesh, a novel approach that represents the vertex coordinates and face definitions of 3D meshes as plain text, allowing direct integration with LLMs without expanding the vocabulary. We construct a supervised fine-tuning (SFT) dataset enabling pretrained LLMs to (1) generate 3D meshes from text prompts, (2) produce interleaved text and 3D mesh outputs as required, and (3) understand and interpret 3D meshes. Our work is the first to demonstrate that LLMs can be fine-tuned to acquire complex spatial knowledge for 3D mesh generation in a text-based format, effectively unifying the 3D and text modalities. LLaMA-Mesh achieves mesh generation quality on par with models trained from scratch while maintaining strong text generation performance.
Don't flatten, tokenize! Unlocking the key to SoftMoE's efficacy in deep RL
The use of deep neural networks in reinforcement learning (RL) often suffers from performance degradation as model size increases. While soft mixtures of experts (SoftMoEs) have recently shown promise in mitigating this issue for online RL, the reasons behind their effectiveness remain largely unknown. In this work we provide an in-depth analysis identifying the key factors driving this performance gain. We discover the surprising result that tokenizing the encoder output, rather than the use of multiple experts, is what is behind the efficacy of SoftMoEs. Indeed, we demonstrate that even with an appropriately scaled single expert, we are able to maintain the performance gains, largely thanks to tokenization.
Behavior Generation with Latent Actions
Generative modeling of complex behaviors from labeled datasets has been a longstanding problem in decision making. Unlike language or image generation, decision making requires modeling actions - continuous-valued vectors that are multimodal in their distribution, potentially drawn from uncurated sources, where generation errors can compound in sequential prediction. A recent class of models called Behavior Transformers (BeT) addresses this by discretizing actions using k-means clustering to capture different modes. However, k-means struggles to scale for high-dimensional action spaces or long sequences, and lacks gradient information, and thus BeT suffers in modeling long-range actions. In this work, we present Vector-Quantized Behavior Transformer (VQ-BeT), a versatile model for behavior generation that handles multimodal action prediction, conditional generation, and partial observations. VQ-BeT augments BeT by tokenizing continuous actions with a hierarchical vector quantization module. Across seven environments including simulated manipulation, autonomous driving, and robotics, VQ-BeT improves on state-of-the-art models such as BeT and Diffusion Policies. Importantly, we demonstrate VQ-BeT's improved ability to capture behavior modes while accelerating inference speed 5x over Diffusion Policies. Videos and code can be found https://sjlee.cc/vq-bet
A Formal Perspective on Byte-Pair Encoding
Byte-Pair Encoding (BPE) is a popular algorithm used for tokenizing data in NLP, despite being devised initially as a compression method. BPE appears to be a greedy algorithm at face value, but the underlying optimization problem that BPE seeks to solve has not yet been laid down. We formalize BPE as a combinatorial optimization problem. Via submodular functions, we prove that the iterative greedy version is a 1{{sigma(mu^star)}}(1-e^{-{sigma(mu^star)}})-approximation of an optimal merge sequence, where {sigma(mu^star)} is the total backward curvature with respect to the optimal merge sequence mu^star. Empirically the lower bound of the approximation is approx 0.37. We provide a faster implementation of BPE which improves the runtime complexity from Oleft(N Mright) to Oleft(N log Mright), where N is the sequence length and M is the merge count. Finally, we optimize the brute-force algorithm for optimal BPE using memoization.
Applying Pre-trained Multilingual BERT in Embeddings for Improved Malicious Prompt Injection Attacks Detection
Large language models (LLMs) are renowned for their exceptional capabilities, and applying to a wide range of applications. However, this widespread use brings significant vulnerabilities. Also, it is well observed that there are huge gap which lies in the need for effective detection and mitigation strategies against malicious prompt injection attacks in large language models, as current approaches may not adequately address the complexity and evolving nature of these vulnerabilities in real-world applications. Therefore, this work focuses the impact of malicious prompt injection attacks which is one of most dangerous vulnerability on real LLMs applications. It examines to apply various BERT (Bidirectional Encoder Representations from Transformers) like multilingual BERT, DistilBert for classifying malicious prompts from legitimate prompts. Also, we observed how tokenizing the prompt texts and generating embeddings using multilingual BERT contributes to improve the performance of various machine learning methods: Gaussian Naive Bayes, Random Forest, Support Vector Machine, and Logistic Regression. The performance of each model is rigorously analyzed with various parameters to improve the binary classification to discover malicious prompts. Multilingual BERT approach to embed the prompts significantly improved and outperformed the existing works and achieves an outstanding accuracy of 96.55% by Logistic regression. Additionally, we investigated the incorrect predictions of the model to gain insights into its limitations. The findings can guide researchers in tuning various BERT for finding the most suitable model for diverse LLMs vulnerabilities.
The Evolution of Multimodal Model Architectures
This work uniquely identifies and characterizes four prevalent multimodal model architectural patterns in the contemporary multimodal landscape. Systematically categorizing models by architecture type facilitates monitoring of developments in the multimodal domain. Distinct from recent survey papers that present general information on multimodal architectures, this research conducts a comprehensive exploration of architectural details and identifies four specific architectural types. The types are distinguished by their respective methodologies for integrating multimodal inputs into the deep neural network model. The first two types (Type A and B) deeply fuses multimodal inputs within the internal layers of the model, whereas the following two types (Type C and D) facilitate early fusion at the input stage. Type-A employs standard cross-attention, whereas Type-B utilizes custom-designed layers for modality fusion within the internal layers. On the other hand, Type-C utilizes modality-specific encoders, while Type-D leverages tokenizers to process the modalities at the model's input stage. The identified architecture types aid the monitoring of any-to-any multimodal model development. Notably, Type-C and Type-D are currently favored in the construction of any-to-any multimodal models. Type-C, distinguished by its non-tokenizing multimodal model architecture, is emerging as a viable alternative to Type-D, which utilizes input-tokenizing techniques. To assist in model selection, this work highlights the advantages and disadvantages of each architecture type based on data and compute requirements, architecture complexity, scalability, simplification of adding modalities, training objectives, and any-to-any multimodal generation capability.
Liquid: Language Models are Scalable Multi-modal Generators
We present Liquid, an auto-regressive generation paradigm that seamlessly integrates visual comprehension and generation by tokenizing images into discrete codes and learning these code embeddings alongside text tokens within a shared feature space for both vision and language. Unlike previous multimodal large language model (MLLM), Liquid achieves this integration using a single large language model (LLM), eliminating the need for external pretrained visual embeddings such as CLIP. For the first time, Liquid uncovers a scaling law that performance drop unavoidably brought by the unified training of visual and language tasks diminishes as the model size increases. Furthermore, the unified token space enables visual generation and comprehension tasks to mutually enhance each other, effectively removing the typical interference seen in earlier models. We show that existing LLMs can serve as strong foundations for Liquid, saving 100x in training costs while outperforming Chameleon in multimodal capabilities and maintaining language performance comparable to mainstream LLMs like LLAMA2. Liquid also outperforms models like SD v2.1 and SD-XL (FID of 5.47 on MJHQ-30K), excelling in both vision-language and text-only tasks. This work demonstrates that LLMs such as LLAMA3.2 and GEMMA2 are powerful multimodal generators, offering a scalable solution for enhancing both vision-language understanding and generation. The code and models will be released.
How to Build a Pre-trained Multimodal model for Simultaneously Chatting and Decision-making?
Existing large pre-trained models typically map text input to text output in an end-to-end manner, such as ChatGPT, or map a segment of text input to a hierarchy of action decisions, such as OpenVLA. However, humans can simultaneously generate text and actions when receiving specific input signals. For example, a driver can make precise driving decisions while conversing with a friend in the passenger seat. Motivated by this observation, we consider the following question in this work: is it possible to construct a pre-trained model that can provide both language interaction and precise decision-making capabilities in dynamic open scenarios. We provide a definitive answer to this question by developing a new model architecture termed Visual Language Action model for Chatting and Decision Making (VLA4CD), and further demonstrating its performance in challenging autonomous driving tasks. Specifically, we leverage LoRA to fine-tune a pre-trained LLM with data of multiple modalities covering language, visual, and action. Unlike the existing LoRA operations used for LLM fine-tuning, we have designed new computational modules and training cost functions for VLA4CD. These designs enable VLA4CD to provide continuous-valued action decisions while outputting text responses. In contrast, existing LLMs can only output text responses, and current VLA models can only output action decisions. Moreover, these VLA models handle action data by discretizing and then tokenizing the discretized actions, a method unsuitable for complex decision-making tasks involving high-dimensional continuous-valued action vectors, such as autonomous driving. The experimental results on CARLA validate that: (1) our proposed model construction method is effective; (2) compared to the SOTA VLA model, VLA4CD can provide more accurate real-time decision-making while retaining the text interaction capability inherent to LLMs.
Large Language Models Are Zero-Shot Time Series Forecasters
By encoding time series as a string of numerical digits, we can frame time series forecasting as next-token prediction in text. Developing this approach, we find that large language models (LLMs) such as GPT-3 and LLaMA-2 can surprisingly zero-shot extrapolate time series at a level comparable to or exceeding the performance of purpose-built time series models trained on the downstream tasks. To facilitate this performance, we propose procedures for effectively tokenizing time series data and converting discrete distributions over tokens into highly flexible densities over continuous values. We argue the success of LLMs for time series stems from their ability to naturally represent multimodal distributions, in conjunction with biases for simplicity, and repetition, which align with the salient features in many time series, such as repeated seasonal trends. We also show how LLMs can naturally handle missing data without imputation through non-numerical text, accommodate textual side information, and answer questions to help explain predictions. While we find that increasing model size generally improves performance on time series, we show GPT-4 can perform worse than GPT-3 because of how it tokenizes numbers, and poor uncertainty calibration, which is likely the result of alignment interventions such as RLHF.
Vary: Scaling up the Vision Vocabulary for Large Vision-Language Models
Modern Large Vision-Language Models (LVLMs) enjoy the same vision vocabulary -- CLIP, which can cover most common vision tasks. However, for some special vision task that needs dense and fine-grained vision perception, e.g., document-level OCR or chart understanding, especially in non-English scenarios, the CLIP-style vocabulary may encounter low efficiency in tokenizing the vision knowledge and even suffer out-of-vocabulary problem. Accordingly, we propose Vary, an efficient and effective method to scale up the vision vocabulary of LVLMs. The procedures of Vary are naturally divided into two folds: the generation and integration of a new vision vocabulary. In the first phase, we devise a vocabulary network along with a tiny decoder-only transformer to produce the desired vocabulary via autoregression. In the next, we scale up the vanilla vision vocabulary by merging the new one with the original one (CLIP), enabling the LVLMs can quickly garner new features. Compared to the popular BLIP-2, MiniGPT4, and LLaVA, Vary can maintain its vanilla capabilities while enjoying more excellent fine-grained perception and understanding ability. Specifically, Vary is competent in new document parsing features (OCR or markdown conversion) while achieving 78.2% ANLS in DocVQA and 36.2% in MMVet. Our code will be publicly available on the homepage.
Typhoon: Thai Large Language Models
Typhoon is a series of Thai large language models (LLMs) developed specifically for the Thai language. This technical report presents challenges and insights in developing Thai LLMs, including data preparation, pretraining, instruction-tuning, and evaluation. As one of the challenges of low-resource languages is the amount of pretraining data, we apply continual training to transfer existing world knowledge from a strong LLM. To evaluate the Thai knowledge encapsulated in each model from the pretraining stage, we develop ThaiExam, a benchmark based on examinations for high-school students and investment professionals in Thailand. In addition, we fine-tune Typhoon to follow Thai instructions, and we evaluate instruction-tuned models on Thai instruction datasets as well as translation, summarization, and question-answering tasks. Experimental results on a suite of Thai benchmarks show that Typhoon outperforms all open-source Thai language models, and its performance is on par with GPT-3.5 in Thai while having only 7 billion parameters and being 2.62 times more efficient in tokenizing Thai text.
PointPatchRL -- Masked Reconstruction Improves Reinforcement Learning on Point Clouds
Perceiving the environment via cameras is crucial for Reinforcement Learning (RL) in robotics. While images are a convenient form of representation, they often complicate extracting important geometric details, especially with varying geometries or deformable objects. In contrast, point clouds naturally represent this geometry and easily integrate color and positional data from multiple camera views. However, while deep learning on point clouds has seen many recent successes, RL on point clouds is under-researched, with only the simplest encoder architecture considered in the literature. We introduce PointPatchRL (PPRL), a method for RL on point clouds that builds on the common paradigm of dividing point clouds into overlapping patches, tokenizing them, and processing the tokens with transformers. PPRL provides significant improvements compared with other point-cloud processing architectures previously used for RL. We then complement PPRL with masked reconstruction for representation learning and show that our method outperforms strong model-free and model-based baselines on image observations in complex manipulation tasks containing deformable objects and variations in target object geometry. Videos and code are available at https://alrhub.github.io/pprl-website