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SubscribeYou See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d
DeeperForensics-1.0: A Large-Scale Dataset for Real-World Face Forgery Detection
We present our on-going effort of constructing a large-scale benchmark for face forgery detection. The first version of this benchmark, DeeperForensics-1.0, represents the largest face forgery detection dataset by far, with 60,000 videos constituted by a total of 17.6 million frames, 10 times larger than existing datasets of the same kind. Extensive real-world perturbations are applied to obtain a more challenging benchmark of larger scale and higher diversity. All source videos in DeeperForensics-1.0 are carefully collected, and fake videos are generated by a newly proposed end-to-end face swapping framework. The quality of generated videos outperforms those in existing datasets, validated by user studies. The benchmark features a hidden test set, which contains manipulated videos achieving high deceptive scores in human evaluations. We further contribute a comprehensive study that evaluates five representative detection baselines and make a thorough analysis of different settings.
E-Bench: Subjective-Aligned Benchmark Suite for Text-Driven Video Editing Quality Assessment
Text-driven video editing has recently experienced rapid development. Despite this, evaluating edited videos remains a considerable challenge. Current metrics tend to fail to align with human perceptions, and effective quantitative metrics for video editing are still notably absent. To address this, we introduce E-Bench, a benchmark suite tailored to the assessment of text-driven video editing. This suite includes E-Bench DB, a video quality assessment (VQA) database for video editing. E-Bench DB encompasses a diverse set of source videos featuring various motions and subjects, along with multiple distinct editing prompts, editing results from 8 different models, and the corresponding Mean Opinion Scores (MOS) from 24 human annotators. Based on E-Bench DB, we further propose E-Bench QA, a quantitative human-aligned measurement for the text-driven video editing task. In addition to the aesthetic, distortion, and other visual quality indicators that traditional VQA methods emphasize, E-Bench QA focuses on the text-video alignment and the relevance modeling between source and edited videos. It proposes a new assessment network for video editing that attains superior performance in alignment with human preferences. To the best of our knowledge, E-Bench introduces the first quality assessment dataset for video editing and an effective subjective-aligned quantitative metric for this domain. All data and code will be publicly available at https://github.com/littlespray/E-Bench.
Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance
In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The methodology utilizes the SMPL(Skinned Multi-Person Linear) model as the 3D human parametric model to establish a unified representation of body shape and pose. This facilitates the accurate capture of intricate human geometry and motion characteristics from source videos. Specifically, we incorporate rendered depth images, normal maps, and semantic maps obtained from SMPL sequences, alongside skeleton-based motion guidance, to enrich the conditions to the latent diffusion model with comprehensive 3D shape and detailed pose attributes. A multi-layer motion fusion module, integrating self-attention mechanisms, is employed to fuse the shape and motion latent representations in the spatial domain. By representing the 3D human parametric model as the motion guidance, we can perform parametric shape alignment of the human body between the reference image and the source video motion. Experimental evaluations conducted on benchmark datasets demonstrate the methodology's superior ability to generate high-quality human animations that accurately capture both pose and shape variations. Furthermore, our approach also exhibits superior generalization capabilities on the proposed wild dataset. Project page: https://fudan-generative-vision.github.io/champ.
StableV2V: Stablizing Shape Consistency in Video-to-Video Editing
Recent advancements of generative AI have significantly promoted content creation and editing, where prevailing studies further extend this exciting progress to video editing. In doing so, these studies mainly transfer the inherent motion patterns from the source videos to the edited ones, where results with inferior consistency to user prompts are often observed, due to the lack of particular alignments between the delivered motions and edited contents. To address this limitation, we present a shape-consistent video editing method, namely StableV2V, in this paper. Our method decomposes the entire editing pipeline into several sequential procedures, where it edits the first video frame, then establishes an alignment between the delivered motions and user prompts, and eventually propagates the edited contents to all other frames based on such alignment. Furthermore, we curate a testing benchmark, namely DAVIS-Edit, for a comprehensive evaluation of video editing, considering various types of prompts and difficulties. Experimental results and analyses illustrate the outperforming performance, visual consistency, and inference efficiency of our method compared to existing state-of-the-art studies.
VidToMe: Video Token Merging for Zero-Shot Video Editing
Diffusion models have made significant advances in generating high-quality images, but their application to video generation has remained challenging due to the complexity of temporal motion. Zero-shot video editing offers a solution by utilizing pre-trained image diffusion models to translate source videos into new ones. Nevertheless, existing methods struggle to maintain strict temporal consistency and efficient memory consumption. In this work, we propose a novel approach to enhance temporal consistency in generated videos by merging self-attention tokens across frames. By aligning and compressing temporally redundant tokens across frames, our method improves temporal coherence and reduces memory consumption in self-attention computations. The merging strategy matches and aligns tokens according to the temporal correspondence between frames, facilitating natural temporal consistency in generated video frames. To manage the complexity of video processing, we divide videos into chunks and develop intra-chunk local token merging and inter-chunk global token merging, ensuring both short-term video continuity and long-term content consistency. Our video editing approach seamlessly extends the advancements in image editing to video editing, rendering favorable results in temporal consistency over state-of-the-art methods.
DVI: Depth Guided Video Inpainting for Autonomous Driving
To get clear street-view and photo-realistic simulation in autonomous driving, we present an automatic video inpainting algorithm that can remove traffic agents from videos and synthesize missing regions with the guidance of depth/point cloud. By building a dense 3D map from stitched point clouds, frames within a video are geometrically correlated via this common 3D map. In order to fill a target inpainting area in a frame, it is straightforward to transform pixels from other frames into the current one with correct occlusion. Furthermore, we are able to fuse multiple videos through 3D point cloud registration, making it possible to inpaint a target video with multiple source videos. The motivation is to solve the long-time occlusion problem where an occluded area has never been visible in the entire video. To our knowledge, we are the first to fuse multiple videos for video inpainting. To verify the effectiveness of our approach, we build a large inpainting dataset in the real urban road environment with synchronized images and Lidar data including many challenge scenes, e.g., long time occlusion. The experimental results show that the proposed approach outperforms the state-of-the-art approaches for all the criteria, especially the RMSE (Root Mean Squared Error) has been reduced by about 13%.
V2Xum-LLM: Cross-Modal Video Summarization with Temporal Prompt Instruction Tuning
Video summarization aims to create short, accurate, and cohesive summaries of longer videos. Despite the existence of various video summarization datasets, a notable limitation is their limited amount of source videos, which hampers the effective fine-tuning of advanced large vision-language models (VLMs). Additionally, most existing datasets are created for video-to-video summarization, overlooking the contemporary need for multimodal video content summarization. Recent efforts have been made to expand from unimodal to multimodal video summarization, categorizing the task into three sub-tasks based on the summary's modality: video-to-video (V2V), video-to-text (V2T), and a combination of video and text summarization (V2VT). However, the textual summaries in previous multimodal datasets are inadequate. To address these issues, we introduce Instruct-V2Xum, a cross-modal video summarization dataset featuring 30,000 diverse videos sourced from YouTube, with lengths ranging from 40 to 940 seconds and an average summarization ratio of 16.39\%. Each video summary in Instruct-V2Xum is paired with a textual summary that references specific frame indexes, facilitating the generation of aligned video and textual summaries. In addition, we propose a new video summarization framework named V2Xum-LLM. V2Xum-LLM, specifically V2Xum-LLaMA in this study, is the first framework that unifies different video summarization tasks into one large language model's (LLM) text decoder and achieves task-controllable video summarization with temporal prompts and task instructions. Experiments show that V2Xum-LLaMA outperforms strong baseline models on multiple video summarization tasks. Furthermore, we propose an enhanced evaluation metric for V2V and V2VT summarization tasks.
LVD-2M: A Long-take Video Dataset with Temporally Dense Captions
The efficacy of video generation models heavily depends on the quality of their training datasets. Most previous video generation models are trained on short video clips, while recently there has been increasing interest in training long video generation models directly on longer videos. However, the lack of such high-quality long videos impedes the advancement of long video generation. To promote research in long video generation, we desire a new dataset with four key features essential for training long video generation models: (1) long videos covering at least 10 seconds, (2) long-take videos without cuts, (3) large motion and diverse contents, and (4) temporally dense captions. To achieve this, we introduce a new pipeline for selecting high-quality long-take videos and generating temporally dense captions. Specifically, we define a set of metrics to quantitatively assess video quality including scene cuts, dynamic degrees, and semantic-level quality, enabling us to filter high-quality long-take videos from a large amount of source videos. Subsequently, we develop a hierarchical video captioning pipeline to annotate long videos with temporally-dense captions. With this pipeline, we curate the first long-take video dataset, LVD-2M, comprising 2 million long-take videos, each covering more than 10 seconds and annotated with temporally dense captions. We further validate the effectiveness of LVD-2M by fine-tuning video generation models to generate long videos with dynamic motions. We believe our work will significantly contribute to future research in long video generation.
MotionMaster: Training-free Camera Motion Transfer For Video Generation
The emergence of diffusion models has greatly propelled the progress in image and video generation. Recently, some efforts have been made in controllable video generation, including text-to-video generation and video motion control, among which camera motion control is an important topic. However, existing camera motion control methods rely on training a temporal camera module, and necessitate substantial computation resources due to the large amount of parameters in video generation models. Moreover, existing methods pre-define camera motion types during training, which limits their flexibility in camera control. Therefore, to reduce training costs and achieve flexible camera control, we propose COMD, a novel training-free video motion transfer model, which disentangles camera motions and object motions in source videos and transfers the extracted camera motions to new videos. We first propose a one-shot camera motion disentanglement method to extract camera motion from a single source video, which separates the moving objects from the background and estimates the camera motion in the moving objects region based on the motion in the background by solving a Poisson equation. Furthermore, we propose a few-shot camera motion disentanglement method to extract the common camera motion from multiple videos with similar camera motions, which employs a window-based clustering technique to extract the common features in temporal attention maps of multiple videos. Finally, we propose a motion combination method to combine different types of camera motions together, enabling our model a more controllable and flexible camera control. Extensive experiments demonstrate that our training-free approach can effectively decouple camera-object motion and apply the decoupled camera motion to a wide range of controllable video generation tasks, achieving flexible and diverse camera motion control.
MotionShop: Zero-Shot Motion Transfer in Video Diffusion Models with Mixture of Score Guidance
In this work, we propose the first motion transfer approach in diffusion transformer through Mixture of Score Guidance (MSG), a theoretically-grounded framework for motion transfer in diffusion models. Our key theoretical contribution lies in reformulating conditional score to decompose motion score and content score in diffusion models. By formulating motion transfer as a mixture of potential energies, MSG naturally preserves scene composition and enables creative scene transformations while maintaining the integrity of transferred motion patterns. This novel sampling operates directly on pre-trained video diffusion models without additional training or fine-tuning. Through extensive experiments, MSG demonstrates successful handling of diverse scenarios including single object, multiple objects, and cross-object motion transfer as well as complex camera motion transfer. Additionally, we introduce MotionBench, the first motion transfer dataset consisting of 200 source videos and 1000 transferred motions, covering single/multi-object transfers, and complex camera motions.
VIA: A Spatiotemporal Video Adaptation Framework for Global and Local Video Editing
Video editing stands as a cornerstone of digital media, from entertainment and education to professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistency edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal VIdeo Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, the foundation of VIA is a novel test-time editing adaptation method, which adapts a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that adapts consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potentials for advanced video editing tasks over long video sequences.
Decompose the Sounds and Pixels, Recompose the Events
In this paper, we propose a framework centering around a novel architecture called the Event Decomposition Recomposition Network (EDRNet) to tackle the Audio-Visual Event (AVE) localization problem in the supervised and weakly supervised settings. AVEs in the real world exhibit common unravelling patterns (termed as Event Progress Checkpoints (EPC)), which humans can perceive through the cooperation of their auditory and visual senses. Unlike earlier methods which attempt to recognize entire event sequences, the EDRNet models EPCs and inter-EPC relationships using stacked temporal convolutions. Based on the postulation that EPC representations are theoretically consistent for an event category, we introduce the State Machine Based Video Fusion, a novel augmentation technique that blends source videos using different EPC template sequences. Additionally, we design a new loss function called the Land-Shore-Sea loss to compactify continuous foreground and background representations. Lastly, to alleviate the issue of confusing events during weak supervision, we propose a prediction stabilization method called Bag to Instance Label Correction. Experiments on the AVE dataset show that our collective framework outperforms the state-of-the-art by a sizable margin.
DIVE: Taming DINO for Subject-Driven Video Editing
Building on the success of diffusion models in image generation and editing, video editing has recently gained substantial attention. However, maintaining temporal consistency and motion alignment still remains challenging. To address these issues, this paper proposes DINO-guided Video Editing (DIVE), a framework designed to facilitate subject-driven editing in source videos conditioned on either target text prompts or reference images with specific identities. The core of DIVE lies in leveraging the powerful semantic features extracted from a pretrained DINOv2 model as implicit correspondences to guide the editing process. Specifically, to ensure temporal motion consistency, DIVE employs DINO features to align with the motion trajectory of the source video. Extensive experiments on diverse real-world videos demonstrate that our framework can achieve high-quality editing results with robust motion consistency, highlighting the potential of DINO to contribute to video editing. For precise subject editing, DIVE incorporates the DINO features of reference images into a pretrained text-to-image model to learn Low-Rank Adaptations (LoRAs), effectively registering the target subject's identity. Project page: https://dino-video-editing.github.io
COVE: Unleashing the Diffusion Feature Correspondence for Consistent Video Editing
Video editing is an emerging task, in which most current methods adopt the pre-trained text-to-image (T2I) diffusion model to edit the source video in a zero-shot manner. Despite extensive efforts, maintaining the temporal consistency of edited videos remains challenging due to the lack of temporal constraints in the regular T2I diffusion model. To address this issue, we propose COrrespondence-guided Video Editing (COVE), leveraging the inherent diffusion feature correspondence to achieve high-quality and consistent video editing. Specifically, we propose an efficient sliding-window-based strategy to calculate the similarity among tokens in the diffusion features of source videos, identifying the tokens with high correspondence across frames. During the inversion and denoising process, we sample the tokens in noisy latent based on the correspondence and then perform self-attention within them. To save GPU memory usage and accelerate the editing process, we further introduce the temporal-dimensional token merging strategy, which can effectively reduce redundancy. COVE can be seamlessly integrated into the pre-trained T2I diffusion model without the need for extra training or optimization. Extensive experiment results demonstrate that COVE achieves the start-of-the-art performance in various video editing scenarios, outperforming existing methods both quantitatively and qualitatively. The code will be release at https://github.com/wangjiangshan0725/COVE
Be-Your-Outpainter: Mastering Video Outpainting through Input-Specific Adaptation
Video outpainting is a challenging task, aiming at generating video content outside the viewport of the input video while maintaining inter-frame and intra-frame consistency. Existing methods fall short in either generation quality or flexibility. We introduce MOTIA Mastering Video Outpainting Through Input-Specific Adaptation, a diffusion-based pipeline that leverages both the intrinsic data-specific patterns of the source video and the image/video generative prior for effective outpainting. MOTIA comprises two main phases: input-specific adaptation and pattern-aware outpainting. The input-specific adaptation phase involves conducting efficient and effective pseudo outpainting learning on the single-shot source video. This process encourages the model to identify and learn patterns within the source video, as well as bridging the gap between standard generative processes and outpainting. The subsequent phase, pattern-aware outpainting, is dedicated to the generalization of these learned patterns to generate outpainting outcomes. Additional strategies including spatial-aware insertion and noise travel are proposed to better leverage the diffusion model's generative prior and the acquired video patterns from source videos. Extensive evaluations underscore MOTIA's superiority, outperforming existing state-of-the-art methods in widely recognized benchmarks. Notably, these advancements are achieved without necessitating extensive, task-specific tuning.
WildVidFit: Video Virtual Try-On in the Wild via Image-Based Controlled Diffusion Models
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex human movements and occlusions, limiting their effectiveness in video try-on applications. Moreover, video-based models require extensive, high-quality data and substantial computational resources. To tackle these issues, we reconceptualize video try-on as a process of generating videos conditioned on garment descriptions and human motion. Our solution, WildVidFit, employs image-based controlled diffusion models for a streamlined, one-stage approach. This model, conditioned on specific garments and individuals, is trained on still images rather than videos. It leverages diffusion guidance from pre-trained models including a video masked autoencoder for segment smoothness improvement and a self-supervised model for feature alignment of adjacent frame in the latent space. This integration markedly boosts the model's ability to maintain temporal coherence, enabling more effective video try-on within an image-based framework. Our experiments on the VITON-HD and DressCode datasets, along with tests on the VVT and TikTok datasets, demonstrate WildVidFit's capability to generate fluid and coherent videos. The project page website is at wildvidfit-project.github.io.
Quilt-LLaVA: Visual Instruction Tuning by Extracting Localized Narratives from Open-Source Histopathology Videos
The gigapixel scale of whole slide images (WSIs) poses a challenge for histopathology multi-modal chatbots, requiring a global WSI analysis for diagnosis, compounding evidence from different WSI patches. Current visual instruction datasets, generated through large language models, focus on creating question/answer pairs for individual image patches, which may lack diagnostic capacity on their own in histopathology, further complicated by the absence of spatial grounding in histopathology image captions. To bridge this gap, we introduce Quilt-Instruct, a large-scale dataset of 107,131 histopathology-specific instruction question/answer pairs, that is collected by leveraging educational histopathology videos from YouTube, which provides spatial localization of captions by automatically extracting narrators' cursor movements. In addition, we provide contextual reasoning by extracting diagnosis and supporting facts from the entire video content to guide the extrapolative reasoning of GPT-4. Using Quilt-Instruct, we train Quilt-LLaVA, which can reason beyond the given single image patch, enabling diagnostic reasoning and the capability of spatial awareness. To evaluate Quilt-LLaVA, we propose a comprehensive evaluation dataset created from 985 images and 1283 human-generated question-answers. We also thoroughly evaluate Quilt-LLaVA using public histopathology datasets, where Quilt-LLaVA significantly outperforms SOTA by over 10% on relative GPT-4 score and 4% and 9% on open and closed set VQA. Our code, data, and model are publicly available at quilt-llava.github.io.
Hear The Flow: Optical Flow-Based Self-Supervised Visual Sound Source Localization
Learning to localize the sound source in videos without explicit annotations is a novel area of audio-visual research. Existing work in this area focuses on creating attention maps to capture the correlation between the two modalities to localize the source of the sound. In a video, oftentimes, the objects exhibiting movement are the ones generating the sound. In this work, we capture this characteristic by modeling the optical flow in a video as a prior to better aid in localizing the sound source. We further demonstrate that the addition of flow-based attention substantially improves visual sound source localization. Finally, we benchmark our method on standard sound source localization datasets and achieve state-of-the-art performance on the Soundnet Flickr and VGG Sound Source datasets. Code: https://github.com/denfed/heartheflow.
Everybody Dance Now
This paper presents a simple method for "do as I do" motion transfer: given a source video of a person dancing, we can transfer that performance to a novel (amateur) target after only a few minutes of the target subject performing standard moves. We approach this problem as video-to-video translation using pose as an intermediate representation. To transfer the motion, we extract poses from the source subject and apply the learned pose-to-appearance mapping to generate the target subject. We predict two consecutive frames for temporally coherent video results and introduce a separate pipeline for realistic face synthesis. Although our method is quite simple, it produces surprisingly compelling results (see video). This motivates us to also provide a forensics tool for reliable synthetic content detection, which is able to distinguish videos synthesized by our system from real data. In addition, we release a first-of-its-kind open-source dataset of videos that can be legally used for training and motion transfer.
From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos
Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content has shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale 360 videos can address these limitations to provide: scalable corresponding frames from diverse views. In this paper, we introduce 360-1M, a 360 video dataset, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, Odin, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, Odin is able to freely generate novel views of real-world scenes. Unlike previous methods, Odin can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V3(Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V3, outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/.
VideoRAG: Retrieval-Augmented Generation with Extreme Long-Context Videos
Retrieval-Augmented Generation (RAG) has demonstrated remarkable success in enhancing Large Language Models (LLMs) through external knowledge integration, yet its application has primarily focused on textual content, leaving the rich domain of multi-modal video knowledge predominantly unexplored. This paper introduces VideoRAG, the first retrieval-augmented generation framework specifically designed for processing and understanding extremely long-context videos. Our core innovation lies in its dual-channel architecture that seamlessly integrates (i) graph-based textual knowledge grounding for capturing cross-video semantic relationships, and (ii) multi-modal context encoding for efficiently preserving visual features. This novel design empowers VideoRAG to process unlimited-length videos by constructing precise knowledge graphs that span multiple videos while maintaining semantic dependencies through specialized multi-modal retrieval paradigms. Through comprehensive empirical evaluation on our proposed LongerVideos benchmark-comprising over 160 videos totaling 134+ hours across lecture, documentary, and entertainment categories-VideoRAG demonstrates substantial performance compared to existing RAG alternatives and long video understanding methods. The source code of VideoRAG implementation and the benchmark dataset are openly available at: https://github.com/HKUDS/VideoRAG.
Making Short-Form Videos Accessible with Hierarchical Video Summaries
Short videos on platforms such as TikTok, Instagram Reels, and YouTube Shorts (i.e. short-form videos) have become a primary source of information and entertainment. Many short-form videos are inaccessible to blind and low vision (BLV) viewers due to their rapid visual changes, on-screen text, and music or meme-audio overlays. In our formative study, 7 BLV viewers who regularly watched short-form videos reported frequently skipping such inaccessible content. We present ShortScribe, a system that provides hierarchical visual summaries of short-form videos at three levels of detail to support BLV viewers in selecting and understanding short-form videos. ShortScribe allows BLV users to navigate between video descriptions based on their level of interest. To evaluate ShortScribe, we assessed description accuracy and conducted a user study with 10 BLV participants comparing ShortScribe to a baseline interface. When using ShortScribe, participants reported higher comprehension and provided more accurate summaries of video content.
REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos
Reconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality dynamic clothed human reconstruction results from monocular video, but these methods cannot separate the garment surface from the body. Moreover, despite existing garment reconstruction methods based on feature curve representation demonstrating impressive results for garment reconstruction from a single image, they struggle to generate temporally consistent surfaces for the video input. To address the above limitations, in this paper, we formulate this task as an optimization problem of 3D garment feature curves and surface reconstruction from monocular video. We introduce a novel approach, called REC-MV, to jointly optimize the explicit feature curves and the implicit signed distance field (SDF) of the garments. Then the open garment meshes can be extracted via garment template registration in the canonical space. Experiments on multiple casually captured datasets show that our approach outperforms existing methods and can produce high-quality dynamic garment surfaces. The source code is available at https://github.com/GAP-LAB-CUHK-SZ/REC-MV.
Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserves the identity of its parts. Yet, it adapts it to the lighting and context defined by the new layout. Our key insight is that videos are a powerful source of supervision for this task: objects and camera motions provide many observations of how the world changes with viewpoint, lighting, and physical interactions. We construct an image dataset in which each sample is a pair of source and target frames extracted from the same video at randomly chosen time intervals. We warp the source frame toward the target using two motion models that mimic the expected test-time user edits. We supervise our model to translate the warped image into the ground truth, starting from a pretrained diffusion model. Our model design explicitly enables fine detail transfer from the source frame to the generated image, while closely following the user-specified layout. We show that by using simple segmentations and coarse 2D manipulations, we can synthesize a photorealistic edit faithful to the user's input while addressing second-order effects like harmonizing the lighting and physical interactions between edited objects.
Learning to Identify Critical States for Reinforcement Learning from Videos
Recent work on deep reinforcement learning (DRL) has pointed out that algorithmic information about good policies can be extracted from offline data which lack explicit information about executed actions. For example, videos of humans or robots may convey a lot of implicit information about rewarding action sequences, but a DRL machine that wants to profit from watching such videos must first learn by itself to identify and recognize relevant states/actions/rewards. Without relying on ground-truth annotations, our new method called Deep State Identifier learns to predict returns from episodes encoded as videos. Then it uses a kind of mask-based sensitivity analysis to extract/identify important critical states. Extensive experiments showcase our method's potential for understanding and improving agent behavior. The source code and the generated datasets are available at https://github.com/AI-Initiative-KAUST/VideoRLCS.
CDFSL-V: Cross-Domain Few-Shot Learning for Videos
Few-shot video action recognition is an effective approach to recognizing new categories with only a few labeled examples, thereby reducing the challenges associated with collecting and annotating large-scale video datasets. Existing methods in video action recognition rely on large labeled datasets from the same domain. However, this setup is not realistic as novel categories may come from different data domains that may have different spatial and temporal characteristics. This dissimilarity between the source and target domains can pose a significant challenge, rendering traditional few-shot action recognition techniques ineffective. To address this issue, in this work, we propose a novel cross-domain few-shot video action recognition method that leverages self-supervised learning and curriculum learning to balance the information from the source and target domains. To be particular, our method employs a masked autoencoder-based self-supervised training objective to learn from both source and target data in a self-supervised manner. Then a progressive curriculum balances learning the discriminative information from the source dataset with the generic information learned from the target domain. Initially, our curriculum utilizes supervised learning to learn class discriminative features from the source data. As the training progresses, we transition to learning target-domain-specific features. We propose a progressive curriculum to encourage the emergence of rich features in the target domain based on class discriminative supervised features in the source domain. %a schedule that helps with this transition. We evaluate our method on several challenging benchmark datasets and demonstrate that our approach outperforms existing cross-domain few-shot learning techniques. Our code is available at https://github.com/Sarinda251/CDFSL-V{https://github.com/Sarinda251/CDFSL-V}
Multimodal Abstractive Summarization for How2 Videos
In this paper, we study abstractive summarization for open-domain videos. Unlike the traditional text news summarization, the goal is less to "compress" text information but rather to provide a fluent textual summary of information that has been collected and fused from different source modalities, in our case video and audio transcripts (or text). We show how a multi-source sequence-to-sequence model with hierarchical attention can integrate information from different modalities into a coherent output, compare various models trained with different modalities and present pilot experiments on the How2 corpus of instructional videos. We also propose a new evaluation metric (Content F1) for abstractive summarization task that measures semantic adequacy rather than fluency of the summaries, which is covered by metrics like ROUGE and BLEU.
VPN: Video Provenance Network for Robust Content Attribution
We present VPN - a content attribution method for recovering provenance information from videos shared online. Platforms, and users, often transform video into different quality, codecs, sizes, shapes, etc. or slightly edit its content such as adding text or emoji, as they are redistributed online. We learn a robust search embedding for matching such video, invariant to these transformations, using full-length or truncated video queries. Once matched against a trusted database of video clips, associated information on the provenance of the clip is presented to the user. We use an inverted index to match temporal chunks of video using late-fusion to combine both visual and audio features. In both cases, features are extracted via a deep neural network trained using contrastive learning on a dataset of original and augmented video clips. We demonstrate high accuracy recall over a corpus of 100,000 videos.
GameFactory: Creating New Games with Generative Interactive Videos
Generative game engines have the potential to revolutionize game development by autonomously creating new content and reducing manual workload. However, existing video-based game generation methods fail to address the critical challenge of scene generalization, limiting their applicability to existing games with fixed styles and scenes. In this paper, we present GameFactory, a framework focused on exploring scene generalization in game video generation. To enable the creation of entirely new and diverse games, we leverage pre-trained video diffusion models trained on open-domain video data. To bridge the domain gap between open-domain priors and small-scale game dataset, we propose a multi-phase training strategy that decouples game style learning from action control, preserving open-domain generalization while achieving action controllability. Using Minecraft as our data source, we release GF-Minecraft, a high-quality and diversity action-annotated video dataset for research. Furthermore, we extend our framework to enable autoregressive action-controllable game video generation, allowing the production of unlimited-length interactive game videos. Experimental results demonstrate that GameFactory effectively generates open-domain, diverse, and action-controllable game videos, representing a significant step forward in AI-driven game generation. Our dataset and project page are publicly available at https://vvictoryuki.github.io/gamefactory/.
Vinoground: Scrutinizing LMMs over Dense Temporal Reasoning with Short Videos
There has been growing sentiment recently that modern large multimodal models (LMMs) have addressed most of the key challenges related to short video comprehension. As a result, both academia and industry are gradually shifting their attention towards the more complex challenges posed by understanding long-form videos. However, is this really the case? Our studies indicate that LMMs still lack many fundamental reasoning capabilities even when dealing with short videos. We introduce Vinoground, a temporal counterfactual LMM evaluation benchmark encompassing 1000 short and natural video-caption pairs. We demonstrate that existing LMMs severely struggle to distinguish temporal differences between different actions and object transformations. For example, the best model GPT-4o only obtains ~50% on our text and video scores, showing a large gap compared to the human baseline of ~90%. All open-source multimodal models and CLIP-based models perform much worse, producing mostly random chance performance. Through this work, we shed light onto the fact that temporal reasoning in short videos is a problem yet to be fully solved. The dataset and evaluation code are available at https://vinoground.github.io.
LeLaN: Learning A Language-Conditioned Navigation Policy from In-the-Wild Videos
The world is filled with a wide variety of objects. For robots to be useful, they need the ability to find arbitrary objects described by people. In this paper, we present LeLaN(Learning Language-conditioned Navigation policy), a novel approach that consumes unlabeled, action-free egocentric data to learn scalable, language-conditioned object navigation. Our framework, LeLaN leverages the semantic knowledge of large vision-language models, as well as robotic foundation models, to label in-the-wild data from a variety of indoor and outdoor environments. We label over 130 hours of data collected in real-world indoor and outdoor environments, including robot observations, YouTube video tours, and human walking data. Extensive experiments with over 1000 real-world trials show that our approach enables training a policy from unlabeled action-free videos that outperforms state-of-the-art robot navigation methods, while being capable of inference at 4 times their speed on edge compute. We open-source our models, datasets and provide supplementary videos on our project page (https://learning-language-navigation.github.io/).
VidComposition: Can MLLMs Analyze Compositions in Compiled Videos?
The advancement of Multimodal Large Language Models (MLLMs) has enabled significant progress in multimodal understanding, expanding their capacity to analyze video content. However, existing evaluation benchmarks for MLLMs primarily focus on abstract video comprehension, lacking a detailed assessment of their ability to understand video compositions, the nuanced interpretation of how visual elements combine and interact within highly compiled video contexts. We introduce VidComposition, a new benchmark specifically designed to evaluate the video composition understanding capabilities of MLLMs using carefully curated compiled videos and cinematic-level annotations. VidComposition includes 982 videos with 1706 multiple-choice questions, covering various compositional aspects such as camera movement, angle, shot size, narrative structure, character actions and emotions, etc. Our comprehensive evaluation of 33 open-source and proprietary MLLMs reveals a significant performance gap between human and model capabilities. This highlights the limitations of current MLLMs in understanding complex, compiled video compositions and offers insights into areas for further improvement. The leaderboard and evaluation code are available at https://yunlong10.github.io/VidComposition/.
FAGhead: Fully Animate Gaussian Head from Monocular Videos
High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D morphable meshes (3DMM) and optimize the neutral 3D Gaussians to reconstruct with complex expressions. Furthermore, we employ a novel Point-based Learnable Representation Field (PLRF) with learnable Gaussian point positions to enhance reconstruction performance. Meanwhile, to effectively manage the edges of avatars, we introduced the alpha rendering to supervise the alpha value of each pixel. Extensive experimental results on the open-source datasets and our capturing datasets demonstrate that our approach is able to generate high-fidelity 3D head avatars and fully control the expression and pose of the virtual avatars, which is outperforming than existing works.
CarDreamer: Open-Source Learning Platform for World Model based Autonomous Driving
To safely navigate intricate real-world scenarios, autonomous vehicles must be able to adapt to diverse road conditions and anticipate future events. World model (WM) based reinforcement learning (RL) has emerged as a promising approach by learning and predicting the complex dynamics of various environments. Nevertheless, to the best of our knowledge, there does not exist an accessible platform for training and testing such algorithms in sophisticated driving environments. To fill this void, we introduce CarDreamer, the first open-source learning platform designed specifically for developing WM based autonomous driving algorithms. It comprises three key components: 1) World model backbone: CarDreamer has integrated some state-of-the-art WMs, which simplifies the reproduction of RL algorithms. The backbone is decoupled from the rest and communicates using the standard Gym interface, so that users can easily integrate and test their own algorithms. 2) Built-in tasks: CarDreamer offers a comprehensive set of highly configurable driving tasks which are compatible with Gym interfaces and are equipped with empirically optimized reward functions. 3) Task development suite: This suite streamlines the creation of driving tasks, enabling easy definition of traffic flows and vehicle routes, along with automatic collection of multi-modal observation data. A visualization server allows users to trace real-time agent driving videos and performance metrics through a browser. Furthermore, we conduct extensive experiments using built-in tasks to evaluate the performance and potential of WMs in autonomous driving. Thanks to the richness and flexibility of CarDreamer, we also systematically study the impact of observation modality, observability, and sharing of vehicle intentions on AV safety and efficiency. All code and documents are accessible on https://github.com/ucd-dare/CarDreamer.
Vid2Act: Activate Offline Videos for Visual RL
Pretraining RL models on offline video datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in tasks, dynamics, and behaviors across domains. A recent model, APV, sidesteps the accompanied action records in offline datasets and instead focuses on pretraining a task-irrelevant, action-free world model within the source domains. We present Vid2Act, a model-based RL method that learns to transfer valuable action-conditioned dynamics and potentially useful action demonstrations from offline to online settings. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the domain relevance for both dynamics representation transfer and policy transfer. Specifically, we train the world models to generate a set of time-varying task similarities using a domain-selective knowledge distillation loss. These similarities serve two purposes: (i) adaptively transferring the most useful source knowledge to facilitate dynamics learning, and (ii) learning to replay the most relevant source actions to guide the target policy. We demonstrate the advantages of Vid2Act over the action-free visual RL pretraining method in both Meta-World and DeepMind Control Suite.
An End-to-End Visual-Audio Attention Network for Emotion Recognition in User-Generated Videos
Emotion recognition in user-generated videos plays an important role in human-centered computing. Existing methods mainly employ traditional two-stage shallow pipeline, i.e. extracting visual and/or audio features and training classifiers. In this paper, we propose to recognize video emotions in an end-to-end manner based on convolutional neural networks (CNNs). Specifically, we develop a deep Visual-Audio Attention Network (VAANet), a novel architecture that integrates spatial, channel-wise, and temporal attentions into a visual 3D CNN and temporal attentions into an audio 2D CNN. Further, we design a special classification loss, i.e. polarity-consistent cross-entropy loss, based on the polarity-emotion hierarchy constraint to guide the attention generation. Extensive experiments conducted on the challenging VideoEmotion-8 and Ekman-6 datasets demonstrate that the proposed VAANet outperforms the state-of-the-art approaches for video emotion recognition. Our source code is released at: https://github.com/maysonma/VAANet.
Learning Action and Reasoning-Centric Image Editing from Videos and Simulations
An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits. Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning. To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines. We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images. To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks. Our model significantly outperforms previous editing models as judged by human raters. For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks. Instead, we propose a new automatic metric that focuses on discriminative understanding. We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing.
Learning to Act from Actionless Videos through Dense Correspondences
In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that ``hallucinate'' robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day.
Real-time One-Step Diffusion-based Expressive Portrait Videos Generation
Latent diffusion models have made great strides in generating expressive portrait videos with accurate lip-sync and natural motion from a single reference image and audio input. However, these models are far from real-time, often requiring many sampling steps that take minutes to generate even one second of video-significantly limiting practical use. We introduce OSA-LCM (One-Step Avatar Latent Consistency Model), paving the way for real-time diffusion-based avatars. Our method achieves comparable video quality to existing methods but requires only one sampling step, making it more than 10x faster. To accomplish this, we propose a novel avatar discriminator design that guides lip-audio consistency and motion expressiveness to enhance video quality in limited sampling steps. Additionally, we employ a second-stage training architecture using an editing fine-tuned method (EFT), transforming video generation into an editing task during training to effectively address the temporal gap challenge in single-step generation. Experiments demonstrate that OSA-LCM outperforms existing open-source portrait video generation models while operating more efficiently with a single sampling step.
VideoXum: Cross-modal Visual and Textural Summarization of Videos
Video summarization aims to distill the most important information from a source video to produce either an abridged clip or a textual narrative. Traditionally, different methods have been proposed depending on whether the output is a video or text, thus ignoring the correlation between the two semantically related tasks of visual summarization and textual summarization. We propose a new joint video and text summarization task. The goal is to generate both a shortened video clip along with the corresponding textual summary from a long video, collectively referred to as a cross-modal summary. The generated shortened video clip and text narratives should be semantically well aligned. To this end, we first build a large-scale human-annotated dataset -- VideoXum (X refers to different modalities). The dataset is reannotated based on ActivityNet. After we filter out the videos that do not meet the length requirements, 14,001 long videos remain in our new dataset. Each video in our reannotated dataset has human-annotated video summaries and the corresponding narrative summaries. We then design a novel end-to-end model -- VTSUM-BILP to address the challenges of our proposed task. Moreover, we propose a new metric called VT-CLIPScore to help evaluate the semantic consistency of cross-modality summary. The proposed model achieves promising performance on this new task and establishes a benchmark for future research.
Source-free Video Domain Adaptation by Learning Temporal Consistency for Action Recognition
Video-based Unsupervised Domain Adaptation (VUDA) methods improve the robustness of video models, enabling them to be applied to action recognition tasks across different environments. However, these methods require constant access to source data during the adaptation process. Yet in many real-world applications, subjects and scenes in the source video domain should be irrelevant to those in the target video domain. With the increasing emphasis on data privacy, such methods that require source data access would raise serious privacy issues. Therefore, to cope with such concern, a more practical domain adaptation scenario is formulated as the Source-Free Video-based Domain Adaptation (SFVDA). Though there are a few methods for Source-Free Domain Adaptation (SFDA) on image data, these methods yield degenerating performance in SFVDA due to the multi-modality nature of videos, with the existence of additional temporal features. In this paper, we propose a novel Attentive Temporal Consistent Network (ATCoN) to address SFVDA by learning temporal consistency, guaranteed by two novel consistency objectives, namely feature consistency and source prediction consistency, performed across local temporal features. ATCoN further constructs effective overall temporal features by attending to local temporal features based on prediction confidence. Empirical results demonstrate the state-of-the-art performance of ATCoN across various cross-domain action recognition benchmarks.
MMWorld: Towards Multi-discipline Multi-faceted World Model Evaluation in Videos
Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models" -- interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 2 proprietary and 10 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4V performs the best with only 52.3\% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.
Learning from Massive Human Videos for Universal Humanoid Pose Control
Scalable learning of humanoid robots is crucial for their deployment in real-world applications. While traditional approaches primarily rely on reinforcement learning or teleoperation to achieve whole-body control, they are often limited by the diversity of simulated environments and the high costs of demonstration collection. In contrast, human videos are ubiquitous and present an untapped source of semantic and motion information that could significantly enhance the generalization capabilities of humanoid robots. This paper introduces Humanoid-X, a large-scale dataset of over 20 million humanoid robot poses with corresponding text-based motion descriptions, designed to leverage this abundant data. Humanoid-X is curated through a comprehensive pipeline: data mining from the Internet, video caption generation, motion retargeting of humans to humanoid robots, and policy learning for real-world deployment. With Humanoid-X, we further train a large humanoid model, UH-1, which takes text instructions as input and outputs corresponding actions to control a humanoid robot. Extensive simulated and real-world experiments validate that our scalable training approach leads to superior generalization in text-based humanoid control, marking a significant step toward adaptable, real-world-ready humanoid robots.
GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models
In recent years, 2D Vision-Language Models (VLMs) have made significant strides in image-text understanding tasks. However, their performance in 3D spatial comprehension, which is critical for embodied intelligence, remains limited. Recent advances have leveraged 3D point clouds and multi-view images as inputs, yielding promising results. However, we propose exploring a purely vision-based solution inspired by human perception, which merely relies on visual cues for 3D spatial understanding. This paper empirically investigates the limitations of VLMs in 3D spatial knowledge, revealing that their primary shortcoming lies in the lack of global-local correspondence between the scene and individual frames. To address this, we introduce GPT4Scene, a novel visual prompting paradigm in VLM training and inference that helps build the global-local relationship, significantly improving the 3D spatial understanding of indoor scenes. Specifically, GPT4Scene constructs a 3D Bird's Eye View (BEV) image from the video and marks consistent object IDs across both frames and the BEV image. The model then inputs the concatenated BEV image and video frames with markers. In zero-shot evaluations, GPT4Scene improves performance over closed-source VLMs like GPT-4o. Additionally, we prepare a processed video dataset consisting of 165K text annotation to fine-tune open-source VLMs, achieving state-of-the-art performance on all 3D understanding tasks. Surprisingly, after training with the GPT4Scene paradigm, VLMs consistently improve during inference, even without visual prompting and BEV image as explicit correspondence. It demonstrates that the proposed paradigm helps VLMs develop an intrinsic ability to understand 3D scenes, which paves the way for a noninvasive approach to extending pre-trained VLMs for 3D scene understanding.
Introducing SSBD+ Dataset with a Convolutional Pipeline for detecting Self-Stimulatory Behaviours in Children using raw videos
Conventionally, evaluation for the diagnosis of Autism spectrum disorder is done by a trained specialist through questionnaire-based formal assessments and by observation of behavioral cues under various settings to capture the early warning signs of autism. These evaluation techniques are highly subjective and their accuracy relies on the experience of the specialist. In this regard, machine learning-based methods for automated capturing of early signs of autism from the recorded videos of the children is a promising alternative. In this paper, the authors propose a novel pipelined deep learning architecture to detect certain self-stimulatory behaviors that help in the diagnosis of autism spectrum disorder (ASD). The authors also supplement their tool with an augmented version of the Self Stimulatory Behavior Dataset (SSBD) and also propose a new label in SSBD Action detection: no-class. The deep learning model with the new dataset is made freely available for easy adoption to the researchers and developers community. An overall accuracy of around 81% was achieved from the proposed pipeline model that is targeted for real-time and hands-free automated diagnosis. All of the source code, data, licenses of use, and other relevant material is made freely available in https://github.com/sarl-iiitb/
Learning to Answer Visual Questions from Web Videos
Recent methods for visual question answering rely on large-scale annotated datasets. Manual annotation of questions and answers for videos, however, is tedious, expensive and prevents scalability. In this work, we propose to avoid manual annotation and generate a large-scale training dataset for video question answering making use of automatic cross-modal supervision. We leverage a question generation transformer trained on text data and use it to generate question-answer pairs from transcribed video narrations. Given narrated videos, we then automatically generate the HowToVQA69M dataset with 69M video-question-answer triplets. To handle the open vocabulary of diverse answers in this dataset, we propose a training procedure based on a contrastive loss between a video-question multi-modal transformer and an answer transformer. We introduce the zero-shot VideoQA task and the VideoQA feature probe evaluation setting and show excellent results, in particular for rare answers. Furthermore, our method achieves competitive results on MSRVTT-QA, ActivityNet-QA, MSVD-QA and How2QA datasets. We also show that our VideoQA dataset generation approach generalizes to another source of web video and text data. We use our method to generate the WebVidVQA3M dataset from the WebVid dataset, i.e., videos with alt-text annotations, and show its benefits for training VideoQA models. Finally, for a detailed evaluation we introduce iVQA, a new VideoQA dataset with reduced language bias and high-quality manual annotations. Code, datasets and trained models are available at https://antoyang.github.io/just-ask.html
Extracting textual overlays from social media videos using neural networks
Textual overlays are often used in social media videos as people who watch them without the sound would otherwise miss essential information conveyed in the audio stream. This is why extraction of those overlays can serve as an important meta-data source, e.g. for content classification or retrieval tasks. In this work, we present a robust method for extracting textual overlays from videos that builds up on multiple neural network architectures. The proposed solution relies on several processing steps: keyframe extraction, text detection and text recognition. The main component of our system, i.e. the text recognition module, is inspired by a convolutional recurrent neural network architecture and we improve its performance using synthetically generated dataset of over 600,000 images with text prepared by authors specifically for this task. We also develop a filtering method that reduces the amount of overlapping text phrases using Levenshtein distance and further boosts system's performance. The final accuracy of our solution reaches over 80A% and is au pair with state-of-the-art methods.
VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.
Open-Sora Plan: Open-Source Large Video Generation Model
We introduce Open-Sora Plan, an open-source project that aims to contribute a large generation model for generating desired high-resolution videos with long durations based on various user inputs. Our project comprises multiple components for the entire video generation process, including a Wavelet-Flow Variational Autoencoder, a Joint Image-Video Skiparse Denoiser, and various condition controllers. Moreover, many assistant strategies for efficient training and inference are designed, and a multi-dimensional data curation pipeline is proposed for obtaining desired high-quality data. Benefiting from efficient thoughts, our Open-Sora Plan achieves impressive video generation results in both qualitative and quantitative evaluations. We hope our careful design and practical experience can inspire the video generation research community. All our codes and model weights are publicly available at https://github.com/PKU-YuanGroup/Open-Sora-Plan.
PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.
Learning to Ground Instructional Articles in Videos through Narrations
In this paper we present an approach for localizing steps of procedural activities in narrated how-to videos. To deal with the scarcity of labeled data at scale, we source the step descriptions from a language knowledge base (wikiHow) containing instructional articles for a large variety of procedural tasks. Without any form of manual supervision, our model learns to temporally ground the steps of procedural articles in how-to videos by matching three modalities: frames, narrations, and step descriptions. Specifically, our method aligns steps to video by fusing information from two distinct pathways: i) {\em direct} alignment of step descriptions to frames, ii) {\em indirect} alignment obtained by composing steps-to-narrations with narrations-to-video correspondences. Notably, our approach performs global temporal grounding of all steps in an article at once by exploiting order information, and is trained with step pseudo-labels which are iteratively refined and aggressively filtered. In order to validate our model we introduce a new evaluation benchmark -- HT-Step -- obtained by manually annotating a 124-hour subset of HowTo100MA test server is accessible at \url{https://eval.ai/web/challenges/challenge-page/2082.} with steps sourced from wikiHow articles. Experiments on this benchmark as well as zero-shot evaluations on CrossTask demonstrate that our multi-modality alignment yields dramatic gains over several baselines and prior works. Finally, we show that our inner module for matching narration-to-video outperforms by a large margin the state of the art on the HTM-Align narration-video alignment benchmark.
Gotta Hear Them All: Sound Source Aware Vision to Audio Generation
Vision-to-audio (V2A) synthesis has broad applications in multimedia. Recent advancements of V2A methods have made it possible to generate relevant audios from inputs of videos or still images. However, the immersiveness and expressiveness of the generation are limited. One possible problem is that existing methods solely rely on the global scene and overlook details of local sounding objects (i.e., sound sources). To address this issue, we propose a Sound Source-Aware V2A (SSV2A) generator. SSV2A is able to locally perceive multimodal sound sources from a scene with visual detection and cross-modality translation. It then contrastively learns a Cross-Modal Sound Source (CMSS) Manifold to semantically disambiguate each source. Finally, we attentively mix their CMSS semantics into a rich audio representation, from which a pretrained audio generator outputs the sound. To model the CMSS manifold, we curate a novel single-sound-source visual-audio dataset VGGS3 from VGGSound. We also design a Sound Source Matching Score to measure localized audio relevance. This is to our knowledge the first work to address V2A generation at the sound-source level. Extensive experiments show that SSV2A surpasses state-of-the-art methods in both generation fidelity and relevance. We further demonstrate SSV2A's ability to achieve intuitive V2A control by compositing vision, text, and audio conditions. Our SSV2A generation can be tried and heard at https://ssv2a.github.io/SSV2A-demo .
Advancing Human Action Recognition with Foundation Models trained on Unlabeled Public Videos
The increasing variety and quantity of tagged multimedia content on a variety of online platforms offer a unique opportunity to advance the field of human action recognition. In this study, we utilize 283,582 unique, unlabeled TikTok video clips, categorized into 386 hashtags, to train a domain-specific foundation model for action recognition. We employ VideoMAE V2, an advanced model integrating Masked Autoencoders (MAE) with Vision Transformers (ViT), pre-trained on this diverse collection of unstructured videos. Our model, fine-tuned on established action recognition benchmarks such as UCF101 and HMDB51, achieves state-of-the-art results: 99.05% on UCF101, 86.08% on HMDB51, 85.51% on Kinetics-400, and 74.27% on Something-Something V2 using the ViT-giant backbone. These results highlight the potential of using unstructured and unlabeled videos as a valuable source of diverse and dynamic content for training foundation models. Our investigation confirms that while initial increases in pre-training data volume significantly enhance model performance, the gains diminish as the dataset size continues to expand. Our findings emphasize two critical axioms in self-supervised learning for computer vision: (1) additional pre-training data can yield diminishing benefits for some datasets and (2) quality is more important than quantity in self-supervised learning, especially when building foundation models.
Fuse Your Latents: Video Editing with Multi-source Latent Diffusion Models
Latent Diffusion Models (LDMs) are renowned for their powerful capabilities in image and video synthesis. Yet, video editing methods suffer from insufficient pre-training data or video-by-video re-training cost. In addressing this gap, we propose FLDM (Fused Latent Diffusion Model), a training-free framework to achieve text-guided video editing by applying off-the-shelf image editing methods in video LDMs. Specifically, FLDM fuses latents from an image LDM and an video LDM during the denoising process. In this way, temporal consistency can be kept with video LDM while high-fidelity from the image LDM can also be exploited. Meanwhile, FLDM possesses high flexibility since both image LDM and video LDM can be replaced so advanced image editing methods such as InstructPix2Pix and ControlNet can be exploited. To the best of our knowledge, FLDM is the first method to adapt off-the-shelf image editing methods into video LDMs for video editing. Extensive quantitative and qualitative experiments demonstrate that FLDM can improve the textual alignment and temporal consistency of edited videos.
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.
MultiSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos
Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless, numerous limitations exist within existing public MSMO datasets, including insufficient upkeep, data inaccessibility, limited size, and the absence of proper categorization, which pose significant challenges to effective research. To address these challenges and provide a comprehensive dataset for this new direction, we have meticulously curated the MultiSum dataset. Our new dataset features (1) Human-validated summaries for both video and textual content, providing superior human instruction and labels for multimodal learning. (2) Comprehensively and meticulously arranged categorization, spanning 17 principal categories and 170 subcategories to encapsulate a diverse array of real-world scenarios. (3) Benchmark tests performed on the proposed dataset to assess varied tasks and methods, including video temporal segmentation, video summarization, text summarization, and multimodal summarization. To champion accessibility and collaboration, we release the MultiSum dataset and the data collection tool as fully open-source resources, fostering transparency and accelerating future developments. Our project website can be found at https://multisum-dataset.github.io/.
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with a small amount of labeled data we can train an inverse dynamics model accurate enough to label a huge unlabeled source of online data -- here, online videos of people playing Minecraft -- from which we can then train a general behavioral prior. Despite using the native human interface (mouse and keyboard at 20Hz), we show that this behavioral prior has nontrivial zero-shot capabilities and that it can be fine-tuned, with both imitation learning and reinforcement learning, to hard-exploration tasks that are impossible to learn from scratch via reinforcement learning. For many tasks our models exhibit human-level performance, and we are the first to report computer agents that can craft diamond tools, which can take proficient humans upwards of 20 minutes (24,000 environment actions) of gameplay to accomplish.
SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos
Understanding broadcast videos is a challenging task in computer vision, as it requires generic reasoning capabilities to appreciate the content offered by the video editing. In this work, we propose SoccerNet-v2, a novel large-scale corpus of manual annotations for the SoccerNet video dataset, along with open challenges to encourage more research in soccer understanding and broadcast production. Specifically, we release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos. We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection, and we define a novel replay grounding task. For each task, we provide and discuss benchmark results, reproducible with our open-source adapted implementations of the most relevant works in the field. SoccerNet-v2 is presented to the broader research community to help push computer vision closer to automatic solutions for more general video understanding and production purposes.
DiPE: Deeper into Photometric Errors for Unsupervised Learning of Depth and Ego-motion from Monocular Videos
Unsupervised learning of depth and ego-motion from unlabelled monocular videos has recently drawn great attention, which avoids the use of expensive ground truth in the supervised one. It achieves this by using the photometric errors between the target view and the synthesized views from its adjacent source views as the loss. Despite significant progress, the learning still suffers from occlusion and scene dynamics. This paper shows that carefully manipulating photometric errors can tackle these difficulties better. The primary improvement is achieved by a statistical technique that can mask out the invisible or nonstationary pixels in the photometric error map and thus prevents misleading the networks. With this outlier masking approach, the depth of objects moving in the opposite direction to the camera can be estimated more accurately. To the best of our knowledge, such scenarios have not been seriously considered in the previous works, even though they pose a higher risk in applications like autonomous driving. We also propose an efficient weighted multi-scale scheme to reduce the artifacts in the predicted depth maps. Extensive experiments on the KITTI dataset show the effectiveness of the proposed approaches. The overall system achieves state-of-theart performance on both depth and ego-motion estimation.
Video-CCAM: Enhancing Video-Language Understanding with Causal Cross-Attention Masks for Short and Long Videos
Multi-modal large language models (MLLMs) have demonstrated considerable potential across various downstream tasks that require cross-domain knowledge. MLLMs capable of processing videos, known as Video-MLLMs, have attracted broad interest in video-language understanding. However, videos, especially long videos, contain more visual tokens than images, making them difficult for LLMs to process. Existing works either downsample visual features or extend the LLM context size, risking the loss of high-resolution information or slowing down inference speed. To address these limitations, we apply cross-attention layers in the intermediate projector between the visual encoder and the large language model (LLM). As the naive cross-attention mechanism is insensitive to temporal order, we further introduce causal cross-attention masks (CCAMs) within the cross-attention layers. This Video-MLLM, named Video-CCAM, is trained in a straightforward two-stage fashion: feature alignment and visual instruction tuning. We develop several Video-CCAM models based on LLMs of different sizes (4B, 9B, and 14B). Video-CCAM proves to be a robust Video-MLLM and shows outstanding performance from short videos to long ones. Among standard video benchmarks like MVBench and VideoChatGPT-QA, Video-CCAM shows outstanding performances (1st/2nd/3rd in MVBench and TGIF-QA, 2nd/3rd/4th in MSVD-QA, MSRVTT-QA, and ActivityNet-QA). In benchmarks encompassing long videos, Video-CCAM models can be directly adapted to long video understanding and still achieve exceptional scores despite being trained solely with images and 16-frame videos. Using 96 frames (6times the training number of frames), Video-CCAM models rank 1st/2nd/3rd in VideoVista and 1st/2nd/4th in MLVU among all open-source Video-MLLMs, respectively. The code is publicly available in https://github.com/QQ-MM/Video-CCAM.
Tell, Don't Show!: Language Guidance Eases Transfer Across Domains in Images and Videos
We introduce LaGTran, a novel framework that utilizes text supervision to guide robust transfer of discriminative knowledge from labeled source to unlabeled target data with domain gaps. While unsupervised adaptation methods have been established to address this problem, they show limitations in handling challenging domain shifts due to their exclusive operation within the pixel-space. Motivated by our observation that semantically richer text modality has more favorable transfer properties, we devise a transfer mechanism to use a source-trained text-classifier to generate predictions on the target text descriptions, and utilize these predictions as supervision for the corresponding images. Our approach driven by language guidance is surprisingly easy and simple, yet significantly outperforms all prior approaches on challenging datasets like GeoNet and DomainNet, validating its extreme effectiveness. To further extend the scope of our study beyond images, we introduce a new benchmark called Ego2Exo to study ego-exo transfer in videos and find that our language-aided approach LaGTran yields significant gains in this highly challenging and non-trivial transfer setting. Code, models, and proposed datasets are publicly available at https://tarun005.github.io/lagtran/.
VidChapters-7M: Video Chapters at Scale
Segmenting long videos into chapters enables users to quickly navigate to the information of their interest. This important topic has been understudied due to the lack of publicly released datasets. To address this issue, we present VidChapters-7M, a dataset of 817K user-chaptered videos including 7M chapters in total. VidChapters-7M is automatically created from videos online in a scalable manner by scraping user-annotated chapters and hence without any additional manual annotation. We introduce the following three tasks based on this data. First, the video chapter generation task consists of temporally segmenting the video and generating a chapter title for each segment. To further dissect the problem, we also define two variants of this task: video chapter generation given ground-truth boundaries, which requires generating a chapter title given an annotated video segment, and video chapter grounding, which requires temporally localizing a chapter given its annotated title. We benchmark both simple baselines and state-of-the-art video-language models for these three tasks. We also show that pretraining on VidChapters-7M transfers well to dense video captioning tasks in both zero-shot and finetuning settings, largely improving the state of the art on the YouCook2 and ViTT benchmarks. Finally, our experiments reveal that downstream performance scales well with the size of the pretraining dataset. Our dataset, code, and models are publicly available at https://antoyang.github.io/vidchapters.html.
VideoUFO: A Million-Scale User-Focused Dataset for Text-to-Video Generation
Text-to-video generative models convert textual prompts into dynamic visual content, offering wide-ranging applications in film production, gaming, and education. However, their real-world performance often falls short of user expectations. One key reason is that these models have not been trained on videos related to some topics users want to create. In this paper, we propose VideoUFO, the first Video dataset specifically curated to align with Users' FOcus in real-world scenarios. Beyond this, our VideoUFO also features: (1) minimal (0.29%) overlap with existing video datasets, and (2) videos searched exclusively via YouTube's official API under the Creative Commons license. These two attributes provide future researchers with greater freedom to broaden their training sources. The VideoUFO comprises over 1.09 million video clips, each paired with both a brief and a detailed caption (description). Specifically, through clustering, we first identify 1,291 user-focused topics from the million-scale real text-to-video prompt dataset, VidProM. Then, we use these topics to retrieve videos from YouTube, split the retrieved videos into clips, and generate both brief and detailed captions for each clip. After verifying the clips with specified topics, we are left with about 1.09 million video clips. Our experiments reveal that (1) current 16 text-to-video models do not achieve consistent performance across all user-focused topics; and (2) a simple model trained on VideoUFO outperforms others on worst-performing topics. The dataset is publicly available at https://huggingface.co/datasets/WenhaoWang/VideoUFO under the CC BY 4.0 License.
A Feature-space Multimodal Data Augmentation Technique for Text-video Retrieval
Every hour, huge amounts of visual contents are posted on social media and user-generated content platforms. To find relevant videos by means of a natural language query, text-video retrieval methods have received increased attention over the past few years. Data augmentation techniques were introduced to increase the performance on unseen test examples by creating new training samples with the application of semantics-preserving techniques, such as color space or geometric transformations on images. Yet, these techniques are usually applied on raw data, leading to more resource-demanding solutions and also requiring the shareability of the raw data, which may not always be true, e.g. copyright issues with clips from movies or TV series. To address this shortcoming, we propose a multimodal data augmentation technique which works in the feature space and creates new videos and captions by mixing semantically similar samples. We experiment our solution on a large scale public dataset, EPIC-Kitchens-100, and achieve considerable improvements over a baseline method, improved state-of-the-art performance, while at the same time performing multiple ablation studies. We release code and pretrained models on Github at https://github.com/aranciokov/FSMMDA_VideoRetrieval.
Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model
We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.
Self-supervised Video Representation Learning by Uncovering Spatio-temporal Statistics
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. Our approach is inspired by the observation that human visual system is sensitive to rapidly changing contents in the visual field, and only needs impressions about rough spatial locations to understand the visual contents. To validate the effectiveness of the proposed approach, we conduct extensive experiments with four 3D backbone networks, i.e., C3D, 3D-ResNet, R(2+1)D and S3D-G. The results show that our approach outperforms the existing approaches across these backbone networks on four downstream video analysis tasks including action recognition, video retrieval, dynamic scene recognition, and action similarity labeling. The source code is publicly available at: https://github.com/laura-wang/video_repres_sts.
Needle In A Video Haystack: A Scalable Synthetic Framework for Benchmarking Video MLLMs
Video understanding is a crucial next step for multimodal large language models (MLLMs). To probe specific aspects of video understanding ability, existing video benchmarks typically require careful video selection based on the target capability, along with laborious annotation of query-response pairs to match the specific video content. This process is both challenging and resource-intensive. In this paper, we propose VideoNIAH (Video Needle In A Haystack), a benchmark construction framework through synthetic video generation. VideoNIAH decouples test video content from their query-responses by inserting unrelated image/text 'needles' into original videos. It generates annotations solely from these needles, ensuring diversity in video sources and a variety of query-responses. Additionally, by inserting multiple needles, VideoNIAH rigorously evaluates the temporal understanding capabilities of models. We utilized VideoNIAH to compile a video benchmark VNBench, including tasks such as retrieval, ordering, and counting. VNBench can efficiently evaluate the fine-grained understanding ability and spatio-temporal modeling ability of a video model, while also supporting the long-context evaluation. Additionally, we evaluated recent video-centric multimodal large language models (MLLMs), both open-source and proprietary, providing a comprehensive analysis. We found that although proprietary models have significant advantages over open-source models, all existing video models still perform poorly on long-distance dependency tasks. VideoNIAH is a simple yet highly scalable benchmark construction framework, and we believe it will inspire future video benchmark works. The code and data are available at https://github.com/joez17/VideoNIAH.
Movie Gen: A Cast of Media Foundation Models
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.
ControlVideo: Adding Conditional Control for One Shot Text-to-Video Editing
In this paper, we present ControlVideo, a novel method for text-driven video editing. Leveraging the capabilities of text-to-image diffusion models and ControlNet, ControlVideo aims to enhance the fidelity and temporal consistency of videos that align with a given text while preserving the structure of the source video. This is achieved by incorporating additional conditions such as edge maps, fine-tuning the key-frame and temporal attention on the source video-text pair with carefully designed strategies. An in-depth exploration of ControlVideo's design is conducted to inform future research on one-shot tuning video diffusion models. Quantitatively, ControlVideo outperforms a range of competitive baselines in terms of faithfulness and consistency while still aligning with the textual prompt. Additionally, it delivers videos with high visual realism and fidelity w.r.t. the source content, demonstrating flexibility in utilizing controls containing varying degrees of source video information, and the potential for multiple control combinations. The project page is available at https://ml.cs.tsinghua.edu.cn/controlvideo/{https://ml.cs.tsinghua.edu.cn/controlvideo/}.
InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation
This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. The InternVid dataset contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words. Our core contribution is to develop a scalable approach to autonomously build a high-quality video-text dataset with large language models (LLM), thereby showcasing its efficacy in learning video-language representation at scale. Specifically, we utilize a multi-scale approach to generate video-related descriptions. Furthermore, we introduce ViCLIP, a video-text representation learning model based on ViT-L. Learned on InternVid via contrastive learning, this model demonstrates leading zero-shot action recognition and competitive video retrieval performance. Beyond basic video understanding tasks like recognition and retrieval, our dataset and model have broad applications. They are particularly beneficial for generating interleaved video-text data for learning a video-centric dialogue system, advancing video-to-text and text-to-video generation research. These proposed resources provide a tool for researchers and practitioners interested in multimodal video understanding and generation.
TinyLLaVA-Video: A Simple Framework of Small-scale Large Multimodal Models for Video Understanding
We present the TinyLLaVA-Video, a video understanding model with parameters not exceeding 4B that processes video sequences in a simple manner, without the need for complex architectures, supporting both fps sampling and uniform frame sampling. Our model is characterized by modularity and scalability, allowing training and inference with limited computational resources and enabling users to replace components based on their needs. We validate the effectiveness of this framework through experiments, the best model achieving performance comparable to certain existing 7B models on multiple video understanding benchmarks. The code and training recipes are fully open source, with all components and training data publicly available. We hope this work can serve as a baseline for practitioners exploring small-scale multimodal models for video understanding. It is available at https://github.com/ZhangXJ199/TinyLLaVA-Video.
Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without any training or optimization) by leveraging the power of existing text-to-image synthesis methods (e.g., Stable Diffusion), making them suitable for the video domain. Our key modifications include (i) enriching the latent codes of the generated frames with motion dynamics to keep the global scene and the background time consistent; and (ii) reprogramming frame-level self-attention using a new cross-frame attention of each frame on the first frame, to preserve the context, appearance, and identity of the foreground object. Experiments show that this leads to low overhead, yet high-quality and remarkably consistent video generation. Moreover, our approach is not limited to text-to-video synthesis but is also applicable to other tasks such as conditional and content-specialized video generation, and Video Instruct-Pix2Pix, i.e., instruction-guided video editing. As experiments show, our method performs comparably or sometimes better than recent approaches, despite not being trained on additional video data. Our code will be open sourced at: https://github.com/Picsart-AI-Research/Text2Video-Zero .
Ground-A-Video: Zero-shot Grounded Video Editing using Text-to-image Diffusion Models
Recent endeavors in video editing have showcased promising results in single-attribute editing or style transfer tasks, either by training text-to-video (T2V) models on text-video data or adopting training-free methods. However, when confronted with the complexities of multi-attribute editing scenarios, they exhibit shortcomings such as omitting or overlooking intended attribute changes, modifying the wrong elements of the input video, and failing to preserve regions of the input video that should remain intact. To address this, here we present a novel grounding-guided video-to-video translation framework called Ground-A-Video for multi-attribute video editing. Ground-A-Video attains temporally consistent multi-attribute editing of input videos in a training-free manner without aforementioned shortcomings. Central to our method is the introduction of Cross-Frame Gated Attention which incorporates groundings information into the latent representations in a temporally consistent fashion, along with Modulated Cross-Attention and optical flow guided inverted latents smoothing. Extensive experiments and applications demonstrate that Ground-A-Video's zero-shot capacity outperforms other baseline methods in terms of edit-accuracy and frame consistency. Further results and codes are provided at our project page (http://ground-a-video.github.io).
Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teachers
The quality of the data and annotation upper-bounds the quality of a downstream model. While there exist large text corpora and image-text pairs, high-quality video-text data is much harder to collect. First of all, manual labeling is more time-consuming, as it requires an annotator to watch an entire video. Second, videos have a temporal dimension, consisting of several scenes stacked together, and showing multiple actions. Accordingly, to establish a video dataset with high-quality captions, we propose an automatic approach leveraging multimodal inputs, such as textual video description, subtitles, and individual video frames. Specifically, we curate 3.8M high-resolution videos from the publicly available HD-VILA-100M dataset. We then split them into semantically consistent video clips, and apply multiple cross-modality teacher models to obtain captions for each video. Next, we finetune a retrieval model on a small subset where the best caption of each video is manually selected and then employ the model in the whole dataset to select the best caption as the annotation. In this way, we get 70M videos paired with high-quality text captions. We dub the dataset as Panda-70M. We show the value of the proposed dataset on three downstream tasks: video captioning, video and text retrieval, and text-driven video generation. The models trained on the proposed data score substantially better on the majority of metrics across all the tasks.
HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips
Learning text-video embeddings usually requires a dataset of video clips with manually provided captions. However, such datasets are expensive and time consuming to create and therefore difficult to obtain on a large scale. In this work, we propose instead to learn such embeddings from video data with readily available natural language annotations in the form of automatically transcribed narrations. The contributions of this work are three-fold. First, we introduce HowTo100M: a large-scale dataset of 136 million video clips sourced from 1.22M narrated instructional web videos depicting humans performing and describing over 23k different visual tasks. Our data collection procedure is fast, scalable and does not require any additional manual annotation. Second, we demonstrate that a text-video embedding trained on this data leads to state-of-the-art results for text-to-video retrieval and action localization on instructional video datasets such as YouCook2 or CrossTask. Finally, we show that this embedding transfers well to other domains: fine-tuning on generic Youtube videos (MSR-VTT dataset) and movies (LSMDC dataset) outperforms models trained on these datasets alone. Our dataset, code and models will be publicly available at: www.di.ens.fr/willow/research/howto100m/.
MultiVENT 2.0: A Massive Multilingual Benchmark for Event-Centric Video Retrieval
Efficiently retrieving and synthesizing information from large-scale multimodal collections has become a critical challenge. However, existing video retrieval datasets suffer from scope limitations, primarily focusing on matching descriptive but vague queries with small collections of professionally edited, English-centric videos. To address this gap, we introduce MultiVENT 2.0, a large-scale, multilingual event-centric video retrieval benchmark featuring a collection of more than 218,000 news videos and 3,906 queries targeting specific world events. These queries specifically target information found in the visual content, audio, embedded text, and text metadata of the videos, requiring systems leverage all these sources to succeed at the task. Preliminary results show that state-of-the-art vision-language models struggle significantly with this task, and while alternative approaches show promise, they are still insufficient to adequately address this problem. These findings underscore the need for more robust multimodal retrieval systems, as effective video retrieval is a crucial step towards multimodal content understanding and generation tasks.
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
Recent advancements in Artificial Intelligence (AI) have largely been propelled by scaling. In Robotics, scaling is hindered by the lack of access to massive robot datasets. We advocate using realistic physical simulation as a means to scale environments, tasks, and datasets for robot learning methods. We present RoboCasa, a large-scale simulation framework for training generalist robots in everyday environments. RoboCasa features realistic and diverse scenes focusing on kitchen environments. We provide thousands of 3D assets across over 150 object categories and dozens of interactable furniture and appliances. We enrich the realism and diversity of our simulation with generative AI tools, such as object assets from text-to-3D models and environment textures from text-to-image models. We design a set of 100 tasks for systematic evaluation, including composite tasks generated by the guidance of large language models. To facilitate learning, we provide high-quality human demonstrations and integrate automated trajectory generation methods to substantially enlarge our datasets with minimal human burden. Our experiments show a clear scaling trend in using synthetically generated robot data for large-scale imitation learning and show great promise in harnessing simulation data in real-world tasks. Videos and open-source code are available at https://robocasa.ai/
HowToCaption: Prompting LLMs to Transform Video Annotations at Scale
Instructional videos are an excellent source for learning multimodal representations by leveraging video-subtitle pairs extracted with automatic speech recognition systems (ASR) from the audio signal in the videos. However, in contrast to human-annotated captions, both speech and subtitles naturally differ from the visual content of the videos and thus provide only noisy supervision for multimodal learning. As a result, large-scale annotation-free web video training data remains sub-optimal for training text-video models. In this work, we propose to leverage the capability of large language models (LLMs) to obtain fine-grained video descriptions aligned with videos. Specifically, we prompt an LLM to create plausible video descriptions based on ASR narrations of the video for a large-scale instructional video dataset. To this end, we introduce a prompting method that is able to take into account a longer text of subtitles, allowing us to capture context beyond a single sentence. To align the captions to the video temporally, we prompt the LLM to generate timestamps for each produced caption based on the subtitles. In this way, we obtain human-style video captions at scale without human supervision. We apply our method to the subtitles of the HowTo100M dataset, creating a new large-scale dataset, HowToCaption. Our evaluation shows that the resulting captions not only significantly improve the performance over many different benchmark datasets for text-video retrieval but also lead to a disentangling of textual narration from the audio, boosting performance in text-video-audio tasks.
Representing 3D sparse map points and lines for camera relocalization
Recent advancements in visual localization and mapping have demonstrated considerable success in integrating point and line features. However, expanding the localization framework to include additional mapping components frequently results in increased demand for memory and computational resources dedicated to matching tasks. In this study, we show how a lightweight neural network can learn to represent both 3D point and line features, and exhibit leading pose accuracy by harnessing the power of multiple learned mappings. Specifically, we utilize a single transformer block to encode line features, effectively transforming them into distinctive point-like descriptors. Subsequently, we treat these point and line descriptor sets as distinct yet interconnected feature sets. Through the integration of self- and cross-attention within several graph layers, our method effectively refines each feature before regressing 3D maps using two simple MLPs. In comprehensive experiments, our indoor localization findings surpass those of Hloc and Limap across both point-based and line-assisted configurations. Moreover, in outdoor scenarios, our method secures a significant lead, marking the most considerable enhancement over state-of-the-art learning-based methodologies. The source code and demo videos of this work are publicly available at: https://thpjp.github.io/pl2map/
Text-Conditioned Resampler For Long Form Video Understanding
Videos are highly redundant data source and it is often enough to identify a few key moments to solve any given task. In this paper, we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time allowing the model to use much longer chunks of video than earlier works. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we empirically validate its efficacy on a wide variety of evaluation tasks, and set a new state-of-the-art on NextQA, EgoSchema, and the EGO4D-LTA challenge; and (iii) we determine tasks which require longer video contexts and that can thus be used effectively for further evaluation of long-range video models.
Reference-based Restoration of Digitized Analog Videotapes
Analog magnetic tapes have been the main video data storage device for several decades. Videos stored on analog videotapes exhibit unique degradation patterns caused by tape aging and reader device malfunctioning that are different from those observed in film and digital video restoration tasks. In this work, we present a reference-based approach for the resToration of digitized Analog videotaPEs (TAPE). We leverage CLIP for zero-shot artifact detection to identify the cleanest frames of each video through textual prompts describing different artifacts. Then, we select the clean frames most similar to the input ones and employ them as references. We design a transformer-based Swin-UNet network that exploits both neighboring and reference frames via our Multi-Reference Spatial Feature Fusion (MRSFF) blocks. MRSFF blocks rely on cross-attention and attention pooling to take advantage of the most useful parts of each reference frame. To address the absence of ground truth in real-world videos, we create a synthetic dataset of videos exhibiting artifacts that closely resemble those commonly found in analog videotapes. Both quantitative and qualitative experiments show the effectiveness of our approach compared to other state-of-the-art methods. The code, the model, and the synthetic dataset are publicly available at https://github.com/miccunifi/TAPE.
Any-point Trajectory Modeling for Policy Learning
Learning from demonstration is a powerful method for teaching robots new skills, and having more demonstration data often improves policy learning. However, the high cost of collecting demonstration data is a significant bottleneck. Videos, as a rich data source, contain knowledge of behaviors, physics, and semantics, but extracting control-specific information from them is challenging due to the lack of action labels. In this work, we introduce a novel framework, Any-point Trajectory Modeling (ATM), that utilizes video demonstrations by pre-training a trajectory model to predict future trajectories of arbitrary points within a video frame. Once trained, these trajectories provide detailed control guidance, enabling the learning of robust visuomotor policies with minimal action-labeled data. Across over 130 language-conditioned tasks we evaluated in both simulation and the real world, ATM outperforms strong video pre-training baselines by 80% on average. Furthermore, we show effective transfer learning of manipulation skills from human videos and videos from a different robot morphology. Visualizations and code are available at: https://xingyu-lin.github.io/atm.
Free-form Video Inpainting with 3D Gated Convolution and Temporal PatchGAN
Free-form video inpainting is a very challenging task that could be widely used for video editing such as text removal. Existing patch-based methods could not handle non-repetitive structures such as faces, while directly applying image-based inpainting models to videos will result in temporal inconsistency (see http://bit.ly/2Fu1n6b ). In this paper, we introduce a deep learn-ing based free-form video inpainting model, with proposed 3D gated convolutions to tackle the uncertainty of free-form masks and a novel Temporal PatchGAN loss to enhance temporal consistency. In addition, we collect videos and design a free-form mask generation algorithm to build the free-form video inpainting (FVI) dataset for training and evaluation of video inpainting models. We demonstrate the benefits of these components and experiments on both the FaceForensics and our FVI dataset suggest that our method is superior to existing ones. Related source code, full-resolution result videos and the FVI dataset could be found on Github https://github.com/amjltc295/Free-Form-Video-Inpainting .
Re-Attentional Controllable Video Diffusion Editing
Editing videos with textual guidance has garnered popularity due to its streamlined process which mandates users to solely edit the text prompt corresponding to the source video. Recent studies have explored and exploited large-scale text-to-image diffusion models for text-guided video editing, resulting in remarkable video editing capabilities. However, they may still suffer from some limitations such as mislocated objects, incorrect number of objects. Therefore, the controllability of video editing remains a formidable challenge. In this paper, we aim to challenge the above limitations by proposing a Re-Attentional Controllable Video Diffusion Editing (ReAtCo) method. Specially, to align the spatial placement of the target objects with the edited text prompt in a training-free manner, we propose a Re-Attentional Diffusion (RAD) to refocus the cross-attention activation responses between the edited text prompt and the target video during the denoising stage, resulting in a spatially location-aligned and semantically high-fidelity manipulated video. In particular, to faithfully preserve the invariant region content with less border artifacts, we propose an Invariant Region-guided Joint Sampling (IRJS) strategy to mitigate the intrinsic sampling errors w.r.t the invariant regions at each denoising timestep and constrain the generated content to be harmonized with the invariant region content. Experimental results verify that ReAtCo consistently improves the controllability of video diffusion editing and achieves superior video editing performance.
TIP-I2V: A Million-Scale Real Text and Image Prompt Dataset for Image-to-Video Generation
Video generation models are revolutionizing content creation, with image-to-video models drawing increasing attention due to their enhanced controllability, visual consistency, and practical applications. However, despite their popularity, these models rely on user-provided text and image prompts, and there is currently no dedicated dataset for studying these prompts. In this paper, we introduce TIP-I2V, the first large-scale dataset of over 1.70 million unique user-provided Text and Image Prompts specifically for Image-to-Video generation. Additionally, we provide the corresponding generated videos from five state-of-the-art image-to-video models. We begin by outlining the time-consuming and costly process of curating this large-scale dataset. Next, we compare TIP-I2V to two popular prompt datasets, VidProM (text-to-video) and DiffusionDB (text-to-image), highlighting differences in both basic and semantic information. This dataset enables advancements in image-to-video research. For instance, to develop better models, researchers can use the prompts in TIP-I2V to analyze user preferences and evaluate the multi-dimensional performance of their trained models; and to enhance model safety, they may focus on addressing the misinformation issue caused by image-to-video models. The new research inspired by TIP-I2V and the differences with existing datasets emphasize the importance of a specialized image-to-video prompt dataset. The project is publicly available at https://tip-i2v.github.io.
VideoFactory: Swap Attention in Spatiotemporal Diffusions for Text-to-Video Generation
We present VideoFactory, an innovative framework for generating high-quality open-domain videos. VideoFactory excels in producing high-definition (1376x768), widescreen (16:9) videos without watermarks, creating an engaging user experience. Generating videos guided by text instructions poses significant challenges, such as modeling the complex relationship between space and time, and the lack of large-scale text-video paired data. Previous approaches extend pretrained text-to-image generation models by adding temporal 1D convolution/attention modules for video generation. However, these approaches overlook the importance of jointly modeling space and time, inevitably leading to temporal distortions and misalignment between texts and videos. In this paper, we propose a novel approach that strengthens the interaction between spatial and temporal perceptions. In particular, we utilize a swapped cross-attention mechanism in 3D windows that alternates the "query" role between spatial and temporal blocks, enabling mutual reinforcement for each other. To fully unlock model capabilities for high-quality video generation, we curate a large-scale video dataset called HD-VG-130M. This dataset comprises 130 million text-video pairs from the open-domain, ensuring high-definition, widescreen and watermark-free characters. Objective metrics and user studies demonstrate the superiority of our approach in terms of per-frame quality, temporal correlation, and text-video alignment, with clear margins.
Localizing Moments in Video with Natural Language
We consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which uniquely identify a corresponding moment. Therefore, we collect the Distinct Describable Moments (DiDeMo) dataset which consists of over 10,000 unedited, personal videos in diverse visual settings with pairs of localized video segments and referring expressions. We demonstrate that MCN outperforms several baseline methods and believe that our initial results together with the release of DiDeMo will inspire further research on localizing video moments with natural language.
VideoAssembler: Identity-Consistent Video Generation with Reference Entities using Diffusion Model
Identity-consistent video generation seeks to synthesize videos that are guided by both textual prompts and reference images of entities. Current approaches typically utilize cross-attention layers to integrate the appearance of the entity, which predominantly captures semantic attributes, resulting in compromised fidelity of entities. Moreover, these methods necessitate iterative fine-tuning for each new entity encountered, thereby limiting their applicability. To address these challenges, we introduce VideoAssembler, a novel end-to-end framework for identity-consistent video generation that can conduct inference directly when encountering new entities. VideoAssembler is adept at producing videos that are not only flexible with respect to the input reference entities but also responsive to textual conditions. Additionally, by modulating the quantity of input images for the entity, VideoAssembler enables the execution of tasks ranging from image-to-video generation to sophisticated video editing. VideoAssembler comprises two principal components: the Reference Entity Pyramid (REP) encoder and the Entity-Prompt Attention Fusion (EPAF) module. The REP encoder is designed to infuse comprehensive appearance details into the denoising stages of the stable diffusion model. Concurrently, the EPAF module is utilized to integrate text-aligned features effectively. Furthermore, to mitigate the challenge of scarce data, we present a methodology for the preprocessing of training data. Our evaluation of the VideoAssembler framework on the UCF-101, MSR-VTT, and DAVIS datasets indicates that it achieves good performances in both quantitative and qualitative analyses (346.84 in FVD and 48.01 in IS on UCF-101). Our project page is at https://gulucaptain.github.io/videoassembler/.
ViBe: A Text-to-Video Benchmark for Evaluating Hallucination in Large Multimodal Models
Latest developments in Large Multimodal Models (LMMs) have broadened their capabilities to include video understanding. Specifically, Text-to-video (T2V) models have made significant progress in quality, comprehension, and duration, excelling at creating videos from simple textual prompts. Yet, they still frequently produce hallucinated content that clearly signals the video is AI-generated. We introduce ViBe: a large-scale Text-to-Video Benchmark of hallucinated videos from T2V models. We identify five major types of hallucination: Vanishing Subject, Numeric Variability, Temporal Dysmorphia, Omission Error, and Physical Incongruity. Using 10 open-source T2V models, we developed the first large-scale dataset of hallucinated videos, comprising 3,782 videos annotated by humans into these five categories. ViBe offers a unique resource for evaluating the reliability of T2V models and provides a foundation for improving hallucination detection and mitigation in video generation. We establish classification as a baseline and present various ensemble classifier configurations, with the TimeSFormer + CNN combination yielding the best performance, achieving 0.345 accuracy and 0.342 F1 score. This benchmark aims to drive the development of robust T2V models that produce videos more accurately aligned with input prompts.
Are They the Same? Exploring Visual Correspondence Shortcomings of Multimodal LLMs
Recent advancements in multimodal models have shown a strong ability in visual perception, reasoning abilities, and vision-language understanding. However, studies on visual matching ability are missing, where finding the visual correspondence of objects is essential in vision research. Our research reveals that the matching capabilities in recent multimodal LLMs (MLLMs) still exhibit systematic shortcomings, even with current strong MLLMs models, GPT-4o. In particular, we construct a Multimodal Visual Matching (MMVM) benchmark to fairly benchmark over 30 different MLLMs. The MMVM benchmark is built from 15 open-source datasets and Internet videos with manual annotation. We categorize the data samples of MMVM benchmark into eight aspects based on the required cues and capabilities to more comprehensively evaluate and analyze current MLLMs. In addition, we have designed an automatic annotation pipeline to generate the MMVM SFT dataset, including 220K visual matching data with reasoning annotation. Finally, we present CoLVA, a novel contrastive MLLM with two novel technical designs: fine-grained vision expert with object-level contrastive learning and instruction augmentation strategy. CoLVA achieves 51.06\% overall accuracy (OA) on the MMVM benchmark, surpassing GPT-4o and baseline by 8.41\% and 23.58\% OA, respectively. The results show the effectiveness of our MMVM SFT dataset and our novel technical designs. Code, benchmark, dataset, and models are available at https://github.com/zhouyiks/CoLVA.
VideoCrafter1: Open Diffusion Models for High-Quality Video Generation
Video generation has increasingly gained interest in both academia and industry. Although commercial tools can generate plausible videos, there is a limited number of open-source models available for researchers and engineers. In this work, we introduce two diffusion models for high-quality video generation, namely text-to-video (T2V) and image-to-video (I2V) models. T2V models synthesize a video based on a given text input, while I2V models incorporate an additional image input. Our proposed T2V model can generate realistic and cinematic-quality videos with a resolution of 1024 times 576, outperforming other open-source T2V models in terms of quality. The I2V model is designed to produce videos that strictly adhere to the content of the provided reference image, preserving its content, structure, and style. This model is the first open-source I2V foundation model capable of transforming a given image into a video clip while maintaining content preservation constraints. We believe that these open-source video generation models will contribute significantly to the technological advancements within the community.
VBench: Comprehensive Benchmark Suite for Video Generative Models
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has three appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. We will open-source VBench, including all prompts, evaluation methods, generated videos, and human preference annotations, and also include more video generation models in VBench to drive forward the field of video generation.
Diffutoon: High-Resolution Editable Toon Shading via Diffusion Models
Toon shading is a type of non-photorealistic rendering task of animation. Its primary purpose is to render objects with a flat and stylized appearance. As diffusion models have ascended to the forefront of image synthesis methodologies, this paper delves into an innovative form of toon shading based on diffusion models, aiming to directly render photorealistic videos into anime styles. In video stylization, extant methods encounter persistent challenges, notably in maintaining consistency and achieving high visual quality. In this paper, we model the toon shading problem as four subproblems: stylization, consistency enhancement, structure guidance, and colorization. To address the challenges in video stylization, we propose an effective toon shading approach called Diffutoon. Diffutoon is capable of rendering remarkably detailed, high-resolution, and extended-duration videos in anime style. It can also edit the content according to prompts via an additional branch. The efficacy of Diffutoon is evaluated through quantitive metrics and human evaluation. Notably, Diffutoon surpasses both open-source and closed-source baseline approaches in our experiments. Our work is accompanied by the release of both the source code and example videos on Github (Project page: https://ecnu-cilab.github.io/DiffutoonProjectPage/).
Towards Retrieval Augmented Generation over Large Video Libraries
Video content creators need efficient tools to repurpose content, a task that often requires complex manual or automated searches. Crafting a new video from large video libraries remains a challenge. In this paper we introduce the task of Video Library Question Answering (VLQA) through an interoperable architecture that applies Retrieval Augmented Generation (RAG) to video libraries. We propose a system that uses large language models (LLMs) to generate search queries, retrieving relevant video moments indexed by speech and visual metadata. An answer generation module then integrates user queries with this metadata to produce responses with specific video timestamps. This approach shows promise in multimedia content retrieval, and AI-assisted video content creation.
Native vs Non-Native Language Prompting: A Comparative Analysis
Large language models (LLMs) have shown remarkable abilities in different fields, including standard Natural Language Processing (NLP) tasks. To elicit knowledge from LLMs, prompts play a key role, consisting of natural language instructions. Most open and closed source LLMs are trained on available labeled and unlabeled resources--digital content such as text, images, audio, and videos. Hence, these models have better knowledge for high-resourced languages but struggle with low-resourced languages. Since prompts play a crucial role in understanding their capabilities, the language used for prompts remains an important research question. Although there has been significant research in this area, it is still limited, and less has been explored for medium to low-resourced languages. In this study, we investigate different prompting strategies (native vs. non-native) on 11 different NLP tasks associated with 12 different Arabic datasets (9.7K data points). In total, we conducted 197 experiments involving 3 LLMs, 12 datasets, and 3 prompting strategies. Our findings suggest that, on average, the non-native prompt performs the best, followed by mixed and native prompts.
Time Does Tell: Self-Supervised Time-Tuning of Dense Image Representations
Spatially dense self-supervised learning is a rapidly growing problem domain with promising applications for unsupervised segmentation and pretraining for dense downstream tasks. Despite the abundance of temporal data in the form of videos, this information-rich source has been largely overlooked. Our paper aims to address this gap by proposing a novel approach that incorporates temporal consistency in dense self-supervised learning. While methods designed solely for images face difficulties in achieving even the same performance on videos, our method improves not only the representation quality for videos-but also images. Our approach, which we call time-tuning, starts from image-pretrained models and fine-tunes them with a novel self-supervised temporal-alignment clustering loss on unlabeled videos. This effectively facilitates the transfer of high-level information from videos to image representations. Time-tuning improves the state-of-the-art by 8-10% for unsupervised semantic segmentation on videos and matches it for images. We believe this method paves the way for further self-supervised scaling by leveraging the abundant availability of videos. The implementation can be found here : https://github.com/SMSD75/Timetuning
Motion-2-to-3: Leveraging 2D Motion Data to Boost 3D Motion Generation
Text-driven human motion synthesis is capturing significant attention for its ability to effortlessly generate intricate movements from abstract text cues, showcasing its potential for revolutionizing motion design not only in film narratives but also in virtual reality experiences and computer game development. Existing methods often rely on 3D motion capture data, which require special setups resulting in higher costs for data acquisition, ultimately limiting the diversity and scope of human motion. In contrast, 2D human videos offer a vast and accessible source of motion data, covering a wider range of styles and activities. In this paper, we explore leveraging 2D human motion extracted from videos as an alternative data source to improve text-driven 3D motion generation. Our approach introduces a novel framework that disentangles local joint motion from global movements, enabling efficient learning of local motion priors from 2D data. We first train a single-view 2D local motion generator on a large dataset of text-motion pairs. To enhance this model to synthesize 3D motion, we fine-tune the generator with 3D data, transforming it into a multi-view generator that predicts view-consistent local joint motion and root dynamics. Experiments on the HumanML3D dataset and novel text prompts demonstrate that our method efficiently utilizes 2D data, supporting realistic 3D human motion generation and broadening the range of motion types it supports. Our code will be made publicly available at https://zju3dv.github.io/Motion-2-to-3/.
AnaMoDiff: 2D Analogical Motion Diffusion via Disentangled Denoising
We present AnaMoDiff, a novel diffusion-based method for 2D motion analogies that is applied to raw, unannotated videos of articulated characters. Our goal is to accurately transfer motions from a 2D driving video onto a source character, with its identity, in terms of appearance and natural movement, well preserved, even when there may be significant discrepancies between the source and driving characters in their part proportions and movement speed and styles. Our diffusion model transfers the input motion via a latent optical flow (LOF) network operating in a noised latent space, which is spatially aware, efficient to process compared to the original RGB videos, and artifact-resistant through the diffusion denoising process even amid dense movements. To accomplish both motion analogy and identity preservation, we train our denoising model in a feature-disentangled manner, operating at two noise levels. While identity-revealing features of the source are learned via conventional noise injection, motion features are learned from LOF-warped videos by only injecting noise with large values, with the stipulation that motion properties involving pose and limbs are encoded by higher-level features. Experiments demonstrate that our method achieves the best trade-off between motion analogy and identity preservation.
End-to-end Generative Pretraining for Multimodal Video Captioning
Recent video and language pretraining frameworks lack the ability to generate sentences. We present Multimodal Video Generative Pretraining (MV-GPT), a new pretraining framework for learning from unlabelled videos which can be effectively used for generative tasks such as multimodal video captioning. Unlike recent video-language pretraining frameworks, our framework trains both a multimodal video encoder and a sentence decoder jointly. To overcome the lack of captions in unlabelled videos, we leverage the future utterance as an additional text source and propose a bidirectional generation objective -- we generate future utterances given the present mulitmodal context, and also the present utterance given future observations. With this objective, we train an encoder-decoder model end-to-end to generate a caption from raw pixels and transcribed speech directly. Our model achieves state-of-the-art performance for multimodal video captioning on four standard benchmarks, as well as for other video understanding tasks such as VideoQA, video retrieval and action classification.
Learning to Separate Object Sounds by Watching Unlabeled Video
Perceiving a scene most fully requires all the senses. Yet modeling how objects look and sound is challenging: most natural scenes and events contain multiple objects, and the audio track mixes all the sound sources together. We propose to learn audio-visual object models from unlabeled video, then exploit the visual context to perform audio source separation in novel videos. Our approach relies on a deep multi-instance multi-label learning framework to disentangle the audio frequency bases that map to individual visual objects, even without observing/hearing those objects in isolation. We show how the recovered disentangled bases can be used to guide audio source separation to obtain better-separated, object-level sounds. Our work is the first to learn audio source separation from large-scale "in the wild" videos containing multiple audio sources per video. We obtain state-of-the-art results on visually-aided audio source separation and audio denoising. Our video results: http://vision.cs.utexas.edu/projects/separating_object_sounds/
LLM4VG: Large Language Models Evaluation for Video Grounding
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
TWLV-I: Analysis and Insights from Holistic Evaluation on Video Foundation Models
In this work, we discuss evaluating video foundation models in a fair and robust manner. Unlike language or image foundation models, many video foundation models are evaluated with differing parameters (such as sampling rate, number of frames, pretraining steps, etc.), making fair and robust comparisons challenging. Therefore, we present a carefully designed evaluation framework for measuring two core capabilities of video comprehension: appearance and motion understanding. Our findings reveal that existing video foundation models, whether text-supervised like UMT or InternVideo2, or self-supervised like V-JEPA, exhibit limitations in at least one of these capabilities. As an alternative, we introduce TWLV-I, a new video foundation model that constructs robust visual representations for both motion- and appearance-based videos. Based on the average top-1 accuracy of linear probing on five action recognition benchmarks, pretrained only on publicly accessible datasets, our model shows a 4.6%p improvement compared to V-JEPA (ViT-L) and a 7.7%p improvement compared to UMT (ViT-L). Even when compared to much larger models, our model demonstrates a 7.2%p improvement compared to DFN (ViT-H), a 2.7%p improvement compared to V-JEPA~(ViT-H) and a 2.8%p improvement compared to InternVideo2 (ViT-g). We provide embedding vectors obtained by TWLV-I from videos of several commonly used video benchmarks, along with evaluation source code that can directly utilize these embeddings. The code is available on "https://github.com/twelvelabs-io/video-embeddings-evaluation-framework".
UniReal: Universal Image Generation and Editing via Learning Real-world Dynamics
We introduce UniReal, a unified framework designed to address various image generation and editing tasks. Existing solutions often vary by tasks, yet share fundamental principles: preserving consistency between inputs and outputs while capturing visual variations. Inspired by recent video generation models that effectively balance consistency and variation across frames, we propose a unifying approach that treats image-level tasks as discontinuous video generation. Specifically, we treat varying numbers of input and output images as frames, enabling seamless support for tasks such as image generation, editing, customization, composition, etc. Although designed for image-level tasks, we leverage videos as a scalable source for universal supervision. UniReal learns world dynamics from large-scale videos, demonstrating advanced capability in handling shadows, reflections, pose variation, and object interaction, while also exhibiting emergent capability for novel applications.
CG-Bench: Clue-grounded Question Answering Benchmark for Long Video Understanding
Most existing video understanding benchmarks for multimodal large language models (MLLMs) focus only on short videos. The limited number of benchmarks for long video understanding often rely solely on multiple-choice questions (MCQs). However, because of the inherent limitation of MCQ-based evaluation and the increasing reasoning ability of MLLMs, models can give the current answer purely by combining short video understanding with elimination, without genuinely understanding the video content. To address this gap, we introduce CG-Bench, a novel benchmark designed for clue-grounded question answering in long videos. CG-Bench emphasizes the model's ability to retrieve relevant clues for questions, enhancing evaluation credibility. It features 1,219 manually curated videos categorized by a granular system with 14 primary categories, 171 secondary categories, and 638 tertiary categories, making it the largest benchmark for long video analysis. The benchmark includes 12,129 QA pairs in three major question types: perception, reasoning, and hallucination. Compensating the drawbacks of pure MCQ-based evaluation, we design two novel clue-based evaluation methods: clue-grounded white box and black box evaluations, to assess whether the model generates answers based on the correct understanding of the video. We evaluate multiple closed-source and open-source MLLMs on CG-Bench. Results indicate that current models significantly underperform in understanding long videos compared to short ones, and a significant gap exists between open-source and commercial models. We hope CG-Bench can advance the development of more trustworthy and capable MLLMs for long video understanding. All annotations and video data are released at https://cg-bench.github.io/leaderboard/.
MOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervision
Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models, which are hard to collect in real world. In contrast, readily accessible hand-object videos offer a promising training data source, but they only give heavily occluded object observations. In this paper, we present a novel synthetic-to-real framework to exploit Multi-view Occlusion-aware supervision from hand-object videos for Hand-held Object reconstruction (MOHO) from a single image, tackling two predominant challenges in such setting: hand-induced occlusion and object's self-occlusion. First, in the synthetic pre-training stage, we render a large-scaled synthetic dataset SOMVideo with hand-object images and multi-view occlusion-free supervisions, adopted to address hand-induced occlusion in both 2D and 3D spaces. Second, in the real-world finetuning stage, MOHO leverages the amodal-mask-weighted geometric supervision to mitigate the unfaithful guidance caused by the hand-occluded supervising views in real world. Moreover, domain-consistent occlusion-aware features are amalgamated in MOHO to resist object's self-occlusion for inferring the complete object shape. Extensive experiments on HO3D and DexYCB datasets demonstrate 2D-supervised MOHO gains superior results against 3D-supervised methods by a large margin.
Visual Semantic Role Labeling for Video Understanding
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies ({sim}3K) and have been chosen to be both complex ({sim}4.2 unique verbs within a video) as well as diverse ({sim}200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
Self-Supervised Audio-Visual Co-Segmentation
Segmenting objects in images and separating sound sources in audio are challenging tasks, in part because traditional approaches require large amounts of labeled data. In this paper we develop a neural network model for visual object segmentation and sound source separation that learns from natural videos through self-supervision. The model is an extension of recently proposed work that maps image pixels to sounds. Here, we introduce a learning approach to disentangle concepts in the neural networks, and assign semantic categories to network feature channels to enable independent image segmentation and sound source separation after audio-visual training on videos. Our evaluations show that the disentangled model outperforms several baselines in semantic segmentation and sound source separation.
Video Instruction Tuning With Synthetic Data
The development of video large multimodal models (LMMs) has been hindered by the difficulty of curating large amounts of high-quality raw data from the web. To address this, we propose an alternative approach by creating a high-quality synthetic dataset specifically for video instruction-following, namely LLaVA-Video-178K. This dataset includes key tasks such as detailed captioning, open-ended question-answering (QA), and multiple-choice QA. By training on this dataset, in combination with existing visual instruction tuning data, we introduce LLaVA-Video, a new video LMM. Our experiments demonstrate that LLaVA-Video achieves strong performance across various video benchmarks, highlighting the effectiveness of our dataset. We plan to release the dataset, its generation pipeline, and the model checkpoints.
InstanceCap: Improving Text-to-Video Generation via Instance-aware Structured Caption
Text-to-video generation has evolved rapidly in recent years, delivering remarkable results. Training typically relies on video-caption paired data, which plays a crucial role in enhancing generation performance. However, current video captions often suffer from insufficient details, hallucinations and imprecise motion depiction, affecting the fidelity and consistency of generated videos. In this work, we propose a novel instance-aware structured caption framework, termed InstanceCap, to achieve instance-level and fine-grained video caption for the first time. Based on this scheme, we design an auxiliary models cluster to convert original video into instances to enhance instance fidelity. Video instances are further used to refine dense prompts into structured phrases, achieving concise yet precise descriptions. Furthermore, a 22K InstanceVid dataset is curated for training, and an enhancement pipeline that tailored to InstanceCap structure is proposed for inference. Experimental results demonstrate that our proposed InstanceCap significantly outperform previous models, ensuring high fidelity between captions and videos while reducing hallucinations.
Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation
Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.
IndicLLMSuite: A Blueprint for Creating Pre-training and Fine-Tuning Datasets for Indian Languages
Despite the considerable advancements in English LLMs, the progress in building comparable models for other languages has been hindered due to the scarcity of tailored resources. Our work aims to bridge this divide by introducing an expansive suite of resources specifically designed for the development of Indic LLMs, covering 22 languages, containing a total of 251B tokens and 74.8M instruction-response pairs. Recognizing the importance of both data quality and quantity, our approach combines highly curated manually verified data, unverified yet valuable data, and synthetic data. We build a clean, open-source pipeline for curating pre-training data from diverse sources, including websites, PDFs, and videos, incorporating best practices for crawling, cleaning, flagging, and deduplication. For instruction-fine tuning, we amalgamate existing Indic datasets, translate/transliterate English datasets into Indian languages, and utilize LLaMa2 and Mixtral models to create conversations grounded in articles from Indian Wikipedia and Wikihow. Additionally, we address toxicity alignment by generating toxic prompts for multiple scenarios and then generate non-toxic responses by feeding these toxic prompts to an aligned LLaMa2 model. We hope that the datasets, tools, and resources released as a part of this work will not only propel the research and development of Indic LLMs but also establish an open-source blueprint for extending such efforts to other languages. The data and other artifacts created as part of this work are released with permissive licenses.
VADER: Video Alignment Differencing and Retrieval
We propose VADER, a spatio-temporal matching, alignment, and change summarization method to help fight misinformation spread via manipulated videos. VADER matches and coarsely aligns partial video fragments to candidate videos using a robust visual descriptor and scalable search over adaptively chunked video content. A transformer-based alignment module then refines the temporal localization of the query fragment within the matched video. A space-time comparator module identifies regions of manipulation between aligned content, invariant to any changes due to any residual temporal misalignments or artifacts arising from non-editorial changes of the content. Robustly matching video to a trusted source enables conclusions to be drawn on video provenance, enabling informed trust decisions on content encountered.
PEMF-VVTO: Point-Enhanced Video Virtual Try-on via Mask-free Paradigm
Video Virtual Try-on aims to fluently transfer the garment image to a semantically aligned try-on area in the source person video. Previous methods leveraged the inpainting mask to remove the original garment in the source video, thus achieving accurate garment transfer on simple model videos. However, when these methods are applied to realistic video data with more complex scene changes and posture movements, the overly large and incoherent agnostic masks will destroy the essential spatial-temporal information of the original video, thereby inhibiting the fidelity and coherence of the try-on video. To alleviate this problem, we propose a novel point-enhanced mask-free video virtual try-on framework (PEMF-VVTO). Specifically, we first leverage the pre-trained mask-based try-on model to construct large-scale paired training data (pseudo-person samples). Training on these mask-free data enables our model to perceive the original spatial-temporal information while realizing accurate garment transfer. Then, based on the pre-acquired sparse frame-cloth and frame-frame point alignments, we design the point-enhanced spatial attention (PSA) and point-enhanced temporal attention (PTA) to further improve the try-on accuracy and video coherence of the mask-free model. Concretely, PSA explicitly guides the garment transfer to desirable locations through the sparse semantic alignments of video frames and cloth. PTA exploits the temporal attention on sparse point correspondences to enhance the smoothness of generated videos. Extensive qualitative and quantitative experiments clearly illustrate that our PEMF-VVTO can generate more natural and coherent try-on videos than existing state-of-the-art methods.
VideoChat: Chat-Centric Video Understanding
In this study, we initiate an exploration into video understanding by introducing VideoChat, an end-to-end chat-centric video understanding system. It integrates video foundation models and large language models via a learnable neural interface, excelling in spatiotemporal reasoning, event localization, and causal relationship inference. To instructively tune this system, we propose a video-centric instruction dataset, composed of thousands of videos matched with detailed descriptions and conversations. This dataset emphasizes spatiotemporal reasoning and causal relationships, providing a valuable asset for training chat-centric video understanding systems. Preliminary qualitative experiments reveal our system's potential across a broad spectrum of video applications and set the standard for future research. Access our code and data at https://github.com/OpenGVLab/Ask-Anything
Towards measuring fairness in speech recognition: Fair-Speech dataset
The current public datasets for speech recognition (ASR) tend not to focus specifically on the fairness aspect, such as performance across different demographic groups. This paper introduces a novel dataset, Fair-Speech, a publicly released corpus to help researchers evaluate their ASR models for accuracy across a diverse set of self-reported demographic information, such as age, gender, ethnicity, geographic variation and whether the participants consider themselves native English speakers. Our dataset includes approximately 26.5K utterances in recorded speech by 593 people in the United States, who were paid to record and submit audios of themselves saying voice commands. We also provide ASR baselines, including on models trained on transcribed and untranscribed social media videos and open source models.
Towards Understanding Unsafe Video Generation
Video generation models (VGMs) have demonstrated the capability to synthesize high-quality output. It is important to understand their potential to produce unsafe content, such as violent or terrifying videos. In this work, we provide a comprehensive understanding of unsafe video generation. First, to confirm the possibility that these models could indeed generate unsafe videos, we choose unsafe content generation prompts collected from 4chan and Lexica, and three open-source SOTA VGMs to generate unsafe videos. After filtering out duplicates and poorly generated content, we created an initial set of 2112 unsafe videos from an original pool of 5607 videos. Through clustering and thematic coding analysis of these generated videos, we identify 5 unsafe video categories: Distorted/Weird, Terrifying, Pornographic, Violent/Bloody, and Political. With IRB approval, we then recruit online participants to help label the generated videos. Based on the annotations submitted by 403 participants, we identified 937 unsafe videos from the initial video set. With the labeled information and the corresponding prompts, we created the first dataset of unsafe videos generated by VGMs. We then study possible defense mechanisms to prevent the generation of unsafe videos. Existing defense methods in image generation focus on filtering either input prompt or output results. We propose a new approach called Latent Variable Defense (LVD), which works within the model's internal sampling process. LVD can achieve 0.90 defense accuracy while reducing time and computing resources by 10x when sampling a large number of unsafe prompts.
Mitigating and Evaluating Static Bias of Action Representations in the Background and the Foreground
In video action recognition, shortcut static features can interfere with the learning of motion features, resulting in poor out-of-distribution (OOD) generalization. The video background is clearly a source of static bias, but the video foreground, such as the clothing of the actor, can also provide static bias. In this paper, we empirically verify the existence of foreground static bias by creating test videos with conflicting signals from the static and moving portions of the video. To tackle this issue, we propose a simple yet effective technique, StillMix, to learn robust action representations. Specifically, StillMix identifies bias-inducing video frames using a 2D reference network and mixes them with videos for training, serving as effective bias suppression even when we cannot explicitly extract the source of bias within each video frame or enumerate types of bias. Finally, to precisely evaluate static bias, we synthesize two new benchmarks, SCUBA for static cues in the background, and SCUFO for static cues in the foreground. With extensive experiments, we demonstrate that StillMix mitigates both types of static bias and improves video representations for downstream applications.
Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning
We present Emu Video, a text-to-video generation model that factorizes the generation into two steps: first generating an image conditioned on the text, and then generating a video conditioned on the text and the generated image. We identify critical design decisions--adjusted noise schedules for diffusion, and multi-stage training--that enable us to directly generate high quality and high resolution videos, without requiring a deep cascade of models as in prior work. In human evaluations, our generated videos are strongly preferred in quality compared to all prior work--81% vs. Google's Imagen Video, 90% vs. Nvidia's PYOCO, and 96% vs. Meta's Make-A-Video. Our model outperforms commercial solutions such as RunwayML's Gen2 and Pika Labs. Finally, our factorizing approach naturally lends itself to animating images based on a user's text prompt, where our generations are preferred 96% over prior work.
Light-A-Video: Training-free Video Relighting via Progressive Light Fusion
Recent advancements in image relighting models, driven by large-scale datasets and pre-trained diffusion models, have enabled the imposition of consistent lighting. However, video relighting still lags, primarily due to the excessive training costs and the scarcity of diverse, high-quality video relighting datasets. A simple application of image relighting models on a frame-by-frame basis leads to several issues: lighting source inconsistency and relighted appearance inconsistency, resulting in flickers in the generated videos. In this work, we propose Light-A-Video, a training-free approach to achieve temporally smooth video relighting. Adapted from image relighting models, Light-A-Video introduces two key techniques to enhance lighting consistency. First, we design a Consistent Light Attention (CLA) module, which enhances cross-frame interactions within the self-attention layers to stabilize the generation of the background lighting source. Second, leveraging the physical principle of light transport independence, we apply linear blending between the source video's appearance and the relighted appearance, using a Progressive Light Fusion (PLF) strategy to ensure smooth temporal transitions in illumination. Experiments show that Light-A-Video improves the temporal consistency of relighted video while maintaining the image quality, ensuring coherent lighting transitions across frames. Project page: https://bujiazi.github.io/light-a-video.github.io/.
MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding
The advent of large vision-language models (LVLMs) has spurred research into their applications in multi-modal contexts, particularly in video understanding. Traditional VideoQA benchmarks, despite providing quantitative metrics, often fail to encompass the full spectrum of video content and inadequately assess models' temporal comprehension. To address these limitations, we introduce MMBench-Video, a quantitative benchmark designed to rigorously evaluate LVLMs' proficiency in video understanding. MMBench-Video incorporates lengthy videos from YouTube and employs free-form questions, mirroring practical use cases. The benchmark is meticulously crafted to probe the models' temporal reasoning skills, with all questions human-annotated according to a carefully constructed ability taxonomy. We employ GPT-4 for automated assessment, demonstrating superior accuracy and robustness over earlier LLM-based evaluations. Utilizing MMBench-Video, we have conducted comprehensive evaluations that include both proprietary and open-source LVLMs for images and videos. MMBench-Video stands as a valuable resource for the research community, facilitating improved evaluation of LVLMs and catalyzing progress in the field of video understanding. The evalutation code of MMBench-Video will be integrated into VLMEvalKit: https://github.com/open-compass/VLMEvalKit.
VIOLIN: A Large-Scale Dataset for Video-and-Language Inference
We introduce a new task, Video-and-Language Inference, for joint multimodal understanding of video and text. Given a video clip with aligned subtitles as premise, paired with a natural language hypothesis based on the video content, a model needs to infer whether the hypothesis is entailed or contradicted by the given video clip. A new large-scale dataset, named Violin (VIdeO-and-Language INference), is introduced for this task, which consists of 95,322 video-hypothesis pairs from 15,887 video clips, spanning over 582 hours of video. These video clips contain rich content with diverse temporal dynamics, event shifts, and people interactions, collected from two sources: (i) popular TV shows, and (ii) movie clips from YouTube channels. In order to address our new multimodal inference task, a model is required to possess sophisticated reasoning skills, from surface-level grounding (e.g., identifying objects and characters in the video) to in-depth commonsense reasoning (e.g., inferring causal relations of events in the video). We present a detailed analysis of the dataset and an extensive evaluation over many strong baselines, providing valuable insights on the challenges of this new task.
Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance
Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.
VideoRAG: Retrieval-Augmented Generation over Video Corpus
Retrieval-Augmented Generation (RAG) is a powerful strategy to address the issue of generating factually incorrect outputs in foundation models by retrieving external knowledge relevant to queries and incorporating it into their generation process. However, existing RAG approaches have primarily focused on textual information, with some recent advancements beginning to consider images, and they largely overlook videos, a rich source of multimodal knowledge capable of representing events, processes, and contextual details more effectively than any other modality. While a few recent studies explore the integration of videos in the response generation process, they either predefine query-associated videos without retrieving them according to queries, or convert videos into the textual descriptions without harnessing their multimodal richness. To tackle these, we introduce VideoRAG, a novel framework that not only dynamically retrieves relevant videos based on their relevance with queries but also utilizes both visual and textual information of videos in the output generation. Further, to operationalize this, our method revolves around the recent advance of Large Video Language Models (LVLMs), which enable the direct processing of video content to represent it for retrieval and seamless integration of the retrieved videos jointly with queries. We experimentally validate the effectiveness of VideoRAG, showcasing that it is superior to relevant baselines.
VFusion3D: Learning Scalable 3D Generative Models from Video Diffusion Models
This paper presents a novel paradigm for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike images, texts, or videos, 3D data are not readily accessible and are difficult to acquire. This results in a significant disparity in scale compared to the vast quantities of other types of data. To address this issue, we propose using a video diffusion model, trained with extensive volumes of text, images, and videos, as a knowledge source for 3D data. By unlocking its multi-view generative capabilities through fine-tuning, we generate a large-scale synthetic multi-view dataset to train a feed-forward 3D generative model. The proposed model, VFusion3D, trained on nearly 3M synthetic multi-view data, can generate a 3D asset from a single image in seconds and achieves superior performance when compared to current SOTA feed-forward 3D generative models, with users preferring our results over 70% of the time.
Large-scale Language Model Rescoring on Long-form Data
In this work, we study the impact of Large-scale Language Models (LLM) on Automated Speech Recognition (ASR) of YouTube videos, which we use as a source for long-form ASR. We demonstrate up to 8\% relative reduction in Word Error Eate (WER) on US English (en-us) and code-switched Indian English (en-in) long-form ASR test sets and a reduction of up to 30\% relative on Salient Term Error Rate (STER) over a strong first-pass baseline that uses a maximum-entropy based language model. Improved lattice processing that results in a lattice with a proper (non-tree) digraph topology and carrying context from the 1-best hypothesis of the previous segment(s) results in significant wins in rescoring with LLMs. We also find that the gains in performance from the combination of LLMs trained on vast quantities of available data (such as C4) and conventional neural LMs is additive and significantly outperforms a strong first-pass baseline with a maximum entropy LM.
OmChat: A Recipe to Train Multimodal Language Models with Strong Long Context and Video Understanding
We introduce OmChat, a model designed to excel in handling long contexts and video understanding tasks. OmChat's new architecture standardizes how different visual inputs are processed, making it more efficient and adaptable. It uses a dynamic vision encoding process to effectively handle images of various resolutions, capturing fine details across a range of image qualities. OmChat utilizes an active progressive multimodal pretraining strategy, which gradually increases the model's capacity for long contexts and enhances its overall abilities. By selecting high-quality data during training, OmChat learns from the most relevant and informative data points. With support for a context length of up to 512K, OmChat demonstrates promising performance in tasks involving multiple images and videos, outperforming most open-source models in these benchmarks. Additionally, OmChat proposes a prompting strategy for unifying complex multimodal inputs including single image text, multi-image text and videos, and achieving competitive performance on single-image benchmarks. To further evaluate the model's capabilities, we proposed a benchmark dataset named Temporal Visual Needle in a Haystack. This dataset assesses OmChat's ability to comprehend temporal visual details within long videos. Our analysis highlights several key factors contributing to OmChat's success: support for any-aspect high image resolution, the active progressive pretraining strategy, and high-quality supervised fine-tuning datasets. This report provides a detailed overview of OmChat's capabilities and the strategies that enhance its performance in visual understanding.
Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Plans
We pursue the goal of developing robots that can interact zero-shot with generic unseen objects via a diverse repertoire of manipulation skills and show how passive human videos can serve as a rich source of data for learning such generalist robots. Unlike typical robot learning approaches which directly learn how a robot should act from interaction data, we adopt a factorized approach that can leverage large-scale human videos to learn how a human would accomplish a desired task (a human plan), followed by translating this plan to the robots embodiment. Specifically, we learn a human plan predictor that, given a current image of a scene and a goal image, predicts the future hand and object configurations. We combine this with a translation module that learns a plan-conditioned robot manipulation policy, and allows following humans plans for generic manipulation tasks in a zero-shot manner with no deployment-time training. Importantly, while the plan predictor can leverage large-scale human videos for learning, the translation module only requires a small amount of in-domain data, and can generalize to tasks not seen during training. We show that our learned system can perform over 16 manipulation skills that generalize to 40 objects, encompassing 100 real-world tasks for table-top manipulation and diverse in-the-wild manipulation. https://homangab.github.io/hopman/
VideoICL: Confidence-based Iterative In-context Learning for Out-of-Distribution Video Understanding
Recent advancements in video large multimodal models (LMMs) have significantly improved their video understanding and reasoning capabilities. However, their performance drops on out-of-distribution (OOD) tasks that are underrepresented in training data. Traditional methods like fine-tuning on OOD datasets are impractical due to high computational costs. While In-context learning (ICL) with demonstration examples has shown promising generalization performance in language tasks and image-language tasks without fine-tuning, applying ICL to video-language tasks faces challenges due to the limited context length in Video LMMs, as videos require longer token lengths. To address these issues, we propose VideoICL, a novel video in-context learning framework for OOD tasks that introduces a similarity-based relevant example selection strategy and a confidence-based iterative inference approach. This allows to select the most relevant examples and rank them based on similarity, to be used for inference. If the generated response has low confidence, our framework selects new examples and performs inference again, iteratively refining the results until a high-confidence response is obtained. This approach improves OOD video understanding performance by extending effective context length without incurring high costs. The experimental results on multiple benchmarks demonstrate significant performance gains, especially in domain-specific scenarios, laying the groundwork for broader video comprehension applications. Code will be released at https://github.com/KangsanKim07/VideoICL
Scaling Multimodal Pre-Training via Cross-Modality Gradient Harmonization
Self-supervised pre-training recently demonstrates success on large-scale multimodal data, and state-of-the-art contrastive learning methods often enforce the feature consistency from cross-modality inputs, such as video/audio or video/text pairs. Despite its convenience to formulate and leverage in practice, such cross-modality alignment (CMA) is only a weak and noisy supervision, since two modalities can be semantically misaligned even they are temporally aligned. For example, even in the commonly adopted instructional videos, a speaker can sometimes refer to something that is not visually present in the current frame; and the semantic misalignment would only be more unpredictable for the raw videos from the internet. We conjecture that might cause conflicts and biases among modalities, and may hence prohibit CMA from scaling up to training with larger and more heterogeneous data. This paper first verifies our conjecture by observing that, even in the latest VATT pre-training using only instructional videos, there exist strong gradient conflicts between different CMA losses within the same video, audio, text triplet, indicating them as the noisy source of supervision. We then propose to harmonize such gradients, via two techniques: (i) cross-modality gradient realignment: modifying different CMA loss gradients for each sample triplet, so that their gradient directions are more aligned; and (ii) gradient-based curriculum learning: leveraging the gradient conflict information on an indicator of sample noisiness, to develop a curriculum learning strategy to prioritize training on less noisy sample triplets. Applying those techniques to pre-training VATT on the HowTo100M dataset, we consistently improve its performance on different downstream tasks. Moreover, we are able to scale VATT pre-training to more complicated non-narrative Youtube8M dataset to further improve the state-of-the-arts.
Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer
Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames' quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats/index.html.
Smooth Video Synthesis with Noise Constraints on Diffusion Models for One-shot Video Tuning
Recent one-shot video tuning methods, which fine-tune the network on a specific video based on pre-trained text-to-image models (e.g., Stable Diffusion), are popular in the community because of the flexibility. However, these methods often produce videos marred by incoherence and inconsistency. To address these limitations, this paper introduces a simple yet effective noise constraint across video frames. This constraint aims to regulate noise predictions across their temporal neighbors, resulting in smooth latents. It can be simply included as a loss term during the training phase. By applying the loss to existing one-shot video tuning methods, we significantly improve the overall consistency and smoothness of the generated videos. Furthermore, we argue that current video evaluation metrics inadequately capture smoothness. To address this, we introduce a novel metric that considers detailed features and their temporal dynamics. Experimental results validate the effectiveness of our approach in producing smoother videos on various one-shot video tuning baselines. The source codes and video demos are available at https://github.com/SPengLiang/SmoothVideo{https://github.com/SPengLiang/SmoothVideo}.
xGen-MM-Vid (BLIP-3-Video): You Only Need 32 Tokens to Represent a Video Even in VLMs
We present xGen-MM-Vid (BLIP-3-Video): a multimodal language model for videos, particularly designed to efficiently capture temporal information over multiple frames. BLIP-3-Video takes advantage of the 'temporal encoder' in addition to the conventional visual tokenizer, which maps a sequence of tokens over multiple frames into a compact set of visual tokens. This enables BLIP3-Video to use much fewer visual tokens than its competing models (e.g., 32 vs. 4608 tokens). We explore different types of temporal encoders, including learnable spatio-temporal pooling as well as sequential models like Token Turing Machines. We experimentally confirm that BLIP-3-Video obtains video question-answering accuracies comparable to much larger state-of-the-art models (e.g., 34B), while being much smaller (i.e., 4B) and more efficient by using fewer visual tokens. The project website is at https://www.salesforceairesearch.com/opensource/xGen-MM-Vid/index.html
HunyuanVideo: A Systematic Framework For Large Video Generative Models
Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at https://github.com/Tencent/HunyuanVideo.
InternVideo2: Scaling Video Foundation Models for Multimodal Video Understanding
We introduce InternVideo2, a new video foundation model (ViFM) that achieves the state-of-the-art performance in action recognition, video-text tasks, and video-centric dialogue. Our approach employs a progressive training paradigm that unifies the different self- or weakly-supervised learning frameworks of masked video token reconstruction, cross-modal contrastive learning, and next token prediction. Different training stages would guide our model to capture different levels of structure and semantic information through different pretext tasks. At the data level, we prioritize the spatiotemporal consistency by semantically segmenting videos and generating video-audio-speech captions. This improves the alignment between video and text. We scale both data and model size for our InternVideo2. Through extensive experiments, we validate our designs and demonstrate the state-of-the-art performance on over 60 video and audio tasks. Notably, our model outperforms others on various video-related captioning, dialogue, and long video understanding benchmarks, highlighting its ability to reason and comprehend long temporal contexts. Code and models are available at https://github.com/OpenGVLab/InternVideo2/.
VideoGPT: Video Generation using VQ-VAE and Transformers
We present VideoGPT: a conceptually simple architecture for scaling likelihood based generative modeling to natural videos. VideoGPT uses VQ-VAE that learns downsampled discrete latent representations of a raw video by employing 3D convolutions and axial self-attention. A simple GPT-like architecture is then used to autoregressively model the discrete latents using spatio-temporal position encodings. Despite the simplicity in formulation and ease of training, our architecture is able to generate samples competitive with state-of-the-art GAN models for video generation on the BAIR Robot dataset, and generate high fidelity natural videos from UCF-101 and Tumbler GIF Dataset (TGIF). We hope our proposed architecture serves as a reproducible reference for a minimalistic implementation of transformer based video generation models. Samples and code are available at https://wilson1yan.github.io/videogpt/index.html
VideoAuteur: Towards Long Narrative Video Generation
Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting their ability to support coherent narrations. In this paper, we present a large-scale cooking video dataset designed to advance long-form narrative generation in the cooking domain. We validate the quality of our proposed dataset in terms of visual fidelity and textual caption accuracy using state-of-the-art Vision-Language Models (VLMs) and video generation models, respectively. We further introduce a Long Narrative Video Director to enhance both visual and semantic coherence in generated videos and emphasize the role of aligning visual embeddings to achieve improved overall video quality. Our method demonstrates substantial improvements in generating visually detailed and semantically aligned keyframes, supported by finetuning techniques that integrate text and image embeddings within the video generation process. Project page: https://videoauteur.github.io/
VidGen-1M: A Large-Scale Dataset for Text-to-video Generation
The quality of video-text pairs fundamentally determines the upper bound of text-to-video models. Currently, the datasets used for training these models suffer from significant shortcomings, including low temporal consistency, poor-quality captions, substandard video quality, and imbalanced data distribution. The prevailing video curation process, which depends on image models for tagging and manual rule-based curation, leads to a high computational load and leaves behind unclean data. As a result, there is a lack of appropriate training datasets for text-to-video models. To address this problem, we present VidGen-1M, a superior training dataset for text-to-video models. Produced through a coarse-to-fine curation strategy, this dataset guarantees high-quality videos and detailed captions with excellent temporal consistency. When used to train the video generation model, this dataset has led to experimental results that surpass those obtained with other models.
SUGAR: Subject-Driven Video Customization in a Zero-Shot Manner
We present SUGAR, a zero-shot method for subject-driven video customization. Given an input image, SUGAR is capable of generating videos for the subject contained in the image and aligning the generation with arbitrary visual attributes such as style and motion specified by user-input text. Unlike previous methods, which require test-time fine-tuning or fail to generate text-aligned videos, SUGAR achieves superior results without the need for extra cost at test-time. To enable zero-shot capability, we introduce a scalable pipeline to construct synthetic dataset which is specifically designed for subject-driven customization, leading to 2.5 millions of image-video-text triplets. Additionally, we propose several methods to enhance our model, including special attention designs, improved training strategies, and a refined sampling algorithm. Extensive experiments are conducted. Compared to previous methods, SUGAR achieves state-of-the-art results in identity preservation, video dynamics, and video-text alignment for subject-driven video customization, demonstrating the effectiveness of our proposed method.
WildQA: In-the-Wild Video Question Answering
Existing video understanding datasets mostly focus on human interactions, with little attention being paid to the "in the wild" settings, where the videos are recorded outdoors. We propose WILDQA, a video understanding dataset of videos recorded in outside settings. In addition to video question answering (Video QA), we also introduce the new task of identifying visual support for a given question and answer (Video Evidence Selection). Through evaluations using a wide range of baseline models, we show that WILDQA poses new challenges to the vision and language research communities. The dataset is available at https://lit.eecs.umich.edu/wildqa/.
CinePile: A Long Video Question Answering Dataset and Benchmark
Current datasets for long-form video understanding often fall short of providing genuine long-form comprehension challenges, as many tasks derived from these datasets can be successfully tackled by analyzing just one or a few random frames from a video. To address this issue, we present a novel dataset and benchmark, CinePile, specifically designed for authentic long-form video understanding. This paper details our innovative approach for creating a question-answer dataset, utilizing advanced LLMs with human-in-the-loop and building upon human-generated raw data. Our comprehensive dataset comprises 305,000 multiple-choice questions (MCQs), covering various visual and multimodal aspects, including temporal comprehension, understanding human-object interactions, and reasoning about events or actions within a scene. Additionally, we fine-tuned open-source Video-LLMs on the training split and evaluated both open-source and proprietary video-centric LLMs on the test split of our dataset. The findings indicate that although current models underperform compared to humans, fine-tuning these models can lead to significant improvements in their performance.
ShareGPT4Video: Improving Video Understanding and Generation with Better Captions
We present the ShareGPT4Video series, aiming to facilitate the video understanding of large video-language models (LVLMs) and the video generation of text-to-video models (T2VMs) via dense and precise captions. The series comprises: 1) ShareGPT4Video, 40K GPT4V annotated dense captions of videos with various lengths and sources, developed through carefully designed data filtering and annotating strategy. 2) ShareCaptioner-Video, an efficient and capable captioning model for arbitrary videos, with 4.8M high-quality aesthetic videos annotated by it. 3) ShareGPT4Video-8B, a simple yet superb LVLM that reached SOTA performance on three advancing video benchmarks. To achieve this, taking aside the non-scalable costly human annotators, we find using GPT4V to caption video with a naive multi-frame or frame-concatenation input strategy leads to less detailed and sometimes temporal-confused results. We argue the challenge of designing a high-quality video captioning strategy lies in three aspects: 1) Inter-frame precise temporal change understanding. 2) Intra-frame detailed content description. 3) Frame-number scalability for arbitrary-length videos. To this end, we meticulously designed a differential video captioning strategy, which is stable, scalable, and efficient for generating captions for videos with arbitrary resolution, aspect ratios, and length. Based on it, we construct ShareGPT4Video, which contains 40K high-quality videos spanning a wide range of categories, and the resulting captions encompass rich world knowledge, object attributes, camera movements, and crucially, detailed and precise temporal descriptions of events. Based on ShareGPT4Video, we further develop ShareCaptioner-Video, a superior captioner capable of efficiently generating high-quality captions for arbitrary videos...
Phenaki: Variable Length Video Generation From Open Domain Textual Description
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
HourVideo: 1-Hour Video-Language Understanding
We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (recall, tracking), visual reasoning (spatial, temporal, predictive, causal, counterfactual), and navigation (room-to-room, object retrieval) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features 12,976 high-quality, five-way multiple-choice questions. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1.5 (85.0% vs. 37.3%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https://hourvideo.stanford.edu
Self-Contained Entity Discovery from Captioned Videos
This paper introduces the task of visual named entity discovery in videos without the need for task-specific supervision or task-specific external knowledge sources. Assigning specific names to entities (e.g. faces, scenes, or objects) in video frames is a long-standing challenge. Commonly, this problem is addressed as a supervised learning objective by manually annotating faces with entity labels. To bypass the annotation burden of this setup, several works have investigated the problem by utilizing external knowledge sources such as movie databases. While effective, such approaches do not work when task-specific knowledge sources are not provided and can only be applied to movies and TV series. In this work, we take the problem a step further and propose to discover entities in videos from videos and corresponding captions or subtitles. We introduce a three-stage method where we (i) create bipartite entity-name graphs from frame-caption pairs, (ii) find visual entity agreements, and (iii) refine the entity assignment through entity-level prototype construction. To tackle this new problem, we outline two new benchmarks SC-Friends and SC-BBT based on the Friends and Big Bang Theory TV series. Experiments on the benchmarks demonstrate the ability of our approach to discover which named entity belongs to which face or scene, with an accuracy close to a supervised oracle, just from the multimodal information present in videos. Additionally, our qualitative examples show the potential challenges of self-contained discovery of any visual entity for future work. The code and the data are available on GitHub.
LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding
Large multimodal models (LMMs) are processing increasingly longer and richer inputs. Albeit the progress, few public benchmark is available to measure such development. To mitigate this gap, we introduce LongVideoBench, a question-answering benchmark that features video-language interleaved inputs up to an hour long. Our benchmark includes 3,763 varying-length web-collected videos with their subtitles across diverse themes, designed to comprehensively evaluate LMMs on long-term multimodal understanding. To achieve this, we interpret the primary challenge as to accurately retrieve and reason over detailed multimodal information from long inputs. As such, we formulate a novel video question-answering task termed referring reasoning. Specifically, as part of the question, it contains a referring query that references related video contexts, called referred context. The model is then required to reason over relevant video details from the referred context. Following the paradigm of referring reasoning, we curate 6,678 human-annotated multiple-choice questions in 17 fine-grained categories, establishing one of the most comprehensive benchmarks for long-form video understanding. Evaluations suggest that the LongVideoBench presents significant challenges even for the most advanced proprietary models (e.g. GPT-4o, Gemini-1.5-Pro, GPT-4-Turbo), while their open-source counterparts show an even larger performance gap. In addition, our results indicate that model performance on the benchmark improves only when they are capable of processing more frames, positioning LongVideoBench as a valuable benchmark for evaluating future-generation long-context LMMs.
CCEdit: Creative and Controllable Video Editing via Diffusion Models
In this work, we present CCEdit, a versatile framework designed to address the challenges of creative and controllable video editing. CCEdit accommodates a wide spectrum of user editing requirements and enables enhanced creative control through an innovative approach that decouples video structure and appearance. We leverage the foundational ControlNet architecture to preserve structural integrity, while seamlessly integrating adaptable temporal modules compatible with state-of-the-art personalization techniques for text-to-image generation, such as DreamBooth and LoRA.Furthermore, we introduce reference-conditioned video editing, empowering users to exercise precise creative control over video editing through the more manageable process of editing key frames. Our extensive experimental evaluations confirm the exceptional functionality and editing capabilities of the proposed CCEdit framework. Demo video is available at https://www.youtube.com/watch?v=UQw4jq-igN4.
Diversified Augmentation with Domain Adaptation for Debiased Video Temporal Grounding
Temporal sentence grounding in videos (TSGV) faces challenges due to public TSGV datasets containing significant temporal biases, which are attributed to the uneven temporal distributions of target moments. Existing methods generate augmented videos, where target moments are forced to have varying temporal locations. However, since the video lengths of the given datasets have small variations, only changing the temporal locations results in poor generalization ability in videos with varying lengths. In this paper, we propose a novel training framework complemented by diversified data augmentation and a domain discriminator. The data augmentation generates videos with various lengths and target moment locations to diversify temporal distributions. However, augmented videos inevitably exhibit distinct feature distributions which may introduce noise. To address this, we design a domain adaptation auxiliary task to diminish feature discrepancies between original and augmented videos. We also encourage the model to produce distinct predictions for videos with the same text queries but different moment locations to promote debiased training. Experiments on Charades-CD and ActivityNet-CD datasets demonstrate the effectiveness and generalization abilities of our method in multiple grounding structures, achieving state-of-the-art results.
FancyVideo: Towards Dynamic and Consistent Video Generation via Cross-frame Textual Guidance
Synthesizing motion-rich and temporally consistent videos remains a challenge in artificial intelligence, especially when dealing with extended durations. Existing text-to-video (T2V) models commonly employ spatial cross-attention for text control, equivalently guiding different frame generations without frame-specific textual guidance. Thus, the model's capacity to comprehend the temporal logic conveyed in prompts and generate videos with coherent motion is restricted. To tackle this limitation, we introduce FancyVideo, an innovative video generator that improves the existing text-control mechanism with the well-designed Cross-frame Textual Guidance Module (CTGM). Specifically, CTGM incorporates the Temporal Information Injector (TII), Temporal Affinity Refiner (TAR), and Temporal Feature Booster (TFB) at the beginning, middle, and end of cross-attention, respectively, to achieve frame-specific textual guidance. Firstly, TII injects frame-specific information from latent features into text conditions, thereby obtaining cross-frame textual conditions. Then, TAR refines the correlation matrix between cross-frame textual conditions and latent features along the time dimension. Lastly, TFB boosts the temporal consistency of latent features. Extensive experiments comprising both quantitative and qualitative evaluations demonstrate the effectiveness of FancyVideo. Our approach achieves state-of-the-art T2V generation results on the EvalCrafter benchmark and facilitates the synthesis of dynamic and consistent videos. The video show results can be available at https://fancyvideo.github.io/, and we will make our code and model weights publicly available.
VISTA: Enhancing Long-Duration and High-Resolution Video Understanding by Video Spatiotemporal Augmentation
Current large multimodal models (LMMs) face significant challenges in processing and comprehending long-duration or high-resolution videos, which is mainly due to the lack of high-quality datasets. To address this issue from a data-centric perspective, we propose VISTA, a simple yet effective Video Spatiotemporal Augmentation framework that synthesizes long-duration and high-resolution video instruction-following pairs from existing video-caption datasets. VISTA spatially and temporally combines videos to create new synthetic videos with extended durations and enhanced resolutions, and subsequently produces question-answer pairs pertaining to these newly synthesized videos. Based on this paradigm, we develop seven video augmentation methods and curate VISTA-400K, a video instruction-following dataset aimed at enhancing long-duration and high-resolution video understanding. Finetuning various video LMMs on our data resulted in an average improvement of 3.3% across four challenging benchmarks for long-video understanding. Furthermore, we introduce the first comprehensive high-resolution video understanding benchmark HRVideoBench, on which our finetuned models achieve a 6.5% performance gain. These results highlight the effectiveness of our framework.
Step Differences in Instructional Video
Comparing a user video to a reference how-to video is a key requirement for AR/VR technology delivering personalized assistance tailored to the user's progress. However, current approaches for language-based assistance can only answer questions about a single video. We propose an approach that first automatically generates large amounts of visual instruction tuning data involving pairs of videos from HowTo100M by leveraging existing step annotations and accompanying narrations, and then trains a video-conditioned language model to jointly reason across multiple raw videos. Our model achieves state-of-the-art performance at identifying differences between video pairs and ranking videos based on the severity of these differences, and shows promising ability to perform general reasoning over multiple videos. Project page: https://github.com/facebookresearch/stepdiff
VidTok: A Versatile and Open-Source Video Tokenizer
Encoding video content into compact latent tokens has become a fundamental step in video generation and understanding, driven by the need to address the inherent redundancy in pixel-level representations. Consequently, there is a growing demand for high-performance, open-source video tokenizers as video-centric research gains prominence. We introduce VidTok, a versatile video tokenizer that delivers state-of-the-art performance in both continuous and discrete tokenizations. VidTok incorporates several key advancements over existing approaches: 1) model architecture such as convolutional layers and up/downsampling modules; 2) to address the training instability and codebook collapse commonly associated with conventional Vector Quantization (VQ), we integrate Finite Scalar Quantization (FSQ) into discrete video tokenization; 3) improved training strategies, including a two-stage training process and the use of reduced frame rates. By integrating these advancements, VidTok achieves substantial improvements over existing methods, demonstrating superior performance across multiple metrics, including PSNR, SSIM, LPIPS, and FVD, under standardized evaluation settings.
EvalCrafter: Benchmarking and Evaluating Large Video Generation Models
The vision and language generative models have been overgrown in recent years. For video generation, various open-sourced models and public-available services are released for generating high-visual quality videos. However, these methods often use a few academic metrics, for example, FVD or IS, to evaluate the performance. We argue that it is hard to judge the large conditional generative models from the simple metrics since these models are often trained on very large datasets with multi-aspect abilities. Thus, we propose a new framework and pipeline to exhaustively evaluate the performance of the generated videos. To achieve this, we first conduct a new prompt list for text-to-video generation by analyzing the real-world prompt list with the help of the large language model. Then, we evaluate the state-of-the-art video generative models on our carefully designed benchmarks, in terms of visual qualities, content qualities, motion qualities, and text-caption alignment with around 18 objective metrics. To obtain the final leaderboard of the models, we also fit a series of coefficients to align the objective metrics to the users' opinions. Based on the proposed opinion alignment method, our final score shows a higher correlation than simply averaging the metrics, showing the effectiveness of the proposed evaluation method.
Goldfish: Vision-Language Understanding of Arbitrarily Long Videos
Most current LLM-based models for video understanding can process videos within minutes. However, they struggle with lengthy videos due to challenges such as "noise and redundancy", as well as "memory and computation" constraints. In this paper, we present Goldfish, a methodology tailored for comprehending videos of arbitrary lengths. We also introduce the TVQA-long benchmark, specifically designed to evaluate models' capabilities in understanding long videos with questions in both vision and text content. Goldfish approaches these challenges with an efficient retrieval mechanism that initially gathers the top-k video clips relevant to the instruction before proceeding to provide the desired response. This design of the retrieval mechanism enables the Goldfish to efficiently process arbitrarily long video sequences, facilitating its application in contexts such as movies or television series. To facilitate the retrieval process, we developed MiniGPT4-Video that generates detailed descriptions for the video clips. In addressing the scarcity of benchmarks for long video evaluation, we adapted the TVQA short video benchmark for extended content analysis by aggregating questions from entire episodes, thereby shifting the evaluation from partial to full episode comprehension. We attained a 41.78% accuracy rate on the TVQA-long benchmark, surpassing previous methods by 14.94%. Our MiniGPT4-Video also shows exceptional performance in short video comprehension, exceeding existing state-of-the-art methods by 3.23%, 2.03%, 16.5% and 23.59% on the MSVD, MSRVTT, TGIF, and TVQA short video benchmarks, respectively. These results indicate that our models have significant improvements in both long and short-video understanding. Our models and code have been made publicly available at https://vision-cair.github.io/Goldfish_website/
MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captions
Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.
TS-LLaVA: Constructing Visual Tokens through Thumbnail-and-Sampling for Training-Free Video Large Language Models
Recent advances in multimodal Large Language Models (LLMs) have shown great success in understanding multi-modal contents. For video understanding tasks, training-based video LLMs are difficult to build due to the scarcity of high-quality, curated video-text paired data. In contrast, paired image-text data are much easier to obtain, and there is substantial similarity between images and videos. Consequently, extending image LLMs for video understanding tasks presents an appealing alternative. Developing effective strategies for compressing visual tokens from multiple frames is a promising way to leverage the powerful pre-trained image LLM. In this work, we explore the limitations of the existing compression strategies for building a training-free video LLM. The findings lead to our method TS-LLaVA, which constructs visual tokens through a Thumbnail-and-Sampling strategy. Given a video, we select few equidistant frames from all input frames to construct a Thumbnail image as a detailed visual cue, complemented by Sampled visual tokens from all input frames. Our method establishes the new state-of-the-art performance among training-free video LLMs on various benchmarks. Notably, our 34B model outperforms GPT-4V on the MVBench benchmark, and achieves performance comparable to the 72B training-based video LLM, Video-LLaMA2, on the challenging MLVU benchmark. Code is available at https://github.com/tingyu215/TS-LLaVA.
SALOVA: Segment-Augmented Long Video Assistant for Targeted Retrieval and Routing in Long-Form Video Analysis
Despite advances in Large Multi-modal Models, applying them to long and untrimmed video content remains challenging due to limitations in context length and substantial memory overhead. These constraints often lead to significant information loss and reduced relevance in the model responses. With the exponential growth of video data across web platforms, understanding long-form video is crucial for advancing generalized intelligence. In this paper, we introduce SALOVA: Segment-Augmented LOng Video Assistant, a novel video-LLM framework designed to enhance the comprehension of lengthy video content through targeted retrieval process. We address two main challenges to achieve it: (i) We present the SceneWalk dataset, a high-quality collection of 87.8K long videos, each densely captioned at the segment level to enable models to capture scene continuity and maintain rich descriptive context. (ii) We develop robust architectural designs integrating dynamic routing mechanism and spatio-temporal projector to efficiently retrieve and process relevant video segments based on user queries. Our framework mitigates the limitations of current video-LMMs by allowing for precise identification and retrieval of relevant video segments in response to queries, thereby improving the contextual relevance of the generated responses. Through extensive experiments, SALOVA demonstrates enhanced capability in processing complex long-form videos, showing significant capability to maintain contextual integrity across extended sequences.
Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists
Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Se\~norita-2M, a high-quality video editing dataset. Se\~norita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita.github.io.
Sketching the Future (STF): Applying Conditional Control Techniques to Text-to-Video Models
The proliferation of video content demands efficient and flexible neural network based approaches for generating new video content. In this paper, we propose a novel approach that combines zero-shot text-to-video generation with ControlNet to improve the output of these models. Our method takes multiple sketched frames as input and generates video output that matches the flow of these frames, building upon the Text-to-Video Zero architecture and incorporating ControlNet to enable additional input conditions. By first interpolating frames between the inputted sketches and then running Text-to-Video Zero using the new interpolated frames video as the control technique, we leverage the benefits of both zero-shot text-to-video generation and the robust control provided by ControlNet. Experiments demonstrate that our method excels at producing high-quality and remarkably consistent video content that more accurately aligns with the user's intended motion for the subject within the video. We provide a comprehensive resource package, including a demo video, project website, open-source GitHub repository, and a Colab playground to foster further research and application of our proposed method.
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
Short Film Dataset (SFD): A Benchmark for Story-Level Video Understanding
Recent advances in vision-language models have significantly propelled video understanding. Existing datasets and tasks, however, have notable limitations. Most datasets are confined to short videos with limited events and narrow narratives. For example, datasets with instructional and egocentric videos often document the activities of one person in a single scene. Although some movie datasets offer richer content, they are often limited to short-term tasks, lack publicly available videos and frequently encounter data leakage given the use of movie forums and other resources in LLM training. To address the above limitations, we propose the Short Film Dataset (SFD) with 1,078 publicly available amateur movies, a wide variety of genres and minimal data leakage issues. SFD offers long-term story-oriented video tasks in the form of multiple-choice and open-ended question answering. Our extensive experiments emphasize the need for long-term reasoning to solve SFD tasks. Notably, we find strong signals in movie transcripts leading to the on-par performance of people and LLMs. We also show significantly lower performance of current models compared to people when using vision data alone.
VMAS: Video-to-Music Generation via Semantic Alignment in Web Music Videos
We present a framework for learning to generate background music from video inputs. Unlike existing works that rely on symbolic musical annotations, which are limited in quantity and diversity, our method leverages large-scale web videos accompanied by background music. This enables our model to learn to generate realistic and diverse music. To accomplish this goal, we develop a generative video-music Transformer with a novel semantic video-music alignment scheme. Our model uses a joint autoregressive and contrastive learning objective, which encourages the generation of music aligned with high-level video content. We also introduce a novel video-beat alignment scheme to match the generated music beats with the low-level motions in the video. Lastly, to capture fine-grained visual cues in a video needed for realistic background music generation, we introduce a new temporal video encoder architecture, allowing us to efficiently process videos consisting of many densely sampled frames. We train our framework on our newly curated DISCO-MV dataset, consisting of 2.2M video-music samples, which is orders of magnitude larger than any prior datasets used for video music generation. Our method outperforms existing approaches on the DISCO-MV and MusicCaps datasets according to various music generation evaluation metrics, including human evaluation. Results are available at https://genjib.github.io/project_page/VMAs/index.html
Multimodal Pretraining for Dense Video Captioning
Learning specific hands-on skills such as cooking, car maintenance, and home repairs increasingly happens via instructional videos. The user experience with such videos is known to be improved by meta-information such as time-stamped annotations for the main steps involved. Generating such annotations automatically is challenging, and we describe here two relevant contributions. First, we construct and release a new dense video captioning dataset, Video Timeline Tags (ViTT), featuring a variety of instructional videos together with time-stamped annotations. Second, we explore several multimodal sequence-to-sequence pretraining strategies that leverage large unsupervised datasets of videos and caption-like texts. We pretrain and subsequently finetune dense video captioning models using both YouCook2 and ViTT. We show that such models generalize well and are robust over a wide variety of instructional videos.
Video Understanding with Large Language Models: A Survey
With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of Large Language Models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of the recent advancements in video understanding harnessing the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended spatial-temporal reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into four main types: LLM-based Video Agents, Vid-LLMs Pretraining, Vid-LLMs Instruction Tuning, and Hybrid Methods. Furthermore, this survey presents a comprehensive study of the tasks, datasets, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.
Self-supervised Spatiotemporal Representation Learning by Exploiting Video Continuity
Recent self-supervised video representation learning methods have found significant success by exploring essential properties of videos, e.g. speed, temporal order, etc. This work exploits an essential yet under-explored property of videos, the video continuity, to obtain supervision signals for self-supervised representation learning. Specifically, we formulate three novel continuity-related pretext tasks, i.e. continuity justification, discontinuity localization, and missing section approximation, that jointly supervise a shared backbone for video representation learning. This self-supervision approach, termed as Continuity Perception Network (CPNet), solves the three tasks altogether and encourages the backbone network to learn local and long-ranged motion and context representations. It outperforms prior arts on multiple downstream tasks, such as action recognition, video retrieval, and action localization. Additionally, the video continuity can be complementary to other coarse-grained video properties for representation learning, and integrating the proposed pretext task to prior arts can yield much performance gains.
GUIDE: A Guideline-Guided Dataset for Instructional Video Comprehension
There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at the task level, which can lead to beginners struggling to learn new tasks due to the lack of relevant experience. Moreover, the specific steps without guidelines are trivial and unsystematic, making it difficult to provide a clear tutorial. To address these problems, we present the GUIDE (Guideline-Guided) dataset, which contains 3.5K videos of 560 instructional tasks in 8 domains related to our daily life. Specifically, we annotate each instructional task with a guideline, representing a common pattern shared by all task-related videos. On this basis, we annotate systematic specific steps, including their associated guideline steps, specific step descriptions and timestamps. Our proposed benchmark consists of three sub-tasks to evaluate comprehension ability of models: (1) Step Captioning: models have to generate captions for specific steps from videos. (2) Guideline Summarization: models have to mine the common pattern in task-related videos and summarize a guideline from them. (3) Guideline-Guided Captioning: models have to generate captions for specific steps under the guide of guideline. We evaluate plenty of foundation models with GUIDE and perform in-depth analysis. Given the diversity and practicality of GUIDE, we believe that it can be used as a better benchmark for instructional video comprehension.
Generating Long Videos of Dynamic Scenes
We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive biases to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. To this end, we leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.
Video-RAG: Visually-aligned Retrieval-Augmented Long Video Comprehension
Existing large video-language models (LVLMs) struggle to comprehend long videos correctly due to limited context. To address this problem, fine-tuning long-context LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to single-turn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini-1.5-Pro and GPT-4o when utilized with a 72B model.
I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models
Video synthesis has recently made remarkable strides benefiting from the rapid development of diffusion models. However, it still encounters challenges in terms of semantic accuracy, clarity and spatio-temporal continuity. They primarily arise from the scarcity of well-aligned text-video data and the complex inherent structure of videos, making it difficult for the model to simultaneously ensure semantic and qualitative excellence. In this report, we propose a cascaded I2VGen-XL approach that enhances model performance by decoupling these two factors and ensures the alignment of the input data by utilizing static images as a form of crucial guidance. I2VGen-XL consists of two stages: i) the base stage guarantees coherent semantics and preserves content from input images by using two hierarchical encoders, and ii) the refinement stage enhances the video's details by incorporating an additional brief text and improves the resolution to 1280times720. To improve the diversity, we collect around 35 million single-shot text-video pairs and 6 billion text-image pairs to optimize the model. By this means, I2VGen-XL can simultaneously enhance the semantic accuracy, continuity of details and clarity of generated videos. Through extensive experiments, we have investigated the underlying principles of I2VGen-XL and compared it with current top methods, which can demonstrate its effectiveness on diverse data. The source code and models will be publicly available at https://i2vgen-xl.github.io.
Consistent Video-to-Video Transfer Using Synthetic Dataset
We introduce a novel and efficient approach for text-based video-to-video editing that eliminates the need for resource-intensive per-video-per-model finetuning. At the core of our approach is a synthetic paired video dataset tailored for video-to-video transfer tasks. Inspired by Instruct Pix2Pix's image transfer via editing instruction, we adapt this paradigm to the video domain. Extending the Prompt-to-Prompt to videos, we efficiently generate paired samples, each with an input video and its edited counterpart. Alongside this, we introduce the Long Video Sampling Correction during sampling, ensuring consistent long videos across batches. Our method surpasses current methods like Tune-A-Video, heralding substantial progress in text-based video-to-video editing and suggesting exciting avenues for further exploration and deployment.
VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models
Text-to-video generation aims to produce a video based on a given prompt. Recently, several commercial video models have been able to generate plausible videos with minimal noise, excellent details, and high aesthetic scores. However, these models rely on large-scale, well-filtered, high-quality videos that are not accessible to the community. Many existing research works, which train models using the low-quality WebVid-10M dataset, struggle to generate high-quality videos because the models are optimized to fit WebVid-10M. In this work, we explore the training scheme of video models extended from Stable Diffusion and investigate the feasibility of leveraging low-quality videos and synthesized high-quality images to obtain a high-quality video model. We first analyze the connection between the spatial and temporal modules of video models and the distribution shift to low-quality videos. We observe that full training of all modules results in a stronger coupling between spatial and temporal modules than only training temporal modules. Based on this stronger coupling, we shift the distribution to higher quality without motion degradation by finetuning spatial modules with high-quality images, resulting in a generic high-quality video model. Evaluations are conducted to demonstrate the superiority of the proposed method, particularly in picture quality, motion, and concept composition.
Phantom: Subject-consistent video generation via cross-modal alignment
The continuous development of foundational models for video generation is evolving into various applications, with subject-consistent video generation still in the exploratory stage. We refer to this as Subject-to-Video, which extracts subject elements from reference images and generates subject-consistent video through textual instructions. We believe that the essence of subject-to-video lies in balancing the dual-modal prompts of text and image, thereby deeply and simultaneously aligning both text and visual content. To this end, we propose Phantom, a unified video generation framework for both single and multi-subject references. Building on existing text-to-video and image-to-video architectures, we redesign the joint text-image injection model and drive it to learn cross-modal alignment via text-image-video triplet data. In particular, we emphasize subject consistency in human generation, covering existing ID-preserving video generation while offering enhanced advantages. The project homepage is here https://phantom-video.github.io/Phantom/.
InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling
This paper aims to improve the performance of video multimodal large language models (MLLM) via long and rich context (LRC) modeling. As a result, we develop a new version of InternVideo2.5 with a focus on enhancing the original MLLMs' ability to perceive fine-grained details and capture long-form temporal structure in videos. Specifically, our approach incorporates dense vision task annotations into MLLMs using direct preference optimization and develops compact spatiotemporal representations through adaptive hierarchical token compression. Experimental results demonstrate this unique design of LRC greatly improves the results of video MLLM in mainstream video understanding benchmarks (short & long), enabling the MLLM to memorize significantly longer video inputs (at least 6x longer than the original), and master specialized vision capabilities like object tracking and segmentation. Our work highlights the importance of multimodal context richness (length and fineness) in empowering MLLM's innate abilites (focus and memory), providing new insights for future research on video MLLM. Code and models are available at https://github.com/OpenGVLab/InternVideo/tree/main/InternVideo2.5
CustomVideo: Customizing Text-to-Video Generation with Multiple Subjects
Customized text-to-video generation aims to generate high-quality videos guided by text prompts and subject references. Current approaches designed for single subjects suffer from tackling multiple subjects, which is a more challenging and practical scenario. In this work, we aim to promote multi-subject guided text-to-video customization. We propose CustomVideo, a novel framework that can generate identity-preserving videos with the guidance of multiple subjects. To be specific, firstly, we encourage the co-occurrence of multiple subjects via composing them in a single image. Further, upon a basic text-to-video diffusion model, we design a simple yet effective attention control strategy to disentangle different subjects in the latent space of diffusion model. Moreover, to help the model focus on the specific object area, we segment the object from given reference images and provide a corresponding object mask for attention learning. Also, we collect a multi-subject text-to-video generation dataset as a comprehensive benchmark, with 69 individual subjects and 57 meaningful pairs. Extensive qualitative, quantitative, and user study results demonstrate the superiority of our method, compared with the previous state-of-the-art approaches.
Learning Video Representations without Natural Videos
In this paper, we show that useful video representations can be learned from synthetic videos and natural images, without incorporating natural videos in the training. We propose a progression of video datasets synthesized by simple generative processes, that model a growing set of natural video properties (e.g. motion, acceleration, and shape transformations). The downstream performance of video models pre-trained on these generated datasets gradually increases with the dataset progression. A VideoMAE model pre-trained on our synthetic videos closes 97.2% of the performance gap on UCF101 action classification between training from scratch and self-supervised pre-training from natural videos, and outperforms the pre-trained model on HMDB51. Introducing crops of static images to the pre-training stage results in similar performance to UCF101 pre-training and outperforms the UCF101 pre-trained model on 11 out of 14 out-of-distribution datasets of UCF101-P. Analyzing the low-level properties of the datasets, we identify correlations between frame diversity, frame similarity to natural data, and downstream performance. Our approach provides a more controllable and transparent alternative to video data curation processes for pre-training.
Video Background Music Generation: Dataset, Method and Evaluation
Music is essential when editing videos, but selecting music manually is difficult and time-consuming. Thus, we seek to automatically generate background music tracks given video input. This is a challenging task since it requires music-video datasets, efficient architectures for video-to-music generation, and reasonable metrics, none of which currently exist. To close this gap, we introduce a complete recipe including dataset, benchmark model, and evaluation metric for video background music generation. We present SymMV, a video and symbolic music dataset with various musical annotations. To the best of our knowledge, it is the first video-music dataset with rich musical annotations. We also propose a benchmark video background music generation framework named V-MusProd, which utilizes music priors of chords, melody, and accompaniment along with video-music relations of semantic, color, and motion features. To address the lack of objective metrics for video-music correspondence, we design a retrieval-based metric VMCP built upon a powerful video-music representation learning model. Experiments show that with our dataset, V-MusProd outperforms the state-of-the-art method in both music quality and correspondence with videos. We believe our dataset, benchmark model, and evaluation metric will boost the development of video background music generation. Our dataset and code are available at https://github.com/zhuole1025/SymMV.
Probabilistic Adaptation of Text-to-Video Models
Large text-to-video models trained on internet-scale data have demonstrated exceptional capabilities in generating high-fidelity videos from arbitrary textual descriptions. However, adapting these models to tasks with limited domain-specific data, such as animation or robotics videos, poses a significant computational challenge, since finetuning a pretrained large model can be prohibitively expensive. Inspired by how a small modifiable component (e.g., prompts, prefix-tuning) can adapt a large language model to perform new tasks without requiring access to the model weights, we investigate how to adapt a large pretrained text-to-video model to a variety of downstream domains and tasks without finetuning. In answering this question, we propose Video Adapter, which leverages the score function of a large pretrained video diffusion model as a probabilistic prior to guide the generation of a task-specific small video model. Our experiments show that Video Adapter is capable of incorporating the broad knowledge and preserving the high fidelity of a large pretrained video model in a task-specific small video model that is able to generate high-quality yet specialized videos on a variety of tasks such as animation, egocentric modeling, and modeling of simulated and real-world robotics data. More videos can be found on the website https://video-adapter.github.io/.
Localizing Moments in Long Video Via Multimodal Guidance
The recent introduction of the large-scale long-form MAD dataset for language grounding in videos has enabled researchers to investigate the performance of current state-of-the-art methods in the long-form setup, with unexpected findings. In fact, current grounding methods alone fail at tackling this challenging task and setup due to their inability to process long video sequences. In this work, we propose an effective way to circumvent the long-form burden by introducing a new component to grounding pipelines: a Guidance model. The purpose of the Guidance model is to efficiently remove irrelevant video segments from the search space of grounding methods by coarsely aligning the sentence to chunks of the movies and then applying legacy grounding methods where high correlation is found. We term these video segments as non-describable moments. This two-stage approach reveals to be effective in boosting the performance of several different grounding baselines on the challenging MAD dataset, achieving new state-of-the-art performance.
VATEX: A Large-Scale, High-Quality Multilingual Dataset for Video-and-Language Research
We present a new large-scale multilingual video description dataset, VATEX, which contains over 41,250 videos and 825,000 captions in both English and Chinese. Among the captions, there are over 206,000 English-Chinese parallel translation pairs. Compared to the widely-used MSR-VTT dataset, VATEX is multilingual, larger, linguistically complex, and more diverse in terms of both video and natural language descriptions. We also introduce two tasks for video-and-language research based on VATEX: (1) Multilingual Video Captioning, aimed at describing a video in various languages with a compact unified captioning model, and (2) Video-guided Machine Translation, to translate a source language description into the target language using the video information as additional spatiotemporal context. Extensive experiments on the VATEX dataset show that, first, the unified multilingual model can not only produce both English and Chinese descriptions for a video more efficiently, but also offer improved performance over the monolingual models. Furthermore, we demonstrate that the spatiotemporal video context can be effectively utilized to align source and target languages and thus assist machine translation. In the end, we discuss the potentials of using VATEX for other video-and-language research.
Induce, Edit, Retrieve: Language Grounded Multimodal Schema for Instructional Video Retrieval
Schemata are structured representations of complex tasks that can aid artificial intelligence by allowing models to break down complex tasks into intermediate steps. We propose a novel system that induces schemata from web videos and generalizes them to capture unseen tasks with the goal of improving video retrieval performance. Our system proceeds in three major phases: (1) Given a task with related videos, we construct an initial schema for a task using a joint video-text model to match video segments with text representing steps from wikiHow; (2) We generalize schemata to unseen tasks by leveraging language models to edit the text within existing schemata. Through generalization, we can allow our schemata to cover a more extensive range of tasks with a small amount of learning data; (3) We conduct zero-shot instructional video retrieval with the unseen task names as the queries. Our schema-guided approach outperforms existing methods for video retrieval, and we demonstrate that the schemata induced by our system are better than those generated by other models.
A Dataset for Movie Description
Descriptive video service (DVS) provides linguistic descriptions of movies and allows visually impaired people to follow a movie along with their peers. Such descriptions are by design mainly visual and thus naturally form an interesting data source for computer vision and computational linguistics. In this work we propose a novel dataset which contains transcribed DVS, which is temporally aligned to full length HD movies. In addition we also collected the aligned movie scripts which have been used in prior work and compare the two different sources of descriptions. In total the Movie Description dataset contains a parallel corpus of over 54,000 sentences and video snippets from 72 HD movies. We characterize the dataset by benchmarking different approaches for generating video descriptions. Comparing DVS to scripts, we find that DVS is far more visual and describes precisely what is shown rather than what should happen according to the scripts created prior to movie production.
VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection
The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso
Fine-grained Audible Video Description
We explore a new task for audio-visual-language modeling called fine-grained audible video description (FAVD). It aims to provide detailed textual descriptions for the given audible videos, including the appearance and spatial locations of each object, the actions of moving objects, and the sounds in videos. Existing visual-language modeling tasks often concentrate on visual cues in videos while undervaluing the language and audio modalities. On the other hand, FAVD requires not only audio-visual-language modeling skills but also paragraph-level language generation abilities. We construct the first fine-grained audible video description benchmark (FAVDBench) to facilitate this research. For each video clip, we first provide a one-sentence summary of the video, ie, the caption, followed by 4-6 sentences describing the visual details and 1-2 audio-related descriptions at the end. The descriptions are provided in both English and Chinese. We create two new metrics for this task: an EntityScore to gauge the completeness of entities in the visual descriptions, and an AudioScore to assess the audio descriptions. As a preliminary approach to this task, we propose an audio-visual-language transformer that extends existing video captioning model with an additional audio branch. We combine the masked language modeling and auto-regressive language modeling losses to optimize our model so that it can produce paragraph-level descriptions. We illustrate the efficiency of our model in audio-visual-language modeling by evaluating it against the proposed benchmark using both conventional captioning metrics and our proposed metrics. We further put our benchmark to the test in video generation models, demonstrating that employing fine-grained video descriptions can create more intricate videos than using captions.
Factorized-Dreamer: Training A High-Quality Video Generator with Limited and Low-Quality Data
Text-to-video (T2V) generation has gained significant attention due to its wide applications to video generation, editing, enhancement and translation, \etc. However, high-quality (HQ) video synthesis is extremely challenging because of the diverse and complex motions existed in real world. Most existing works struggle to address this problem by collecting large-scale HQ videos, which are inaccessible to the community. In this work, we show that publicly available limited and low-quality (LQ) data are sufficient to train a HQ video generator without recaptioning or finetuning. We factorize the whole T2V generation process into two steps: generating an image conditioned on a highly descriptive caption, and synthesizing the video conditioned on the generated image and a concise caption of motion details. Specifically, we present Factorized-Dreamer, a factorized spatiotemporal framework with several critical designs for T2V generation, including an adapter to combine text and image embeddings, a pixel-aware cross attention module to capture pixel-level image information, a T5 text encoder to better understand motion description, and a PredictNet to supervise optical flows. We further present a noise schedule, which plays a key role in ensuring the quality and stability of video generation. Our model lowers the requirements in detailed captions and HQ videos, and can be directly trained on limited LQ datasets with noisy and brief captions such as WebVid-10M, largely alleviating the cost to collect large-scale HQ video-text pairs. Extensive experiments in a variety of T2V and image-to-video generation tasks demonstrate the effectiveness of our proposed Factorized-Dreamer. Our source codes are available at https://github.com/yangxy/Factorized-Dreamer/.
Video Editing for Video Retrieval
Though pre-training vision-language models have demonstrated significant benefits in boosting video-text retrieval performance from large-scale web videos, fine-tuning still plays a critical role with manually annotated clips with start and end times, which requires considerable human effort. To address this issue, we explore an alternative cheaper source of annotations, single timestamps, for video-text retrieval. We initialise clips from timestamps in a heuristic way to warm up a retrieval model. Then a video clip editing method is proposed to refine the initial rough boundaries to improve retrieval performance. A student-teacher network is introduced for video clip editing. The teacher model is employed to edit the clips in the training set whereas the student model trains on the edited clips. The teacher weights are updated from the student's after the student's performance increases. Our method is model agnostic and applicable to any retrieval models. We conduct experiments based on three state-of-the-art retrieval models, COOT, VideoCLIP and CLIP4Clip. Experiments conducted on three video retrieval datasets, YouCook2, DiDeMo and ActivityNet-Captions show that our edited clips consistently improve retrieval performance over initial clips across all the three retrieval models.
Tarsier: Recipes for Training and Evaluating Large Video Description Models
Generating fine-grained video descriptions is a fundamental challenge in video understanding. In this work, we introduce Tarsier, a family of large-scale video-language models designed to generate high-quality video descriptions. Tarsier employs CLIP-ViT to encode frames separately and then uses an LLM to model temporal relationships. Despite its simple architecture, we demonstrate that with a meticulously designed two-stage training procedure, the Tarsier models exhibit substantially stronger video description capabilities than any existing open-source model, showing a +51.4% advantage in human side-by-side evaluation over the strongest model. Additionally, they are comparable to state-of-the-art proprietary models, with a +12.3% advantage against GPT-4V and a -6.7% disadvantage against Gemini 1.5 Pro. Besides video description, Tarsier proves to be a versatile generalist model, achieving new state-of-the-art results across nine public benchmarks, including multi-choice VQA, open-ended VQA, and zero-shot video captioning. Our second contribution is the introduction of a new benchmark for evaluating video description models, consisting of a new challenging dataset featuring videos from diverse sources and varying complexity, along with an automatic method specifically designed to assess the quality of fine-grained video descriptions. We make our models and evaluation benchmark publicly available at https://github.com/bytedance/tarsier.
TutorialVQA: Question Answering Dataset for Tutorial Videos
Despite the number of currently available datasets on video question answering, there still remains a need for a dataset involving multi-step and non-factoid answers. Moreover, relying on video transcripts remains an under-explored topic. To adequately address this, We propose a new question answering task on instructional videos, because of their verbose and narrative nature. While previous studies on video question answering have focused on generating a short text as an answer, given a question and video clip, our task aims to identify a span of a video segment as an answer which contains instructional details with various granularities. This work focuses on screencast tutorial videos pertaining to an image editing program. We introduce a dataset, TutorialVQA, consisting of about 6,000manually collected triples of (video, question, answer span). We also provide experimental results with several baselines algorithms using the video transcripts. The results indicate that the task is challenging and call for the investigation of new algorithms.
VideoINSTA: Zero-shot Long Video Understanding via Informative Spatial-Temporal Reasoning with LLMs
In the video-language domain, recent works in leveraging zero-shot Large Language Model-based reasoning for video understanding have become competitive challengers to previous end-to-end models. However, long video understanding presents unique challenges due to the complexity of reasoning over extended timespans, even for zero-shot LLM-based approaches. The challenge of information redundancy in long videos prompts the question of what specific information is essential for large language models (LLMs) and how to leverage them for complex spatial-temporal reasoning in long-form video analysis. We propose a framework VideoINSTA, i.e. INformative Spatial-TemporAl Reasoning for zero-shot long-form video understanding. VideoINSTA contributes (1) a zero-shot framework for long video understanding using LLMs; (2) an event-based temporal reasoning and content-based spatial reasoning approach for LLMs to reason over spatial-temporal information in videos; (3) a self-reflective information reasoning scheme balancing temporal factors based on information sufficiency and prediction confidence. Our model significantly improves the state-of-the-art on three long video question-answering benchmarks: EgoSchema, NextQA, and IntentQA, and the open question answering dataset ActivityNetQA. The code is released here: https://github.com/mayhugotong/VideoINSTA.
E.T. Bench: Towards Open-Ended Event-Level Video-Language Understanding
Recent advances in Video Large Language Models (Video-LLMs) have demonstrated their great potential in general-purpose video understanding. To verify the significance of these models, a number of benchmarks have been proposed to diagnose their capabilities in different scenarios. However, existing benchmarks merely evaluate models through video-level question-answering, lacking fine-grained event-level assessment and task diversity. To fill this gap, we introduce E.T. Bench (Event-Level & Time-Sensitive Video Understanding Benchmark), a large-scale and high-quality benchmark for open-ended event-level video understanding. Categorized within a 3-level task taxonomy, E.T. Bench encompasses 7.3K samples under 12 tasks with 7K videos (251.4h total length) under 8 domains, providing comprehensive evaluations. We extensively evaluated 8 Image-LLMs and 12 Video-LLMs on our benchmark, and the results reveal that state-of-the-art models for coarse-level (video-level) understanding struggle to solve our fine-grained tasks, e.g., grounding event-of-interests within videos, largely due to the short video context length, improper time representations, and lack of multi-event training data. Focusing on these issues, we further propose a strong baseline model, E.T. Chat, together with an instruction-tuning dataset E.T. Instruct 164K tailored for fine-grained event-level understanding. Our simple but effective solution demonstrates superior performance in multiple scenarios.
VideoA11y: Method and Dataset for Accessible Video Description
Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human annotations within training datasets, resulting in descriptions that do not fully meet BLV users' needs. To address this gap, we introduce VideoA11y, an approach that leverages multimodal large language models (MLLMs) and video accessibility guidelines to generate descriptions tailored for BLV individuals. Using this method, we have curated VideoA11y-40K, the largest and most comprehensive dataset of 40,000 videos described for BLV users. Rigorous experiments across 15 video categories, involving 347 sighted participants, 40 BLV participants, and seven professional describers, showed that VideoA11y descriptions outperform novice human annotations and are comparable to trained human annotations in clarity, accuracy, objectivity, descriptiveness, and user satisfaction. We evaluated models on VideoA11y-40K using both standard and custom metrics, demonstrating that MLLMs fine-tuned on this dataset produce high-quality accessible descriptions. Code and dataset are available at https://people-robots.github.io/VideoA11y.
MMTrail: A Multimodal Trailer Video Dataset with Language and Music Descriptions
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be weakly related information. They usually overlook exploring the potential of inherent audio-visual correlation, leading to monotonous annotation within each modality instead of comprehensive and precise descriptions. Such ignorance results in the difficulty of multiple cross-modality studies. To fulfill this gap, we present MMTrail, a large-scale multi-modality video-language dataset incorporating more than 20M trailer clips with visual captions, and 2M high-quality clips with multimodal captions. Trailers preview full-length video works and integrate context, visual frames, and background music. In particular, the trailer has two main advantages: (1) the topics are diverse, and the content characters are of various types, e.g., film, news, and gaming. (2) the corresponding background music is custom-designed, making it more coherent with the visual context. Upon these insights, we propose a systemic captioning framework, achieving various modality annotations with more than 27.1k hours of trailer videos. Here, to ensure the caption retains music perspective while preserving the authority of visual context, we leverage the advanced LLM to merge all annotations adaptively. In this fashion, our MMtrail dataset potentially paves the path for fine-grained large multimodal-language model training. In experiments, we provide evaluation metrics and benchmark results on our dataset, demonstrating the high quality of our annotation and its effectiveness for model training.
InfiniBench: A Comprehensive Benchmark for Large Multimodal Models in Very Long Video Understanding
Understanding long videos, ranging from tens of minutes to several hours, presents unique challenges in video comprehension. Despite the increasing importance of long-form video content, existing benchmarks primarily focus on shorter clips. To address this gap, we introduce InfiniBench a comprehensive benchmark for very long video understanding which presents 1)The longest video duration, averaging 76.34 minutes; 2) The largest number of question-answer pairs, 108.2K; 3) Diversity in questions that examine nine different skills and include both multiple-choice questions and open-ended questions; 4) Humancentric, as the video sources come from movies and daily TV shows, with specific human-level question designs such as Movie Spoiler Questions that require critical thinking and comprehensive understanding. Using InfiniBench, we comprehensively evaluate existing Large MultiModality Models (LMMs) on each skill, including the commercial model Gemini 1.5 Flash and the open-source models. The evaluation shows significant challenges in our benchmark.Our results show that the best AI models such Gemini struggles to perform well with 42.72% average accuracy and 2.71 out of 5 average score. We hope this benchmark will stimulate the LMMs community towards long video and human-level understanding. Our benchmark can be accessed at https://vision-cair.github.io/InfiniBench/
Multimodal Language Models for Domain-Specific Procedural Video Summarization
Videos serve as a powerful medium to convey ideas, tell stories, and provide detailed instructions, especially through long-format tutorials. Such tutorials are valuable for learning new skills at one's own pace, yet they can be overwhelming due to their length and dense content. Viewers often seek specific information, like precise measurements or step-by-step execution details, making it essential to extract and summarize key segments efficiently. An intelligent, time-sensitive video assistant capable of summarizing and detecting highlights in long videos is highly sought after. Recent advancements in Multimodal Large Language Models offer promising solutions to develop such an assistant. Our research explores the use of multimodal models to enhance video summarization and step-by-step instruction generation within specific domains. These models need to understand temporal events and relationships among actions across video frames. Our approach focuses on fine-tuning TimeChat to improve its performance in specific domains: cooking and medical procedures. By training the model on domain-specific datasets like Tasty for cooking and MedVidQA for medical procedures, we aim to enhance its ability to generate concise, accurate summaries of instructional videos. We curate and restructure these datasets to create high-quality video-centric instruction data. Our findings indicate that when finetuned on domain-specific procedural data, TimeChat can significantly improve the extraction and summarization of key instructional steps in long-format videos. This research demonstrates the potential of specialized multimodal models to assist with practical tasks by providing personalized, step-by-step guidance tailored to the unique aspects of each domain.
Counting Out Time: Class Agnostic Video Repetition Counting in the Wild
We present an approach for estimating the period with which an action is repeated in a video. The crux of the approach lies in constraining the period prediction module to use temporal self-similarity as an intermediate representation bottleneck that allows generalization to unseen repetitions in videos in the wild. We train this model, called Repnet, with a synthetic dataset that is generated from a large unlabeled video collection by sampling short clips of varying lengths and repeating them with different periods and counts. This combination of synthetic data and a powerful yet constrained model, allows us to predict periods in a class-agnostic fashion. Our model substantially exceeds the state of the art performance on existing periodicity (PERTUBE) and repetition counting (QUVA) benchmarks. We also collect a new challenging dataset called Countix (~90 times larger than existing datasets) which captures the challenges of repetition counting in real-world videos. Project webpage: https://sites.google.com/view/repnet .
PPLLaVA: Varied Video Sequence Understanding With Prompt Guidance
The past year has witnessed the significant advancement of video-based large language models. However, the challenge of developing a unified model for both short and long video understanding remains unresolved. Most existing video LLMs cannot handle hour-long videos, while methods custom for long videos tend to be ineffective for shorter videos and images. In this paper, we identify the key issue as the redundant content in videos. To address this, we propose a novel pooling strategy that simultaneously achieves token compression and instruction-aware visual feature aggregation. Our model is termed Prompt-guided Pooling LLaVA, or PPLLaVA for short. Specifically, PPLLaVA consists of three core components: the CLIP-based visual-prompt alignment that extracts visual information relevant to the user's instructions, the prompt-guided pooling that compresses the visual sequence to arbitrary scales using convolution-style pooling, and the clip context extension designed for lengthy prompt common in visual dialogue. Moreover, our codebase also integrates the most advanced video Direct Preference Optimization (DPO) and visual interleave training. Extensive experiments have validated the performance of our model. With superior throughput and only 1024 visual context, PPLLaVA achieves better results on image benchmarks as a video LLM, while achieving state-of-the-art performance across various video benchmarks, excelling in tasks ranging from caption generation to multiple-choice questions, and handling video lengths from seconds to hours. Codes have been available at https://github.com/farewellthree/PPLLaVA.
MiniGPT4-Video: Advancing Multimodal LLMs for Video Understanding with Interleaved Visual-Textual Tokens
This paper introduces MiniGPT4-Video, a multimodal Large Language Model (LLM) designed specifically for video understanding. The model is capable of processing both temporal visual and textual data, making it adept at understanding the complexities of videos. Building upon the success of MiniGPT-v2, which excelled in translating visual features into the LLM space for single images and achieved impressive results on various image-text benchmarks, this paper extends the model's capabilities to process a sequence of frames, enabling it to comprehend videos. MiniGPT4-video does not only consider visual content but also incorporates textual conversations, allowing the model to effectively answer queries involving both visual and text components. The proposed model outperforms existing state-of-the-art methods, registering gains of 4.22%, 1.13%, 20.82%, and 13.1% on the MSVD, MSRVTT, TGIF, and TVQA benchmarks respectively. Our models and code have been made publicly available here https://vision-cair.github.io/MiniGPT4-video/
ExVideo: Extending Video Diffusion Models via Parameter-Efficient Post-Tuning
Recently, advancements in video synthesis have attracted significant attention. Video synthesis models such as AnimateDiff and Stable Video Diffusion have demonstrated the practical applicability of diffusion models in creating dynamic visual content. The emergence of SORA has further spotlighted the potential of video generation technologies. Nonetheless, the extension of video lengths has been constrained by the limitations in computational resources. Most existing video synthesis models can only generate short video clips. In this paper, we propose a novel post-tuning methodology for video synthesis models, called ExVideo. This approach is designed to enhance the capability of current video synthesis models, allowing them to produce content over extended temporal durations while incurring lower training expenditures. In particular, we design extension strategies across common temporal model architectures respectively, including 3D convolution, temporal attention, and positional embedding. To evaluate the efficacy of our proposed post-tuning approach, we conduct extension training on the Stable Video Diffusion model. Our approach augments the model's capacity to generate up to 5times its original number of frames, requiring only 1.5k GPU hours of training on a dataset comprising 40k videos. Importantly, the substantial increase in video length doesn't compromise the model's innate generalization capabilities, and the model showcases its advantages in generating videos of diverse styles and resolutions. We will release the source code and the enhanced model publicly.
MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio Descriptions
The recent and increasing interest in video-language research has driven the development of large-scale datasets that enable data-intensive machine learning techniques. In comparison, limited effort has been made at assessing the fitness of these datasets for the video-language grounding task. Recent works have begun to discover significant limitations in these datasets, suggesting that state-of-the-art techniques commonly overfit to hidden dataset biases. In this work, we present MAD (Movie Audio Descriptions), a novel benchmark that departs from the paradigm of augmenting existing video datasets with text annotations and focuses on crawling and aligning available audio descriptions of mainstream movies. MAD contains over 384,000 natural language sentences grounded in over 1,200 hours of videos and exhibits a significant reduction in the currently diagnosed biases for video-language grounding datasets. MAD's collection strategy enables a novel and more challenging version of video-language grounding, where short temporal moments (typically seconds long) must be accurately grounded in diverse long-form videos that can last up to three hours. We have released MAD's data and baselines code at https://github.com/Soldelli/MAD.
VideoPhy: Evaluating Physical Commonsense for Video Generation
Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models.
ZS4IE: A toolkit for Zero-Shot Information Extraction with simple Verbalizations
The current workflow for Information Extraction (IE) analysts involves the definition of the entities/relations of interest and a training corpus with annotated examples. In this demonstration we introduce a new workflow where the analyst directly verbalizes the entities/relations, which are then used by a Textual Entailment model to perform zero-shot IE. We present the design and implementation of a toolkit with a user interface, as well as experiments on four IE tasks that show that the system achieves very good performance at zero-shot learning using only 5--15 minutes per type of a user's effort. Our demonstration system is open-sourced at https://github.com/BBN-E/ZS4IE . A demonstration video is available at https://vimeo.com/676138340 .
VideoRefer Suite: Advancing Spatial-Temporal Object Understanding with Video LLM
Video Large Language Models (Video LLMs) have recently exhibited remarkable capabilities in general video understanding. However, they mainly focus on holistic comprehension and struggle with capturing fine-grained spatial and temporal details. Besides, the lack of high-quality object-level video instruction data and a comprehensive benchmark further hinders their advancements. To tackle these challenges, we introduce the VideoRefer Suite to empower Video LLM for finer-level spatial-temporal video understanding, i.e., enabling perception and reasoning on any objects throughout the video. Specially, we thoroughly develop VideoRefer Suite across three essential aspects: dataset, model, and benchmark. Firstly, we introduce a multi-agent data engine to meticulously curate a large-scale, high-quality object-level video instruction dataset, termed VideoRefer-700K. Next, we present the VideoRefer model, which equips a versatile spatial-temporal object encoder to capture precise regional and sequential representations. Finally, we meticulously create a VideoRefer-Bench to comprehensively assess the spatial-temporal understanding capability of a Video LLM, evaluating it across various aspects. Extensive experiments and analyses demonstrate that our VideoRefer model not only achieves promising performance on video referring benchmarks but also facilitates general video understanding capabilities.
VideoLCM: Video Latent Consistency Model
Consistency models have demonstrated powerful capability in efficient image generation and allowed synthesis within a few sampling steps, alleviating the high computational cost in diffusion models. However, the consistency model in the more challenging and resource-consuming video generation is still less explored. In this report, we present the VideoLCM framework to fill this gap, which leverages the concept of consistency models from image generation to efficiently synthesize videos with minimal steps while maintaining high quality. VideoLCM builds upon existing latent video diffusion models and incorporates consistency distillation techniques for training the latent consistency model. Experimental results reveal the effectiveness of our VideoLCM in terms of computational efficiency, fidelity and temporal consistency. Notably, VideoLCM achieves high-fidelity and smooth video synthesis with only four sampling steps, showcasing the potential for real-time synthesis. We hope that VideoLCM can serve as a simple yet effective baseline for subsequent research. The source code and models will be publicly available.
The "something something" video database for learning and evaluating visual common sense
Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the "something-something" database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.
VideoSET: Video Summary Evaluation through Text
In this paper we present VideoSET, a method for Video Summary Evaluation through Text that can evaluate how well a video summary is able to retain the semantic information contained in its original video. We observe that semantics is most easily expressed in words, and develop a text-based approach for the evaluation. Given a video summary, a text representation of the video summary is first generated, and an NLP-based metric is then used to measure its semantic distance to ground-truth text summaries written by humans. We show that our technique has higher agreement with human judgment than pixel-based distance metrics. We also release text annotations and ground-truth text summaries for a number of publicly available video datasets, for use by the computer vision community.
DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation
Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a description of a camera movement after a prompt without constraining the outcomes of this movement. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby overlaying and affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to the development of the model. Initially, we constructed a DropletVideo-10M dataset, which comprises 10 million videos featuring dynamic camera motion and object actions. Each video is annotated with an average caption of 206 words, detailing various camera movements and plot developments. Following this, we developed and trained the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The DropletVideo dataset and model are accessible at https://dropletx.github.io.
StoryBench: A Multifaceted Benchmark for Continuous Story Visualization
Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area.
Diverse and Aligned Audio-to-Video Generation via Text-to-Video Model Adaptation
We consider the task of generating diverse and realistic videos guided by natural audio samples from a wide variety of semantic classes. For this task, the videos are required to be aligned both globally and temporally with the input audio: globally, the input audio is semantically associated with the entire output video, and temporally, each segment of the input audio is associated with a corresponding segment of that video. We utilize an existing text-conditioned video generation model and a pre-trained audio encoder model. The proposed method is based on a lightweight adaptor network, which learns to map the audio-based representation to the input representation expected by the text-to-video generation model. As such, it also enables video generation conditioned on text, audio, and, for the first time as far as we can ascertain, on both text and audio. We validate our method extensively on three datasets demonstrating significant semantic diversity of audio-video samples and further propose a novel evaluation metric (AV-Align) to assess the alignment of generated videos with input audio samples. AV-Align is based on the detection and comparison of energy peaks in both modalities. In comparison to recent state-of-the-art approaches, our method generates videos that are better aligned with the input sound, both with respect to content and temporal axis. We also show that videos produced by our method present higher visual quality and are more diverse.
Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval
Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training data, in that the available large scale video-text training datasets, such as HowTo100M, are noisy and hence competitive performance is achieved only at scale through large amounts of compute. We address both these challenges in this paper. We propose an end-to-end trainable model that is designed to take advantage of both large-scale image and video captioning datasets. Our model is an adaptation and extension of the recent ViT and Timesformer architectures, and consists of attention in both space and time. The model is flexible and can be trained on both image and video text datasets, either independently or in conjunction. It is trained with a curriculum learning schedule that begins by treating images as 'frozen' snapshots of video, and then gradually learns to attend to increasing temporal context when trained on video datasets. We also provide a new video-text pretraining dataset WebVid-2M, comprised of over two million videos with weak captions scraped from the internet. Despite training on datasets that are an order of magnitude smaller, we show that this approach yields state-of-the-art results on standard downstream video-retrieval benchmarks including MSR-VTT, MSVD, DiDeMo and LSMDC.
DynVFX: Augmenting Real Videos with Dynamic Content
We present a method for augmenting real-world videos with newly generated dynamic content. Given an input video and a simple user-provided text instruction describing the desired content, our method synthesizes dynamic objects or complex scene effects that naturally interact with the existing scene over time. The position, appearance, and motion of the new content are seamlessly integrated into the original footage while accounting for camera motion, occlusions, and interactions with other dynamic objects in the scene, resulting in a cohesive and realistic output video. We achieve this via a zero-shot, training-free framework that harnesses a pre-trained text-to-video diffusion transformer to synthesize the new content and a pre-trained Vision Language Model to envision the augmented scene in detail. Specifically, we introduce a novel inference-based method that manipulates features within the attention mechanism, enabling accurate localization and seamless integration of the new content while preserving the integrity of the original scene. Our method is fully automated, requiring only a simple user instruction. We demonstrate its effectiveness on a wide range of edits applied to real-world videos, encompassing diverse objects and scenarios involving both camera and object motion.
LVBench: An Extreme Long Video Understanding Benchmark
Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.
MM-Ego: Towards Building Egocentric Multimodal LLMs
This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding, we develop a data engine that efficiently generates 7M high-quality QA samples for egocentric videos ranging from 30 seconds to one hour long, based on human-annotated data. This is currently the largest egocentric QA dataset. Second, we contribute a challenging egocentric QA benchmark with 629 videos and 7,026 questions to evaluate the models' ability in recognizing and memorizing visual details across videos of varying lengths. We introduce a new de-biasing evaluation method to help mitigate the unavoidable language bias present in the models being evaluated. Third, we propose a specialized multimodal architecture featuring a novel "Memory Pointer Prompting" mechanism. This design includes a global glimpse step to gain an overarching understanding of the entire video and identify key visual information, followed by a fallback step that utilizes the key visual information to generate responses. This enables the model to more effectively comprehend extended video content. With the data, benchmark, and model, we successfully build MM-Ego, an egocentric multimodal LLM that shows powerful performance on egocentric video understanding.
Semi-Parametric Video-Grounded Text Generation
Efficient video-language modeling should consider the computational cost because of a large, sometimes intractable, number of video frames. Parametric approaches such as the attention mechanism may not be ideal since its computational cost quadratically increases as the video length increases. Rather, previous studies have relied on offline feature extraction or frame sampling to represent the video efficiently, focusing on cross-modal modeling in short video clips. In this paper, we propose a semi-parametric video-grounded text generation model, SeViT, a novel perspective on scalable video-language modeling toward long untrimmed videos. Treating a video as an external data store, SeViT includes a non-parametric frame retriever to select a few query-relevant frames from the data store for a given query and a parametric generator to effectively aggregate the frames with the query via late fusion methods. Experimental results demonstrate our method has a significant advantage in longer videos and causal video understanding. Moreover, our model achieves the new state of the art on four video-language datasets, iVQA (+4.8), Next-QA (+6.9), and Activitynet-QA (+4.8) in accuracy, and MSRVTT-Caption (+3.6) in CIDEr.
VGMShield: Mitigating Misuse of Video Generative Models
With the rapid advancement in video generation, people can conveniently utilize video generation models to create videos tailored to their specific desires. Nevertheless, there are also growing concerns about their potential misuse in creating and disseminating false information. In this work, we introduce VGMShield: a set of three straightforward but pioneering mitigations through the lifecycle of fake video generation. We start from fake video detection trying to understand whether there is uniqueness in generated videos and whether we can differentiate them from real videos; then, we investigate the tracing problem, which maps a fake video back to a model that generates it. Towards these, we propose to leverage pre-trained models that focus on {\it spatial-temporal dynamics} as the backbone to identify inconsistencies in videos. Through experiments on seven state-of-the-art open-source models, we demonstrate that current models still cannot perfectly handle spatial-temporal relationships, and thus, we can accomplish detection and tracing with nearly perfect accuracy. Furthermore, anticipating future generative model improvements, we propose a {\it prevention} method that adds invisible perturbations to images to make the generated videos look unreal. Together with fake video detection and tracing, our multi-faceted set of solutions can effectively mitigate misuse of video generative models.
UniEdit: A Unified Tuning-Free Framework for Video Motion and Appearance Editing
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video editing from image editing, is underexplored. In this work, we present UniEdit, a tuning-free framework that supports both video motion and appearance editing by harnessing the power of a pre-trained text-to-video generator within an inversion-then-generation framework. To realize motion editing while preserving source video content, based on the insights that temporal and spatial self-attention layers encode inter-frame and intra-frame dependency respectively, we introduce auxiliary motion-reference and reconstruction branches to produce text-guided motion and source features respectively. The obtained features are then injected into the main editing path via temporal and spatial self-attention layers. Extensive experiments demonstrate that UniEdit covers video motion editing and various appearance editing scenarios, and surpasses the state-of-the-art methods. Our code will be publicly available.
Harvest Video Foundation Models via Efficient Post-Pretraining
Building video-language foundation models is costly and difficult due to the redundant nature of video data and the lack of high-quality video-language datasets. In this paper, we propose an efficient framework to harvest video foundation models from image ones. Our method is intuitively simple by randomly dropping input video patches and masking out input text during the post-pretraining procedure. The patch dropping boosts the training efficiency significantly and text masking enforces the learning of cross-modal fusion. We conduct extensive experiments to validate the effectiveness of our method on a wide range of video-language downstream tasks including various zero-shot tasks, video question answering, and video-text retrieval. Despite its simplicity, our method achieves state-of-the-art performances, which are comparable to some heavily pretrained video foundation models. Our method is extremely efficient and can be trained in less than one day on 8 GPUs, requiring only WebVid-10M as pretraining data. We hope our method can serve as a simple yet strong counterpart for prevalent video foundation models, provide useful insights when building them, and make large pretrained models more accessible and sustainable. This is part of the InternVideo project https://github.com/OpenGVLab/InternVideo.
How Good is a Video Summary? A New Benchmarking Dataset and Evaluation Framework Towards Realistic Video Summarization
Automatic video summarization is still an unsolved problem due to several challenges. The currently available datasets either have very short videos or have few long videos of only a particular type. We introduce a new benchmarking video dataset called VISIOCITY (VIdeo SummarIzatiOn based on Continuity, Intent and DiversiTY) which comprises of longer videos across six different categories with dense concept annotations capable of supporting different flavors of video summarization and other vision problems. For long videos, human reference summaries necessary for supervised video summarization techniques are difficult to obtain. We explore strategies to automatically generate multiple reference summaries from indirect ground truth present in VISIOCITY. We show that these summaries are at par with human summaries. We also present a study of different desired characteristics of a good summary and demonstrate how it is normal to have two good summaries with different characteristics. Thus we argue that evaluating a summary against one or more human summaries and using a single measure has its shortcomings. We propose an evaluation framework for better quantitative assessment of summary quality which is closer to human judgment. Lastly, we present insights into how a model can be enhanced to yield better summaries. Sepcifically, when multiple diverse ground truth summaries can exist, learning from them individually and using a combination of loss functions measuring different characteristics is better than learning from a single combined (oracle) ground truth summary using a single loss function. We demonstrate the effectiveness of doing so as compared to some of the representative state of the art techniques tested on VISIOCITY. We release VISIOCITY as a benchmarking dataset and invite researchers to test the effectiveness of their video summarization algorithms on VISIOCITY.
Contextually Customized Video Summaries via Natural Language
The best summary of a long video differs among different people due to its highly subjective nature. Even for the same person, the best summary may change with time or mood. In this paper, we introduce the task of generating customized video summaries through simple text. First, we train a deep architecture to effectively learn semantic embeddings of video frames by leveraging the abundance of image-caption data via a progressive and residual manner. Given a user-specific text description, our algorithm is able to select semantically relevant video segments and produce a temporally aligned video summary. In order to evaluate our textually customized video summaries, we conduct experimental comparison with baseline methods that utilize ground-truth information. Despite the challenging baselines, our method still manages to show comparable or even exceeding performance. We also show that our method is able to generate semantically diverse video summaries by only utilizing the learned visual embeddings.
Intelligent Director: An Automatic Framework for Dynamic Visual Composition using ChatGPT
With the rise of short video platforms represented by TikTok, the trend of users expressing their creativity through photos and videos has increased dramatically. However, ordinary users lack the professional skills to produce high-quality videos using professional creation software. To meet the demand for intelligent and user-friendly video creation tools, we propose the Dynamic Visual Composition (DVC) task, an interesting and challenging task that aims to automatically integrate various media elements based on user requirements and create storytelling videos. We propose an Intelligent Director framework, utilizing LENS to generate descriptions for images and video frames and combining ChatGPT to generate coherent captions while recommending appropriate music names. Then, the best-matched music is obtained through music retrieval. Then, materials such as captions, images, videos, and music are integrated to seamlessly synthesize the video. Finally, we apply AnimeGANv2 for style transfer. We construct UCF101-DVC and Personal Album datasets and verified the effectiveness of our framework in solving DVC through qualitative and quantitative comparisons, along with user studies, demonstrating its substantial potential.
Let's Think Frame by Frame: Evaluating Video Chain of Thought with Video Infilling and Prediction
Despite constituting 65% of all internet traffic in 2023, video content is underrepresented in generative AI research. Meanwhile, recent large language models (LLMs) have become increasingly integrated with capabilities in the visual modality. Integrating video with LLMs is a natural next step, so how can this gap be bridged? To advance video reasoning, we propose a new research direction of VideoCOT on video keyframes, which leverages the multimodal generative abilities of vision-language models to enhance video reasoning while reducing the computational complexity of processing hundreds or thousands of frames. We introduce VIP, an inference-time dataset that can be used to evaluate VideoCOT, containing 1) a variety of real-life videos with keyframes and corresponding unstructured and structured scene descriptions, and 2) two new video reasoning tasks: video infilling and scene prediction. We benchmark various vision-language models on VIP, demonstrating the potential to use vision-language models and LLMs to enhance video chain of thought reasoning.
VideoSAVi: Self-Aligned Video Language Models without Human Supervision
Recent advances in vision-language models (VLMs) have significantly enhanced video understanding tasks. Instruction tuning (i.e., fine-tuning models on datasets of instructions paired with desired outputs) has been key to improving model performance. However, creating diverse instruction-tuning datasets is challenging due to high annotation costs and the complexity of capturing temporal information in videos. Existing approaches often rely on large language models to generate instruction-output pairs, which can limit diversity and lead to responses that lack grounding in the video content. To address this, we propose VideoSAVi (Self-Aligned Video Language Model), a novel self-training pipeline that enables VLMs to generate their own training data without extensive manual annotation. The process involves three stages: (1) generating diverse video-specific questions, (2) producing multiple candidate answers, and (3) evaluating these responses for alignment with the video content. This self-generated data is then used for direct preference optimization (DPO), allowing the model to refine its own high-quality outputs and improve alignment with video content. Our experiments demonstrate that even smaller models (0.5B and 7B parameters) can effectively use this self-training approach, outperforming previous methods and achieving results comparable to those trained on proprietary preference data. VideoSAVi shows significant improvements across multiple benchmarks: up to 28% on multi-choice QA, 8% on zero-shot open-ended QA, and 12% on temporal reasoning benchmarks. These results demonstrate the effectiveness of our self-training approach in enhancing video understanding while reducing dependence on proprietary models.
DeMamba: AI-Generated Video Detection on Million-Scale GenVideo Benchmark
Recently, video generation techniques have advanced rapidly. Given the popularity of video content on social media platforms, these models intensify concerns about the spread of fake information. Therefore, there is a growing demand for detectors capable of distinguishing between fake AI-generated videos and mitigating the potential harm caused by fake information. However, the lack of large-scale datasets from the most advanced video generators poses a barrier to the development of such detectors. To address this gap, we introduce the first AI-generated video detection dataset, GenVideo. It features the following characteristics: (1) a large volume of videos, including over one million AI-generated and real videos collected; (2) a rich diversity of generated content and methodologies, covering a broad spectrum of video categories and generation techniques. We conducted extensive studies of the dataset and proposed two evaluation methods tailored for real-world-like scenarios to assess the detectors' performance: the cross-generator video classification task assesses the generalizability of trained detectors on generators; the degraded video classification task evaluates the robustness of detectors to handle videos that have degraded in quality during dissemination. Moreover, we introduced a plug-and-play module, named Detail Mamba (DeMamba), designed to enhance the detectors by identifying AI-generated videos through the analysis of inconsistencies in temporal and spatial dimensions. Our extensive experiments demonstrate DeMamba's superior generalizability and robustness on GenVideo compared to existing detectors. We believe that the GenVideo dataset and the DeMamba module will significantly advance the field of AI-generated video detection. Our code and dataset will be aviliable at https://github.com/chenhaoxing/DeMamba.
VIDI: A Video Dataset of Incidents
Automatic detection of natural disasters and incidents has become more important as a tool for fast response. There have been many studies to detect incidents using still images and text. However, the number of approaches that exploit temporal information is rather limited. One of the main reasons for this is that a diverse video dataset with various incident types does not exist. To address this need, in this paper we present a video dataset, Video Dataset of Incidents, VIDI, that contains 4,534 video clips corresponding to 43 incident categories. Each incident class has around 100 videos with a duration of ten seconds on average. To increase diversity, the videos have been searched in several languages. To assess the performance of the recent state-of-the-art approaches, Vision Transformer and TimeSformer, as well as to explore the contribution of video-based information for incident classification, we performed benchmark experiments on the VIDI and Incidents Dataset. We have shown that the recent methods improve the incident classification accuracy. We have found that employing video data is very beneficial for the task. By using the video data, the top-1 accuracy is increased to 76.56% from 67.37%, which was obtained using a single frame. VIDI will be made publicly available. Additional materials can be found at the following link: https://github.com/vididataset/VIDI.
HawkEye: Training Video-Text LLMs for Grounding Text in Videos
Video-text Large Language Models (video-text LLMs) have shown remarkable performance in answering questions and holding conversations on simple videos. However, they perform almost the same as random on grounding text queries in long and complicated videos, having little ability to understand and reason about temporal information, which is the most fundamental difference between videos and images. In this paper, we propose HawkEye, one of the first video-text LLMs that can perform temporal video grounding in a fully text-to-text manner. To collect training data that is applicable for temporal video grounding, we construct InternVid-G, a large-scale video-text corpus with segment-level captions and negative spans, with which we introduce two new time-aware training objectives to video-text LLMs. We also propose a coarse-grained method of representing segments in videos, which is more robust and easier for LLMs to learn and follow than other alternatives. Extensive experiments show that HawkEye is better at temporal video grounding and comparable on other video-text tasks with existing video-text LLMs, which verifies its superior video-text multi-modal understanding abilities.
T2Vid: Translating Long Text into Multi-Image is the Catalyst for Video-LLMs
The success of Multimodal Large Language Models (MLLMs) in the image domain has garnered wide attention from the research community. Drawing on previous successful experiences, researchers have recently explored extending the success to the video understanding realms. Apart from training from scratch, an efficient way is to utilize the pre-trained image-LLMs, leading to two mainstream approaches, i.e. zero-shot inference and further fine-tuning with video data. In this work, our study of these approaches harvests an effective data augmentation method. We first make a deeper inspection of the zero-shot inference way and identify two limitations, i.e. limited generalization and lack of temporal understanding capabilities. Thus, we further investigate the fine-tuning approach and find a low learning efficiency when simply using all the video data samples, which can be attributed to a lack of instruction diversity. Aiming at this issue, we develop a method called T2Vid to synthesize video-like samples to enrich the instruction diversity in the training corpus. Integrating these data enables a simple and efficient training scheme, which achieves performance comparable to or even superior to using full video datasets by training with just 15% the sample size. Meanwhile, we find that the proposed scheme can boost the performance of long video understanding without training with long video samples. We hope our study will spark more thinking about using MLLMs for video understanding and curation of high-quality data. The code is released at https://github.com/xjtupanda/T2Vid.
X-Pool: Cross-Modal Language-Video Attention for Text-Video Retrieval
In text-video retrieval, the objective is to learn a cross-modal similarity function between a text and a video that ranks relevant text-video pairs higher than irrelevant pairs. However, videos inherently express a much wider gamut of information than texts. Instead, texts often capture sub-regions of entire videos and are most semantically similar to certain frames within videos. Therefore, for a given text, a retrieval model should focus on the text's most semantically similar video sub-regions to make a more relevant comparison. Yet, most existing works aggregate entire videos without directly considering text. Common text-agnostic aggregations schemes include mean-pooling or self-attention over the frames, but these are likely to encode misleading visual information not described in the given text. To address this, we propose a cross-modal attention model called X-Pool that reasons between a text and the frames of a video. Our core mechanism is a scaled dot product attention for a text to attend to its most semantically similar frames. We then generate an aggregated video representation conditioned on the text's attention weights over the frames. We evaluate our method on three benchmark datasets of MSR-VTT, MSVD and LSMDC, achieving new state-of-the-art results by up to 12% in relative improvement in Recall@1. Our findings thereby highlight the importance of joint text-video reasoning to extract important visual cues according to text. Full code and demo can be found at: https://layer6ai-labs.github.io/xpool/
GODIVA: Generating Open-DomaIn Videos from nAtural Descriptions
Generating videos from text is a challenging task due to its high computational requirements for training and infinite possible answers for evaluation. Existing works typically experiment on simple or small datasets, where the generalization ability is quite limited. In this work, we propose GODIVA, an open-domain text-to-video pretrained model that can generate videos from text in an auto-regressive manner using a three-dimensional sparse attention mechanism. We pretrain our model on Howto100M, a large-scale text-video dataset that contains more than 136 million text-video pairs. Experiments show that GODIVA not only can be fine-tuned on downstream video generation tasks, but also has a good zero-shot capability on unseen texts. We also propose a new metric called Relative Matching (RM) to automatically evaluate the video generation quality. Several challenges are listed and discussed as future work.
On the Consistency of Video Large Language Models in Temporal Comprehension
Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code will be available at https://github.com/minjoong507/Consistency-of-Video-LLM.
Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising
Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.
Condensed Movies: Story Based Retrieval with Contextual Embeddings
Our objective in this work is long range understanding of the narrative structure of movies. Instead of considering the entire movie, we propose to learn from the `key scenes' of the movie, providing a condensed look at the full storyline. To this end, we make the following three contributions: (i) We create the Condensed Movies Dataset (CMD) consisting of the key scenes from over 3K movies: each key scene is accompanied by a high level semantic description of the scene, character face-tracks, and metadata about the movie. The dataset is scalable, obtained automatically from YouTube, and is freely available for anybody to download and use. It is also an order of magnitude larger than existing movie datasets in the number of movies; (ii) We provide a deep network baseline for text-to-video retrieval on our dataset, combining character, speech and visual cues into a single video embedding; and finally (iii) We demonstrate how the addition of context from other video clips improves retrieval performance.
Allegro: Open the Black Box of Commercial-Level Video Generation Model
Significant advancements have been made in the field of video generation, with the open-source community contributing a wealth of research papers and tools for training high-quality models. However, despite these efforts, the available information and resources remain insufficient for achieving commercial-level performance. In this report, we open the black box and introduce Allegro, an advanced video generation model that excels in both quality and temporal consistency. We also highlight the current limitations in the field and present a comprehensive methodology for training high-performance, commercial-level video generation models, addressing key aspects such as data, model architecture, training pipeline, and evaluation. Our user study shows that Allegro surpasses existing open-source models and most commercial models, ranking just behind Hailuo and Kling. Code: https://github.com/rhymes-ai/Allegro , Model: https://huggingface.co/rhymes-ai/Allegro , Gallery: https://rhymes.ai/allegro_gallery .
Musical Audio Similarity with Self-supervised Convolutional Neural Networks
We have built a music similarity search engine that lets video producers search by listenable music excerpts, as a complement to traditional full-text search. Our system suggests similar sounding track segments in a large music catalog by training a self-supervised convolutional neural network with triplet loss terms and musical transformations. Semi-structured user interviews demonstrate that we can successfully impress professional video producers with the quality of the search experience, and perceived similarities to query tracks averaged 7.8/10 in user testing. We believe this search tool will make for a more natural search experience that is easier to find music to soundtrack videos with.
Shot2Story20K: A New Benchmark for Comprehensive Understanding of Multi-shot Videos
A short clip of video may contain progression of multiple events and an interesting story line. A human need to capture both the event in every shot and associate them together to understand the story behind it. In this work, we present a new multi-shot video understanding benchmark Shot2Story20K with detailed shot-level captions and comprehensive video summaries. To facilitate better semantic understanding of videos, we provide captions for both visual signals and human narrations. We design several distinct tasks including single-shot video and narration captioning, multi-shot video summarization, and video retrieval with shot descriptions. Preliminary experiments show some challenges to generate a long and comprehensive video summary. Nevertheless, the generated imperfect summaries can already significantly boost the performance of existing video understanding tasks such as video question-answering, promoting an under-explored setting of video understanding with detailed summaries.
Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis
In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs in processing sequential visual data is still insufficiently explored, highlighting the absence of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including subtitles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. 900 videos with a total of 256 hours are manually selected and annotated by repeatedly viewing all the video content, resulting in 2,700 question-answer pairs. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, including GPT-4 series and Gemini 1.5 Pro, as well as open-source image models like InternVL-Chat-V1.5 and video models like LLaVA-NeXT-Video. Our experiments reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data. Project Page: https://video-mme.github.io
VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative Models
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has several appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. 4) Versatile Benchmarking: VBench++ supports evaluating text-to-video and image-to-video. We introduce a high-quality Image Suite with an adaptive aspect ratio to enable fair evaluations across different image-to-video generation settings. Beyond assessing technical quality, VBench++ evaluates the trustworthiness of video generative models, providing a more holistic view of model performance. 5) Full Open-Sourcing: We fully open-source VBench++ and continually add new video generation models to our leaderboard to drive forward the field of video generation.
STREAM: Spatio-TempoRal Evaluation and Analysis Metric for Video Generative Models
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short video clips, with limited tools that provide insights for improvements. Current video evaluation metrics are simple adaptations of image metrics by switching the embeddings with video embedding networks, which may underestimate the unique characteristics of video. Our analysis reveals that the widely used Frechet Video Distance (FVD) has a stronger emphasis on the spatial aspect than the temporal naturalness of video and is inherently constrained by the input size of the embedding networks used, limiting it to 16 frames. Additionally, it demonstrates considerable instability and diverges from human evaluations. To address the limitations, we propose STREAM, a new video evaluation metric uniquely designed to independently evaluate spatial and temporal aspects. This feature allows comprehensive analysis and evaluation of video generative models from various perspectives, unconstrained by video length. We provide analytical and experimental evidence demonstrating that STREAM provides an effective evaluation tool for both visual and temporal quality of videos, offering insights into area of improvement for video generative models. To the best of our knowledge, STREAM is the first evaluation metric that can separately assess the temporal and spatial aspects of videos. Our code is available at https://github.com/pro2nit/STREAM.
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the contents of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. Our Feint6K dataset and project page is available at https://feint6k.github.io.
A Survey of AI-Generated Video Evaluation
The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which may require a more comprehensive and systematic evaluation of its contents in aspects like video presentation quality, semantic information delivery, alignment with human intentions, and the virtual-reality consistency with our physical world. This survey identifies the emerging field of AI-Generated Video Evaluation (AIGVE), highlighting the importance of assessing how well AI-generated videos align with human perception and meet specific instructions. We provide a structured analysis of existing methodologies that could be potentially used to evaluate AI-generated videos. By outlining the strengths and gaps in current approaches, we advocate for the development of more robust and nuanced evaluation frameworks that can handle the complexities of video content, which include not only the conventional metric-based evaluations, but also the current human-involved evaluations, and the future model-centered evaluations. This survey aims to establish a foundational knowledge base for both researchers from academia and practitioners from the industry, facilitating the future advancement of evaluation methods for AI-generated video content.
Tell me what you see: A zero-shot action recognition method based on natural language descriptions
This paper presents a novel approach to Zero-Shot Action Recognition. Recent works have explored the detection and classification of objects to obtain semantic information from videos with remarkable performance. Inspired by them, we propose using video captioning methods to extract semantic information about objects, scenes, humans, and their relationships. To the best of our knowledge, this is the first work to represent both videos and labels with descriptive sentences. More specifically, we represent videos using sentences generated via video captioning methods and classes using sentences extracted from documents acquired through search engines on the Internet. Using these representations, we build a shared semantic space employing BERT-based embedders pre-trained in the paraphrasing task on multiple text datasets. The projection of both visual and semantic information onto this space is straightforward, as they are sentences, enabling classification using the nearest neighbor rule. We demonstrate that representing videos and labels with sentences alleviates the domain adaptation problem. Additionally, we show that word vectors are unsuitable for building the semantic embedding space of our descriptions. Our method outperforms the state-of-the-art performance on the UCF101 dataset by 3.3 p.p. in accuracy under the TruZe protocol and achieves competitive results on both the UCF101 and HMDB51 datasets under the conventional protocol (0/50\% - training/testing split). Our code is available at https://github.com/valterlej/zsarcap.
Video ReCap: Recursive Captioning of Hour-Long Videos
Most video captioning models are designed to process short video clips of few seconds and output text describing low-level visual concepts (e.g., objects, scenes, atomic actions). However, most real-world videos last for minutes or hours and have a complex hierarchical structure spanning different temporal granularities. We propose Video ReCap, a recursive video captioning model that can process video inputs of dramatically different lengths (from 1 second to 2 hours) and output video captions at multiple hierarchy levels. The recursive video-language architecture exploits the synergy between different video hierarchies and can process hour-long videos efficiently. We utilize a curriculum learning training scheme to learn the hierarchical structure of videos, starting from clip-level captions describing atomic actions, then focusing on segment-level descriptions, and concluding with generating summaries for hour-long videos. Furthermore, we introduce Ego4D-HCap dataset by augmenting Ego4D with 8,267 manually collected long-range video summaries. Our recursive model can flexibly generate captions at different hierarchy levels while also being useful for other complex video understanding tasks, such as VideoQA on EgoSchema. Data, code, and models are available at: https://sites.google.com/view/vidrecap
PG-Video-LLaVA: Pixel Grounding Large Video-Language Models
Extending image-based Large Multimodal Models (LMM) to videos is challenging due to the inherent complexity of video data. The recent approaches extending image-based LMM to videos either lack the grounding capabilities (e.g., VideoChat, Video-ChatGPT, Video-LLaMA) or do not utilize the audio-signals for better video understanding (e.g., Video-ChatGPT). Addressing these gaps, we propose Video-LLaVA, the first LMM with pixel-level grounding capability, integrating audio cues by transcribing them into text to enrich video-context understanding. Our framework uses an off-the-shelf tracker and a novel grounding module, enabling it to spatially and temporally localize objects in videos following user instructions. We evaluate Video-LLaVA using video-based generative and question-answering benchmarks and introduce new benchmarks specifically designed to measure prompt-based object grounding performance in videos. Further, we propose the use of Vicuna over GPT-3.5, as utilized in Video-ChatGPT, for video-based conversation benchmarking, ensuring reproducibility of results which is a concern with the proprietary nature of GPT-3.5. Our framework builds on SoTA image-based LLaVA model and extends its advantages to the video domain, delivering promising gains on video-based conversation and grounding tasks. Project Page: https://github.com/mbzuai-oryx/Video-LLaVA
Dense-Captioning Events in Videos
Most natural videos contain numerous events. For example, in a video of a "man playing a piano", the video might also contain "another man dancing" or "a crowd clapping". We introduce the task of dense-captioning events, which involves both detecting and describing events in a video. We propose a new model that is able to identify all events in a single pass of the video while simultaneously describing the detected events with natural language. Our model introduces a variant of an existing proposal module that is designed to capture both short as well as long events that span minutes. To capture the dependencies between the events in a video, our model introduces a new captioning module that uses contextual information from past and future events to jointly describe all events. We also introduce ActivityNet Captions, a large-scale benchmark for dense-captioning events. ActivityNet Captions contains 20k videos amounting to 849 video hours with 100k total descriptions, each with it's unique start and end time. Finally, we report performances of our model for dense-captioning events, video retrieval and localization.
VTG-LLM: Integrating Timestamp Knowledge into Video LLMs for Enhanced Video Temporal Grounding
Video Temporal Grounding (VTG) focuses on accurately identifying event timestamps within a particular video based on a linguistic query, playing a vital role in downstream tasks such as video browsing and editing. While Video Large Language Models (video LLMs) have made significant progress in understanding video content, they often face challenges in accurately pinpointing timestamps within videos, which limits their performance on VTG tasks. Therefore, to improve video LLMs' ability to effectively locate timestamps, we argue that two critical aspects need to be enhanced. First, it is essential to have high-quality instructional tuning datasets that encompass mainstream VTG tasks. Second, directly incorporating timestamp knowledge into video LLMs is crucial, as it enables models to efficiently comprehend timestamp information. To address these needs, we first introduce VTG-IT-120K, a high-quality and comprehensive instruction tuning dataset that covers VTG tasks such as moment retrieval, dense video captioning, video summarization, and video highlight detection. Furthermore, we propose a specially designed video LLM model for VTG tasks, VTG-LLM, which (1) effectively integrates timestamp knowledge into visual tokens; (2) incorporates absolute-time tokens that specifically handle timestamp knowledge, thereby avoiding concept shifts; and (3) introduces a lightweight, high-performance slot-based token compression method to facilitate the sampling of more video frames. Comprehensive experiments showcase the superior performance of VTG-LLM in comparison to other video LLM methods across various VTG tasks. Our code and datasets are available at https://github.com/gyxxyg/VTG-LLM.
Scaling Up Video Summarization Pretraining with Large Language Models
Long-form video content constitutes a significant portion of internet traffic, making automated video summarization an essential research problem. However, existing video summarization datasets are notably limited in their size, constraining the effectiveness of state-of-the-art methods for generalization. Our work aims to overcome this limitation by capitalizing on the abundance of long-form videos with dense speech-to-video alignment and the remarkable capabilities of recent large language models (LLMs) in summarizing long text. We introduce an automated and scalable pipeline for generating a large-scale video summarization dataset using LLMs as Oracle summarizers. By leveraging the generated dataset, we analyze the limitations of existing approaches and propose a new video summarization model that effectively addresses them. To facilitate further research in the field, our work also presents a new benchmark dataset that contains 1200 long videos each with high-quality summaries annotated by professionals. Extensive experiments clearly indicate that our proposed approach sets a new state-of-the-art in video summarization across several benchmarks.