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Apr 3

DeepSketcher: Internalizing Visual Manipulation for Multimodal Reasoning

The "thinking with images" paradigm represents a pivotal shift in the reasoning of Vision Language Models (VLMs), moving from text-dominant chain-of-thought to image-interactive reasoning. By invoking visual tools or generating intermediate visual representations, VLMs can iteratively attend to fine-grained regions, enabling deeper image understanding and more faithful multimodal reasoning. As an emerging paradigm, however, it still leaves substantial room for exploration in data construction accuracy, structural design, and broader application scenarios, which offer rich opportunities for advancing multimodal reasoning. To further advance this line of work, we present DeepSketcher, a comprehensive suite comprising both an image-text interleaved dataset and a self-contained model. The dataset contains 31k chain-of-thought (CoT) reasoning trajectories with diverse tool calls and resulting edited images, covering a wide range of data types and manipulation instructions with high annotation accuracy. Building on this resource, we design a model that performs interleaved image-text reasoning and natively generates "visual thoughts" by operating directly in the visual embedding space, rather than invoking external tools and repeatedly re-encoding generated images. This design enables tool-free and more flexible "thinking with images". Extensive experiments on multimodal reasoning benchmarks demonstrate strong performance, validating both the utility of the dataset and the effectiveness of the model design.

  • 6 authors
·
Sep 30, 2025

Unsupervised Perceptual Rewards for Imitation Learning

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand engineering and often requires additional sensors to be installed just to measure whether the task has been executed successfully. Furthermore, many interesting tasks consist of multiple implicit intermediate steps that must be executed in sequence. Even when the final outcome can be measured, it does not necessarily provide feedback on these intermediate steps. To address these issues, we propose leveraging the abstraction power of intermediate visual representations learned by deep models to quickly infer perceptual reward functions from small numbers of demonstrations. We present a method that is able to identify key intermediate steps of a task from only a handful of demonstration sequences, and automatically identify the most discriminative features for identifying these steps. This method makes use of the features in a pre-trained deep model, but does not require any explicit specification of sub-goals. The resulting reward functions can then be used by an RL agent to learn to perform the task in real-world settings. To evaluate the learned reward, we present qualitative results on two real-world tasks and a quantitative evaluation against a human-designed reward function. We also show that our method can be used to learn a real-world door opening skill using a real robot, even when the demonstration used for reward learning is provided by a human using their own hand. To our knowledge, these are the first results showing that complex robotic manipulation skills can be learned directly and without supervised labels from a video of a human performing the task. Supplementary material and data are available at https://sermanet.github.io/rewards

  • 3 authors
·
Dec 20, 2016

ViC-Bench: Benchmarking Visual-Interleaved Chain-of-Thought Capability in MLLMs with Free-Style Intermediate State Representations

Visual-Interleaved Chain-of-Thought (VI-CoT) enables MLLMs to continually update their understanding and decisions based on step-wise intermediate visual states (IVS), much like a human would, which demonstrates impressive success in various tasks, thereby leading to emerged advancements in related benchmarks. Despite promising progress, current benchmarks provide models with relatively fixed IVS, rather than free-style IVS, whch might forcibly distort the original thinking trajectories, failing to evaluate their intrinsic reasoning capabilities. More importantly, existing benchmarks neglect to systematically explore the impact factors that IVS would impart to untamed reasoning performance. To tackle above gaps, we introduce a specialized benchmark termed ViC-Bench, consisting of four representive tasks: maze navigation, jigsaw puzzle, embodied long-horizon planning, and complex counting, where each task has dedicated free-style IVS generation pipeline supporting function calls. To systematically examine VI-CoT capability, we propose a thorough evaluation suite incorporating a progressive three-stage strategy with targeted new metrics. Besides, we establish Incremental Prompting Information Injection (IPII) strategy to ablatively explore the prompting factors for VI-CoT. We extensively conduct evaluations for 18 advanced MLLMs, revealing key insights into their VI-CoT capability. Our proposed benchmark is publicly open at Huggingface.

  • 9 authors
·
May 20, 2025

Spatial Forcing: Implicit Spatial Representation Alignment for Vision-language-action Model

Vision-language-action (VLA) models have recently shown strong potential in enabling robots to follow language instructions and execute precise actions. However, most VLAs are built upon vision-language models pretrained solely on 2D data, which lack accurate spatial awareness and hinder their ability to operate in the 3D physical world. Existing solutions attempt to incorporate explicit 3D sensor inputs such as depth maps or point clouds, but these approaches face challenges due to sensor noise, hardware heterogeneity, and incomplete depth coverage in existing datasets. Alternative methods that estimate 3D cues from 2D images also suffer from the limited performance of depth estimators.We propose Spatial Forcing (SF), a simple yet effective alignment strategy that implicitly forces VLA models to develop spatial comprehension capabilities without relying on explicit 3D inputs or depth estimators. SF aligns intermediate visual embeddings of VLAs with geometric representations produced by pretrained 3D foundation models. By enforcing alignment at intermediate layers, SF guides VLAs to encode richer spatial representations that enhance action precision.Extensive experiments in simulation and real-world environments demonstrate that SF achieves state-of-the-art results, surpassing both 2D- and 3D-based VLAs. SF further accelerates training by up to 3.8x and improves data efficiency across diverse robotic tasks. Project page is at https://spatial-forcing.github.io/

HKUSTGZ HKUSTGZ
·
Oct 14, 2025 4

Taxonomy-Aware Representation Alignment for Hierarchical Visual Recognition with Large Multimodal Models

A high-performing, general-purpose visual understanding model should map visual inputs to a taxonomic tree of labels, identify novel categories beyond the training set for which few or no publicly available images exist. Large Multimodal Models (LMMs) have achieved remarkable progress in fine-grained visual recognition (FGVR) for known categories. However, they remain limited in hierarchical visual recognition (HVR) that aims at predicting consistent label paths from coarse to fine categories, especially for novel categories. To tackle these challenges, we propose Taxonomy-Aware Representation Alignment (TARA), a simple yet effective strategy to inject taxonomic knowledge into LMMs. TARA leverages representations from biology foundation models (BFMs) that encode rich biological relationships through hierarchical contrastive learning. By aligning the intermediate representations of visual features with those of BFMs, LMMs are encouraged to extract discriminative visual cues well structured in the taxonomy tree. Additionally, we align the representations of the first answer token with the ground-truth label, flexibly bridging the gap between contextualized visual features and categories of varying granularity according to user intent. Experiments demonstrate that TARA consistently enhances LMMs' hierarchical consistency and leaf node accuracy, enabling reliable recognition of both known and novel categories within complex biological taxonomies. Code is available at https://github.com/PKU-ICST-MIPL/TARA_CVPR2026.

  • 3 authors
·
Feb 27

OLA-VLM: Elevating Visual Perception in Multimodal LLMs with Auxiliary Embedding Distillation

The standard practice for developing contemporary MLLMs is to feed features from vision encoder(s) into the LLM and train with natural language supervision. In this work, we posit an overlooked opportunity to optimize the intermediate LLM representations through a vision perspective (objective), i.e., solely natural language supervision is sub-optimal for the MLLM's visual understanding ability. To that end, we propose OLA-VLM, the first approach distilling knowledge into the LLM's hidden representations from a set of target visual representations. Firstly, we formulate the objective during the pretraining stage in MLLMs as a coupled optimization of predictive visual embedding and next text-token prediction. Secondly, we investigate MLLMs trained solely with natural language supervision and identify a positive correlation between the quality of visual representations within these models and their downstream performance. Moreover, upon probing our OLA-VLM, we observe improved representation quality owing to the embedding optimization. Thirdly, we demonstrate that our OLA-VLM outperforms the single and multi-encoder baselines, proving our approach's superiority over explicitly feeding the corresponding features to the LLM. Particularly, OLA-VLM boosts performance by an average margin of up to 2.5% on various benchmarks, with a notable improvement of 8.7% on the Depth task in CV-Bench. Our code is open-sourced at https://github.com/SHI-Labs/OLA-VLM .

shi-labs SHI Labs
·
Dec 12, 2024 2

Visual Query Tuning: Towards Effective Usage of Intermediate Representations for Parameter and Memory Efficient Transfer Learning

Intermediate features of a pre-trained model have been shown informative for making accurate predictions on downstream tasks, even if the model backbone is kept frozen. The key challenge is how to utilize these intermediate features given their gigantic amount. We propose visual query tuning (VQT), a simple yet effective approach to aggregate intermediate features of Vision Transformers. Through introducing a handful of learnable ``query'' tokens to each layer, VQT leverages the inner workings of Transformers to ``summarize'' rich intermediate features of each layer, which can then be used to train the prediction heads of downstream tasks. As VQT keeps the intermediate features intact and only learns to combine them, it enjoys memory efficiency in training, compared to many other parameter-efficient fine-tuning approaches that learn to adapt features and need back-propagation through the entire backbone. This also suggests the complementary role between VQT and those approaches in transfer learning. Empirically, VQT consistently surpasses the state-of-the-art approach that utilizes intermediate features for transfer learning and outperforms full fine-tuning in many cases. Compared to parameter-efficient approaches that adapt features, VQT achieves much higher accuracy under memory constraints. Most importantly, VQT is compatible with these approaches to attain even higher accuracy, making it a simple add-on to further boost transfer learning.

  • 3 authors
·
Dec 6, 2022

Perception Tokens Enhance Visual Reasoning in Multimodal Language Models

Multimodal language models (MLMs) still face challenges in fundamental visual perception tasks where specialized models excel. Tasks requiring reasoning about 3D structures benefit from depth estimation, and reasoning about 2D object instances benefits from object detection. Yet, MLMs can not produce intermediate depth or boxes to reason over. Finetuning MLMs on relevant data doesn't generalize well and outsourcing computation to specialized vision tools is too compute-intensive and memory-inefficient. To address this, we introduce Perception Tokens, intrinsic image representations designed to assist reasoning tasks where language is insufficient. Perception tokens act as auxiliary reasoning tokens, akin to chain-of-thought prompts in language models. For example, in a depth-related task, an MLM augmented with perception tokens can reason by generating a depth map as tokens, enabling it to solve the problem effectively. We propose AURORA, a training method that augments MLMs with perception tokens for improved reasoning over visual inputs. AURORA leverages a VQVAE to transform intermediate image representations, such as depth maps into a tokenized format and bounding box tokens, which is then used in a multi-task training framework. AURORA achieves notable improvements across counting benchmarks: +10.8% on BLINK, +11.3% on CVBench, and +8.3% on SEED-Bench, outperforming finetuning approaches in generalization across datasets. It also improves on relative depth: over +6% on BLINK. With perception tokens, AURORA expands the scope of MLMs beyond language-based reasoning, paving the way for more effective visual reasoning capabilities.

  • 7 authors
·
Dec 4, 2024 2

Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation

The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements and creating visually appealing, temporally consistent animations within the framework of diffusion-based methodologies. Moving away from traditional paradigms that rely on parametric models for intermediate facial representations, our innovative approach embraces the end-to-end diffusion paradigm and introduces a hierarchical audio-driven visual synthesis module to enhance the precision of alignment between audio inputs and visual outputs, encompassing lip, expression, and pose motion. Our proposed network architecture seamlessly integrates diffusion-based generative models, a UNet-based denoiser, temporal alignment techniques, and a reference network. The proposed hierarchical audio-driven visual synthesis offers adaptive control over expression and pose diversity, enabling more effective personalization tailored to different identities. Through a comprehensive evaluation that incorporates both qualitative and quantitative analyses, our approach demonstrates obvious enhancements in image and video quality, lip synchronization precision, and motion diversity. Further visualization and access to the source code can be found at: https://fudan-generative-vision.github.io/hallo.

  • 10 authors
·
Jun 13, 2024

HiCMAE: Hierarchical Contrastive Masked Autoencoder for Self-Supervised Audio-Visual Emotion Recognition

Audio-Visual Emotion Recognition (AVER) has garnered increasing attention in recent years for its critical role in creating emotion-ware intelligent machines. Previous efforts in this area are dominated by the supervised learning paradigm. Despite significant progress, supervised learning is meeting its bottleneck due to the longstanding data scarcity issue in AVER. Motivated by recent advances in self-supervised learning, we propose Hierarchical Contrastive Masked Autoencoder (HiCMAE), a novel self-supervised framework that leverages large-scale self-supervised pre-training on vast unlabeled audio-visual data to promote the advancement of AVER. Following prior arts in self-supervised audio-visual representation learning, HiCMAE adopts two primary forms of self-supervision for pre-training, namely masked data modeling and contrastive learning. Unlike them which focus exclusively on top-layer representations while neglecting explicit guidance of intermediate layers, HiCMAE develops a three-pronged strategy to foster hierarchical audio-visual feature learning and improve the overall quality of learned representations. To verify the effectiveness of HiCMAE, we conduct extensive experiments on 9 datasets covering both categorical and dimensional AVER tasks. Experimental results show that our method significantly outperforms state-of-the-art supervised and self-supervised audio-visual methods, which indicates that HiCMAE is a powerful audio-visual emotion representation learner. Codes and models will be publicly available at https://github.com/sunlicai/HiCMAE.

  • 4 authors
·
Jan 11, 2024

FORCE: Transferable Visual Jailbreaking Attacks via Feature Over-Reliance CorrEction

The integration of new modalities enhances the capabilities of multimodal large language models (MLLMs) but also introduces additional vulnerabilities. In particular, simple visual jailbreaking attacks can manipulate open-source MLLMs more readily than sophisticated textual attacks. However, these underdeveloped attacks exhibit extremely limited cross-model transferability, failing to reliably identify vulnerabilities in closed-source MLLMs. In this work, we analyse the loss landscape of these jailbreaking attacks and find that the generated attacks tend to reside in high-sharpness regions, whose effectiveness is highly sensitive to even minor parameter changes during transfer. To further explain the high-sharpness localisations, we analyse their feature representations in both the intermediate layers and the spectral domain, revealing an improper reliance on narrow layer representations and semantically poor frequency components. Building on this, we propose a Feature Over-Reliance CorrEction (FORCE) method, which guides the attack to explore broader feasible regions across layer features and rescales the influence of frequency features according to their semantic content. By eliminating non-generalizable reliance on both layer and spectral features, our method discovers flattened feasible regions for visual jailbreaking attacks, thereby improving cross-model transferability. Extensive experiments demonstrate that our approach effectively facilitates visual red-teaming evaluations against closed-source MLLMs.

  • 7 authors
·
Sep 25, 2025

Dynamic Embedding of Hierarchical Visual Features for Efficient Vision-Language Fine-Tuning

Large Vision-Language Models (LVLMs) commonly follow a paradigm that projects visual features and then concatenates them with text tokens to form a unified sequence input for Large Language Models (LLMs). However, this paradigm leads to a significant increase in the length of the input sequence, resulting in substantial computational overhead. Existing methods attempt to fuse visual information into the intermediate layers of LLMs, which alleviate the sequence length issue but often neglect the hierarchical semantic representations within the model and the fine-grained visual information available in the shallower visual encoding layers. To address this limitation, we propose DEHVF, an efficient vision-language fine-tuning method based on dynamic embedding and fusion of hierarchical visual features. Its core lies in leveraging the inherent hierarchical representation characteristics of visual encoders and language models. Through a lightweight hierarchical visual fuser, it dynamically selects and fuses hierarchical features corresponding to semantic granularity based on the internal representations of each layer in LLMs. The fused layer-related visual features are then projected and aligned before being directly embedded into the Feed-Forward Network (FFN) of the corresponding layer in LLMs. This approach not only avoids sequence expansion but also dynamically fuses multi-layer visual information. By fine-tuning only a small number of parameters, DEHVF achieves precise alignment and complementarity of cross-modal information at the same semantic granularity. We conducted experiments across various VL benchmarks, including visual question answering on ScienceQA and image captioning on COCO Captions. The results demonstrate that DEHVF achieves higher accuracy than existing parameter-efficient fine-tuning (PEFT) baselines while maintaining efficient training and inference.

  • 7 authors
·
Aug 24, 2025

Causal Tracing of Object Representations in Large Vision Language Models: Mechanistic Interpretability and Hallucination Mitigation

Despite the remarkable advancements of Large Vision-Language Models (LVLMs), the mechanistic interpretability remains underexplored. Existing analyses are insufficiently comprehensive and lack examination covering visual and textual tokens, model components, and the full range of layers. This limitation restricts actionable insights to improve the faithfulness of model output and the development of downstream tasks, such as hallucination mitigation. To address this limitation, we introduce Fine-grained Cross-modal Causal Tracing (FCCT) framework, which systematically quantifies the causal effects on visual object perception. FCCT conducts fine-grained analysis covering the full range of visual and textual tokens, three core model components including multi-head self-attention (MHSA), feed-forward networks (FFNs), and hidden states, across all decoder layers. Our analysis is the first to demonstrate that MHSAs of the last token in middle layers play a critical role in aggregating cross-modal information, while FFNs exhibit a three-stage hierarchical progression for the storage and transfer of visual object representations. Building on these insights, we propose Intermediate Representation Injection (IRI), a training-free inference-time technique that reinforces visual object information flow by precisely intervening on cross-modal representations at specific components and layers, thereby enhancing perception and mitigating hallucination. Consistent improvements across five widely used benchmarks and LVLMs demonstrate IRI achieves state-of-the-art performance, while preserving inference speed and other foundational performance.

  • 6 authors
·
Nov 8, 2025

Improving Multi-modal Large Language Model through Boosting Vision Capabilities

We focus on improving the visual understanding capability for boosting the vision-language models. We propose Arcana, a multiModal language model, which introduces two crucial techniques. First, we present Multimodal LoRA (MM-LoRA), a module designed to enhance the decoder. Unlike traditional language-driven decoders, MM-LoRA consists of two parallel LoRAs -- one for vision and one for language -- each with its own parameters. This disentangled parameters design allows for more specialized learning in each modality and better integration of multimodal information. Second, we introduce the Query Ladder adapter (QLadder) to improve the visual encoder. QLadder employs a learnable ``ladder'' structure to deeply aggregates the intermediate representations from the frozen pretrained visual encoder (e.g., CLIP image encoder). This enables the model to learn new and informative visual features, as well as remaining the powerful capabilities of the pretrained visual encoder. These techniques collectively enhance Arcana's visual perception power, enabling it to leverage improved visual information for more accurate and contextually relevant outputs across various multimodal scenarios. Extensive experiments and ablation studies demonstrate the effectiveness and generalization capability of our Arcana. The code and re-annotated data are available at https://arcana-project-page.github.io.

  • 8 authors
·
Oct 17, 2024

ViPRA: Video Prediction for Robot Actions

Can we turn a video prediction model into a robot policy? Videos, including those of humans or teleoperated robots, capture rich physical interactions. However, most of them lack labeled actions, which limits their use in robot learning. We present Video Prediction for Robot Actions (ViPRA), a simple pretraining-finetuning framework that learns continuous robot control from these actionless videos. Instead of directly predicting actions, we train a video-language model to predict both future visual observations and motion-centric latent actions, which serve as intermediate representations of scene dynamics. We train these latent actions using perceptual losses and optical flow consistency to ensure they reflect physically grounded behavior. For downstream control, we introduce a chunked flow matching decoder that maps latent actions to robot-specific continuous action sequences, using only 100 to 200 teleoperated demonstrations. This approach avoids expensive action annotation, supports generalization across embodiments, and enables smooth, high-frequency continuous control upto 22 Hz via chunked action decoding. Unlike prior latent action works that treat pretraining as autoregressive policy learning, explicitly models both what changes and how. Our method outperforms strong baselines, with a 16% gain on the SIMPLER benchmark and a 13% improvement across real world manipulation tasks. We will release models and code at https://vipra-project.github.io

  • 5 authors
·
Nov 10, 2025

Zero-Shot Medical Phrase Grounding with Off-the-shelf Diffusion Models

Localizing the exact pathological regions in a given medical scan is an important imaging problem that traditionally requires a large amount of bounding box ground truth annotations to be accurately solved. However, there exist alternative, potentially weaker, forms of supervision, such as accompanying free-text reports, which are readily available. The task of performing localization with textual guidance is commonly referred to as phrase grounding. In this work, we use a publicly available Foundation Model, namely the Latent Diffusion Model, to perform this challenging task. This choice is supported by the fact that the Latent Diffusion Model, despite being generative in nature, contains cross-attention mechanisms that implicitly align visual and textual features, thus leading to intermediate representations that are suitable for the task at hand. In addition, we aim to perform this task in a zero-shot manner, i.e., without any training on the target task, meaning that the model's weights remain frozen. To this end, we devise strategies to select features and also refine them via post-processing without extra learnable parameters. We compare our proposed method with state-of-the-art approaches which explicitly enforce image-text alignment in a joint embedding space via contrastive learning. Results on a popular chest X-ray benchmark indicate that our method is competitive with SOTA on different types of pathology, and even outperforms them on average in terms of two metrics (mean IoU and AUC-ROC). Source code will be released upon acceptance at https://github.com/vios-s.

  • 4 authors
·
Apr 19, 2024

Inverse-LLaVA: Eliminating Alignment Pre-training Through Text-to-Vision Mapping

Traditional multimodal learning approaches require expensive alignment pre-training to bridge vision and language modalities, typically projecting visual features into discrete text token spaces. We challenge both fundamental assumptions underlying this paradigm by proposing Inverse-LLaVA, a novel approach that eliminates alignment pre-training entirely while inverting the conventional mapping direction. Rather than projecting visual features to text space, our method maps text embeddings into continuous visual representation space and performs fusion within transformer intermediate layers. Through selective additive components in attention mechanisms, we enable dynamic integration of visual and textual representations without requiring massive image-text alignment datasets. Comprehensive experiments across nine multimodal benchmarks demonstrate nuanced performance trade-offs: Inverse-LLaVA achieves notable improvements on reasoning-intensive and cognitive tasks (MM-VET: +0.2%, VizWiz: +1.8%, ScienceQA: +0.2%, cognitive reasoning: +27.2%), while showing expected decreases in perception tasks requiring memorized visual-text associations (celebrity recognition: -49.5%, OCR: -21.3%). These results provide the first empirical evidence that alignment pre-training is not necessary for effective multimodal learning, particularly for complex reasoning tasks. Our work establishes the feasibility of a new paradigm that reduces computational requirements by 45%, challenges conventional wisdom about modality fusion, and opens new research directions for efficient multimodal architectures that preserve modality-specific characteristics. Our project website with code and additional resources is available at https://inverse-llava.github.io.

  • 2 authors
·
Aug 17, 2025 2

VideoAtlas: Navigating Long-Form Video in Logarithmic Compute

Extending language models to video introduces two challenges: representation, where existing methods rely on lossy approximations, and long-context, where caption- or agent-based pipelines collapse video into text and lose visual fidelity. To overcome this, we introduce VideoAtlas, a task-agnostic environment to represent video as a hierarchical grid that is simultaneously lossless, navigable, scalable, caption- and preprocessing-free. An overview of the video is available at a glance, and any region can be recursively zoomed into, with the same visual representation used uniformly for the video, intermediate investigations, and the agent's memory, eliminating lossy text conversion end-to-end. This hierarchical structure ensures access depth grows only logarithmically with video length. For long-context, Recursive Language Models (RLMs) recently offered a powerful solution for long text, but extending them to visual domain requires a structured environment to recurse into, which VideoAtlas provides. VideoAtlas as a Markov Decision Process unlocks Video-RLM: a parallel Master-Worker architecture where a Master coordinates global exploration while Workers concurrently drill into assigned regions to accumulate lossless visual evidence. We demonstrate three key findings: (1)~logarithmic compute growth with video duration, further amplified by a 30-60\% multimodal cache hit rate arising from the grid's structural reuse. (2)~environment budgeting, where bounding the maximum exploration depth provides a principled compute-accuracy hyperparameter. (3)~emergent adaptive compute allocation that scales with question granularity. When scaling from 1-hour to 10-hour benchmarks, Video-RLM remains the most duration-robust method with minimal accuracy degradation, demonstrating that structured environment navigation is a viable and scalable paradigm for video understanding.

When Visualizing is the First Step to Reasoning: MIRA, a Benchmark for Visual Chain-of-Thought

We propose MIRA, a new benchmark designed to evaluate models in scenarios where generating intermediate visual images is essential for successful reasoning. Unlike traditional CoT methods that rely solely on text, tasks in MIRA require models to generate and utilize intermediate images - such as sketches, structural diagrams, or path drawings - to guide their reasoning process. This setup closely mirrors how humans solve complex problems through "drawing to think". To solve this, MIRA focuses on tasks that are intrinsically challenging and involve complex structures, spatial relationships, or reasoning steps that are difficult to express through language alone. To ensure that our evaluation data is of high-quality, we include 546 multimodal problems, annotated with intermediate visual images and final answers. We also propose a unified evaluation protocol for MIRA that spans three levels of evaluation input: direct input with image and question only, text-only CoT input with image and thinking prompts, and Visual-CoT input with both annotated image clues and textual thinking prompts. To probe the upper bound of model capacity on our benchmark, we also report pass@k and majority voting accuracies under different k settings. Experimental results show that existing multimodal large language models, including strongest private models as well as strong open-weight models, perform poorly when relying solely on textual prompts. However, when intermediate visual cues are provided, model performance improves consistently, yielding an average relative gain of 33.7% across all models and tasks. We also probe the upper bound by expanding the search space and designing textual prompts aligned with Visual-CoT, but both yield only limited improvements compared to our Visual-CoT setting. These results underscore the critical role of imagined visual information in enabling successful reasoning on MIRA.

ByteDance-Seed ByteDance Seed
·
Nov 4, 2025 2

On the Complexity of Bayesian Generalization

We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the complexity of concepts becomes diverse. Specifically, at the representational level, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the computational level, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.

  • 9 authors
·
Nov 20, 2022

The Neural Representation Benchmark and its Evaluation on Brain and Machine

A key requirement for the development of effective learning representations is their evaluation and comparison to representations we know to be effective. In natural sensory domains, the community has viewed the brain as a source of inspiration and as an implicit benchmark for success. However, it has not been possible to directly test representational learning algorithms directly against the representations contained in neural systems. Here, we propose a new benchmark for visual representations on which we have directly tested the neural representation in multiple visual cortical areas in macaque (utilizing data from [Majaj et al., 2012]), and on which any computer vision algorithm that produces a feature space can be tested. The benchmark measures the effectiveness of the neural or machine representation by computing the classification loss on the ordered eigendecomposition of a kernel matrix [Montavon et al., 2011]. In our analysis we find that the neural representation in visual area IT is superior to visual area V4. In our analysis of representational learning algorithms, we find that three-layer models approach the representational performance of V4 and the algorithm in [Le et al., 2012] surpasses the performance of V4. Impressively, we find that a recent supervised algorithm [Krizhevsky et al., 2012] achieves performance comparable to that of IT for an intermediate level of image variation difficulty, and surpasses IT at a higher difficulty level. We believe this result represents a major milestone: it is the first learning algorithm we have found that exceeds our current estimate of IT representation performance. We hope that this benchmark will assist the community in matching the representational performance of visual cortex and will serve as an initial rallying point for further correspondence between representations derived in brains and machines.

  • 6 authors
·
Jan 15, 2013

Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision

Pre-trained representations are becoming crucial for many NLP and perception tasks. While representation learning in NLP has transitioned to training on raw text without human annotations, visual and vision-language representations still rely heavily on curated training datasets that are expensive or require expert knowledge. For vision applications, representations are mostly learned using datasets with explicit class labels such as ImageNet or OpenImages. For vision-language, popular datasets like Conceptual Captions, MSCOCO, or CLIP all involve a non-trivial data collection (and cleaning) process. This costly curation process limits the size of datasets and hence hinders the scaling of trained models. In this paper, we leverage a noisy dataset of over one billion image alt-text pairs, obtained without expensive filtering or post-processing steps in the Conceptual Captions dataset. A simple dual-encoder architecture learns to align visual and language representations of the image and text pairs using a contrastive loss. We show that the scale of our corpus can make up for its noise and leads to state-of-the-art representations even with such a simple learning scheme. Our visual representation achieves strong performance when transferred to classification tasks such as ImageNet and VTAB. The aligned visual and language representations enables zero-shot image classification and also set new state-of-the-art results on Flickr30K and MSCOCO image-text retrieval benchmarks, even when compared with more sophisticated cross-attention models. The representations also enable cross-modality search with complex text and text + image queries.

  • 10 authors
·
Feb 11, 2021 1

Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation

We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce \benchmark, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method's superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/.

  • 8 authors
·
Jan 6, 2025 2

Semiotics Networks Representing Perceptual Inference

Every day, humans perceive objects and communicate these perceptions through various channels. In this paper, we present a computational model designed to track and simulate the perception of objects, as well as their representations as conveyed in communication. We delineate two fundamental components of our internal representation, termed "observed" and "seen", which we correlate with established concepts in computer vision, namely encoding and decoding. These components are integrated into semiotic networks, which simulate perceptual inference of object perception and human communication. Our model of object perception by a person allows us to define object perception by {\em a network}. We demonstrate this with an example of an image baseline classifier by constructing a new network that includes the baseline classifier and an additional layer. This layer produces the images "perceived" by the entire network, transforming it into a perceptualized image classifier. This facilitates visualization of the acquired network. Within our network, the image representations become more efficient for classification tasks when they are assembled and randomized. In our experiments, the perceptualized network outperformed the baseline classifier on MNIST training databases consisting of a restricted number of images. Our model is not limited to persons and can be applied to any system featuring a loop involving the processing from "internal" to "external" representations.

  • 2 authors
·
Oct 8, 2023

VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap

Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.

  • 7 authors
·
May 24, 2024

Comparison Against Task Driven Artificial Neural Networks Reveals Functional Organization of Mouse Visual Cortex

Partially inspired by features of computation in visual cortex, deep neural networks compute hierarchical representations of their inputs. While these networks have been highly successful in machine learning, it remains unclear to what extent they can aid our understanding of cortical function. Several groups have developed metrics that provide a quantitative comparison between representations computed by networks and representations measured in cortex. At the same time, neuroscience is well into an unprecedented phase of large-scale data collection, as evidenced by projects such as the Allen Brain Observatory. Despite the magnitude of these efforts, in a given experiment only a fraction of units are recorded, limiting the information available about the cortical representation. Moreover, only a finite number of stimuli can be shown to an animal over the course of a realistic experiment. These limitations raise the question of how and whether metrics that compare representations of deep networks are meaningful on these datasets. Here, we empirically quantify the capabilities and limitations of these metrics due to limited image presentations and neuron samples. We find that the comparison procedure is robust to different choices of stimuli set and the level of subsampling that one might expect in a large-scale brain survey with thousands of neurons. Using these results, we compare the representations measured in the Allen Brain Observatory in response to natural image presentations to deep neural network. We show that the visual cortical areas are relatively high order representations (in that they map to deeper layers of convolutional neural networks). Furthermore, we see evidence of a broad, more parallel organization rather than a sequential hierarchy, with the primary area VISp(V1) being lower order relative to the other areas.

  • 3 authors
·
Nov 18, 2019

Gloss-free Sign Language Translation: Improving from Visual-Language Pretraining

Sign Language Translation (SLT) is a challenging task due to its cross-domain nature, involving the translation of visual-gestural language to text. Many previous methods employ an intermediate representation, i.e., gloss sequences, to facilitate SLT, thus transforming it into a two-stage task of sign language recognition (SLR) followed by sign language translation (SLT). However, the scarcity of gloss-annotated sign language data, combined with the information bottleneck in the mid-level gloss representation, has hindered the further development of the SLT task. To address this challenge, we propose a novel Gloss-Free SLT based on Visual-Language Pretraining (GFSLT-VLP), which improves SLT by inheriting language-oriented prior knowledge from pre-trained models, without any gloss annotation assistance. Our approach involves two stages: (i) integrating Contrastive Language-Image Pre-training (CLIP) with masked self-supervised learning to create pre-tasks that bridge the semantic gap between visual and textual representations and restore masked sentences, and (ii) constructing an end-to-end architecture with an encoder-decoder-like structure that inherits the parameters of the pre-trained Visual Encoder and Text Decoder from the first stage. The seamless combination of these novel designs forms a robust sign language representation and significantly improves gloss-free sign language translation. In particular, we have achieved unprecedented improvements in terms of BLEU-4 score on the PHOENIX14T dataset (>+5) and the CSL-Daily dataset (>+3) compared to state-of-the-art gloss-free SLT methods. Furthermore, our approach also achieves competitive results on the PHOENIX14T dataset when compared with most of the gloss-based methods. Our code is available at https://github.com/zhoubenjia/GFSLT-VLP.

  • 8 authors
·
Jul 27, 2023

MathOPEval: A Fine-grained Evaluation Benchmark for Visual Operations of MLLMs in Mathematical Reasoning

Recent progress in Multi-modal Large Language Models (MLLMs) has enabled step-by-step multi-modal mathematical reasoning by performing visual operations based on the textual instructions. A promising approach uses code as an intermediate representation to precisely express and manipulate the images in the reasoning steps. However, existing evaluations focus mainly on text-only reasoning outputs, leaving the MLLM's ability to perform accurate visual operations via code largely unexplored. This work takes a first step toward addressing that gap by evaluating MLLM's code-based capabilities in multi-modal mathematical reasoning.Specifically, our framework focuses on two key evaluation aspects: (1) Multi-modal Code Generation (MCG) evaluates the model's ability to accurately understand and construct visualizations from scratch. (2) Multi-modal Code Editing (MCE) assesses the model's capacity for fine-grained operations, which include three types: Deletion, Modification and Annotation. To evaluate the above tasks, we incorporate a dataset that covers the five most popular types of mathematical figures, including geometric diagrams, function plots, and three types of statistical charts, to provide a comprehensive and effective measurement of existing MLLMs. Our experimental evaluation involves nine mainstream MLLMs, and the results reveal that existing models still lag significantly behind human performance in performing fine-grained visual operations.

  • 8 authors
·
Jul 24, 2025

Synthetic Visual Genome 2: Extracting Large-scale Spatio-Temporal Scene Graphs from Videos

We introduce Synthetic Visual Genome 2 (SVG2), a large-scale panoptic video scene graph dataset. SVG2 contains over 636K videos with 6.6M objects, 52.0M attributes, and 6.7M relations, providing an order-of-magnitude increase in scale and diversity over prior spatio-temporal scene graph datasets. To create SVG2, we design a fully automated pipeline that combines multi-scale panoptic segmentation, online-offline trajectory tracking with automatic new-object discovery, per-trajectory semantic parsing, and GPT-5-based spatio-temporal relation inference. Building on this resource, we train TRaSER, a video scene graph generation model. TRaSER augments VLMs with a trajectory-aligned token arrangement mechanism and new modules: an object-trajectory resampler and a temporal-window resampler to convert raw videos and panoptic trajectories into compact spatio-temporal scene graphs in a single forward pass. The temporal-window resampler binds visual tokens to short trajectory segments to preserve local motion and temporal semantics, while the object-trajectory resampler aggregates entire trajectories to maintain global context for objects. On the PVSG, VIPSeg, VidOR and SVG2 test datasets, TRaSER improves relation detection by +15 to 20%, object prediction by +30 to 40% over the strongest open-source baselines and by +13% over GPT-5, and attribute prediction by +15%. When TRaSER's generated scene graphs are sent to a VLM for video question answering, it delivers a +1.5 to 4.6% absolute accuracy gain over using video only or video augmented with Qwen2.5-VL's generated scene graphs, demonstrating the utility of explicit spatio-temporal scene graphs as an intermediate representation.

DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder

Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.

  • 5 authors
·
Nov 3, 2023

Bridging Vision and Language Spaces with Assignment Prediction

This paper introduces VLAP, a novel approach that bridges pretrained vision models and large language models (LLMs) to make frozen LLMs understand the visual world. VLAP transforms the embedding space of pretrained vision models into the LLMs' word embedding space using a single linear layer for efficient and general-purpose visual and language understanding. Specifically, we harness well-established word embeddings to bridge two modality embedding spaces. The visual and text representations are simultaneously assigned to a set of word embeddings within pretrained LLMs by formulating the assigning procedure as an optimal transport problem. We predict the assignment of one modality from the representation of another modality data, enforcing consistent assignments for paired multimodal data. This allows vision and language representations to contain the same information, grounding the frozen LLMs' word embedding space in visual data. Moreover, a robust semantic taxonomy of LLMs can be preserved with visual data since the LLMs interpret and reason linguistic information from correlations between word embeddings. Experimental results show that VLAP achieves substantial improvements over the previous linear transformation-based approaches across a range of vision-language tasks, including image captioning, visual question answering, and cross-modal retrieval. We also demonstrate the learned visual representations hold a semantic taxonomy of LLMs, making visual semantic arithmetic possible.

  • 3 authors
·
Apr 15, 2024

Beginning with You: Perceptual-Initialization Improves Vision-Language Representation and Alignment

We introduce Perceptual-Initialization (PI), a paradigm shift in visual representation learning that incorporates human perceptual structure during the initialization phase rather than as a downstream fine-tuning step. By integrating human-derived triplet embeddings from the NIGHTS dataset to initialize a CLIP vision encoder, followed by self-supervised learning on YFCC15M, our approach demonstrates significant zero-shot performance improvements, without any task-specific fine-tuning, across 29 zero shot classification and 2 retrieval benchmarks. On ImageNet-1K, zero-shot gains emerge after approximately 15 epochs of pretraining. Benefits are observed across datasets of various scales, with improvements manifesting at different stages of the pretraining process depending on dataset characteristics. Our approach consistently enhances zero-shot top-1 accuracy, top-5 accuracy, and retrieval recall (e.g., R@1, R@5) across these diverse evaluation tasks, without requiring any adaptation to target domains. These findings challenge the conventional wisdom of using human-perceptual data primarily for fine-tuning and demonstrate that embedding human perceptual structure during early representation learning yields more capable and vision-language aligned systems that generalize immediately to unseen tasks. Our work shows that "beginning with you", starting with human perception, provides a stronger foundation for general-purpose vision-language intelligence.

  • 7 authors
·
May 20, 2025

BrainFLORA: Uncovering Brain Concept Representation via Multimodal Neural Embeddings

Understanding how the brain represents visual information is a fundamental challenge in neuroscience and artificial intelligence. While AI-driven decoding of neural data has provided insights into the human visual system, integrating multimodal neuroimaging signals, such as EEG, MEG, and fMRI, remains a critical hurdle due to their inherent spatiotemporal misalignment. Current approaches often analyze these modalities in isolation, limiting a holistic view of neural representation. In this study, we introduce BrainFLORA, a unified framework for integrating cross-modal neuroimaging data to construct a shared neural representation. Our approach leverages multimodal large language models (MLLMs) augmented with modality-specific adapters and task decoders, achieving state-of-the-art performance in joint-subject visual retrieval task and has the potential to extend multitasking. Combining neuroimaging analysis methods, we further reveal how visual concept representations align across neural modalities and with real world object perception. We demonstrate that the brain's structured visual concept representations exhibit an implicit mapping to physical-world stimuli, bridging neuroscience and machine learning from different modalities of neural imaging. Beyond methodological advancements, BrainFLORA offers novel implications for cognitive neuroscience and brain-computer interfaces (BCIs). Our code is available at https://github.com/ncclab-sustech/BrainFLORA.

  • 5 authors
·
Jul 13, 2025

Compositional Generalization Requires Linear, Orthogonal Representations in Vision Embedding Models

Compositional generalization, the ability to recognize familiar parts in novel contexts, is a defining property of intelligent systems. Although modern models are trained on massive datasets, they still cover only a tiny fraction of the combinatorial space of possible inputs, raising the question of what structure representations must have to support generalization to unseen combinations. We formalize three desiderata for compositional generalization under standard training (divisibility, transferability, stability) and show they impose necessary geometric constraints: representations must decompose linearly into per-concept components, and these components must be orthogonal across concepts. This provides theoretical grounding for the Linear Representation Hypothesis: the linear structure widely observed in neural representations is a necessary consequence of compositional generalization. We further derive dimension bounds linking the number of composable concepts to the embedding geometry. Empirically, we evaluate these predictions across modern vision models (CLIP, SigLIP, DINO) and find that representations exhibit partial linear factorization with low-rank, near-orthogonal per-concept factors, and that the degree of this structure correlates with compositional generalization on unseen combinations. As models continue to scale, these conditions predict the representational geometry they may converge to. Code is available at https://github.com/oshapio/necessary-compositionality.

  • 3 authors
·
Feb 27 3

MMCOMPOSITION: Revisiting the Compositionality of Pre-trained Vision-Language Models

The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal understanding, enabling more sophisticated and accurate integration of visual and textual information across various tasks, including image and video captioning, visual question answering, and cross-modal retrieval. Despite VLMs' superior capabilities, researchers lack a comprehensive understanding of their compositionality -- the ability to understand and produce novel combinations of known visual and textual components. Prior benchmarks provide only a relatively rough compositionality evaluation from the perspectives of objects, relations, and attributes while neglecting deeper reasoning about object interactions, counting, and complex compositions. However, compositionality is a critical ability that facilitates coherent reasoning and understanding across modalities for VLMs. To address this limitation, we propose MMCOMPOSITION, a novel human-annotated benchmark for comprehensively and accurately evaluating VLMs' compositionality. Our proposed benchmark serves as a complement to these earlier works. With MMCOMPOSITION, we can quantify and explore the compositionality of the mainstream VLMs. Surprisingly, we find GPT-4o's compositionality inferior to the best open-source model, and we analyze the underlying reasons. Our experimental analysis reveals the limitations of VLMs in fine-grained compositional perception and reasoning, and points to areas for improvement in VLM design and training. Resources available at: https://hanghuacs.github.io/MMComposition/

  • 8 authors
·
Oct 13, 2024 2

AGLA: Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention

Despite their great success across various multimodal tasks, Large Vision-Language Models (LVLMs) are facing a prevalent problem with object hallucinations, where the generated textual responses are inconsistent with ground-truth objects in the given image. This paper investigates various LVLMs and pinpoints attention deficiency toward discriminative local image features as one root cause of object hallucinations. Specifically, LVLMs predominantly attend to prompt-independent global image features, while failing to capture prompt-relevant local features, consequently undermining the visual grounding capacity of LVLMs and leading to hallucinations. To this end, we propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates object hallucinations by exploring an ensemble of global features for response generation and local features for visual discrimination simultaneously. Our approach exhibits an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is reserved while irrelevant distractions are masked. With the augmented view, a calibrated decoding distribution can be derived by integrating generative global features from the original image and discriminative local features from the augmented image. Extensive experiments show that AGLA consistently mitigates object hallucinations and enhances general perception capability for LVLMs across various discriminative and generative benchmarks. Our code will be released at https://github.com/Lackel/AGLA.

  • 9 authors
·
Jun 18, 2024

Text-Based Reasoning About Vector Graphics

While large multimodal models excel in broad vision-language benchmarks, they often struggle with tasks requiring precise perception of low-level visual details, such as comparing line lengths or solving simple mazes. In particular, this failure mode persists in question-answering tasks about vector graphics -- images composed purely of 2D objects and shapes. To address this challenge, we propose the Visually Descriptive Language Model (VDLM), which performs text-based reasoning about vector graphics. VDLM leverages Scalable Vector Graphics (SVG) for a more precise visual description and first uses an off-the-shelf raster-to-SVG algorithm for encoding. Since existing language models cannot understand raw SVGs in a zero-shot setting, VDLM then bridges SVG with pretrained language models through a newly introduced intermediate symbolic representation, Primal Visual Description (PVD), comprising primitive attributes (e.g., shape, position, measurement) with their corresponding predicted values. PVD is task-agnostic and represents visual primitives that are universal across all vector graphics. It can be learned with procedurally generated (SVG, PVD) pairs and also enables the direct use of LLMs for generalization to complex reasoning tasks. By casting an image to a text-based representation, we can leverage the power of language models to learn alignment from SVG to visual primitives and generalize to unseen question-answering tasks. Empirical results show that VDLM achieves stronger zero-shot performance compared to state-of-the-art LMMs, such as GPT-4V, in various low-level multimodal perception and reasoning tasks on vector graphics. We additionally present extensive analyses on VDLM's performance, demonstrating that our framework offers better interpretability due to its disentangled perception and reasoning processes. Project page: https://mikewangwzhl.github.io/VDLM/

  • 7 authors
·
Apr 9, 2024

FACTUAL: A Benchmark for Faithful and Consistent Textual Scene Graph Parsing

Textual scene graph parsing has become increasingly important in various vision-language applications, including image caption evaluation and image retrieval. However, existing scene graph parsers that convert image captions into scene graphs often suffer from two types of errors. First, the generated scene graphs fail to capture the true semantics of the captions or the corresponding images, resulting in a lack of faithfulness. Second, the generated scene graphs have high inconsistency, with the same semantics represented by different annotations. To address these challenges, we propose a novel dataset, which involves re-annotating the captions in Visual Genome (VG) using a new intermediate representation called FACTUAL-MR. FACTUAL-MR can be directly converted into faithful and consistent scene graph annotations. Our experimental results clearly demonstrate that the parser trained on our dataset outperforms existing approaches in terms of faithfulness and consistency. This improvement leads to a significant performance boost in both image caption evaluation and zero-shot image retrieval tasks. Furthermore, we introduce a novel metric for measuring scene graph similarity, which, when combined with the improved scene graph parser, achieves state-of-the-art (SOTA) results on multiple benchmark datasets for the aforementioned tasks. The code and dataset are available at https://github.com/zhuang-li/FACTUAL .

  • 8 authors
·
May 27, 2023

Monet: Reasoning in Latent Visual Space Beyond Images and Language

"Thinking with images" has emerged as an effective paradigm for advancing visual reasoning, extending beyond text-only chains of thought by injecting visual evidence into intermediate reasoning steps. However, existing methods fall short of human-like abstract visual thinking, as their flexibility is fundamentally limited by external tools. In this work, we introduce Monet, a training framework that enables multimodal large language models (MLLMs) to reason directly within the latent visual space by generating continuous embeddings that function as intermediate visual thoughts. We identify two core challenges in training MLLMs for latent visual reasoning: high computational cost in latent-vision alignment and insufficient supervision over latent embeddings, and address them with a three-stage distillation-based supervised fine-tuning (SFT) pipeline. We further reveal a limitation of applying GRPO to latent reasoning: it primarily enhances text-based reasoning rather than latent reasoning. To overcome this, we propose VLPO (Visual-latent Policy Optimization), a reinforcement learning method that explicitly incorporates latent embeddings into policy gradient updates. To support SFT, we construct Monet-SFT-125K, a high-quality text-image interleaved CoT dataset containing 125K real-world, chart, OCR, and geometry CoTs. Our model, Monet-7B, shows consistent gains across real-world perception and reasoning benchmarks and exhibits strong out-of-distribution generalization on challenging abstract visual reasoning tasks. We also empirically analyze the role of each training component and discuss our early unsuccessful attempts, providing insights for future developments in visual latent reasoning. Our model, data, and code are available at https://github.com/NOVAglow646/Monet.

  • 8 authors
·
Nov 26, 2025 2

What Makes a Maze Look Like a Maze?

A unique aspect of human visual understanding is the ability to flexibly interpret abstract concepts: acquiring lifted rules explaining what they symbolize, grounding them across familiar and unfamiliar contexts, and making predictions or reasoning about them. While off-the-shelf vision-language models excel at making literal interpretations of images (e.g., recognizing object categories such as tree branches), they still struggle to make sense of such visual abstractions (e.g., how an arrangement of tree branches may form the walls of a maze). To address this challenge, we introduce Deep Schema Grounding (DSG), a framework that leverages explicit structured representations of visual abstractions for grounding and reasoning. At the core of DSG are schemas--dependency graph descriptions of abstract concepts that decompose them into more primitive-level symbols. DSG uses large language models to extract schemas, then hierarchically grounds concrete to abstract components of the schema onto images with vision-language models. The grounded schema is used to augment visual abstraction understanding. We systematically evaluate DSG and different methods in reasoning on our new Visual Abstractions Dataset, which consists of diverse, real-world images of abstract concepts and corresponding question-answer pairs labeled by humans. We show that DSG significantly improves the abstract visual reasoning performance of vision-language models, and is a step toward human-aligned understanding of visual abstractions.

  • 5 authors
·
Sep 12, 2024

Reasoning in the Dark: Interleaved Vision-Text Reasoning in Latent Space

Multimodal reasoning aims to enhance the capabilities of MLLMs by incorporating intermediate reasoning steps before reaching the final answer. It has evolved from text-only reasoning to the integration of visual information, enabling the thought process to be conveyed through both images and text. Despite its effectiveness, current multimodal reasoning methods depend on explicit reasoning steps that require labor-intensive vision-text annotations and inherently introduce significant inference latency. To address these issues, we introduce multimodal latent reasoning with the advantages of multimodal representation, reduced annotation, and inference efficiency. To facilicate it, we propose Interleaved Vision-Text Latent Reasoning (IVT-LR), which injects both visual and textual information in the reasoning process within the latent space. Specifically, IVT-LR represents each reasoning step by combining two implicit parts: latent text (the hidden states from the previous step) and latent vision (a set of selected image embeddings). We further introduce a progressive multi-stage training strategy to enable MLLMs to perform the above multimodal latent reasoning steps. Experiments on M3CoT and ScienceQA demonstrate that our IVT-LR method achieves an average performance increase of 5.45% in accuracy, while simultaneously achieving a speed increase of over 5 times compared to existing approaches. Code available at https://github.com/FYYDCC/IVT-LR.

  • 7 authors
·
Oct 14, 2025

From Perception to Cognition: A Survey of Vision-Language Interactive Reasoning in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) strive to achieve a profound, human-like understanding of and interaction with the physical world, but often exhibit a shallow and incoherent integration when acquiring information (Perception) and conducting reasoning (Cognition). This disconnect leads to a spectrum of reasoning failures, with hallucination being the most prominent. Collectively, these issues expose a fundamental challenge: the ability to process pixels does not yet confer the ability to construct a coherent, credible internal world model. To systematically dissect and address this challenge, this survey introduces a novel and unified analytical framework: ``From Perception to Cognition." We deconstruct the complex process of vision-language interactive understanding into two interdependent layers: Perception, the foundational ability to accurately extract visual information and achieve fine-grained alignment with textual instructions; and Cognition, the higher-order capability for proactive, multi-step, goal-oriented reasoning built upon this perceptual foundation, the core of which is the formation of a dynamic observe-think-verify reasoning loop. Guided by this framework, this paper systematically analyzes the key bottlenecks of current MLLMs at both layers. It surveys the landscape of cutting-edge methods designed to address these challenges, spanning from techniques that enhance low-level visual representations to those that improve high-level reasoning paradigms. Furthermore, we review critical benchmarks and delineate future research directions. This survey aims to provide the research community with a clear, structured perspective for understanding the intrinsic limitations of current MLLMs and to illuminate the path toward building next-generation models capable of deep reasoning and a genuine understanding of the world.

  • 22 authors
·
Sep 29, 2025

UFO: A Unified Approach to Fine-grained Visual Perception via Open-ended Language Interface

Generalist models have achieved remarkable success in both language and vision-language tasks, showcasing the potential of unified modeling. However, effectively integrating fine-grained perception tasks like detection and segmentation into these models remains a significant challenge. This is primarily because these tasks often rely heavily on task-specific designs and architectures that can complicate the modeling process. To address this challenge, we present \ours, a framework that Unifies Fine-grained visual perception tasks through an Open-ended language interface. By transforming all perception targets into the language space, \ours unifies object-level detection, pixel-level segmentation, and image-level vision-language tasks into a single model. Additionally, we introduce a novel embedding retrieval approach that relies solely on the language interface to support segmentation tasks. Our framework bridges the gap between fine-grained perception and vision-language tasks, significantly simplifying architectural design and training strategies while achieving comparable or superior performance to methods with intricate task-specific designs. After multi-task training on five standard visual perception datasets, \ours outperforms the previous state-of-the-art generalist models by 12.3 mAP on COCO instance segmentation and 3.3 mIoU on ADE20K semantic segmentation. Furthermore, our method seamlessly integrates with existing MLLMs, effectively combining fine-grained perception capabilities with their advanced language abilities, thereby enabling more challenging tasks such as reasoning segmentation. Code and models will be publicly available.

  • 8 authors
·
Mar 3, 2025 2

Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs

Is vision good enough for language? Recent advancements in multimodal models primarily stem from the powerful reasoning abilities of large language models (LLMs). However, the visual component typically depends only on the instance-level contrastive language-image pre-training (CLIP). Our research reveals that the visual capabilities in recent multimodal LLMs (MLLMs) still exhibit systematic shortcomings. To understand the roots of these errors, we explore the gap between the visual embedding space of CLIP and vision-only self-supervised learning. We identify ''CLIP-blind pairs'' - images that CLIP perceives as similar despite their clear visual differences. With these pairs, we construct the Multimodal Visual Patterns (MMVP) benchmark. MMVP exposes areas where state-of-the-art systems, including GPT-4V, struggle with straightforward questions across nine basic visual patterns, often providing incorrect answers and hallucinated explanations. We further evaluate various CLIP-based vision-and-language models and found a notable correlation between visual patterns that challenge CLIP models and those problematic for multimodal LLMs. As an initial effort to address these issues, we propose a Mixture of Features (MoF) approach, demonstrating that integrating vision self-supervised learning features with MLLMs can significantly enhance their visual grounding capabilities. Together, our research suggests visual representation learning remains an open challenge, and accurate visual grounding is crucial for future successful multimodal systems.

  • 6 authors
·
Jan 11, 2024

VIRTUE: Visual-Interactive Text-Image Universal Embedder

Multimodal representation learning models have demonstrated successful operation across complex tasks, and the integration of vision-language models (VLMs) has further enabled embedding models with instruction-following capabilities. However, existing embedding models lack visual-interactive capabilities to specify regions of interest from users (e.g., point, bounding box, mask), which have been explored in generative models to broaden their human-interactive applicability. Equipping embedding models with visual interactions not only would unlock new applications with localized grounding of user intent, which remains unexplored, but also enable the models to learn entity-level information within images to complement their global representations for conventional embedding tasks. In this paper, we propose a novel Visual-InteRactive Text-Image Universal Embedder (VIRTUE) that extends the capabilities of the segmentation model and the vision-language model to the realm of representation learning. In VIRTUE, the segmentation model can process visual prompts that pinpoint specific regions within an image, thereby enabling the embedder to handle complex and ambiguous scenarios more precisely. To evaluate the visual-interaction ability of VIRTUE, we introduce a large-scale Segmentation-and-Scene Caption Retrieval (SCaR) benchmark comprising 1M samples that aims to retrieve the text caption by jointly considering the entity with a specific object and image scene. VIRTUE consistently achieves a state-of-the-art performance with significant improvements across 36 universal MMEB (3.1%-8.5%) and five visual-interactive SCaR (15.2%-20.3%) tasks.

Sony Sony
·
Oct 1, 2025 2

VisuRiddles: Fine-grained Perception is a Primary Bottleneck for Multimodal Large Language Models in Abstract Visual Reasoning

Recent strides in multimodal large language models (MLLMs) have significantly advanced their performance in many reasoning tasks. However, Abstract Visual Reasoning (AVR) remains a critical challenge, primarily due to limitations in perceiving abstract graphics. To tackle this issue, we investigate the bottlenecks in current MLLMs and synthesize training data to improve their abstract visual perception. First, we propose VisuRiddles, a benchmark for AVR, featuring tasks meticulously constructed to assess models' reasoning capacities across five core dimensions and two high-level reasoning categories. Second, we introduce the Perceptual Riddle Synthesizer (PRS), an automated framework for generating riddles with fine-grained perceptual descriptions. PRS not only generates valuable training data for abstract graphics but also provides fine-grained perceptual description, crucially allowing for supervision over intermediate reasoning stages and thereby improving both training efficacy and model interpretability. Our extensive experimental results on VisuRiddles empirically validate that fine-grained visual perception is the principal bottleneck and our synthesis framework markedly enhances the performance of contemporary MLLMs on these challenging tasks. Our code and dataset will be released at https://github.com/yh-hust/VisuRiddles

  • 14 authors
·
Jun 3, 2025

Seeing Clearly, Reasoning Confidently: Plug-and-Play Remedies for Vision Language Model Blindness

Vision language models (VLMs) have achieved remarkable success in broad visual understanding, yet they remain challenged by object-centric reasoning on rare objects due to the scarcity of such instances in pretraining data. While prior efforts alleviate this issue by retrieving additional data or introducing stronger vision encoders, these methods are still computationally intensive during finetuning VLMs and don't fully exploit the original training data. In this paper, we introduce an efficient plug-and-play module that substantially improves VLMs' reasoning over rare objects by refining visual tokens and enriching input text prompts, without VLMs finetuning. Specifically, we propose to learn multi-modal class embeddings for rare objects by leveraging prior knowledge from vision foundation models and synonym-augmented text descriptions, compensating for limited training examples. These embeddings refine the visual tokens in VLMs through a lightweight attention-based enhancement module that improves fine-grained object details. In addition, we use the learned embeddings as object-aware detectors to generate informative hints, which are injected into the text prompts to help guide the VLM's attention toward relevant image regions. Experiments on two benchmarks show consistent and substantial gains for pretrained VLMs in rare object recognition and reasoning. Further analysis reveals how our method strengthens the VLM's ability to focus on and reason about rare objects.

  • 6 authors
·
Feb 23