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Mar 11

SVFR: A Unified Framework for Generalized Video Face Restoration

Face Restoration (FR) is a crucial area within image and video processing, focusing on reconstructing high-quality portraits from degraded inputs. Despite advancements in image FR, video FR remains relatively under-explored, primarily due to challenges related to temporal consistency, motion artifacts, and the limited availability of high-quality video data. Moreover, traditional face restoration typically prioritizes enhancing resolution and may not give as much consideration to related tasks such as facial colorization and inpainting. In this paper, we propose a novel approach for the Generalized Video Face Restoration (GVFR) task, which integrates video BFR, inpainting, and colorization tasks that we empirically show to benefit each other. We present a unified framework, termed as stable video face restoration (SVFR), which leverages the generative and motion priors of Stable Video Diffusion (SVD) and incorporates task-specific information through a unified face restoration framework. A learnable task embedding is introduced to enhance task identification. Meanwhile, a novel Unified Latent Regularization (ULR) is employed to encourage the shared feature representation learning among different subtasks. To further enhance the restoration quality and temporal stability, we introduce the facial prior learning and the self-referred refinement as auxiliary strategies used for both training and inference. The proposed framework effectively combines the complementary strengths of these tasks, enhancing temporal coherence and achieving superior restoration quality. This work advances the state-of-the-art in video FR and establishes a new paradigm for generalized video face restoration. Code and video demo are available at https://github.com/wangzhiyaoo/SVFR.git.

Facial Geometric Detail Recovery via Implicit Representation

Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. More specifically, our method combines high-quality texture completion with the powerful expressiveness of implicit surfaces. Initially, we inpaint occluded facial parts, generate complete textures, and build an accurate multi-view dataset of the same subject. In order to estimate the detailed geometry, we define an implicit signed distance function and employ a physically-based implicit renderer to reconstruct fine geometric details from the generated multi-view images. Our method not only recovers accurate facial details but also decomposes normals, albedos, and shading parts in a self-supervised way. Finally, we register the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines. Extensive experiments demonstrate that the proposed approach can reconstruct impressive facial details from a single image, especially when compared with state-of-the-art methods trained on large datasets.

Monocular Identity-Conditioned Facial Reflectance Reconstruction

Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.

RestoreFormer++: Towards Real-World Blind Face Restoration from Undegraded Key-Value Pairs

Blind face restoration aims at recovering high-quality face images from those with unknown degradations. Current algorithms mainly introduce priors to complement high-quality details and achieve impressive progress. However, most of these algorithms ignore abundant contextual information in the face and its interplay with the priors, leading to sub-optimal performance. Moreover, they pay less attention to the gap between the synthetic and real-world scenarios, limiting the robustness and generalization to real-world applications. In this work, we propose RestoreFormer++, which on the one hand introduces fully-spatial attention mechanisms to model the contextual information and the interplay with the priors, and on the other hand, explores an extending degrading model to help generate more realistic degraded face images to alleviate the synthetic-to-real-world gap. Compared with current algorithms, RestoreFormer++ has several crucial benefits. First, instead of using a multi-head self-attention mechanism like the traditional visual transformer, we introduce multi-head cross-attention over multi-scale features to fully explore spatial interactions between corrupted information and high-quality priors. In this way, it can facilitate RestoreFormer++ to restore face images with higher realness and fidelity. Second, in contrast to the recognition-oriented dictionary, we learn a reconstruction-oriented dictionary as priors, which contains more diverse high-quality facial details and better accords with the restoration target. Third, we introduce an extending degrading model that contains more realistic degraded scenarios for training data synthesizing, and thus helps to enhance the robustness and generalization of our RestoreFormer++ model. Extensive experiments show that RestoreFormer++ outperforms state-of-the-art algorithms on both synthetic and real-world datasets.

Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos

The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.

A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images

Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.

RoI Tanh-polar Transformer Network for Face Parsing in the Wild

Face parsing aims to predict pixel-wise labels for facial components of a target face in an image. Existing approaches usually crop the target face from the input image with respect to a bounding box calculated during pre-processing, and thus can only parse inner facial Regions of Interest~(RoIs). Peripheral regions like hair are ignored and nearby faces that are partially included in the bounding box can cause distractions. Moreover, these methods are only trained and evaluated on near-frontal portrait images and thus their performance for in-the-wild cases has been unexplored. To address these issues, this paper makes three contributions. First, we introduce iBugMask dataset for face parsing in the wild, which consists of 21,866 training images and 1,000 testing images. The training images are obtained by augmenting an existing dataset with large face poses. The testing images are manually annotated with 11 facial regions and there are large variations in sizes, poses, expressions and background. Second, we propose RoI Tanh-polar transform that warps the whole image to a Tanh-polar representation with a fixed ratio between the face area and the context, guided by the target bounding box. The new representation contains all information in the original image, and allows for rotation equivariance in the convolutional neural networks~(CNNs). Third, we propose a hybrid residual representation learning block, coined HybridBlock, that contains convolutional layers in both the Tanh-polar space and the Tanh-Cartesian space, allowing for receptive fields of different shapes in CNNs. Through extensive experiments, we show that the proposed method improves the state-of-the-art for face parsing in the wild and does not require facial landmarks for alignment.

Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors

Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for high-quality visual dubbing with just a few seconds of data, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of visual quality and recognisability both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method generalises to limited data better and is more scalable than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/

Facial Landmark Points Detection Using Knowledge Distillation-Based Neural Networks

Facial landmark detection is a vital step for numerous facial image analysis applications. Although some deep learning-based methods have achieved good performances in this task, they are often not suitable for running on mobile devices. Such methods rely on networks with many parameters, which makes the training and inference time-consuming. Training lightweight neural networks such as MobileNets are often challenging, and the models might have low accuracy. Inspired by knowledge distillation (KD), this paper presents a novel loss function to train a lightweight Student network (e.g., MobileNetV2) for facial landmark detection. We use two Teacher networks, a Tolerant-Teacher and a Tough-Teacher in conjunction with the Student network. The Tolerant-Teacher is trained using Soft-landmarks created by active shape models, while the Tough-Teacher is trained using the ground truth (aka Hard-landmarks) landmark points. To utilize the facial landmark points predicted by the Teacher networks, we define an Assistive Loss (ALoss) for each Teacher network. Moreover, we define a loss function called KD-Loss that utilizes the facial landmark points predicted by the two pre-trained Teacher networks (EfficientNet-b3) to guide the lightweight Student network towards predicting the Hard-landmarks. Our experimental results on three challenging facial datasets show that the proposed architecture will result in a better-trained Student network that can extract facial landmark points with high accuracy.

Exploring Vision Language Models for Facial Attribute Recognition: Emotion, Race, Gender, and Age

Technologies for recognizing facial attributes like race, gender, age, and emotion have several applications, such as surveillance, advertising content, sentiment analysis, and the study of demographic trends and social behaviors. Analyzing demographic characteristics based on images and analyzing facial expressions have several challenges due to the complexity of humans' facial attributes. Traditional approaches have employed CNNs and various other deep learning techniques, trained on extensive collections of labeled images. While these methods demonstrated effective performance, there remains potential for further enhancements. In this paper, we propose to utilize vision language models (VLMs) such as generative pre-trained transformer (GPT), GEMINI, large language and vision assistant (LLAVA), PaliGemma, and Microsoft Florence2 to recognize facial attributes such as race, gender, age, and emotion from images with human faces. Various datasets like FairFace, AffectNet, and UTKFace have been utilized to evaluate the solutions. The results show that VLMs are competitive if not superior to traditional techniques. Additionally, we propose "FaceScanPaliGemma"--a fine-tuned PaliGemma model--for race, gender, age, and emotion recognition. The results show an accuracy of 81.1%, 95.8%, 80%, and 59.4% for race, gender, age group, and emotion classification, respectively, outperforming pre-trained version of PaliGemma, other VLMs, and SotA methods. Finally, we propose "FaceScanGPT", which is a GPT-4o model to recognize the above attributes when several individuals are present in the image using a prompt engineered for a person with specific facial and/or physical attributes. The results underscore the superior multitasking capability of FaceScanGPT to detect the individual's attributes like hair cut, clothing color, postures, etc., using only a prompt to drive the detection and recognition tasks.

VLind-Bench: Measuring Language Priors in Large Vision-Language Models

Large Vision-Language Models (LVLMs) have demonstrated outstanding performance across various multimodal tasks. However, they suffer from a problem known as language prior, where responses are generated based solely on textual patterns while disregarding image information. Addressing the issue of language prior is crucial, as it can lead to undesirable biases or hallucinations when dealing with images that are out of training distribution. Despite its importance, current methods for accurately measuring language priors in LVLMs are poorly studied. Although existing benchmarks based on counterfactual or out-of-distribution images can partially be used to measure language priors, they fail to disentangle language priors from other confounding factors. To this end, we propose a new benchmark called VLind-Bench, which is the first benchmark specifically designed to measure the language priors, or blindness, of LVLMs. It not only includes tests on counterfactual images to assess language priors but also involves a series of tests to evaluate more basic capabilities such as commonsense knowledge, visual perception, and commonsense biases. For each instance in our benchmark, we ensure that all these basic tests are passed before evaluating the language priors, thereby minimizing the influence of other factors on the assessment. The evaluation and analysis of recent LVLMs in our benchmark reveal that almost all models exhibit a significant reliance on language priors, presenting a strong challenge in the field.

KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding

We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains challenging. Direct regression of the entire sequence often leads to over-smoothed results due to the ill-posed nature of the problem. To this end, we propose a progressive learning mechanism that generates 3D facial animations by introducing key motion capture to decrease cross-modal mapping uncertainty and learning complexity. Concretely, our method integrates linguistic and data-driven priors through two modules: the linguistic-based key motion acquisition and the cross-modal motion completion. The former identifies key motions and learns the associated 3D facial expressions, ensuring accurate lip-speech synchronization. The latter extends key motions into a full sequence of 3D talking faces guided by audio features, improving temporal coherence and audio-visual consistency. Extensive experimental comparisons against existing state-of-the-art methods demonstrate the superiority of our approach in generating more vivid and consistent talking face animations. Consistent enhancements in results through the integration of our proposed learning scheme with existing methods underscore the efficacy of our approach. Our code and weights will be at the project website: https://github.com/ffxzh/KMTalk.

Selfie: Self-supervised Pretraining for Image Embedding

We introduce a pretraining technique called Selfie, which stands for SELFie supervised Image Embedding. Selfie generalizes the concept of masked language modeling of BERT (Devlin et al., 2019) to continuous data, such as images, by making use of the Contrastive Predictive Coding loss (Oord et al., 2018). Given masked-out patches in an input image, our method learns to select the correct patch, among other "distractor" patches sampled from the same image, to fill in the masked location. This classification objective sidesteps the need for predicting exact pixel values of the target patches. The pretraining architecture of Selfie includes a network of convolutional blocks to process patches followed by an attention pooling network to summarize the content of unmasked patches before predicting masked ones. During finetuning, we reuse the convolutional weights found by pretraining. We evaluate Selfie on three benchmarks (CIFAR-10, ImageNet 32 x 32, and ImageNet 224 x 224) with varying amounts of labeled data, from 5% to 100% of the training sets. Our pretraining method provides consistent improvements to ResNet-50 across all settings compared to the standard supervised training of the same network. Notably, on ImageNet 224 x 224 with 60 examples per class (5%), our method improves the mean accuracy of ResNet-50 from 35.6% to 46.7%, an improvement of 11.1 points in absolute accuracy. Our pretraining method also improves ResNet-50 training stability, especially on low data regime, by significantly lowering the standard deviation of test accuracies across different runs.

Age Progression/Regression by Conditional Adversarial Autoencoder

"If I provide you a face image of mine (without telling you the actual age when I took the picture) and a large amount of face images that I crawled (containing labeled faces of different ages but not necessarily paired), can you show me what I would look like when I am 80 or what I was like when I was 5?" The answer is probably a "No." Most existing face aging works attempt to learn the transformation between age groups and thus would require the paired samples as well as the labeled query image. In this paper, we look at the problem from a generative modeling perspective such that no paired samples is required. In addition, given an unlabeled image, the generative model can directly produce the image with desired age attribute. We propose a conditional adversarial autoencoder (CAAE) that learns a face manifold, traversing on which smooth age progression and regression can be realized simultaneously. In CAAE, the face is first mapped to a latent vector through a convolutional encoder, and then the vector is projected to the face manifold conditional on age through a deconvolutional generator. The latent vector preserves personalized face features (i.e., personality) and the age condition controls progression vs. regression. Two adversarial networks are imposed on the encoder and generator, respectively, forcing to generate more photo-realistic faces. Experimental results demonstrate the appealing performance and flexibility of the proposed framework by comparing with the state-of-the-art and ground truth.

FSFM: A Generalizable Face Security Foundation Model via Self-Supervised Facial Representation Learning

This work asks: with abundant, unlabeled real faces, how to learn a robust and transferable facial representation that boosts various face security tasks with respect to generalization performance? We make the first attempt and propose a self-supervised pretraining framework to learn fundamental representations of real face images, FSFM, that leverages the synergy between masked image modeling (MIM) and instance discrimination (ID). We explore various facial masking strategies for MIM and present a simple yet powerful CRFR-P masking, which explicitly forces the model to capture meaningful intra-region consistency and challenging inter-region coherency. Furthermore, we devise the ID network that naturally couples with MIM to establish underlying local-to-global correspondence via tailored self-distillation. These three learning objectives, namely 3C, empower encoding both local features and global semantics of real faces. After pretraining, a vanilla ViT serves as a universal vision foundation model for downstream face security tasks: cross-dataset deepfake detection, cross-domain face anti-spoofing, and unseen diffusion facial forgery detection. Extensive experiments on 10 public datasets demonstrate that our model transfers better than supervised pretraining, visual and facial self-supervised learning arts, and even outperforms task-specialized SOTA methods.

Vec2Face: Scaling Face Dataset Generation with Loosely Constrained Vectors

This paper studies how to synthesize face images of non-existent persons, to create a dataset that allows effective training of face recognition (FR) models. Two important goals are (1) the ability to generate a large number of distinct identities (inter-class separation) with (2) a wide variation in appearance of each identity (intra-class variation). However, existing works 1) are typically limited in how many well-separated identities can be generated and 2) either neglect or use a separate editing model for attribute augmentation. We propose Vec2Face, a holistic model that uses only a sampled vector as input and can flexibly generate and control face images and their attributes. Composed of a feature masked autoencoder and a decoder, Vec2Face is supervised by face image reconstruction and can be conveniently used in inference. Using vectors with low similarity among themselves as inputs, Vec2Face generates well-separated identities. Randomly perturbing an input identity vector within a small range allows Vec2Face to generate faces of the same identity with robust variation in face attributes. It is also possible to generate images with designated attributes by adjusting vector values with a gradient descent method. Vec2Face has efficiently synthesized as many as 300K identities with 15 million total images, whereas 60K is the largest number of identities created in the previous works. FR models trained with the generated HSFace datasets, from 10k to 300k identities, achieve state-of-the-art accuracy, from 92% to 93.52%, on five real-world test sets. For the first time, our model created using a synthetic training set achieves higher accuracy than the model created using a same-scale training set of real face images (on the CALFW test set).

Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation

Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our https://github.com/harlanhong/ICCV2023-MCNET{Project}.

Active Self-Paced Learning for Cost-Effective and Progressive Face Identification

This paper aims to develop a novel cost-effective framework for face identification, which progressively maintains a batch of classifiers with the increasing face images of different individuals. By naturally combining two recently rising techniques: active learning (AL) and self-paced learning (SPL), our framework is capable of automatically annotating new instances and incorporating them into training under weak expert re-certification. We first initialize the classifier using a few annotated samples for each individual, and extract image features using the convolutional neural nets. Then, a number of candidates are selected from the unannotated samples for classifier updating, in which we apply the current classifiers ranking the samples by the prediction confidence. In particular, our approach utilizes the high-confidence and low-confidence samples in the self-paced and the active user-query way, respectively. The neural nets are later fine-tuned based on the updated classifiers. Such heuristic implementation is formulated as solving a concise active SPL optimization problem, which also advances the SPL development by supplementing a rational dynamic curriculum constraint. The new model finely accords with the "instructor-student-collaborative" learning mode in human education. The advantages of this proposed framework are two-folds: i) The required number of annotated samples is significantly decreased while the comparable performance is guaranteed. A dramatic reduction of user effort is also achieved over other state-of-the-art active learning techniques. ii) The mixture of SPL and AL effectively improves not only the classifier accuracy compared to existing AL/SPL methods but also the robustness against noisy data. We evaluate our framework on two challenging datasets, and demonstrate very promising results. (http://hcp.sysu.edu.cn/projects/aspl/)

How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)

This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first time, a very strong baseline by combining a state-of-the-art architecture for landmark localization with a state-of-the-art residual block, train it on a very large yet synthetically expanded 2D facial landmark dataset and finally evaluate it on all other 2D facial landmark datasets. (b) We create a guided by 2D landmarks network which converts 2D landmark annotations to 3D and unifies all existing datasets, leading to the creation of LS3D-W, the largest and most challenging 3D facial landmark dataset to date ~230,000 images. (c) Following that, we train a neural network for 3D face alignment and evaluate it on the newly introduced LS3D-W. (d) We further look into the effect of all "traditional" factors affecting face alignment performance like large pose, initialization and resolution, and introduce a "new" one, namely the size of the network. (e) We show that both 2D and 3D face alignment networks achieve performance of remarkable accuracy which is probably close to saturating the datasets used. Training and testing code as well as the dataset can be downloaded from https://www.adrianbulat.com/face-alignment/

MagiCapture: High-Resolution Multi-Concept Portrait Customization

Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to personalizing these models, aiming to synthesize specific subjects or styles using provided sets of reference images. However, despite the plausible results from these personalization methods, they tend to produce images that often fall short of realism and are not yet on a commercially viable level. This is particularly noticeable in portrait image generation, where any unnatural artifact in human faces is easily discernible due to our inherent human bias. To address this, we introduce MagiCapture, a personalization method for integrating subject and style concepts to generate high-resolution portrait images using just a few subject and style references. For instance, given a handful of random selfies, our fine-tuned model can generate high-quality portrait images in specific styles, such as passport or profile photos. The main challenge with this task is the absence of ground truth for the composed concepts, leading to a reduction in the quality of the final output and an identity shift of the source subject. To address these issues, we present a novel Attention Refocusing loss coupled with auxiliary priors, both of which facilitate robust learning within this weakly supervised learning setting. Our pipeline also includes additional post-processing steps to ensure the creation of highly realistic outputs. MagiCapture outperforms other baselines in both quantitative and qualitative evaluations and can also be generalized to other non-human objects.

Deep Learning Face Attributes in the Wild

Predicting face attributes in the wild is challenging due to complex face variations. We propose a novel deep learning framework for attribute prediction in the wild. It cascades two CNNs, LNet and ANet, which are fine-tuned jointly with attribute tags, but pre-trained differently. LNet is pre-trained by massive general object categories for face localization, while ANet is pre-trained by massive face identities for attribute prediction. This framework not only outperforms the state-of-the-art with a large margin, but also reveals valuable facts on learning face representation. (1) It shows how the performances of face localization (LNet) and attribute prediction (ANet) can be improved by different pre-training strategies. (2) It reveals that although the filters of LNet are fine-tuned only with image-level attribute tags, their response maps over entire images have strong indication of face locations. This fact enables training LNet for face localization with only image-level annotations, but without face bounding boxes or landmarks, which are required by all attribute recognition works. (3) It also demonstrates that the high-level hidden neurons of ANet automatically discover semantic concepts after pre-training with massive face identities, and such concepts are significantly enriched after fine-tuning with attribute tags. Each attribute can be well explained with a sparse linear combination of these concepts.

Personalized Face Inpainting with Diffusion Models by Parallel Visual Attention

Face inpainting is important in various applications, such as photo restoration, image editing, and virtual reality. Despite the significant advances in face generative models, ensuring that a person's unique facial identity is maintained during the inpainting process is still an elusive goal. Current state-of-the-art techniques, exemplified by MyStyle, necessitate resource-intensive fine-tuning and a substantial number of images for each new identity. Furthermore, existing methods often fall short in accommodating user-specified semantic attributes, such as beard or expression. To improve inpainting results, and reduce the computational complexity during inference, this paper proposes the use of Parallel Visual Attention (PVA) in conjunction with diffusion models. Specifically, we insert parallel attention matrices to each cross-attention module in the denoising network, which attends to features extracted from reference images by an identity encoder. We train the added attention modules and identity encoder on CelebAHQ-IDI, a dataset proposed for identity-preserving face inpainting. Experiments demonstrate that PVA attains unparalleled identity resemblance in both face inpainting and face inpainting with language guidance tasks, in comparison to various benchmarks, including MyStyle, Paint by Example, and Custom Diffusion. Our findings reveal that PVA ensures good identity preservation while offering effective language-controllability. Additionally, in contrast to Custom Diffusion, PVA requires just 40 fine-tuning steps for each new identity, which translates to a significant speed increase of over 20 times.

Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction

Despite the recent developments in 3D Face Reconstruction from occluded and noisy face images, the performance is still unsatisfactory. Moreover, most existing methods rely on additional dependencies, posing numerous constraints over the training procedure. Therefore, we propose a Self-Supervised RObustifying GUidancE (ROGUE) framework to obtain robustness against occlusions and noise in the face images. The proposed network contains 1) the Guidance Pipeline to obtain the 3D face coefficients for the clean faces and 2) the Robustification Pipeline to acquire the consistency between the estimated coefficients for occluded or noisy images and the clean counterpart. The proposed image- and feature-level loss functions aid the ROGUE learning process without posing additional dependencies. To facilitate model evaluation, we propose two challenging occlusion face datasets, ReaChOcc and SynChOcc, containing real-world and synthetic occlusion-based face images for robustness evaluation. Also, a noisy variant of the test dataset of CelebA is produced for evaluation. Our method outperforms the current state-of-the-art method by large margins (e.g., for the perceptual errors, a reduction of 23.8% for real-world occlusions, 26.4% for synthetic occlusions, and 22.7% for noisy images), demonstrating the effectiveness of the proposed approach. The occlusion datasets and the corresponding evaluation code are released publicly at https://github.com/ArcTrinity9/Datasets-ReaChOcc-and-SynChOcc.

InterLCM: Low-Quality Images as Intermediate States of Latent Consistency Models for Effective Blind Face Restoration

Diffusion priors have been used for blind face restoration (BFR) by fine-tuning diffusion models (DMs) on restoration datasets to recover low-quality images. However, the naive application of DMs presents several key limitations. (i) The diffusion prior has inferior semantic consistency (e.g., ID, structure and color.), increasing the difficulty of optimizing the BFR model; (ii) reliance on hundreds of denoising iterations, preventing the effective cooperation with perceptual losses, which is crucial for faithful restoration. Observing that the latent consistency model (LCM) learns consistency noise-to-data mappings on the ODE-trajectory and therefore shows more semantic consistency in the subject identity, structural information and color preservation, we propose InterLCM to leverage the LCM for its superior semantic consistency and efficiency to counter the above issues. Treating low-quality images as the intermediate state of LCM, InterLCM achieves a balance between fidelity and quality by starting from earlier LCM steps. LCM also allows the integration of perceptual loss during training, leading to improved restoration quality, particularly in real-world scenarios. To mitigate structural and semantic uncertainties, InterLCM incorporates a Visual Module to extract visual features and a Spatial Encoder to capture spatial details, enhancing the fidelity of restored images. Extensive experiments demonstrate that InterLCM outperforms existing approaches in both synthetic and real-world datasets while also achieving faster inference speed.

Unveiling the Human-like Similarities of Automatic Facial Expression Recognition: An Empirical Exploration through Explainable AI

Facial expression recognition is vital for human behavior analysis, and deep learning has enabled models that can outperform humans. However, it is unclear how closely they mimic human processing. This study aims to explore the similarity between deep neural networks and human perception by comparing twelve different networks, including both general object classifiers and FER-specific models. We employ an innovative global explainable AI method to generate heatmaps, revealing crucial facial regions for the twelve networks trained on six facial expressions. We assess these results both quantitatively and qualitatively, comparing them to ground truth masks based on Friesen and Ekman's description and among them. We use Intersection over Union (IoU) and normalized correlation coefficients for comparisons. We generate 72 heatmaps to highlight critical regions for each expression and architecture. Qualitatively, models with pre-trained weights show more similarity in heatmaps compared to those without pre-training. Specifically, eye and nose areas influence certain facial expressions, while the mouth is consistently important across all models and expressions. Quantitatively, we find low average IoU values (avg. 0.2702) across all expressions and architectures. The best-performing architecture averages 0.3269, while the worst-performing one averages 0.2066. Dendrograms, built with the normalized correlation coefficient, reveal two main clusters for most expressions: models with pre-training and models without pre-training. Findings suggest limited alignment between human and AI facial expression recognition, with network architectures influencing the similarity, as similar architectures prioritize similar facial regions.

When StyleGAN Meets Stable Diffusion: a W_+ Adapter for Personalized Image Generation

Text-to-image diffusion models have remarkably excelled in producing diverse, high-quality, and photo-realistic images. This advancement has spurred a growing interest in incorporating specific identities into generated content. Most current methods employ an inversion approach to embed a target visual concept into the text embedding space using a single reference image. However, the newly synthesized faces either closely resemble the reference image in terms of facial attributes, such as expression, or exhibit a reduced capacity for identity preservation. Text descriptions intended to guide the facial attributes of the synthesized face may fall short, owing to the intricate entanglement of identity information with identity-irrelevant facial attributes derived from the reference image. To address these issues, we present the novel use of the extended StyleGAN embedding space W_+, to achieve enhanced identity preservation and disentanglement for diffusion models. By aligning this semantically meaningful human face latent space with text-to-image diffusion models, we succeed in maintaining high fidelity in identity preservation, coupled with the capacity for semantic editing. Additionally, we propose new training objectives to balance the influences of both prompt and identity conditions, ensuring that the identity-irrelevant background remains unaffected during facial attribute modifications. Extensive experiments reveal that our method adeptly generates personalized text-to-image outputs that are not only compatible with prompt descriptions but also amenable to common StyleGAN editing directions in diverse settings. Our source code will be available at https://github.com/csxmli2016/w-plus-adapter.

Personalized Restoration via Dual-Pivot Tuning

Generative diffusion models can serve as a prior which ensures that solutions of image restoration systems adhere to the manifold of natural images. However, for restoring facial images, a personalized prior is necessary to accurately represent and reconstruct unique facial features of a given individual. In this paper, we propose a simple, yet effective, method for personalized restoration, called Dual-Pivot Tuning - a two-stage approach that personalize a blind restoration system while maintaining the integrity of the general prior and the distinct role of each component. Our key observation is that for optimal personalization, the generative model should be tuned around a fixed text pivot, while the guiding network should be tuned in a generic (non-personalized) manner, using the personalized generative model as a fixed ``pivot". This approach ensures that personalization does not interfere with the restoration process, resulting in a natural appearance with high fidelity to the person's identity and the attributes of the degraded image. We evaluated our approach both qualitatively and quantitatively through extensive experiments with images of widely recognized individuals, comparing it against relevant baselines. Surprisingly, we found that our personalized prior not only achieves higher fidelity to identity with respect to the person's identity, but also outperforms state-of-the-art generic priors in terms of general image quality. Project webpage: https://personalized-restoration.github.io

How to Boost Face Recognition with StyleGAN?

State-of-the-art face recognition systems require vast amounts of labeled training data. Given the priority of privacy in face recognition applications, the data is limited to celebrity web crawls, which have issues such as limited numbers of identities. On the other hand, self-supervised revolution in the industry motivates research on the adaptation of related techniques to facial recognition. One of the most popular practical tricks is to augment the dataset by the samples drawn from generative models while preserving the identity. We show that a simple approach based on fine-tuning pSp encoder for StyleGAN allows us to improve upon the state-of-the-art facial recognition and performs better compared to training on synthetic face identities. We also collect large-scale unlabeled datasets with controllable ethnic constitution -- AfricanFaceSet-5M (5 million images of different people) and AsianFaceSet-3M (3 million images of different people) -- and we show that pretraining on each of them improves recognition of the respective ethnicities (as well as others), while combining all unlabeled datasets results in the biggest performance increase. Our self-supervised strategy is the most useful with limited amounts of labeled training data, which can be beneficial for more tailored face recognition tasks and when facing privacy concerns. Evaluation is based on a standard RFW dataset and a new large-scale RB-WebFace benchmark. The code and data are made publicly available at https://github.com/seva100/stylegan-for-facerec.

FaceNet: A Unified Embedding for Face Recognition and Clustering

Despite significant recent advances in the field of face recognition, implementing face verification and recognition efficiently at scale presents serious challenges to current approaches. In this paper we present a system, called FaceNet, that directly learns a mapping from face images to a compact Euclidean space where distances directly correspond to a measure of face similarity. Once this space has been produced, tasks such as face recognition, verification and clustering can be easily implemented using standard techniques with FaceNet embeddings as feature vectors. Our method uses a deep convolutional network trained to directly optimize the embedding itself, rather than an intermediate bottleneck layer as in previous deep learning approaches. To train, we use triplets of roughly aligned matching / non-matching face patches generated using a novel online triplet mining method. The benefit of our approach is much greater representational efficiency: we achieve state-of-the-art face recognition performance using only 128-bytes per face. On the widely used Labeled Faces in the Wild (LFW) dataset, our system achieves a new record accuracy of 99.63%. On YouTube Faces DB it achieves 95.12%. Our system cuts the error rate in comparison to the best published result by 30% on both datasets. We also introduce the concept of harmonic embeddings, and a harmonic triplet loss, which describe different versions of face embeddings (produced by different networks) that are compatible to each other and allow for direct comparison between each other.

GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.

LDFaceNet: Latent Diffusion-based Network for High-Fidelity Deepfake Generation

Over the past decade, there has been tremendous progress in the domain of synthetic media generation. This is mainly due to the powerful methods based on generative adversarial networks (GANs). Very recently, diffusion probabilistic models, which are inspired by non-equilibrium thermodynamics, have taken the spotlight. In the realm of image generation, diffusion models (DMs) have exhibited remarkable proficiency in producing both realistic and heterogeneous imagery through their stochastic sampling procedure. This paper proposes a novel facial swapping module, termed as LDFaceNet (Latent Diffusion based Face Swapping Network), which is based on a guided latent diffusion model that utilizes facial segmentation and facial recognition modules for a conditioned denoising process. The model employs a unique loss function to offer directional guidance to the diffusion process. Notably, LDFaceNet can incorporate supplementary facial guidance for desired outcomes without any retraining. To the best of our knowledge, this represents the first application of the latent diffusion model in the face-swapping task without prior training. The results of this study demonstrate that the proposed method can generate extremely realistic and coherent images by leveraging the potential of the diffusion model for facial swapping, thereby yielding superior visual outcomes and greater diversity.

Robust Model-based Face Reconstruction through Weakly-Supervised Outlier Segmentation

In this work, we aim to enhance model-based face reconstruction by avoiding fitting the model to outliers, i.e. regions that cannot be well-expressed by the model such as occluders or make-up. The core challenge for localizing outliers is that they are highly variable and difficult to annotate. To overcome this challenging problem, we introduce a joint Face-autoencoder and outlier segmentation approach (FOCUS).In particular, we exploit the fact that the outliers cannot be fitted well by the face model and hence can be localized well given a high-quality model fitting. The main challenge is that the model fitting and the outlier segmentation are mutually dependent on each other, and need to be inferred jointly. We resolve this chicken-and-egg problem with an EM-type training strategy, where a face autoencoder is trained jointly with an outlier segmentation network. This leads to a synergistic effect, in which the segmentation network prevents the face encoder from fitting to the outliers, enhancing the reconstruction quality. The improved 3D face reconstruction, in turn, enables the segmentation network to better predict the outliers. To resolve the ambiguity between outliers and regions that are difficult to fit, such as eyebrows, we build a statistical prior from synthetic data that measures the systematic bias in model fitting. Experiments on the NoW testset demonstrate that FOCUS achieves SOTA 3D face reconstruction performance among all baselines that are trained without 3D annotation. Moreover, our results on CelebA-HQ and the AR database show that the segmentation network can localize occluders accurately despite being trained without any segmentation annotation.

MyTimeMachine: Personalized Facial Age Transformation

Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing techniques often produce realistic and plausible aging results, but the re-aged images often do not resemble the person's appearance at the target age and thus need personalization. In many practical applications of virtual aging, e.g. VFX in movies and TV shows, access to a personal photo collection of the user depicting aging in a small time interval (20sim40 years) is often available. However, naive attempts to personalize global aging techniques on personal photo collections often fail. Thus, we propose MyTimeMachine (MyTM), which combines a global aging prior with a personal photo collection (using as few as 50 images) to learn a personalized age transformation. We introduce a novel Adapter Network that combines personalized aging features with global aging features and generates a re-aged image with StyleGAN2. We also introduce three loss functions to personalize the Adapter Network with personalized aging loss, extrapolation regularization, and adaptive w-norm regularization. Our approach can also be extended to videos, achieving high-quality, identity-preserving, and temporally consistent aging effects that resemble actual appearances at target ages, demonstrating its superiority over state-of-the-art approaches.

My3DGen: Building Lightweight Personalized 3D Generative Model

Our paper presents My3DGen, a practical system for creating a personalized and lightweight 3D generative prior using as few as 10 images. My3DGen can reconstruct multi-view consistent images from an input test image, and generate novel appearances by interpolating between any two images of the same individual. While recent studies have demonstrated the effectiveness of personalized generative priors in producing high-quality 2D portrait reconstructions and syntheses, to the best of our knowledge, we are the first to develop a personalized 3D generative prior. Instead of fine-tuning a large pre-trained generative model with millions of parameters to achieve personalization, we propose a parameter-efficient approach. Our method involves utilizing a pre-trained model with fixed weights as a generic prior, while training a separate personalized prior through low-rank decomposition of the weights in each convolution and fully connected layer. However, parameter-efficient few-shot fine-tuning on its own often leads to overfitting. To address this, we introduce a regularization technique based on symmetry of human faces. This regularization enforces that novel view renderings of a training sample, rendered from symmetric poses, exhibit the same identity. By incorporating this symmetry prior, we enhance the quality of reconstruction and synthesis, particularly for non-frontal (profile) faces. Our final system combines low-rank fine-tuning with symmetry regularization and significantly surpasses the performance of pre-trained models, e.g. EG3D. It introduces only approximately 0.6 million additional parameters per identity compared to 31 million for full finetuning of the original model. As a result, our system achieves a 50-fold reduction in model size without sacrificing the quality of the generated 3D faces. Code will be available at our project page: https://luchaoqi.github.io/my3dgen.

FaceChain: A Playground for Human-centric Artificial Intelligence Generated Content

Recent advancement in personalized image generation have unveiled the intriguing capability of pre-trained text-to-image models on learning identity information from a collection of portrait images. However, existing solutions are vulnerable in producing truthful details, and usually suffer from several defects such as (i) The generated face exhibit its own unique characteristics, \ie facial shape and facial feature positioning may not resemble key characteristics of the input, and (ii) The synthesized face may contain warped, blurred or corrupted regions. In this paper, we present FaceChain, a personalized portrait generation framework that combines a series of customized image-generation model and a rich set of face-related perceptual understanding models (\eg, face detection, deep face embedding extraction, and facial attribute recognition), to tackle aforementioned challenges and to generate truthful personalized portraits, with only a handful of portrait images as input. Concretely, we inject several SOTA face models into the generation procedure, achieving a more efficient label-tagging, data-processing, and model post-processing compared to previous solutions, such as DreamBooth ~ruiz2023dreambooth , InstantBooth ~shi2023instantbooth , or other LoRA-only approaches ~hu2021lora . Besides, based on FaceChain, we further develop several applications to build a broader playground for better showing its value, including virtual try on and 2D talking head. We hope it can grow to serve the burgeoning needs from the communities. Note that this is an ongoing work that will be consistently refined and improved upon. FaceChain is open-sourced under Apache-2.0 license at https://github.com/modelscope/facechain.

PETALface: Parameter Efficient Transfer Learning for Low-resolution Face Recognition

Pre-training on large-scale datasets and utilizing margin-based loss functions have been highly successful in training models for high-resolution face recognition. However, these models struggle with low-resolution face datasets, in which the faces lack the facial attributes necessary for distinguishing different faces. Full fine-tuning on low-resolution datasets, a naive method for adapting the model, yields inferior performance due to catastrophic forgetting of pre-trained knowledge. Additionally the domain difference between high-resolution (HR) gallery images and low-resolution (LR) probe images in low resolution datasets leads to poor convergence for a single model to adapt to both gallery and probe after fine-tuning. To this end, we propose PETALface, a Parameter-Efficient Transfer Learning approach for low-resolution face recognition. Through PETALface, we attempt to solve both the aforementioned problems. (1) We solve catastrophic forgetting by leveraging the power of parameter efficient fine-tuning(PEFT). (2) We introduce two low-rank adaptation modules to the backbone, with weights adjusted based on the input image quality to account for the difference in quality for the gallery and probe images. To the best of our knowledge, PETALface is the first work leveraging the powers of PEFT for low resolution face recognition. Extensive experiments demonstrate that the proposed method outperforms full fine-tuning on low-resolution datasets while preserving performance on high-resolution and mixed-quality datasets, all while using only 0.48% of the parameters. Code: https://kartik-3004.github.io/PETALface/

SD-GAN: Semantic Decomposition for Face Image Synthesis with Discrete Attribute

Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses) receives less attention. Directly applying existing works to facial discrete attributes may cause inaccurate results. In this work, we propose an innovative framework to tackle challenging facial discrete attribute synthesis via semantic decomposing, dubbed SD-GAN. To be concrete, we explicitly decompose the discrete attribute representation into two components, i.e. the semantic prior basis and offset latent representation. The semantic prior basis shows an initializing direction for manipulating face representation in the latent space. The offset latent presentation obtained by 3D-aware semantic fusion network is proposed to adjust prior basis. In addition, the fusion network integrates 3D embedding for better identity preservation and discrete attribute synthesis. The combination of prior basis and offset latent representation enable our method to synthesize photo-realistic face images with discrete attributes. Notably, we construct a large and valuable dataset MEGN (Face Mask and Eyeglasses images crawled from Google and Naver) for completing the lack of discrete attributes in the existing dataset. Extensive qualitative and quantitative experiments demonstrate the state-of-the-art performance of our method. Our code is available at: https://github.com/MontaEllis/SD-GAN.

RealTalk: Real-time and Realistic Audio-driven Face Generation with 3D Facial Prior-guided Identity Alignment Network

Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and practical applications. The challenges are two-fold: 1) Preserving unique individual traits for achieving high-precision lip synchronization. 2) Generating high-quality facial renderings in real-time performance. In this paper, we propose a novel generalized audio-driven framework RealTalk, which consists of an audio-to-expression transformer and a high-fidelity expression-to-face renderer. In the first component, we consider both identity and intra-personal variation features related to speaking lip movements. By incorporating cross-modal attention on the enriched facial priors, we can effectively align lip movements with audio, thus attaining greater precision in expression prediction. In the second component, we design a lightweight facial identity alignment (FIA) module which includes a lip-shape control structure and a face texture reference structure. This novel design allows us to generate fine details in real-time, without depending on sophisticated and inefficient feature alignment modules. Our experimental results, both quantitative and qualitative, on public datasets demonstrate the clear advantages of our method in terms of lip-speech synchronization and generation quality. Furthermore, our method is efficient and requires fewer computational resources, making it well-suited to meet the needs of practical applications.

Emotional Speech-Driven Animation with Content-Emotion Disentanglement

To be widely adopted, 3D facial avatars must be animated easily, realistically, and directly from speech signals. While the best recent methods generate 3D animations that are synchronized with the input audio, they largely ignore the impact of emotions on facial expressions. Realistic facial animation requires lip-sync together with the natural expression of emotion. To that end, we propose EMOTE (Expressive Model Optimized for Talking with Emotion), which generates 3D talking-head avatars that maintain lip-sync from speech while enabling explicit control over the expression of emotion. To achieve this, we supervise EMOTE with decoupled losses for speech (i.e., lip-sync) and emotion. These losses are based on two key observations: (1) deformations of the face due to speech are spatially localized around the mouth and have high temporal frequency, whereas (2) facial expressions may deform the whole face and occur over longer intervals. Thus, we train EMOTE with a per-frame lip-reading loss to preserve the speech-dependent content, while supervising emotion at the sequence level. Furthermore, we employ a content-emotion exchange mechanism in order to supervise different emotions on the same audio, while maintaining the lip motion synchronized with the speech. To employ deep perceptual losses without getting undesirable artifacts, we devise a motion prior in the form of a temporal VAE. Due to the absence of high-quality aligned emotional 3D face datasets with speech, EMOTE is trained with 3D pseudo-ground-truth extracted from an emotional video dataset (i.e., MEAD). Extensive qualitative and perceptual evaluations demonstrate that EMOTE produces speech-driven facial animations with better lip-sync than state-of-the-art methods trained on the same data, while offering additional, high-quality emotional control.

Arc2Face: A Foundation Model of Human Faces

This paper presents Arc2Face, an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (e.g. FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). Arc2Face builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. Arc2Face, however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic images from our model and achieve superior performance to existing synthetic datasets.

PreciseControl: Enhancing Text-To-Image Diffusion Models with Fine-Grained Attribute Control

Recently, we have seen a surge of personalization methods for text-to-image (T2I) diffusion models to learn a concept using a few images. Existing approaches, when used for face personalization, suffer to achieve convincing inversion with identity preservation and rely on semantic text-based editing of the generated face. However, a more fine-grained control is desired for facial attribute editing, which is challenging to achieve solely with text prompts. In contrast, StyleGAN models learn a rich face prior and enable smooth control towards fine-grained attribute editing by latent manipulation. This work uses the disentangled W+ space of StyleGANs to condition the T2I model. This approach allows us to precisely manipulate facial attributes, such as smoothly introducing a smile, while preserving the existing coarse text-based control inherent in T2I models. To enable conditioning of the T2I model on the W+ space, we train a latent mapper to translate latent codes from W+ to the token embedding space of the T2I model. The proposed approach excels in the precise inversion of face images with attribute preservation and facilitates continuous control for fine-grained attribute editing. Furthermore, our approach can be readily extended to generate compositions involving multiple individuals. We perform extensive experiments to validate our method for face personalization and fine-grained attribute editing.

Cross Initialization for Personalized Text-to-Image Generation

Recently, there has been a surge in face personalization techniques, benefiting from the advanced capabilities of pretrained text-to-image diffusion models. Among these, a notable method is Textual Inversion, which generates personalized images by inverting given images into textual embeddings. However, methods based on Textual Inversion still struggle with balancing the trade-off between reconstruction quality and editability. In this study, we examine this issue through the lens of initialization. Upon closely examining traditional initialization methods, we identified a significant disparity between the initial and learned embeddings in terms of both scale and orientation. The scale of the learned embedding can be up to 100 times greater than that of the initial embedding. Such a significant change in the embedding could increase the risk of overfitting, thereby compromising the editability. Driven by this observation, we introduce a novel initialization method, termed Cross Initialization, that significantly narrows the gap between the initial and learned embeddings. This method not only improves both reconstruction and editability but also reduces the optimization steps from 5000 to 320. Furthermore, we apply a regularization term to keep the learned embedding close to the initial embedding. We show that when combined with Cross Initialization, this regularization term can effectively improve editability. We provide comprehensive empirical evidence to demonstrate the superior performance of our method compared to the baseline methods. Notably, in our experiments, Cross Initialization is the only method that successfully edits an individual's facial expression. Additionally, a fast version of our method allows for capturing an input image in roughly 26 seconds, while surpassing the baseline methods in terms of both reconstruction and editability. Code will be made publicly available.

Towards Metrical Reconstruction of Human Faces

Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially, when the reconstructed subject is put into a metrical context (i.e., when there is a reference object of known size). A metrical reconstruction is also needed for any application that measures distances and dimensions of the subject (e.g., to virtually fit a glasses frame). State-of-the-art methods for face reconstruction from a single image are trained on large 2D image datasets in a self-supervised fashion. However, due to the nature of a perspective projection they are not able to reconstruct the actual face dimensions, and even predicting the average human face outperforms some of these methods in a metrical sense. To learn the actual shape of a face, we argue for a supervised training scheme. Since there exists no large-scale 3D dataset for this task, we annotated and unified small- and medium-scale databases. The resulting unified dataset is still a medium-scale dataset with more than 2k identities and training purely on it would lead to overfitting. To this end, we take advantage of a face recognition network pretrained on a large-scale 2D image dataset, which provides distinct features for different faces and is robust to expression, illumination, and camera changes. Using these features, we train our face shape estimator in a supervised fashion, inheriting the robustness and generalization of the face recognition network. Our method, which we call MICA (MetrIC fAce), outperforms the state-of-the-art reconstruction methods by a large margin, both on current non-metric benchmarks as well as on our metric benchmarks (15% and 24% lower average error on NoW, respectively).

StableIdentity: Inserting Anybody into Anywhere at First Sight

Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure stable identity preservation and flexible editability, even with several images for each subject during training. In this work, we propose StableIdentity, which allows identity-consistent recontextualization with just one face image. More specifically, we employ a face encoder with an identity prior to encode the input face, and then land the face representation into a space with an editable prior, which is constructed from celeb names. By incorporating identity prior and editability prior, the learned identity can be injected anywhere with various contexts. In addition, we design a masked two-phase diffusion loss to boost the pixel-level perception of the input face and maintain the diversity of generation. Extensive experiments demonstrate our method outperforms previous customization methods. In addition, the learned identity can be flexibly combined with the off-the-shelf modules such as ControlNet. Notably, to the best knowledge, we are the first to directly inject the identity learned from a single image into video/3D generation without finetuning. We believe that the proposed StableIdentity is an important step to unify image, video, and 3D customized generation models.

Identity-Preserving Talking Face Generation with Landmark and Appearance Priors

Generating talking face videos from audio attracts lots of research interest. A few person-specific methods can generate vivid videos but require the target speaker's videos for training or fine-tuning. Existing person-generic methods have difficulty in generating realistic and lip-synced videos while preserving identity information. To tackle this problem, we propose a two-stage framework consisting of audio-to-landmark generation and landmark-to-video rendering procedures. First, we devise a novel Transformer-based landmark generator to infer lip and jaw landmarks from the audio. Prior landmark characteristics of the speaker's face are employed to make the generated landmarks coincide with the facial outline of the speaker. Then, a video rendering model is built to translate the generated landmarks into face images. During this stage, prior appearance information is extracted from the lower-half occluded target face and static reference images, which helps generate realistic and identity-preserving visual content. For effectively exploring the prior information of static reference images, we align static reference images with the target face's pose and expression based on motion fields. Moreover, auditory features are reused to guarantee that the generated face images are well synchronized with the audio. Extensive experiments demonstrate that our method can produce more realistic, lip-synced, and identity-preserving videos than existing person-generic talking face generation methods.

Relightify: Relightable 3D Faces from a Single Image via Diffusion Models

Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.

Efficient 3D-Aware Facial Image Editing via Attribute-Specific Prompt Learning

Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target poses require attribute-specific classifiers, learning separate model weights for each attribute, and are not scalable for novel attributes. In this work, we propose an efficient, plug-and-play, 3D-aware face editing framework based on attribute-specific prompt learning, enabling the generation of facial images with controllable attributes across various target poses. To this end, we introduce a text-driven learnable style token-based latent attribute editor (LAE). The LAE harnesses a pre-trained vision-language model to find text-guided attribute-specific editing direction in the latent space of any pre-trained 3D-aware GAN. It utilizes learnable style tokens and style mappers to learn and transform this editing direction to 3D latent space. To train LAE with multiple attributes, we use directional contrastive loss and style token loss. Furthermore, to ensure view consistency and identity preservation across different poses and attributes, we employ several 3D-aware identity and pose preservation losses. Our experiments show that our proposed framework generates high-quality images with 3D awareness and view consistency while maintaining attribute-specific features. We demonstrate the effectiveness of our method on different facial attributes, including hair color and style, expression, and others.

PMMTalk: Speech-Driven 3D Facial Animation from Complementary Pseudo Multi-modal Features

Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and coherence. We argue that visual and textual cues are not trivial information. Therefore, we present a novel framework, namely PMMTalk, using complementary Pseudo Multi-Modal features for improving the accuracy of facial animation. The framework entails three modules: PMMTalk encoder, cross-modal alignment module, and PMMTalk decoder. Specifically, the PMMTalk encoder employs the off-the-shelf talking head generation architecture and speech recognition technology to extract visual and textual information from speech, respectively. Subsequently, the cross-modal alignment module aligns the audio-image-text features at temporal and semantic levels. Then PMMTalk decoder is employed to predict lip-syncing facial blendshape coefficients. Contrary to prior methods, PMMTalk only requires an additional random reference face image but yields more accurate results. Additionally, it is artist-friendly as it seamlessly integrates into standard animation production workflows by introducing facial blendshape coefficients. Finally, given the scarcity of 3D talking face datasets, we introduce a large-scale 3D Chinese Audio-Visual Facial Animation (3D-CAVFA) dataset. Extensive experiments and user studies show that our approach outperforms the state of the art. We recommend watching the supplementary video.

Debiasing Large Visual Language Models

In the realms of computer vision and natural language processing, Large Vision-Language Models (LVLMs) have become indispensable tools, proficient in generating textual descriptions based on visual inputs. Despite their advancements, our investigation reveals a noteworthy bias in the generated content, where the output is primarily influenced by the underlying Large Language Models (LLMs) prior rather than the input image. Our empirical experiments underscore the persistence of this bias, as LVLMs often provide confident answers even in the absence of relevant images or given incongruent visual input. To rectify these biases and redirect the model's focus toward vision information, we introduce two simple, training-free strategies. Firstly, for tasks such as classification or multi-choice question-answering (QA), we propose a ``calibration'' step through affine transformation to adjust the output distribution. This ``Post-Hoc debias'' approach ensures uniform scores for each answer when the image is absent, serving as an effective regularization technique to alleviate the influence of LLM priors. For more intricate open-ended generation tasks, we extend this method to ``Debias sampling'', drawing inspirations from contrastive decoding methods. Furthermore, our investigation sheds light on the instability of LVLMs across various decoding configurations. Through systematic exploration of different settings, we significantly enhance performance, surpassing reported results and raising concerns about the fairness of existing evaluations. Comprehensive experiments substantiate the effectiveness of our proposed strategies in mitigating biases. These strategies not only prove beneficial in minimizing hallucinations but also contribute to the generation of more helpful and precise illustrations.

Improved Zero-Shot Classification by Adapting VLMs with Text Descriptions

The zero-shot performance of existing vision-language models (VLMs) such as CLIP is limited by the availability of large-scale, aligned image and text datasets in specific domains. In this work, we leverage two complementary sources of information -- descriptions of categories generated by large language models (LLMs) and abundant, fine-grained image classification datasets -- to improve the zero-shot classification performance of VLMs across fine-grained domains. On the technical side, we develop methods to train VLMs with this "bag-level" image-text supervision. We find that simply using these attributes at test-time does not improve performance, but our training strategy, for example, on the iNaturalist dataset, leads to an average improvement of 4-5% in zero-shot classification accuracy for novel categories of birds and flowers. Similar improvements are observed in domains where a subset of the categories was used to fine-tune the model. By prompting LLMs in various ways, we generate descriptions that capture visual appearance, habitat, and geographic regions and pair them with existing attributes such as the taxonomic structure of the categories. We systematically evaluate their ability to improve zero-shot categorization in natural domains. Our findings suggest that geographic priors can be just as effective and are complementary to visual appearance. Our method also outperforms prior work on prompt-based tuning of VLMs. We release the benchmark, consisting of 14 datasets at https://github.com/cvl-umass/AdaptCLIPZS , which will contribute to future research in zero-shot recognition.

Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis

Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions from ample face data, this problem is still challenging because it is intrinsically ill-posed. This paper proposes a Two-Pathway Generative Adversarial Network (TP-GAN) for photorealistic frontal view synthesis by simultaneously perceiving global structures and local details. Four landmark located patch networks are proposed to attend to local textures in addition to the commonly used global encoder-decoder network. Except for the novel architecture, we make this ill-posed problem well constrained by introducing a combination of adversarial loss, symmetry loss and identity preserving loss. The combined loss function leverages both frontal face distribution and pre-trained discriminative deep face models to guide an identity preserving inference of frontal views from profiles. Different from previous deep learning methods that mainly rely on intermediate features for recognition, our method directly leverages the synthesized identity preserving image for downstream tasks like face recognition and attribution estimation. Experimental results demonstrate that our method not only presents compelling perceptual results but also outperforms state-of-the-art results on large pose face recognition.

DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video Generation

Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in constructing accurate 3D facial structures and suppressing complex background noises for generation. However, dense 3D annotations for facial videos is prohibitively costly to obtain. In this work, firstly, we present a novel self-supervised method for learning dense 3D facial geometry (ie, depth) from face videos, without requiring camera parameters and 3D geometry annotations in training. We further propose a strategy to learn pixel-level uncertainties to perceive more reliable rigid-motion pixels for geometry learning. Secondly, we design an effective geometry-guided facial keypoint estimation module, providing accurate keypoints for generating motion fields. Lastly, we develop a 3D-aware cross-modal (ie, appearance and depth) attention mechanism, which can be applied to each generation layer, to capture facial geometries in a coarse-to-fine manner. Extensive experiments are conducted on three challenging benchmarks (ie, VoxCeleb1, VoxCeleb2, and HDTF). The results demonstrate that our proposed framework can generate highly realistic-looking reenacted talking videos, with new state-of-the-art performances established on these benchmarks. The codes and trained models are publicly available on the GitHub project page at https://github.com/harlanhong/CVPR2022-DaGAN

HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment methods train controllable generative models that learn to synthesize realistic facial images, yet producing reenacted faces that are prone to significant visual artifacts, especially under the challenging condition of extreme head pose changes, or requiring expensive few-shot fine-tuning to better preserve the source identity characteristics. We propose to address these limitations by leveraging the photorealistic generation ability and the disentangled properties of a pretrained StyleGAN2 generator, by first inverting the real images into its latent space and then using a hypernetwork to perform: (i) refinement of the source identity characteristics and (ii) facial pose re-targeting, eliminating this way the dependence on external editing methods that typically produce artifacts. Our method operates under the one-shot setting (i.e., using a single source frame) and allows for cross-subject reenactment, without requiring any subject-specific fine-tuning. We compare our method both quantitatively and qualitatively against several state-of-the-art techniques on the standard benchmarks of VoxCeleb1 and VoxCeleb2, demonstrating the superiority of our approach in producing artifact-free images, exhibiting remarkable robustness even under extreme head pose changes. We make the code and the pretrained models publicly available at: https://github.com/StelaBou/HyperReenact .

EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal input, both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk. We recommend watching the project website: https://tanshuai0219.github.io/EDTalk/

FaceXFormer: A Unified Transformer for Facial Analysis

In this work, we introduce FaceXformer, an end-to-end unified transformer model for a comprehensive range of facial analysis tasks such as face parsing, landmark detection, head pose estimation, attributes recognition, and estimation of age, gender, race, and landmarks visibility. Conventional methods in face analysis have often relied on task-specific designs and preprocessing techniques, which limit their approach to a unified architecture. Unlike these conventional methods, our FaceXformer leverages a transformer-based encoder-decoder architecture where each task is treated as a learnable token, enabling the integration of multiple tasks within a single framework. Moreover, we propose a parameter-efficient decoder, FaceX, which jointly processes face and task tokens, thereby learning generalized and robust face representations across different tasks. To the best of our knowledge, this is the first work to propose a single model capable of handling all these facial analysis tasks using transformers. We conducted a comprehensive analysis of effective backbones for unified face task processing and evaluated different task queries and the synergy between them. We conduct experiments against state-of-the-art specialized models and previous multi-task models in both intra-dataset and cross-dataset evaluations across multiple benchmarks. Additionally, our model effectively handles images "in-the-wild," demonstrating its robustness and generalizability across eight different tasks, all while maintaining the real-time performance of 37 FPS.

GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance

Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: https://zhanghm1995.github.io/GSmoothFace.

POCE: Pose-Controllable Expression Editing

Facial expression editing has attracted increasing attention with the advance of deep neural networks in recent years. However, most existing methods suffer from compromised editing fidelity and limited usability as they either ignore pose variations (unrealistic editing) or require paired training data (not easy to collect) for pose controls. This paper presents POCE, an innovative pose-controllable expression editing network that can generate realistic facial expressions and head poses simultaneously with just unpaired training images. POCE achieves the more accessible and realistic pose-controllable expression editing by mapping face images into UV space, where facial expressions and head poses can be disentangled and edited separately. POCE has two novel designs. The first is self-supervised UV completion that allows to complete UV maps sampled under different head poses, which often suffer from self-occlusions and missing facial texture. The second is weakly-supervised UV editing that allows to generate new facial expressions with minimal modification of facial identity, where the synthesized expression could be controlled by either an expression label or directly transplanted from a reference UV map via feature transfer. Extensive experiments show that POCE can learn from unpaired face images effectively, and the learned model can generate realistic and high-fidelity facial expressions under various new poses.

Towards Measuring Fairness in AI: the Casual Conversations Dataset

This paper introduces a novel dataset to help researchers evaluate their computer vision and audio models for accuracy across a diverse set of age, genders, apparent skin tones and ambient lighting conditions. Our dataset is composed of 3,011 subjects and contains over 45,000 videos, with an average of 15 videos per person. The videos were recorded in multiple U.S. states with a diverse set of adults in various age, gender and apparent skin tone groups. A key feature is that each subject agreed to participate for their likenesses to be used. Additionally, our age and gender annotations are provided by the subjects themselves. A group of trained annotators labeled the subjects' apparent skin tone using the Fitzpatrick skin type scale. Moreover, annotations for videos recorded in low ambient lighting are also provided. As an application to measure robustness of predictions across certain attributes, we provide a comprehensive study on the top five winners of the DeepFake Detection Challenge (DFDC). Experimental evaluation shows that the winning models are less performant on some specific groups of people, such as subjects with darker skin tones and thus may not generalize to all people. In addition, we also evaluate the state-of-the-art apparent age and gender classification methods. Our experiments provides a thorough analysis on these models in terms of fair treatment of people from various backgrounds.

Foundation Cures Personalization: Recovering Facial Personalized Models' Prompt Consistency

Facial personalization represents a crucial downstream task in the domain of text-to-image generation. To preserve identity fidelity while ensuring alignment with user-defined prompts, current mainstream frameworks for facial personalization predominantly employ identity embedding mechanisms to associate identity information with textual embeddings. However, our experiments show that identity embeddings compromise the effectiveness of other tokens within the prompt, thereby hindering high prompt consistency, particularly when prompts involve multiple facial attributes. Moreover, previous works overlook the fact that their corresponding foundation models hold great potential to generate faces aligning to prompts well and can be easily leveraged to cure these ill-aligned attributes in personalized models. Building upon these insights, we propose FreeCure, a training-free framework that harnesses the intrinsic knowledge from the foundation models themselves to improve the prompt consistency of personalization models. First, by extracting cross-attention and semantic maps from the denoising process of foundation models, we identify easily localized attributes (e.g., hair, accessories, etc). Second, we enhance multiple attributes in the outputs of personalization models through a novel noise-blending strategy coupled with an inversion-based process. Our approach offers several advantages: it eliminates the need for training; it effectively facilitates the enhancement for a wide array of facial attributes in a non-intrusive manner; and it can be seamlessly integrated into existing popular personalization models. FreeCure has demonstrated significant improvements in prompt consistency across a diverse set of state-of-the-art facial personalization models while maintaining the integrity of original identity fidelity.

ARBEx: Attentive Feature Extraction with Reliability Balancing for Robust Facial Expression Learning

In this paper, we introduce a framework ARBEx, a novel attentive feature extraction framework driven by Vision Transformer with reliability balancing to cope against poor class distributions, bias, and uncertainty in the facial expression learning (FEL) task. We reinforce several data pre-processing and refinement methods along with a window-based cross-attention ViT to squeeze the best of the data. We also employ learnable anchor points in the embedding space with label distributions and multi-head self-attention mechanism to optimize performance against weak predictions with reliability balancing, which is a strategy that leverages anchor points, attention scores, and confidence values to enhance the resilience of label predictions. To ensure correct label classification and improve the models' discriminative power, we introduce anchor loss, which encourages large margins between anchor points. Additionally, the multi-head self-attention mechanism, which is also trainable, plays an integral role in identifying accurate labels. This approach provides critical elements for improving the reliability of predictions and has a substantial positive effect on final prediction capabilities. Our adaptive model can be integrated with any deep neural network to forestall challenges in various recognition tasks. Our strategy outperforms current state-of-the-art methodologies, according to extensive experiments conducted in a variety of contexts.

CLIP2Protect: Protecting Facial Privacy using Text-Guided Makeup via Adversarial Latent Search

The success of deep learning based face recognition systems has given rise to serious privacy concerns due to their ability to enable unauthorized tracking of users in the digital world. Existing methods for enhancing privacy fail to generate naturalistic images that can protect facial privacy without compromising user experience. We propose a novel two-step approach for facial privacy protection that relies on finding adversarial latent codes in the low-dimensional manifold of a pretrained generative model. The first step inverts the given face image into the latent space and finetunes the generative model to achieve an accurate reconstruction of the given image from its latent code. This step produces a good initialization, aiding the generation of high-quality faces that resemble the given identity. Subsequently, user-defined makeup text prompts and identity-preserving regularization are used to guide the search for adversarial codes in the latent space. Extensive experiments demonstrate that faces generated by our approach have stronger black-box transferability with an absolute gain of 12.06% over the state-of-the-art facial privacy protection approach under the face verification task. Finally, we demonstrate the effectiveness of the proposed approach for commercial face recognition systems. Our code is available at https://github.com/fahadshamshad/Clip2Protect.

Benchmarking Algorithmic Bias in Face Recognition: An Experimental Approach Using Synthetic Faces and Human Evaluation

We propose an experimental method for measuring bias in face recognition systems. Existing methods to measure bias depend on benchmark datasets that are collected in the wild and annotated for protected (e.g., race, gender) and non-protected (e.g., pose, lighting) attributes. Such observational datasets only permit correlational conclusions, e.g., "Algorithm A's accuracy is different on female and male faces in dataset X.". By contrast, experimental methods manipulate attributes individually and thus permit causal conclusions, e.g., "Algorithm A's accuracy is affected by gender and skin color." Our method is based on generating synthetic faces using a neural face generator, where each attribute of interest is modified independently while leaving all other attributes constant. Human observers crucially provide the ground truth on perceptual identity similarity between synthetic image pairs. We validate our method quantitatively by evaluating race and gender biases of three research-grade face recognition models. Our synthetic pipeline reveals that for these algorithms, accuracy is lower for Black and East Asian population subgroups. Our method can also quantify how perceptual changes in attributes affect face identity distances reported by these models. Our large synthetic dataset, consisting of 48,000 synthetic face image pairs (10,200 unique synthetic faces) and 555,000 human annotations (individual attributes and pairwise identity comparisons) is available to researchers in this important area.

DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation

Large text-to-image models achieved a remarkable leap in the evolution of AI, enabling high-quality and diverse synthesis of images from a given text prompt. However, these models lack the ability to mimic the appearance of subjects in a given reference set and synthesize novel renditions of them in different contexts. In this work, we present a new approach for "personalization" of text-to-image diffusion models (specializing them to users' needs). Given as input just a few images of a subject, we fine-tune a pretrained text-to-image model (Imagen, although our method is not limited to a specific model) such that it learns to bind a unique identifier with that specific subject. Once the subject is embedded in the output domain of the model, the unique identifier can then be used to synthesize fully-novel photorealistic images of the subject contextualized in different scenes. By leveraging the semantic prior embedded in the model with a new autogenous class-specific prior preservation loss, our technique enables synthesizing the subject in diverse scenes, poses, views, and lighting conditions that do not appear in the reference images. We apply our technique to several previously-unassailable tasks, including subject recontextualization, text-guided view synthesis, appearance modification, and artistic rendering (all while preserving the subject's key features). Project page: https://dreambooth.github.io/

A Textbook Remedy for Domain Shifts: Knowledge Priors for Medical Image Analysis

While deep networks have achieved broad success in analyzing natural images, when applied to medical scans, they often fail in unexcepted situations. We investigate this challenge and focus on model sensitivity to domain shifts, such as data sampled from different hospitals or data confounded by demographic variables such as sex, race, etc, in the context of chest X-rays and skin lesion images. A key finding we show empirically is that existing visual backbones lack an appropriate prior from the architecture for reliable generalization in these settings. Taking inspiration from medical training, we propose giving deep networks a prior grounded in explicit medical knowledge communicated in natural language. To this end, we introduce Knowledge-enhanced Bottlenecks (KnoBo), a class of concept bottleneck models that incorporates knowledge priors that constrain it to reason with clinically relevant factors found in medical textbooks or PubMed. KnoBo uses retrieval-augmented language models to design an appropriate concept space paired with an automatic training procedure for recognizing the concept. We evaluate different resources of knowledge and recognition architectures on a broad range of domain shifts across 20 datasets. In our comprehensive evaluation with two imaging modalities, KnoBo outperforms fine-tuned models on confounded datasets by 32.4% on average. Finally, evaluations reveal that PubMed is a promising resource for making medical models less sensitive to domain shift, outperforming other resources on both diversity of information and final prediction performance.

High-Fidelity Facial Albedo Estimation via Texture Quantization

Recent 3D face reconstruction methods have made significant progress in shape estimation, but high-fidelity facial albedo reconstruction remains challenging. Existing methods depend on expensive light-stage captured data to learn facial albedo maps. However, a lack of diversity in subjects limits their ability to recover high-fidelity results. In this paper, we present a novel facial albedo reconstruction model, HiFiAlbedo, which recovers the albedo map directly from a single image without the need for captured albedo data. Our key insight is that the albedo map is the illumination invariant texture map, which enables us to use inexpensive texture data to derive an albedo estimation by eliminating illumination. To achieve this, we first collect large-scale ultra-high-resolution facial images and train a high-fidelity facial texture codebook. By using the FFHQ dataset and limited UV textures, we then fine-tune the encoder for texture reconstruction from the input image with adversarial supervision in both image and UV space. Finally, we train a cross-attention module and utilize group identity loss to learn the adaptation from facial texture to the albedo domain. Extensive experimentation has demonstrated that our method exhibits excellent generalizability and is capable of achieving high-fidelity results for in-the-wild facial albedo recovery. Our code, pre-trained weights, and training data will be made publicly available at https://hifialbedo.github.io/.

DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder

While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.

Realistic Speech-to-Face Generation with Speech-Conditioned Latent Diffusion Model with Face Prior

Speech-to-face generation is an intriguing area of research that focuses on generating realistic facial images based on a speaker's audio speech. However, state-of-the-art methods employing GAN-based architectures lack stability and cannot generate realistic face images. To fill this gap, we propose a novel speech-to-face generation framework, which leverages a Speech-Conditioned Latent Diffusion Model, called SCLDM. To the best of our knowledge, this is the first work to harness the exceptional modeling capabilities of diffusion models for speech-to-face generation. Preserving the shared identity information between speech and face is crucial in generating realistic results. Therefore, we employ contrastive pre-training for both the speech encoder and the face encoder. This pre-training strategy facilitates effective alignment between the attributes of speech, such as age and gender, and the corresponding facial characteristics in the face images. Furthermore, we tackle the challenge posed by excessive diversity in the synthesis process caused by the diffusion model. To overcome this challenge, we introduce the concept of residuals by integrating a statistical face prior to the diffusion process. This addition helps to eliminate the shared component across the faces and enhances the subtle variations captured by the speech condition. Extensive quantitative, qualitative, and user study experiments demonstrate that our method can produce more realistic face images while preserving the identity of the speaker better than state-of-the-art methods. Highlighting the notable enhancements, our method demonstrates significant gains in all metrics on the AVSpeech dataset and Voxceleb dataset, particularly noteworthy are the improvements of 32.17 and 32.72 on the cosine distance metric for the two datasets, respectively.

One-shot Implicit Animatable Avatars with Model-based Priors

Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction can be performed with sparse-view inputs. Most of these methods fail to achieve realistic reconstruction when only a single image is available. To enable the data-efficient creation of realistic animatable 3D humans, we propose ELICIT, a novel method for learning human-specific neural radiance fields from a single image. Inspired by the fact that humans can effortlessly estimate the body geometry and imagine full-body clothing from a single image, we leverage two priors in ELICIT: 3D geometry prior and visual semantic prior. Specifically, ELICIT utilizes the 3D body shape geometry prior from a skinned vertex-based template model (i.e., SMPL) and implements the visual clothing semantic prior with the CLIP-based pretrained models. Both priors are used to jointly guide the optimization for creating plausible content in the invisible areas. Taking advantage of the CLIP models, ELICIT can use text descriptions to generate text-conditioned unseen regions. In order to further improve visual details, we propose a segmentation-based sampling strategy that locally refines different parts of the avatar. Comprehensive evaluations on multiple popular benchmarks, including ZJU-MoCAP, Human3.6M, and DeepFashion, show that ELICIT has outperformed strong baseline methods of avatar creation when only a single image is available. The code is public for research purposes at https://huangyangyi.github.io/ELICIT/.

Text2FaceGAN: Face Generation from Fine Grained Textual Descriptions

Powerful generative adversarial networks (GAN) have been developed to automatically synthesize realistic images from text. However, most existing tasks are limited to generating simple images such as flowers from captions. In this work, we extend this problem to the less addressed domain of face generation from fine-grained textual descriptions of face, e.g., "A person has curly hair, oval face, and mustache". We are motivated by the potential of automated face generation to impact and assist critical tasks such as criminal face reconstruction. Since current datasets for the task are either very small or do not contain captions, we generate captions for images in the CelebA dataset by creating an algorithm to automatically convert a list of attributes to a set of captions. We then model the highly multi-modal problem of text to face generation as learning the conditional distribution of faces (conditioned on text) in same latent space. We utilize the current state-of-the-art GAN (DC-GAN with GAN-CLS loss) for learning conditional multi-modality. The presence of more fine-grained details and variable length of the captions makes the problem easier for a user but more difficult to handle compared to the other text-to-image tasks. We flipped the labels for real and fake images and added noise in discriminator. Generated images for diverse textual descriptions show promising results. In the end, we show how the widely used inceptions score is not a good metric to evaluate the performance of generative models used for synthesizing faces from text.

One Model, Multiple Modalities: A Sparsely Activated Approach for Text, Sound, Image, Video and Code

People perceive the world with multiple senses (e.g., through hearing sounds, reading words and seeing objects). However, most existing AI systems only process an individual modality. This paper presents an approach that excels at handling multiple modalities of information with a single model. In our "{SkillNet}" model, different parts of the parameters are specialized for processing different modalities. Unlike traditional dense models that always activate all the model parameters, our model sparsely activates parts of the parameters whose skills are relevant to the task. Such model design enables SkillNet to learn skills in a more interpretable way. We develop our model for five modalities including text, image, sound, video and code. Results show that, SkillNet performs comparably to five modality-specific fine-tuned models. Moreover, our model supports self-supervised pretraining with the same sparsely activated way, resulting in better initialized parameters for different modalities. We find that pretraining significantly improves the performance of SkillNet on five modalities, on par with or even better than baselines with modality-specific pretraining. On the task of Chinese text-to-image retrieval, our final system achieves higher accuracy than existing leading systems including Wukong{ViT-B} and Wenlan 2.0 while using less number of activated parameters.

Generalizable Face Landmarking Guided by Conditional Face Warping

As a significant step for human face modeling, editing, and generation, face landmarking aims at extracting facial keypoints from images. A generalizable face landmarker is required in practice because real-world facial images, e.g., the avatars in animations and games, are often stylized in various ways. However, achieving generalizable face landmarking is challenging due to the diversity of facial styles and the scarcity of labeled stylized faces. In this study, we propose a simple but effective paradigm to learn a generalizable face landmarker based on labeled real human faces and unlabeled stylized faces. Our method learns the face landmarker as the key module of a conditional face warper. Given a pair of real and stylized facial images, the conditional face warper predicts a warping field from the real face to the stylized one, in which the face landmarker predicts the ending points of the warping field and provides us with high-quality pseudo landmarks for the corresponding stylized facial images. Applying an alternating optimization strategy, we learn the face landmarker to minimize i) the discrepancy between the stylized faces and the warped real ones and ii) the prediction errors of both real and pseudo landmarks. Experiments on various datasets show that our method outperforms existing state-of-the-art domain adaptation methods in face landmarking tasks, leading to a face landmarker with better generalizability. Code is available at https://plustwo0.github.io/project-face-landmarker}{https://plustwo0.github.io/project-face-landmarker.

ECoDepth: Effective Conditioning of Diffusion Models for Monocular Depth Estimation

In the absence of parallax cues, a learning-based single image depth estimation (SIDE) model relies heavily on shading and contextual cues in the image. While this simplicity is attractive, it is necessary to train such models on large and varied datasets, which are difficult to capture. It has been shown that using embeddings from pre-trained foundational models, such as CLIP, improves zero shot transfer in several applications. Taking inspiration from this, in our paper we explore the use of global image priors generated from a pre-trained ViT model to provide more detailed contextual information. We argue that the embedding vector from a ViT model, pre-trained on a large dataset, captures greater relevant information for SIDE than the usual route of generating pseudo image captions, followed by CLIP based text embeddings. Based on this idea, we propose a new SIDE model using a diffusion backbone which is conditioned on ViT embeddings. Our proposed design establishes a new state-of-the-art (SOTA) for SIDE on NYUv2 dataset, achieving Abs Rel error of 0.059 (14% improvement) compared to 0.069 by the current SOTA (VPD). And on KITTI dataset, achieving Sq Rel error of 0.139 (2% improvement) compared to 0.142 by the current SOTA (GEDepth). For zero-shot transfer with a model trained on NYUv2, we report mean relative improvement of (20%, 23%, 81%, 25%) over NeWCRFs on (Sun-RGBD, iBims1, DIODE, HyperSim) datasets, compared to (16%, 18%, 45%, 9%) by ZoeDepth. The project page is available at https://ecodepth-iitd.github.io

Faceptor: A Generalist Model for Face Perception

With the comprehensive research conducted on various face analysis tasks, there is a growing interest among researchers to develop a unified approach to face perception. Existing methods mainly discuss unified representation and training, which lack task extensibility and application efficiency. To tackle this issue, we focus on the unified model structure, exploring a face generalist model. As an intuitive design, Naive Faceptor enables tasks with the same output shape and granularity to share the structural design of the standardized output head, achieving improved task extensibility. Furthermore, Faceptor is proposed to adopt a well-designed single-encoder dual-decoder architecture, allowing task-specific queries to represent new-coming semantics. This design enhances the unification of model structure while improving application efficiency in terms of storage overhead. Additionally, we introduce Layer-Attention into Faceptor, enabling the model to adaptively select features from optimal layers to perform the desired tasks. Through joint training on 13 face perception datasets, Faceptor achieves exceptional performance in facial landmark localization, face parsing, age estimation, expression recognition, binary attribute classification, and face recognition, achieving or surpassing specialized methods in most tasks. Our training framework can also be applied to auxiliary supervised learning, significantly improving performance in data-sparse tasks such as age estimation and expression recognition. The code and models will be made publicly available at https://github.com/lxq1000/Faceptor.

Unpaired Multi-domain Attribute Translation of 3D Facial Shapes with a Square and Symmetric Geometric Map

While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and ineffective usage of 3D facial data. We propose a learning framework for 3D facial attribute translation to relieve these limitations. Firstly, we customize a novel geometric map for 3D shape representation and embed it in an end-to-end generative adversarial network. The geometric map represents 3D shapes symmetrically on a square image grid, while preserving the neighboring relationship of 3D vertices in a local least-square sense. This enables effective learning for the latent representation of data with different attributes. Secondly, we employ a unified and unpaired learning framework for multi-domain attribute translation. It not only makes effective usage of data correlation from multiple domains, but also mitigates the constraint for hardly accessible paired data. Finally, we propose a hierarchical architecture for the discriminator to guarantee robust results against both global and local artifacts. We conduct extensive experiments to demonstrate the advantage of the proposed framework over the state-of-the-art in generating high-fidelity facial shapes. Given an input 3D facial shape, the proposed framework is able to synthesize novel shapes of different attributes, which covers some downstream applications, such as expression transfer, gender translation, and aging. Code at https://github.com/NaughtyZZ/3D_facial_shape_attribute_translation_ssgmap.

Reinforced Disentanglement for Face Swapping without Skip Connection

The SOTA face swap models still suffer the problem of either target identity (i.e., shape) being leaked or the target non-identity attributes (i.e., background, hair) failing to be fully preserved in the final results. We show that this insufficient disentanglement is caused by two flawed designs that were commonly adopted in prior models: (1) counting on only one compressed encoder to represent both the semantic-level non-identity facial attributes(i.e., pose) and the pixel-level non-facial region details, which is contradictory to satisfy at the same time; (2) highly relying on long skip-connections between the encoder and the final generator, leaking a certain amount of target face identity into the result. To fix them, we introduce a new face swap framework called 'WSC-swap' that gets rid of skip connections and uses two target encoders to respectively capture the pixel-level non-facial region attributes and the semantic non-identity attributes in the face region. To further reinforce the disentanglement learning for the target encoder, we employ both identity removal loss via adversarial training (i.e., GAN) and the non-identity preservation loss via prior 3DMM models like [11]. Extensive experiments on both FaceForensics++ and CelebA-HQ show that our results significantly outperform previous works on a rich set of metrics, including one novel metric for measuring identity consistency that was completely neglected before.

Social perception of faces in a vision-language model

We explore social perception of human faces in CLIP, a widely used open-source vision-language model. To this end, we compare the similarity in CLIP embeddings between different textual prompts and a set of face images. Our textual prompts are constructed from well-validated social psychology terms denoting social perception. The face images are synthetic and are systematically and independently varied along six dimensions: the legally protected attributes of age, gender, and race, as well as facial expression, lighting, and pose. Independently and systematically manipulating face attributes allows us to study the effect of each on social perception and avoids confounds that can occur in wild-collected data due to uncontrolled systematic correlations between attributes. Thus, our findings are experimental rather than observational. Our main findings are three. First, while CLIP is trained on the widest variety of images and texts, it is able to make fine-grained human-like social judgments on face images. Second, age, gender, and race do systematically impact CLIP's social perception of faces, suggesting an undesirable bias in CLIP vis-a-vis legally protected attributes. Most strikingly, we find a strong pattern of bias concerning the faces of Black women, where CLIP produces extreme values of social perception across different ages and facial expressions. Third, facial expression impacts social perception more than age and lighting as much as age. The last finding predicts that studies that do not control for unprotected visual attributes may reach the wrong conclusions on bias. Our novel method of investigation, which is founded on the social psychology literature and on the experiments involving the manipulation of individual attributes, yields sharper and more reliable observations than previous observational methods and may be applied to study biases in any vision-language model.