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SubscribeTowards Reasonably-Sized Character-Level Transformer NMT by Finetuning Subword Systems
Applying the Transformer architecture on the character level usually requires very deep architectures that are difficult and slow to train. These problems can be partially overcome by incorporating a segmentation into tokens in the model. We show that by initially training a subword model and then finetuning it on characters, we can obtain a neural machine translation model that works at the character level without requiring token segmentation. We use only the vanilla 6-layer Transformer Base architecture. Our character-level models better capture morphological phenomena and show more robustness to noise at the expense of somewhat worse overall translation quality. Our study is a significant step towards high-performance and easy to train character-based models that are not extremely large.
Character-level Transformer-based Neural Machine Translation
Neural machine translation (NMT) is nowadays commonly applied at the subword level, using byte-pair encoding. A promising alternative approach focuses on character-level translation, which simplifies processing pipelines in NMT considerably. This approach, however, must consider relatively longer sequences, rendering the training process prohibitively expensive. In this paper, we discuss a novel, Transformer-based approach, that we compare, both in speed and in quality to the Transformer at subword and character levels, as well as previously developed character-level models. We evaluate our models on 4 language pairs from WMT'15: DE-EN, CS-EN, FI-EN and RU-EN. The proposed novel architecture can be trained on a single GPU and is 34% percent faster than the character-level Transformer; still, the obtained results are at least on par with it. In addition, our proposed model outperforms the subword-level model in FI-EN and shows close results in CS-EN. To stimulate further research in this area and close the gap with subword-level NMT, we make all our code and models publicly available.
Toucan: Token-Aware Character Level Language Modeling
Character-level language models obviate the need for separately trained tokenizers, but efficiency suffers from longer sequence lengths. Learning to combine character representations into tokens has made training these models more efficient, but they still require decoding characters individually. We propose Toucan, an augmentation to character-level models to make them "token-aware". Comparing our method to prior work, we demonstrate significant speed-ups in character generation without a loss in language modeling performance. We then explore differences between our learned dynamic tokenization of character sequences with popular fixed vocabulary solutions such as Byte-Pair Encoding and WordPiece, finding our approach leads to a greater amount of longer sequences tokenized as single items. Our project and code are available at https://nlp.jhu.edu/nuggets/.
Authorship Attribution in Bangla literature using Character-level CNN
Characters are the smallest unit of text that can extract stylometric signals to determine the author of a text. In this paper, we investigate the effectiveness of character-level signals in Authorship Attribution of Bangla Literature and show that the results are promising but improvable. The time and memory efficiency of the proposed model is much higher than the word level counterparts but accuracy is 2-5% less than the best performing word-level models. Comparison of various word-based models is performed and shown that the proposed model performs increasingly better with larger datasets. We also analyze the effect of pre-training character embedding of diverse Bangla character set in authorship attribution. It is seen that the performance is improved by up to 10% on pre-training. We used 2 datasets from 6 to 14 authors, balancing them before training and compare the results.
Char2Subword: Extending the Subword Embedding Space Using Robust Character Compositionality
Byte-pair encoding (BPE) is a ubiquitous algorithm in the subword tokenization process of language models as it provides multiple benefits. However, this process is solely based on pre-training data statistics, making it hard for the tokenizer to handle infrequent spellings. On the other hand, though robust to misspellings, pure character-level models often lead to unreasonably long sequences and make it harder for the model to learn meaningful words. To alleviate these challenges, we propose a character-based subword module (char2subword) that learns the subword embedding table in pre-trained models like BERT. Our char2subword module builds representations from characters out of the subword vocabulary, and it can be used as a drop-in replacement of the subword embedding table. The module is robust to character-level alterations such as misspellings, word inflection, casing, and punctuation. We integrate it further with BERT through pre-training while keeping BERT transformer parameters fixed--and thus, providing a practical method. Finally, we show that incorporating our module to mBERT significantly improves the performance on the social media linguistic code-switching evaluation (LinCE) benchmark.
Language Model Tokenizers Introduce Unfairness Between Languages
Recent language models have shown impressive multilingual performance, even when not explicitly trained for it. Despite this, there are concerns about the quality of their outputs across different languages. In this paper, we show how disparity in the treatment of different languages arises at the tokenization stage, well before a model is even invoked. The same text translated into different languages can have drastically different tokenization lengths, with differences up to 15 times in some cases. These disparities persist even for tokenizers that are intentionally trained for multilingual support. Character-level and byte-level models also exhibit over 4 times the difference in the encoding length for some language pairs. This induces unfair treatment for some language communities in regard to the cost of accessing commercial language services, the processing time and latency, as well as the amount of content that can be provided as context to the models. Therefore, we make the case that we should train future language models using multilingually fair subword tokenizers.
Comparison of Current Approaches to Lemmatization: A Case Study in Estonian
This study evaluates three different lemmatization approaches to Estonian -- Generative character-level models, Pattern-based word-level classification models, and rule-based morphological analysis. According to our experiments, a significantly smaller Generative model consistently outperforms the Pattern-based classification model based on EstBERT. Additionally, we observe a relatively small overlap in errors made by all three models, indicating that an ensemble of different approaches could lead to improvements.
Neural Machine Translation without Embeddings
Many NLP models operate over sequences of subword tokens produced by hand-crafted tokenization rules and heuristic subword induction algorithms. A simple universal alternative is to represent every computerized text as a sequence of bytes via UTF-8, obviating the need for an embedding layer since there are fewer token types (256) than dimensions. Surprisingly, replacing the ubiquitous embedding layer with one-hot representations of each byte does not hurt performance; experiments on byte-to-byte machine translation from English to 10 different languages show a consistent improvement in BLEU, rivaling character-level and even standard subword-level models. A deeper investigation reveals that the combination of embeddingless models with decoder-input dropout amounts to token dropout, which benefits byte-to-byte models in particular.
MrT5: Dynamic Token Merging for Efficient Byte-level Language Models
Models that rely on subword tokenization have significant drawbacks, such as sensitivity to character-level noise like spelling errors and inconsistent compression rates across different languages and scripts. While character- or byte-level models like ByT5 attempt to address these concerns, they have not gained widespread adoption -- processing raw byte streams without tokenization results in significantly longer sequence lengths, making training and inference inefficient. This work introduces MrT5 (MergeT5), a more efficient variant of ByT5 that integrates a token deletion mechanism in its encoder to dynamically shorten the input sequence length. After processing through a fixed number of encoder layers, a learnt delete gate determines which tokens are to be removed and which are to be retained for subsequent layers. MrT5 effectively ``merges'' critical information from deleted tokens into a more compact sequence, leveraging contextual information from the remaining tokens. In continued pre-training experiments, we find that MrT5 can achieve significant gains in inference runtime with minimal effect on performance. When trained on English text, MrT5 demonstrates the capability to transfer its deletion feature zero-shot across several languages, with significant additional improvements following multilingual training. Furthermore, MrT5 shows comparable accuracy to ByT5 on downstream evaluations such as XNLI and character-level tasks while reducing sequence lengths by up to 80%. Our approach presents a solution to the practical limitations of existing byte-level models.
Heidelberg-Boston @ SIGTYP 2024 Shared Task: Enhancing Low-Resource Language Analysis With Character-Aware Hierarchical Transformers
Historical languages present unique challenges to the NLP community, with one prominent hurdle being the limited resources available in their closed corpora. This work describes our submission to the constrained subtask of the SIGTYP 2024 shared task, focusing on PoS tagging, morphological tagging, and lemmatization for 13 historical languages. For PoS and morphological tagging we adapt a hierarchical tokenization method from Sun et al. (2023) and combine it with the advantages of the DeBERTa-V3 architecture, enabling our models to efficiently learn from every character in the training data. We also demonstrate the effectiveness of character-level T5 models on the lemmatization task. Pre-trained from scratch with limited data, our models achieved first place in the constrained subtask, nearly reaching the performance levels of the unconstrained task's winner. Our code is available at https://github.com/bowphs/SIGTYP-2024-hierarchical-transformers
Visualizing and Understanding Recurrent Networks
Recurrent Neural Networks (RNNs), and specifically a variant with Long Short-Term Memory (LSTM), are enjoying renewed interest as a result of successful applications in a wide range of machine learning problems that involve sequential data. However, while LSTMs provide exceptional results in practice, the source of their performance and their limitations remain rather poorly understood. Using character-level language models as an interpretable testbed, we aim to bridge this gap by providing an analysis of their representations, predictions and error types. In particular, our experiments reveal the existence of interpretable cells that keep track of long-range dependencies such as line lengths, quotes and brackets. Moreover, our comparative analysis with finite horizon n-gram models traces the source of the LSTM improvements to long-range structural dependencies. Finally, we provide analysis of the remaining errors and suggests areas for further study.
Learn Your Tokens: Word-Pooled Tokenization for Language Modeling
Language models typically tokenize text into subwords, using a deterministic, hand-engineered heuristic of combining characters into longer surface-level strings such as 'ing' or whole words. Recent literature has repeatedly shown the limitations of such a tokenization strategy, particularly for documents not written in English and for representing numbers. On the other extreme, byte/character-level language models are much less restricted but suffer from increased sequence description lengths and a subsequent quadratic expansion in self-attention computation. Recent attempts to compress and limit these context lengths with fixed size convolutions is helpful but completely ignores the word boundary. This paper considers an alternative 'learn your tokens' scheme which utilizes the word boundary to pool bytes/characters into word representations, which are fed to the primary language model, before again decoding individual characters/bytes per word in parallel. We find that our moderately expressive and moderately fast end-to-end tokenizer outperform by over 300% both subwords and byte/character models over the intrinsic language modeling metric of next-word prediction across datasets. It particularly outshines on rare words, outperforming by a factor of 30! We extensively study the language modeling setup for all three categories of tokenizers and theoretically analyze how our end-to-end models can also be a strong trade-off in efficiency and robustness.
Neural Academic Paper Generation
In this work, we tackle the problem of structured text generation, specifically academic paper generation in $, inspired by the surprisingly good results of basic character-level language models. Our motivation is using more recent and advanced methods of language modeling on a more complex dataset of source files to generate realistic academic papers. Our first contribution is preparing a dataset with source files on recent open-source computer vision papers. Our second contribution is experimenting with recent methods of language modeling and text generation such as Transformer and Transformer-XL to generate consistent code. We report cross-entropy and bits-per-character (BPC) results of the trained models, and we also discuss interesting points on some examples of the generated $ code.
Character-level Tokenizations as Powerful Inductive Biases for RNA Foundational Models
RNA is a vital biomolecule with numerous roles and functions within cells, and interest in targeting it for therapeutic purposes has grown significantly in recent years. However, fully understanding and predicting RNA behavior, particularly for applications in drug discovery, remains a challenge due to the complexity of RNA structures and interactions. While foundational models in biology have demonstrated success in modeling several biomolecules, especially proteins, achieving similar breakthroughs for RNA has proven more difficult. Current RNA models have yet to match the performance observed in the protein domain, leaving an important gap in computational biology. In this work, we present ChaRNABERT, a suite of sample and parameter-efficient RNA foundational models, that through a learnable tokenization process, are able to reach state-of-the-art performance on several tasks in established benchmarks. We extend its testing in relevant downstream tasks such as RNA-protein and aptamer-protein interaction prediction. Weights and inference code for ChaRNABERT-8M will be provided for academic research use. The other models will be available upon request.
Character-level Convolutional Networks for Text Classification
This article offers an empirical exploration on the use of character-level convolutional networks (ConvNets) for text classification. We constructed several large-scale datasets to show that character-level convolutional networks could achieve state-of-the-art or competitive results. Comparisons are offered against traditional models such as bag of words, n-grams and their TFIDF variants, and deep learning models such as word-based ConvNets and recurrent neural networks.
Empowering Character-level Text Infilling by Eliminating Sub-Tokens
In infilling tasks, sub-tokens, representing instances where a complete token is segmented into two parts, often emerge at the boundaries of prefixes, middles, and suffixes. Traditional methods focused on training models at the token level, leading to sub-optimal performance in character-level infilling tasks during the inference stage. Alternately, some approaches considered character-level infilling, but they relied on predicting sub-tokens in inference, yet this strategy diminished ability in character-level infilling tasks due to the large perplexity of the model on sub-tokens. In this paper, we introduce FIM-SE, which stands for Fill-In-the-Middle with both Starting and Ending character constraints. The proposed method addresses character-level infilling tasks by utilizing a line-level format to avoid predicting any sub-token in inference. In addition, we incorporate two special tokens to signify the rest of the incomplete lines, thereby enhancing generation guidance. Extensive experiments demonstrate that our proposed approach surpasses previous methods, offering a significant advantage. Code is available at https://github.com/SenseLLM/FIM-SE.
Enhancing Character-Level Understanding in LLMs through Token Internal Structure Learning
Tokenization methods like Byte-Pair Encoding (BPE) enhance computational efficiency in large language models (LLMs) but often obscure internal character structures within tokens. This limitation hinders LLMs' ability to predict precise character positions, which is crucial in tasks like Chinese Spelling Correction (CSC) where identifying the positions of misspelled characters accelerates correction processes. We propose Token Internal Position Awareness (TIPA), a method that significantly improves models' ability to capture character positions within tokens by training them on reverse character prediction tasks using the tokenizer's vocabulary. Experiments demonstrate that TIPA enhances position prediction accuracy in LLMs, enabling more precise identification of target characters in original text. Furthermore, when applied to downstream tasks that do not require exact position prediction, TIPA still boosts performance in tasks needing character-level information, validating its versatility and effectiveness.
Character-Aware Models Improve Visual Text Rendering
Current image generation models struggle to reliably produce well-formed visual text. In this paper, we investigate a key contributing factor: popular text-to-image models lack character-level input features, making it much harder to predict a word's visual makeup as a series of glyphs. To quantify this effect, we conduct a series of experiments comparing character-aware vs. character-blind text encoders. In the text-only domain, we find that character-aware models provide large gains on a novel spelling task (WikiSpell). Applying our learnings to the visual domain, we train a suite of image generation models, and show that character-aware variants outperform their character-blind counterparts across a range of novel text rendering tasks (our DrawText benchmark). Our models set a much higher state-of-the-art on visual spelling, with 30+ point accuracy gains over competitors on rare words, despite training on far fewer examples.
Predicting Gender by First Name Using Character-level Machine Learning
Predicting gender by the first name is not a simple task. In many applications, especially in the natural language processing (NLP) field, this task may be necessary, mainly when considering foreign names. In this paper, we examined and implemented several machine learning algorithms, such as extra trees, KNN, Naive Bayes, SVM, random forest, gradient boosting, light GBM, logistic regression, ridge classifier, and deep neural network models, such as MLP, RNN, GRU, CNN, and BiLSTM, to classify gender through the first name. A dataset of Brazilian names is used to train and evaluate the models. We analyzed the accuracy, recall, precision, f1 score, and confusion matrix to measure the models' performances. The results indicate that the gender prediction can be performed from the feature extraction strategy looking at the names as a set of strings. Some models accurately predict gender in more than 95% of the cases. The recurrent models overcome the feedforward models in this binary classification problem.
Hierarchical Autoregressive Transformers: Combining Byte-~and Word-Level Processing for Robust, Adaptable Language Models
Tokenization is a fundamental step in natural language processing, breaking text into units that computational models can process. While learned subword tokenizers have become the de-facto standard, they present challenges such as large vocabularies, limited adaptability to new domains or languages, and sensitivity to spelling errors and variations. To overcome these limitations, we investigate a hierarchical architecture for autoregressive language modelling that combines character-level and word-level processing. It employs a lightweight character-level encoder to convert character sequences into word embeddings, which are then processed by a word-level backbone model and decoded back into characters via a compact character-level decoder. This method retains the sequence compression benefits of word-level tokenization without relying on a rigid, predefined vocabulary. We demonstrate, at scales up to 7 billion parameters, that hierarchical transformers match the downstream task performance of subword-tokenizer-based models while exhibiting significantly greater robustness to input perturbations. Additionally, during continued pretraining on an out-of-domain language, our model trains almost twice as fast, achieves superior performance on the target language, and retains more of its previously learned knowledge. Hierarchical transformers pave the way for NLP systems that are more robust, flexible, and generalizable across languages and domains.
Learning to Look Inside: Augmenting Token-Based Encoders with Character-Level Information
Commonly-used transformer language models depend on a tokenization schema which sets an unchangeable subword vocabulary prior to pre-training, destined to be applied to all downstream tasks regardless of domain shift, novel word formations, or other sources of vocabulary mismatch. Recent work has shown that "token-free" models can be trained directly on characters or bytes, but training these models from scratch requires substantial computational resources, and this implies discarding the many domain-specific models that were trained on tokens. In this paper, we present XRayEmb, a method for retrofitting existing token-based models with character-level information. XRayEmb is composed of a character-level "encoder" that computes vector representations of character sequences, and a generative component that decodes from the internal representation to a character sequence. We show that incorporating XRayEmb's learned vectors into sequences of pre-trained token embeddings helps performance on both autoregressive and masked pre-trained transformer architectures and on both sequence-level and sequence tagging tasks, particularly on non-standard English text.
Sub-Character Tokenization for Chinese Pretrained Language Models
Tokenization is fundamental to pretrained language models (PLMs). Existing tokenization methods for Chinese PLMs typically treat each character as an indivisible token. However, they ignore the unique feature of the Chinese writing system where additional linguistic information exists below the character level, i.e., at the sub-character level. To utilize such information, we propose sub-character (SubChar for short) tokenization. Specifically, we first encode the input text by converting each Chinese character into a short sequence based on its glyph or pronunciation, and then construct the vocabulary based on the encoded text with sub-word segmentation. Experimental results show that SubChar tokenizers have two main advantages over existing tokenizers: 1) They can tokenize inputs into much shorter sequences, thus improving the computational efficiency. 2) Pronunciation-based SubChar tokenizers can encode Chinese homophones into the same transliteration sequences and produce the same tokenization output, hence being robust to homophone typos. At the same time, models trained with SubChar tokenizers perform competitively on downstream tasks. We release our code and models at https://github.com/thunlp/SubCharTokenization to facilitate future work.
End-to-End Text Classification via Image-based Embedding using Character-level Networks
For analysing and/or understanding languages having no word boundaries based on morphological analysis such as Japanese, Chinese, and Thai, it is desirable to perform appropriate word segmentation before word embeddings. But it is inherently difficult in these languages. In recent years, various language models based on deep learning have made remarkable progress, and some of these methodologies utilizing character-level features have successfully avoided such a difficult problem. However, when a model is fed character-level features of the above languages, it often causes overfitting due to a large number of character types. In this paper, we propose a CE-CLCNN, character-level convolutional neural networks using a character encoder to tackle these problems. The proposed CE-CLCNN is an end-to-end learning model and has an image-based character encoder, i.e. the CE-CLCNN handles each character in the target document as an image. Through various experiments, we found and confirmed that our CE-CLCNN captured closely embedded features for visually and semantically similar characters and achieves state-of-the-art results on several open document classification tasks. In this paper we report the performance of our CE-CLCNN with the Wikipedia title estimation task and analyse the internal behaviour.
NTUA-SLP at SemEval-2018 Task 3: Tracking Ironic Tweets using Ensembles of Word and Character Level Attentive RNNs
In this paper we present two deep-learning systems that competed at SemEval-2018 Task 3 "Irony detection in English tweets". We design and ensemble two independent models, based on recurrent neural networks (Bi-LSTM), which operate at the word and character level, in order to capture both the semantic and syntactic information in tweets. Our models are augmented with a self-attention mechanism, in order to identify the most informative words. The embedding layer of our word-level model is initialized with word2vec word embeddings, pretrained on a collection of 550 million English tweets. We did not utilize any handcrafted features, lexicons or external datasets as prior information and our models are trained end-to-end using back propagation on constrained data. Furthermore, we provide visualizations of tweets with annotations for the salient tokens of the attention layer that can help to interpret the inner workings of the proposed models. We ranked 2nd out of 42 teams in Subtask A and 2nd out of 31 teams in Subtask B. However, post-task-completion enhancements of our models achieve state-of-the-art results ranking 1st for both subtasks.
A New Generation of Perspective API: Efficient Multilingual Character-level Transformers
On the world wide web, toxic content detectors are a crucial line of defense against potentially hateful and offensive messages. As such, building highly effective classifiers that enable a safer internet is an important research area. Moreover, the web is a highly multilingual, cross-cultural community that develops its own lingo over time. As such, it is crucial to develop models that are effective across a diverse range of languages, usages, and styles. In this paper, we present the fundamentals behind the next version of the Perspective API from Google Jigsaw. At the heart of the approach is a single multilingual token-free Charformer model that is applicable across a range of languages, domains, and tasks. We demonstrate that by forgoing static vocabularies, we gain flexibility across a variety of settings. We additionally outline the techniques employed to make such a byte-level model efficient and feasible for productionization. Through extensive experiments on multilingual toxic comment classification benchmarks derived from real API traffic and evaluation on an array of code-switching, covert toxicity, emoji-based hate, human-readable obfuscation, distribution shift, and bias evaluation settings, we show that our proposed approach outperforms strong baselines. Finally, we present our findings from deploying this system in production.
UDiffText: A Unified Framework for High-quality Text Synthesis in Arbitrary Images via Character-aware Diffusion Models
Text-to-Image (T2I) generation methods based on diffusion model have garnered significant attention in the last few years. Although these image synthesis methods produce visually appealing results, they frequently exhibit spelling errors when rendering text within the generated images. Such errors manifest as missing, incorrect or extraneous characters, thereby severely constraining the performance of text image generation based on diffusion models. To address the aforementioned issue, this paper proposes a novel approach for text image generation, utilizing a pre-trained diffusion model (i.e., Stable Diffusion [27]). Our approach involves the design and training of a light-weight character-level text encoder, which replaces the original CLIP encoder and provides more robust text embeddings as conditional guidance. Then, we fine-tune the diffusion model using a large-scale dataset, incorporating local attention control under the supervision of character-level segmentation maps. Finally, by employing an inference stage refinement process, we achieve a notably high sequence accuracy when synthesizing text in arbitrarily given images. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art. Furthermore, we showcase several potential applications of the proposed UDiffText, including text-centric image synthesis, scene text editing, etc. Code and model will be available at https://github.com/ZYM-PKU/UDiffText .
Counting Ability of Large Language Models and Impact of Tokenization
Transformers, the backbone of modern large language models (LLMs), face inherent architectural limitations that impede their reasoning capabilities. Unlike recurrent networks, Transformers lack recurrent connections, confining them to constant-depth computation. This restriction places them in the complexity class TC^0, making them theoretically incapable of solving tasks that demand increasingly deep reasoning as input length grows. Counting, a fundamental component of many reasoning tasks, also requires reasoning depth to grow linearly to be performed inductively. While previous studies have established the upper limits of counting ability in Transformer-based expert models (i.e., models specifically trained for counting tasks), these findings do not directly extend to general-purpose LLMs due to differences in reasoning mechanisms. Recent work has highlighted how Chain of Thought (CoT) reasoning can help alleviate some of the architectural limitations of Transformers in counting tasks. However, little attention has been paid to the role of tokenization in these models. Unlike expert models that often use character-level tokenization, LLMs typically rely on byte-level (BPE) tokenizers, which fundamentally alters the way reasoning is processed. Our work investigates the impact of tokenization on the counting abilities of LLMs, uncovering substantial performance variations based on input tokenization differences. We provide both theoretical and experimental analyses, offering insights into how tokenization choices can undermine models' theoretical computability, thereby inspiring the design of new tokenization methods to enhance reasoning in LLMs.
Can Small Language Models Learn, Unlearn, and Retain Noise Patterns?
Small Language Models (SLMs) are generally considered to be more compact versions of large language models (LLMs), typically having fewer than 7 billion parameters. This study investigates the ability of small language models to learn, retain, and subsequently eliminate noise that is typically not found on the internet, where most pretraining datasets are sourced. For this, four pre-trained SLMs were utilized: Olmo 1B, Qwen1.5 1.8B, Gemma 2B, and Phi2 2.7B. The models were instruction-tuned without noise and tested for task execution with in-context learning. Afterward, noise patterns were introduced to evaluate the models' learning and unlearning capabilities. We evaluated the models' performance at various training levels. Phi consistently excelled with word-level noise but performed the worst with character-level noise. Despite being the smallest with approximately 1 billion parameters, Olmo performed consistently well on tasks.
Do NLP Models Know Numbers? Probing Numeracy in Embeddings
The ability to understand and work with numbers (numeracy) is critical for many complex reasoning tasks. Currently, most NLP models treat numbers in text in the same way as other tokens---they embed them as distributed vectors. Is this enough to capture numeracy? We begin by investigating the numerical reasoning capabilities of a state-of-the-art question answering model on the DROP dataset. We find this model excels on questions that require numerical reasoning, i.e., it already captures numeracy. To understand how this capability emerges, we probe token embedding methods (e.g., BERT, GloVe) on synthetic list maximum, number decoding, and addition tasks. A surprising degree of numeracy is naturally present in standard embeddings. For example, GloVe and word2vec accurately encode magnitude for numbers up to 1,000. Furthermore, character-level embeddings are even more precise---ELMo captures numeracy the best for all pre-trained methods---but BERT, which uses sub-word units, is less exact.
TextDiffuser-2: Unleashing the Power of Language Models for Text Rendering
The diffusion model has been proven a powerful generative model in recent years, yet remains a challenge in generating visual text. Several methods alleviated this issue by incorporating explicit text position and content as guidance on where and what text to render. However, these methods still suffer from several drawbacks, such as limited flexibility and automation, constrained capability of layout prediction, and restricted style diversity. In this paper, we present TextDiffuser-2, aiming to unleash the power of language models for text rendering. Firstly, we fine-tune a large language model for layout planning. The large language model is capable of automatically generating keywords for text rendering and also supports layout modification through chatting. Secondly, we utilize the language model within the diffusion model to encode the position and texts at the line level. Unlike previous methods that employed tight character-level guidance, this approach generates more diverse text images. We conduct extensive experiments and incorporate user studies involving human participants as well as GPT-4V, validating TextDiffuser-2's capacity to achieve a more rational text layout and generation with enhanced diversity. The code and model will be available at https://aka.ms/textdiffuser-2.
SmoothLLM: Defending Large Language Models Against Jailbreaking Attacks
Despite efforts to align large language models (LLMs) with human values, widely-used LLMs such as GPT, Llama, Claude, and PaLM are susceptible to jailbreaking attacks, wherein an adversary fools a targeted LLM into generating objectionable content. To address this vulnerability, we propose SmoothLLM, the first algorithm designed to mitigate jailbreaking attacks on LLMs. Based on our finding that adversarially-generated prompts are brittle to character-level changes, our defense first randomly perturbs multiple copies of a given input prompt, and then aggregates the corresponding predictions to detect adversarial inputs. SmoothLLM reduces the attack success rate on numerous popular LLMs to below one percentage point, avoids unnecessary conservatism, and admits provable guarantees on attack mitigation. Moreover, our defense uses exponentially fewer queries than existing attacks and is compatible with any LLM. Our code is publicly available at the following link: https://github.com/arobey1/smooth-llm.
SceneTextGen: Layout-Agnostic Scene Text Image Synthesis with Diffusion Models
While diffusion models have significantly advanced the quality of image generation, their capability to accurately and coherently render text within these images remains a substantial challenge. Conventional diffusion-based methods for scene text generation are typically limited by their reliance on an intermediate layout output. This dependency often results in a constrained diversity of text styles and fonts, an inherent limitation stemming from the deterministic nature of the layout generation phase. To address these challenges, this paper introduces SceneTextGen, a novel diffusion-based model specifically designed to circumvent the need for a predefined layout stage. By doing so, SceneTextGen facilitates a more natural and varied representation of text. The novelty of SceneTextGen lies in its integration of three key components: a character-level encoder for capturing detailed typographic properties, coupled with a character-level instance segmentation model and a word-level spotting model to address the issues of unwanted text generation and minor character inaccuracies. We validate the performance of our method by demonstrating improved character recognition rates on generated images across different public visual text datasets in comparison to both standard diffusion based methods and text specific methods.
Structured Denoising Diffusion Models in Discrete State-Spaces
Denoising diffusion probabilistic models (DDPMs) (Ho et al. 2020) have shown impressive results on image and waveform generation in continuous state spaces. Here, we introduce Discrete Denoising Diffusion Probabilistic Models (D3PMs), diffusion-like generative models for discrete data that generalize the multinomial diffusion model of Hoogeboom et al. 2021, by going beyond corruption processes with uniform transition probabilities. This includes corruption with transition matrices that mimic Gaussian kernels in continuous space, matrices based on nearest neighbors in embedding space, and matrices that introduce absorbing states. The third allows us to draw a connection between diffusion models and autoregressive and mask-based generative models. We show that the choice of transition matrix is an important design decision that leads to improved results in image and text domains. We also introduce a new loss function that combines the variational lower bound with an auxiliary cross entropy loss. For text, this model class achieves strong results on character-level text generation while scaling to large vocabularies on LM1B. On the image dataset CIFAR-10, our models approach the sample quality and exceed the log-likelihood of the continuous-space DDPM model.
Dynamic Evaluation of Neural Sequence Models
We present methodology for using dynamic evaluation to improve neural sequence models. Models are adapted to recent history via a gradient descent based mechanism, causing them to assign higher probabilities to re-occurring sequential patterns. Dynamic evaluation outperforms existing adaptation approaches in our comparisons. Dynamic evaluation improves the state-of-the-art word-level perplexities on the Penn Treebank and WikiText-2 datasets to 51.1 and 44.3 respectively, and the state-of-the-art character-level cross-entropies on the text8 and Hutter Prize datasets to 1.19 bits/char and 1.08 bits/char respectively.
TextDiffuser: Diffusion Models as Text Painters
Diffusion models have gained increasing attention for their impressive generation abilities but currently struggle with rendering accurate and coherent text. To address this issue, we introduce TextDiffuser, focusing on generating images with visually appealing text that is coherent with backgrounds. TextDiffuser consists of two stages: first, a Transformer model generates the layout of keywords extracted from text prompts, and then diffusion models generate images conditioned on the text prompt and the generated layout. Additionally, we contribute the first large-scale text images dataset with OCR annotations, MARIO-10M, containing 10 million image-text pairs with text recognition, detection, and character-level segmentation annotations. We further collect the MARIO-Eval benchmark to serve as a comprehensive tool for evaluating text rendering quality. Through experiments and user studies, we show that TextDiffuser is flexible and controllable to create high-quality text images using text prompts alone or together with text template images, and conduct text inpainting to reconstruct incomplete images with text. The code, model, and dataset will be available at https://aka.ms/textdiffuser.
Small Language Models Also Work With Small Vocabularies: Probing the Linguistic Abilities of Grapheme- and Phoneme-Based Baby Llamas
Recent work investigates whether LMs learn human-like linguistic generalizations and representations from developmentally plausible amounts of data. Yet, the basic linguistic units processed in these LMs are determined by subword-based tokenization, which limits their validity as models of learning at and below the word level. In this paper, we explore the potential of tokenization-free, phoneme- and grapheme-based language models. We demonstrate that small models based on the Llama architecture can achieve strong linguistic performance on standard syntactic and novel lexical/phonetic benchmarks when trained with character-level vocabularies. We further show that phoneme-based models almost match grapheme-based models in standard tasks and novel evaluations. Our findings suggest a promising direction for creating more linguistically plausible language models that are better suited for computational studies of language acquisition and processing.
Revisiting Pre-trained Language Models and their Evaluation for Arabic Natural Language Understanding
There is a growing body of work in recent years to develop pre-trained language models (PLMs) for the Arabic language. This work concerns addressing two major problems in existing Arabic PLMs which constraint progress of the Arabic NLU and NLG fields.First, existing Arabic PLMs are not well-explored and their pre-trainig can be improved significantly using a more methodical approach. Second, there is a lack of systematic and reproducible evaluation of these models in the literature. In this work, we revisit both the pre-training and evaluation of Arabic PLMs. In terms of pre-training, we explore improving Arabic LMs from three perspectives: quality of the pre-training data, size of the model, and incorporating character-level information. As a result, we release three new Arabic BERT-style models ( JABER, Char-JABER, and SABER), and two T5-style models (AT5S and AT5B). In terms of evaluation, we conduct a comprehensive empirical study to systematically evaluate the performance of existing state-of-the-art models on ALUE that is a leaderboard-powered benchmark for Arabic NLU tasks, and on a subset of the ARGEN benchmark for Arabic NLG tasks. We show that our models significantly outperform existing Arabic PLMs and achieve a new state-of-the-art performance on discriminative and generative Arabic NLU and NLG tasks. Our models and source code to reproduce of results will be made available shortly.
RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models
The advent of Large Language Models (LLMs) has paved the way for complex tasks such as role-playing, which enhances user interactions by enabling models to imitate various characters. However, the closed-source nature of state-of-the-art LLMs and their general-purpose training limit role-playing optimization. In this paper, we introduce RoleLLM, a framework to benchmark, elicit, and enhance role-playing abilities in LLMs. RoleLLM comprises four stages: (1) Role Profile Construction for 100 roles; (2) Context-Based Instruction Generation (Context-Instruct) for role-specific knowledge extraction; (3) Role Prompting using GPT (RoleGPT) for speaking style imitation; and (4) Role-Conditioned Instruction Tuning (RoCIT) for fine-tuning open-source models along with role customization. By Context-Instruct and RoleGPT, we create RoleBench, the first systematic and fine-grained character-level benchmark dataset for role-playing with 168,093 samples. Moreover, RoCIT on RoleBench yields RoleLLaMA (English) and RoleGLM (Chinese), significantly enhancing role-playing abilities and even achieving comparable results with RoleGPT (using GPT-4).
What do tokens know about their characters and how do they know it?
Pre-trained language models (PLMs) that use subword tokenization schemes can succeed at a variety of language tasks that require character-level information, despite lacking explicit access to the character composition of tokens. Here, studying a range of models (e.g., GPT- J, BERT, RoBERTa, GloVe), we probe what word pieces encode about character-level information by training classifiers to predict the presence or absence of a particular alphabetical character in a token, based on its embedding (e.g., probing whether the model embedding for "cat" encodes that it contains the character "a"). We find that these models robustly encode character-level information and, in general, larger models perform better at the task. We show that these results generalize to characters from non-Latin alphabets (Arabic, Devanagari, and Cyrillic). Then, through a series of experiments and analyses, we investigate the mechanisms through which PLMs acquire English-language character information during training and argue that this knowledge is acquired through multiple phenomena, including a systematic relationship between particular characters and particular parts of speech, as well as natural variability in the tokenization of related strings.
Learning meters of Arabic and English poems with Recurrent Neural Networks: a step forward for language understanding and synthesis
Recognizing a piece of writing as a poem or prose is usually easy for the majority of people; however, only specialists can determine which meter a poem belongs to. In this paper, we build Recurrent Neural Network (RNN) models that can classify poems according to their meters from plain text. The input text is encoded at the character level and directly fed to the models without feature handcrafting. This is a step forward for machine understanding and synthesis of languages in general, and Arabic language in particular. Among the 16 poem meters of Arabic and the 4 meters of English the networks were able to correctly classify poem with an overall accuracy of 96.38\% and 82.31\% respectively. The poem datasets used to conduct this research were massive, over 1.5 million of verses, and were crawled from different nontechnical sources, almost Arabic and English literature sites, and in different heterogeneous and unstructured formats. These datasets are now made publicly available in clean, structured, and documented format for other future research. To the best of the authors' knowledge, this research is the first to address classifying poem meters in a machine learning approach, in general, and in RNN featureless based approach, in particular. In addition, the dataset is the first publicly available dataset ready for the purpose of future computational research.
A Simple Method for Commonsense Reasoning
Commonsense reasoning is a long-standing challenge for deep learning. For example, it is difficult to use neural networks to tackle the Winograd Schema dataset (Levesque et al., 2011). In this paper, we present a simple method for commonsense reasoning with neural networks, using unsupervised learning. Key to our method is the use of language models, trained on a massive amount of unlabled data, to score multiple choice questions posed by commonsense reasoning tests. On both Pronoun Disambiguation and Winograd Schema challenges, our models outperform previous state-of-the-art methods by a large margin, without using expensive annotated knowledge bases or hand-engineered features. We train an array of large RNN language models that operate at word or character level on LM-1-Billion, CommonCrawl, SQuAD, Gutenberg Books, and a customized corpus for this task and show that diversity of training data plays an important role in test performance. Further analysis also shows that our system successfully discovers important features of the context that decide the correct answer, indicating a good grasp of commonsense knowledge.
Which Encoding is the Best for Text Classification in Chinese, English, Japanese and Korean?
This article offers an empirical study on the different ways of encoding Chinese, Japanese, Korean (CJK) and English languages for text classification. Different encoding levels are studied, including UTF-8 bytes, characters, words, romanized characters and romanized words. For all encoding levels, whenever applicable, we provide comparisons with linear models, fastText and convolutional networks. For convolutional networks, we compare between encoding mechanisms using character glyph images, one-hot (or one-of-n) encoding, and embedding. In total there are 473 models, using 14 large-scale text classification datasets in 4 languages including Chinese, English, Japanese and Korean. Some conclusions from these results include that byte-level one-hot encoding based on UTF-8 consistently produces competitive results for convolutional networks, that word-level n-grams linear models are competitive even without perfect word segmentation, and that fastText provides the best result using character-level n-gram encoding but can overfit when the features are overly rich.
All You Need is "Love": Evading Hate-speech Detection
With the spread of social networks and their unfortunate use for hate speech, automatic detection of the latter has become a pressing problem. In this paper, we reproduce seven state-of-the-art hate speech detection models from prior work, and show that they perform well only when tested on the same type of data they were trained on. Based on these results, we argue that for successful hate speech detection, model architecture is less important than the type of data and labeling criteria. We further show that all proposed detection techniques are brittle against adversaries who can (automatically) insert typos, change word boundaries or add innocuous words to the original hate speech. A combination of these methods is also effective against Google Perspective -- a cutting-edge solution from industry. Our experiments demonstrate that adversarial training does not completely mitigate the attacks, and using character-level features makes the models systematically more attack-resistant than using word-level features.
Bayesian Flow Networks
This paper introduces Bayesian Flow Networks (BFNs), a new class of generative model in which the parameters of a set of independent distributions are modified with Bayesian inference in the light of noisy data samples, then passed as input to a neural network that outputs a second, interdependent distribution. Starting from a simple prior and iteratively updating the two distributions yields a generative procedure similar to the reverse process of diffusion models; however it is conceptually simpler in that no forward process is required. Discrete and continuous-time loss functions are derived for continuous, discretised and discrete data, along with sample generation procedures. Notably, the network inputs for discrete data lie on the probability simplex, and are therefore natively differentiable, paving the way for gradient-based sample guidance and few-step generation in discrete domains such as language modelling. The loss function directly optimises data compression and places no restrictions on the network architecture. In our experiments BFNs achieve competitive log-likelihoods for image modelling on dynamically binarized MNIST and CIFAR-10, and outperform all known discrete diffusion models on the text8 character-level language modelling task.
Character, Word, or Both? Revisiting the Segmentation Granularity for Chinese Pre-trained Language Models
Pretrained language models (PLMs) have shown marvelous improvements across various NLP tasks. Most Chinese PLMs simply treat an input text as a sequence of characters, and completely ignore word information. Although Whole Word Masking can alleviate this, the semantics in words is still not well represented. In this paper, we revisit the segmentation granularity of Chinese PLMs. We propose a mixed-granularity Chinese BERT (MigBERT) by considering both characters and words. To achieve this, we design objective functions for learning both character and word-level representations. We conduct extensive experiments on various Chinese NLP tasks to evaluate existing PLMs as well as the proposed MigBERT. Experimental results show that MigBERT achieves new SOTA performance on all these tasks. Further analysis demonstrates that words are semantically richer than characters. More interestingly, we show that MigBERT also works with Japanese. Our code and model have been released here~https://github.com/xnliang98/MigBERT.
TrOCR: Transformer-based Optical Character Recognition with Pre-trained Models
Text recognition is a long-standing research problem for document digitalization. Existing approaches are usually built based on CNN for image understanding and RNN for char-level text generation. In addition, another language model is usually needed to improve the overall accuracy as a post-processing step. In this paper, we propose an end-to-end text recognition approach with pre-trained image Transformer and text Transformer models, namely TrOCR, which leverages the Transformer architecture for both image understanding and wordpiece-level text generation. The TrOCR model is simple but effective, and can be pre-trained with large-scale synthetic data and fine-tuned with human-labeled datasets. Experiments show that the TrOCR model outperforms the current state-of-the-art models on the printed, handwritten and scene text recognition tasks. The TrOCR models and code are publicly available at https://aka.ms/trocr.
CharBERT: Character-aware Pre-trained Language Model
Most pre-trained language models (PLMs) construct word representations at subword level with Byte-Pair Encoding (BPE) or its variations, by which OOV (out-of-vocab) words are almost avoidable. However, those methods split a word into subword units and make the representation incomplete and fragile. In this paper, we propose a character-aware pre-trained language model named CharBERT improving on the previous methods (such as BERT, RoBERTa) to tackle these problems. We first construct the contextual word embedding for each token from the sequential character representations, then fuse the representations of characters and the subword representations by a novel heterogeneous interaction module. We also propose a new pre-training task named NLM (Noisy LM) for unsupervised character representation learning. We evaluate our method on question answering, sequence labeling, and text classification tasks, both on the original datasets and adversarial misspelling test sets. The experimental results show that our method can significantly improve the performance and robustness of PLMs simultaneously. Pretrained models, evaluation sets, and code are available at https://github.com/wtma/CharBERT
Neural Machine Translation with Byte-Level Subwords
Almost all existing machine translation models are built on top of character-based vocabularies: characters, subwords or words. Rare characters from noisy text or character-rich languages such as Japanese and Chinese however can unnecessarily take up vocabulary slots and limit its compactness. Representing text at the level of bytes and using the 256 byte set as vocabulary is a potential solution to this issue. High computational cost has however prevented it from being widely deployed or used in practice. In this paper, we investigate byte-level subwords, specifically byte-level BPE (BBPE), which is compacter than character vocabulary and has no out-of-vocabulary tokens, but is more efficient than using pure bytes only is. We claim that contextualizing BBPE embeddings is necessary, which can be implemented by a convolutional or recurrent layer. Our experiments show that BBPE has comparable performance to BPE while its size is only 1/8 of that for BPE. In the multilingual setting, BBPE maximizes vocabulary sharing across many languages and achieves better translation quality. Moreover, we show that BBPE enables transferring models between languages with non-overlapping character sets.
Text Rendering Strategies for Pixel Language Models
Pixel-based language models process text rendered as images, which allows them to handle any script, making them a promising approach to open vocabulary language modelling. However, recent approaches use text renderers that produce a large set of almost-equivalent input patches, which may prove sub-optimal for downstream tasks, due to redundancy in the input representations. In this paper, we investigate four approaches to rendering text in the PIXEL model (Rust et al., 2023), and find that simple character bigram rendering brings improved performance on sentence-level tasks without compromising performance on token-level or multilingual tasks. This new rendering strategy also makes it possible to train a more compact model with only 22M parameters that performs on par with the original 86M parameter model. Our analyses show that character bigram rendering leads to a consistently better model but with an anisotropic patch embedding space, driven by a patch frequency bias, highlighting the connections between image patch- and tokenization-based language models.
Charformer: Fast Character Transformers via Gradient-based Subword Tokenization
State-of-the-art models in natural language processing rely on separate rigid subword tokenization algorithms, which limit their generalization ability and adaptation to new settings. In this paper, we propose a new model inductive bias that learns a subword tokenization end-to-end as part of the model. To this end, we introduce a soft gradient-based subword tokenization module (GBST) that automatically learns latent subword representations from characters in a data-driven fashion. Concretely, GBST enumerates candidate subword blocks and learns to score them in a position-wise fashion using a block scoring network. We additionally introduce Charformer, a deep Transformer model that integrates GBST and operates on the byte level. Via extensive experiments on English GLUE, multilingual, and noisy text datasets, we show that Charformer outperforms a series of competitive byte-level baselines while generally performing on par and sometimes outperforming subword-based models. Additionally, Charformer is fast, improving the speed of both vanilla byte-level and subword-level Transformers by 28%-100% while maintaining competitive quality. We believe this work paves the way for highly performant token-free models that are trained completely end-to-end.
Text Processing Like Humans Do: Visually Attacking and Shielding NLP Systems
Visual modifications to text are often used to obfuscate offensive comments in social media (e.g., "!d10t") or as a writing style ("1337" in "leet speak"), among other scenarios. We consider this as a new type of adversarial attack in NLP, a setting to which humans are very robust, as our experiments with both simple and more difficult visual input perturbations demonstrate. We then investigate the impact of visual adversarial attacks on current NLP systems on character-, word-, and sentence-level tasks, showing that both neural and non-neural models are, in contrast to humans, extremely sensitive to such attacks, suffering performance decreases of up to 82\%. We then explore three shielding methods---visual character embeddings, adversarial training, and rule-based recovery---which substantially improve the robustness of the models. However, the shielding methods still fall behind performances achieved in non-attack scenarios, which demonstrates the difficulty of dealing with visual attacks.
Why don't people use character-level machine translation?
We present a literature and empirical survey that critically assesses the state of the art in character-level modeling for machine translation (MT). Despite evidence in the literature that character-level systems are comparable with subword systems, they are virtually never used in competitive setups in WMT competitions. We empirically show that even with recent modeling innovations in character-level natural language processing, character-level MT systems still struggle to match their subword-based counterparts. Character-level MT systems show neither better domain robustness, nor better morphological generalization, despite being often so motivated. However, we are able to show robustness towards source side noise and that translation quality does not degrade with increasing beam size at decoding time.
Between words and characters: A Brief History of Open-Vocabulary Modeling and Tokenization in NLP
What are the units of text that we want to model? From bytes to multi-word expressions, text can be analyzed and generated at many granularities. Until recently, most natural language processing (NLP) models operated over words, treating those as discrete and atomic tokens, but starting with byte-pair encoding (BPE), subword-based approaches have become dominant in many areas, enabling small vocabularies while still allowing for fast inference. Is the end of the road character-level model or byte-level processing? In this survey, we connect several lines of work from the pre-neural and neural era, by showing how hybrid approaches of words and characters as well as subword-based approaches based on learned segmentation have been proposed and evaluated. We conclude that there is and likely will never be a silver bullet singular solution for all applications and that thinking seriously about tokenization remains important for many applications.
SpaceByte: Towards Deleting Tokenization from Large Language Modeling
Tokenization is widely used in large language models because it significantly improves performance. However, tokenization imposes several disadvantages, such as performance biases, increased adversarial vulnerability, decreased character-level modeling performance, and increased modeling complexity. To address these disadvantages without sacrificing performance, we propose SpaceByte, a novel byte-level decoder architecture that closes the performance gap between byte-level and subword autoregressive language modeling. SpaceByte consists of a byte-level Transformer model, but with extra larger transformer blocks inserted in the middle of the layers. We find that performance is significantly improved by applying these larger blocks only after certain bytes, such as space characters, which typically denote word boundaries. Our experiments show that for a fixed training and inference compute budget, SpaceByte outperforms other byte-level architectures and roughly matches the performance of tokenized Transformer architectures.
Modular Adaptation of Multilingual Encoders to Written Swiss German Dialect
Creating neural text encoders for written Swiss German is challenging due to a dearth of training data combined with dialectal variation. In this paper, we build on several existing multilingual encoders and adapt them to Swiss German using continued pre-training. Evaluation on three diverse downstream tasks shows that simply adding a Swiss German adapter to a modular encoder achieves 97.5% of fully monolithic adaptation performance. We further find that for the task of retrieving Swiss German sentences given Standard German queries, adapting a character-level model is more effective than the other adaptation strategies. We release our code and the models trained for our experiments at https://github.com/ZurichNLP/swiss-german-text-encoders
Word-Level Representation From Bytes For Language Modeling
Modern language models mostly take sub-words as input, a design that balances the trade-off between vocabulary size, number of parameters, and performance. However, sub-word tokenization still has disadvantages like not being robust to noise and difficult to generalize to new languages. Also, the current trend of scaling up models reveals that larger models require larger embeddings but that makes parallelization hard. Previous work on image classification proves splitting raw input into a sequence of chucks is a strong, model-agnostic inductive bias. Based on this observation, we rethink the existing character-aware method that takes character-level inputs but makes word-level sequence modeling and prediction. We overhaul this method by introducing a cross-attention network that builds word-level representation directly from bytes, and a sub-word level prediction based on word-level hidden states to avoid the time and space requirement of word-level prediction. With these two improvements combined, we have a token free model with slim input embeddings for downstream tasks. We name our method Byte2Word and perform evaluations on language modeling and text classification. Experiments show that Byte2Word is on par with the strong sub-word baseline BERT but only takes up 10\% of embedding size. We further test our method on synthetic noise and cross-lingual transfer and find it competitive to baseline methods on both settings.
Trellis Networks for Sequence Modeling
We present trellis networks, a new architecture for sequence modeling. On the one hand, a trellis network is a temporal convolutional network with special structure, characterized by weight tying across depth and direct injection of the input into deep layers. On the other hand, we show that truncated recurrent networks are equivalent to trellis networks with special sparsity structure in their weight matrices. Thus trellis networks with general weight matrices generalize truncated recurrent networks. We leverage these connections to design high-performing trellis networks that absorb structural and algorithmic elements from both recurrent and convolutional models. Experiments demonstrate that trellis networks outperform the current state of the art methods on a variety of challenging benchmarks, including word-level language modeling and character-level language modeling tasks, and stress tests designed to evaluate long-term memory retention. The code is available at https://github.com/locuslab/trellisnet .
Recursive Recurrent Nets with Attention Modeling for OCR in the Wild
We present recursive recurrent neural networks with attention modeling (R^2AM) for lexicon-free optical character recognition in natural scene images. The primary advantages of the proposed method are: (1) use of recursive convolutional neural networks (CNNs), which allow for parametrically efficient and effective image feature extraction; (2) an implicitly learned character-level language model, embodied in a recurrent neural network which avoids the need to use N-grams; and (3) the use of a soft-attention mechanism, allowing the model to selectively exploit image features in a coordinated way, and allowing for end-to-end training within a standard backpropagation framework. We validate our method with state-of-the-art performance on challenging benchmark datasets: Street View Text, IIIT5k, ICDAR and Synth90k.
Adaptive Computation Time for Recurrent Neural Networks
This paper introduces Adaptive Computation Time (ACT), an algorithm that allows recurrent neural networks to learn how many computational steps to take between receiving an input and emitting an output. ACT requires minimal changes to the network architecture, is deterministic and differentiable, and does not add any noise to the parameter gradients. Experimental results are provided for four synthetic problems: determining the parity of binary vectors, applying binary logic operations, adding integers, and sorting real numbers. Overall, performance is dramatically improved by the use of ACT, which successfully adapts the number of computational steps to the requirements of the problem. We also present character-level language modelling results on the Hutter prize Wikipedia dataset. In this case ACT does not yield large gains in performance; however it does provide intriguing insight into the structure of the data, with more computation allocated to harder-to-predict transitions, such as spaces between words and ends of sentences. This suggests that ACT or other adaptive computation methods could provide a generic method for inferring segment boundaries in sequence data.
A Context-based Approach for Dialogue Act Recognition using Simple Recurrent Neural Networks
Dialogue act recognition is an important part of natural language understanding. We investigate the way dialogue act corpora are annotated and the learning approaches used so far. We find that the dialogue act is context-sensitive within the conversation for most of the classes. Nevertheless, previous models of dialogue act classification work on the utterance-level and only very few consider context. We propose a novel context-based learning method to classify dialogue acts using a character-level language model utterance representation, and we notice significant improvement. We evaluate this method on the Switchboard Dialogue Act corpus, and our results show that the consideration of the preceding utterances as a context of the current utterance improves dialogue act detection.
Longformer: The Long-Document Transformer
Transformer-based models are unable to process long sequences due to their self-attention operation, which scales quadratically with the sequence length. To address this limitation, we introduce the Longformer with an attention mechanism that scales linearly with sequence length, making it easy to process documents of thousands of tokens or longer. Longformer's attention mechanism is a drop-in replacement for the standard self-attention and combines a local windowed attention with a task motivated global attention. Following prior work on long-sequence transformers, we evaluate Longformer on character-level language modeling and achieve state-of-the-art results on text8 and enwik8. In contrast to most prior work, we also pretrain Longformer and finetune it on a variety of downstream tasks. Our pretrained Longformer consistently outperforms RoBERTa on long document tasks and sets new state-of-the-art results on WikiHop and TriviaQA. We finally introduce the Longformer-Encoder-Decoder (LED), a Longformer variant for supporting long document generative sequence-to-sequence tasks, and demonstrate its effectiveness on the arXiv summarization dataset.
HyperNetworks
This work explores hypernetworks: an approach of using a one network, also known as a hypernetwork, to generate the weights for another network. Hypernetworks provide an abstraction that is similar to what is found in nature: the relationship between a genotype - the hypernetwork - and a phenotype - the main network. Though they are also reminiscent of HyperNEAT in evolution, our hypernetworks are trained end-to-end with backpropagation and thus are usually faster. The focus of this work is to make hypernetworks useful for deep convolutional networks and long recurrent networks, where hypernetworks can be viewed as relaxed form of weight-sharing across layers. Our main result is that hypernetworks can generate non-shared weights for LSTM and achieve near state-of-the-art results on a variety of sequence modelling tasks including character-level language modelling, handwriting generation and neural machine translation, challenging the weight-sharing paradigm for recurrent networks. Our results also show that hypernetworks applied to convolutional networks still achieve respectable results for image recognition tasks compared to state-of-the-art baseline models while requiring fewer learnable parameters.
LIDSNet: A Lightweight on-device Intent Detection model using Deep Siamese Network
Intent detection is a crucial task in any Natural Language Understanding (NLU) system and forms the foundation of a task-oriented dialogue system. To build high-quality real-world conversational solutions for edge devices, there is a need for deploying intent detection model on device. This necessitates a light-weight, fast, and accurate model that can perform efficiently in a resource-constrained environment. To this end, we propose LIDSNet, a novel lightweight on-device intent detection model, which accurately predicts the message intent by utilizing a Deep Siamese Network for learning better sentence representations. We use character-level features to enrich the sentence-level representations and empirically demonstrate the advantage of transfer learning by utilizing pre-trained embeddings. Furthermore, to investigate the efficacy of the modules in our architecture, we conduct an ablation study and arrive at our optimal model. Experimental results prove that LIDSNet achieves state-of-the-art competitive accuracy of 98.00% and 95.97% on SNIPS and ATIS public datasets respectively, with under 0.59M parameters. We further benchmark LIDSNet against fine-tuned BERTs and show that our model is at least 41x lighter and 30x faster during inference than MobileBERT on Samsung Galaxy S20 device, justifying its efficiency on resource-constrained edge devices.
Character Region Awareness for Text Detection
Scene text detection methods based on neural networks have emerged recently and have shown promising results. Previous methods trained with rigid word-level bounding boxes exhibit limitations in representing the text region in an arbitrary shape. In this paper, we propose a new scene text detection method to effectively detect text area by exploring each character and affinity between characters. To overcome the lack of individual character level annotations, our proposed framework exploits both the given character-level annotations for synthetic images and the estimated character-level ground-truths for real images acquired by the learned interim model. In order to estimate affinity between characters, the network is trained with the newly proposed representation for affinity. Extensive experiments on six benchmarks, including the TotalText and CTW-1500 datasets which contain highly curved texts in natural images, demonstrate that our character-level text detection significantly outperforms the state-of-the-art detectors. According to the results, our proposed method guarantees high flexibility in detecting complicated scene text images, such as arbitrarily-oriented, curved, or deformed texts.
TRAMS: Training-free Memory Selection for Long-range Language Modeling
The Transformer architecture is crucial for numerous AI models, but it still faces challenges in long-range language modeling. Though several specific transformer architectures have been designed to tackle issues of long-range dependencies, existing methods like Transformer-XL are plagued by a high percentage of ineffective memories. In this study, we present a plug-and-play strategy, known as TRAining-free Memory Selection (TRAMS), that selects tokens participating in attention calculation based on one simple metric. This strategy allows us to keep tokens that are likely to have a high attention score with the current queries and ignore the other ones. We have tested our approach on the word-level benchmark (WikiText-103) and the character-level benchmark (enwik8), and the results indicate an improvement without having additional training or adding additional parameters.
DeepWriting: Making Digital Ink Editable via Deep Generative Modeling
Digital ink promises to combine the flexibility and aesthetics of handwriting and the ability to process, search and edit digital text. Character recognition converts handwritten text into a digital representation, albeit at the cost of losing personalized appearance due to the technical difficulties of separating the interwoven components of content and style. In this paper, we propose a novel generative neural network architecture that is capable of disentangling style from content and thus making digital ink editable. Our model can synthesize arbitrary text, while giving users control over the visual appearance (style). For example, allowing for style transfer without changing the content, editing of digital ink at the word level and other application scenarios such as spell-checking and correction of handwritten text. We furthermore contribute a new dataset of handwritten text with fine-grained annotations at the character level and report results from an initial user evaluation.
KR-BERT: A Small-Scale Korean-Specific Language Model
Since the appearance of BERT, recent works including XLNet and RoBERTa utilize sentence embedding models pre-trained by large corpora and a large number of parameters. Because such models have large hardware and a huge amount of data, they take a long time to pre-train. Therefore it is important to attempt to make smaller models that perform comparatively. In this paper, we trained a Korean-specific model KR-BERT, utilizing a smaller vocabulary and dataset. Since Korean is one of the morphologically rich languages with poor resources using non-Latin alphabets, it is also important to capture language-specific linguistic phenomena that the Multilingual BERT model missed. We tested several tokenizers including our BidirectionalWordPiece Tokenizer and adjusted the minimal span of tokens for tokenization ranging from sub-character level to character-level to construct a better vocabulary for our model. With those adjustments, our KR-BERT model performed comparably and even better than other existing pre-trained models using a corpus about 1/10 of the size.
Augmenting Self-attention with Persistent Memory
Transformer networks have lead to important progress in language modeling and machine translation. These models include two consecutive modules, a feed-forward layer and a self-attention layer. The latter allows the network to capture long term dependencies and are often regarded as the key ingredient in the success of Transformers. Building upon this intuition, we propose a new model that solely consists of attention layers. More precisely, we augment the self-attention layers with persistent memory vectors that play a similar role as the feed-forward layer. Thanks to these vectors, we can remove the feed-forward layer without degrading the performance of a transformer. Our evaluation shows the benefits brought by our model on standard character and word level language modeling benchmarks.
WHODUNIT: Evaluation benchmark for culprit detection in mystery stories
We present a novel data set, WhoDunIt, to assess the deductive reasoning capabilities of large language models (LLM) within narrative contexts. Constructed from open domain mystery novels and short stories, the dataset challenges LLMs to identify the perpetrator after reading and comprehending the story. To evaluate model robustness, we apply a range of character-level name augmentations, including original names, name swaps, and substitutions with well-known real and/or fictional entities from popular discourse. We further use various prompting styles to investigate the influence of prompting on deductive reasoning accuracy. We conduct evaluation study with state-of-the-art models, specifically GPT-4o, GPT-4-turbo, and GPT-4o-mini, evaluated through multiple trials with majority response selection to ensure reliability. The results demonstrate that while LLMs perform reliably on unaltered texts, accuracy diminishes with certain name substitutions, particularly those with wide recognition. This dataset is publicly available here.
RETVec: Resilient and Efficient Text Vectorizer
This paper describes RETVec, an efficient, resilient, and multilingual text vectorizer designed for neural-based text processing. RETVec combines a novel character encoding with an optional small embedding model to embed words into a 256-dimensional vector space. The RETVec embedding model is pre-trained using pair-wise metric learning to be robust against typos and character-level adversarial attacks. In this paper, we evaluate and compare RETVec to state-of-the-art vectorizers and word embeddings on popular model architectures and datasets. These comparisons demonstrate that RETVec leads to competitive, multilingual models that are significantly more resilient to typos and adversarial text attacks. RETVec is available under the Apache 2 license at https://github.com/google-research/retvec.
mSLAM: Massively multilingual joint pre-training for speech and text
We present mSLAM, a multilingual Speech and LAnguage Model that learns cross-lingual cross-modal representations of speech and text by pre-training jointly on large amounts of unlabeled speech and text in multiple languages. mSLAM combines w2v-BERT pre-training on speech with SpanBERT pre-training on character-level text, along with Connectionist Temporal Classification (CTC) losses on paired speech and transcript data, to learn a single model capable of learning from and representing both speech and text signals in a shared representation space. We evaluate mSLAM on several downstream speech understanding tasks and find that joint pre-training with text improves quality on speech translation, speech intent classification and speech language-ID while being competitive on multilingual ASR, when compared against speech-only pre-training. Our speech translation model demonstrates zero-shot text translation without seeing any text translation data, providing evidence for cross-modal alignment of representations. mSLAM also benefits from multi-modal fine-tuning, further improving the quality of speech translation by directly leveraging text translation data during the fine-tuning process. Our empirical analysis highlights several opportunities and challenges arising from large-scale multimodal pre-training, suggesting directions for future research.
CDM: A Reliable Metric for Fair and Accurate Formula Recognition Evaluation
Formula recognition presents significant challenges due to the complicated structure and varied notation of mathematical expressions. Despite continuous advancements in formula recognition models, the evaluation metrics employed by these models, such as BLEU and Edit Distance, still exhibit notable limitations. They overlook the fact that the same formula has diverse representations and is highly sensitive to the distribution of training data, thereby causing the unfairness in formula recognition evaluation. To this end, we propose a Character Detection Matching (CDM) metric, ensuring the evaluation objectivity by designing a image-level rather than LaTex-level metric score. Specifically, CDM renders both the model-predicted LaTeX and the ground-truth LaTeX formulas into image-formatted formulas, then employs visual feature extraction and localization techniques for precise character-level matching, incorporating spatial position information. Such a spatially-aware and character-matching method offers a more accurate and equitable evaluation compared with previous BLEU and Edit Distance metrics that rely solely on text-based character matching. Experimentally, we evaluated various formula recognition models using CDM, BLEU, and ExpRate metrics. Their results demonstrate that the CDM aligns more closely with human evaluation standards and provides a fairer comparison across different models by eliminating discrepancies caused by diverse formula representations.
Approaching Neural Chinese Word Segmentation as a Low-Resource Machine Translation Task
Chinese word segmentation has entered the deep learning era which greatly reduces the hassle of feature engineering. Recently, some researchers attempted to treat it as character-level translation, which further simplified model designing, but there is a performance gap between the translation-based approach and other methods. This motivates our work, in which we apply the best practices from low-resource neural machine translation to supervised Chinese segmentation. We examine a series of techniques including regularization, data augmentation, objective weighting, transfer learning, and ensembling. Compared to previous works, our low-resource translation-based method maintains the effortless model design, yet achieves the same result as state of the art in the constrained evaluation without using additional data.
Multi-Granularity Prediction for Scene Text Recognition
Scene text recognition (STR) has been an active research topic in computer vision for years. To tackle this challenging problem, numerous innovative methods have been successively proposed and incorporating linguistic knowledge into STR models has recently become a prominent trend. In this work, we first draw inspiration from the recent progress in Vision Transformer (ViT) to construct a conceptually simple yet powerful vision STR model, which is built upon ViT and outperforms previous state-of-the-art models for scene text recognition, including both pure vision models and language-augmented methods. To integrate linguistic knowledge, we further propose a Multi-Granularity Prediction strategy to inject information from the language modality into the model in an implicit way, i.e. , subword representations (BPE and WordPiece) widely-used in NLP are introduced into the output space, in addition to the conventional character level representation, while no independent language model (LM) is adopted. The resultant algorithm (termed MGP-STR) is able to push the performance envelop of STR to an even higher level. Specifically, it achieves an average recognition accuracy of 93.35% on standard benchmarks. Code is available at https://github.com/AlibabaResearch/AdvancedLiterateMachinery/tree/main/OCR/MGP-STR.
DreamText: High Fidelity Scene Text Synthesis
Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training. Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications. Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios. To this end, this paper proposes DreamText for high-fidelity scene text synthesis. Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions. This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention. Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.
PromptBench: Towards Evaluating the Robustness of Large Language Models on Adversarial Prompts
The increasing reliance on Large Language Models (LLMs) across academia and industry necessitates a comprehensive understanding of their robustness to prompts. In response to this vital need, we introduce PromptBench, a robustness benchmark designed to measure LLMs' resilience to adversarial prompts. This study uses a plethora of adversarial textual attacks targeting prompts across multiple levels: character, word, sentence, and semantic. These prompts are then employed in diverse tasks, such as sentiment analysis, natural language inference, reading comprehension, machine translation, and math problem-solving. Our study generates 4,032 adversarial prompts, meticulously evaluated over 8 tasks and 13 datasets, with 567,084 test samples in total. Our findings demonstrate that contemporary LLMs are vulnerable to adversarial prompts. Furthermore, we present comprehensive analysis to understand the mystery behind prompt robustness and its transferability. We then offer insightful robustness analysis and pragmatic recommendations for prompt composition, beneficial to both researchers and everyday users. We make our code, prompts, and methodologies to generate adversarial prompts publicly accessible, thereby enabling and encouraging collaborative exploration in this pivotal field: https://github.com/microsoft/promptbench.
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA
Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.
The Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, these models struggle with generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach. Project page is available at https://omriavrahami.com/the-chosen-one
CharacterGLM: Customizing Chinese Conversational AI Characters with Large Language Models
In this paper, we present CharacterGLM, a series of models built upon ChatGLM, with model sizes ranging from 6B to 66B parameters. Our CharacterGLM is designed for generating Character-based Dialogues (CharacterDial), which aims to equip a conversational AI system with character customization for satisfying people's inherent social desires and emotional needs. On top of CharacterGLM, we can customize various AI characters or social agents by configuring their attributes (identities, interests, viewpoints, experiences, achievements, social relationships, etc.) and behaviors (linguistic features, emotional expressions, interaction patterns, etc.). Our model outperforms most mainstream close-source large langauge models, including the GPT series, especially in terms of consistency, human-likeness, and engagement according to manual evaluations. We will release our 6B version of CharacterGLM and a subset of training data to facilitate further research development in the direction of character-based dialogue generation.
CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of movement that captures the complexity and diversity of human motion, and enables direct control over character movements. The approach jointly learns a control policy and a motion encoder that reconstructs key characteristics of a given motion without merely replicating it. The results show that CALM learns a semantic motion representation, enabling control over the generated motions and style-conditioning for higher-level task training. Once trained, the character can be controlled using intuitive interfaces, akin to those found in video games.
CharacterBERT: Reconciling ELMo and BERT for Word-Level Open-Vocabulary Representations From Characters
Due to the compelling improvements brought by BERT, many recent representation models adopted the Transformer architecture as their main building block, consequently inheriting the wordpiece tokenization system despite it not being intrinsically linked to the notion of Transformers. While this system is thought to achieve a good balance between the flexibility of characters and the efficiency of full words, using predefined wordpiece vocabularies from the general domain is not always suitable, especially when building models for specialized domains (e.g., the medical domain). Moreover, adopting a wordpiece tokenization shifts the focus from the word level to the subword level, making the models conceptually more complex and arguably less convenient in practice. For these reasons, we propose CharacterBERT, a new variant of BERT that drops the wordpiece system altogether and uses a Character-CNN module instead to represent entire words by consulting their characters. We show that this new model improves the performance of BERT on a variety of medical domain tasks while at the same time producing robust, word-level and open-vocabulary representations.
End-to-end Lyrics Alignment for Polyphonic Music Using an Audio-to-Character Recognition Model
Time-aligned lyrics can enrich the music listening experience by enabling karaoke, text-based song retrieval and intra-song navigation, and other applications. Compared to text-to-speech alignment, lyrics alignment remains highly challenging, despite many attempts to combine numerous sub-modules including vocal separation and detection in an effort to break down the problem. Furthermore, training required fine-grained annotations to be available in some form. Here, we present a novel system based on a modified Wave-U-Net architecture, which predicts character probabilities directly from raw audio using learnt multi-scale representations of the various signal components. There are no sub-modules whose interdependencies need to be optimized. Our training procedure is designed to work with weak, line-level annotations available in the real world. With a mean alignment error of 0.35s on a standard dataset our system outperforms the state-of-the-art by an order of magnitude.
Personalised Language Modelling of Screen Characters Using Rich Metadata Annotations
Language models that are sensitive to external context can more effectively capture the speaking patterns of individuals with specific characteristics or in particular environments. However, obtaining and leveraging such annotations can be challenging. In this work, we show how to leverage rich character and film annotations to personalise language models in a scalable manner. Our best model can reduce perplexity by up to 6.5% compared to a parameter-matched language model. Our approach performs on par with speaker-specific fine-tuning when the fine-tuning data (i.e. past dialogue) for individual speakers is available. On top of that, it also generalises well to a scenario with no such data, relying on combinations of demographic characteristics expressed via metadata. Our findings are consistent across two corpora, one of which is also a contribution of this paper: Cornell-rich contains rich manual annotations for 863 speaking characters from the Cornell Movie Dialog Corpus, including features such as characteristic quotes and character descriptions, along with six automatically extracted metadata features for over 95% of the featured films. Finally, we also present a cost-benefit analysis highlighting which annotations are most cost-effective in reducing perplexity.
ALOHA: Artificial Learning of Human Attributes for Dialogue Agents
For conversational AI and virtual assistants to communicate with humans in a realistic way, they must exhibit human characteristics such as expression of emotion and personality. Current attempts toward constructing human-like dialogue agents have presented significant difficulties. We propose Human Level Attributes (HLAs) based on tropes as the basis of a method for learning dialogue agents that can imitate the personalities of fictional characters. Tropes are characteristics of fictional personalities that are observed recurrently and determined by viewers' impressions. By combining detailed HLA data with dialogue data for specific characters, we present a dataset, HLA-Chat, that models character profiles and gives dialogue agents the ability to learn characters' language styles through their HLAs. We then introduce a three-component system, ALOHA (which stands for Artificial Learning of Human Attributes), that combines character space mapping, character community detection, and language style retrieval to build a character (or personality) specific language model. Our preliminary experiments demonstrate that two variations of ALOHA, combined with our proposed dataset, can outperform baseline models at identifying the correct dialogue responses of chosen target characters, and are stable regardless of the character's identity, the genre of the show, and the context of the dialogue.
PRODIGy: a PROfile-based DIalogue Generation dataset
Providing dialogue agents with a profile representation can improve their consistency and coherence, leading to better conversations. However, current profile-based dialogue datasets for training such agents contain either explicit profile representations that are simple and dialogue-specific, or implicit representations that are difficult to collect. In this work, we propose a unified framework in which we bring together both standard and more sophisticated profile representations by creating a new resource where each dialogue is aligned with all possible speaker representations such as communication style, biographies, and personality. This framework allows to test several baselines built using generative language models with several profile configurations. The automatic evaluation shows that profile-based models have better generalisation capabilities than models trained on dialogues only, both in-domain and cross-domain settings. These results are consistent for fine-tuned models and instruction-based LLMs. Additionally, human evaluation demonstrates a clear preference for generations consistent with both profile and context. Finally, to account for possible privacy concerns, all experiments are done under two configurations: inter-character and intra-character. In the former, the LM stores the information about the character in its internal representation, while in the latter, the LM does not retain any personal information but uses it only at inference time.
From Characters to Words: Hierarchical Pre-trained Language Model for Open-vocabulary Language Understanding
Current state-of-the-art models for natural language understanding require a preprocessing step to convert raw text into discrete tokens. This process known as tokenization relies on a pre-built vocabulary of words or sub-word morphemes. This fixed vocabulary limits the model's robustness to spelling errors and its capacity to adapt to new domains. In this work, we introduce a novel open-vocabulary language model that adopts a hierarchical two-level approach: one at the word level and another at the sequence level. Concretely, we design an intra-word module that uses a shallow Transformer architecture to learn word representations from their characters, and a deep inter-word Transformer module that contextualizes each word representation by attending to the entire word sequence. Our model thus directly operates on character sequences with explicit awareness of word boundaries, but without biased sub-word or word-level vocabulary. Experiments on various downstream tasks show that our method outperforms strong baselines. We also demonstrate that our hierarchical model is robust to textual corruption and domain shift.
Impact of Tokenization on Language Models: An Analysis for Turkish
Tokenization is an important text preprocessing step to prepare input tokens for deep language models. WordPiece and BPE are de facto methods employed by important models, such as BERT and GPT. However, the impact of tokenization can be different for morphologically rich languages, such as Turkic languages, where many words can be generated by adding prefixes and suffixes. We compare five tokenizers at different granularity levels, i.e. their outputs vary from smallest pieces of characters to the surface form of words, including a Morphological-level tokenizer. We train these tokenizers and pretrain medium-sized language models using RoBERTa pretraining procedure on the Turkish split of the OSCAR corpus. We then fine-tune our models on six downstream tasks. Our experiments, supported by statistical tests, reveal that Morphological-level tokenizer has challenging performance with de facto tokenizers. Furthermore, we find that increasing the vocabulary size improves the performance of Morphological and Word-level tokenizers more than that of de facto tokenizers. The ratio of the number of vocabulary parameters to the total number of model parameters can be empirically chosen as 20% for de facto tokenizers and 40% for other tokenizers to obtain a reasonable trade-off between model size and performance.
RP-DNN: A Tweet level propagation context based deep neural networks for early rumor detection in Social Media
Early rumor detection (ERD) on social media platform is very challenging when limited, incomplete and noisy information is available. Most of the existing methods have largely worked on event-level detection that requires the collection of posts relevant to a specific event and relied only on user-generated content. They are not appropriate to detect rumor sources in the very early stages, before an event unfolds and becomes widespread. In this paper, we address the task of ERD at the message level. We present a novel hybrid neural network architecture, which combines a task-specific character-based bidirectional language model and stacked Long Short-Term Memory (LSTM) networks to represent textual contents and social-temporal contexts of input source tweets, for modelling propagation patterns of rumors in the early stages of their development. We apply multi-layered attention models to jointly learn attentive context embeddings over multiple context inputs. Our experiments employ a stringent leave-one-out cross-validation (LOO-CV) evaluation setup on seven publicly available real-life rumor event data sets. Our models achieve state-of-the-art(SoA) performance for detecting unseen rumors on large augmented data which covers more than 12 events and 2,967 rumors. An ablation study is conducted to understand the relative contribution of each component of our proposed model.
The Oscars of AI Theater: A Survey on Role-Playing with Language Models
This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially confined to simple persona consistency due to limited model capabilities, role-playing tasks have now expanded to embrace complex character portrayals involving character consistency, behavioral alignment, and overall attractiveness. We provide a comprehensive taxonomy of the critical components in designing these systems, including data, models and alignment, agent architecture and evaluation. This survey not only outlines the current methodologies and challenges, such as managing dynamic personal profiles and achieving high-level persona consistency but also suggests avenues for future research in improving the depth and realism of role-playing applications. The goal is to guide future research by offering a structured overview of current methodologies and identifying potential areas for improvement. Related resources and papers are available at https://github.com/nuochenpku/Awesome-Role-Play-Papers.
A Simple Framework to Accelerate Multilingual Language Model for Monolingual Text Generation
Recent advancements in large language models have facilitated the execution of complex language tasks, not only in English but also in non-English languages. However, the tokenizers of most language models, such as Llama, trained on English-centric corpora, tend to excessively fragment tokens in non-English languages. This issue is especially pronounced in non-roman alphabetic languages, which are often divided at a character or even Unicode level, leading to slower text generation. To address this, our study introduces a novel framework designed to expedite text generation in these languages. This framework predicts larger linguistic units than those of conventional multilingual tokenizers and is specifically tailored to the target language, thereby reducing the number of decoding steps required. Our empirical results demonstrate that the proposed framework increases the generation speed by a factor of 1.9 compared to standard decoding while maintaining the performance of a pre-trained multilingual model on monolingual tasks.
Dialect prejudice predicts AI decisions about people's character, employability, and criminality
Hundreds of millions of people now interact with language models, with uses ranging from serving as a writing aid to informing hiring decisions. Yet these language models are known to perpetuate systematic racial prejudices, making their judgments biased in problematic ways about groups like African Americans. While prior research has focused on overt racism in language models, social scientists have argued that racism with a more subtle character has developed over time. It is unknown whether this covert racism manifests in language models. Here, we demonstrate that language models embody covert racism in the form of dialect prejudice: we extend research showing that Americans hold raciolinguistic stereotypes about speakers of African American English and find that language models have the same prejudice, exhibiting covert stereotypes that are more negative than any human stereotypes about African Americans ever experimentally recorded, although closest to the ones from before the civil rights movement. By contrast, the language models' overt stereotypes about African Americans are much more positive. We demonstrate that dialect prejudice has the potential for harmful consequences by asking language models to make hypothetical decisions about people, based only on how they speak. Language models are more likely to suggest that speakers of African American English be assigned less prestigious jobs, be convicted of crimes, and be sentenced to death. Finally, we show that existing methods for alleviating racial bias in language models such as human feedback training do not mitigate the dialect prejudice, but can exacerbate the discrepancy between covert and overt stereotypes, by teaching language models to superficially conceal the racism that they maintain on a deeper level. Our findings have far-reaching implications for the fair and safe employment of language technology.
StoryGPT-V: Large Language Models as Consistent Story Visualizers
Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code will be made publicly available.
CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds
Role-playing is a crucial capability of Large Language Models (LLMs), enabling a wide range of practical applications, including intelligent non-player characters, digital twins, and emotional companions. Evaluating this capability in LLMs is challenging due to the complex dynamics involved in role-playing, such as maintaining character fidelity throughout a storyline and navigating open-ended narratives without a definitive ground truth. Current evaluation methods, which primarily focus on question-answering or conversational snapshots, fall short of adequately capturing the nuanced character traits and behaviors essential for authentic role-playing. In this paper, we propose CharacterBox, which is a simulation sandbox designed to generate situational fine-grained character behavior trajectories. These behavior trajectories enable a more comprehensive and in-depth evaluation of role-playing capabilities. CharacterBox consists of two main components: the character agent and the narrator agent. The character agent, grounded in psychological and behavioral science, exhibits human-like behaviors, while the narrator agent coordinates interactions between character agents and environmental changes. Additionally, we introduce two trajectory-based methods that leverage CharacterBox to enhance LLM performance. To reduce costs and facilitate the adoption of CharacterBox by public communities, we fine-tune two smaller models, CharacterNR and CharacterRM, as substitutes for GPT API calls, and demonstrate their competitive performance compared to advanced GPT APIs.
CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation
Recently, the advent of large language models (LLMs) has revolutionized generative agents. Among them, Role-Playing Conversational Agents (RPCAs) attract considerable attention due to their ability to emotionally engage users. However, the absence of a comprehensive benchmark impedes progress in this field. To bridge this gap, we introduce CharacterEval, a Chinese benchmark for comprehensive RPCA assessment, complemented by a tailored high-quality dataset. The dataset comprises 1,785 multi-turn role-playing dialogues, encompassing 23,020 examples and featuring 77 characters derived from Chinese novels and scripts. It was carefully constructed, beginning with initial dialogue extraction via GPT-4, followed by rigorous human-led quality control, and enhanced with in-depth character profiles sourced from Baidu Baike. CharacterEval employs a multifaceted evaluation approach, encompassing thirteen targeted metrics on four dimensions. Comprehensive experiments on CharacterEval demonstrate that Chinese LLMs exhibit more promising capabilities than GPT-4 in Chinese role-playing conversation. Source code, data source and reward model will be publicly accessible at https://github.com/morecry/CharacterEval.
ORACLE: Leveraging Mutual Information for Consistent Character Generation with LoRAs in Diffusion Models
Text-to-image diffusion models have recently taken center stage as pivotal tools in promoting visual creativity across an array of domains such as comic book artistry, children's literature, game development, and web design. These models harness the power of artificial intelligence to convert textual descriptions into vivid images, thereby enabling artists and creators to bring their imaginative concepts to life with unprecedented ease. However, one of the significant hurdles that persist is the challenge of maintaining consistency in character generation across diverse contexts. Variations in textual prompts, even if minor, can yield vastly different visual outputs, posing a considerable problem in projects that require a uniform representation of characters throughout. In this paper, we introduce a novel framework designed to produce consistent character representations from a single text prompt across diverse settings. Through both quantitative and qualitative analyses, we demonstrate that our framework outperforms existing methods in generating characters with consistent visual identities, underscoring its potential to transform creative industries. By addressing the critical challenge of character consistency, we not only enhance the practical utility of these models but also broaden the horizons for artistic and creative expression.
General Detection-based Text Line Recognition
We introduce a general detection-based approach to text line recognition, be it printed (OCR) or handwritten (HTR), with Latin, Chinese, or ciphered characters. Detection-based approaches have until now been largely discarded for HTR because reading characters separately is often challenging, and character-level annotation is difficult and expensive. We overcome these challenges thanks to three main insights: (i) synthetic pre-training with sufficiently diverse data enables learning reasonable character localization for any script; (ii) modern transformer-based detectors can jointly detect a large number of instances, and, if trained with an adequate masking strategy, leverage consistency between the different detections; (iii) once a pre-trained detection model with approximate character localization is available, it is possible to fine-tune it with line-level annotation on real data, even with a different alphabet. Our approach, dubbed DTLR, builds on a completely different paradigm than state-of-the-art HTR methods, which rely on autoregressive decoding, predicting character values one by one, while we treat a complete line in parallel. Remarkably, we demonstrate good performance on a large range of scripts, usually tackled with specialized approaches. In particular, we improve state-of-the-art performances for Chinese script recognition on the CASIA v2 dataset, and for cipher recognition on the Borg and Copiale datasets. Our code and models are available at https://github.com/raphael-baena/DTLR.
CoSER: Coordinating LLM-Based Persona Simulation of Established Roles
Role-playing language agents (RPLAs) have emerged as promising applications of large language models (LLMs). However, simulating established characters presents a challenging task for RPLAs, due to the lack of authentic character datasets and nuanced evaluation methods using such data. In this paper, we present CoSER, a collection of a high-quality dataset, open models, and an evaluation protocol towards effective RPLAs of established characters. The CoSER dataset covers 17,966 characters from 771 renowned books. It provides authentic dialogues with real-world intricacies, as well as diverse data types such as conversation setups, character experiences and internal thoughts. Drawing from acting methodology, we introduce given-circumstance acting for training and evaluating role-playing LLMs, where LLMs sequentially portray multiple characters in book scenes. Using our dataset, we develop CoSER 8B and CoSER 70B, i.e., advanced open role-playing LLMs built on LLaMA-3.1 models. Extensive experiments demonstrate the value of the CoSER dataset for RPLA training, evaluation and retrieval. Moreover, CoSER 70B exhibits state-of-the-art performance surpassing or matching GPT-4o on our evaluation and three existing benchmarks, i.e., achieving 75.80% and 93.47% accuracy on the InCharacter and LifeChoice benchmarks respectively.
Efficient Transformers with Dynamic Token Pooling
Transformers achieve unrivalled performance in modelling language, but remain inefficient in terms of memory and time complexity. A possible remedy is to reduce the sequence length in the intermediate layers by pooling fixed-length segments of tokens. Nevertheless, natural units of meaning, such as words or phrases, display varying sizes. To address this mismatch, we equip language models with a dynamic-pooling mechanism, which predicts segment boundaries in an autoregressive fashion. We compare several methods to infer boundaries, including end-to-end learning through stochastic re-parameterisation, supervised learning (based on segmentations from subword tokenizers or spikes in conditional entropy), as well as linguistically motivated boundaries. We perform character-level evaluation on texts from multiple datasets and morphologically diverse languages. The results demonstrate that dynamic pooling, which jointly segments and models language, is both faster and more accurate than vanilla Transformers and fixed-length pooling within the same computational budget.
Detecting Mode Collapse in Language Models via Narration
No two authors write alike. Personal flourishes invoked in written narratives, from lexicon to rhetorical devices, imply a particular author--what literary theorists label the implied or virtual author; distinct from the real author or narrator of a text. Early large language models trained on unfiltered training sets drawn from a variety of discordant sources yielded incoherent personalities, problematic for conversational tasks but proving useful for sampling literature from multiple perspectives. Successes in alignment research in recent years have allowed researchers to impose subjectively consistent personae on language models via instruction tuning and reinforcement learning from human feedback (RLHF), but whether aligned models retain the ability to model an arbitrary virtual author has received little scrutiny. By studying 4,374 stories sampled from three OpenAI language models, we show successive versions of GPT-3 suffer from increasing degrees of "mode collapse" whereby overfitting the model during alignment constrains it from generalizing over authorship: models suffering from mode collapse become unable to assume a multiplicity of perspectives. Our method and results are significant for researchers seeking to employ language models in sociological simulations.
PingPong: A Benchmark for Role-Playing Language Models with User Emulation and Multi-Model Evaluation
We introduce a novel benchmark for evaluating the role-playing capabilities of language models. Our approach leverages language models themselves to emulate users in dynamic, multi-turn conversations and to assess the resulting dialogues. The framework consists of three main components: a player model assuming a specific character role, an interrogator model simulating user behavior, and a judge model evaluating conversation quality. We conducted experiments comparing automated evaluations with human annotations to validate our approach, demonstrating strong correlations across multiple criteria. This work provides a foundation for a robust and dynamic evaluation of model capabilities in interactive scenarios.
Character-Adapter: Prompt-Guided Region Control for High-Fidelity Character Customization
Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have encountered challenges in preserving characters with high-fidelity consistency due to inadequate feature extraction and concept confusion of reference characters. Therefore, we propose Character-Adapter, a plug-and-play framework designed to generate images that preserve the details of reference characters, ensuring high-fidelity consistency. Character-Adapter employs prompt-guided segmentation to ensure fine-grained regional features of reference characters and dynamic region-level adapters to mitigate concept confusion. Extensive experiments are conducted to validate the effectiveness of Character-Adapter. Both quantitative and qualitative results demonstrate that Character-Adapter achieves the state-of-the-art performance of consistent character generation, with an improvement of 24.8% compared with other methods. Our code will be released at https://github.com/Character-Adapter/Character-Adapte
OpenCharacter: Training Customizable Role-Playing LLMs with Large-Scale Synthetic Personas
Customizable role-playing in large language models (LLMs), also known as character generalization, is gaining increasing attention for its versatility and cost-efficiency in developing and deploying role-playing dialogue agents. This study explores a large-scale data synthesis approach to equip LLMs with character generalization capabilities. We begin by synthesizing large-scale character profiles using personas from Persona Hub and then explore two strategies: response rewriting and response generation, to create character-aligned instructional responses. To validate the effectiveness of our synthetic instruction tuning data for character generalization, we perform supervised fine-tuning (SFT) using the LLaMA-3 8B model. Our best-performing model strengthens the original LLaMA-3 8B Instruct model and achieves performance comparable to GPT-4o models on role-playing dialogue. We release our synthetic characters and instruction-tuning dialogues to support public research.
TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models
While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.
Character-LLM: A Trainable Agent for Role-Playing
Large language models (LLMs) can be used to serve as agents to simulate human behaviors, given the powerful ability to understand human instructions and provide high-quality generated texts. Such ability stimulates us to wonder whether LLMs can simulate a person in a higher form than simple human behaviors. Therefore, we aim to train an agent with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. In this work, we introduce Character-LLM that teach LLMs to act as specific people such as Beethoven, Queen Cleopatra, Julius Caesar, etc. Our method focuses on editing profiles as experiences of a certain character and training models to be personal simulacra with these experiences. To assess the effectiveness of our approach, we build a test playground that interviews trained agents and evaluates whether the agents memorize their characters and experiences. Experimental results show interesting observations that help build future simulacra of humankind.
Identity-Driven Hierarchical Role-Playing Agents
Utilizing large language models (LLMs) to achieve role-playing has gained great attention recently. The primary implementation methods include leveraging refined prompts and fine-tuning on role-specific datasets. However, these methods suffer from insufficient precision and limited flexibility respectively. To achieve a balance between flexibility and precision, we construct a Hierarchical Identity Role-Playing Framework (HIRPF) based on identity theory, constructing complex characters using multiple identity combinations. We develop an identity dialogue dataset for this framework and propose an evaluation benchmark including scale evaluation and open situation evaluation. Empirical results indicate the remarkable efficacy of our framework in modeling identity-level role simulation, and reveal its potential for application in social simulation.
Enhancing Personalized Dialogue Generation with Contrastive Latent Variables: Combining Sparse and Dense Persona
The personalized dialogue explores the consistent relationship between dialogue generation and personality. Existing personalized dialogue agents model persona profiles from three resources: sparse or dense persona descriptions and dialogue histories. However, sparse structured persona attributes are explicit but uninformative, dense persona texts contain rich persona descriptions with much noise, and dialogue history query is both noisy and uninformative for persona modeling. In this work, we combine the advantages of the three resources to obtain a richer and more accurate persona. We design a Contrastive Latent Variable-based model (CLV) that clusters the dense persona descriptions into sparse categories, which are combined with the history query to generate personalized responses. Experimental results on Chinese and English datasets demonstrate our model's superiority in personalization.
BodyShapeGPT: SMPL Body Shape Manipulation with LLMs
Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from literary narratives to specialized responses in different fields of knowledge. This paper explores the use of fine-tuned LLMs to identify physical descriptions of people, and subsequently create accurate representations of avatars using the SMPL-X model by inferring shape parameters. We demonstrate that LLMs can be trained to understand and manipulate the shape space of SMPL, allowing the control of 3D human shapes through natural language. This approach promises to improve human-machine interaction and opens new avenues for customization and simulation in virtual environments.
NarrativePlay: Interactive Narrative Understanding
In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models (LLMs) to generate human-like responses, guided by personality traits extracted from narratives. The system incorporates auto-generated visual display of narrative settings, character portraits, and character speech, greatly enhancing user experience. Our approach eschews predefined sandboxes, focusing instead on main storyline events extracted from narratives from the perspective of a user-selected character. NarrativePlay has been evaluated on two types of narratives, detective and adventure stories, where users can either explore the world or improve their favorability with the narrative characters through conversations.
Large Language Models Fall Short: Understanding Complex Relationships in Detective Narratives
Existing datasets for narrative understanding often fail to represent the complexity and uncertainty of relationships in real-life social scenarios. To address this gap, we introduce a new benchmark, Conan, designed for extracting and analysing intricate character relation graphs from detective narratives. Specifically, we designed hierarchical relationship categories and manually extracted and annotated role-oriented relationships from the perspectives of various characters, incorporating both public relationships known to most characters and secret ones known to only a few. Our experiments with advanced Large Language Models (LLMs) like GPT-3.5, GPT-4, and Llama2 reveal their limitations in inferencing complex relationships and handling longer narratives. The combination of the Conan dataset and our pipeline strategy is geared towards understanding the ability of LLMs to comprehend nuanced relational dynamics in narrative contexts.
Learning to Generate Text in Arbitrary Writing Styles
Prior work in style-controlled text generation has focused on tasks such as emulating the style of prolific literary authors, producing formal or informal text, and the degree of toxicity of generated text. Plentiful demonstrations of these styles are available, and as a result modern language models are often able to emulate them, either via prompting or discriminative control. However, in applications such as writing assistants, it is desirable for language models to produce text in an author-specific style on the basis of a small writing sample. We find that instruction-tuned language models can struggle to reproduce author-specific style demonstrated in a prompt. Instead, we propose to guide a language model to generate text in a target style using contrastively-trained representations that capture stylometric features. A central challenge in doing so is that an author's writing is characterized by surprising token choices under a generic language model. To reconcile this tension, we combine generative re-scoring to achieve an author-specific model, with discriminative control to ensure style consistency at the sequence-level. The combination of these approaches is found to be particularly effective at adhering to an author-specific style in a variety of conditions, including unconditional generation and style transfer, and is applicable to any underlying language model without requiring fine-tuning.
CharacterFactory: Sampling Consistent Characters with GANs for Diffusion Models
Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose CharacterFactory, a framework that allows sampling new characters with consistent identities in the latent space of GANs for diffusion models. More specifically, we consider the word embeddings of celeb names as ground truths for the identity-consistent generation task and train a GAN model to learn the mapping from a latent space to the celeb embedding space. In addition, we design a context-consistent loss to ensure that the generated identity embeddings can produce identity-consistent images in various contexts. Remarkably, the whole model only takes 10 minutes for training, and can sample infinite characters end-to-end during inference. Extensive experiments demonstrate excellent performance of the proposed CharacterFactory on character creation in terms of identity consistency and editability. Furthermore, the generated characters can be seamlessly combined with the off-the-shelf image/video/3D diffusion models. We believe that the proposed CharacterFactory is an important step for identity-consistent character generation. Project page is available at: https://qinghew.github.io/CharacterFactory/.
Handwritten Text Generation from Visual Archetypes
Generating synthetic images of handwritten text in a writer-specific style is a challenging task, especially in the case of unseen styles and new words, and even more when these latter contain characters that are rarely encountered during training. While emulating a writer's style has been recently addressed by generative models, the generalization towards rare characters has been disregarded. In this work, we devise a Transformer-based model for Few-Shot styled handwritten text generation and focus on obtaining a robust and informative representation of both the text and the style. In particular, we propose a novel representation of the textual content as a sequence of dense vectors obtained from images of symbols written as standard GNU Unifont glyphs, which can be considered their visual archetypes. This strategy is more suitable for generating characters that, despite having been seen rarely during training, possibly share visual details with the frequently observed ones. As for the style, we obtain a robust representation of unseen writers' calligraphy by exploiting specific pre-training on a large synthetic dataset. Quantitative and qualitative results demonstrate the effectiveness of our proposal in generating words in unseen styles and with rare characters more faithfully than existing approaches relying on independent one-hot encodings of the characters.
On the Hidden Mystery of OCR in Large Multimodal Models
Large models have recently played a dominant role in natural language processing and multimodal vision-language learning. It remains less explored about their efficacy in text-related visual tasks. We conducted a comprehensive study of existing publicly available multimodal models, evaluating their performance in text recognition (document text, artistic text, handwritten text, scene text), text-based visual question answering (document text, scene text, and bilingual text), key information extraction (receipts, documents, and nutrition facts) and handwritten mathematical expression recognition. Our findings reveal strengths and weaknesses in these models, which primarily rely on semantic understanding for word recognition and exhibit inferior perception of individual character shapes. They also display indifference towards text length and have limited capabilities in detecting finegrained features in images. Consequently, these results demonstrate that even the current most powerful large multimodal models cannot match domain-specific methods in traditional text tasks and face greater challenges in more complex tasks. Most importantly, the baseline results showcased in this study could provide a foundational framework for the conception and assessment of innovative strategies targeted at enhancing zero-shot multimodal techniques. Evaluation pipeline is available at https://github.com/Yuliang-Liu/MultimodalOCR.
Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models
Current dialogue research primarily studies pairwise (two-party) conversations, and does not address the everyday setting where more than two speakers converse together. In this work, we both collect and evaluate multi-party conversations to study this more general case. We use the LIGHT environment to construct grounded conversations, where each participant has an assigned character to role-play. We thus evaluate the ability of language models to act as one or more characters in such conversations. Models require two skills that pairwise-trained models appear to lack: (1) being able to decide when to talk; (2) producing coherent utterances grounded on multiple characters. We compare models trained on our new dataset to existing pairwise-trained dialogue models, as well as large language models with few-shot prompting. We find that our new dataset, MultiLIGHT, which we will publicly release, can help bring significant improvements in the group setting.
A Benchmark for Understanding and Generating Dialogue between Characters in Stories
Many classical fairy tales, fiction, and screenplays leverage dialogue to advance story plots and establish characters. We present the first study to explore whether machines can understand and generate dialogue in stories, which requires capturing traits of different characters and the relationships between them. To this end, we propose two new tasks including Masked Dialogue Generation and Dialogue Speaker Recognition, i.e., generating missing dialogue turns and predicting speakers for specified dialogue turns, respectively. We build a new dataset DialStory, which consists of 105k Chinese stories with a large amount of dialogue weaved into the plots to support the evaluation. We show the difficulty of the proposed tasks by testing existing models with automatic and manual evaluation on DialStory. Furthermore, we propose to learn explicit character representations to improve performance on these tasks. Extensive experiments and case studies show that our approach can generate more coherent and informative dialogue, and achieve higher speaker recognition accuracy than strong baselines.
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation
Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: customized manga generation and introduce DiffSensei, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce MangaZero, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.
Revisit Input Perturbation Problems for LLMs: A Unified Robustness Evaluation Framework for Noisy Slot Filling Task
With the increasing capabilities of large language models (LLMs), these high-performance models have achieved state-of-the-art results on a wide range of natural language processing (NLP) tasks. However, the models' performance on commonly-used benchmark datasets often fails to accurately reflect their reliability and robustness when applied to real-world noisy data. To address these challenges, we propose a unified robustness evaluation framework based on the slot-filling task to systematically evaluate the dialogue understanding capability of LLMs in diverse input perturbation scenarios. Specifically, we construct a input perturbation evaluation dataset, Noise-LLM, which contains five types of single perturbation and four types of mixed perturbation data. Furthermore, we utilize a multi-level data augmentation method (character, word, and sentence levels) to construct a candidate data pool, and carefully design two ways of automatic task demonstration construction strategies (instance-level and entity-level) with various prompt templates. Our aim is to assess how well various robustness methods of LLMs perform in real-world noisy scenarios. The experiments have demonstrated that the current open-source LLMs generally achieve limited perturbation robustness performance. Based on these experimental observations, we make some forward-looking suggestions to fuel the research in this direction.
Text Classification through Glyph-aware Disentangled Character Embedding and Semantic Sub-character Augmentation
We propose a new character-based text classification framework for non-alphabetic languages, such as Chinese and Japanese. Our framework consists of a variational character encoder (VCE) and character-level text classifier. The VCE is composed of a beta-variational auto-encoder (beta-VAE) that learns the proposed glyph-aware disentangled character embedding (GDCE). Since our GDCE provides zero-mean unit-variance character embeddings that are dimensionally independent, it is applicable for our interpretable data augmentation, namely, semantic sub-character augmentation (SSA). In this paper, we evaluated our framework using Japanese text classification tasks at the document- and sentence-level. We confirmed that our GDCE and SSA not only provided embedding interpretability but also improved the classification performance. Our proposal achieved a competitive result to the state-of-the-art model while also providing model interpretability. Our code is available on https://github.com/IyatomiLab/GDCE-SSA
Towards Robust Named Entity Recognition for Historic German
Recent advances in language modeling using deep neural networks have shown that these models learn representations, that vary with the network depth from morphology to semantic relationships like co-reference. We apply pre-trained language models to low-resource named entity recognition for Historic German. We show on a series of experiments that character-based pre-trained language models do not run into trouble when faced with low-resource datasets. Our pre-trained character-based language models improve upon classical CRF-based methods and previous work on Bi-LSTMs by boosting F1 score performance by up to 6%. Our pre-trained language and NER models are publicly available under https://github.com/stefan-it/historic-ner .
Character is Destiny: Can Large Language Models Simulate Persona-Driven Decisions in Role-Playing?
Can Large Language Models substitute humans in making important decisions? Recent research has unveiled the potential of LLMs to role-play assigned personas, mimicking their knowledge and linguistic habits. However, imitative decision-making requires a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided with the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,401 character decision points from 395 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and methods for LLM role-playing. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet there is substantial room for improvement. Hence, we further propose the CHARMAP method, which achieves a 6.01% increase in accuracy via persona-based memory retrieval. We will make our datasets and code publicly available.
ByT5: Towards a token-free future with pre-trained byte-to-byte models
Most widely-used pre-trained language models operate on sequences of tokens corresponding to word or subword units. By comparison, token-free models that operate directly on raw text (bytes or characters) have many benefits: they can process text in any language out of the box, they are more robust to noise, and they minimize technical debt by removing complex and error-prone text preprocessing pipelines. Since byte or character sequences are longer than token sequences, past work on token-free models has often introduced new model architectures designed to amortize the cost of operating directly on raw text. In this paper, we show that a standard Transformer architecture can be used with minimal modifications to process byte sequences. We characterize the trade-offs in terms of parameter count, training FLOPs, and inference speed, and show that byte-level models are competitive with their token-level counterparts. We also demonstrate that byte-level models are significantly more robust to noise and perform better on tasks that are sensitive to spelling and pronunciation. As part of our contribution, we release a new set of pre-trained byte-level Transformer models based on the T5 architecture, as well as all code and data used in our experiments.
Model Criticism for Long-Form Text Generation
Language models have demonstrated the ability to generate highly fluent text; however, it remains unclear whether their output retains coherent high-level structure (e.g., story progression). Here, we propose to apply a statistical tool, model criticism in latent space, to evaluate the high-level structure of the generated text. Model criticism compares the distributions between real and generated data in a latent space obtained according to an assumptive generative process. Different generative processes identify specific failure modes of the underlying model. We perform experiments on three representative aspects of high-level discourse -- coherence, coreference, and topicality -- and find that transformer-based language models are able to capture topical structures but have a harder time maintaining structural coherence or modeling coreference.
Bringing Characters to New Stories: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting
The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present T-Prompter, a novel training-free TSI method for generation. T-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that T-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.
AMORE-UPF at SemEval-2018 Task 4: BiLSTM with Entity Library
This paper describes our winning contribution to SemEval 2018 Task 4: Character Identification on Multiparty Dialogues. It is a simple, standard model with one key innovation, an entity library. Our results show that this innovation greatly facilitates the identification of infrequent characters. Because of the generic nature of our model, this finding is potentially relevant to any task that requires effective learning from sparse or unbalanced data.
SimsChat: A Customisable Persona-Driven Role-Playing Agent
Large Language Models (LLMs) possess the remarkable capability to understand human instructions and generate high-quality text, enabling them to act as agents that simulate human behaviours. This capability allows LLMs to emulate human beings in a more advanced manner, beyond merely replicating simple human behaviours. However, there is a lack of exploring into leveraging LLMs to craft characters from several aspects. In this work, we introduce the Customisable Conversation Agent Framework, which employs LLMs to simulate real-world characters that can be freely customised according to different user preferences. The customisable framework is helpful for designing customisable characters and role-playing agents according to human's preferences. We first propose the SimsConv dataset, which comprises 68 different customised characters, 1,360 multi-turn role-playing dialogues, and encompasses 13,971 interaction dialogues in total. The characters are created from several real-world elements, such as career, aspiration, trait, and skill. Building on these foundations, we present SimsChat, a freely customisable role-playing agent. It incorporates different real-world scenes and topic-specific character interaction dialogues, simulating characters' life experiences in various scenarios and topic-specific interactions with specific emotions. Experimental results show that our proposed framework achieves desirable performance and provides helpful guideline for building better simulacra of human beings in the future. Our data and code are available at https://github.com/Bernard-Yang/SimsChat.
TADA! Text to Animatable Digital Avatars
We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines. Existing text-based character generation methods are limited in terms of geometry and texture quality, and cannot be realistically animated due to inconsistent alignment between the geometry and the texture, particularly in the face region. To overcome these limitations, TADA leverages the synergy of a 2D diffusion model and an animatable parametric body model. Specifically, we derive an optimizable high-resolution body model from SMPL-X with 3D displacements and a texture map, and use hierarchical rendering with score distillation sampling (SDS) to create high-quality, detailed, holistic 3D avatars from text. To ensure alignment between the geometry and texture, we render normals and RGB images of the generated character and exploit their latent embeddings in the SDS training process. We further introduce various expression parameters to deform the generated character during training, ensuring that the semantics of our generated character remain consistent with the original SMPL-X model, resulting in an animatable character. Comprehensive evaluations demonstrate that TADA significantly surpasses existing approaches on both qualitative and quantitative measures. TADA enables creation of large-scale digital character assets that are ready for animation and rendering, while also being easily editable through natural language. The code will be public for research purposes.
The Manga Whisperer: Automatically Generating Transcriptions for Comics
In the past few decades, Japanese comics, commonly referred to as Manga, have transcended both cultural and linguistic boundaries to become a true worldwide sensation. Yet, the inherent reliance on visual cues and illustration within manga renders it largely inaccessible to individuals with visual impairments. In this work, we seek to address this substantial barrier, with the aim of ensuring that manga can be appreciated and actively engaged by everyone. Specifically, we tackle the problem of diarisation i.e. generating a transcription of who said what and when, in a fully automatic way. To this end, we make the following contributions: (1) we present a unified model, Magi, that is able to (a) detect panels, text boxes and character boxes, (b) cluster characters by identity (without knowing the number of clusters apriori), and (c) associate dialogues to their speakers; (2) we propose a novel approach that is able to sort the detected text boxes in their reading order and generate a dialogue transcript; (3) we annotate an evaluation benchmark for this task using publicly available [English] manga pages. The code, evaluation datasets and the pre-trained model can be found at: https://github.com/ragavsachdeva/magi.
Subword models struggle with word learning, but surprisal hides it
We study word learning in subword and character language models with the psycholinguistic lexical decision task. While subword LMs struggle to discern words and non-words with high accuracy, character LMs solve this task easily and consistently. Furthermore, when comparing word learning and syntactic learning, both processes are separable in character LM where word learning predates syntactic learning, whereas these processes are simultaneous in subword LM. This raises questions about the adequacy of subword LMs for modeling language acquisition and positions character LMs as a viable alternative.
MYTE: Morphology-Driven Byte Encoding for Better and Fairer Multilingual Language Modeling
A major consideration in multilingual language modeling is how to best represent languages with diverse vocabularies and scripts. Although contemporary text encoding methods cover most of the world's writing systems, they exhibit bias towards the high-resource languages of the Global West. As a result, texts of underrepresented languages tend to be segmented into long sequences of linguistically meaningless units. To address the disparities, we introduce a new paradigm that encodes the same information with segments of consistent size across diverse languages. Our encoding convention (MYTE) is based on morphemes, as their inventories are more balanced across languages than characters, which are used in previous methods. We show that MYTE produces shorter encodings for all 99 analyzed languages, with the most notable improvements for non-European languages and non-Latin scripts. This, in turn, improves multilingual LM performance and diminishes the perplexity gap throughout diverse languages.
RoleEval: A Bilingual Role Evaluation Benchmark for Large Language Models
The rapid evolution of large language models (LLMs) necessitates effective benchmarks for evaluating their role knowledge, which is essential for establishing connections with the real world and providing more immersive interactions. This paper introduces RoleEval, a bilingual benchmark designed to assess the memorization, utilization, and reasoning capabilities of role knowledge. RoleEval comprises RoleEval-Global (including internationally recognized characters) and RoleEval-Chinese (including characters popular in China), with 6,000 Chinese-English parallel multiple-choice questions focusing on 300 influential people and fictional characters drawn from a variety of domains including celebrities, anime, comics, movies, TV series, games, and fiction. These questions cover basic knowledge and multi-hop reasoning abilities, aiming to systematically probe various aspects such as personal information, relationships, abilities, and experiences of the characters. To maintain high standards, we perform a hybrid quality check process combining automatic and human verification, ensuring that the questions are diverse, challenging, and discriminative. Our extensive evaluations of RoleEval across various open-source and proprietary large language models, under both the zero- and few-shot settings, reveal insightful findings. Notably, while GPT-4 outperforms other models on RoleEval-Global, Chinese LLMs excel on RoleEval-Chinese, highlighting significant knowledge distribution differences. We expect that RoleEval will highlight the significance of assessing role knowledge for foundation models across various languages and cultural settings.
Exploiting Cultural Biases via Homoglyphs in Text-to-Image Synthesis
Models for text-to-image synthesis, such as DALL-E~2 and Stable Diffusion, have recently drawn a lot of interest from academia and the general public. These models are capable of producing high-quality images that depict a variety of concepts and styles when conditioned on textual descriptions. However, these models adopt cultural characteristics associated with specific Unicode scripts from their vast amount of training data, which may not be immediately apparent. We show that by simply inserting single non-Latin characters in a textual description, common models reflect cultural stereotypes and biases in their generated images. We analyze this behavior both qualitatively and quantitatively, and identify a model's text encoder as the root cause of the phenomenon. Additionally, malicious users or service providers may try to intentionally bias the image generation to create racist stereotypes by replacing Latin characters with similarly-looking characters from non-Latin scripts, so-called homoglyphs. To mitigate such unnoticed script attacks, we propose a novel homoglyph unlearning method to fine-tune a text encoder, making it robust against homoglyph manipulations.
Controlled Text Generation via Language Model Arithmetic
As Large Language Models (LLMs) are deployed more widely, customization with respect to vocabulary, style and character becomes more important. In this work we introduce model arithmetic, a novel inference framework for composing and biasing LLMs without the need for model (re)training or highly specific datasets. In addition, the framework allows for more precise control of generated text than direct prompting and prior controlled text generation (CTG) techniques. Using model arithmetic, we can express prior CTG techniques as simple formulas and naturally extend them to new and more effective formulations. Further, we show that speculative sampling, a technique for efficient LLM sampling, extends to our setting. This enables highly efficient text generation with multiple composed models with only marginal overhead over a single model. Our empirical evaluation demonstrates that model arithmetic allows fine-grained control of generated text while outperforming state-of-the-art on the task of toxicity reduction.
Language Model Behavior: A Comprehensive Survey
Transformer language models have received widespread public attention, yet their generated text is often surprising even to NLP researchers. In this survey, we discuss over 250 recent studies of English language model behavior before task-specific fine-tuning. Language models possess basic capabilities in syntax, semantics, pragmatics, world knowledge, and reasoning, but these capabilities are sensitive to specific inputs and surface features. Despite dramatic increases in generated text quality as models scale to hundreds of billions of parameters, the models are still prone to unfactual responses, commonsense errors, memorized text, and social biases. Many of these weaknesses can be framed as over-generalizations or under-generalizations of learned patterns in text. We synthesize recent results to highlight what is currently known about what large language models can and cannot do.
Fantastic Copyrighted Beasts and How (Not) to Generate Them
Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns around copyright infringement. Copyrighted characters, in particular, pose a difficult challenge for image generation services, with at least one lawsuit already awarding damages based on the generation of these characters. Yet, little research has empirically examined this issue. We conduct a systematic evaluation to fill this gap. First, we build CopyCat, an evaluation suite consisting of diverse copyrighted characters and a novel evaluation pipeline. Our evaluation considers both the detection of similarity to copyrighted characters and generated image's consistency with user input. Our evaluation systematically shows that both image and video generation models can still generate characters even if characters' names are not explicitly mentioned in the prompt, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We then introduce techniques to semi-automatically identify such keywords or descriptions that trigger character generation. Using our evaluation suite, we study runtime mitigation strategies, including both existing methods and new strategies we propose. Our findings reveal that commonly employed strategies, such as prompt rewriting in the DALL-E system, are not sufficient as standalone guardrails. These strategies must be coupled with other approaches, like negative prompting, to effectively reduce the unintended generation of copyrighted characters. Our work provides empirical grounding to the discussion of copyright mitigation strategies and offers actionable insights for model deployers actively implementing them.
A Survey on Mixture of Experts
Large language models (LLMs) have garnered unprecedented advancements across diverse fields, ranging from natural language processing to computer vision and beyond. The prowess of LLMs is underpinned by their substantial model size, extensive and diverse datasets, and the vast computational power harnessed during training, all of which contribute to the emergent abilities of LLMs (e.g., in-context learning) that are not present in small models. Within this context, the mixture of experts (MoE) has emerged as an effective method for substantially scaling up model capacity with minimal computation overhead, gaining significant attention from academia and industry. Despite its growing prevalence, there lacks a systematic and comprehensive review of the literature on MoE. This survey seeks to bridge that gap, serving as an essential resource for researchers delving into the intricacies of MoE. We first briefly introduce the structure of the MoE layer, followed by proposing a new taxonomy of MoE. Next, we overview the core designs for various MoE models including both algorithmic and systemic aspects, alongside collections of available open-source implementations, hyperparameter configurations and empirical evaluations. Furthermore, we delineate the multifaceted applications of MoE in practice, and outline some potential directions for future research. To facilitate ongoing updates and the sharing of cutting-edge developments in MoE research, we have established a resource repository accessible at https://github.com/withinmiaov/A-Survey-on-Mixture-of-Experts.
Measuring Information Propagation in Literary Social Networks
We present the task of modeling information propagation in literature, in which we seek to identify pieces of information passing from character A to character B to character C, only given a description of their activity in text. We describe a new pipeline for measuring information propagation in this domain and publish a new dataset for speaker attribution, enabling the evaluation of an important component of this pipeline on a wider range of literary texts than previously studied. Using this pipeline, we analyze the dynamics of information propagation in over 5,000 works of fiction, finding that information flows through characters that fill structural holes connecting different communities, and that characters who are women are depicted as filling this role much more frequently than characters who are men.
RoleCraft-GLM: Advancing Personalized Role-Playing in Large Language Models
This study presents RoleCraft-GLM, an innovative framework aimed at enhancing personalized role-playing with Large Language Models (LLMs). RoleCraft-GLM addresses the key issue of lacking personalized interactions in conversational AI, and offers a solution with detailed and emotionally nuanced character portrayals. We contribute a unique conversational dataset that shifts from conventional celebrity-centric characters to diverse, non-celebrity personas, thus enhancing the realism and complexity of language modeling interactions. Additionally, our approach includes meticulous character development, ensuring dialogues are both realistic and emotionally resonant. The effectiveness of RoleCraft-GLM is validated through various case studies, highlighting its versatility and skill in different scenarios. Our framework excels in generating dialogues that accurately reflect characters' personality traits and emotions, thereby boosting user engagement. In conclusion, RoleCraft-GLM marks a significant leap in personalized AI interactions, and paves the way for more authentic and immersive AI-assisted role-playing experiences by enabling more nuanced and emotionally rich dialogues
Tails Tell Tales: Chapter-Wide Manga Transcriptions with Character Names
Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete manga chapter, entirely automatically, with a particular emphasis on ensuring narrative consistency. This entails identifying (i) what is being said, i.e., detecting the texts on each page and classifying them into essential vs non-essential, and (ii) who is saying it, i.e., attributing each dialogue to its speaker, while ensuring the same characters are named consistently throughout the chapter. To this end, we introduce: (i) Magiv2, a model that is capable of generating high-quality chapter-wide manga transcripts with named characters and significantly higher precision in speaker diarisation over prior works; (ii) an extension of the PopManga evaluation dataset, which now includes annotations for speech-bubble tail boxes, associations of text to corresponding tails, classifications of text as essential or non-essential, and the identity for each character box; and (iii) a new character bank dataset, which comprises over 11K characters from 76 manga series, featuring 11.5K exemplar character images in total, as well as a list of chapters in which they appear. The code, trained model, and both datasets can be found at: https://github.com/ragavsachdeva/magi
Orca: Enhancing Role-Playing Abilities of Large Language Models by Integrating Personality Traits
Large language models has catalyzed the development of personalized dialogue systems, numerous role-playing conversational agents have emerged. While previous research predominantly focused on enhancing the model's capability to follow instructions by designing character profiles, neglecting the psychological factors that drive human conversations. In this paper, we propose Orca, a framework for data processing and training LLMs of custom characters by integrating personality traits. Orca comprises four stages: (1) Personality traits inferring, leverage LLMs to infer user's BigFive personality trait reports and scores. (2) Data Augment, simulate user's profile, background story, and psychological activities. (3) Dataset construction, personality-conditioned instruction prompting (PCIP) to stimulate LLMs. (4) Modeling and Training, personality-conditioned instruction tuning (PTIT and PSIT), using the generated data to enhance existing open-source LLMs. We introduce OrcaBench, the first benchmark for evaluating the quality of content generated by LLMs on social platforms across multiple scales. Our experiments demonstrate that our proposed model achieves superior performance on this benchmark, demonstrating its excellence and effectiveness in perceiving personality traits that significantly improve role-playing abilities. Our Code is available at https://github.com/Aipura/Orca.
Language Models Show Stable Value Orientations Across Diverse Role-Plays
We demonstrate that large language models (LLMs) exhibit consistent value orientations despite adopting diverse personas, revealing a persistent inertia in their responses that remains stable across the variety of roles they are prompted to assume. To systematically explore this phenomenon, we introduce the role-play-at-scale methodology, which involves prompting LLMs with randomized, diverse personas and analyzing the macroscopic trend of their responses. Unlike previous works that simply feed these questions to LLMs as if testing human subjects, our role-play-at-scale methodology diagnoses inherent tendencies in a systematic and scalable manner by: (1) prompting the model to act in different random personas and (2) asking the same question multiple times for each random persona. This approach reveals consistent patterns in LLM responses across diverse role-play scenarios, indicating deeply encoded inherent tendencies. Our findings contribute to the discourse on value alignment in foundation models and demonstrate the efficacy of role-play-at-scale as a diagnostic tool for uncovering encoded biases in LLMs.
How Far Are We from Believable AI Agents? A Framework for Evaluating the Believability of Human Behavior Simulation
Human behavior simulation of AI agents necessitates the agents to possess a quality of believability, which is crucial as it facilitates users in establishing trust toward the agents and streamlines the fulfillment of the agents' goal. While recent advancements in Large Language Model (LLM) based agents have improved human behavior simulation, challenges inherent to LLMs (e.g., long context modeling) can undermine their believability. Consequently, evaluating AI agent believability becomes imperative. Unfortunately, prior research often neglects the negative impacts of LLM deficiencies. To address these gaps, we introduce two metrics for assessing LLM-based agent believability: consistency, and robustness, together with a benchmark, SimulateBench, with which, we evaluate the consistency and robustness of agents implemented with popular LLMs. We find that agents (i) struggle to accurately depict character information when presented with lengthy profile inputs; (ii) exhibit vulnerability to profile perturbations; and (iii) are significantly affected by certain key factors that impact their overall believability. Code and SimulateBench are public at https://github.com/GAIR-NLP/GPTMan.
Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent
Large Language Models (LLMs) have revolutionized open-domain dialogue agents but encounter challenges in multi-character role-playing (MCRP) scenarios. To address the issue, we present Neeko, an innovative framework designed for efficient multiple characters imitation. Unlike existing methods, Neeko employs a dynamic low-rank adapter (LoRA) strategy, enabling it to adapt seamlessly to diverse characters. Our framework breaks down the role-playing process into agent pre-training, multiple characters playing, and character incremental learning, effectively handling both seen and unseen roles. This dynamic approach, coupled with distinct LoRA blocks for each character, enhances Neeko's adaptability to unique attributes, personalities, and speaking patterns. As a result, Neeko demonstrates superior performance in MCRP over most existing methods, offering more engaging and versatile user interaction experiences. Code and data are available at https://github.com/weiyifan1023/Neeko.
KidLM: Advancing Language Models for Children -- Early Insights and Future Directions
Recent studies highlight the potential of large language models in creating educational tools for children, yet significant challenges remain in maintaining key child-specific properties such as linguistic nuances, cognitive needs, and safety standards. In this paper, we explore foundational steps toward the development of child-specific language models, emphasizing the necessity of high-quality pre-training data. We introduce a novel user-centric data collection pipeline that involves gathering and validating a corpus specifically written for and sometimes by children. Additionally, we propose a new training objective, Stratified Masking, which dynamically adjusts masking probabilities based on our domain-specific child language data, enabling models to prioritize vocabulary and concepts more suitable for children. Experimental evaluations demonstrate that our model excels in understanding lower grade-level text, maintains safety by avoiding stereotypes, and captures children's unique preferences. Furthermore, we provide actionable insights for future research and development in child-specific language modeling.
From Persona to Personalization: A Survey on Role-Playing Language Agents
Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.
Efficient and Interpretable Neural Models for Entity Tracking
What would it take for a natural language model to understand a novel, such as The Lord of the Rings? Among other things, such a model must be able to: (a) identify and record new characters (entities) and their attributes as they are introduced in the text, and (b) identify subsequent references to the characters previously introduced and update their attributes. This problem of entity tracking is essential for language understanding, and thus, useful for a wide array of downstream applications in NLP such as question-answering, summarization. In this thesis, we focus on two key problems in relation to facilitating the use of entity tracking models: (i) scaling entity tracking models to long documents, such as a novel, and (ii) integrating entity tracking into language models. Applying language technologies to long documents has garnered interest recently, but computational constraints are a significant bottleneck in scaling up current methods. In this thesis, we argue that computationally efficient entity tracking models can be developed by representing entities with rich, fixed-dimensional vector representations derived from pretrained language models, and by exploiting the ephemeral nature of entities. We also argue for the integration of entity tracking into language models as it will allow for: (i) wider application given the current ubiquitous use of pretrained language models in NLP applications, and (ii) easier adoption since it is much easier to swap in a new pretrained language model than to integrate a separate standalone entity tracking model.
Chatbot is Not All You Need: Information-rich Prompting for More Realistic Responses
Recent Large Language Models (LLMs) have shown remarkable capabilities in mimicking fictional characters or real humans in conversational settings. However, the realism and consistency of these responses can be further enhanced by providing richer information of the agent being mimicked. In this paper, we propose a novel approach to generate more realistic and consistent responses from LLMs, leveraging five senses, attributes, emotional states, relationship with the interlocutor, and memories. By incorporating these factors, we aim to increase the LLM's capacity for generating natural and realistic reactions in conversational exchanges. Through our research, we expect to contribute to the development of LLMs that demonstrate improved capabilities in mimicking fictional characters. We release a new benchmark dataset and all our codes, prompts, and sample results on our Github: https://github.com/srafsasm/InfoRichBot
Disentangling Writer and Character Styles for Handwriting Generation
Training machines to synthesize diverse handwritings is an intriguing task. Recently, RNN-based methods have been proposed to generate stylized online Chinese characters. However, these methods mainly focus on capturing a person's overall writing style, neglecting subtle style inconsistencies between characters written by the same person. For example, while a person's handwriting typically exhibits general uniformity (e.g., glyph slant and aspect ratios), there are still small style variations in finer details (e.g., stroke length and curvature) of characters. In light of this, we propose to disentangle the style representations at both writer and character levels from individual handwritings to synthesize realistic stylized online handwritten characters. Specifically, we present the style-disentangled Transformer (SDT), which employs two complementary contrastive objectives to extract the style commonalities of reference samples and capture the detailed style patterns of each sample, respectively. Extensive experiments on various language scripts demonstrate the effectiveness of SDT. Notably, our empirical findings reveal that the two learned style representations provide information at different frequency magnitudes, underscoring the importance of separate style extraction. Our source code is public at: https://github.com/dailenson/SDT.
Sequence-to-Sequence Language Models for Character and Emotion Detection in Dream Narratives
The study of dreams has been central to understanding human (un)consciousness, cognition, and culture for centuries. Analyzing dreams quantitatively depends on labor-intensive, manual annotation of dream narratives. We automate this process through a natural language sequence-to-sequence generation framework. This paper presents the first study on character and emotion detection in the English portion of the open DreamBank corpus of dream narratives. Our results show that language models can effectively address this complex task. To get insight into prediction performance, we evaluate the impact of model size, prediction order of characters, and the consideration of proper names and character traits. We compare our approach with a large language model using in-context learning. Our supervised models perform better while having 28 times fewer parameters. Our model and its generated annotations are made publicly available.
One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt
Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.
ChatHaruhi: Reviving Anime Character in Reality via Large Language Model
Role-playing chatbots built on large language models have drawn interest, but better techniques are needed to enable mimicking specific fictional characters. We propose an algorithm that controls language models via an improved prompt and memories of the character extracted from scripts. We construct ChatHaruhi, a dataset covering 32 Chinese / English TV / anime characters with over 54k simulated dialogues. Both automatic and human evaluations show our approach improves role-playing ability over baselines. Code and data are available at https://github.com/LC1332/Chat-Haruhi-Suzumiya .
A Persona-Based Neural Conversation Model
We present persona-based models for handling the issue of speaker consistency in neural response generation. A speaker model encodes personas in distributed embeddings that capture individual characteristics such as background information and speaking style. A dyadic speaker-addressee model captures properties of interactions between two interlocutors. Our models yield qualitative performance improvements in both perplexity and BLEU scores over baseline sequence-to-sequence models, with similar gains in speaker consistency as measured by human judges.
Focus on the Whole Character: Discriminative Character Modeling for Scene Text Recognition
Recently, scene text recognition (STR) models have shown significant performance improvements. However, existing models still encounter difficulties in recognizing challenging texts that involve factors such as severely distorted and perspective characters. These challenging texts mainly cause two problems: (1) Large Intra-Class Variance. (2) Small Inter-Class Variance. An extremely distorted character may prominently differ visually from other characters within the same category, while the variance between characters from different classes is relatively small. To address the above issues, we propose a novel method that enriches the character features to enhance the discriminability of characters. Firstly, we propose the Character-Aware Constraint Encoder (CACE) with multiple blocks stacked. CACE introduces a decay matrix in each block to explicitly guide the attention region for each token. By continuously employing the decay matrix, CACE enables tokens to perceive morphological information at the character level. Secondly, an Intra-Inter Consistency Loss (I^2CL) is introduced to consider intra-class compactness and inter-class separability at feature space. I^2CL improves the discriminative capability of features by learning a long-term memory unit for each character category. Trained with synthetic data, our model achieves state-of-the-art performance on common benchmarks (94.1% accuracy) and Union14M-Benchmark (61.6% accuracy). Code is available at https://github.com/bang123-box/CFE.
Learning Mutually Informed Representations for Characters and Subwords
Most pretrained language models rely on subword tokenization, which processes text as a sequence of subword tokens. However, different granularities of text, such as characters, subwords, and words, can contain different kinds of information. Previous studies have shown that incorporating multiple input granularities improves model generalization, yet very few of them outputs useful representations for each granularity. In this paper, we introduce the entanglement model, aiming to combine character and subword language models. Inspired by vision-language models, our model treats characters and subwords as separate modalities, and it generates mutually informed representations for both granularities as output. We evaluate our model on text classification, named entity recognition, and POS-tagging tasks. Notably, the entanglement model outperforms its backbone language models, particularly in the presence of noisy texts and low-resource languages. Furthermore, the entanglement model even outperforms larger pre-trained models on all English sequence labeling tasks and classification tasks. Our anonymized code is available at https://anonymous.4open.science/r/noisy-IE-A673
Robust Open-Vocabulary Translation from Visual Text Representations
Machine translation models have discrete vocabularies and commonly use subword segmentation techniques to achieve an 'open vocabulary.' This approach relies on consistent and correct underlying unicode sequences, and makes models susceptible to degradation from common types of noise and variation. Motivated by the robustness of human language processing, we propose the use of visual text representations, which dispense with a finite set of text embeddings in favor of continuous vocabularies created by processing visually rendered text with sliding windows. We show that models using visual text representations approach or match performance of traditional text models on small and larger datasets. More importantly, models with visual embeddings demonstrate significant robustness to varied types of noise, achieving e.g., 25.9 BLEU on a character permuted German-English task where subword models degrade to 1.9.
Good Neighbors Are All You Need for Chinese Grapheme-to-Phoneme Conversion
Most Chinese Grapheme-to-Phoneme (G2P) systems employ a three-stage framework that first transforms input sequences into character embeddings, obtains linguistic information using language models, and then predicts the phonemes based on global context about the entire input sequence. However, linguistic knowledge alone is often inadequate. Language models frequently encode overly general structures of a sentence and fail to cover specific cases needed to use phonetic knowledge. Also, a handcrafted post-processing system is needed to address the problems relevant to the tone of the characters. However, the system exhibits inconsistency in the segmentation of word boundaries which consequently degrades the performance of the G2P system. To address these issues, we propose the Reinforcer that provides strong inductive bias for language models by emphasizing the phonological information between neighboring characters to help disambiguate pronunciations. Experimental results show that the Reinforcer boosts the cutting-edge architectures by a large margin. We also combine the Reinforcer with a large-scale pre-trained model and demonstrate the validity of using neighboring context in knowledge transfer scenarios.
Make-A-Character: High Quality Text-to-3D Character Generation within Minutes
There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these challenges, we propose a user-friendly framework named Make-A-Character (Mach) to create lifelike 3D avatars from text descriptions. The framework leverages the power of large language and vision models for textual intention understanding and intermediate image generation, followed by a series of human-oriented visual perception and 3D generation modules. Our system offers an intuitive approach for users to craft controllable, realistic, fully-realized 3D characters that meet their expectations within 2 minutes, while also enabling easy integration with existing CG pipeline for dynamic expressiveness. For more information, please visit the project page at https://human3daigc.github.io/MACH/.
Hi Sheldon! Creating Deep Personalized Characters from TV Shows
Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.
IDEA-Bench: How Far are Generative Models from Professional Designing?
Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.
SerialGen: Personalized Image Generation by First Standardization Then Personalization
In this work, we are interested in achieving both high text controllability and overall appearance consistency in the generation of personalized human characters. We propose a novel framework, named SerialGen, which is a serial generation method consisting of two stages: first, a standardization stage that standardizes reference images, and then a personalized generation stage based on the standardized reference. Furthermore, we introduce two modules aimed at enhancing the standardization process. Our experimental results validate the proposed framework's ability to produce personalized images that faithfully recover the reference image's overall appearance while accurately responding to a wide range of text prompts. Through thorough analysis, we highlight the critical contribution of the proposed serial generation method and standardization model, evidencing enhancements in appearance consistency between reference and output images and across serial outputs generated from diverse text prompts. The term "Serial" in this work carries a double meaning: it refers to the two-stage method and also underlines our ability to generate serial images with consistent appearance throughout.
Full Page Handwriting Recognition via Image to Sequence Extraction
We present a Neural Network based Handwritten Text Recognition (HTR) model architecture that can be trained to recognize full pages of handwritten or printed text without image segmentation. Being based on Image to Sequence architecture, it can extract text present in an image and then sequence it correctly without imposing any constraints regarding orientation, layout and size of text and non-text. Further, it can also be trained to generate auxiliary markup related to formatting, layout and content. We use character level vocabulary, thereby enabling language and terminology of any subject. The model achieves a new state-of-art in paragraph level recognition on the IAM dataset. When evaluated on scans of real world handwritten free form test answers - beset with curved and slanted lines, drawings, tables, math, chemistry and other symbols - it performs better than all commercially available HTR cloud APIs. It is deployed in production as part of a commercial web application.
HoLLMwood: Unleashing the Creativity of Large Language Models in Screenwriting via Role Playing
Generative AI has demonstrated unprecedented creativity in the field of computer vision, yet such phenomena have not been observed in natural language processing. In particular, large language models (LLMs) can hardly produce written works at the level of human experts due to the extremely high complexity of literature writing. In this paper, we present HoLLMwood, an automated framework for unleashing the creativity of LLMs and exploring their potential in screenwriting, which is a highly demanding task. Mimicking the human creative process, we assign LLMs to different roles involved in the real-world scenario. In addition to the common practice of treating LLMs as {Writer}, we also apply LLMs as {Editor}, who is responsible for providing feedback and revision advice to {Writer}. Besides, to enrich the characters and deepen the plots, we introduce a role-playing mechanism and adopt LLMs as {Actors} that can communicate and interact with each other. Evaluations on automatically generated screenplays show that HoLLMwood substantially outperforms strong baselines in terms of coherence, relevance, interestingness and overall quality.
Illustrious: an Open Advanced Illustration Model
In this work, we share the insights for achieving state-of-the-art quality in our text-to-image anime image generative model, called Illustrious. To achieve high resolution, dynamic color range images, and high restoration ability, we focus on three critical approaches for model improvement. First, we delve into the significance of the batch size and dropout control, which enables faster learning of controllable token based concept activations. Second, we increase the training resolution of images, affecting the accurate depiction of character anatomy in much higher resolution, extending its generation capability over 20MP with proper methods. Finally, we propose the refined multi-level captions, covering all tags and various natural language captions as a critical factor for model development. Through extensive analysis and experiments, Illustrious demonstrates state-of-the-art performance in terms of animation style, outperforming widely-used models in illustration domains, propelling easier customization and personalization with nature of open source. We plan to publicly release updated Illustrious model series sequentially as well as sustainable plans for improvements.
Building a Personalized Dialogue System with Prompt-Tuning
Dialogue systems without consistent responses are not fascinating. In this study, we build a dialogue system that can respond based on a given character setting (persona) to bring consistency. Considering the trend of the rapidly increasing scale of language models, we propose an approach that uses prompt-tuning, which has low learning costs, on pre-trained large-scale language models. The results of automatic and manual evaluations in English and Japanese show that it is possible to build a dialogue system with more natural and personalized responses using less computational resources than fine-tuning.
Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection
Recent advances in text-to-image diffusion models have spurred significant interest in continuous story image generation. In this paper, we introduce Storynizor, a model capable of generating coherent stories with strong inter-frame character consistency, effective foreground-background separation, and diverse pose variation. The core innovation of Storynizor lies in its key modules: ID-Synchronizer and ID-Injector. The ID-Synchronizer employs an auto-mask self-attention module and a mask perceptual loss across inter-frame images to improve the consistency of character generation, vividly representing their postures and backgrounds. The ID-Injector utilize a Shuffling Reference Strategy (SRS) to integrate ID features into specific locations, enhancing ID-based consistent character generation. Additionally, to facilitate the training of Storynizor, we have curated a novel dataset called StoryDB comprising 100, 000 images. This dataset contains single and multiple-character sets in diverse environments, layouts, and gestures with detailed descriptions. Experimental results indicate that Storynizor demonstrates superior coherent story generation with high-fidelity character consistency, flexible postures, and vivid backgrounds compared to other character-specific methods.
MIRACLE: Towards Personalized Dialogue Generation with Latent-Space Multiple Personal Attribute Control
Personalized dialogue systems aim to endow the chatbot agent with more anthropomorphic traits for human-like interactions. Previous approaches have explored explicitly user profile modeling using text descriptions, implicit derivation of user embeddings, or utilizing handicraft prompts for ChatGPT-like models. However, textual personas are limited in describing multi-faceted attributes (e.g., language style, inner character nuances), implicit embedding suffers from personality sparsity, and handicraft prompts lack fine-grained and stable controllability. Hence, these approaches may struggle with complex personalized dialogue generation tasks that require generating controllable responses with multiple personal attributes. To this end, we propose \textsc{Miracle}, a novel personalized dialogue generation method through MultIple PeRsonal Attributes Control within Latent-Space Energy-based Models. ttributes Control within Latent-Space Energy-based Models. Specifically, our approach first disentangles complex personality into multi-faceted attributes. Subsequently, we employ a conditional variational auto-encoder to align with the dense personalized responses within a latent joint attribute space. We have also tailored a dedicated energy function and customized the ordinary differential equations sampling method to offer flexible attribute composition and precise attribute control. Extensive experiments demonstrate that Miracle outperforms several strong baselines in terms of personality controllability and response generation quality. Our dataset and code are available at https://github.com/LZY-the-boys/MIRACLE
AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort
Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.
CharacterChat: Learning towards Conversational AI with Personalized Social Support
In our modern, fast-paced, and interconnected world, the importance of mental well-being has grown into a matter of great urgency. However, traditional methods such as Emotional Support Conversations (ESC) face challenges in effectively addressing a diverse range of individual personalities. In response, we introduce the Social Support Conversation (S2Conv) framework. It comprises a series of support agents and the interpersonal matching mechanism, linking individuals with persona-compatible virtual supporters. Utilizing persona decomposition based on the MBTI (Myers-Briggs Type Indicator), we have created the MBTI-1024 Bank, a group that of virtual characters with distinct profiles. Through improved role-playing prompts with behavior preset and dynamic memory, we facilitate the development of the MBTI-S2Conv dataset, which contains conversations between the characters in the MBTI-1024 Bank. Building upon these foundations, we present CharacterChat, a comprehensive S2Conv system, which includes a conversational model driven by personas and memories, along with an interpersonal matching plugin model that dispatches the optimal supporters from the MBTI-1024 Bank for individuals with specific personas. Empirical results indicate the remarkable efficacy of CharacterChat in providing personalized social support and highlight the substantial advantages derived from interpersonal matching. The source code is available in https://github.com/morecry/CharacterChat.
MirrorStories: Reflecting Diversity through Personalized Narrative Generation with Large Language Models
This study explores the effectiveness of Large Language Models (LLMs) in creating personalized "mirror stories" that reflect and resonate with individual readers' identities, addressing the significant lack of diversity in literature. We present MirrorStories, a corpus of 1,500 personalized short stories generated by integrating elements such as name, gender, age, ethnicity, reader interest, and story moral. We demonstrate that LLMs can effectively incorporate diverse identity elements into narratives, with human evaluators identifying personalized elements in the stories with high accuracy. Through a comprehensive evaluation involving 26 diverse human judges, we compare the effectiveness of MirrorStories against generic narratives. We find that personalized LLM-generated stories not only outscore generic human-written and LLM-generated ones across all metrics of engagement (with average ratings of 4.22 versus 3.37 on a 5-point scale), but also achieve higher textual diversity while preserving the intended moral. We also provide analyses that include bias assessments and a study on the potential for integrating images into personalized stories.
Are Personalized Stochastic Parrots More Dangerous? Evaluating Persona Biases in Dialogue Systems
Recent advancements in Large Language Models empower them to follow freeform instructions, including imitating generic or specific demographic personas in conversations. We define generic personas to represent demographic groups, such as "an Asian person", whereas specific personas may take the form of specific popular Asian names like "Yumi". While the adoption of personas enriches user experiences by making dialogue systems more engaging and approachable, it also casts a shadow of potential risk by exacerbating social biases within model responses, thereby causing societal harm through interactions with users. In this paper, we systematically study "persona biases", which we define to be the sensitivity of dialogue models' harmful behaviors contingent upon the personas they adopt. We categorize persona biases into biases in harmful expression and harmful agreement, and establish a comprehensive evaluation framework to measure persona biases in five aspects: Offensiveness, Toxic Continuation, Regard, Stereotype Agreement, and Toxic Agreement. Additionally, we propose to investigate persona biases by experimenting with UNIVERSALPERSONA, a systematically constructed persona dataset encompassing various types of both generic and specific model personas. Through benchmarking on four different models -- including Blender, ChatGPT, Alpaca, and Vicuna -- our study uncovers significant persona biases in dialogue systems. Our findings also underscore the pressing need to revisit the use of personas in dialogue agents to ensure safe application.
Meet Your Favorite Character: Open-domain Chatbot Mimicking Fictional Characters with only a Few Utterances
In this paper, we consider mimicking fictional characters as a promising direction for building engaging conversation models. To this end, we present a new practical task where only a few utterances of each fictional character are available to generate responses mimicking them. Furthermore, we propose a new method named Pseudo Dialog Prompting (PDP) that generates responses by leveraging the power of large-scale language models with prompts containing the target character's utterances. To better reflect the style of the character, PDP builds the prompts in the form of dialog that includes the character's utterances as dialog history. Since only utterances of the characters are available in the proposed task, PDP matches each utterance with an appropriate pseudo-context from a predefined set of context candidates using a retrieval model. Through human and automatic evaluation, we show that PDP generates responses that better reflect the style of fictional characters than baseline methods.
Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment
Considerable efforts have been invested in augmenting the role-playing proficiency of open-source large language models (LLMs) by emulating proprietary counterparts. Nevertheless, we posit that LLMs inherently harbor role-play capabilities, owing to the extensive knowledge of characters and potential dialogues ingrained in their vast training corpora. Thus, in this study, we introduce Ditto, a self-alignment method for role-play. Ditto capitalizes on character knowledge, encouraging an instruction-following LLM to simulate role-play dialogues as a variant of reading comprehension. This method creates a role-play training set comprising 4,000 characters, surpassing the scale of currently available datasets by tenfold regarding the number of roles. Subsequently, we fine-tune the LLM using this self-generated dataset to augment its role-playing capabilities. Upon evaluating our meticulously constructed and reproducible role-play benchmark and the roleplay subset of MT-Bench, Ditto, in various parameter scales, consistently maintains a consistent role identity and provides accurate role-specific knowledge in multi-turn role-play conversations. Notably, it outperforms all open-source role-play baselines, showcasing performance levels comparable to advanced proprietary chatbots. Furthermore, we present the first comprehensive cross-supervision alignment experiment in the role-play domain, revealing that the intrinsic capabilities of LLMs confine the knowledge within role-play. Meanwhile, the role-play styles can be easily acquired with the guidance of smaller models. We open-source related resources at https://github.com/OFA-Sys/Ditto.
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games
This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players go through a draft stage, where they alternately select a virtual character to play. When drafting, players select characters by not only considering their character preferences, but also the synergy and competence of their team's character combination. However, the complexity of drafting induces difficulties for beginners to choose the appropriate characters based on the characters of their team while considering their own champion preferences. To alleviate this problem, we propose DraftRec, a novel hierarchical model which recommends characters by considering each player's champion preferences and the interaction between the players. DraftRec consists of two networks: the player network and the match network. The player network captures the individual player's champion preference, and the match network integrates the complex relationship between the players and their respective champions. We train and evaluate our model from a manually collected 280,000 matches of League of Legends and a publicly available 50,000 matches of Dota2. Empirically, our method achieved state-of-the-art performance in character recommendation and match outcome prediction task. Furthermore, a comprehensive user survey confirms that DraftRec provides convincing and satisfying recommendations. Our code and dataset are available at https://github.com/dojeon-ai/DraftRec.
GRIM: GRaph-based Interactive narrative visualization for gaMes
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models to assist this process. GRIM, a prototype GRaph-based Interactive narrative visualization system for gaMes, generates a rich narrative graph with branching storylines that match a high-level narrative description and constraints provided by the designer. Game designers can interactively edit the graph by automatically generating new sub-graphs that fit the edits within the original narrative and constraints. We illustrate the use of GRIM in conjunction with GPT-4, generating branching narratives for four well-known stories with different contextual constraints.
CUTE: Measuring LLMs' Understanding of Their Tokens
Large Language Models (LLMs) show remarkable performance on a wide variety of tasks. Most LLMs split text into multi-character tokens and process them as atomic units without direct access to individual characters. This raises the question: To what extent can LLMs learn orthographic information? To answer this, we propose a new benchmark, CUTE, which features a collection of tasks designed to test the orthographic knowledge of LLMs. We evaluate popular LLMs on CUTE, finding that most of them seem to know the spelling of their tokens, yet fail to use this information effectively to manipulate text, calling into question how much of this knowledge is generalizable.
Visual Writing Prompts: Character-Grounded Story Generation with Curated Image Sequences
Current work on image-based story generation suffers from the fact that the existing image sequence collections do not have coherent plots behind them. We improve visual story generation by producing a new image-grounded dataset, Visual Writing Prompts (VWP). VWP contains almost 2K selected sequences of movie shots, each including 5-10 images. The image sequences are aligned with a total of 12K stories which were collected via crowdsourcing given the image sequences and a set of grounded characters from the corresponding image sequence. Our new image sequence collection and filtering process has allowed us to obtain stories that are more coherent and have more narrativity compared to previous work. We also propose a character-based story generation model driven by coherence as a strong baseline. Evaluations show that our generated stories are more coherent, visually grounded, and have more narrativity than stories generated with the current state-of-the-art model.
Pushing on Personality Detection from Verbal Behavior: A Transformer Meets Text Contours of Psycholinguistic Features
Research at the intersection of personality psychology, computer science, and linguistics has recently focused increasingly on modeling and predicting personality from language use. We report two major improvements in predicting personality traits from text data: (1) to our knowledge, the most comprehensive set of theory-based psycholinguistic features and (2) hybrid models that integrate a pre-trained Transformer Language Model BERT and Bidirectional Long Short-Term Memory (BLSTM) networks trained on within-text distributions ('text contours') of psycholinguistic features. We experiment with BLSTM models (with and without Attention) and with two techniques for applying pre-trained language representations from the transformer model - 'feature-based' and 'fine-tuning'. We evaluate the performance of the models we built on two benchmark datasets that target the two dominant theoretical models of personality: the Big Five Essay dataset and the MBTI Kaggle dataset. Our results are encouraging as our models outperform existing work on the same datasets. More specifically, our models achieve improvement in classification accuracy by 2.9% on the Essay dataset and 8.28% on the Kaggle MBTI dataset. In addition, we perform ablation experiments to quantify the impact of different categories of psycholinguistic features in the respective personality prediction models.
CoMix: A Comprehensive Benchmark for Multi-Task Comic Understanding
The comic domain is rapidly advancing with the development of single-page analysis and synthesis models. However, evaluation metrics and datasets lag behind, often limited to small-scale or single-style test sets. We introduce a novel benchmark, CoMix, designed to evaluate the multi-task capabilities of models in comic analysis. Unlike existing benchmarks that focus on isolated tasks such as object detection or text recognition, CoMix addresses a broader range of tasks including object detection, speaker identification, character re-identification, reading order, and multi-modal reasoning tasks like character naming and dialogue generation. Our benchmark comprises three existing datasets with expanded annotations to support multi-task evaluation. To mitigate the over-representation of manga-style data, we have incorporated a new dataset of carefully selected American comic-style books, thereby enriching the diversity of comic styles. CoMix is designed to assess pre-trained models in zero-shot and limited fine-tuning settings, probing their transfer capabilities across different comic styles and tasks. The validation split of the benchmark is publicly available for research purposes, and an evaluation server for the held-out test split is also provided. Comparative results between human performance and state-of-the-art models reveal a significant performance gap, highlighting substantial opportunities for advancements in comic understanding. The dataset, baseline models, and code are accessible at the repository link. This initiative sets a new standard for comprehensive comic analysis, providing the community with a common benchmark for evaluation on a large and varied set.
PersonaLLM: Investigating the Ability of Large Language Models to Express Personality Traits
Despite the many use cases for large language models (LLMs) in creating personalized chatbots, there has been limited research on evaluating the extent to which the behaviors of personalized LLMs accurately and consistently reflect specific personality traits. We consider studying the behavior of LLM-based agents which we refer to as LLM personas and present a case study with GPT-3.5 and GPT-4 to investigate whether LLMs can generate content that aligns with their assigned personality profiles. To this end, we simulate distinct LLM personas based on the Big Five personality model, have them complete the 44-item Big Five Inventory (BFI) personality test and a story writing task, and then assess their essays with automatic and human evaluations. Results show that LLM personas' self-reported BFI scores are consistent with their designated personality types, with large effect sizes observed across five traits. Additionally, LLM personas' writings have emerging representative linguistic patterns for personality traits when compared with a human writing corpus. Furthermore, human evaluation shows that humans can perceive some personality traits with an accuracy of up to 80\%. Interestingly, the accuracy drops significantly when the annotators were informed of the AI's authorship.
Marked Personas: Using Natural Language Prompts to Measure Stereotypes in Language Models
To recognize and mitigate harms from large language models (LLMs), we need to understand the prevalence and nuances of stereotypes in LLM outputs. Toward this end, we present Marked Personas, a prompt-based method to measure stereotypes in LLMs for intersectional demographic groups without any lexicon or data labeling. Grounded in the sociolinguistic concept of markedness (which characterizes explicitly linguistically marked categories versus unmarked defaults), our proposed method is twofold: 1) prompting an LLM to generate personas, i.e., natural language descriptions, of the target demographic group alongside personas of unmarked, default groups; 2) identifying the words that significantly distinguish personas of the target group from corresponding unmarked ones. We find that the portrayals generated by GPT-3.5 and GPT-4 contain higher rates of racial stereotypes than human-written portrayals using the same prompts. The words distinguishing personas of marked (non-white, non-male) groups reflect patterns of othering and exoticizing these demographics. An intersectional lens further reveals tropes that dominate portrayals of marginalized groups, such as tropicalism and the hypersexualization of minoritized women. These representational harms have concerning implications for downstream applications like story generation.
Editing Personality for LLMs
This paper introduces an innovative task focused on editing the personality traits of Large Language Models (LLMs). This task seeks to adjust the models' responses to opinion-related questions on specified topics since an individual's personality often manifests in the form of their expressed opinions, thereby showcasing different personality traits. Specifically, we construct a new benchmark dataset PersonalityEdit to address this task. Drawing on the theory in Social Psychology, we isolate three representative traits, namely Neuroticism, Extraversion, and Agreeableness, as the foundation for our benchmark. We then gather data using GPT-4, generating responses that not only align with a specified topic but also embody the targeted personality trait. We conduct comprehensive experiments involving various baselines and discuss the representation of personality behavior in LLMs. Our intriguing findings uncover potential challenges of the proposed task, illustrating several remaining issues. We anticipate that our work can provide the NLP community with insights. Code and datasets will be released at https://github.com/zjunlp/EasyEdit.
Few-Shot Character Understanding in Movies as an Assessment to Meta-Learning of Theory-of-Mind
When reading a story, humans can quickly understand new fictional characters with a few observations, mainly by drawing analogies to fictional and real people they already know. This reflects the few-shot and meta-learning essence of humans' inference of characters' mental states, i.e., theory-of-mind (ToM), which is largely ignored in existing research. We fill this gap with a novel NLP dataset, ToM-in-AMC, the first assessment of machines' meta-learning of ToM in a realistic narrative understanding scenario. Our dataset consists of ~1,000 parsed movie scripts, each corresponding to a few-shot character understanding task that requires models to mimic humans' ability of fast digesting characters with a few starting scenes in a new movie. We propose a novel ToM prompting approach designed to explicitly assess the influence of multiple ToM dimensions. It surpasses existing baseline models, underscoring the significance of modeling multiple ToM dimensions for our task. Our extensive human study verifies that humans are capable of solving our problem by inferring characters' mental states based on their previously seen movies. In comparison, our systems based on either state-of-the-art large language models (GPT-4) or meta-learning algorithms lags >20% behind, highlighting a notable limitation in existing approaches' ToM capabilities.
Tracking Universal Features Through Fine-Tuning and Model Merging
We study how features emerge, disappear, and persist across models fine-tuned on different domains of text. More specifically, we start from a base one-layer Transformer language model that is trained on a combination of the BabyLM corpus, and a collection of Python code from The Stack. This base model is adapted to two new domains of text: TinyStories, and the Lua programming language, respectively; and then these two models are merged using these two models using spherical linear interpolation. Our exploration aims to provide deeper insights into the stability and transformation of features across typical transfer-learning scenarios using small-scale models and sparse auto-encoders.
The Impact of Copyrighted Material on Large Language Models: A Norwegian Perspective
The use of copyrighted materials in training generative language models raises critical legal and ethical questions. This paper presents a framework for and the results of empirically assessing the impact of copyrighted materials on the performance of large language models (LLMs) for Norwegian. We found that both books and newspapers contribute positively when the models are evaluated on a diverse set of Norwegian benchmarks, while fiction works possibly lead to decreased performance. Our experiments could inform the creation of a compensation scheme for authors whose works contribute to AI development.
Context Canvas: Enhancing Text-to-Image Diffusion Models with Knowledge Graph-Based RAG
We introduce a novel approach to enhance the capabilities of text-to-image models by incorporating a graph-based RAG. Our system dynamically retrieves detailed character information and relational data from the knowledge graph, enabling the generation of visually accurate and contextually rich images. This capability significantly improves upon the limitations of existing T2I models, which often struggle with the accurate depiction of complex or culturally specific subjects due to dataset constraints. Furthermore, we propose a novel self-correcting mechanism for text-to-image models to ensure consistency and fidelity in visual outputs, leveraging the rich context from the graph to guide corrections. Our qualitative and quantitative experiments demonstrate that Context Canvas significantly enhances the capabilities of popular models such as Flux, Stable Diffusion, and DALL-E, and improves the functionality of ControlNet for fine-grained image editing tasks. To our knowledge, Context Canvas represents the first application of graph-based RAG in enhancing T2I models, representing a significant advancement for producing high-fidelity, context-aware multi-faceted images.
How Well Can LLMs Echo Us? Evaluating AI Chatbots' Role-Play Ability with ECHO
The role-play ability of Large Language Models (LLMs) has emerged as a popular research direction. However, existing studies focus on imitating well-known public figures or fictional characters, overlooking the potential for simulating ordinary individuals. Such an oversight limits the potential for advancements in digital human clones and non-player characters in video games. To bridge this gap, we introduce ECHO, an evaluative framework inspired by the Turing test. This framework engages the acquaintances of the target individuals to distinguish between human and machine-generated responses. Notably, our framework focuses on emulating average individuals rather than historical or fictional figures, presenting a unique advantage to apply the Turing Test. We evaluated three role-playing LLMs using ECHO, with GPT-3.5 and GPT-4 serving as foundational models, alongside the online application GPTs from OpenAI. Our results demonstrate that GPT-4 more effectively deceives human evaluators, and GPTs achieves a leading success rate of 48.3%. Furthermore, we investigated whether LLMs could discern between human-generated and machine-generated texts. While GPT-4 can identify differences, it could not determine which texts were human-produced. Our code and results of reproducing the role-playing LLMs are made publicly available via https://github.com/CUHK-ARISE/ECHO.
Fine-Grained Behavior Simulation with Role-Playing Large Language Model on Social Media
Large language models (LLMs) have demonstrated impressive capabilities in role-playing tasks. However, there is limited research on whether LLMs can accurately simulate user behavior in real-world scenarios, such as social media. This requires models to effectively analyze a user's history and simulate their role. In this paper, we introduce FineRob, a novel fine-grained behavior simulation dataset. We collect the complete behavioral history of 1,866 distinct users across three social media platforms. Each behavior is decomposed into three fine-grained elements: object, type, and content, resulting in 78.6k QA records. Based on FineRob, we identify two dominant reasoning patterns in LLMs' behavior simulation processes and propose the OM-CoT fine-tuning method to enhance the capability. Through comprehensive experiments, we conduct an in-depth analysis of key factors of behavior simulation and also demonstrate the effectiveness of OM-CoT approachCode and dataset are available at \url{https://github.com/linkseed18612254945/FineRob}
Virtual Personas for Language Models via an Anthology of Backstories
Large language models (LLMs) are trained from vast repositories of text authored by millions of distinct authors, reflecting an enormous diversity of human traits. While these models bear the potential to be used as approximations of human subjects in behavioral studies, prior efforts have been limited in steering model responses to match individual human users. In this work, we introduce "Anthology", a method for conditioning LLMs to particular virtual personas by harnessing open-ended life narratives, which we refer to as "backstories." We show that our methodology enhances the consistency and reliability of experimental outcomes while ensuring better representation of diverse sub-populations. Across three nationally representative human surveys conducted as part of Pew Research Center's American Trends Panel (ATP), we demonstrate that Anthology achieves up to 18% improvement in matching the response distributions of human respondents and 27% improvement in consistency metrics. Our code and generated backstories are available at https://github.com/CannyLab/anthology.
Turning large language models into cognitive models
Large language models are powerful systems that excel at many tasks, ranging from translation to mathematical reasoning. Yet, at the same time, these models often show unhuman-like characteristics. In the present paper, we address this gap and ask whether large language models can be turned into cognitive models. We find that -- after finetuning them on data from psychological experiments -- these models offer accurate representations of human behavior, even outperforming traditional cognitive models in two decision-making domains. In addition, we show that their representations contain the information necessary to model behavior on the level of individual subjects. Finally, we demonstrate that finetuning on multiple tasks enables large language models to predict human behavior in a previously unseen task. Taken together, these results suggest that large, pre-trained models can be adapted to become generalist cognitive models, thereby opening up new research directions that could transform cognitive psychology and the behavioral sciences as a whole.
Language Models Represent Space and Time
The capabilities of large language models (LLMs) have sparked debate over whether such systems just learn an enormous collection of superficial statistics or a coherent model of the data generating process -- a world model. We find evidence for the latter by analyzing the learned representations of three spatial datasets (world, US, NYC places) and three temporal datasets (historical figures, artworks, news headlines) in the Llama-2 family of models. We discover that LLMs learn linear representations of space and time across multiple scales. These representations are robust to prompting variations and unified across different entity types (e.g. cities and landmarks). In addition, we identify individual ``space neurons'' and ``time neurons'' that reliably encode spatial and temporal coordinates. Our analysis demonstrates that modern LLMs acquire structured knowledge about fundamental dimensions such as space and time, supporting the view that they learn not merely superficial statistics, but literal world models.
A Vision Check-up for Language Models
What does learning to model relationships between strings teach large language models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing complexity and then demonstrate how a preliminary visual representation learning system can be trained using models of text. As language models lack the ability to consume or output visual information as pixels, we use code to represent images in our study. Although LLM-generated images do not look like natural images, results on image generation and the ability of models to correct these generated images indicate that precise modeling of strings can teach language models about numerous aspects of the visual world. Furthermore, experiments on self-supervised visual representation learning, utilizing images generated with text models, highlight the potential to train vision models capable of making semantic assessments of natural images using just LLMs.
Ex3: Automatic Novel Writing by Extracting, Excelsior and Expanding
Generating long-term texts such as novels using artificial intelligence has always been a challenge. A common approach is to use large language models (LLMs) to construct a hierarchical framework that first plans and then writes. Despite the fact that the generated novels reach a sufficient length, they exhibit poor logical coherence and appeal in their plots and deficiencies in character and event depiction, ultimately compromising the overall narrative quality. In this paper, we propose a method named Extracting Excelsior and Expanding. Ex3 initially extracts structure information from raw novel data. By combining this structure information with the novel data, an instruction-following dataset is meticulously crafted. This dataset is then utilized to fine-tune the LLM, aiming for excelsior generation performance. In the final stage, a tree-like expansion method is deployed to facilitate the generation of arbitrarily long novels. Evaluation against previous methods showcases Ex3's ability to produce higher-quality long-form novels.