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SubscribeTraining Audio Captioning Models without Audio
Automated Audio Captioning (AAC) is the task of generating natural language descriptions given an audio stream. A typical AAC system requires manually curated training data of audio segments and corresponding text caption annotations. The creation of these audio-caption pairs is costly, resulting in general data scarcity for the task. In this work, we address this major limitation and propose an approach to train AAC systems using only text. Our approach leverages the multimodal space of contrastively trained audio-text models, such as CLAP. During training, a decoder generates captions conditioned on the pretrained CLAP text encoder. During inference, the text encoder is replaced with the pretrained CLAP audio encoder. To bridge the modality gap between text and audio embeddings, we propose the use of noise injection or a learnable adapter, during training. We find that the proposed text-only framework performs competitively with state-of-the-art models trained with paired audio, showing that efficient text-to-audio transfer is possible. Finally, we showcase both stylized audio captioning and caption enrichment while training without audio or human-created text captions.
Audio Flamingo 2: An Audio-Language Model with Long-Audio Understanding and Expert Reasoning Abilities
Understanding and reasoning over non-speech sounds and music are crucial for both humans and AI agents to interact effectively with their environments. In this paper, we introduce Audio Flamingo 2 (AF2), an Audio-Language Model (ALM) with advanced audio understanding and reasoning capabilities. AF2 leverages (i) a custom CLAP model, (ii) synthetic Audio QA data for fine-grained audio reasoning, and (iii) a multi-stage curriculum learning strategy. AF2 achieves state-of-the-art performance with only a 3B parameter small language model, surpassing large open-source and proprietary models across over 20 benchmarks. Next, for the first time, we extend audio understanding to long audio segments (30 secs to 5 mins) and propose LongAudio, a large and novel dataset for training ALMs on long audio captioning and question-answering tasks. Fine-tuning AF2 on LongAudio leads to exceptional performance on our proposed LongAudioBench, an expert annotated benchmark for evaluating ALMs on long audio understanding capabilities. We conduct extensive ablation studies to confirm the efficacy of our approach. Project Website: https://research.nvidia.com/labs/adlr/AF2/.
BYOL for Audio: Self-Supervised Learning for General-Purpose Audio Representation
Inspired by the recent progress in self-supervised learning for computer vision that generates supervision using data augmentations, we explore a new general-purpose audio representation learning approach. We propose learning general-purpose audio representation from a single audio segment without expecting relationships between different time segments of audio samples. To implement this principle, we introduce Bootstrap Your Own Latent (BYOL) for Audio (BYOL-A, pronounced "viola"), an audio self-supervised learning method based on BYOL for learning general-purpose audio representation. Unlike most previous audio self-supervised learning methods that rely on agreement of vicinity audio segments or disagreement of remote ones, BYOL-A creates contrasts in an augmented audio segment pair derived from a single audio segment. With a combination of normalization and augmentation techniques, BYOL-A achieves state-of-the-art results in various downstream tasks. Extensive ablation studies also clarified the contribution of each component and their combinations.
AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models
Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, AUDIT has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demo.github.io/.
Effectiveness of Mining Audio and Text Pairs from Public Data for Improving ASR Systems for Low-Resource Languages
End-to-end (E2E) models have become the default choice for state-of-the-art speech recognition systems. Such models are trained on large amounts of labelled data, which are often not available for low-resource languages. Techniques such as self-supervised learning and transfer learning hold promise, but have not yet been effective in training accurate models. On the other hand, collecting labelled datasets on a diverse set of domains and speakers is very expensive. In this work, we demonstrate an inexpensive and effective alternative to these approaches by ``mining'' text and audio pairs for Indian languages from public sources, specifically from the public archives of All India Radio. As a key component, we adapt the Needleman-Wunsch algorithm to align sentences with corresponding audio segments given a long audio and a PDF of its transcript, while being robust to errors due to OCR, extraneous text, and non-transcribed speech. We thus create Shrutilipi, a dataset which contains over 6,400 hours of labelled audio across 12 Indian languages totalling to 4.95M sentences. On average, Shrutilipi results in a 2.3x increase over publicly available labelled data. We establish the quality of Shrutilipi with 21 human evaluators across the 12 languages. We also establish the diversity of Shrutilipi in terms of represented regions, speakers, and mentioned named entities. Significantly, we show that adding Shrutilipi to the training set of Wav2Vec models leads to an average decrease in WER of 5.8\% for 7 languages on the IndicSUPERB benchmark. For Hindi, which has the most benchmarks (7), the average WER falls from 18.8% to 13.5%. This improvement extends to efficient models: We show a 2.3% drop in WER for a Conformer model (10x smaller than Wav2Vec). Finally, we demonstrate the diversity of Shrutilipi by showing that the model trained with it is more robust to noisy input.
Stacked Convolutional and Recurrent Neural Networks for Bird Audio Detection
This paper studies the detection of bird calls in audio segments using stacked convolutional and recurrent neural networks. Data augmentation by blocks mixing and domain adaptation using a novel method of test mixing are proposed and evaluated in regard to making the method robust to unseen data. The contributions of two kinds of acoustic features (dominant frequency and log mel-band energy) and their combinations are studied in the context of bird audio detection. Our best achieved AUC measure on five cross-validations of the development data is 95.5% and 88.1% on the unseen evaluation data.
AlignAtt: Using Attention-based Audio-Translation Alignments as a Guide for Simultaneous Speech Translation
Attention is the core mechanism of today's most used architectures for natural language processing and has been analyzed from many perspectives, including its effectiveness for machine translation-related tasks. Among these studies, attention resulted to be a useful source of information to get insights about word alignment also when the input text is substituted with audio segments, as in the case of the speech translation (ST) task. In this paper, we propose AlignAtt, a novel policy for simultaneous ST (SimulST) that exploits the attention information to generate source-target alignments that guide the model during inference. Through experiments on the 8 language pairs of MuST-C v1.0, we show that AlignAtt outperforms previous state-of-the-art SimulST policies applied to offline-trained models with gains in terms of BLEU of 2 points and latency reductions ranging from 0.5s to 0.8s across the 8 languages.
vq-wav2vec: Self-Supervised Learning of Discrete Speech Representations
We propose vq-wav2vec to learn discrete representations of audio segments through a wav2vec-style self-supervised context prediction task. The algorithm uses either a gumbel softmax or online k-means clustering to quantize the dense representations. Discretization enables the direct application of algorithms from the NLP community which require discrete inputs. Experiments show that BERT pre-training achieves a new state of the art on TIMIT phoneme classification and WSJ speech recognition.
Brouhaha: multi-task training for voice activity detection, speech-to-noise ratio, and C50 room acoustics estimation
Most automatic speech processing systems are sensitive to the acoustic environment, with degraded performance when applied to noisy or reverberant speech. But how can one tell whether speech is noisy or reverberant? We propose Brouhaha, a pipeline to simulate audio segments recorded in noisy and reverberant conditions. We then use the simulated audio to jointly train the Brouhaha model for voice activity detection, signal-to-noise ratio estimation, and C50 room acoustics prediction. We show how the predicted SNR and C50 values can be used to investigate and help diagnose errors made by automatic speech processing tools (such as pyannote.audio for speaker diarization or OpenAI's Whisper for automatic speech recognition). Both our pipeline and a pretrained model are open source and shared with the speech community.
Pay Attention to the cough: Early Diagnosis of COVID-19 using Interpretable Symptoms Embeddings with Cough Sound Signal Processing
COVID-19 (coronavirus disease 2019) pandemic caused by SARS-CoV-2 has led to a treacherous and devastating catastrophe for humanity. At the time of writing, no specific antivirus drugs or vaccines are recommended to control infection transmission and spread. The current diagnosis of COVID-19 is done by Reverse-Transcription Polymer Chain Reaction (RT-PCR) testing. However, this method is expensive, time-consuming, and not easily available in straitened regions. An interpretable and COVID-19 diagnosis AI framework is devised and developed based on the cough sounds features and symptoms metadata to overcome these limitations. The proposed framework's performance was evaluated using a medical dataset containing Symptoms and Demographic data of 30000 audio segments, 328 cough sounds from 150 patients with four cough classes ( COVID-19, Asthma, Bronchitis, and Healthy). Experiments' results show that the model captures the better and robust feature embedding to distinguish between COVID-19 patient coughs and several types of non-COVID-19 coughs with higher specificity and accuracy of 95.04 pm 0.18% and 96.83pm 0.18% respectively, all the while maintaining interpretability.
QASR: QCRI Aljazeera Speech Resource -- A Large Scale Annotated Arabic Speech Corpus
We introduce the largest transcribed Arabic speech corpus, QASR, collected from the broadcast domain. This multi-dialect speech dataset contains 2,000 hours of speech sampled at 16kHz crawled from Aljazeera news channel. The dataset is released with lightly supervised transcriptions, aligned with the audio segments. Unlike previous datasets, QASR contains linguistically motivated segmentation, punctuation, speaker information among others. QASR is suitable for training and evaluating speech recognition systems, acoustics- and/or linguistics- based Arabic dialect identification, punctuation restoration, speaker identification, speaker linking, and potentially other NLP modules for spoken data. In addition to QASR transcription, we release a dataset of 130M words to aid in designing and training a better language model. We show that end-to-end automatic speech recognition trained on QASR reports a competitive word error rate compared to the previous MGB-2 corpus. We report baseline results for downstream natural language processing tasks such as named entity recognition using speech transcript. We also report the first baseline for Arabic punctuation restoration. We make the corpus available for the research community.
An open-source voice type classifier for child-centered daylong recordings
Spontaneous conversations in real-world settings such as those found in child-centered recordings have been shown to be amongst the most challenging audio files to process. Nevertheless, building speech processing models handling such a wide variety of conditions would be particularly useful for language acquisition studies in which researchers are interested in the quantity and quality of the speech that children hear and produce, as well as for early diagnosis and measuring effects of remediation. In this paper, we present our approach to designing an open-source neural network to classify audio segments into vocalizations produced by the child wearing the recording device, vocalizations produced by other children, adult male speech, and adult female speech. To this end, we gathered diverse child-centered corpora which sums up to a total of 260 hours of recordings and covers 10 languages. Our model can be used as input for downstream tasks such as estimating the number of words produced by adult speakers, or the number of linguistic units produced by children. Our architecture combines SincNet filters with a stack of recurrent layers and outperforms by a large margin the state-of-the-art system, the Language ENvironment Analysis (LENA) that has been used in numerous child language studies.
AV-Deepfake1M: A Large-Scale LLM-Driven Audio-Visual Deepfake Dataset
The detection and localization of highly realistic deepfake audio-visual content are challenging even for the most advanced state-of-the-art methods. While most of the research efforts in this domain are focused on detecting high-quality deepfake images and videos, only a few works address the problem of the localization of small segments of audio-visual manipulations embedded in real videos. In this research, we emulate the process of such content generation and propose the AV-Deepfake1M dataset. The dataset contains content-driven (i) video manipulations, (ii) audio manipulations, and (iii) audio-visual manipulations for more than 2K subjects resulting in a total of more than 1M videos. The paper provides a thorough description of the proposed data generation pipeline accompanied by a rigorous analysis of the quality of the generated data. The comprehensive benchmark of the proposed dataset utilizing state-of-the-art deepfake detection and localization methods indicates a significant drop in performance compared to previous datasets. The proposed dataset will play a vital role in building the next-generation deepfake localization methods. The dataset and associated code are available at https://github.com/ControlNet/AV-Deepfake1M .
"Glitch in the Matrix!": A Large Scale Benchmark for Content Driven Audio-Visual Forgery Detection and Localization
Most deepfake detection methods focus on detecting spatial and/or spatio-temporal changes in facial attributes. This is because available benchmark datasets contain mostly visual-only modifications. However, a sophisticated deepfake may include small segments of audio or audio-visual manipulations that can completely change the meaning of the content. To addresses this gap, we propose and benchmark a new dataset, Localized Audio Visual DeepFake (LAV-DF), consisting of strategic content-driven audio, visual and audio-visual manipulations. The proposed baseline method, Boundary Aware Temporal Forgery Detection (BA-TFD), is a 3D Convolutional Neural Network-based architecture which efficiently captures multimodal manipulations. We further improve (i.e. BA-TFD+) the baseline method by replacing the backbone with a Multiscale Vision Transformer and guide the training process with contrastive, frame classification, boundary matching and multimodal boundary matching loss functions. The quantitative analysis demonstrates the superiority of BA- TFD+ on temporal forgery localization and deepfake detection tasks using several benchmark datasets including our newly proposed dataset. The dataset, models and code are available at https://github.com/ControlNet/LAV-DF.
Audio-Visual Glance Network for Efficient Video Recognition
Deep learning has made significant strides in video understanding tasks, but the computation required to classify lengthy and massive videos using clip-level video classifiers remains impractical and prohibitively expensive. To address this issue, we propose Audio-Visual Glance Network (AVGN), which leverages the commonly available audio and visual modalities to efficiently process the spatio-temporally important parts of a video. AVGN firstly divides the video into snippets of image-audio clip pair and employs lightweight unimodal encoders to extract global visual features and audio features. To identify the important temporal segments, we use an Audio-Visual Temporal Saliency Transformer (AV-TeST) that estimates the saliency scores of each frame. To further increase efficiency in the spatial dimension, AVGN processes only the important patches instead of the whole images. We use an Audio-Enhanced Spatial Patch Attention (AESPA) module to produce a set of enhanced coarse visual features, which are fed to a policy network that produces the coordinates of the important patches. This approach enables us to focus only on the most important spatio-temporally parts of the video, leading to more efficient video recognition. Moreover, we incorporate various training techniques and multi-modal feature fusion to enhance the robustness and effectiveness of our AVGN. By combining these strategies, our AVGN sets new state-of-the-art performance in multiple video recognition benchmarks while achieving faster processing speed.
Musical Audio Similarity with Self-supervised Convolutional Neural Networks
We have built a music similarity search engine that lets video producers search by listenable music excerpts, as a complement to traditional full-text search. Our system suggests similar sounding track segments in a large music catalog by training a self-supervised convolutional neural network with triplet loss terms and musical transformations. Semi-structured user interviews demonstrate that we can successfully impress professional video producers with the quality of the search experience, and perceived similarities to query tracks averaged 7.8/10 in user testing. We believe this search tool will make for a more natural search experience that is easier to find music to soundtrack videos with.
Play It Back: Iterative Attention for Audio Recognition
A key function of auditory cognition is the association of characteristic sounds with their corresponding semantics over time. Humans attempting to discriminate between fine-grained audio categories, often replay the same discriminative sounds to increase their prediction confidence. We propose an end-to-end attention-based architecture that through selective repetition attends over the most discriminative sounds across the audio sequence. Our model initially uses the full audio sequence and iteratively refines the temporal segments replayed based on slot attention. At each playback, the selected segments are replayed using a smaller hop length which represents higher resolution features within these segments. We show that our method can consistently achieve state-of-the-art performance across three audio-classification benchmarks: AudioSet, VGG-Sound, and EPIC-KITCHENS-100.
Efficient Supervised Training of Audio Transformers for Music Representation Learning
In this work, we address music representation learning using convolution-free transformers. We build on top of existing spectrogram-based audio transformers such as AST and train our models on a supervised task using patchout training similar to PaSST. In contrast to previous works, we study how specific design decisions affect downstream music tagging tasks instead of focusing on the training task. We assess the impact of initializing the models with different pre-trained weights, using various input audio segment lengths, using learned representations from different blocks and tokens of the transformer for downstream tasks, and applying patchout at inference to speed up feature extraction. We find that 1) initializing the model from ImageNet or AudioSet weights and using longer input segments are beneficial both for the training and downstream tasks, 2) the best representations for the considered downstream tasks are located in the middle blocks of the transformer, and 3) using patchout at inference allows faster processing than our convolutional baselines while maintaining superior performance. The resulting models, MAEST, are publicly available and obtain the best performance among open models in music tagging tasks.
Synthio: Augmenting Small-Scale Audio Classification Datasets with Synthetic Data
We present Synthio, a novel approach for augmenting small-scale audio classification datasets with synthetic data. Our goal is to improve audio classification accuracy with limited labeled data. Traditional data augmentation techniques, which apply artificial transformations (e.g., adding random noise or masking segments), struggle to create data that captures the true diversity present in real-world audios. To address this shortcoming, we propose to augment the dataset with synthetic audio generated from text-to-audio (T2A) diffusion models. However, synthesizing effective augmentations is challenging because not only should the generated data be acoustically consistent with the underlying small-scale dataset, but they should also have sufficient compositional diversity. To overcome the first challenge, we align the generations of the T2A model with the small-scale dataset using preference optimization. This ensures that the acoustic characteristics of the generated data remain consistent with the small-scale dataset. To address the second challenge, we propose a novel caption generation technique that leverages the reasoning capabilities of Large Language Models to (1) generate diverse and meaningful audio captions and (2) iteratively refine their quality. The generated captions are then used to prompt the aligned T2A model. We extensively evaluate Synthio on ten datasets and four simulated limited-data settings. Results indicate our method consistently outperforms all baselines by 0.1%-39% using a T2A model trained only on weakly-captioned AudioSet.
SoundStorm: Efficient Parallel Audio Generation
We present SoundStorm, a model for efficient, non-autoregressive audio generation. SoundStorm receives as input the semantic tokens of AudioLM, and relies on bidirectional attention and confidence-based parallel decoding to generate the tokens of a neural audio codec. Compared to the autoregressive generation approach of AudioLM, our model produces audio of the same quality and with higher consistency in voice and acoustic conditions, while being two orders of magnitude faster. SoundStorm generates 30 seconds of audio in 0.5 seconds on a TPU-v4. We demonstrate the ability of our model to scale audio generation to longer sequences by synthesizing high-quality, natural dialogue segments, given a transcript annotated with speaker turns and a short prompt with the speakers' voices.
WavMark: Watermarking for Audio Generation
Recent breakthroughs in zero-shot voice synthesis have enabled imitating a speaker's voice using just a few seconds of recording while maintaining a high level of realism. Alongside its potential benefits, this powerful technology introduces notable risks, including voice fraud and speaker impersonation. Unlike the conventional approach of solely relying on passive methods for detecting synthetic data, watermarking presents a proactive and robust defence mechanism against these looming risks. This paper introduces an innovative audio watermarking framework that encodes up to 32 bits of watermark within a mere 1-second audio snippet. The watermark is imperceptible to human senses and exhibits strong resilience against various attacks. It can serve as an effective identifier for synthesized voices and holds potential for broader applications in audio copyright protection. Moreover, this framework boasts high flexibility, allowing for the combination of multiple watermark segments to achieve heightened robustness and expanded capacity. Utilizing 10 to 20-second audio as the host, our approach demonstrates an average Bit Error Rate (BER) of 0.48\% across ten common attacks, a remarkable reduction of over 2800\% in BER compared to the state-of-the-art watermarking tool. See https://aka.ms/wavmark for demos of our work.
Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation
We present a joint audio-visual model for isolating a single speech signal from a mixture of sounds such as other speakers and background noise. Solving this task using only audio as input is extremely challenging and does not provide an association of the separated speech signals with speakers in the video. In this paper, we present a deep network-based model that incorporates both visual and auditory signals to solve this task. The visual features are used to "focus" the audio on desired speakers in a scene and to improve the speech separation quality. To train our joint audio-visual model, we introduce AVSpeech, a new dataset comprised of thousands of hours of video segments from the Web. We demonstrate the applicability of our method to classic speech separation tasks, as well as real-world scenarios involving heated interviews, noisy bars, and screaming children, only requiring the user to specify the face of the person in the video whose speech they want to isolate. Our method shows clear advantage over state-of-the-art audio-only speech separation in cases of mixed speech. In addition, our model, which is speaker-independent (trained once, applicable to any speaker), produces better results than recent audio-visual speech separation methods that are speaker-dependent (require training a separate model for each speaker of interest).
Sylber: Syllabic Embedding Representation of Speech from Raw Audio
Syllables are compositional units of spoken language that play a crucial role in human speech perception and production. However, current neural speech representations lack structure, resulting in dense token sequences that are costly to process. To bridge this gap, we propose a new model, Sylber, that produces speech representations with clean and robust syllabic structure. Specifically, we propose a self-supervised model that regresses features on syllabic segments distilled from a teacher model which is an exponential moving average of the model in training. This results in a highly structured representation of speech features, offering three key benefits: 1) a fast, linear-time syllable segmentation algorithm, 2) efficient syllabic tokenization with an average of 4.27 tokens per second, and 3) syllabic units better suited for lexical and syntactic understanding. We also train token-to-speech generative models with our syllabic units and show that fully intelligible speech can be reconstructed from these tokens. Lastly, we observe that categorical perception, a linguistic phenomenon of speech perception, emerges naturally in our model, making the embedding space more categorical and sparse than previous self-supervised learning approaches. Together, we present a novel self-supervised approach for representing speech as syllables, with significant potential for efficient speech tokenization and spoken language modeling.
STHG: Spatial-Temporal Heterogeneous Graph Learning for Advanced Audio-Visual Diarization
This report introduces our novel method named STHG for the Audio-Visual Diarization task of the Ego4D Challenge 2023. Our key innovation is that we model all the speakers in a video using a single, unified heterogeneous graph learning framework. Unlike previous approaches that require a separate component solely for the camera wearer, STHG can jointly detect the speech activities of all people including the camera wearer. Our final method obtains 61.1% DER on the test set of Ego4D, which significantly outperforms all the baselines as well as last year's winner. Our submission achieved 1st place in the Ego4D Challenge 2023. We additionally demonstrate that applying the off-the-shelf speech recognition system to the diarized speech segments by STHG produces a competitive performance on the Speech Transcription task of this challenge.
GigaSpeech: An Evolving, Multi-domain ASR Corpus with 10,000 Hours of Transcribed Audio
This paper introduces GigaSpeech, an evolving, multi-domain English speech recognition corpus with 10,000 hours of high quality labeled audio suitable for supervised training, and 40,000 hours of total audio suitable for semi-supervised and unsupervised training. Around 40,000 hours of transcribed audio is first collected from audiobooks, podcasts and YouTube, covering both read and spontaneous speaking styles, and a variety of topics, such as arts, science, sports, etc. A new forced alignment and segmentation pipeline is proposed to create sentence segments suitable for speech recognition training, and to filter out segments with low-quality transcription. For system training, GigaSpeech provides five subsets of different sizes, 10h, 250h, 1000h, 2500h, and 10000h. For our 10,000-hour XL training subset, we cap the word error rate at 4% during the filtering/validation stage, and for all our other smaller training subsets, we cap it at 0%. The DEV and TEST evaluation sets, on the other hand, are re-processed by professional human transcribers to ensure high transcription quality. Baseline systems are provided for popular speech recognition toolkits, namely Athena, ESPnet, Kaldi and Pika.
All-In-One Metrical And Functional Structure Analysis With Neighborhood Attentions on Demixed Audio
Music is characterized by complex hierarchical structures. Developing a comprehensive model to capture these structures has been a significant challenge in the field of Music Information Retrieval (MIR). Prior research has mainly focused on addressing individual tasks for specific hierarchical levels, rather than providing a unified approach. In this paper, we introduce a versatile, all-in-one model that jointly performs beat and downbeat tracking as well as functional structure segmentation and labeling. The model leverages source-separated spectrograms as inputs and employs dilated neighborhood attentions to capture temporal long-term dependencies, along with non-dilated attentions for local instrumental dependencies. Consequently, the proposed model achieves state-of-the-art performance in all four tasks on the Harmonix Set while maintaining a relatively lower number of parameters compared to recent state-of-the-art models. Furthermore, our ablation study demonstrates that the concurrent learning of beats, downbeats, and segments can lead to enhanced performance, with each task mutually benefiting from the others.
Dealing with training and test segmentation mismatch: FBK@IWSLT2021
This paper describes FBK's system submission to the IWSLT 2021 Offline Speech Translation task. We participated with a direct model, which is a Transformer-based architecture trained to translate English speech audio data into German texts. The training pipeline is characterized by knowledge distillation and a two-step fine-tuning procedure. Both knowledge distillation and the first fine-tuning step are carried out on manually segmented real and synthetic data, the latter being generated with an MT system trained on the available corpora. Differently, the second fine-tuning step is carried out on a random segmentation of the MuST-C v2 En-De dataset. Its main goal is to reduce the performance drops occurring when a speech translation model trained on manually segmented data (i.e. an ideal, sentence-like segmentation) is evaluated on automatically segmented audio (i.e. actual, more realistic testing conditions). For the same purpose, a custom hybrid segmentation procedure that accounts for both audio content (pauses) and for the length of the produced segments is applied to the test data before passing them to the system. At inference time, we compared this procedure with a baseline segmentation method based on Voice Activity Detection (VAD). Our results indicate the effectiveness of the proposed hybrid approach, shown by a reduction of the gap with manual segmentation from 8.3 to 1.4 BLEU points.
Libri-Light: A Benchmark for ASR with Limited or No Supervision
We introduce a new collection of spoken English audio suitable for training speech recognition systems under limited or no supervision. It is derived from open-source audio books from the LibriVox project. It contains over 60K hours of audio, which is, to our knowledge, the largest freely-available corpus of speech. The audio has been segmented using voice activity detection and is tagged with SNR, speaker ID and genre descriptions. Additionally, we provide baseline systems and evaluation metrics working under three settings: (1) the zero resource/unsupervised setting (ABX), (2) the semi-supervised setting (PER, CER) and (3) the distant supervision setting (WER). Settings (2) and (3) use limited textual resources (10 minutes to 10 hours) aligned with the speech. Setting (3) uses large amounts of unaligned text. They are evaluated on the standard LibriSpeech dev and test sets for comparison with the supervised state-of-the-art.
SHAS: Approaching optimal Segmentation for End-to-End Speech Translation
Speech translation models are unable to directly process long audios, like TED talks, which have to be split into shorter segments. Speech translation datasets provide manual segmentations of the audios, which are not available in real-world scenarios, and existing segmentation methods usually significantly reduce translation quality at inference time. To bridge the gap between the manual segmentation of training and the automatic one at inference, we propose Supervised Hybrid Audio Segmentation (SHAS), a method that can effectively learn the optimal segmentation from any manually segmented speech corpus. First, we train a classifier to identify the included frames in a segmentation, using speech representations from a pre-trained wav2vec 2.0. The optimal splitting points are then found by a probabilistic Divide-and-Conquer algorithm that progressively splits at the frame of lowest probability until all segments are below a pre-specified length. Experiments on MuST-C and mTEDx show that the translation of the segments produced by our method approaches the quality of the manual segmentation on 5 language pairs. Namely, SHAS retains 95-98% of the manual segmentation's BLEU score, compared to the 87-93% of the best existing methods. Our method is additionally generalizable to different domains and achieves high zero-shot performance in unseen languages.
Dodging the Data Bottleneck: Automatic Subtitling with Automatically Segmented ST Corpora
Speech translation for subtitling (SubST) is the task of automatically translating speech data into well-formed subtitles by inserting subtitle breaks compliant to specific displaying guidelines. Similar to speech translation (ST), model training requires parallel data comprising audio inputs paired with their textual translations. In SubST, however, the text has to be also annotated with subtitle breaks. So far, this requirement has represented a bottleneck for system development, as confirmed by the dearth of publicly available SubST corpora. To fill this gap, we propose a method to convert existing ST corpora into SubST resources without human intervention. We build a segmenter model that automatically segments texts into proper subtitles by exploiting audio and text in a multimodal fashion, achieving high segmentation quality in zero-shot conditions. Comparative experiments with SubST systems respectively trained on manual and automatic segmentations result in similar performance, showing the effectiveness of our approach.
SegAugment: Maximizing the Utility of Speech Translation Data with Segmentation-based Augmentations
End-to-end Speech Translation is hindered by a lack of available data resources. While most of them are based on documents, a sentence-level version is available, which is however single and static, potentially impeding the usefulness of the data. We propose a new data augmentation strategy, SegAugment, to address this issue by generating multiple alternative sentence-level versions of a dataset. Our method utilizes an Audio Segmentation system, which re-segments the speech of each document with different length constraints, after which we obtain the target text via alignment methods. Experiments demonstrate consistent gains across eight language pairs in MuST-C, with an average increase of 2.5 BLEU points, and up to 5 BLEU for low-resource scenarios in mTEDx. Furthermore, when combined with a strong system, SegAugment establishes new state-of-the-art results in MuST-C. Finally, we show that the proposed method can also successfully augment sentence-level datasets, and that it enables Speech Translation models to close the gap between the manual and automatic segmentation at inference time.
LanguageBind: Extending Video-Language Pretraining to N-modality by Language-based Semantic Alignment
The video-language (VL) pretraining has achieved remarkable improvement in multiple downstream tasks. However, the current VL pretraining framework is hard to extend to multiple modalities (N modalities, N>=3) beyond vision and language. We thus propose LanguageBind, taking the language as the bind across different modalities because the language modality is well-explored and contains rich semantics. Specifically, we freeze the language encoder acquired by VL pretraining, then train encoders for other modalities with contrastive learning. As a result, all modalities are mapped to a shared feature space, implementing multi-modal semantic alignment. While LanguageBind ensures that we can extend VL modalities to N modalities, we also need a high-quality dataset with alignment data pairs centered on language. We thus propose VIDAL-10M with Video, Infrared, Depth, Audio and their corresponding Language, naming as VIDAL-10M. In our VIDAL-10M, all videos are from short video platforms with complete semantics rather than truncated segments from long videos, and all the video, depth, infrared, and audio modalities are aligned to their textual descriptions. After pretraining on VIDAL-10M, we outperform ImageBind by 1.2% R@1 on the MSR-VTT dataset with only 15% of the parameters in the zero-shot video-text retrieval, validating the high quality of our dataset. Beyond this, our LanguageBind has achieved great improvement in the zero-shot video, audio, depth, and infrared understanding tasks. For instance, on the LLVIP and NYU-D datasets, LanguageBind outperforms ImageBind-huge with 23.8% and 11.1% top-1 accuracy. Code address: https://github.com/PKU-YuanGroup/LanguageBind.
Semi-Supervised Self-Learning Enhanced Music Emotion Recognition
Music emotion recognition (MER) aims to identify the emotions conveyed in a given musical piece. But currently in the field of MER, the available public datasets have limited sample sizes. Recently, segment-based methods for emotion-related tasks have been proposed, which train backbone networks on shorter segments instead of entire audio clips, thereby naturally augmenting training samples without requiring additional resources. Then, the predicted segment-level results are aggregated to obtain the entire song prediction. The most commonly used method is that segment inherits the label of the clip containing it, but music emotion is not constant during the whole clip. Doing so will introduce label noise and make the training overfit easily. To handle the noisy label issue, we propose a semi-supervised self-learning (SSSL) method, which can differentiate between samples with correct and incorrect labels in a self-learning manner, thus effectively utilizing the augmented segment-level data. Experiments on three public emotional datasets demonstrate that the proposed method can achieve better or comparable performance.
The Spotify Podcast Dataset
Podcasts are a relatively new form of audio media. Episodes appear on a regular cadence, and come in many different formats and levels of formality. They can be formal news journalism or conversational chat; fiction or non-fiction. They are rapidly growing in popularity and yet have been relatively little studied. As an audio format, podcasts are more varied in style and production types than, say, broadcast news, and contain many more genres than typically studied in video research. The medium is therefore a rich domain with many research avenues for the IR and NLP communities. We present the Spotify Podcast Dataset, a set of approximately 100K podcast episodes comprised of raw audio files along with accompanying ASR transcripts. This represents over 47,000 hours of transcribed audio, and is an order of magnitude larger than previous speech-to-text corpora.
Audio Dialogues: Dialogues dataset for audio and music understanding
Existing datasets for audio understanding primarily focus on single-turn interactions (i.e. audio captioning, audio question answering) for describing audio in natural language, thus limiting understanding audio via interactive dialogue. To address this gap, we introduce Audio Dialogues: a multi-turn dialogue dataset containing 163.8k samples for general audio sounds and music. In addition to dialogues, Audio Dialogues also has question-answer pairs to understand and compare multiple input audios together. Audio Dialogues leverages a prompting-based approach and caption annotations from existing datasets to generate multi-turn dialogues using a Large Language Model (LLM). We evaluate existing audio-augmented large language models on our proposed dataset to demonstrate the complexity and applicability of Audio Dialogues. Our code for generating the dataset will be made publicly available. Detailed prompts and generated dialogues can be found on the demo website https://audiodialogues.github.io/.
Monotonic segmental attention for automatic speech recognition
We introduce a novel segmental-attention model for automatic speech recognition. We restrict the decoder attention to segments to avoid quadratic runtime of global attention, better generalize to long sequences, and eventually enable streaming. We directly compare global-attention and different segmental-attention modeling variants. We develop and compare two separate time-synchronous decoders, one specifically taking the segmental nature into account, yielding further improvements. Using time-synchronous decoding for segmental models is novel and a step towards streaming applications. Our experiments show the importance of a length model to predict the segment boundaries. The final best segmental-attention model using segmental decoding performs better than global-attention, in contrast to other monotonic attention approaches in the literature. Further, we observe that the segmental model generalizes much better to long sequences of up to several minutes.
Improving Audio Captioning Models with Fine-grained Audio Features, Text Embedding Supervision, and LLM Mix-up Augmentation
Automated audio captioning (AAC) aims to generate informative descriptions for various sounds from nature and/or human activities. In recent years, AAC has quickly attracted research interest, with state-of-the-art systems now relying on a sequence-to-sequence (seq2seq) backbone powered by strong models such as Transformers. Following the macro-trend of applied machine learning research, in this work, we strive to improve the performance of seq2seq AAC models by extensively leveraging pretrained models and large language models (LLMs). Specifically, we utilize BEATs to extract fine-grained audio features. Then, we employ Instructor LLM to fetch text embeddings of captions, and infuse their language-modality knowledge into BEATs audio features via an auxiliary InfoNCE loss function. Moreover, we propose a novel data augmentation method that uses ChatGPT to produce caption mix-ups (i.e., grammatical and compact combinations of two captions) which, together with the corresponding audio mixtures, increase not only the amount but also the complexity and diversity of training data. During inference, we propose to employ nucleus sampling and a hybrid reranking algorithm, which has not been explored in AAC research. Combining our efforts, our model achieves a new state-of-the-art 32.6 SPIDEr-FL score on the Clotho evaluation split, and wins the 2023 DCASE AAC challenge.
Audio Retrieval with Natural Language Queries
We consider the task of retrieving audio using free-form natural language queries. To study this problem, which has received limited attention in the existing literature, we introduce challenging new benchmarks for text-based audio retrieval using text annotations sourced from the Audiocaps and Clotho datasets. We then employ these benchmarks to establish baselines for cross-modal audio retrieval, where we demonstrate the benefits of pre-training on diverse audio tasks. We hope that our benchmarks will inspire further research into cross-modal text-based audio retrieval with free-form text queries.
Neural Audio Fingerprint for High-specific Audio Retrieval based on Contrastive Learning
Most of existing audio fingerprinting systems have limitations to be used for high-specific audio retrieval at scale. In this work, we generate a low-dimensional representation from a short unit segment of audio, and couple this fingerprint with a fast maximum inner-product search. To this end, we present a contrastive learning framework that derives from the segment-level search objective. Each update in training uses a batch consisting of a set of pseudo labels, randomly selected original samples, and their augmented replicas. These replicas can simulate the degrading effects on original audio signals by applying small time offsets and various types of distortions, such as background noise and room/microphone impulse responses. In the segment-level search task, where the conventional audio fingerprinting systems used to fail, our system using 10x smaller storage has shown promising results. Our code and dataset are available at https://mimbres.github.io/neural-audio-fp/.
SONAR: Sentence-Level Multimodal and Language-Agnostic Representations
We introduce SONAR, a new multilingual and multimodal fixed-size sentence embedding space. Our single text encoder, covering 200 languages, substantially outperforms existing sentence embeddings such as LASER3 and LabSE on the xsim and xsim++ multilingual similarity search tasks. Speech segments can be embedded in the same SONAR embedding space using language-specific speech encoders trained in a teacher-student setting on speech transcription data. Our encoders outperform existing speech encoders on similarity search tasks. We also provide a text decoder for 200 languages, which allows us to perform text-to-text and speech-to-text machine translation, including for zero-shot language and modality combinations. Our text-to-text results are competitive compared to the state-of-the-art NLLB~1B model, despite the fixed-size bottleneck representation. Our zero-shot speech-to-text translation results compare favorably with strong supervised baselines such as Whisper.
Efficient yet Competitive Speech Translation: FBK@IWSLT2022
The primary goal of this FBK's systems submission to the IWSLT 2022 offline and simultaneous speech translation tasks is to reduce model training costs without sacrificing translation quality. As such, we first question the need of ASR pre-training, showing that it is not essential to achieve competitive results. Second, we focus on data filtering, showing that a simple method that looks at the ratio between source and target characters yields a quality improvement of 1 BLEU. Third, we compare different methods to reduce the detrimental effect of the audio segmentation mismatch between training data manually segmented at sentence level and inference data that is automatically segmented. Towards the same goal of training cost reduction, we participate in the simultaneous task with the same model trained for offline ST. The effectiveness of our lightweight training strategy is shown by the high score obtained on the MuST-C en-de corpus (26.7 BLEU) and is confirmed in high-resource data conditions by a 1.6 BLEU improvement on the IWSLT2020 test set over last year's winning system.
VoiceLDM: Text-to-Speech with Environmental Context
This paper presents VoiceLDM, a model designed to produce audio that accurately follows two distinct natural language text prompts: the description prompt and the content prompt. The former provides information about the overall environmental context of the audio, while the latter conveys the linguistic content. To achieve this, we adopt a text-to-audio (TTA) model based on latent diffusion models and extend its functionality to incorporate an additional content prompt as a conditional input. By utilizing pretrained contrastive language-audio pretraining (CLAP) and Whisper, VoiceLDM is trained on large amounts of real-world audio without manual annotations or transcriptions. Additionally, we employ dual classifier-free guidance to further enhance the controllability of VoiceLDM. Experimental results demonstrate that VoiceLDM is capable of generating plausible audio that aligns well with both input conditions, even surpassing the speech intelligibility of the ground truth audio on the AudioCaps test set. Furthermore, we explore the text-to-speech (TTS) and zero-shot text-to-audio capabilities of VoiceLDM and show that it achieves competitive results. Demos and code are available at https://voiceldm.github.io.
Smart Speech Segmentation using Acousto-Linguistic Features with look-ahead
Segmentation for continuous Automatic Speech Recognition (ASR) has traditionally used silence timeouts or voice activity detectors (VADs), which are both limited to acoustic features. This segmentation is often overly aggressive, given that people naturally pause to think as they speak. Consequently, segmentation happens mid-sentence, hindering both punctuation and downstream tasks like machine translation for which high-quality segmentation is critical. Model-based segmentation methods that leverage acoustic features are powerful, but without an understanding of the language itself, these approaches are limited. We present a hybrid approach that leverages both acoustic and language information to improve segmentation. Furthermore, we show that including one word as a look-ahead boosts segmentation quality. On average, our models improve segmentation-F0.5 score by 9.8% over baseline. We show that this approach works for multiple languages. For the downstream task of machine translation, it improves the translation BLEU score by an average of 1.05 points.
Retrieval-Augmented Text-to-Audio Generation
Despite recent progress in text-to-audio (TTA) generation, we show that the state-of-the-art models, such as AudioLDM, trained on datasets with an imbalanced class distribution, such as AudioCaps, are biased in their generation performance. Specifically, they excel in generating common audio classes while underperforming in the rare ones, thus degrading the overall generation performance. We refer to this problem as long-tailed text-to-audio generation. To address this issue, we propose a simple retrieval-augmented approach for TTA models. Specifically, given an input text prompt, we first leverage a Contrastive Language Audio Pretraining (CLAP) model to retrieve relevant text-audio pairs. The features of the retrieved audio-text data are then used as additional conditions to guide the learning of TTA models. We enhance AudioLDM with our proposed approach and denote the resulting augmented system as Re-AudioLDM. On the AudioCaps dataset, Re-AudioLDM achieves a state-of-the-art Frechet Audio Distance (FAD) of 1.37, outperforming the existing approaches by a large margin. Furthermore, we show that Re-AudioLDM can generate realistic audio for complex scenes, rare audio classes, and even unseen audio types, indicating its potential in TTA tasks.
WhisperX: Time-Accurate Speech Transcription of Long-Form Audio
Large-scale, weakly-supervised speech recognition models, such as Whisper, have demonstrated impressive results on speech recognition across domains and languages. However, their application to long audio transcription via buffered or sliding window approaches is prone to drifting, hallucination & repetition; and prohibits batched transcription due to their sequential nature. Further, timestamps corresponding each utterance are prone to inaccuracies and word-level timestamps are not available out-of-the-box. To overcome these challenges, we present WhisperX, a time-accurate speech recognition system with word-level timestamps utilising voice activity detection and forced phoneme alignment. In doing so, we demonstrate state-of-the-art performance on long-form transcription and word segmentation benchmarks. Additionally, we show that pre-segmenting audio with our proposed VAD Cut & Merge strategy improves transcription quality and enables a twelve-fold transcription speedup via batched inference.
WavJourney: Compositional Audio Creation with Large Language Models
Large Language Models (LLMs) have shown great promise in integrating diverse expert models to tackle intricate language and vision tasks. Despite their significance in advancing the field of Artificial Intelligence Generated Content (AIGC), their potential in intelligent audio content creation remains unexplored. In this work, we tackle the problem of creating audio content with storylines encompassing speech, music, and sound effects, guided by text instructions. We present WavJourney, a system that leverages LLMs to connect various audio models for audio content generation. Given a text description of an auditory scene, WavJourney first prompts LLMs to generate a structured script dedicated to audio storytelling. The audio script incorporates diverse audio elements, organized based on their spatio-temporal relationships. As a conceptual representation of audio, the audio script provides an interactive and interpretable rationale for human engagement. Afterward, the audio script is fed into a script compiler, converting it into a computer program. Each line of the program calls a task-specific audio generation model or computational operation function (e.g., concatenate, mix). The computer program is then executed to obtain an explainable solution for audio generation. We demonstrate the practicality of WavJourney across diverse real-world scenarios, including science fiction, education, and radio play. The explainable and interactive design of WavJourney fosters human-machine co-creation in multi-round dialogues, enhancing creative control and adaptability in audio production. WavJourney audiolizes the human imagination, opening up new avenues for creativity in multimedia content creation.
Transcribe, Align and Segment: Creating speech datasets for low-resource languages
In this work, we showcase a cost-effective method for generating training data for speech processing tasks. First, we transcribe unlabeled speech using a state-of-the-art Automatic Speech Recognition (ASR) model. Next, we align generated transcripts with the audio and apply segmentation on short utterances. Our focus is on ASR for low-resource languages, such as Ukrainian, using podcasts as a source of unlabeled speech. We release a new dataset UK-PODS that features modern conversational Ukrainian language. It contains over 50 hours of text audio-pairs as well as uk-pods-conformer, a 121 M parameters ASR model that is trained on MCV-10 and UK-PODS and achieves 3x reduction of Word Error Rate (WER) on podcasts comparing to publically available uk-nvidia-citrinet while maintaining comparable WER on MCV-10 test split. Both dataset UK-PODS https://huggingface.co/datasets/taras-sereda/uk-pods and ASR uk-pods-conformer https://huggingface.co/taras-sereda/uk-pods-conformer are available on the hugging-face hub.
CSS10: A Collection of Single Speaker Speech Datasets for 10 Languages
We describe our development of CSS10, a collection of single speaker speech datasets for ten languages. It is composed of short audio clips from LibriVox audiobooks and their aligned texts. To validate its quality we train two neural text-to-speech models on each dataset. Subsequently, we conduct Mean Opinion Score tests on the synthesized speech samples. We make our datasets, pre-trained models, and test resources publicly available. We hope they will be used for future speech tasks.
Facing the Music: Tackling Singing Voice Separation in Cinematic Audio Source Separation
Cinematic audio source separation (CASS) is a fairly new subtask of audio source separation. A typical setup of CASS is a three-stem problem, with the aim of separating the mixture into the dialogue stem (DX), music stem (MX), and effects stem (FX). In practice, however, several edge cases exist as some sound sources do not fit neatly in either of these three stems, necessitating the use of additional auxiliary stems in production. One very common edge case is the singing voice in film audio, which may belong in either the DX or MX, depending heavily on the cinematic context. In this work, we demonstrate a very straightforward extension of the dedicated-decoder Bandit and query-based single-decoder Banquet models to a four-stem problem, treating non-musical dialogue, instrumental music, singing voice, and effects as separate stems. Interestingly, the query-based Banquet model outperformed the dedicated-decoder Bandit model. We hypothesized that this is due to a better feature alignment at the bottleneck as enforced by the band-agnostic FiLM layer. Dataset and model implementation will be made available at https://github.com/kwatcharasupat/source-separation-landing.
Spoken Question Answering and Speech Continuation Using Spectrogram-Powered LLM
We present a novel approach to adapting pre-trained large language models (LLMs) to perform question answering (QA) and speech continuation. By endowing the LLM with a pre-trained speech encoder, our model becomes able to take speech inputs and generate speech outputs. The entire system is trained end-to-end and operates directly on spectrograms, simplifying our architecture. Key to our approach is a training objective that jointly supervises speech recognition, text continuation, and speech synthesis using only paired speech-text pairs, enabling a `cross-modal' chain-of-thought within a single decoding pass. Our method surpasses existing spoken language models in speaker preservation and semantic coherence. Furthermore, the proposed model improves upon direct initialization in retaining the knowledge of the original LLM as demonstrated through spoken QA datasets. Audio samples can be found at https://michelleramanovich.github.io/spectron/spectron
Libriheavy: a 50,000 hours ASR corpus with punctuation casing and context
In this paper, we introduce Libriheavy, a large-scale ASR corpus consisting of 50,000 hours of read English speech derived from LibriVox. To the best of our knowledge, Libriheavy is the largest freely-available corpus of speech with supervisions. Different from other open-sourced datasets that only provide normalized transcriptions, Libriheavy contains richer information such as punctuation, casing and text context, which brings more flexibility for system building. Specifically, we propose a general and efficient pipeline to locate, align and segment the audios in previously published Librilight to its corresponding texts. The same as Librilight, Libriheavy also has three training subsets small, medium, large of the sizes 500h, 5000h, 50000h respectively. We also extract the dev and test evaluation sets from the aligned audios and guarantee there is no overlapping speakers and books in training sets. Baseline systems are built on the popular CTC-Attention and transducer models. Additionally, we open-source our dataset creatation pipeline which can also be used to other audio alignment tasks.
Audio Retrieval with Natural Language Queries: A Benchmark Study
The objectives of this work are cross-modal text-audio and audio-text retrieval, in which the goal is to retrieve the audio content from a pool of candidates that best matches a given written description and vice versa. Text-audio retrieval enables users to search large databases through an intuitive interface: they simply issue free-form natural language descriptions of the sound they would like to hear. To study the tasks of text-audio and audio-text retrieval, which have received limited attention in the existing literature, we introduce three challenging new benchmarks. We first construct text-audio and audio-text retrieval benchmarks from the AudioCaps and Clotho audio captioning datasets. Additionally, we introduce the SoundDescs benchmark, which consists of paired audio and natural language descriptions for a diverse collection of sounds that are complementary to those found in AudioCaps and Clotho. We employ these three benchmarks to establish baselines for cross-modal text-audio and audio-text retrieval, where we demonstrate the benefits of pre-training on diverse audio tasks. We hope that our benchmarks will inspire further research into audio retrieval with free-form text queries. Code, audio features for all datasets used, and the SoundDescs dataset are publicly available at https://github.com/akoepke/audio-retrieval-benchmark.
Audio Match Cutting: Finding and Creating Matching Audio Transitions in Movies and Videos
A "match cut" is a common video editing technique where a pair of shots that have a similar composition transition fluidly from one to another. Although match cuts are often visual, certain match cuts involve the fluid transition of audio, where sounds from different sources merge into one indistinguishable transition between two shots. In this paper, we explore the ability to automatically find and create "audio match cuts" within videos and movies. We create a self-supervised audio representation for audio match cutting and develop a coarse-to-fine audio match pipeline that recommends matching shots and creates the blended audio. We further annotate a dataset for the proposed audio match cut task and compare the ability of multiple audio representations to find audio match cut candidates. Finally, we evaluate multiple methods to blend two matching audio candidates with the goal of creating a smooth transition. Project page and examples are available at: https://denfed.github.io/audiomatchcut/
Lina-Speech: Gated Linear Attention is a Fast and Parameter-Efficient Learner for text-to-speech synthesis
Neural codec language models have achieved state-of-the-art performance in text-to-speech (TTS) synthesis, leveraging scalable architectures like autoregressive transformers and large-scale speech datasets. By framing voice cloning as a prompt continuation task, these models excel at cloning voices from short audio samples. However, this approach is limited in its ability to handle numerous or lengthy speech excerpts, since the concatenation of source and target speech must fall within the maximum context length which is determined during training. In this work, we introduce Lina-Speech, a model that replaces traditional self-attention mechanisms with emerging recurrent architectures like Gated Linear Attention (GLA). Building on the success of initial-state tuning on RWKV, we extend this technique to voice cloning, enabling the use of multiple speech samples and full utilization of the context window in synthesis. This approach is fast, easy to deploy, and achieves performance comparable to fine-tuned baselines when the dataset size ranges from 3 to 15 minutes. Notably, Lina-Speech matches or outperforms state-of-the-art baseline models, including some with a parameter count up to four times higher or trained in an end-to-end style. We release our code and checkpoints. Audio samples are available at https://theodorblackbird.github.io/blog/demo_lina/.
On The Open Prompt Challenge In Conditional Audio Generation
Text-to-audio generation (TTA) produces audio from a text description, learning from pairs of audio samples and hand-annotated text. However, commercializing audio generation is challenging as user-input prompts are often under-specified when compared to text descriptions used to train TTA models. In this work, we treat TTA models as a ``blackbox'' and address the user prompt challenge with two key insights: (1) User prompts are generally under-specified, leading to a large alignment gap between user prompts and training prompts. (2) There is a distribution of audio descriptions for which TTA models are better at generating higher quality audio, which we refer to as ``audionese''. To this end, we rewrite prompts with instruction-tuned models and propose utilizing text-audio alignment as feedback signals via margin ranking learning for audio improvements. On both objective and subjective human evaluations, we observed marked improvements in both text-audio alignment and music audio quality.
Representation, Exploration and Recommendation of Music Playlists
Playlists have become a significant part of our listening experience because of the digital cloud-based services such as Spotify, Pandora, Apple Music. Owing to the meteoric rise in the usage of playlists, recommending playlists is crucial to music services today. Although there has been a lot of work done in playlist prediction, the area of playlist representation hasn't received that level of attention. Over the last few years, sequence-to-sequence models, especially in the field of natural language processing, have shown the effectiveness of learned embeddings in capturing the semantic characteristics of sequences. We can apply similar concepts to music to learn fixed length representations for playlists and use those representations for downstream tasks such as playlist discovery, browsing, and recommendation. In this work, we formulate the problem of learning a fixed-length playlist representation in an unsupervised manner, using Sequence-to-sequence (Seq2seq) models, interpreting playlists as sentences and songs as words. We compare our model with two other encoding architectures for baseline comparison. We evaluate our work using the suite of tasks commonly used for assessing sentence embeddings, along with a few additional tasks pertaining to music, and a recommendation task to study the traits captured by the playlist embeddings and their effectiveness for the purpose of music recommendation.
AudioGen: Textually Guided Audio Generation
We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates on a learnt discrete audio representation. The task of text-to-audio generation poses multiple challenges. Due to the way audio travels through a medium, differentiating ``objects'' can be a difficult task (e.g., separating multiple people simultaneously speaking). This is further complicated by real-world recording conditions (e.g., background noise, reverberation, etc.). Scarce text annotations impose another constraint, limiting the ability to scale models. Finally, modeling high-fidelity audio requires encoding audio at high sampling rate, leading to extremely long sequences. To alleviate the aforementioned challenges we propose an augmentation technique that mixes different audio samples, driving the model to internally learn to separate multiple sources. We curated 10 datasets containing different types of audio and text annotations to handle the scarcity of text-audio data points. For faster inference, we explore the use of multi-stream modeling, allowing the use of shorter sequences while maintaining a similar bitrate and perceptual quality. We apply classifier-free guidance to improve adherence to text. Comparing to the evaluated baselines, AudioGen outperforms over both objective and subjective metrics. Finally, we explore the ability of the proposed method to generate audio continuation conditionally and unconditionally. Samples: https://felixkreuk.github.io/audiogen
PSST! Prosodic Speech Segmentation with Transformers
Self-attention mechanisms have enabled transformers to achieve superhuman-level performance on many speech-to-text (STT) tasks, yet the challenge of automatic prosodic segmentation has remained unsolved. In this paper we finetune Whisper, a pretrained STT model, to annotate intonation unit (IU) boundaries by repurposing low-frequency tokens. Our approach achieves an accuracy of 95.8%, outperforming previous methods without the need for large-scale labeled data or enterprise grade compute resources. We also diminish input signals by applying a series of filters, finding that low pass filters at a 3.2 kHz level improve segmentation performance in out of sample and out of distribution contexts. We release our model as both a transcription tool and a baseline for further improvements in prosodic segmentation.
Autoregressive Diffusion Transformer for Text-to-Speech Synthesis
Audio language models have recently emerged as a promising approach for various audio generation tasks, relying on audio tokenizers to encode waveforms into sequences of discrete symbols. Audio tokenization often poses a necessary compromise between code bitrate and reconstruction accuracy. When dealing with low-bitrate audio codes, language models are constrained to process only a subset of the information embedded in the audio, which in turn restricts their generative capabilities. To circumvent these issues, we propose encoding audio as vector sequences in continuous space mathbb R^d and autoregressively generating these sequences using a decoder-only diffusion transformer (ARDiT). Our findings indicate that ARDiT excels in zero-shot text-to-speech and exhibits performance that compares to or even surpasses that of state-of-the-art models. High-bitrate continuous speech representation enables almost flawless reconstruction, allowing our model to achieve nearly perfect speech editing. Our experiments reveal that employing Integral Kullback-Leibler (IKL) divergence for distillation at each autoregressive step significantly boosts the perceived quality of the samples. Simultaneously, it condenses the iterative sampling process of the diffusion model into a single step. Furthermore, ARDiT can be trained to predict several continuous vectors in one step, significantly reducing latency during sampling. Impressively, one of our models can generate 170 ms of 24 kHz speech per evaluation step with minimal degradation in performance. Audio samples are available at http://ardit-tts.github.io/ .
Audiobox TTA-RAG: Improving Zero-Shot and Few-Shot Text-To-Audio with Retrieval-Augmented Generation
Current leading Text-To-Audio (TTA) generation models suffer from degraded performance on zero-shot and few-shot settings. It is often challenging to generate high-quality audio for audio events that are unseen or uncommon in the training set. Inspired by the success of Retrieval-Augmented Generation (RAG) in Large Language Model (LLM)-based knowledge-intensive tasks, we extend the TTA process with additional conditioning contexts. We propose Audiobox TTA-RAG, a novel retrieval-augmented TTA approach based on Audiobox, a conditional flow-matching audio generation model. Unlike the vanilla Audiobox TTA solution which generates audio conditioned on text, we augmented the conditioning input with retrieved audio samples that provide additional acoustic information to generate the target audio. Our retrieval method does not require the external database to have labeled audio, offering more practical use cases. To evaluate our proposed method, we curated test sets in zero-shot and few-shot settings. Our empirical results show that the proposed model can effectively leverage the retrieved audio samples and significantly improve zero-shot and few-shot TTA performance, with large margins on multiple evaluation metrics, while maintaining the ability to generate semantically aligned audio for the in-domain setting. In addition, we investigate the effect of different retrieval methods and data sources.
CLASP: Contrastive Language-Speech Pretraining for Multilingual Multimodal Information Retrieval
This study introduces CLASP (Contrastive Language-Speech Pretraining), a multilingual, multimodal representation tailored for audio-text information retrieval. CLASP leverages the synergy between spoken content and textual data. During training, we utilize our newly introduced speech-text dataset, which encompasses 15 diverse categories ranging from fiction to religion. CLASP's audio component integrates audio spectrograms with a pre-trained self-supervised speech model, while its language encoding counterpart employs a sentence encoder pre-trained on over 100 languages. This unified lightweight model bridges the gap between various modalities and languages, enhancing its effectiveness in handling and retrieving multilingual and multimodal data. Our evaluations across multiple languages demonstrate that CLASP establishes new benchmarks in HITS@1, MRR, and meanR metrics, outperforming traditional ASR-based retrieval approaches in specific scenarios.
CLIPSep: Learning Text-queried Sound Separation with Noisy Unlabeled Videos
Recent years have seen progress beyond domain-specific sound separation for speech or music towards universal sound separation for arbitrary sounds. Prior work on universal sound separation has investigated separating a target sound out of an audio mixture given a text query. Such text-queried sound separation systems provide a natural and scalable interface for specifying arbitrary target sounds. However, supervised text-queried sound separation systems require costly labeled audio-text pairs for training. Moreover, the audio provided in existing datasets is often recorded in a controlled environment, causing a considerable generalization gap to noisy audio in the wild. In this work, we aim to approach text-queried universal sound separation by using only unlabeled data. We propose to leverage the visual modality as a bridge to learn the desired audio-textual correspondence. The proposed CLIPSep model first encodes the input query into a query vector using the contrastive language-image pretraining (CLIP) model, and the query vector is then used to condition an audio separation model to separate out the target sound. While the model is trained on image-audio pairs extracted from unlabeled videos, at test time we can instead query the model with text inputs in a zero-shot setting, thanks to the joint language-image embedding learned by the CLIP model. Further, videos in the wild often contain off-screen sounds and background noise that may hinder the model from learning the desired audio-textual correspondence. To address this problem, we further propose an approach called noise invariant training for training a query-based sound separation model on noisy data. Experimental results show that the proposed models successfully learn text-queried universal sound separation using only noisy unlabeled videos, even achieving competitive performance against a supervised model in some settings.
AudioSetCaps: An Enriched Audio-Caption Dataset using Automated Generation Pipeline with Large Audio and Language Models
With the emergence of audio-language models, constructing large-scale paired audio-language datasets has become essential yet challenging for model development, primarily due to the time-intensive and labour-heavy demands involved. While large language models (LLMs) have improved the efficiency of synthetic audio caption generation, current approaches struggle to effectively extract and incorporate detailed audio information. In this paper, we propose an automated pipeline that integrates audio-language models for fine-grained content extraction, LLMs for synthetic caption generation, and a contrastive language-audio pretraining (CLAP) model-based refinement process to improve the quality of captions. Specifically, we employ prompt chaining techniques in the content extraction stage to obtain accurate and fine-grained audio information, while we use the refinement process to mitigate potential hallucinations in the generated captions. Leveraging the AudioSet dataset and the proposed approach, we create AudioSetCaps, a dataset comprising 1.9 million audio-caption pairs, the largest audio-caption dataset at the time of writing. The models trained with AudioSetCaps achieve state-of-the-art performance on audio-text retrieval with R@1 scores of 46.3% for text-to-audio and 59.7% for audio-to-text retrieval and automated audio captioning with the CIDEr score of 84.8. As our approach has shown promising results with AudioSetCaps, we create another dataset containing 4.1 million synthetic audio-language pairs based on the Youtube-8M and VGGSound datasets. To facilitate research in audio-language learning, we have made our pipeline, datasets with 6 million audio-language pairs, and pre-trained models publicly available at https://github.com/JishengBai/AudioSetCaps.
Improving Text-To-Audio Models with Synthetic Captions
It is an open challenge to obtain high quality training data, especially captions, for text-to-audio models. Although prior methods have leveraged text-only language models to augment and improve captions, such methods have limitations related to scale and coherence between audio and captions. In this work, we propose an audio captioning pipeline that uses an audio language model to synthesize accurate and diverse captions for audio at scale. We leverage this pipeline to produce a dataset of synthetic captions for AudioSet, named AF-AudioSet, and then evaluate the benefit of pre-training text-to-audio models on these synthetic captions. Through systematic evaluations on AudioCaps and MusicCaps, we find leveraging our pipeline and synthetic captions leads to significant improvements on audio generation quality, achieving a new state-of-the-art.
Universal speaker recognition encoders for different speech segments duration
Creating universal speaker encoders which are robust for different acoustic and speech duration conditions is a big challenge today. According to our observations systems trained on short speech segments are optimal for short phrase speaker verification and systems trained on long segments are superior for long segments verification. A system trained simultaneously on pooled short and long speech segments does not give optimal verification results and usually degrades both for short and long segments. This paper addresses the problem of creating universal speaker encoders for different speech segments duration. We describe our simple recipe for training universal speaker encoder for any type of selected neural network architecture. According to our evaluation results of wav2vec-TDNN based systems obtained for NIST SRE and VoxCeleb1 benchmarks the proposed universal encoder provides speaker verification improvements in case of different enrollment and test speech segment duration. The key feature of the proposed encoder is that it has the same inference time as the selected neural network architecture.
Remastering Divide and Remaster: A Cinematic Audio Source Separation Dataset with Multilingual Support
Cinematic audio source separation (CASS) is a relatively new subtask of audio source separation, concerned with the separation of a mixture into the dialogue, music, and effects stems. To date, only one publicly available dataset exists for CASS, that is, the Divide and Remaster (DnR) dataset, which is currently at version 2. While DnR v2 has been an incredibly useful resource for CASS, several areas of improvement have been identified, particularly through its use in the 2023 Sound Demixing Challenge. In this work, we develop version 3 of the DnR dataset, addressing issues relating to vocal content in non-dialogue stems, loudness distributions, mastering process, and linguistic diversity. In particular, the dialogue stem of DnR v3 includes speech content from more than 30 languages from multiple families including but not limited to the Germanic, Romance, Indo-Aryan, Dravidian, Malayo-Polynesian, and Bantu families. Benchmark results using the Bandit model indicated that training on multilingual data yields significant generalizability to the model even in languages with low data availability. Even in languages with high data availability, the multilingual model often performs on par or better than dedicated models trained on monolingual CASS datasets.
SBAAM! Eliminating Transcript Dependency in Automatic Subtitling
Subtitling plays a crucial role in enhancing the accessibility of audiovisual content and encompasses three primary subtasks: translating spoken dialogue, segmenting translations into concise textual units, and estimating timestamps that govern their on-screen duration. Past attempts to automate this process rely, to varying degrees, on automatic transcripts, employed diversely for the three subtasks. In response to the acknowledged limitations associated with this reliance on transcripts, recent research has shifted towards transcription-free solutions for translation and segmentation, leaving the direct generation of timestamps as uncharted territory. To fill this gap, we introduce the first direct model capable of producing automatic subtitles, entirely eliminating any dependence on intermediate transcripts also for timestamp prediction. Experimental results, backed by manual evaluation, showcase our solution's new state-of-the-art performance across multiple language pairs and diverse conditions.
Enhance audio generation controllability through representation similarity regularization
This paper presents an innovative approach to enhance control over audio generation by emphasizing the alignment between audio and text representations during model training. In the context of language model-based audio generation, the model leverages input from both textual and audio token representations to predict subsequent audio tokens. However, the current configuration lacks explicit regularization to ensure the alignment between the chosen text representation and the language model's predictions. Our proposal involves the incorporation of audio and text representation regularization, particularly during the classifier-free guidance (CFG) phase, where the text condition is excluded from cross attention during language model training. The aim of this proposed representation regularization is to minimize discrepancies in audio and text similarity compared to other samples within the same training batch. Experimental results on both music and audio generation tasks demonstrate that our proposed methods lead to improvements in objective metrics for both audio and music generation, as well as an enhancement in the human perception for audio generation.
Audio Entailment: Assessing Deductive Reasoning for Audio Understanding
Recent literature uses language to build foundation models for audio. These Audio-Language Models (ALMs) are trained on a vast number of audio-text pairs and show remarkable performance in tasks including Text-to-Audio Retrieval, Captioning, and Question Answering. However, their ability to engage in more complex open-ended tasks, like Interactive Question-Answering, requires proficiency in logical reasoning -- a skill not yet benchmarked. We introduce the novel task of Audio Entailment to evaluate an ALM's deductive reasoning ability. This task assesses whether a text description (hypothesis) of audio content can be deduced from an audio recording (premise), with potential conclusions being entailment, neutral, or contradiction, depending on the sufficiency of the evidence. We create two datasets for this task with audio recordings sourced from two audio captioning datasets -- AudioCaps and Clotho -- and hypotheses generated using Large Language Models (LLMs). We benchmark state-of-the-art ALMs and find deficiencies in logical reasoning with both zero-shot and linear probe evaluations. Finally, we propose "caption-before-reason", an intermediate step of captioning that improves the zero-shot and linear-probe performance of ALMs by an absolute 6% and 3%, respectively.
A Detailed Audio-Text Data Simulation Pipeline using Single-Event Sounds
Recently, there has been an increasing focus on audio-text cross-modal learning. However, most of the existing audio-text datasets contain only simple descriptions of sound events. Compared with classification labels, the advantages of such descriptions are significantly limited. In this paper, we first analyze the detailed information that human descriptions of audio may contain beyond sound event labels. Based on the analysis, we propose an automatic pipeline for curating audio-text pairs with rich details. Leveraging the property that sounds can be mixed and concatenated in the time domain, we control details in four aspects: temporal relationship, loudness, speaker identity, and occurrence number, in simulating audio mixtures. Corresponding details are transformed into captions by large language models. Audio-text pairs with rich details in text descriptions are thereby obtained. We validate the effectiveness of our pipeline with a small amount of simulated data, demonstrating that the simulated data enables models to learn detailed audio captioning.
Shiftable Context: Addressing Training-Inference Context Mismatch in Simultaneous Speech Translation
Transformer models using segment-based processing have been an effective architecture for simultaneous speech translation. However, such models create a context mismatch between training and inference environments, hindering potential translation accuracy. We solve this issue by proposing Shiftable Context, a simple yet effective scheme to ensure that consistent segment and context sizes are maintained throughout training and inference, even with the presence of partially filled segments due to the streaming nature of simultaneous translation. Shiftable Context is also broadly applicable to segment-based transformers for streaming tasks. Our experiments on the English-German, English-French, and English-Spanish language pairs from the MUST-C dataset demonstrate that when applied to the Augmented Memory Transformer, a state-of-the-art model for simultaneous speech translation, the proposed scheme achieves an average increase of 2.09, 1.83, and 1.95 BLEU scores across each wait-k value for the three language pairs, respectively, with a minimal impact on computation-aware Average Lagging.
Enhancing Low-Resource Language and Instruction Following Capabilities of Audio Language Models
Audio language models can understand audio inputs and perform a range of audio-related tasks based on instructions, such as speech recognition and audio captioning, where the instructions are usually textual prompts. Audio language models are mostly initialized from pre-trained audio encoders and large language models (LLMs). Although these pre-trained components were developed to support multiple languages, audio-language models are trained predominantly on English data, which may limit their usability to only English instructions or English speech inputs. First, this paper examines the performance of existing audio language models in an underserved language using Thai as an example. This paper demonstrates that, despite being built on multilingual backbones, audio language models do not exhibit cross-lingual emergent abilities to low-resource languages. Second, this paper studies data mixture for developing audio language models that are optimized for a target language as well as English. In addition. this paper integrates audio comprehension and speech instruction-following capabilities into a single unified model. Our experiments provide insights into data mixture for enhancing instruction-following capabilities in both a low-resource language and English. Our model, Typhoon-Audio, outperforms existing open-source audio language models by a considerable margin, and it is comparable to state-of-the-art Gemini-1.5-Pro in both English and Thai languages.
Clotho-AQA: A Crowdsourced Dataset for Audio Question Answering
Audio question answering (AQA) is a multimodal translation task where a system analyzes an audio signal and a natural language question, to generate a desirable natural language answer. In this paper, we introduce Clotho-AQA, a dataset for Audio question answering consisting of 1991 audio files each between 15 to 30 seconds in duration selected from the Clotho dataset. For each audio file, we collect six different questions and corresponding answers by crowdsourcing using Amazon Mechanical Turk. The questions and answers are produced by different annotators. Out of the six questions for each audio, two questions each are designed to have 'yes' and 'no' as answers, while the remaining two questions have other single-word answers. For each question, we collect answers from three different annotators. We also present two baseline experiments to describe the usage of our dataset for the AQA task - an LSTM-based multimodal binary classifier for 'yes' or 'no' type answers and an LSTM-based multimodal multi-class classifier for 828 single-word answers. The binary classifier achieved an accuracy of 62.7% and the multi-class classifier achieved a top-1 accuracy of 54.2% and a top-5 accuracy of 93.7%. Clotho-AQA dataset is freely available online at https://zenodo.org/record/6473207.
Mapping the Podcast Ecosystem with the Structured Podcast Research Corpus
Podcasts provide highly diverse content to a massive listener base through a unique on-demand modality. However, limited data has prevented large-scale computational analysis of the podcast ecosystem. To fill this gap, we introduce a massive dataset of over 1.1M podcast transcripts that is largely comprehensive of all English language podcasts available through public RSS feeds from May and June of 2020. This data is not limited to text, but rather includes audio features and speaker turns for a subset of 370K episodes, and speaker role inferences and other metadata for all 1.1M episodes. Using this data, we also conduct a foundational investigation into the content, structure, and responsiveness of this ecosystem. Together, our data and analyses open the door to continued computational research of this popular and impactful medium.
Unsupervised Speech Segmentation: A General Approach Using Speech Language Models
In this paper, we introduce an unsupervised approach for Speech Segmentation, which builds on previously researched approaches, e.g., Speaker Diarization, while being applicable to an inclusive set of acoustic-semantic distinctions, paving a path towards a general Unsupervised Speech Segmentation approach. Unlike traditional speech and audio segmentation, which mainly focuses on spectral changes in the input signal, e.g., phone segmentation, our approach tries to segment the spoken utterance into chunks with differing acoustic-semantic styles, focusing on acoustic-semantic information that does not translate well into text, e.g., emotion or speaker. While most Speech Segmentation tasks only handle one style change, e.g., emotion diarization, our approach tries to handle multiple acoustic-semantic style changes. Leveraging recent advances in Speech Language Models (SLMs), we propose a simple unsupervised method to segment a given speech utterance. We empirically demonstrate the effectiveness of the proposed approach by considering several setups. Results suggest that the proposed method is superior to the evaluated baselines on boundary detection, segment purity, and over-segmentation. Code is available at https://github.com/avishaiElmakies/unsupervised_speech_segmentation_using_slm.
AudioBERT: Audio Knowledge Augmented Language Model
Recent studies have identified that language models, pretrained on text-only datasets, often lack elementary visual knowledge, e.g., colors of everyday objects. Motivated by this observation, we ask whether a similar shortcoming exists in terms of the auditory knowledge. To answer this question, we construct a new dataset called AuditoryBench, which consists of two novel tasks for evaluating auditory knowledge. Based on our analysis using the benchmark, we find that language models also suffer from a severe lack of auditory knowledge. To address this limitation, we propose AudioBERT, a novel method to augment the auditory knowledge of BERT through a retrieval-based approach. First, we detect auditory knowledge spans in prompts to query our retrieval model efficiently. Then, we inject audio knowledge into BERT and switch on low-rank adaptation for effective adaptation when audio knowledge is required. Our experiments demonstrate that AudioBERT is quite effective, achieving superior performance on the AuditoryBench. The dataset and code are available at https://github.com/HJ-Ok/AudioBERT.
Qwen2-Audio Technical Report
We introduce the latest progress of Qwen-Audio, a large-scale audio-language model called Qwen2-Audio, which is capable of accepting various audio signal inputs and performing audio analysis or direct textual responses with regard to speech instructions. In contrast to complex hierarchical tags, we have simplified the pre-training process by utilizing natural language prompts for different data and tasks, and have further expanded the data volume. We have boosted the instruction-following capability of Qwen2-Audio and implemented two distinct audio interaction modes for voice chat and audio analysis. In the voice chat mode, users can freely engage in voice interactions with Qwen2-Audio without text input. In the audio analysis mode, users could provide audio and text instructions for analysis during the interaction. Note that we do not use any system prompts to switch between voice chat and audio analysis modes. Qwen2-Audio is capable of intelligently comprehending the content within audio and following voice commands to respond appropriately. For instance, in an audio segment that simultaneously contains sounds, multi-speaker conversations, and a voice command, Qwen2-Audio can directly understand the command and provide an interpretation and response to the audio. Additionally, DPO has optimized the model's performance in terms of factuality and adherence to desired behavior. According to the evaluation results from AIR-Bench, Qwen2-Audio outperformed previous SOTAs, such as Gemini-1.5-pro, in tests focused on audio-centric instruction-following capabilities. Qwen2-Audio is open-sourced with the aim of fostering the advancement of the multi-modal language community.
Musical Form Generation
While recent generative models can produce engaging music, their utility is limited. The variation in the music is often left to chance, resulting in compositions that lack structure. Pieces extending beyond a minute can become incoherent or repetitive. This paper introduces an approach for generating structured, arbitrarily long musical pieces. Central to this approach is the creation of musical segments using a conditional generative model, with transitions between these segments. The generation of prompts that determine the high-level composition is distinct from the creation of finer, lower-level details. A large language model is then used to suggest the musical form.
AudioLM: a Language Modeling Approach to Audio Generation
We introduce AudioLM, a framework for high-quality audio generation with long-term consistency. AudioLM maps the input audio to a sequence of discrete tokens and casts audio generation as a language modeling task in this representation space. We show how existing audio tokenizers provide different trade-offs between reconstruction quality and long-term structure, and we propose a hybrid tokenization scheme to achieve both objectives. Namely, we leverage the discretized activations of a masked language model pre-trained on audio to capture long-term structure and the discrete codes produced by a neural audio codec to achieve high-quality synthesis. By training on large corpora of raw audio waveforms, AudioLM learns to generate natural and coherent continuations given short prompts. When trained on speech, and without any transcript or annotation, AudioLM generates syntactically and semantically plausible speech continuations while also maintaining speaker identity and prosody for unseen speakers. Furthermore, we demonstrate how our approach extends beyond speech by generating coherent piano music continuations, despite being trained without any symbolic representation of music.
SEGMENT+: Long Text Processing with Short-Context Language Models
There is a growing interest in expanding the input capacity of language models (LMs) across various domains. However, simply increasing the context window does not guarantee robust performance across diverse long-input processing tasks, such as understanding extensive documents and extracting detailed information from lengthy and noisy data. In response, we introduce SEGMENT+, a general framework that enables LMs to handle extended inputs within limited context windows efficiently. SEGMENT+ utilizes structured notes and a filtering module to manage information flow, resulting in a system that is both controllable and interpretable. Our extensive experiments across various model sizes, focusing on long-document question-answering and Needle-in-a-Haystack tasks, demonstrate the effectiveness of SEGMENT+ in improving performance.
Towards Unsupervised Speech Recognition and Synthesis with Quantized Speech Representation Learning
In this paper we propose a Sequential Representation Quantization AutoEncoder (SeqRQ-AE) to learn from primarily unpaired audio data and produce sequences of representations very close to phoneme sequences of speech utterances. This is achieved by proper temporal segmentation to make the representations phoneme-synchronized, and proper phonetic clustering to have total number of distinct representations close to the number of phonemes. Mapping between the distinct representations and phonemes is learned from a small amount of annotated paired data. Preliminary experiments on LJSpeech demonstrated the learned representations for vowels have relative locations in latent space in good parallel to that shown in the IPA vowel chart defined by linguistics experts. With less than 20 minutes of annotated speech, our method outperformed existing methods on phoneme recognition and is able to synthesize intelligible speech that beats our baseline model.
Filler Word Detection and Classification: A Dataset and Benchmark
Filler words such as `uh' or `um' are sounds or words people use to signal they are pausing to think. Finding and removing filler words from recordings is a common and tedious task in media editing. Automatically detecting and classifying filler words could greatly aid in this task, but few studies have been published on this problem to date. A key reason is the absence of a dataset with annotated filler words for model training and evaluation. In this work, we present a novel speech dataset, PodcastFillers, with 35K annotated filler words and 50K annotations of other sounds that commonly occur in podcasts such as breaths, laughter, and word repetitions. We propose a pipeline that leverages VAD and ASR to detect filler candidates and a classifier to distinguish between filler word types. We evaluate our proposed pipeline on PodcastFillers, compare to several baselines, and present a detailed ablation study. In particular, we evaluate the importance of using ASR and how it compares to a transcription-free approach resembling keyword spotting. We show that our pipeline obtains state-of-the-art results, and that leveraging ASR strongly outperforms a keyword spotting approach. We make PodcastFillers publicly available, in the hope that our work serves as a benchmark for future research.
Pengi: An Audio Language Model for Audio Tasks
In the domain of audio processing, Transfer Learning has facilitated the rise of Self-Supervised Learning and Zero-Shot Learning techniques. These approaches have led to the development of versatile models capable of tackling a wide array of tasks, while delivering state-of-the-art performance. However, current models inherently lack the capacity to produce the requisite language for open-ended tasks, such as Audio Captioning or Audio Question & Answering. We introduce Pengi, a novel Audio Language Model that leverages Transfer Learning by framing all audio tasks as text-generation tasks. It takes as input, an audio recording, and text, and generates free-form text as output. The input audio is represented as a sequence of continuous embeddings by an audio encoder. A text encoder does the same for the corresponding text input. Both sequences are combined as a prefix to prompt a pre-trained frozen language model. The unified architecture of Pengi enables open-ended tasks and close-ended tasks without any additional fine-tuning or task-specific extensions. When evaluated on 22 downstream tasks, our approach yields state-of-the-art performance in several of them. Our results show that connecting language models with audio models is a major step towards general-purpose audio understanding
FSD50K: An Open Dataset of Human-Labeled Sound Events
Most existing datasets for sound event recognition (SER) are relatively small and/or domain-specific, with the exception of AudioSet, based on over 2M tracks from YouTube videos and encompassing over 500 sound classes. However, AudioSet is not an open dataset as its official release consists of pre-computed audio features. Downloading the original audio tracks can be problematic due to YouTube videos gradually disappearing and usage rights issues. To provide an alternative benchmark dataset and thus foster SER research, we introduce FSD50K, an open dataset containing over 51k audio clips totalling over 100h of audio manually labeled using 200 classes drawn from the AudioSet Ontology. The audio clips are licensed under Creative Commons licenses, making the dataset freely distributable (including waveforms). We provide a detailed description of the FSD50K creation process, tailored to the particularities of Freesound data, including challenges encountered and solutions adopted. We include a comprehensive dataset characterization along with discussion of limitations and key factors to allow its audio-informed usage. Finally, we conduct sound event classification experiments to provide baseline systems as well as insight on the main factors to consider when splitting Freesound audio data for SER. Our goal is to develop a dataset to be widely adopted by the community as a new open benchmark for SER research.
SoloAudio: Target Sound Extraction with Language-oriented Audio Diffusion Transformer
In this paper, we introduce SoloAudio, a novel diffusion-based generative model for target sound extraction (TSE). Our approach trains latent diffusion models on audio, replacing the previous U-Net backbone with a skip-connected Transformer that operates on latent features. SoloAudio supports both audio-oriented and language-oriented TSE by utilizing a CLAP model as the feature extractor for target sounds. Furthermore, SoloAudio leverages synthetic audio generated by state-of-the-art text-to-audio models for training, demonstrating strong generalization to out-of-domain data and unseen sound events. We evaluate this approach on the FSD Kaggle 2018 mixture dataset and real data from AudioSet, where SoloAudio achieves the state-of-the-art results on both in-domain and out-of-domain data, and exhibits impressive zero-shot and few-shot capabilities. Source code and demos are released.
SSR: Alignment-Aware Modality Connector for Speech Language Models
Fusing speech into pre-trained language model (SpeechLM) usually suffers from inefficient encoding of long-form speech and catastrophic forgetting of pre-trained text modality. We propose SSR-Connector (Segmented Speech Representation Connector) for better modality fusion. Leveraging speech-text alignments, our approach segments and compresses speech features to match the granularity of text embeddings. Additionally, we introduce a two-stage training pipeline that includes the distillation and fine-tuning phases to mitigate catastrophic forgetting. SSR-Connector outperforms existing mechanism for speech-text modality fusion, consistently achieving better speech understanding (e.g., +10 accuracy on StoryCloze and +20 on Speech-MMLU) while preserving pre-trained text ability.
REBORN: Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR
Unsupervised automatic speech recognition (ASR) aims to learn the mapping between the speech signal and its corresponding textual transcription without the supervision of paired speech-text data. A word/phoneme in the speech signal is represented by a segment of speech signal with variable length and unknown boundary, and this segmental structure makes learning the mapping between speech and text challenging, especially without paired data. In this paper, we propose REBORN, Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR. REBORN alternates between (1) training a segmentation model that predicts the boundaries of the segmental structures in speech signals and (2) training the phoneme prediction model, whose input is a segmental structure segmented by the segmentation model, to predict a phoneme transcription. Since supervised data for training the segmentation model is not available, we use reinforcement learning to train the segmentation model to favor segmentations that yield phoneme sequence predictions with a lower perplexity. We conduct extensive experiments and find that under the same setting, REBORN outperforms all prior unsupervised ASR models on LibriSpeech, TIMIT, and five non-English languages in Multilingual LibriSpeech. We comprehensively analyze why the boundaries learned by REBORN improve the unsupervised ASR performance.
Killing two birds with one stone: Can an audio captioning system also be used for audio-text retrieval?
Automated Audio Captioning (AAC) aims to develop systems capable of describing an audio recording using a textual sentence. In contrast, Audio-Text Retrieval (ATR) systems seek to find the best matching audio recording(s) for a given textual query (Text-to-Audio) or vice versa (Audio-to-Text). These tasks require different types of systems: AAC employs a sequence-to-sequence model, while ATR utilizes a ranking model that compares audio and text representations within a shared projection subspace. However, this work investigates the relationship between AAC and ATR by exploring the ATR capabilities of an unmodified AAC system, without fine-tuning for the new task. Our AAC system consists of an audio encoder (ConvNeXt-Tiny) trained on AudioSet for audio tagging, and a transformer decoder responsible for generating sentences. For AAC, it achieves a high SPIDEr-FL score of 0.298 on Clotho and 0.472 on AudioCaps on average. For ATR, we propose using the standard Cross-Entropy loss values obtained for any audio/caption pair. Experimental results on the Clotho and AudioCaps datasets demonstrate decent recall values using this simple approach. For instance, we obtained a Text-to-Audio R@1 value of 0.382 for Au-dioCaps, which is above the current state-of-the-art method without external data. Interestingly, we observe that normalizing the loss values was necessary for Audio-to-Text retrieval.
Can CLIP Help Sound Source Localization?
Large-scale pre-trained image-text models demonstrate remarkable versatility across diverse tasks, benefiting from their robust representational capabilities and effective multimodal alignment. We extend the application of these models, specifically CLIP, to the domain of sound source localization. Unlike conventional approaches, we employ the pre-trained CLIP model without explicit text input, relying solely on the audio-visual correspondence. To this end, we introduce a framework that translates audio signals into tokens compatible with CLIP's text encoder, yielding audio-driven embeddings. By directly using these embeddings, our method generates audio-grounded masks for the provided audio, extracts audio-grounded image features from the highlighted regions, and aligns them with the audio-driven embeddings using the audio-visual correspondence objective. Our findings suggest that utilizing pre-trained image-text models enable our model to generate more complete and compact localization maps for the sounding objects. Extensive experiments show that our method outperforms state-of-the-art approaches by a significant margin.
GPT-Calls: Enhancing Call Segmentation and Tagging by Generating Synthetic Conversations via Large Language Models
Transcriptions of phone calls are of significant value across diverse fields, such as sales, customer service, healthcare, and law enforcement. Nevertheless, the analysis of these recorded conversations can be an arduous and time-intensive process, especially when dealing with extended or multifaceted dialogues. In this work, we propose a novel method, GPT-distilled Calls Segmentation and Tagging (GPT-Calls), for efficient and accurate call segmentation and topic extraction. GPT-Calls is composed of offline and online phases. The offline phase is applied once to a given list of topics and involves generating a distribution of synthetic sentences for each topic using a GPT model and extracting anchor vectors. The online phase is applied to every call separately and scores the similarity between the transcripted conversation and the topic anchors found in the offline phase. Then, time domain analysis is applied to the similarity scores to group utterances into segments and tag them with topics. The proposed paradigm provides an accurate and efficient method for call segmentation and topic extraction that does not require labeled data, thus making it a versatile approach applicable to various domains. Our algorithm operates in production under Dynamics 365 Sales Conversation Intelligence, and our research is based on real sales conversations gathered from various Dynamics 365 Sales tenants.
ClArTTS: An Open-Source Classical Arabic Text-to-Speech Corpus
At present, Text-to-speech (TTS) systems that are trained with high-quality transcribed speech data using end-to-end neural models can generate speech that is intelligible, natural, and closely resembles human speech. These models are trained with relatively large single-speaker professionally recorded audio, typically extracted from audiobooks. Meanwhile, due to the scarcity of freely available speech corpora of this kind, a larger gap exists in Arabic TTS research and development. Most of the existing freely available Arabic speech corpora are not suitable for TTS training as they contain multi-speaker casual speech with variations in recording conditions and quality, whereas the corpus curated for speech synthesis are generally small in size and not suitable for training state-of-the-art end-to-end models. In a move towards filling this gap in resources, we present a speech corpus for Classical Arabic Text-to-Speech (ClArTTS) to support the development of end-to-end TTS systems for Arabic. The speech is extracted from a LibriVox audiobook, which is then processed, segmented, and manually transcribed and annotated. The final ClArTTS corpus contains about 12 hours of speech from a single male speaker sampled at 40100 kHz. In this paper, we describe the process of corpus creation and provide details of corpus statistics and a comparison with existing resources. Furthermore, we develop two TTS systems based on Grad-TTS and Glow-TTS and illustrate the performance of the resulting systems via subjective and objective evaluations. The corpus will be made publicly available at www.clartts.com for research purposes, along with the baseline TTS systems demo.
NIST SRE CTS Superset: A large-scale dataset for telephony speaker recognition
This document provides a brief description of the National Institute of Standards and Technology (NIST) speaker recognition evaluation (SRE) conversational telephone speech (CTS) Superset. The CTS Superset has been created in an attempt to provide the research community with a large-scale dataset along with uniform metadata that can be used to effectively train and develop telephony (narrowband) speaker recognition systems. It contains a large number of telephony speech segments from more than 6800 speakers with speech durations distributed uniformly in the [10s, 60s] range. The segments have been extracted from the source corpora used to compile prior SRE datasets (SRE1996-2012), including the Greybeard corpus as well as the Switchboard and Mixer series collected by the Linguistic Data Consortium (LDC). In addition to the brief description, we also report speaker recognition results on the NIST 2020 CTS Speaker Recognition Challenge, obtained using a system trained with the CTS Superset. The results will serve as a reference baseline for the challenge.
Towards Weakly Supervised Text-to-Audio Grounding
Text-to-audio grounding (TAG) task aims to predict the onsets and offsets of sound events described by natural language. This task can facilitate applications such as multimodal information retrieval. This paper focuses on weakly-supervised text-to-audio grounding (WSTAG), where frame-level annotations of sound events are unavailable, and only the caption of a whole audio clip can be utilized for training. WSTAG is superior to strongly-supervised approaches in its scalability to large audio-text datasets. Two WSTAG frameworks are studied in this paper: sentence-level and phrase-level. First, we analyze the limitations of mean pooling used in the previous WSTAG approach and investigate the effects of different pooling strategies. We then propose phrase-level WSTAG to use matching labels between audio clips and phrases for training. Advanced negative sampling strategies and self-supervision are proposed to enhance the accuracy of the weak labels and provide pseudo strong labels. Experimental results show that our system significantly outperforms the previous WSTAG SOTA. Finally, we conduct extensive experiments to analyze the effects of several factors on phrase-level WSTAG. The code and model is available at https://github.com/wsntxxn/TextToAudioGrounding.
AudioCLIP: Extending CLIP to Image, Text and Audio
In the past, the rapidly evolving field of sound classification greatly benefited from the application of methods from other domains. Today, we observe the trend to fuse domain-specific tasks and approaches together, which provides the community with new outstanding models. In this work, we present an extension of the CLIP model that handles audio in addition to text and images. Our proposed model incorporates the ESResNeXt audio-model into the CLIP framework using the AudioSet dataset. Such a combination enables the proposed model to perform bimodal and unimodal classification and querying, while keeping CLIP's ability to generalize to unseen datasets in a zero-shot inference fashion. AudioCLIP achieves new state-of-the-art results in the Environmental Sound Classification (ESC) task, out-performing other approaches by reaching accuracies of 90.07% on the UrbanSound8K and 97.15% on the ESC-50 datasets. Further it sets new baselines in the zero-shot ESC-task on the same datasets (68.78% and 69.40%, respectively). Finally, we also assess the cross-modal querying performance of the proposed model as well as the influence of full and partial training on the results. For the sake of reproducibility, our code is published.
AudioTime: A Temporally-aligned Audio-text Benchmark Dataset
Recent advancements in audio generation have enabled the creation of high-fidelity audio clips from free-form textual descriptions. However, temporal relationships, a critical feature for audio content, are currently underrepresented in mainstream models, resulting in an imprecise temporal controllability. Specifically, users cannot accurately control the timestamps of sound events using free-form text. We acknowledge that a significant factor is the absence of high-quality, temporally-aligned audio-text datasets, which are essential for training models with temporal control. The more temporally-aligned the annotations, the better the models can understand the precise relationship between audio outputs and temporal textual prompts. Therefore, we present a strongly aligned audio-text dataset, AudioTime. It provides text annotations rich in temporal information such as timestamps, duration, frequency, and ordering, covering almost all aspects of temporal control. Additionally, we offer a comprehensive test set and evaluation metric to assess the temporal control performance of various models. Examples are available on the https://zeyuxie29.github.io/AudioTime/
Towards audio language modeling -- an overview
Neural audio codecs are initially introduced to compress audio data into compact codes to reduce transmission latency. Researchers recently discovered the potential of codecs as suitable tokenizers for converting continuous audio into discrete codes, which can be employed to develop audio language models (LMs). Numerous high-performance neural audio codecs and codec-based LMs have been developed. The paper aims to provide a thorough and systematic overview of the neural audio codec models and codec-based LMs.
EAD-VC: Enhancing Speech Auto-Disentanglement for Voice Conversion with IFUB Estimator and Joint Text-Guided Consistent Learning
Using unsupervised learning to disentangle speech into content, rhythm, pitch, and timbre for voice conversion has become a hot research topic. Existing works generally take into account disentangling speech components through human-crafted bottleneck features which can not achieve sufficient information disentangling, while pitch and rhythm may still be mixed together. There is a risk of information overlap in the disentangling process which results in less speech naturalness. To overcome such limits, we propose a two-stage model to disentangle speech representations in a self-supervised manner without a human-crafted bottleneck design, which uses the Mutual Information (MI) with the designed upper bound estimator (IFUB) to separate overlapping information between speech components. Moreover, we design a Joint Text-Guided Consistent (TGC) module to guide the extraction of speech content and eliminate timbre leakage issues. Experiments show that our model can achieve a better performance than the baseline, regarding disentanglement effectiveness, speech naturalness, and similarity. Audio samples can be found at https://largeaudiomodel.com/eadvc.
A Generalized Bandsplit Neural Network for Cinematic Audio Source Separation
Cinematic audio source separation is a relatively new subtask of audio source separation, with the aim of extracting the dialogue, music, and effects stems from their mixture. In this work, we developed a model generalizing the Bandsplit RNN for any complete or overcomplete partitions of the frequency axis. Psychoacoustically motivated frequency scales were used to inform the band definitions which are now defined with redundancy for more reliable feature extraction. A loss function motivated by the signal-to-noise ratio and the sparsity-promoting property of the 1-norm was proposed. We additionally exploit the information-sharing property of a common-encoder setup to reduce computational complexity during both training and inference, improve separation performance for hard-to-generalize classes of sounds, and allow flexibility during inference time with detachable decoders. Our best model sets the state of the art on the Divide and Remaster dataset with performance above the ideal ratio mask for the dialogue stem.
VoxLingua107: a Dataset for Spoken Language Recognition
This paper investigates the use of automatically collected web audio data for the task of spoken language recognition. We generate semi-random search phrases from language-specific Wikipedia data that are then used to retrieve videos from YouTube for 107 languages. Speech activity detection and speaker diarization are used to extract segments from the videos that contain speech. Post-filtering is used to remove segments from the database that are likely not in the given language, increasing the proportion of correctly labeled segments to 98%, based on crowd-sourced verification. The size of the resulting training set (VoxLingua107) is 6628 hours (62 hours per language on the average) and it is accompanied by an evaluation set of 1609 verified utterances. We use the data to build language recognition models for several spoken language identification tasks. Experiments show that using the automatically retrieved training data gives competitive results to using hand-labeled proprietary datasets. The dataset is publicly available.
VoiceShop: A Unified Speech-to-Speech Framework for Identity-Preserving Zero-Shot Voice Editing
We present VoiceShop, a novel speech-to-speech framework that can modify multiple attributes of speech, such as age, gender, accent, and speech style, in a single forward pass while preserving the input speaker's timbre. Previous works have been constrained to specialized models that can only edit these attributes individually and suffer from the following pitfalls: the magnitude of the conversion effect is weak, there is no zero-shot capability for out-of-distribution speakers, or the synthesized outputs exhibit undesirable timbre leakage. Our work proposes solutions for each of these issues in a simple modular framework based on a conditional diffusion backbone model with optional normalizing flow-based and sequence-to-sequence speaker attribute-editing modules, whose components can be combined or removed during inference to meet a wide array of tasks without additional model finetuning. Audio samples are available at https://voiceshopai.github.io.
Codec Does Matter: Exploring the Semantic Shortcoming of Codec for Audio Language Model
Recent advancements in audio generation have been significantly propelled by the capabilities of Large Language Models (LLMs). The existing research on audio LLM has primarily focused on enhancing the architecture and scale of audio language models, as well as leveraging larger datasets, and generally, acoustic codecs, such as EnCodec, are used for audio tokenization. However, these codecs were originally designed for audio compression, which may lead to suboptimal performance in the context of audio LLM. Our research aims to address the shortcomings of current audio LLM codecs, particularly their challenges in maintaining semantic integrity in generated audio. For instance, existing methods like VALL-E, which condition acoustic token generation on text transcriptions, often suffer from content inaccuracies and elevated word error rates (WER) due to semantic misinterpretations of acoustic tokens, resulting in word skipping and errors. To overcome these issues, we propose a straightforward yet effective approach called X-Codec. X-Codec incorporates semantic features from a pre-trained semantic encoder before the Residual Vector Quantization (RVQ) stage and introduces a semantic reconstruction loss after RVQ. By enhancing the semantic ability of the codec, X-Codec significantly reduces WER in speech synthesis tasks and extends these benefits to non-speech applications, including music and sound generation. Our experiments in text-to-speech, music continuation, and text-to-sound tasks demonstrate that integrating semantic information substantially improves the overall performance of language models in audio generation. Our code and demo are available (Demo: https://x-codec-audio.github.io Code: https://github.com/zhenye234/xcodec)
End-to-end speaker segmentation for overlap-aware resegmentation
Speaker segmentation consists in partitioning a conversation between one or more speakers into speaker turns. Usually addressed as the late combination of three sub-tasks (voice activity detection, speaker change detection, and overlapped speech detection), we propose to train an end-to-end segmentation model that does it directly. Inspired by the original end-to-end neural speaker diarization approach (EEND), the task is modeled as a multi-label classification problem using permutation-invariant training. The main difference is that our model operates on short audio chunks (5 seconds) but at a much higher temporal resolution (every 16ms). Experiments on multiple speaker diarization datasets conclude that our model can be used with great success on both voice activity detection and overlapped speech detection. Our proposed model can also be used as a post-processing step, to detect and correctly assign overlapped speech regions. Relative diarization error rate improvement over the best considered baseline (VBx) reaches 17% on AMI, 13% on DIHARD 3, and 13% on VoxConverse.
MUSAN: A Music, Speech, and Noise Corpus
This report introduces a new corpus of music, speech, and noise. This dataset is suitable for training models for voice activity detection (VAD) and music/speech discrimination. Our corpus is released under a flexible Creative Commons license. The dataset consists of music from several genres, speech from twelve languages, and a wide assortment of technical and non-technical noises. We demonstrate use of this corpus for music/speech discrimination on Broadcast news and VAD for speaker identification.
Learning Disentangled Speech Representations with Contrastive Learning and Time-Invariant Retrieval
Voice conversion refers to transferring speaker identity with well-preserved content. Better disentanglement of speech representations leads to better voice conversion. Recent studies have found that phonetic information from input audio has the potential ability to well represent content. Besides, the speaker-style modeling with pre-trained models making the process more complex. To tackle these issues, we introduce a new method named "CTVC" which utilizes disentangled speech representations with contrastive learning and time-invariant retrieval. Specifically, a similarity-based compression module is used to facilitate a more intimate connection between the frame-level hidden features and linguistic information at phoneme-level. Additionally, a time-invariant retrieval is proposed for timbre extraction based on multiple segmentations and mutual information. Experimental results demonstrate that "CTVC" outperforms previous studies and improves the sound quality and similarity of converted results.
CLIPSonic: Text-to-Audio Synthesis with Unlabeled Videos and Pretrained Language-Vision Models
Recent work has studied text-to-audio synthesis using large amounts of paired text-audio data. However, audio recordings with high-quality text annotations can be difficult to acquire. In this work, we approach text-to-audio synthesis using unlabeled videos and pretrained language-vision models. We propose to learn the desired text-audio correspondence by leveraging the visual modality as a bridge. We train a conditional diffusion model to generate the audio track of a video, given a video frame encoded by a pretrained contrastive language-image pretraining (CLIP) model. At test time, we first explore performing a zero-shot modality transfer and condition the diffusion model with a CLIP-encoded text query. However, we observe a noticeable performance drop with respect to image queries. To close this gap, we further adopt a pretrained diffusion prior model to generate a CLIP image embedding given a CLIP text embedding. Our results show the effectiveness of the proposed method, and that the pretrained diffusion prior can reduce the modality transfer gap. While we focus on text-to-audio synthesis, the proposed model can also generate audio from image queries, and it shows competitive performance against a state-of-the-art image-to-audio synthesis model in a subjective listening test. This study offers a new direction of approaching text-to-audio synthesis that leverages the naturally-occurring audio-visual correspondence in videos and the power of pretrained language-vision models.
Acoustic Prompt Tuning: Empowering Large Language Models with Audition Capabilities
The auditory system plays a substantial role in shaping the overall human perceptual experience. While prevailing large language models (LLMs) and visual language models (VLMs) have shown their promise in solving a wide variety of vision and language understanding tasks, only a few of them can be generalised to the audio domain without compromising their domain-specific capacity. In this work, we introduce Acoustic Prompt Turning (APT), a new adapter extending LLMs and VLMs to the audio domain by soft prompting only. Specifically, APT applies an instruction-aware audio aligner to generate soft prompts, conditioned on both input text and sounds, as language model inputs. To mitigate the data scarcity in the audio domain, a multi-task learning strategy is proposed by formulating diverse audio tasks in a sequence-to-sequence manner. Moreover, we improve the framework of audio language model by using interleaved audio-text embeddings as the input sequence. This improved framework imposes zero constraints on the input format and thus is capable of tackling more understanding tasks, such as few-shot audio classification and audio reasoning. To further evaluate the reasoning ability of audio networks, we propose natural language audio reasoning (NLAR), a new task that analyses across two audio clips by comparison and summarization. Experiments show that APT-enhanced LLMs (namely APT-LLMs) achieve competitive results compared to the expert models (i.e., the networks trained on the targeted datasets) across various tasks. We finally demonstrate the APT's ability in extending frozen VLMs to the audio domain without finetuning, achieving promising results in the audio-visual question and answering task. Our code and model weights are released at https://github.com/JinhuaLiang/APT.
Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio pairs, and the complexity of modeling long continuous audio data. In this work, we propose Make-An-Audio with a prompt-enhanced diffusion model that addresses these gaps by 1) introducing pseudo prompt enhancement with a distill-then-reprogram approach, it alleviates data scarcity with orders of magnitude concept compositions by using language-free audios; 2) leveraging spectrogram autoencoder to predict the self-supervised audio representation instead of waveforms. Together with robust contrastive language-audio pretraining (CLAP) representations, Make-An-Audio achieves state-of-the-art results in both objective and subjective benchmark evaluation. Moreover, we present its controllability and generalization for X-to-Audio with "No Modality Left Behind", for the first time unlocking the ability to generate high-definition, high-fidelity audios given a user-defined modality input. Audio samples are available at https://Text-to-Audio.github.io
Zero-Shot Audio Captioning Using Soft and Hard Prompts
In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two limitations. First, these methods are often data-hungry and require time-consuming and expensive human annotations to obtain audio-text pairs. Second, these models often suffer from performance degradation in cross-domain scenarios, i.e., when the input audio comes from a different domain than the training set, which, however, has received little attention. We propose an effective audio captioning method based on the contrastive language-audio pre-training (CLAP) model to address these issues. Our proposed method requires only textual data for training, enabling the model to generate text from the textual feature in the cross-modal semantic space.In the inference stage, the model generates the descriptive text for the given audio from the audio feature by leveraging the audio-text alignment from CLAP.We devise two strategies to mitigate the discrepancy between text and audio embeddings: a mixed-augmentation-based soft prompt and a retrieval-based acoustic-aware hard prompt. These approaches are designed to enhance the generalization performance of our proposed model, facilitating the model to generate captions more robustly and accurately. Extensive experiments on AudioCaps and Clotho benchmarks show the effectiveness of our proposed method, which outperforms other zero-shot audio captioning approaches for in-domain scenarios and outperforms the compared methods for cross-domain scenarios, underscoring the generalization ability of our method.
In-Context Prompt Editing For Conditional Audio Generation
Distributional shift is a central challenge in the deployment of machine learning models as they can be ill-equipped for real-world data. This is particularly evident in text-to-audio generation where the encoded representations are easily undermined by unseen prompts, which leads to the degradation of generated audio -- the limited set of the text-audio pairs remains inadequate for conditional audio generation in the wild as user prompts are under-specified. In particular, we observe a consistent audio quality degradation in generated audio samples with user prompts, as opposed to training set prompts. To this end, we present a retrieval-based in-context prompt editing framework that leverages the training captions as demonstrative exemplars to revisit the user prompts. We show that the framework enhanced the audio quality across the set of collected user prompts, which were edited with reference to the training captions as exemplars.
Sparks of Large Audio Models: A Survey and Outlook
This survey paper provides a comprehensive overview of the recent advancements and challenges in applying large language models to the field of audio signal processing. Audio processing, with its diverse signal representations and a wide range of sources--from human voices to musical instruments and environmental sounds--poses challenges distinct from those found in traditional Natural Language Processing scenarios. Nevertheless, Large Audio Models, epitomized by transformer-based architectures, have shown marked efficacy in this sphere. By leveraging massive amount of data, these models have demonstrated prowess in a variety of audio tasks, spanning from Automatic Speech Recognition and Text-To-Speech to Music Generation, among others. Notably, recently these Foundational Audio Models, like SeamlessM4T, have started showing abilities to act as universal translators, supporting multiple speech tasks for up to 100 languages without any reliance on separate task-specific systems. This paper presents an in-depth analysis of state-of-the-art methodologies regarding Foundational Large Audio Models, their performance benchmarks, and their applicability to real-world scenarios. We also highlight current limitations and provide insights into potential future research directions in the realm of Large Audio Models with the intent to spark further discussion, thereby fostering innovation in the next generation of audio-processing systems. Furthermore, to cope with the rapid development in this area, we will consistently update the relevant repository with relevant recent articles and their open-source implementations at https://github.com/EmulationAI/awesome-large-audio-models.
LMCodec: A Low Bitrate Speech Codec With Causal Transformer Models
We introduce LMCodec, a causal neural speech codec that provides high quality audio at very low bitrates. The backbone of the system is a causal convolutional codec that encodes audio into a hierarchy of coarse-to-fine tokens using residual vector quantization. LMCodec trains a Transformer language model to predict the fine tokens from the coarse ones in a generative fashion, allowing for the transmission of fewer codes. A second Transformer predicts the uncertainty of the next codes given the past transmitted codes, and is used to perform conditional entropy coding. A MUSHRA subjective test was conducted and shows that the quality is comparable to reference codecs at higher bitrates. Example audio is available at https://mjenrungrot.github.io/chrome-media-audio-papers/publications/lmcodec.
Improving Speech Representation Learning via Speech-level and Phoneme-level Masking Approach
Recovering the masked speech frames is widely applied in speech representation learning. However, most of these models use random masking in the pre-training. In this work, we proposed two kinds of masking approaches: (1) speech-level masking, making the model to mask more speech segments than silence segments, (2) phoneme-level masking, forcing the model to mask the whole frames of the phoneme, instead of phoneme pieces. We pre-trained the model via these two approaches, and evaluated on two downstream tasks, phoneme classification and speaker recognition. The experiments demonstrated that the proposed masking approaches are beneficial to improve the performance of speech representation.
Moisesdb: A dataset for source separation beyond 4-stems
In this paper, we introduce the MoisesDB dataset for musical source separation. It consists of 240 tracks from 45 artists, covering twelve musical genres. For each song, we provide its individual audio sources, organized in a two-level hierarchical taxonomy of stems. This will facilitate building and evaluating fine-grained source separation systems that go beyond the limitation of using four stems (drums, bass, other, and vocals) due to lack of data. To facilitate the adoption of this dataset, we publish an easy-to-use Python library to download, process and use MoisesDB. Alongside a thorough documentation and analysis of the dataset contents, this work provides baseline results for open-source separation models for varying separation granularities (four, five, and six stems), and discuss their results.
SLAM-AAC: Enhancing Audio Captioning with Paraphrasing Augmentation and CLAP-Refine through LLMs
Automated Audio Captioning (AAC) aims to generate natural textual descriptions for input audio signals. Recent progress in audio pre-trained models and large language models (LLMs) has significantly enhanced audio understanding and textual reasoning capabilities, making improvements in AAC possible. In this paper, we propose SLAM-AAC to further enhance AAC with paraphrasing augmentation and CLAP-Refine through LLMs. Our approach uses the self-supervised EAT model to extract fine-grained audio representations, which are then aligned with textual embeddings via lightweight linear layers. The caption generation LLM is efficiently fine-tuned using the LoRA adapter. Drawing inspiration from the back-translation method in machine translation, we implement paraphrasing augmentation to expand the Clotho dataset during pre-training. This strategy helps alleviate the limitation of scarce audio-text pairs and generates more diverse captions from a small set of audio clips. During inference, we introduce the plug-and-play CLAP-Refine strategy to fully exploit multiple decoding outputs, akin to the n-best rescoring strategy in speech recognition. Using the CLAP model for audio-text similarity calculation, we could select the textual descriptions generated by multiple searching beams that best match the input audio. Experimental results show that SLAM-AAC achieves state-of-the-art performance on Clotho V2 and AudioCaps, surpassing previous mainstream models.
Enhance Temporal Relations in Audio Captioning with Sound Event Detection
Automated audio captioning aims at generating natural language descriptions for given audio clips, not only detecting and classifying sounds, but also summarizing the relationships between audio events. Recent research advances in audio captioning have introduced additional guidance to improve the accuracy of audio events in generated sentences. However, temporal relations between audio events have received little attention while revealing complex relations is a key component in summarizing audio content. Therefore, this paper aims to better capture temporal relationships in caption generation with sound event detection (SED), a task that locates events' timestamps. We investigate the best approach to integrate temporal information in a captioning model and propose a temporal tag system to transform the timestamps into comprehensible relations. Results evaluated by the proposed temporal metrics suggest that great improvement is achieved in terms of temporal relation generation.
AIR-Bench: Benchmarking Large Audio-Language Models via Generative Comprehension
Recently, instruction-following audio-language models have received broad attention for human-audio interaction. However, the absence of benchmarks capable of evaluating audio-centric interaction capabilities has impeded advancements in this field. Previous models primarily focus on assessing different fundamental tasks, such as Automatic Speech Recognition (ASR), and lack an assessment of the open-ended generative capabilities centered around audio. Thus, it is challenging to track the progression in the Large Audio-Language Models (LALMs) domain and to provide guidance for future improvement. In this paper, we introduce AIR-Bench (Audio InstRuction Benchmark), the first benchmark designed to evaluate the ability of LALMs to understand various types of audio signals (including human speech, natural sounds, and music), and furthermore, to interact with humans in the textual format. AIR-Bench encompasses two dimensions: foundation and chat benchmarks. The former consists of 19 tasks with approximately 19k single-choice questions, intending to inspect the basic single-task ability of LALMs. The latter one contains 2k instances of open-ended question-and-answer data, directly assessing the comprehension of the model on complex audio and its capacity to follow instructions. Both benchmarks require the model to generate hypotheses directly. We design a unified framework that leverages advanced language models, such as GPT-4, to evaluate the scores of generated hypotheses given the meta-information of the audio. Experimental results demonstrate a high level of consistency between GPT-4-based evaluation and human evaluation. By revealing the limitations of existing LALMs through evaluation results, AIR-Bench can provide insights into the direction of future research.
Love Me, Love Me, Say (and Write!) that You Love Me: Enriching the WASABI Song Corpus with Lyrics Annotations
We present the WASABI Song Corpus, a large corpus of songs enriched with metadata extracted from music databases on the Web, and resulting from the processing of song lyrics and from audio analysis. More specifically, given that lyrics encode an important part of the semantics of a song, we focus here on the description of the methods we proposed to extract relevant information from the lyrics, such as their structure segmentation, their topics, the explicitness of the lyrics content, the salient passages of a song and the emotions conveyed. The creation of the resource is still ongoing: so far, the corpus contains 1.73M songs with lyrics (1.41M unique lyrics) annotated at different levels with the output of the above mentioned methods. Such corpus labels and the provided methods can be exploited by music search engines and music professionals (e.g. journalists, radio presenters) to better handle large collections of lyrics, allowing an intelligent browsing, categorization and segmentation recommendation of songs.
Moshi: a speech-text foundation model for real-time dialogue
We introduce Moshi, a speech-text foundation model and full-duplex spoken dialogue framework. Current systems for spoken dialogue rely on pipelines of independent components, namely voice activity detection, speech recognition, textual dialogue and text-to-speech. Such frameworks cannot emulate the experience of real conversations. First, their complexity induces a latency of several seconds between interactions. Second, text being the intermediate modality for dialogue, non-linguistic information that modifies meaning -- such as emotion or non-speech sounds -- is lost in the interaction. Finally, they rely on a segmentation into speaker turns, which does not take into account overlapping speech, interruptions and interjections. Moshi solves these independent issues altogether by casting spoken dialogue as speech-to-speech generation. Starting from a text language model backbone, Moshi generates speech as tokens from the residual quantizer of a neural audio codec, while modeling separately its own speech and that of the user into parallel streams. This allows for the removal of explicit speaker turns, and the modeling of arbitrary conversational dynamics. We moreover extend the hierarchical semantic-to-acoustic token generation of previous work to first predict time-aligned text tokens as a prefix to audio tokens. Not only this "Inner Monologue" method significantly improves the linguistic quality of generated speech, but we also illustrate how it can provide streaming speech recognition and text-to-speech. Our resulting model is the first real-time full-duplex spoken large language model, with a theoretical latency of 160ms, 200ms in practice, and is available at https://github.com/kyutai-labs/moshi.
Prefix tuning for automated audio captioning
Audio captioning aims to generate text descriptions from environmental sounds. One challenge of audio captioning is the difficulty of the generalization due to the lack of audio-text paired training data. In this work, we propose a simple yet effective method of dealing with small-scaled datasets by leveraging a pre-trained language model. We keep the language model frozen to maintain the expressivity for text generation, and we only learn to extract global and temporal features from the input audio. To bridge a modality gap between the audio features and the language model, we employ mapping networks that translate audio features to the continuous vectors the language model can understand, called prefixes. We evaluate our proposed method on the Clotho and AudioCaps dataset and show our method outperforms prior arts in diverse experimental settings.
Progressive Confident Masking Attention Network for Audio-Visual Segmentation
Audio and visual signals typically occur simultaneously, and humans possess an innate ability to correlate and synchronize information from these two modalities. Recently, a challenging problem known as Audio-Visual Segmentation (AVS) has emerged, intending to produce segmentation maps for sounding objects within a scene. However, the methods proposed so far have not sufficiently integrated audio and visual information, and the computational costs have been extremely high. Additionally, the outputs of different stages have not been fully utilized. To facilitate this research, we introduce a novel Progressive Confident Masking Attention Network (PMCANet). It leverages attention mechanisms to uncover the intrinsic correlations between audio signals and visual frames. Furthermore, we design an efficient and effective cross-attention module to enhance semantic perception by selecting query tokens. This selection is determined through confidence-driven units based on the network's multi-stage predictive outputs. Experiments demonstrate that our network outperforms other AVS methods while requiring less computational resources. The code is available at: https://github.com/PrettyPlate/PCMANet.
RyanSpeech: A Corpus for Conversational Text-to-Speech Synthesis
This paper introduces RyanSpeech, a new speech corpus for research on automated text-to-speech (TTS) systems. Publicly available TTS corpora are often noisy, recorded with multiple speakers, or lack quality male speech data. In order to meet the need for a high quality, publicly available male speech corpus within the field of speech recognition, we have designed and created RyanSpeech which contains textual materials from real-world conversational settings. These materials contain over 10 hours of a professional male voice actor's speech recorded at 44.1 kHz. This corpus's design and pipeline make RyanSpeech ideal for developing TTS systems in real-world applications. To provide a baseline for future research, protocols, and benchmarks, we trained 4 state-of-the-art speech models and a vocoder on RyanSpeech. The results show 3.36 in mean opinion scores (MOS) in our best model. We have made both the corpus and trained models for public use.
The Multilingual TEDx Corpus for Speech Recognition and Translation
We present the Multilingual TEDx corpus, built to support speech recognition (ASR) and speech translation (ST) research across many non-English source languages. The corpus is a collection of audio recordings from TEDx talks in 8 source languages. We segment transcripts into sentences and align them to the source-language audio and target-language translations. The corpus is released along with open-sourced code enabling extension to new talks and languages as they become available. Our corpus creation methodology can be applied to more languages than previous work, and creates multi-way parallel evaluation sets. We provide baselines in multiple ASR and ST settings, including multilingual models to improve translation performance for low-resource language pairs.
Self-Supervised Syllable Discovery Based on Speaker-Disentangled HuBERT
Self-supervised speech representation learning has become essential for extracting meaningful features from untranscribed audio. Recent advances highlight the potential of deriving discrete symbols from the features correlated with linguistic units, which enables text-less training across diverse tasks. In particular, sentence-level Self-Distillation of the pretrained HuBERT (SD-HuBERT) induces syllabic structures within latent speech frame representations extracted from an intermediate Transformer layer. In SD-HuBERT, sentence-level representation is accumulated from speech frame features through self-attention layers using a special CLS token. However, we observe that the information aggregated in the CLS token correlates more with speaker identity than with linguistic content. To address this, we propose a speech-only self-supervised fine-tuning approach that separates syllabic units from speaker information. Our method introduces speaker perturbation as data augmentation and adopts a frame-level training objective to prevent the CLS token from aggregating paralinguistic information. Experimental results show that our approach surpasses the current state-of-the-art method in most syllable segmentation and syllabic unit quality metrics on Librispeech, underscoring its effectiveness in promoting syllabic organization within speech-only models.
Spoken SQuAD: A Study of Mitigating the Impact of Speech Recognition Errors on Listening Comprehension
Reading comprehension has been widely studied. One of the most representative reading comprehension tasks is Stanford Question Answering Dataset (SQuAD), on which machine is already comparable with human. On the other hand, accessing large collections of multimedia or spoken content is much more difficult and time-consuming than plain text content for humans. It's therefore highly attractive to develop machines which can automatically understand spoken content. In this paper, we propose a new listening comprehension task - Spoken SQuAD. On the new task, we found that speech recognition errors have catastrophic impact on machine comprehension, and several approaches are proposed to mitigate the impact.
Automated Audio Captioning with Recurrent Neural Networks
We present the first approach to automated audio captioning. We employ an encoder-decoder scheme with an alignment model in between. The input to the encoder is a sequence of log mel-band energies calculated from an audio file, while the output is a sequence of words, i.e. a caption. The encoder is a multi-layered, bi-directional gated recurrent unit (GRU) and the decoder a multi-layered GRU with a classification layer connected to the last GRU of the decoder. The classification layer and the alignment model are fully connected layers with shared weights between timesteps. The proposed method is evaluated using data drawn from a commercial sound effects library, ProSound Effects. The resulting captions were rated through metrics utilized in machine translation and image captioning fields. Results from metrics show that the proposed method can predict words appearing in the original caption, but not always correctly ordered.
FALL-E: A Foley Sound Synthesis Model and Strategies
This paper introduces FALL-E, a foley synthesis system and its training/inference strategies. The FALL-E model employs a cascaded approach comprising low-resolution spectrogram generation, spectrogram super-resolution, and a vocoder. We trained every sound-related model from scratch using our extensive datasets, and utilized a pre-trained language model. We conditioned the model with dataset-specific texts, enabling it to learn sound quality and recording environment based on text input. Moreover, we leveraged external language models to improve text descriptions of our datasets and performed prompt engineering for quality, coherence, and diversity. FALL-E was evaluated by an objective measure as well as listening tests in the DCASE 2023 challenge Task 7. The submission achieved the second place on average, while achieving the best score for diversity, second place for audio quality, and third place for class fitness.
Music Understanding LLaMA: Advancing Text-to-Music Generation with Question Answering and Captioning
Text-to-music generation (T2M-Gen) faces a major obstacle due to the scarcity of large-scale publicly available music datasets with natural language captions. To address this, we propose the Music Understanding LLaMA (MU-LLaMA), capable of answering music-related questions and generating captions for music files. Our model utilizes audio representations from a pretrained MERT model to extract music features. However, obtaining a suitable dataset for training the MU-LLaMA model remains challenging, as existing publicly accessible audio question answering datasets lack the necessary depth for open-ended music question answering. To fill this gap, we present a methodology for generating question-answer pairs from existing audio captioning datasets and introduce the MusicQA Dataset designed for answering open-ended music-related questions. The experiments demonstrate that the proposed MU-LLaMA model, trained on our designed MusicQA dataset, achieves outstanding performance in both music question answering and music caption generation across various metrics, outperforming current state-of-the-art (SOTA) models in both fields and offering a promising advancement in the T2M-Gen research field.
Noise2Music: Text-conditioned Music Generation with Diffusion Models
We introduce Noise2Music, where a series of diffusion models is trained to generate high-quality 30-second music clips from text prompts. Two types of diffusion models, a generator model, which generates an intermediate representation conditioned on text, and a cascader model, which generates high-fidelity audio conditioned on the intermediate representation and possibly the text, are trained and utilized in succession to generate high-fidelity music. We explore two options for the intermediate representation, one using a spectrogram and the other using audio with lower fidelity. We find that the generated audio is not only able to faithfully reflect key elements of the text prompt such as genre, tempo, instruments, mood, and era, but goes beyond to ground fine-grained semantics of the prompt. Pretrained large language models play a key role in this story -- they are used to generate paired text for the audio of the training set and to extract embeddings of the text prompts ingested by the diffusion models. Generated examples: https://google-research.github.io/noise2music
CoNeTTE: An efficient Audio Captioning system leveraging multiple datasets with Task Embedding
Automated Audio Captioning (AAC) involves generating natural language descriptions of audio content, using encoder-decoder architectures. An audio encoder produces audio embeddings fed to a decoder, usually a Transformer decoder, for caption generation. In this work, we describe our model, which novelty, compared to existing models, lies in the use of a ConvNeXt architecture as audio encoder, adapted from the vision domain to audio classification. This model, called CNext-trans, achieved state-of-the-art scores on the AudioCaps (AC) dataset and performed competitively on Clotho (CL), while using four to forty times fewer parameters than existing models. We examine potential biases in the AC dataset due to its origin from AudioSet by investigating unbiased encoder's impact on performance. Using the well-known PANN's CNN14, for instance, as an unbiased encoder, we observed a 1.7% absolute reduction in SPIDEr score (where higher scores indicate better performance). To improve cross-dataset performance, we conducted experiments by combining multiple AAC datasets (AC, CL, MACS, WavCaps) for training. Although this strategy enhanced overall model performance across datasets, it still fell short compared to models trained specifically on a single target dataset, indicating the absence of a one-size-fits-all model. To mitigate performance gaps between datasets, we introduced a Task Embedding (TE) token, allowing the model to identify the source dataset for each input sample. We provide insights into the impact of these TEs on both the form (words) and content (sound event types) of the generated captions. The resulting model, named CoNeTTE, an unbiased CNext-trans model enriched with dataset-specific Task Embeddings, achieved SPIDEr scores of 44.1% and 30.5% on AC and CL, respectively. Code available: https://github.com/Labbeti/conette-audio-captioning.
FocalCodec: Low-Bitrate Speech Coding via Focal Modulation Networks
Large language models have revolutionized natural language processing through self-supervised pretraining on massive datasets. Inspired by this success, researchers have explored adapting these methods to speech by discretizing continuous audio into tokens using neural audio codecs. However, existing approaches face limitations, including high bitrates, the loss of either semantic or acoustic information, and the reliance on multi-codebook designs when trying to capture both, which increases architectural complexity for downstream tasks. To address these challenges, we introduce FocalCodec, an efficient low-bitrate codec based on focal modulation that utilizes a single binary codebook to compress speech between 0.16 and 0.65 kbps. FocalCodec delivers competitive performance in speech resynthesis and voice conversion at lower bitrates than the current state-of-the-art, while effectively handling multilingual speech and noisy environments. Evaluation on downstream tasks shows that FocalCodec successfully preserves sufficient semantic and acoustic information, while also being well-suited for generative modeling. Demo samples, code and checkpoints are available at https://lucadellalib.github.io/focalcodec-web/.
Is my automatic audio captioning system so bad? spider-max: a metric to consider several caption candidates
Automatic Audio Captioning (AAC) is the task that aims to describe an audio signal using natural language. AAC systems take as input an audio signal and output a free-form text sentence, called a caption. Evaluating such systems is not trivial, since there are many ways to express the same idea. For this reason, several complementary metrics, such as BLEU, CIDEr, SPICE and SPIDEr, are used to compare a single automatic caption to one or several captions of reference, produced by a human annotator. Nevertheless, an automatic system can produce several caption candidates, either using some randomness in the sentence generation process, or by considering the various competing hypothesized captions during decoding with beam-search, for instance. If we consider an end-user of an AAC system, presenting several captions instead of a single one seems relevant to provide some diversity, similarly to information retrieval systems. In this work, we explore the possibility to consider several predicted captions in the evaluation process instead of one. For this purpose, we propose SPIDEr-max, a metric that takes the maximum SPIDEr value among the scores of several caption candidates. To advocate for our metric, we report experiments on Clotho v2.1 and AudioCaps, with a transformed-based system. On AudioCaps for example, this system reached a SPIDEr-max value (with 5 candidates) close to the SPIDEr human score of reference.
Filtering Video Noise as Audio with Motion Detection to Form a Musical Instrument
Even though they differ in the physical domain, digital video and audio share many characteristics. Both are temporal data streams often stored in buffers with 8-bit values. This paper investigates a method for creating harmonic sounds with a video signal as input. A musical instrument is proposed, that utilizes video in both a sound synthesis method, and in a controller interface for selecting musical notes at specific velocities. The resulting instrument was informally determined by the author to sound both pleasant and interesting, but hard to control, and therefore suited for synth pad sounds.
PodAgent: A Comprehensive Framework for Podcast Generation
Existing Existing automatic audio generation methods struggle to generate podcast-like audio programs effectively. The key challenges lie in in-depth content generation, appropriate and expressive voice production. This paper proposed PodAgent, a comprehensive framework for creating audio programs. PodAgent 1) generates informative topic-discussion content by designing a Host-Guest-Writer multi-agent collaboration system, 2) builds a voice pool for suitable voice-role matching and 3) utilizes LLM-enhanced speech synthesis method to generate expressive conversational speech. Given the absence of standardized evaluation criteria for podcast-like audio generation, we developed comprehensive assessment guidelines to effectively evaluate the model's performance. Experimental results demonstrate PodAgent's effectiveness, significantly surpassing direct GPT-4 generation in topic-discussion dialogue content, achieving an 87.4% voice-matching accuracy, and producing more expressive speech through LLM-guided synthesis. Demo page: https://podcast-agent.github.io/demo/. Source code: https://github.com/yujxx/PodAgent.
ODAQ: Open Dataset of Audio Quality
Research into the prediction and analysis of perceived audio quality is hampered by the scarcity of openly available datasets of audio signals accompanied by corresponding subjective quality scores. To address this problem, we present the Open Dataset of Audio Quality (ODAQ), a new dataset containing the results of a MUSHRA listening test conducted with expert listeners from 2 international laboratories. ODAQ contains 240 audio samples and corresponding quality scores. Each audio sample is rated by 26 listeners. The audio samples are stereo audio signals sampled at 44.1 or 48 kHz and are processed by a total of 6 method classes, each operating at different quality levels. The processing method classes are designed to generate quality degradations possibly encountered during audio coding and source separation, and the quality levels for each method class span the entire quality range. The diversity of the processing methods, the large span of quality levels, the high sampling frequency, and the pool of international listeners make ODAQ particularly suited for further research into subjective and objective audio quality. The dataset is released with permissive licenses, and the software used to conduct the listening test is also made publicly available.
EnCodecMAE: Leveraging neural codecs for universal audio representation learning
The goal of universal audio representation learning is to obtain foundational models that can be used for a variety of downstream tasks involving speech, music or environmental sounds. To approach this problem, methods inspired by self-supervised models from NLP, like BERT, are often used and adapted to audio. These models rely on the discrete nature of text, hence adopting this type of approach for audio processing requires either a change in the learning objective or mapping the audio signal to a set of discrete classes. In this work, we explore the use of EnCodec, a neural audio codec, to generate discrete targets for learning an universal audio model based on a masked autoencoder (MAE). We evaluate this approach, which we call EncodecMAE, on a wide range of audio tasks spanning speech, music and environmental sounds, achieving performances comparable or better than leading audio representation models.
Listen, Chat, and Edit: Text-Guided Soundscape Modification for Enhanced Auditory Experience
In daily life, we encounter a variety of sounds, both desirable and undesirable, with limited control over their presence and volume. Our work introduces "Listen, Chat, and Edit" (LCE), a novel multimodal sound mixture editor that modifies each sound source in a mixture based on user-provided text instructions. LCE distinguishes itself with a user-friendly chat interface and its unique ability to edit multiple sound sources simultaneously within a mixture, without needing to separate them. Users input open-vocabulary text prompts, which are interpreted by a large language model to create a semantic filter for editing the sound mixture. The system then decomposes the mixture into its components, applies the semantic filter, and reassembles it into the desired output. We developed a 160-hour dataset with over 100k mixtures, including speech and various audio sources, along with text prompts for diverse editing tasks like extraction, removal, and volume control. Our experiments demonstrate significant improvements in signal quality across all editing tasks and robust performance in zero-shot scenarios with varying numbers and types of sound sources.
Music Discovery Dialogue Generation Using Human Intent Analysis and Large Language Models
A conversational music retrieval system can help users discover music that matches their preferences through dialogue. To achieve this, a conversational music retrieval system should seamlessly engage in multi-turn conversation by 1) understanding user queries and 2) responding with natural language and retrieved music. A straightforward solution would be a data-driven approach utilizing such conversation logs. However, few datasets are available for the research and are limited in terms of volume and quality. In this paper, we present a data generation framework for rich music discovery dialogue using a large language model (LLM) and user intents, system actions, and musical attributes. This is done by i) dialogue intent analysis using grounded theory, ii) generating attribute sequences via cascading database filtering, and iii) generating utterances using large language models. By applying this framework to the Million Song dataset, we create LP-MusicDialog, a Large Language Model based Pseudo Music Dialogue dataset, containing over 288k music conversations using more than 319k music items. Our evaluation shows that the synthetic dataset is competitive with an existing, small human dialogue dataset in terms of dialogue consistency, item relevance, and naturalness. Furthermore, using the dataset, we train a conversational music retrieval model and show promising results.
Improved Long-Form Speech Recognition by Jointly Modeling the Primary and Non-primary Speakers
ASR models often suffer from a long-form deletion problem where the model predicts sequential blanks instead of words when transcribing a lengthy audio (in the order of minutes or hours). From the perspective of a user or downstream system consuming the ASR results, this behavior can be perceived as the model "being stuck", and potentially make the product hard to use. One of the culprits for long-form deletion is training-test data mismatch, which can happen even when the model is trained on diverse and large-scale data collected from multiple application domains. In this work, we introduce a novel technique to simultaneously model different groups of speakers in the audio along with the standard transcript tokens. Speakers are grouped as primary and non-primary, which connects the application domains and significantly alleviates the long-form deletion problem. This improved model neither needs any additional training data nor incurs additional training or inference cost.
Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models
Recently, instruction-following audio-language models have received broad attention for audio interaction with humans. However, the absence of pre-trained audio models capable of handling diverse audio types and tasks has hindered progress in this field. Consequently, most existing works have only been able to support a limited range of interaction capabilities. In this paper, we develop the Qwen-Audio model and address this limitation by scaling up audio-language pre-training to cover over 30 tasks and various audio types, such as human speech, natural sounds, music, and songs, to facilitate universal audio understanding abilities. However, directly co-training all tasks and datasets can lead to interference issues, as the textual labels associated with different datasets exhibit considerable variations due to differences in task focus, language, granularity of annotation, and text structure. To overcome the one-to-many interference, we carefully design a multi-task training framework by conditioning on a sequence of hierarchical tags to the decoder for encouraging knowledge sharing and avoiding interference through shared and specified tags respectively. Remarkably, Qwen-Audio achieves impressive performance across diverse benchmark tasks without requiring any task-specific fine-tuning, surpassing its counterparts. Building upon the capabilities of Qwen-Audio, we further develop Qwen-Audio-Chat, which allows for input from various audios and text inputs, enabling multi-turn dialogues and supporting various audio-central scenarios.
AudioSlots: A slot-centric generative model for audio separation
In a range of recent works, object-centric architectures have been shown to be suitable for unsupervised scene decomposition in the vision domain. Inspired by these methods we present AudioSlots, a slot-centric generative model for blind source separation in the audio domain. AudioSlots is built using permutation-equivariant encoder and decoder networks. The encoder network based on the Transformer architecture learns to map a mixed audio spectrogram to an unordered set of independent source embeddings. The spatial broadcast decoder network learns to generate the source spectrograms from the source embeddings. We train the model in an end-to-end manner using a permutation invariant loss function. Our results on Libri2Mix speech separation constitute a proof of concept that this approach shows promise. We discuss the results and limitations of our approach in detail, and further outline potential ways to overcome the limitations and directions for future work.
Audio-FLAN: A Preliminary Release
Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs). However, audio understanding and generation are often treated as distinct tasks, hindering the development of truly unified audio-language models. While instruction tuning has demonstrated remarkable success in improving generalization and zero-shot learning across text and vision, its application to audio remains largely unexplored. A major obstacle is the lack of comprehensive datasets that unify audio understanding and generation. To address this, we introduce Audio-FLAN, a large-scale instruction-tuning dataset covering 80 diverse tasks across speech, music, and sound domains, with over 100 million instances. Audio-FLAN lays the foundation for unified audio-language models that can seamlessly handle both understanding (e.g., transcription, comprehension) and generation (e.g., speech, music, sound) tasks across a wide range of audio domains in a zero-shot manner. The Audio-FLAN dataset is available on HuggingFace and GitHub and will be continuously updated.
Weakly-supervised Automated Audio Captioning via text only training
In recent years, datasets of paired audio and captions have enabled remarkable success in automatically generating descriptions for audio clips, namely Automated Audio Captioning (AAC). However, it is labor-intensive and time-consuming to collect a sufficient number of paired audio and captions. Motivated by the recent advances in Contrastive Language-Audio Pretraining (CLAP), we propose a weakly-supervised approach to train an AAC model assuming only text data and a pre-trained CLAP model, alleviating the need for paired target data. Our approach leverages the similarity between audio and text embeddings in CLAP. During training, we learn to reconstruct the text from the CLAP text embedding, and during inference, we decode using the audio embeddings. To mitigate the modality gap between the audio and text embeddings we employ strategies to bridge the gap during training and inference stages. We evaluate our proposed method on Clotho and AudioCaps datasets demonstrating its ability to achieve a relative performance of up to ~83% compared to fully supervised approaches trained with paired target data.
Generating Realistic Images from In-the-wild Sounds
Representing wild sounds as images is an important but challenging task due to the lack of paired datasets between sound and images and the significant differences in the characteristics of these two modalities. Previous studies have focused on generating images from sound in limited categories or music. In this paper, we propose a novel approach to generate images from in-the-wild sounds. First, we convert sound into text using audio captioning. Second, we propose audio attention and sentence attention to represent the rich characteristics of sound and visualize the sound. Lastly, we propose a direct sound optimization with CLIPscore and AudioCLIP and generate images with a diffusion-based model. In experiments, it shows that our model is able to generate high quality images from wild sounds and outperforms baselines in both quantitative and qualitative evaluations on wild audio datasets.
Whisper-GPT: A Hybrid Representation Audio Large Language Model
We propose WHISPER-GPT: A generative large language model (LLM) for speech and music that allows us to work with continuous audio representations and discrete tokens simultaneously as part of a single architecture. There has been a huge surge in generative audio, speech, and music models that utilize discrete audio tokens derived from neural compression algorithms, e.g. ENCODEC. However, one of the major drawbacks of this approach is handling the context length. It blows up for high-fidelity generative architecture if one has to account for all the audio contents at various frequencies for the next token prediction. By combining continuous audio representation like the spectrogram and discrete acoustic tokens, we retain the best of both worlds: Have all the information needed from the audio at a specific time instance in a single token, yet allow LLM to predict the future token to allow for sampling and other benefits discrete space provides. We show how our architecture improves the perplexity and negative log-likelihood scores for the next token prediction compared to a token-based LLM for speech and music.
How Should We Extract Discrete Audio Tokens from Self-Supervised Models?
Discrete audio tokens have recently gained attention for their potential to bridge the gap between audio and language processing. Ideal audio tokens must preserve content, paralinguistic elements, speaker identity, and many other audio details. Current audio tokenization methods fall into two categories: Semantic tokens, acquired through quantization of Self-Supervised Learning (SSL) models, and Neural compression-based tokens (codecs). Although previous studies have benchmarked codec models to identify optimal configurations, the ideal setup for quantizing pretrained SSL models remains unclear. This paper explores the optimal configuration of semantic tokens across discriminative and generative tasks. We propose a scalable solution to train a universal vocoder across multiple SSL layers. Furthermore, an attention mechanism is employed to identify task-specific influential layers, enhancing the adaptability and performance of semantic tokens in diverse audio applications.
VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation
Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark. Our source code and pre-trained models will be released. Demo is available at: https://www.youtube.com/watch?v=QmqWhUjPkJI.
Enriching Music Descriptions with a Finetuned-LLM and Metadata for Text-to-Music Retrieval
Text-to-Music Retrieval, finding music based on a given natural language query, plays a pivotal role in content discovery within extensive music databases. To address this challenge, prior research has predominantly focused on a joint embedding of music audio and text, utilizing it to retrieve music tracks that exactly match descriptive queries related to musical attributes (i.e. genre, instrument) and contextual elements (i.e. mood, theme). However, users also articulate a need to explore music that shares similarities with their favorite tracks or artists, such as I need a similar track to Superstition by Stevie Wonder. To address these concerns, this paper proposes an improved Text-to-Music Retrieval model, denoted as TTMR++, which utilizes rich text descriptions generated with a finetuned large language model and metadata. To accomplish this, we obtained various types of seed text from several existing music tag and caption datasets and a knowledge graph dataset of artists and tracks. The experimental results show the effectiveness of TTMR++ in comparison to state-of-the-art music-text joint embedding models through a comprehensive evaluation involving various musical text queries.
SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis
Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality. One of the most time-consuming steps when designing sound is synchronizing audio with video. In some cases, environmental recordings from video shoots are available, which can aid in the process. However, in video games and animations, no reference audio exists, requiring manual annotation of event timings from the video. We propose a system to extract repetitive actions onsets from a video, which are then used - in conjunction with audio or textual embeddings - to condition a diffusion model trained to generate a new synchronized sound effects audio track. In this way, we leave complete creative control to the sound designer while removing the burden of synchronization with video. Furthermore, editing the onset track or changing the conditioning embedding requires much less effort than editing the audio track itself, simplifying the sonification process. We provide sound examples, source code, and pretrained models to faciliate reproducibility
GAMA: A Large Audio-Language Model with Advanced Audio Understanding and Complex Reasoning Abilities
Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM) with Advanced Audio Understanding and Complex Reasoning Abilities. We build GAMA by integrating an LLM with multiple types of audio representations, including features from a custom Audio Q-Former, a multi-layer aggregator that aggregates features from multiple layers of an audio encoder. We fine-tune GAMA on a large-scale audio-language dataset, which augments it with audio understanding capabilities. Next, we propose CompA-R (Instruction-Tuning for Complex Audio Reasoning), a synthetically generated instruction-tuning (IT) dataset with instructions that require the model to perform complex reasoning on the input audio. We instruction-tune GAMA with CompA-R to endow it with complex reasoning abilities, where we further add a soft prompt as input with high-level semantic evidence by leveraging event tags of the input audio. Finally, we also propose CompA-R-test, a human-labeled evaluation dataset for evaluating the capabilities of LALMs on open-ended audio question-answering that requires complex reasoning. Through automated and expert human evaluations, we show that GAMA outperforms all other LALMs in literature on diverse audio understanding tasks by margins of 1%-84%. Further, GAMA IT-ed on CompA-R proves to be superior in its complex reasoning and instruction following capabilities.
Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generation
Large diffusion models have been successful in text-to-audio (T2A) synthesis tasks, but they often suffer from common issues such as semantic misalignment and poor temporal consistency due to limited natural language understanding and data scarcity. Additionally, 2D spatial structures widely used in T2A works lead to unsatisfactory audio quality when generating variable-length audio samples since they do not adequately prioritize temporal information. To address these challenges, we propose Make-an-Audio 2, a latent diffusion-based T2A method that builds on the success of Make-an-Audio. Our approach includes several techniques to improve semantic alignment and temporal consistency: Firstly, we use pre-trained large language models (LLMs) to parse the text into structured <event & order> pairs for better temporal information capture. We also introduce another structured-text encoder to aid in learning semantic alignment during the diffusion denoising process. To improve the performance of variable length generation and enhance the temporal information extraction, we design a feed-forward Transformer-based diffusion denoiser. Finally, we use LLMs to augment and transform a large amount of audio-label data into audio-text datasets to alleviate the problem of scarcity of temporal data. Extensive experiments show that our method outperforms baseline models in both objective and subjective metrics, and achieves significant gains in temporal information understanding, semantic consistency, and sound quality.
Seed-Music: A Unified Framework for High Quality and Controlled Music Generation
We introduce Seed-Music, a suite of music generation systems capable of producing high-quality music with fine-grained style control. Our unified framework leverages both auto-regressive language modeling and diffusion approaches to support two key music creation workflows: controlled music generation and post-production editing. For controlled music generation, our system enables vocal music generation with performance controls from multi-modal inputs, including style descriptions, audio references, musical scores, and voice prompts. For post-production editing, it offers interactive tools for editing lyrics and vocal melodies directly in the generated audio. We encourage readers to listen to demo audio examples at https://team.doubao.com/seed-music .
Sanidha: A Studio Quality Multi-Modal Dataset for Carnatic Music
Music source separation demixes a piece of music into its individual sound sources (vocals, percussion, melodic instruments, etc.), a task with no simple mathematical solution. It requires deep learning methods involving training on large datasets of isolated music stems. The most commonly available datasets are made from commercial Western music, limiting the models' applications to non-Western genres like Carnatic music. Carnatic music is a live tradition, with the available multi-track recordings containing overlapping sounds and bleeds between the sources. This poses a challenge to commercially available source separation models like Spleeter and Hybrid Demucs. In this work, we introduce 'Sanidha', the first open-source novel dataset for Carnatic music, offering studio-quality, multi-track recordings with minimal to no overlap or bleed. Along with the audio files, we provide high-definition videos of the artists' performances. Additionally, we fine-tuned Spleeter, one of the most commonly used source separation models, on our dataset and observed improved SDR performance compared to fine-tuning on a pre-existing Carnatic multi-track dataset. The outputs of the fine-tuned model with 'Sanidha' are evaluated through a listening study.
SpecMaskGIT: Masked Generative Modeling of Audio Spectrograms for Efficient Audio Synthesis and Beyond
Recent advances in generative models that iteratively synthesize audio clips sparked great success to text-to-audio synthesis (TTA), but with the cost of slow synthesis speed and heavy computation. Although there have been attempts to accelerate the iterative procedure, high-quality TTA systems remain inefficient due to hundreds of iterations required in the inference phase and large amount of model parameters. To address the challenges, we propose SpecMaskGIT, a light-weighted, efficient yet effective TTA model based on the masked generative modeling of spectrograms. First, SpecMaskGIT synthesizes a realistic 10s audio clip by less than 16 iterations, an order-of-magnitude less than previous iterative TTA methods.As a discrete model, SpecMaskGIT outperforms larger VQ-Diffusion and auto-regressive models in the TTA benchmark, while being real-time with only 4 CPU cores or even 30x faster with a GPU. Next, built upon a latent space of Mel-spectrogram, SpecMaskGIT has a wider range of applications (e.g., the zero-shot bandwidth extension) than similar methods built on the latent wave domain. Moreover, we interpret SpecMaskGIT as a generative extension to previous discriminative audio masked Transformers, and shed light on its audio representation learning potential. We hope our work inspires the exploration of masked audio modeling toward further diverse scenarios.
Retrieval Augmented Generation of Symbolic Music with LLMs
We explore the use of large language models (LLMs) for music generation using a retrieval system to select relevant examples. We find promising initial results for music generation in a dialogue with the user, especially considering the ease with which such a system can be implemented. The code is available online.
Joint Audio and Speech Understanding
Humans are surrounded by audio signals that include both speech and non-speech sounds. The recognition and understanding of speech and non-speech audio events, along with a profound comprehension of the relationship between them, constitute fundamental cognitive capabilities. For the first time, we build a machine learning model, called LTU-AS, that has a conceptually similar universal audio perception and advanced reasoning ability. Specifically, by integrating Whisper as a perception module and LLaMA as a reasoning module, LTU-AS can simultaneously recognize and jointly understand spoken text, speech paralinguistics, and non-speech audio events - almost everything perceivable from audio signals.
Large-Scale Automatic Audiobook Creation
An audiobook can dramatically improve a work of literature's accessibility and improve reader engagement. However, audiobooks can take hundreds of hours of human effort to create, edit, and publish. In this work, we present a system that can automatically generate high-quality audiobooks from online e-books. In particular, we leverage recent advances in neural text-to-speech to create and release thousands of human-quality, open-license audiobooks from the Project Gutenberg e-book collection. Our method can identify the proper subset of e-book content to read for a wide collection of diversely structured books and can operate on hundreds of books in parallel. Our system allows users to customize an audiobook's speaking speed and style, emotional intonation, and can even match a desired voice using a small amount of sample audio. This work contributed over five thousand open-license audiobooks and an interactive demo that allows users to quickly create their own customized audiobooks. To listen to the audiobook collection visit https://aka.ms/audiobook.
Long-Form Speech Generation with Spoken Language Models
We consider the generative modeling of speech over multiple minutes, a requirement for long-form multimedia generation and audio-native voice assistants. However, current spoken language models struggle to generate plausible speech past tens of seconds, from high temporal resolution of speech tokens causing loss of coherence, to architectural issues with long-sequence training or extrapolation, to memory costs at inference time. With these considerations we propose SpeechSSM, the first speech language model to learn from and sample long-form spoken audio (e.g., 16 minutes of read or extemporaneous speech) in a single decoding session without text intermediates, based on recent advances in linear-time sequence modeling. Furthermore, to address growing challenges in spoken language evaluation, especially in this new long-form setting, we propose: new embedding-based and LLM-judged metrics; quality measurements over length and time; and a new benchmark for long-form speech processing and generation, LibriSpeech-Long. Speech samples and the dataset are released at https://google.github.io/tacotron/publications/speechssm/
Spark-TTS: An Efficient LLM-Based Text-to-Speech Model with Single-Stream Decoupled Speech Tokens
Recent advancements in large language models (LLMs) have driven significant progress in zero-shot text-to-speech (TTS) synthesis. However, existing foundation models rely on multi-stage processing or complex architectures for predicting multiple codebooks, limiting efficiency and integration flexibility. To overcome these challenges, we introduce Spark-TTS, a novel system powered by BiCodec, a single-stream speech codec that decomposes speech into two complementary token types: low-bitrate semantic tokens for linguistic content and fixed-length global tokens for speaker attributes. This disentangled representation, combined with the Qwen2.5 LLM and a chain-of-thought (CoT) generation approach, enables both coarse-grained control (e.g., gender, speaking style) and fine-grained adjustments (e.g., precise pitch values, speaking rate). To facilitate research in controllable TTS, we introduce VoxBox, a meticulously curated 100,000-hour dataset with comprehensive attribute annotations. Extensive experiments demonstrate that Spark-TTS not only achieves state-of-the-art zero-shot voice cloning but also generates highly customizable voices that surpass the limitations of reference-based synthesis. Source code, pre-trained models, and audio samples are available at https://github.com/SparkAudio/Spark-TTS.
WenetSpeech: A 10000+ Hours Multi-domain Mandarin Corpus for Speech Recognition
In this paper, we present WenetSpeech, a multi-domain Mandarin corpus consisting of 10000+ hours high-quality labeled speech, 2400+ hours weakly labeled speech, and about 10000 hours unlabeled speech, with 22400+ hours in total. We collect the data from YouTube and Podcast, which covers a variety of speaking styles, scenarios, domains, topics, and noisy conditions. An optical character recognition (OCR) based method is introduced to generate the audio/text segmentation candidates for the YouTube data on its corresponding video captions, while a high-quality ASR transcription system is used to generate audio/text pair candidates for the Podcast data. Then we propose a novel end-to-end label error detection approach to further validate and filter the candidates. We also provide three manually labelled high-quality test sets along with WenetSpeech for evaluation -- Dev for cross-validation purpose in training, Test_Net, collected from Internet for matched test, and Test\_Meeting, recorded from real meetings for more challenging mismatched test. Baseline systems trained with WenetSpeech are provided for three popular speech recognition toolkits, namely Kaldi, ESPnet, and WeNet, and recognition results on the three test sets are also provided as benchmarks. To the best of our knowledge, WenetSpeech is the current largest open-sourced Mandarin speech corpus with transcriptions, which benefits research on production-level speech recognition.
ItôTTS and ItôWave: Linear Stochastic Differential Equation Is All You Need For Audio Generation
In this paper, we propose to unify the two aspects of voice synthesis, namely text-to-speech (TTS) and vocoder, into one framework based on a pair of forward and reverse-time linear stochastic differential equations (SDE). The solutions of this SDE pair are two stochastic processes, one of which turns the distribution of mel spectrogram (or wave), that we want to generate, into a simple and tractable distribution. The other is the generation procedure that turns this tractable simple signal into the target mel spectrogram (or wave). The model that generates mel spectrogram is called It\^oTTS, and the model that generates wave is called It\^oWave. It\^oTTS and It\^oWave use the Wiener process as a driver to gradually subtract the excess signal from the noise signal to generate realistic corresponding meaningful mel spectrogram and audio respectively, under the conditional inputs of original text or mel spectrogram. The results of the experiment show that the mean opinion scores (MOS) of It\^oTTS and It\^oWave can exceed the current state-of-the-art methods, and reached 3.925pm0.160 and 4.35pm0.115 respectively. The generated audio samples are available at https://wushoule.github.io/ItoAudio/. All authors contribute equally to this work.
SoundCTM: Uniting Score-based and Consistency Models for Text-to-Sound Generation
Sound content is an indispensable element for multimedia works such as video games, music, and films. Recent high-quality diffusion-based sound generation models can serve as valuable tools for the creators. However, despite producing high-quality sounds, these models often suffer from slow inference speeds. This drawback burdens creators, who typically refine their sounds through trial and error to align them with their artistic intentions. To address this issue, we introduce Sound Consistency Trajectory Models (SoundCTM). Our model enables flexible transitioning between high-quality 1-step sound generation and superior sound quality through multi-step generation. This allows creators to initially control sounds with 1-step samples before refining them through multi-step generation. While CTM fundamentally achieves flexible 1-step and multi-step generation, its impressive performance heavily depends on an additional pretrained feature extractor and an adversarial loss, which are expensive to train and not always available in other domains. Thus, we reframe CTM's training framework and introduce a novel feature distance by utilizing the teacher's network for a distillation loss. Additionally, while distilling classifier-free guided trajectories, we train conditional and unconditional student models simultaneously and interpolate between these models during inference. We also propose training-free controllable frameworks for SoundCTM, leveraging its flexible sampling capability. SoundCTM achieves both promising 1-step and multi-step real-time sound generation without using any extra off-the-shelf networks. Furthermore, we demonstrate SoundCTM's capability of controllable sound generation in a training-free manner.
Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization
Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The generation of audio from text prompts is an important aspect of such processes in the music and film industry. Many of the recent diffusion-based text-to-audio models focus on training increasingly sophisticated diffusion models on a large set of datasets of prompt-audio pairs. These models do not explicitly focus on the presence of concepts or events and their temporal ordering in the output audio with respect to the input prompt. Our hypothesis is focusing on how these aspects of audio generation could improve audio generation performance in the presence of limited data. As such, in this work, using an existing text-to-audio model Tango, we synthetically create a preference dataset where each prompt has a winner audio output and some loser audio outputs for the diffusion model to learn from. The loser outputs, in theory, have some concepts from the prompt missing or in an incorrect order. We fine-tune the publicly available Tango text-to-audio model using diffusion-DPO (direct preference optimization) loss on our preference dataset and show that it leads to improved audio output over Tango and AudioLDM2, in terms of both automatic- and manual-evaluation metrics.
Wav2CLIP: Learning Robust Audio Representations From CLIP
We propose Wav2CLIP, a robust audio representation learning method by distilling from Contrastive Language-Image Pre-training (CLIP). We systematically evaluate Wav2CLIP on a variety of audio tasks including classification, retrieval, and generation, and show that Wav2CLIP can outperform several publicly available pre-trained audio representation algorithms. Wav2CLIP projects audio into a shared embedding space with images and text, which enables multimodal applications such as zero-shot classification, and cross-modal retrieval. Furthermore, Wav2CLIP needs just ~10% of the data to achieve competitive performance on downstream tasks compared with fully supervised models, and is more efficient to pre-train than competing methods as it does not require learning a visual model in concert with an auditory model. Finally, we demonstrate image generation from Wav2CLIP as qualitative assessment of the shared embedding space. Our code and model weights are open sourced and made available for further applications.
FMA: A Dataset For Music Analysis
We introduce the Free Music Archive (FMA), an open and easily accessible dataset suitable for evaluating several tasks in MIR, a field concerned with browsing, searching, and organizing large music collections. The community's growing interest in feature and end-to-end learning is however restrained by the limited availability of large audio datasets. The FMA aims to overcome this hurdle by providing 917 GiB and 343 days of Creative Commons-licensed audio from 106,574 tracks from 16,341 artists and 14,854 albums, arranged in a hierarchical taxonomy of 161 genres. It provides full-length and high-quality audio, pre-computed features, together with track- and user-level metadata, tags, and free-form text such as biographies. We here describe the dataset and how it was created, propose a train/validation/test split and three subsets, discuss some suitable MIR tasks, and evaluate some baselines for genre recognition. Code, data, and usage examples are available at https://github.com/mdeff/fma
HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codec
Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel High Fidelity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: https://github.com/yangdongchao/AcademiCodec{https://github.com/yangdongchao/AcademiCodec}
DM-Codec: Distilling Multimodal Representations for Speech Tokenization
Recent advancements in speech-language models have yielded significant improvements in speech tokenization and synthesis. However, effectively mapping the complex, multidimensional attributes of speech into discrete tokens remains challenging. This process demands acoustic, semantic, and contextual information for precise speech representations. Existing speech representations generally fall into two categories: acoustic tokens from audio codecs and semantic tokens from speech self-supervised learning models. Although recent efforts have unified acoustic and semantic tokens for improved performance, they overlook the crucial role of contextual representation in comprehensive speech modeling. Our empirical investigations reveal that the absence of contextual representations results in elevated Word Error Rate (WER) and Word Information Lost (WIL) scores in speech transcriptions. To address these limitations, we propose two novel distillation approaches: (1) a language model (LM)-guided distillation method that incorporates contextual information, and (2) a combined LM and self-supervised speech model (SM)-guided distillation technique that effectively distills multimodal representations (acoustic, semantic, and contextual) into a comprehensive speech tokenizer, termed DM-Codec. The DM-Codec architecture adopts a streamlined encoder-decoder framework with a Residual Vector Quantizer (RVQ) and incorporates the LM and SM during the training process. Experiments show DM-Codec significantly outperforms state-of-the-art speech tokenization models, reducing WER by up to 13.46%, WIL by 9.82%, and improving speech quality by 5.84% and intelligibility by 1.85% on the LibriSpeech benchmark dataset. The code, samples, and model checkpoints are available at https://github.com/mubtasimahasan/DM-Codec.
Language-Guided Music Recommendation for Video via Prompt Analogies
We propose a method to recommend music for an input video while allowing a user to guide music selection with free-form natural language. A key challenge of this problem setting is that existing music video datasets provide the needed (video, music) training pairs, but lack text descriptions of the music. This work addresses this challenge with the following three contributions. First, we propose a text-synthesis approach that relies on an analogy-based prompting procedure to generate natural language music descriptions from a large-scale language model (BLOOM-176B) given pre-trained music tagger outputs and a small number of human text descriptions. Second, we use these synthesized music descriptions to train a new trimodal model, which fuses text and video input representations to query music samples. For training, we introduce a text dropout regularization mechanism which we show is critical to model performance. Our model design allows for the retrieved music audio to agree with the two input modalities by matching visual style depicted in the video and musical genre, mood, or instrumentation described in the natural language query. Third, to evaluate our approach, we collect a testing dataset for our problem by annotating a subset of 4k clips from the YT8M-MusicVideo dataset with natural language music descriptions which we make publicly available. We show that our approach can match or exceed the performance of prior methods on video-to-music retrieval while significantly improving retrieval accuracy when using text guidance.
LibriVoxDeEn: A Corpus for German-to-English Speech Translation and German Speech Recognition
We present a corpus of sentence-aligned triples of German audio, German text, and English translation, based on German audiobooks. The speech translation data consist of 110 hours of audio material aligned to over 50k parallel sentences. An even larger dataset comprising 547 hours of German speech aligned to German text is available for speech recognition. The audio data is read speech and thus low in disfluencies. The quality of audio and sentence alignments has been checked by a manual evaluation, showing that speech alignment quality is in general very high. The sentence alignment quality is comparable to well-used parallel translation data and can be adjusted by cutoffs on the automatic alignment score. To our knowledge, this corpus is to date the largest resource for German speech recognition and for end-to-end German-to-English speech translation.
Audio Time-Scale Modification with Temporal Compressing Networks
We propose a novel approach for time-scale modification of audio signals. Unlike traditional methods that rely on the framing technique or the short-time Fourier transform to preserve the frequency during temporal stretching, our neural network model encodes the raw audio into a high-level latent representation, dubbed Neuralgram, where each vector represents 1024 audio sample points. Due to a sufficient compression ratio, we are able to apply arbitrary spatial interpolation of the Neuralgram to perform temporal stretching. Finally, a learned neural decoder synthesizes the time-scaled audio samples based on the stretched Neuralgram representation. Both the encoder and decoder are trained with latent regression losses and adversarial losses in order to obtain high-fidelity audio samples. Despite its simplicity, our method has comparable performance compared to the existing baselines and opens a new possibility in research into modern time-scale modification. Audio samples can be found at https://tsmnet-mmasia23.github.io
Tiny Transformers for Environmental Sound Classification at the Edge
With the growth of the Internet of Things and the rise of Big Data, data processing and machine learning applications are being moved to cheap and low size, weight, and power (SWaP) devices at the edge, often in the form of mobile phones, embedded systems, or microcontrollers. The field of Cyber-Physical Measurements and Signature Intelligence (MASINT) makes use of these devices to analyze and exploit data in ways not otherwise possible, which results in increased data quality, increased security, and decreased bandwidth. However, methods to train and deploy models at the edge are limited, and models with sufficient accuracy are often too large for the edge device. Therefore, there is a clear need for techniques to create efficient AI/ML at the edge. This work presents training techniques for audio models in the field of environmental sound classification at the edge. Specifically, we design and train Transformers to classify office sounds in audio clips. Results show that a BERT-based Transformer, trained on Mel spectrograms, can outperform a CNN using 99.85% fewer parameters. To achieve this result, we first tested several audio feature extraction techniques designed for Transformers, using ESC-50 for evaluation, along with various augmentations. Our final model outperforms the state-of-the-art MFCC-based CNN on the office sounds dataset, using just over 6,000 parameters -- small enough to run on a microcontroller.
WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research
The advancement of audio-language (AL) multimodal learning tasks has been significant in recent years. However, researchers face challenges due to the costly and time-consuming collection process of existing audio-language datasets, which are limited in size. To address this data scarcity issue, we introduce WavCaps, the first large-scale weakly-labelled audio captioning dataset, comprising approximately 400k audio clips with paired captions. We sourced audio clips and their raw descriptions from web sources and a sound event detection dataset. However, the online-harvested raw descriptions are highly noisy and unsuitable for direct use in tasks such as automated audio captioning. To overcome this issue, we propose a three-stage processing pipeline for filtering noisy data and generating high-quality captions, where ChatGPT, a large language model, is leveraged to filter and transform raw descriptions automatically. We conduct a comprehensive analysis of the characteristics of WavCaps dataset and evaluate it on multiple downstream audio-language multimodal learning tasks. The systems trained on WavCaps outperform previous state-of-the-art (SOTA) models by a significant margin. Our aspiration is for the WavCaps dataset we have proposed to facilitate research in audio-language multimodal learning and demonstrate the potential of utilizing ChatGPT to enhance academic research. Our dataset and codes are available at https://github.com/XinhaoMei/WavCaps.
Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio
JaCappella Corpus: A Japanese a Cappella Vocal Ensemble Corpus
We construct a corpus of Japanese a cappella vocal ensembles (jaCappella corpus) for vocal ensemble separation and synthesis. It consists of 35 copyright-cleared vocal ensemble songs and their audio recordings of individual voice parts. These songs were arranged from out-of-copyright Japanese children's songs and have six voice parts (lead vocal, soprano, alto, tenor, bass, and vocal percussion). They are divided into seven subsets, each of which features typical characteristics of a music genre such as jazz and enka. The variety in genre and voice part match vocal ensembles recently widespread in social media services such as YouTube, although the main targets of conventional vocal ensemble datasets are choral singing made up of soprano, alto, tenor, and bass. Experimental evaluation demonstrates that our corpus is a challenging resource for vocal ensemble separation. Our corpus is available on our project page (https://tomohikonakamura.github.io/jaCappella_corpus/).
CLaM-TTS: Improving Neural Codec Language Model for Zero-Shot Text-to-Speech
With the emergence of neural audio codecs, which encode multiple streams of discrete tokens from audio, large language models have recently gained attention as a promising approach for zero-shot Text-to-Speech (TTS) synthesis. Despite the ongoing rush towards scaling paradigms, audio tokenization ironically amplifies the scalability challenge, stemming from its long sequence length and the complexity of modelling the multiple sequences. To mitigate these issues, we present CLaM-TTS that employs a probabilistic residual vector quantization to (1) achieve superior compression in the token length, and (2) allow a language model to generate multiple tokens at once, thereby eliminating the need for cascaded modeling to handle the number of token streams. Our experimental results demonstrate that CLaM-TTS is better than or comparable to state-of-the-art neural codec-based TTS models regarding naturalness, intelligibility, speaker similarity, and inference speed. In addition, we examine the impact of the pretraining extent of the language models and their text tokenization strategies on performances.
DASB - Discrete Audio and Speech Benchmark
Discrete audio tokens have recently gained considerable attention for their potential to connect audio and language processing, enabling the creation of modern multimodal large language models. Ideal audio tokens must effectively preserve phonetic and semantic content along with paralinguistic information, speaker identity, and other details. While several types of audio tokens have been recently proposed, identifying the optimal tokenizer for various tasks is challenging due to the inconsistent evaluation settings in existing studies. To address this gap, we release the Discrete Audio and Speech Benchmark (DASB), a comprehensive leaderboard for benchmarking discrete audio tokens across a wide range of discriminative tasks, including speech recognition, speaker identification and verification, emotion recognition, keyword spotting, and intent classification, as well as generative tasks such as speech enhancement, separation, and text-to-speech. Our results show that, on average, semantic tokens outperform compression tokens across most discriminative and generative tasks. However, the performance gap between semantic tokens and standard continuous representations remains substantial, highlighting the need for further research in this field.
AISHELL-1: An Open-Source Mandarin Speech Corpus and A Speech Recognition Baseline
An open-source Mandarin speech corpus called AISHELL-1 is released. It is by far the largest corpus which is suitable for conducting the speech recognition research and building speech recognition systems for Mandarin. The recording procedure, including audio capturing devices and environments are presented in details. The preparation of the related resources, including transcriptions and lexicon are described. The corpus is released with a Kaldi recipe. Experimental results implies that the quality of audio recordings and transcriptions are promising.
Speech Commands: A Dataset for Limited-Vocabulary Speech Recognition
Describes an audio dataset of spoken words designed to help train and evaluate keyword spotting systems. Discusses why this task is an interesting challenge, and why it requires a specialized dataset that is different from conventional datasets used for automatic speech recognition of full sentences. Suggests a methodology for reproducible and comparable accuracy metrics for this task. Describes how the data was collected and verified, what it contains, previous versions and properties. Concludes by reporting baseline results of models trained on this dataset.
Speech Resynthesis from Discrete Disentangled Self-Supervised Representations
We propose using self-supervised discrete representations for the task of speech resynthesis. To generate disentangled representation, we separately extract low-bitrate representations for speech content, prosodic information, and speaker identity. This allows to synthesize speech in a controllable manner. We analyze various state-of-the-art, self-supervised representation learning methods and shed light on the advantages of each method while considering reconstruction quality and disentanglement properties. Specifically, we evaluate the F0 reconstruction, speaker identification performance (for both resynthesis and voice conversion), recordings' intelligibility, and overall quality using subjective human evaluation. Lastly, we demonstrate how these representations can be used for an ultra-lightweight speech codec. Using the obtained representations, we can get to a rate of 365 bits per second while providing better speech quality than the baseline methods. Audio samples can be found under the following link: speechbot.github.io/resynthesis.
MSceneSpeech: A Multi-Scene Speech Dataset For Expressive Speech Synthesis
We introduce an open source high-quality Mandarin TTS dataset MSceneSpeech (Multiple Scene Speech Dataset), which is intended to provide resources for expressive speech synthesis. MSceneSpeech comprises numerous audio recordings and texts performed and recorded according to daily life scenarios. Each scenario includes multiple speakers and a diverse range of prosodic styles, making it suitable for speech synthesis that entails multi-speaker style and prosody modeling. We have established a robust baseline, through the prompting mechanism, that can effectively synthesize speech characterized by both user-specific timbre and scene-specific prosody with arbitrary text input. The open source MSceneSpeech Dataset and audio samples of our baseline are available at https://speechai-demo.github.io/MSceneSpeech/.
Separate Anything You Describe
Language-queried audio source separation (LASS) is a new paradigm for computational auditory scene analysis (CASA). LASS aims to separate a target sound from an audio mixture given a natural language query, which provides a natural and scalable interface for digital audio applications. Recent works on LASS, despite attaining promising separation performance on specific sources (e.g., musical instruments, limited classes of audio events), are unable to separate audio concepts in the open domain. In this work, we introduce AudioSep, a foundation model for open-domain audio source separation with natural language queries. We train AudioSep on large-scale multimodal datasets and extensively evaluate its capabilities on numerous tasks including audio event separation, musical instrument separation, and speech enhancement. AudioSep demonstrates strong separation performance and impressive zero-shot generalization ability using audio captions or text labels as queries, substantially outperforming previous audio-queried and language-queried sound separation models. For reproducibility of this work, we will release the source code, evaluation benchmark and pre-trained model at: https://github.com/Audio-AGI/AudioSep.
Audio Prompt Adapter: Unleashing Music Editing Abilities for Text-to-Music with Lightweight Finetuning
Text-to-music models allow users to generate nearly realistic musical audio with textual commands. However, editing music audios remains challenging due to the conflicting desiderata of performing fine-grained alterations on the audio while maintaining a simple user interface. To address this challenge, we propose Audio Prompt Adapter (or AP-Adapter), a lightweight addition to pretrained text-to-music models. We utilize AudioMAE to extract features from the input audio, and construct attention-based adapters to feedthese features into the internal layers of AudioLDM2, a diffusion-based text-to-music model. With 22M trainable parameters, AP-Adapter empowers users to harness both global (e.g., genre and timbre) and local (e.g., melody) aspects of music, using the original audio and a short text as inputs. Through objective and subjective studies, we evaluate AP-Adapter on three tasks: timbre transfer, genre transfer, and accompaniment generation. Additionally, we demonstrate its effectiveness on out-of-domain audios containing unseen instruments during training.
AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining
Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called language of audio (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate new state-of-the-art or competitive performance to previous approaches. Our demo and code are available at https://audioldm.github.io/audioldm2.
FLAP: Fast Language-Audio Pre-training
We propose Fast Language-Audio Pre-training (FLAP), a self-supervised approach that efficiently and effectively learns aligned audio and language representations through masking, contrastive learning and reconstruction. For efficiency, FLAP randomly drops audio spectrogram tokens, focusing solely on the remaining ones for self-supervision. Through inter-modal contrastive learning, FLAP learns to align paired audio and text representations in a shared latent space. Notably, FLAP leverages multiple augmented views via masking for inter-modal contrast and learns to reconstruct the masked portion of audio tokens. Moreover, FLAP leverages large language models (LLMs) to augment the text inputs, contributing to improved performance. These approaches lead to more robust and informative audio-text representations, enabling FLAP to achieve state-of-the-art (SoTA) performance on audio-text retrieval tasks on AudioCaps (achieving 53.0% R@1) and Clotho (achieving 25.5% R@1).
Hierarchical attention interpretation: an interpretable speech-level transformer for bi-modal depression detection
Depression is a common mental disorder. Automatic depression detection tools using speech, enabled by machine learning, help early screening of depression. This paper addresses two limitations that may hinder the clinical implementations of such tools: noise resulting from segment-level labelling and a lack of model interpretability. We propose a bi-modal speech-level transformer to avoid segment-level labelling and introduce a hierarchical interpretation approach to provide both speech-level and sentence-level interpretations, based on gradient-weighted attention maps derived from all attention layers to track interactions between input features. We show that the proposed model outperforms a model that learns at a segment level (p=0.854, r=0.947, F1=0.947 compared to p=0.732, r=0.808, F1=0.768). For model interpretation, using one true positive sample, we show which sentences within a given speech are most relevant to depression detection; and which text tokens and Mel-spectrogram regions within these sentences are most relevant to depression detection. These interpretations allow clinicians to verify the validity of predictions made by depression detection tools, promoting their clinical implementations.
EgoSonics: Generating Synchronized Audio for Silent Egocentric Videos
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality, assistive technologies, or for augmenting existing datasets. Existing work has been limited to domains like speech, music, or impact sounds and cannot easily capture the broad range of audio frequencies found in egocentric videos. EgoSonics addresses these limitations by building on the strength of latent diffusion models for conditioned audio synthesis. We first encode and process audio and video data into a form that is suitable for generation. The encoded data is used to train our model to generate audio tracks that capture the semantics of the input video. Our proposed SyncroNet builds on top of ControlNet to provide control signals that enables temporal synchronization to the synthesized audio. Extensive evaluations show that our model outperforms existing work in audio quality, and in our newly proposed synchronization evaluation method. Furthermore, we demonstrate downstream applications of our model in improving video summarization.
Towards General-Purpose Text-Instruction-Guided Voice Conversion
This paper introduces a novel voice conversion (VC) model, guided by text instructions such as "articulate slowly with a deep tone" or "speak in a cheerful boyish voice". Unlike traditional methods that rely on reference utterances to determine the attributes of the converted speech, our model adds versatility and specificity to voice conversion. The proposed VC model is a neural codec language model which processes a sequence of discrete codes, resulting in the code sequence of converted speech. It utilizes text instructions as style prompts to modify the prosody and emotional information of the given speech. In contrast to previous approaches, which often rely on employing separate encoders like prosody and content encoders to handle different aspects of the source speech, our model handles various information of speech in an end-to-end manner. Experiments have demonstrated the impressive capabilities of our model in comprehending instructions and delivering reasonable results.