13 WebGLM: Towards An Efficient Web-Enhanced Question Answering System with Human Preferences We present WebGLM, a web-enhanced question-answering system based on the General Language Model (GLM). Its goal is to augment a pre-trained large language model (LLM) with web search and retrieval capabilities while being efficient for real-world deployments. To achieve this, we develop WebGLM with strategies for the LLM-augmented retriever, bootstrapped generator, and human preference-aware scorer. Specifically, we identify and address the limitations of WebGPT (OpenAI), through which WebGLM is enabled with accuracy, efficiency, and cost-effectiveness advantages. In addition, we propose systematic criteria for evaluating web-enhanced QA systems. We conduct multi-dimensional human evaluation and quantitative ablation studies, which suggest the outperformance of the proposed WebGLM designs over existing systems. WebGLM with the 10-billion-parameter GLM (10B) is shown to perform better than the similar-sized WebGPT (13B) and even comparably to WebGPT (175B) in human evaluation. The code, demo, and data are at https://github.com/THUDM/WebGLM. 9 authors · Jun 13, 2023
11 WebGames: Challenging General-Purpose Web-Browsing AI Agents We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for humans while systematically testing the limitations of current AI systems across fundamental browser interactions, advanced input processing, cognitive tasks, workflow automation, and interactive entertainment. Our framework eliminates external dependencies through a hermetic testing environment, ensuring reproducible evaluation with verifiable ground-truth solutions. We evaluate leading vision-language models including GPT-4o, Claude Computer-Use, Gemini-1.5-Pro, and Qwen2-VL against human performance. Results reveal a substantial capability gap, with the best AI system achieving only 43.1% success rate compared to human performance of 95.7%, highlighting fundamental limitations in current AI systems' ability to handle common web interaction patterns that humans find intuitive. The benchmark is publicly available at webgames.convergence.ai, offering a lightweight, client-side implementation that facilitates rapid evaluation cycles. Through its modular architecture and standardized challenge specifications, WebGames provides a robust foundation for measuring progress in development of more capable web-browsing agents. 8 authors · Feb 25 2
- WebLLM: A High-Performance In-Browser LLM Inference Engine Advancements in large language models (LLMs) have unlocked remarkable capabilities. While deploying these models typically requires server-grade GPUs and cloud-based inference, the recent emergence of smaller open-source models and increasingly powerful consumer devices have made on-device deployment practical. The web browser as a platform for on-device deployment is universally accessible, provides a natural agentic environment, and conveniently abstracts out the different backends from diverse device vendors. To address this opportunity, we introduce WebLLM, an open-source JavaScript framework that enables high-performance LLM inference entirely within web browsers. WebLLM provides an OpenAI-style API for seamless integration into web applications, and leverages WebGPU for efficient local GPU acceleration and WebAssembly for performant CPU computation. With machine learning compilers MLC-LLM and Apache TVM, WebLLM leverages optimized WebGPU kernels, overcoming the absence of performant WebGPU kernel libraries. Evaluations show that WebLLM can retain up to 80% native performance on the same device, with room to further close the gap. WebLLM paves the way for universally accessible, privacy-preserving, personalized, and locally powered LLM applications in web browsers. The code is available at: https://github.com/mlc-ai/web-llm. 13 authors · Dec 20, 2024