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SubscribeLearning to Route Queries Across Knowledge Bases for Step-wise Retrieval-Augmented Reasoning
Multimodal Retrieval-Augmented Generation (MRAG) has shown promise in mitigating hallucinations in Multimodal Large Language Models (MLLMs) by incorporating external knowledge during generation. Existing MRAG methods typically adopt a static retrieval pipeline that fetches relevant information from multiple Knowledge Bases (KBs), followed by a refinement step. However, these approaches overlook the reasoning and planning capabilities of MLLMs to dynamically determine how to interact with different KBs during the reasoning process. To address this limitation, we propose R1-Router, a novel MRAG framework that learns to decide when and where to retrieve knowledge based on the evolving reasoning state. Specifically, R1-Router can generate follow-up queries according to the current reasoning step, routing these intermediate queries to the most suitable KB, and integrating external knowledge into a coherent reasoning trajectory to answer the original query. Furthermore, we introduce Step-wise Group Relative Policy Optimization (Step-GRPO), a tailored reinforcement learning algorithm that assigns step-specific rewards to optimize the reasoning behavior of MLLMs. Experimental results on various open-domain QA benchmarks across multiple modalities demonstrate that R1-Router outperforms baseline models by over 7%. Further analysis shows that R1-Router can adaptively and effectively leverage diverse KBs, reducing unnecessary retrievals and improving both efficiency and accuracy.
Entropy-guided sequence weighting for efficient exploration in RL-based LLM fine-tuning
We introduce Entropy-Guided Sequence Weighting (EGSW), a novel approach that enhances the exploration-exploitation tradeoff by dynamically assigning weights to generated outputs based on their advantage and entropy for Reinforcement Learning-based Large Language Model fine-tuning. EGSW integrates entropy regularization with advantage-based weighting to balance policy updates, enabling efficient exploration in high-dimensional state spaces. By employing temperature-scaled softmax weighting over sequences, EGSW prioritizing high-reward, high-uncertainty steps while maintaining training stability. Although originally developed to improve Group Relative Policy Optimization (GRPO) during large language model (LLM) fine-tuning, EGSW is generalizable to other reinforcement learning (RL) algorithms and can be implemented in both step-wise and trajectory-wise settings. Empirical evaluations demonstrate that EGSW enhances GRPO reasoning ability, yielding improvements in sample efficiency. Future work will explore the application of EGSW to advanced RL methodologies.
MasHost Builds It All: Autonomous Multi-Agent System Directed by Reinforcement Learning
Large Language Model (LLM)-driven Multi-agent systems (Mas) have recently emerged as a powerful paradigm for tackling complex real-world tasks. However, existing Mas construction methods typically rely on manually crafted interaction mechanisms or heuristic rules, introducing human biases and constraining the autonomous ability. Even with recent advances in adaptive Mas construction, existing systems largely remain within the paradigm of semi-autonomous patterns. In this work, we propose MasHost, a Reinforcement Learning (RL)-based framework for autonomous and query-adaptive Mas design. By formulating Mas construction as a graph search problem, our proposed MasHost jointly samples agent roles and their interactions through a unified probabilistic sampling mechanism. Beyond the accuracy and efficiency objectives pursued in prior works, we introduce component rationality as an additional and novel design principle in Mas. To achieve this multi-objective optimization, we propose Hierarchical Relative Policy Optimization (HRPO), a novel RL strategy that collaboratively integrates group-relative advantages and action-wise rewards. To our knowledge, our proposed MasHost is the first RL-driven framework for autonomous Mas graph construction. Extensive experiments on six benchmarks demonstrate that MasHost consistently outperforms most competitive baselines, validating its effectiveness, efficiency, and structure rationality.
AAPO: Enhance the Reasoning Capabilities of LLMs with Advantage Momentum
Reinforcement learning (RL) has emerged as an effective approach for enhancing the reasoning capabilities of large language models (LLMs), especially in scenarios where supervised fine-tuning (SFT) falls short due to limited chain-of-thought (CoT) data. Among RL-based post-training methods, group relative advantage estimation, as exemplified by Group Relative Policy Optimization (GRPO), has attracted considerable attention for eliminating the dependency on the value model, thereby simplifying training compared to traditional approaches like Proximal Policy Optimization (PPO). However, we observe that exsiting group relative advantage estimation method still suffers from training inefficiencies, particularly when the estimated advantage approaches zero. To address this limitation, we propose Advantage-Augmented Policy Optimization (AAPO), a novel RL algorithm that optimizes the cross-entropy (CE) loss using advantages enhanced through a momentum-based estimation scheme. This approach effectively mitigates the inefficiencies associated with group relative advantage estimation. Experimental results on multiple mathematical reasoning benchmarks demonstrate the superior performance of AAPO.
Prefix Grouper: Efficient GRPO Training through Shared-Prefix Forward
Group Relative Policy Optimization (GRPO) enhances policy learning by computing gradients from relative comparisons among candidate outputs that share a common input prefix. Despite its effectiveness, GRPO introduces substantial computational overhead when processing long shared prefixes, which must be redundantly encoded for each group member. This inefficiency becomes a major scalability bottleneck in long-context learning scenarios. We propose Prefix Grouper, an efficient GRPO training algorithm that eliminates redundant prefix computation via a Shared-Prefix Forward strategy. In particular, by restructuring self-attention into two parts, our method enables the shared prefix to be encoded only once, while preserving full differentiability and compatibility with end-to-end training. We provide both theoretical and empirical evidence that Prefix Grouper is training-equivalent to standard GRPO: it yields identical forward outputs and backward gradients, ensuring that the optimization dynamics and final policy performance remain unchanged. Empirically, our experiments confirm that Prefix Grouper achieves consistent results while significantly reducing the computational cost of training, particularly in long-prefix scenarios. The proposed method is fully plug-and-play: it is compatible with existing GRPO-based architectures and can be seamlessly integrated into current training pipelines as a drop-in replacement, requiring no structural modifications and only minimal changes to input construction and attention computation. Prefix Grouper enables the use of larger group sizes under the same computational budget, thereby improving the scalability of GRPO to more complex tasks and larger models. Code is now available at https://github.com/johncaged/PrefixGrouper
Multi-module GRPO: Composing Policy Gradients and Prompt Optimization for Language Model Programs
Group Relative Policy Optimization (GRPO) has proven to be an effective tool for post-training language models (LMs). However, AI systems are increasingly expressed as modular programs that mix together multiple LM calls with distinct prompt templates and other tools, and it is not clear how best to leverage GRPO to improve these systems. We begin to address this challenge by defining mmGRPO, a simple multi-module generalization of GRPO that groups LM calls by module across rollouts and handles variable-length and interrupted trajectories. We find that mmGRPO, composed with automatic prompt optimization, improves accuracy by 11% on average across classification, many-hop search, and privacy-preserving delegation tasks against the post-trained LM, and by 5% against prompt optimization on its own. We open-source mmGRPO in DSPy as the dspy.GRPO optimizer.
Group-in-Group Policy Optimization for LLM Agent Training
Recent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to long-horizon LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a two-level structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation. This hierarchical structure effectively captures both global trajectory quality and local step effectiveness without relying on auxiliary models or additional rollouts. We evaluate GiGPO on two challenging agent benchmarks, ALFWorld and WebShop, using Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct. Crucially, GiGPO delivers fine-grained per-step credit signals and achieves performance gains of > 12\% on ALFWorld and > 9\% on WebShop over the GRPO baseline: all while maintaining the same GPU memory overhead, identical LLM rollout, and incurring little to no additional time cost.
EDGE-GRPO: Entropy-Driven GRPO with Guided Error Correction for Advantage Diversity
Large Language Models (LLMs) have made remarkable progress in enhancing step-by-step reasoning through reinforcement learning. However, the Group Relative Policy Optimization (GRPO) algorithm, which relies on sparse reward rules, often encounters the issue of identical rewards within groups, leading to the advantage collapse problem. Existing works typically address this challenge from two perspectives: enforcing model reflection to enhance response diversity, and introducing internal feedback to augment the training signal (advantage). In this work, we begin by analyzing the limitations of model reflection and investigating the policy entropy of responses at the fine-grained sample level. Based on our experimental findings, we propose the EDGE-GRPO algorithm, which adopts Entropy-Driven Advantage and Guided Error Correction to effectively mitigate the problem of advantage collapse. Extensive experiments on several main reasoning benchmarks demonstrate the effectiveness and superiority of our approach. It is available at https://github.com/ZhangXJ199/EDGE-GRPO.
LLM Collaboration With Multi-Agent Reinforcement Learning
A large amount of work has been done in Multi-Agent Systems (MAS) for modeling and solving problems with multiple interacting agents. However, most LLMs are pretrained independently and not specifically optimized for coordination. Existing LLM fine-tuning frameworks rely on individual rewards, which require complex reward designs for each agent to encourage collaboration. To address these challenges, we model LLM collaboration as a cooperative Multi-Agent Reinforcement Learning (MARL) problem. We develop a multi-agent, multi-turn algorithm, Multi-Agent Group Relative Policy Optimization (MAGRPO), to solve it, building on current RL approaches for LLMs as well as MARL techniques. Our experiments on LLM writing and coding collaboration demonstrate that fine-tuning MAS with MAGRPO enables agents to generate high-quality responses efficiently through effective cooperation. Our approach opens the door to using other MARL methods for LLMs and highlights the associated challenges.
RePO: Replay-Enhanced Policy Optimization
Reinforcement learning (RL) is vital for optimizing large language models (LLMs). Recent Group Relative Policy Optimization (GRPO) estimates advantages using multiple on-policy outputs per prompt, leading to high computational costs and low data efficiency. To address this, we introduce Replay-Enhanced Policy Optimization (RePO), which leverages diverse replay strategies to retrieve off-policy samples from a replay buffer, allowing policy optimization based on a broader and more diverse set of samples for each prompt. Experiments on five LLMs across seven mathematical reasoning benchmarks demonstrate that RePO achieves absolute average performance gains of 18.4 and 4.1 points for Qwen2.5-Math-1.5B and Qwen3-1.7B, respectively, compared to GRPO. Further analysis indicates that RePO increases computational cost by 15% while raising the number of effective optimization steps by 48% for Qwen3-1.7B, with both on-policy and off-policy sample numbers set to 8. The repository can be accessed at https://github.com/SihengLi99/RePO.
GPG: A Simple and Strong Reinforcement Learning Baseline for Model Reasoning
Reinforcement Learning (RL) can directly enhance the reasoning capabilities of large language models without extensive reliance on Supervised Fine-Tuning (SFT). In this work, we revisit the traditional Policy Gradient (PG) mechanism and propose a minimalist RL approach termed Group Policy Gradient (GPG). Unlike conventional methods, GPG directly optimize the original RL objective, thus obviating the need for surrogate loss functions. As illustrated in our paper, by eliminating both the critic and reference models, and avoiding KL divergence constraints, our approach significantly simplifies the training process when compared to Group Relative Policy Optimization (GRPO). Our approach achieves superior performance without relying on auxiliary techniques or adjustments. Extensive experiments demonstrate that our method not only reduces computational costs but also consistently outperforms GRPO across various unimodal and multimodal tasks. Our code is available at https://github.com/AMAP-ML/GPG.
DeepVideo-R1: Video Reinforcement Fine-Tuning via Difficulty-aware Regressive GRPO
Recent works have demonstrated the effectiveness of reinforcement learning (RL)-based post-training in enhancing the reasoning capabilities of large language models (LLMs). In particular, Group Relative Policy Optimization (GRPO) has shown impressive success by employing a PPO-style reinforcement algorithm with group-based normalized rewards. However, the application of GRPO to Video Large Language Models (Video LLMs) has been less studied. In this paper, we explore GRPO for video LLMs and identify two primary issues that impede its effective learning: (1) reliance on safeguards, and (2) the vanishing advantage problem. To mitigate these challenges, we propose DeepVideo-R1, a video large language model trained with our proposed Reg-GRPO (Regressive GRPO) and difficulty-aware data augmentation strategy. Reg-GRPO reformulates the GRPO objective as a regression task, directly predicting the advantage in GRPO. This design eliminates the need for safeguards like clipping and min functions, thereby facilitating more direct policy guidance by aligning the model with the advantage values. We also design the difficulty-aware data augmentation strategy that dynamically augments training samples at solvable difficulty levels, fostering diverse and informative reward signals. Our comprehensive experiments show that DeepVideo-R1 significantly improves video reasoning performance across multiple video reasoning benchmarks.
Spectral Policy Optimization: Coloring your Incorrect Reasoning in GRPO
Reinforcement learning (RL) has demonstrated significant success in enhancing reasoning capabilities in large language models (LLMs). One of the most widely used RL methods is Group Relative Policy Optimization (GRPO)~Shao-2024-Deepseekmath, known for its memory efficiency and success in training DeepSeek-R1~Guo-2025-Deepseek. However, GRPO stalls when all sampled responses in a group are incorrect -- referred to as an all-negative-sample group -- as it fails to update the policy, hindering learning progress. The contributions of this paper are two-fold. First, we propose a simple yet effective framework that introduces response diversity within all-negative-sample groups in GRPO using AI feedback. We also provide a theoretical analysis, via a stylized model, showing how this diversification improves learning dynamics. Second, we empirically validate our approach, showing the improved performance across various model sizes (7B, 14B, 32B) in both offline and online learning settings with 10 benchmarks, including base and distilled variants. Our findings highlight that learning from all-negative-sample groups is not only feasible but beneficial, advancing recent insights from Xiong-2025-Minimalist.
Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models
Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision-language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to generate complete reasoning traces before answering, leading to increased token usage and computational cost. Inspired by the human-like thinking process-where people skip reasoning for easy questions but think carefully when needed-we explore how to enable VLMs to first decide when reasoning is necessary. To realize this, we propose TON, a two-stage training strategy: (i) a supervised fine-tuning (SFT) stage with a simple yet effective 'thought dropout' operation, where reasoning traces are randomly replaced with empty thoughts. This introduces a think-or-not format that serves as a cold start for selective reasoning; (ii) a GRPO stage that enables the model to freely explore when to think or not, while maximizing task-aware outcome rewards. Experimental results show that TON can reduce the completion length by up to 90% compared to vanilla GRPO, without sacrificing performance or even improving it. Further evaluations across diverse vision-language tasks-covering a range of reasoning difficulties under both 3B and 7B models-consistently reveal that the model progressively learns to bypass unnecessary reasoning steps as training advances. These findings shed light on the path toward human-like reasoning patterns in reinforcement learning approaches. Our code is available at https://github.com/kokolerk/TON.
SRPO: A Cross-Domain Implementation of Large-Scale Reinforcement Learning on LLM
Recent advances of reasoning models, exemplified by OpenAI's o1 and DeepSeek's R1, highlight the significant potential of Reinforcement Learning (RL) to enhance the reasoning capabilities of Large Language Models (LLMs). However, replicating these advancements across diverse domains remains challenging due to limited methodological transparency. In this work, we present two-Staged history-Resampling Policy Optimization (SRPO), which successfully surpasses the performance of DeepSeek-R1-Zero-32B on the AIME24 and LiveCodeBench benchmarks. SRPO achieves this using the same base model as DeepSeek (i.e. Qwen2.5-32B) and relies solely on RL, without prior Supervised Fine-Tuning (SFT). Building upon Group Relative Policy Optimization (GRPO), we introduce two key methodological innovations: (1) a two-stage cross-domain training paradigm designed to balance the development of mathematical reasoning and coding proficiency, and (2) History Resampling (HR), a technique to address ineffective samples. Our comprehensive experiments validate the effectiveness of our approach, dedicating to offer valuable insights into scaling LLM reasoning capabilities across diverse tasks.
GVPO: Group Variance Policy Optimization for Large Language Model Post-Training
Post-training plays a crucial role in refining and aligning large language models to meet specific tasks and human preferences. While recent advancements in post-training techniques, such as Group Relative Policy Optimization (GRPO), leverage increased sampling with relative reward scoring to achieve superior performance, these methods often suffer from training instability that limits their practical adoption. To address this challenge, we present Group Variance Policy Optimization (GVPO). GVPO incorporates the analytical solution to KL-constrained reward maximization directly into its gradient weights, ensuring alignment with the optimal policy. The method provides intuitive physical interpretations: its gradient mirrors the mean squared error between the central distance of implicit rewards and that of actual rewards. GVPO offers two key advantages: (1) it guarantees a unique optimal solution, exactly the KL-constrained reward maximization objective, (2) it supports flexible sampling distributions that avoids on-policy and importance sampling limitations. By unifying theoretical guarantees with practical adaptability, GVPO establishes a new paradigm for reliable and versatile LLM post-training.
Pairwise Proximal Policy Optimization: Harnessing Relative Feedback for LLM Alignment
Large Language Models (LLMs) can acquire extensive world knowledge through pre-training on large corpora. However, due to exposure to low-quality data, LLMs may exhibit harmful behavior without aligning with human values. The dominant approach for steering LLMs towards beneficial behavior involves Reinforcement Learning with Human Feedback (RLHF), with Proximal Policy Optimization (PPO) serving as the default RL optimizer. Despite its effectiveness, PPO has limitations when optimizing rewards trained from comparison-based loss. Primarily, PPO is not invariant to equivalent reward functions containing identical preference information due to the need to calibrate the reward scale. Additionally, PPO's necessity for token-wise updates introduces complexity in both function approximation and algorithm design compared to trajectory-wise optimization. This paper proposes a new framework, reinforcement learning with relative feedback, and a novel trajectory-wise policy gradient algorithm, Pairwise Proximal Policy Optimization (P3O) that operates directly on comparative rewards. We show theoretically that P3O is invariant to equivalent rewards and avoids the complexity of PPO. Empirical evaluations demonstrate that P3O outperforms PPO in the KL-Reward trade-off and can align with human preferences as well as or better than prior methods. In summary, this work introduces a simpler yet effective approach for aligning LLMs to human preferences through relative feedback.
DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models
Mathematical reasoning poses a significant challenge for language models due to its complex and structured nature. In this paper, we introduce DeepSeekMath 7B, which continues pre-training DeepSeek-Coder-Base-v1.5 7B with 120B math-related tokens sourced from Common Crawl, together with natural language and code data. DeepSeekMath 7B has achieved an impressive score of 51.7% on the competition-level MATH benchmark without relying on external toolkits and voting techniques, approaching the performance level of Gemini-Ultra and GPT-4. Self-consistency over 64 samples from DeepSeekMath 7B achieves 60.9% on MATH. The mathematical reasoning capability of DeepSeekMath is attributed to two key factors: First, we harness the significant potential of publicly available web data through a meticulously engineered data selection pipeline. Second, we introduce Group Relative Policy Optimization (GRPO), a variant of Proximal Policy Optimization (PPO), that enhances mathematical reasoning abilities while concurrently optimizing the memory usage of PPO.
From Novice to Expert: LLM Agent Policy Optimization via Step-wise Reinforcement Learning
The outstanding capabilities of large language models (LLMs) render them a crucial component in various autonomous agent systems. While traditional methods depend on the inherent knowledge of LLMs without fine-tuning, more recent approaches have shifted toward the reinforcement learning strategy to further enhance agents' ability to solve complex interactive tasks with environments and tools. However, previous approaches are constrained by the sparse reward issue, where existing datasets solely provide a final scalar reward for each multi-step reasoning chain, potentially leading to ineffectiveness and inefficiency in policy learning. In this paper, we introduce StepAgent, which utilizes step-wise reward to optimize the agent's reinforcement learning process. Inheriting the spirit of novice-to-expert theory, we first compare the actions of the expert and the agent to automatically generate intermediate rewards for fine-grained optimization. Additionally, we propose implicit-reward and inverse reinforcement learning techniques to facilitate agent reflection and policy adjustment. Further theoretical analysis demonstrates that the action distribution of the agent can converge toward the expert action distribution over multiple training cycles. Experimental results across various datasets indicate that StepAgent outperforms existing baseline methods.
StepWiser: Stepwise Generative Judges for Wiser Reasoning
As models increasingly leverage multi-step reasoning strategies to solve complex problems, supervising the logical validity of these intermediate steps has become a critical research challenge. Process reward models address this by providing step-by-step feedback, but current approaches have two major drawbacks: they typically function as classifiers without providing explanations, and their reliance on supervised fine-tuning with static datasets limits generalization. Inspired by recent advances, we reframe stepwise reward modeling from a classification task to a reasoning task itself. We thus propose a generative judge that reasons about the policy model's reasoning steps (i.e., meta-reasons), outputting thinking tokens before delivering a final verdict. Our model, StepWiser, is trained by reinforcement learning using relative outcomes of rollouts. We show it provides (i) better judgment accuracy on intermediate steps than existing methods; (ii) can be used to improve the policy model at training time; and (iii) improves inference-time search.
Achieving Sample and Computational Efficient Reinforcement Learning by Action Space Reduction via Grouping
Reinforcement learning often needs to deal with the exponential growth of states and actions when exploring optimal control in high-dimensional spaces (often known as the curse of dimensionality). In this work, we address this issue by learning the inherent structure of action-wise similar MDP to appropriately balance the performance degradation versus sample/computational complexity. In particular, we partition the action spaces into multiple groups based on the similarity in transition distribution and reward function, and build a linear decomposition model to capture the difference between the intra-group transition kernel and the intra-group rewards. Both our theoretical analysis and experiments reveal a surprising and counter-intuitive result: while a more refined grouping strategy can reduce the approximation error caused by treating actions in the same group as identical, it also leads to increased estimation error when the size of samples or the computation resources is limited. This finding highlights the grouping strategy as a new degree of freedom that can be optimized to minimize the overall performance loss. To address this issue, we formulate a general optimization problem for determining the optimal grouping strategy, which strikes a balance between performance loss and sample/computational complexity. We further propose a computationally efficient method for selecting a nearly-optimal grouping strategy, which maintains its computational complexity independent of the size of the action space.
Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints
This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithm termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization-based EpsMix algorithm is also proposed and shown to achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.
DisCO: Reinforcing Large Reasoning Models with Discriminative Constrained Optimization
The recent success and openness of DeepSeek-R1 have brought widespread attention to Group Relative Policy Optimization (GRPO) as a reinforcement learning method for large reasoning models (LRMs). In this work, we analyze the GRPO objective under a binary reward setting and reveal an inherent limitation of question-level difficulty bias. We also identify a connection between GRPO and traditional discriminative methods in supervised learning. Motivated by these insights, we introduce a new Discriminative Constrained Optimization (DisCO) framework for reinforcing LRMs, grounded in the principle of discriminative learning. The main differences between DisCO and GRPO and its recent variants are: (1) it replaces the group relative objective with a discriminative objective defined by a scoring function; (2) it abandons clipping-based surrogates in favor of non-clipping RL surrogate objectives used as scoring functions; (3) it employs a simple yet effective constrained optimization approach to enforce the KL divergence constraint, ensuring stable training. As a result, DisCO offers notable advantages over GRPO and its variants: (i) it completely eliminates difficulty bias by adopting discriminative objectives; (ii) it addresses the entropy instability in GRPO and its variants through the use of non-clipping scoring functions and a constrained optimization approach; (iii) it allows the incorporation of advanced discriminative learning techniques to address data imbalance, where a significant number of questions have more negative than positive generated answers during training. Our experiments on enhancing the mathematical reasoning capabilities of SFT-finetuned models show that DisCO significantly outperforms GRPO and its improved variants such as DAPO, achieving average gains of 7\% over GRPO and 6\% over DAPO across six benchmark tasks for an 1.5B model.
Simple Policy Optimization
Model-free reinforcement learning algorithms have seen remarkable progress, but key challenges remain. Trust Region Policy Optimization (TRPO) is known for ensuring monotonic policy improvement through conservative updates within a trust region, backed by strong theoretical guarantees. However, its reliance on complex second-order optimization limits its practical efficiency. Proximal Policy Optimization (PPO) addresses this by simplifying TRPO's approach using ratio clipping, improving efficiency but sacrificing some theoretical robustness. This raises a natural question: Can we combine the strengths of both methods? In this paper, we introduce Simple Policy Optimization (SPO), a novel unconstrained first-order algorithm. By slightly modifying the policy loss used in PPO, SPO can achieve the best of both worlds. Our new objective improves upon ratio clipping, offering stronger theoretical properties and better constraining the probability ratio within the trust region. Empirical results demonstrate that SPO outperforms PPO with a simple implementation, particularly for training large, complex network architectures end-to-end.
Rewarding the Unlikely: Lifting GRPO Beyond Distribution Sharpening
Reinforcement learning is emerging as a primary driver for improving language model reasoning capabilities. A fundamental question is whether current reinforcement learning algorithms -- such as Group Relative Policy Optimization (GRPO), the de facto standard algorithm used to improve language model reasoning -- merely sharpen the base model's distribution around problems it can already solve. We investigate this question in the context of formal theorem proving, which has access to a perfect verifier. We identify a degenerate rank bias in GRPO in which highly probable trajectories are reinforced and rare ones are neglected. This results in distribution sharpening: the model can solve some problems with fewer samples, but underperforms simply sampling more solutions from the original model. To overcome GRPO's rank bias we introduce unlikeliness reward, a simple method for explicitly up-weighting rare but correct solutions. We show that unlikeliness reward mitigates rank bias and improves pass@N across a large range of N in both synthetic and real theorem proving settings. We also uncover an unexpected link between rank bias and a seemingly mundane hyperparameter -- the number of updates per batch -- that leads to a second, complementary mitigation. We combine our insights into a revised GRPO training recipe for formal theorem proving, yielding an open pipeline that achieves competitive performance to DeepSeek-Prover-V1.5-RL on the miniF2F-test benchmark. We release our implementation at https://github.com/AndreHe02/rewarding-unlikely-release
VisualToolAgent (VisTA): A Reinforcement Learning Framework for Visual Tool Selection
We introduce VisTA, a new reinforcement learning framework that empowers visual agents to dynamically explore, select, and combine tools from a diverse library based on empirical performance. Existing methods for tool-augmented reasoning either rely on training-free prompting or large-scale fine-tuning; both lack active tool exploration and typically assume limited tool diversity, and fine-tuning methods additionally demand extensive human supervision. In contrast, VisTA leverages end-to-end reinforcement learning to iteratively refine sophisticated, query-specific tool selection strategies, using task outcomes as feedback signals. Through Group Relative Policy Optimization (GRPO), our framework enables an agent to autonomously discover effective tool-selection pathways without requiring explicit reasoning supervision. Experiments on the ChartQA, Geometry3K, and BlindTest benchmarks demonstrate that VisTA achieves substantial performance gains over training-free baselines, especially on out-of-distribution examples. These results highlight VisTA's ability to enhance generalization, adaptively utilize diverse tools, and pave the way for flexible, experience-driven visual reasoning systems.
Low-Switching Policy Gradient with Exploration via Online Sensitivity Sampling
Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow convergence rates and poor sample complexity. Hence it is important to design provably sample efficient algorithms for policy optimization. Yet, recent advances for this problems have only been successful in tabular and linear setting, whose benign structures cannot be generalized to non-linearly parameterized policies. In this paper, we address this problem by leveraging recent advances in value-based algorithms, including bounded eluder-dimension and online sensitivity sampling, to design a low-switching sample-efficient policy optimization algorithm, LPO, with general non-linear function approximation. We show that, our algorithm obtains an varepsilon-optimal policy with only O(text{poly(d)}{varepsilon^3}) samples, where varepsilon is the suboptimality gap and d is a complexity measure of the function class approximating the policy. This drastically improves previously best-known sample bound for policy optimization algorithms, O(text{poly(d)}{varepsilon^8}). Moreover, we empirically test our theory with deep neural nets to show the benefits of the theoretical inspiration.
Understanding R1-Zero-Like Training: A Critical Perspective
DeepSeek-R1-Zero has shown that reinforcement learning (RL) at scale can directly enhance the reasoning capabilities of LLMs without supervised fine-tuning. In this work, we critically examine R1-Zero-like training by analyzing its two core components: base models and RL. We investigate a wide range of base models, including DeepSeek-V3-Base, to understand how pretraining characteristics influence RL performance. Our analysis reveals that DeepSeek-V3-Base already exhibit ''Aha moment'', while Qwen2.5 base models demonstrate strong reasoning capabilities even without prompt templates, suggesting potential pretraining biases. Additionally, we identify an optimization bias in Group Relative Policy Optimization (GRPO), which artificially increases response length (especially for incorrect outputs) during training. To address this, we introduce Dr. GRPO, an unbiased optimization method that improves token efficiency while maintaining reasoning performance. Leveraging these insights, we present a minimalist R1-Zero recipe that achieves 43.3% accuracy on AIME 2024 with a 7B base model, establishing a new state-of-the-art. Our code is available at https://github.com/sail-sg/understand-r1-zero.
OTC: Optimal Tool Calls via Reinforcement Learning
Tool-integrated reasoning (TIR) augments large language models (LLMs) with the ability to invoke external tools, such as search engines and code interpreters, to solve tasks beyond the capabilities of language-only reasoning. While reinforcement learning (RL) has shown promise in improving TIR by optimizing final answer correctness, existing approaches often overlook the efficiency and cost associated with tool usage. This can lead to suboptimal behavior, including excessive tool calls that increase computational and financial overhead, or insufficient tool use that compromises answer quality. In this work, we propose Optimal Tool Call-controlled Policy Optimization (OTC-PO), a simple yet effective RL-based framework that encourages models to produce accurate answers with minimal tool calls. Our method introduces a tool-integrated reward that jointly considers correctness and tool efficiency, promoting high tool productivity. We instantiate this framework within both Proximal Policy Optimization (PPO) and Group Relative Preference Optimization (GRPO), resulting in OTC-PPO and OTC-GRPO. Experiments with Qwen-2.5 and Qwen-Math across multiple QA benchmarks show that our approach reduces tool calls by up to 73.1\% and improves tool productivity by up to 229.4\%, while maintaining comparable answer accuracy. To the best of our knowledge, this is the first RL-based framework that explicitly optimizes tool-use efficiency in TIR.
Optimizing Safe and Aligned Language Generation: A Multi-Objective GRPO Approach
Aligning large language models (LLMs) with human values and safety constraints is challenging, especially when objectives like helpfulness, truthfulness, and avoidance of harm conflict. Reinforcement Learning from Human Feedback (RLHF) has achieved notable success in steering models, but is complex and can be unstable. Recent approaches such as Direct Preference Optimization (DPO) simplify preference-based fine-tuning but may introduce bias or trade-off certain objectives~dpo. In this work, we propose a Group Relative Policy Optimization (GRPO) framework with a multi-label reward regression model to achieve safe and aligned language generation. The GRPO algorithm optimizes a policy by comparing groups of sampled responses, eliminating the need for a separate value critic and improving training efficiency~grpo. We train a reward model to predict multiple alignment scores (e.g., safety, helpfulness, etc.), which are combined into a single reward signal. We provide a theoretical derivation for using this learned multi-aspect reward within GRPO and discuss its advantages and limitations. Empirically, our approach improves all the safety and quality metrics evaluated in language generation tasks on model scales (0.5B, 7B, and 14B parameters), demonstrating a robust balance of objectives. We compare GRPO to PPO-based RLHF and DPO, highlighting that GRPO achieves alignment with significantly lower computational cost and explicit multi-objective handling. \textbf{We will open-source all trained models at https://huggingface.co/hydroxai.
LLMs Can't Handle Peer Pressure: Crumbling under Multi-Agent Social Interactions
Large language models (LLMs) are increasingly deployed in multi-agent systems (MAS) as components of collaborative intelligence, where peer interactions dynamically shape individual decision-making. Although prior work has focused on conformity bias, we extend the analysis to examine how LLMs form trust from previous impressions, resist misinformation, and integrate peer input during interaction, key factors for achieving collective intelligence under complex social dynamics. We present KAIROS, a benchmark simulating quiz contests with peer agents of varying reliability, offering fine-grained control over conditions such as expert-novice roles, noisy crowds, and adversarial peers. LLMs receive both historical interactions and current peer responses, allowing systematic investigation into how trust, peer action, and self-confidence influence decisions. As for mitigation strategies, we evaluate prompting, supervised fine-tuning, and reinforcement learning, Group Relative Policy Optimisation (GRPO), across multiple models. Our results reveal that GRPO with multi-agent context combined with outcome-based rewards and unconstrained reasoning achieves the best overall performance, but also decreases the robustness to social influence compared to Base models. The code and datasets are available at: https://github.com/declare-lab/KAIROS.
CrowdVLM-R1: Expanding R1 Ability to Vision Language Model for Crowd Counting using Fuzzy Group Relative Policy Reward
We propose Fuzzy Group Relative Policy Reward (FGRPR), a novel framework that integrates Group Relative Policy Optimization (GRPO) with a fuzzy reward function to enhance learning efficiency. Unlike the conventional binary 0/1 accuracy reward, our fuzzy reward model provides nuanced incentives, encouraging more precise outputs. Experimental results demonstrate that GRPO with a standard 0/1 accuracy reward underperforms compared to supervised fine-tuning (SFT). In contrast, FGRPR, applied to Qwen2.5-VL(3B and 7B), surpasses all baseline models, including GPT4o, LLaMA2(90B), and SFT, across five in-domain datasets. On an out-of-domain dataset, FGRPR achieves performance comparable to SFT but excels when target values are larger, as its fuzzy reward function assigns higher rewards to closer approximations. This approach is broadly applicable to tasks where the precision of the answer is critical. Code and data: https://github.com/yeyimilk/CrowdVLM-R1
Multi-Task Off-Policy Learning from Bandit Feedback
Many practical applications, such as recommender systems and learning to rank, involve solving multiple similar tasks. One example is learning of recommendation policies for users with similar movie preferences, where the users may still rank the individual movies slightly differently. Such tasks can be organized in a hierarchy, where similar tasks are related through a shared structure. In this work, we formulate this problem as a contextual off-policy optimization in a hierarchical graphical model from logged bandit feedback. To solve the problem, we propose a hierarchical off-policy optimization algorithm (HierOPO), which estimates the parameters of the hierarchical model and then acts pessimistically with respect to them. We instantiate HierOPO in linear Gaussian models, for which we also provide an efficient implementation and analysis. We prove per-task bounds on the suboptimality of the learned policies, which show a clear improvement over not using the hierarchical model. We also evaluate the policies empirically. Our theoretical and empirical results show a clear advantage of using the hierarchy over solving each task independently.
Proximal Policy Optimization Algorithms
We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using stochastic gradient ascent. Whereas standard policy gradient methods perform one gradient update per data sample, we propose a novel objective function that enables multiple epochs of minibatch updates. The new methods, which we call proximal policy optimization (PPO), have some of the benefits of trust region policy optimization (TRPO), but they are much simpler to implement, more general, and have better sample complexity (empirically). Our experiments test PPO on a collection of benchmark tasks, including simulated robotic locomotion and Atari game playing, and we show that PPO outperforms other online policy gradient methods, and overall strikes a favorable balance between sample complexity, simplicity, and wall-time.
PVPO: Pre-Estimated Value-Based Policy Optimization for Agentic Reasoning
Critic-free reinforcement learning methods, particularly group policies, have attracted considerable attention for their efficiency in complex tasks. However, these methods rely heavily on multiple sampling and comparisons within the policy to estimate advantage, which may cause the policy to fall into local optimum and increase computational cost. To address these issues, we propose PVPO, an efficient reinforcement learning method enhanced by an advantage reference anchor and data pre-sampling. Specifically, we use the reference model to rollout in advance and employ the calculated reward score as a reference anchor. Our approach effectively corrects the cumulative bias introduced by intra-group comparisons and significantly reduces reliance on the number of rollouts. Meanwhile, the reference model can assess sample difficulty during data pre-sampling, enabling effective selection of high-gain data to improve training efficiency. Experiments conducted on nine datasets across two domains demonstrate that PVPO achieves State-Of-The-Art (SOTA) performance. Our approach not only demonstrates robust generalization across multiple tasks, but also exhibits scalable performance across models of varying scales.
Geometric-Mean Policy Optimization
Recent advancements, such as Group Relative Policy Optimization (GRPO), have enhanced the reasoning capabilities of large language models by optimizing the arithmetic mean of token-level rewards. However, GRPO suffers from unstable policy updates when processing tokens with outlier importance-weighted rewards, which manifests as extreme importance sampling ratios during training, i.e., the ratio between the sampling probabilities assigned to a token by the current and old policies. In this work, we propose Geometric-Mean Policy Optimization (GMPO), a stabilized variant of GRPO. Instead of optimizing the arithmetic mean, GMPO maximizes the geometric mean of token-level rewards, which is inherently less sensitive to outliers and maintains a more stable range of importance sampling ratio. In addition, we provide comprehensive theoretical and experimental analysis to justify the design and stability benefits of GMPO. Beyond improved stability, GMPO-7B outperforms GRPO by an average of 4.1% on multiple mathematical benchmarks and 1.4% on multimodal reasoning benchmark, including AIME24, AMC, MATH500, OlympiadBench, Minerva, and Geometry3K. Code is available at https://github.com/callsys/GMPO.
Discovering Hierarchical Achievements in Reinforcement Learning via Contrastive Learning
Discovering achievements with a hierarchical structure on procedurally generated environments poses a significant challenge. This requires agents to possess a broad range of abilities, including generalization and long-term reasoning. Many prior methods are built upon model-based or hierarchical approaches, with the belief that an explicit module for long-term planning would be beneficial for learning hierarchical achievements. However, these methods require an excessive amount of environment interactions or large model sizes, limiting their practicality. In this work, we identify that proximal policy optimization (PPO), a simple and versatile model-free algorithm, outperforms the prior methods with recent implementation practices. Moreover, we find that the PPO agent can predict the next achievement to be unlocked to some extent, though with low confidence. Based on this observation, we propose a novel contrastive learning method, called achievement distillation, that strengthens the agent's capability to predict the next achievement. Our method exhibits a strong capacity for discovering hierarchical achievements and shows state-of-the-art performance on the challenging Crafter environment using fewer model parameters in a sample-efficient regime.
OThink-MR1: Stimulating multimodal generalized reasoning capabilities via dynamic reinforcement learning
Multimodal Large Language Models (MLLMs) have gained significant traction for their ability to process diverse input data types and generate coherent, contextually relevant outputs across various applications. While supervised fine-tuning (SFT) has been the predominant approach to enhance MLLM capabilities in task-specific optimization, it often falls short in fostering crucial generalized reasoning abilities. Although reinforcement learning (RL) holds great promise in overcoming these limitations, it encounters two significant challenges: (1) its generalized capacities in multimodal tasks remain largely unexplored, and (2) its training constraints, including the constant Kullback-Leibler divergence or the clamp strategy, often result in suboptimal bottlenecks. To address these challenges, we propose OThink-MR1, an advanced MLLM equipped with profound comprehension and reasoning capabilities across multimodal tasks. Specifically, we introduce Group Relative Policy Optimization with a dynamic Kullback-Leibler strategy (GRPO-D), which markedly enhances reinforcement learning (RL) performance. For Qwen2-VL-2B-Instruct, GRPO-D achieves a relative improvement of more than 5.72% over SFT and more than 13.59% over GRPO in same-task evaluation on two adapted datasets. Furthermore, GRPO-D demonstrates remarkable cross-task generalization capabilities, with an average relative improvement of more than 61.63% over SFT in cross-task evaluation. These results highlight that the MLLM trained with GRPO-D on one multimodal task can be effectively transferred to another task, underscoring the superior generalized reasoning capabilities of our proposed OThink-MR1 model.
Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning
Policy optimization methods with function approximation are widely used in multi-agent reinforcement learning. However, it remains elusive how to design such algorithms with statistical guarantees. Leveraging a multi-agent performance difference lemma that characterizes the landscape of multi-agent policy optimization, we find that the localized action value function serves as an ideal descent direction for each local policy. Motivated by the observation, we present a multi-agent PPO algorithm in which the local policy of each agent is updated similarly to vanilla PPO. We prove that with standard regularity conditions on the Markov game and problem-dependent quantities, our algorithm converges to the globally optimal policy at a sublinear rate. We extend our algorithm to the off-policy setting and introduce pessimism to policy evaluation, which aligns with experiments. To our knowledge, this is the first provably convergent multi-agent PPO algorithm in cooperative Markov games.
Mirror Descent Policy Optimization
Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous control tasks. Code is available at https://github.com/manantomar/Mirror-Descent-Policy-Optimization.
Stochastic Policy Gradient Methods: Improved Sample Complexity for Fisher-non-degenerate Policies
Recently, the impressive empirical success of policy gradient (PG) methods has catalyzed the development of their theoretical foundations. Despite the huge efforts directed at the design of efficient stochastic PG-type algorithms, the understanding of their convergence to a globally optimal policy is still limited. In this work, we develop improved global convergence guarantees for a general class of Fisher-non-degenerate parameterized policies which allows to address the case of continuous state action spaces. First, we propose a Normalized Policy Gradient method with Implicit Gradient Transport (N-PG-IGT) and derive a mathcal{O}(varepsilon^{-2.5}) sample complexity of this method for finding a global varepsilon-optimal policy. Improving over the previously known mathcal{O}(varepsilon^{-3}) complexity, this algorithm does not require the use of importance sampling or second-order information and samples only one trajectory per iteration. Second, we further improve this complexity to mathcal{mathcal{O} }(varepsilon^{-2}) by considering a Hessian-Aided Recursive Policy Gradient ((N)-HARPG) algorithm enhanced with a correction based on a Hessian-vector product. Interestingly, both algorithms are (i) simple and easy to implement: single-loop, do not require large batches of trajectories and sample at most two trajectories per iteration; (ii) computationally and memory efficient: they do not require expensive subroutines at each iteration and can be implemented with memory linear in the dimension of parameters.
Context-Aware Bayesian Network Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning
Executing actions in a correlated manner is a common strategy for human coordination that often leads to better cooperation, which is also potentially beneficial for cooperative multi-agent reinforcement learning (MARL). However, the recent success of MARL relies heavily on the convenient paradigm of purely decentralized execution, where there is no action correlation among agents for scalability considerations. In this work, we introduce a Bayesian network to inaugurate correlations between agents' action selections in their joint policy. Theoretically, we establish a theoretical justification for why action dependencies are beneficial by deriving the multi-agent policy gradient formula under such a Bayesian network joint policy and proving its global convergence to Nash equilibria under tabular softmax policy parameterization in cooperative Markov games. Further, by equipping existing MARL algorithms with a recent method of differentiable directed acyclic graphs (DAGs), we develop practical algorithms to learn the context-aware Bayesian network policies in scenarios with partial observability and various difficulty. We also dynamically decrease the sparsity of the learned DAG throughout the training process, which leads to weakly or even purely independent policies for decentralized execution. Empirical results on a range of MARL benchmarks show the benefits of our approach.
AVATAR: Reinforcement Learning to See, Hear, and Reason Over Video
Multimodal reasoning over long-horizon video is challenging due to the need for precise spatiotemporal fusion and alignment across modalities. While recent methods such as Group Relative Policy Optimization (GRPO) have shown promise in this domain, they suffer from three key limitations: (1) data inefficiency from their on-policy design, (2) a vanishing advantage problem, where identical or near-identical rewards within a group eliminate the learning signal by producing zero-valued advantages, and (3) uniform credit assignment that fails to emphasize critical reasoning steps. We introduce AVATAR (Audio-Video Agent for Alignment and Reasoning), a framework that addresses these limitations through two core components: (1) an off-policy training architecture that improves sample efficiency and resolves vanishing advantages by reusing past experiences with greater reward diversity, and (2) Temporal Advantage Shaping (TAS), a novel credit assignment strategy that upweights key reasoning phases during learning. AVATAR achieves strong performance across various benchmarks, outperforming the Qwen2.5-Omni baseline by +5.4on MMVU, +4.9 on OmniBench, and +4.5 on Video-Holmes, while demonstrating over 35% higher sample efficiency.
GRPO-LEAD: A Difficulty-Aware Reinforcement Learning Approach for Concise Mathematical Reasoning in Language Models
Recent advances in R1-like reasoning models leveraging Group Relative Policy Optimization (GRPO) have significantly improved the performance of language models on mathematical reasoning tasks. However, current GRPO implementations encounter critical challenges, including reward sparsity due to binary accuracy metrics, limited incentives for conciseness, and insufficient focus on complex reasoning tasks. To address these issues, we propose GRPO-LEAD, a suite of novel enhancements tailored for mathematical reasoning. Specifically, GRPO-LEAD introduces (1) a length-dependent accuracy reward to encourage concise and precise solutions, (2) an explicit penalty mechanism for incorrect answers to sharpen decision boundaries, and (3) a difficulty-aware advantage reweighting strategy that amplifies learning signals for challenging problems. Furthermore, we systematically examine the impact of model scale and supervised fine-tuning (SFT) strategies, demonstrating that larger-scale base models and carefully curated datasets significantly enhance reinforcement learning effectiveness. Extensive empirical evaluations and ablation studies confirm that GRPO-LEAD substantially mitigates previous shortcomings, resulting in language models that produce more concise, accurate, and robust reasoning across diverse mathematical tasks.
Trust Region Policy Optimization
We describe an iterative procedure for optimizing policies, with guaranteed monotonic improvement. By making several approximations to the theoretically-justified procedure, we develop a practical algorithm, called Trust Region Policy Optimization (TRPO). This algorithm is similar to natural policy gradient methods and is effective for optimizing large nonlinear policies such as neural networks. Our experiments demonstrate its robust performance on a wide variety of tasks: learning simulated robotic swimming, hopping, and walking gaits; and playing Atari games using images of the screen as input. Despite its approximations that deviate from the theory, TRPO tends to give monotonic improvement, with little tuning of hyperparameters.
Multi-Scenario Combination Based on Multi-Agent Reinforcement Learning to Optimize the Advertising Recommendation System
This paper explores multi-scenario optimization on large platforms using multi-agent reinforcement learning (MARL). We address this by treating scenarios like search, recommendation, and advertising as a cooperative, partially observable multi-agent decision problem. We introduce the Multi-Agent Recurrent Deterministic Policy Gradient (MARDPG) algorithm, which aligns different scenarios under a shared objective and allows for strategy communication to boost overall performance. Our results show marked improvements in metrics such as click-through rate (CTR), conversion rate, and total sales, confirming our method's efficacy in practical settings.
Group Robust Preference Optimization in Reward-free RLHF
Adapting large language models (LLMs) for specific tasks usually involves fine-tuning through reinforcement learning with human feedback (RLHF) on preference data. While these data often come from diverse labelers' groups (e.g., different demographics, ethnicities, company teams, etc.), traditional RLHF approaches adopt a "one-size-fits-all" approach, i.e., they indiscriminately assume and optimize a single preference model, thus not being robust to unique characteristics and needs of the various groups. To address this limitation, we propose a novel Group Robust Preference Optimization (GRPO) method to align LLMs to individual groups' preferences robustly. Our approach builds upon reward-free direct preference optimization methods, but unlike previous approaches, it seeks a robust policy which maximizes the worst-case group performance. To achieve this, GRPO adaptively and sequentially weights the importance of different groups, prioritizing groups with worse cumulative loss. We theoretically study the feasibility of GRPO and analyze its convergence for the log-linear policy class. By fine-tuning LLMs with GRPO using diverse group-based global opinion data, we significantly improved performance for the worst-performing groups, reduced loss imbalances across groups, and improved probability accuracies compared to non-robust baselines.
On Many-Actions Policy Gradient
We study the variance of stochastic policy gradients (SPGs) with many action samples per state. We derive a many-actions optimality condition, which determines when many-actions SPG yields lower variance as compared to a single-action agent with proportionally extended trajectory. We propose Model-Based Many-Actions (MBMA), an approach leveraging dynamics models for many-actions sampling in the context of SPG. MBMA addresses issues associated with existing implementations of many-actions SPG and yields lower bias and comparable variance to SPG estimated from states in model-simulated rollouts. We find that MBMA bias and variance structure matches that predicted by theory. As a result, MBMA achieves improved sample efficiency and higher returns on a range of continuous action environments as compared to model-free, many-actions, and model-based on-policy SPG baselines.
Group Sequence Policy Optimization
This paper introduces Group Sequence Policy Optimization (GSPO), our stable, efficient, and performant reinforcement learning algorithm for training large language models. Unlike previous algorithms that adopt token-level importance ratios, GSPO defines the importance ratio based on sequence likelihood and performs sequence-level clipping, rewarding, and optimization. We demonstrate that GSPO achieves superior training efficiency and performance compared to the GRPO algorithm, notably stabilizes Mixture-of-Experts (MoE) RL training, and has the potential for simplifying the design of RL infrastructure. These merits of GSPO have contributed to the remarkable improvements in the latest Qwen3 models.
Diversity-Enhanced Reasoning for Subjective Questions
Large reasoning models (LRM) with long chain-of-thought (CoT) capabilities have shown strong performance on objective tasks, such as math reasoning and coding. However, their effectiveness on subjective questions that may have different responses from different perspectives is still limited by a tendency towards homogeneous reasoning, introduced by the reliance on a single ground truth in supervised fine-tuning and verifiable reward in reinforcement learning. Motivated by the finding that increasing role perspectives consistently improves performance, we propose MultiRole-R1, a diversity-enhanced framework with multiple role perspectives, to improve the accuracy and diversity in subjective reasoning tasks. MultiRole-R1 features an unsupervised data construction pipeline that generates reasoning chains that incorporate diverse role perspectives. We further employ reinforcement learning via Group Relative Policy Optimization (GRPO) with reward shaping, by taking diversity as a reward signal in addition to the verifiable reward. With specially designed reward functions, we successfully promote perspective diversity and lexical diversity, uncovering a positive relation between reasoning diversity and accuracy. Our experiment on six benchmarks demonstrates MultiRole-R1's effectiveness and generalizability in enhancing both subjective and objective reasoning, showcasing the potential of diversity-enhanced training in LRMs.
Multi-Agent MDP Homomorphic Networks
This paper introduces Multi-Agent MDP Homomorphic Networks, a class of networks that allows distributed execution using only local information, yet is able to share experience between global symmetries in the joint state-action space of cooperative multi-agent systems. In cooperative multi-agent systems, complex symmetries arise between different configurations of the agents and their local observations. For example, consider a group of agents navigating: rotating the state globally results in a permutation of the optimal joint policy. Existing work on symmetries in single agent reinforcement learning can only be generalized to the fully centralized setting, because such approaches rely on the global symmetry in the full state-action spaces, and these can result in correspondences across agents. To encode such symmetries while still allowing distributed execution we propose a factorization that decomposes global symmetries into local transformations. Our proposed factorization allows for distributing the computation that enforces global symmetries over local agents and local interactions. We introduce a multi-agent equivariant policy network based on this factorization. We show empirically on symmetric multi-agent problems that globally symmetric distributable policies improve data efficiency compared to non-equivariant baselines.
CPL: Critical Plan Step Learning Boosts LLM Generalization in Reasoning Tasks
Post-training, particularly reinforcement learning (RL) using self-play-generated data, has become a new learning paradigm for large language models (LLMs). However, scaling RL to develop a general reasoner remains a research challenge, as existing methods focus on task-specific reasoning without adequately addressing generalization across a broader range of tasks. Moreover, unlike traditional RL with limited action space, LLMs operate in an infinite space, making it crucial to search for valuable and diverse strategies to solve problems effectively. To address this, we propose searching within the action space on high-level abstract plans to enhance model generalization and introduce Critical Plan Step Learning (CPL), comprising: 1) searching on plan, using Monte Carlo Tree Search (MCTS) to explore diverse plan steps in multi-step reasoning tasks, and 2) learning critical plan steps through Step-level Advantage Preference Optimization (Step-APO), which integrates advantage estimates for step preference obtained via MCTS into Direct Preference Optimization (DPO). This combination helps the model effectively learn critical plan steps, enhancing both reasoning capabilities and generalization. Experimental results demonstrate that our method, trained exclusively on GSM8K and MATH, not only significantly improves performance on GSM8K (+10.5%) and MATH (+6.5%), but also enhances out-of-domain reasoning benchmarks, such as HumanEval (+12.2%), GPQA (+8.6%), ARC-C (+4.0%), MMLU-STEM (+2.2%), and BBH (+1.8%).
The Definitive Guide to Policy Gradients in Deep Reinforcement Learning: Theory, Algorithms and Implementations
In recent years, various powerful policy gradient algorithms have been proposed in deep reinforcement learning. While all these algorithms build on the Policy Gradient Theorem, the specific design choices differ significantly across algorithms. We provide a holistic overview of on-policy policy gradient algorithms to facilitate the understanding of both their theoretical foundations and their practical implementations. In this overview, we include a detailed proof of the continuous version of the Policy Gradient Theorem, convergence results and a comprehensive discussion of practical algorithms. We compare the most prominent algorithms on continuous control environments and provide insights on the benefits of regularization. All code is available at https://github.com/Matt00n/PolicyGradientsJax.
Accelerating Nash Learning from Human Feedback via Mirror Prox
Traditional Reinforcement Learning from Human Feedback (RLHF) often relies on reward models, frequently assuming preference structures like the Bradley-Terry model, which may not accurately capture the complexities of real human preferences (e.g., intransitivity). Nash Learning from Human Feedback (NLHF) offers a more direct alternative by framing the problem as finding a Nash equilibrium of a game defined by these preferences. In this work, we introduce Nash Mirror Prox (Nash-MP), an online NLHF algorithm that leverages the Mirror Prox optimization scheme to achieve fast and stable convergence to the Nash equilibrium. Our theoretical analysis establishes that Nash-MP exhibits last-iterate linear convergence towards the beta-regularized Nash equilibrium. Specifically, we prove that the KL-divergence to the optimal policy decreases at a rate of order (1+2beta)^{-N/2}, where N is a number of preference queries. We further demonstrate last-iterate linear convergence for the exploitability gap and uniformly for the span semi-norm of log-probabilities, with all these rates being independent of the size of the action space. Furthermore, we propose and analyze an approximate version of Nash-MP where proximal steps are estimated using stochastic policy gradients, making the algorithm closer to applications. Finally, we detail a practical implementation strategy for fine-tuning large language models and present experiments that demonstrate its competitive performance and compatibility with existing methods.
SteP: Stacked LLM Policies for Web Actions
Performing tasks on the web presents fundamental challenges to large language models (LLMs), including combinatorially large open-world tasks and variations across web interfaces. Simply specifying a large prompt to handle all possible behaviors and states is extremely complex, and results in behavior leaks between unrelated behaviors. Decomposition to distinct policies can address this challenge, but requires carefully handing off control between policies. We propose Stacked LLM Policies for Web Actions (SteP), an approach to dynamically compose policies to solve a diverse set of web tasks. SteP defines a Markov Decision Process where the state is a stack of policies representing the control state, i.e., the chain of policy calls. Unlike traditional methods that are restricted to static hierarchies, SteP enables dynamic control that adapts to the complexity of the task. We evaluate SteP against multiple baselines and web environments including WebArena, MiniWoB++, and a CRM. On WebArena, SteP improves (14.9\% to 33.5\%) over SOTA that use GPT-4 policies, while on MiniWob++, SteP is competitive with prior works while using significantly less data. Our code and data are available at https://asappresearch.github.io/webagents-step.
Graph Reinforcement Learning for Network Control via Bi-Level Optimization
Optimization problems over dynamic networks have been extensively studied and widely used in the past decades to formulate numerous real-world problems. However, (1) traditional optimization-based approaches do not scale to large networks, and (2) the design of good heuristics or approximation algorithms often requires significant manual trial-and-error. In this work, we argue that data-driven strategies can automate this process and learn efficient algorithms without compromising optimality. To do so, we present network control problems through the lens of reinforcement learning and propose a graph network-based framework to handle a broad class of problems. Instead of naively computing actions over high-dimensional graph elements, e.g., edges, we propose a bi-level formulation where we (1) specify a desired next state via RL, and (2) solve a convex program to best achieve it, leading to drastically improved scalability and performance. We further highlight a collection of desirable features to system designers, investigate design decisions, and present experiments on real-world control problems showing the utility, scalability, and flexibility of our framework.
A Benchmark for Generalizing Across Diverse Team Strategies in Competitive Pokémon
Developing AI agents that can robustly adapt to dramatically different strategic landscapes without retraining is a central challenge for multi-agent learning. Pok\'emon Video Game Championships (VGC) is a domain with an extraordinarily large space of possible team configurations of approximately 10^{139} - far larger than those of Dota or Starcraft. The highly discrete, combinatorial nature of team building in Pok\'emon VGC causes optimal strategies to shift dramatically depending on both the team being piloted and the opponent's team, making generalization uniquely challenging. To advance research on this problem, we introduce VGC-Bench: a benchmark that provides critical infrastructure, standardizes evaluation protocols, and supplies human-play datasets and a range of baselines - from large-language-model agents and behavior cloning to reinforcement learning and empirical game-theoretic methods such as self-play, fictitious play, and double oracle. In the restricted setting where an agent is trained and evaluated on a single-team configuration, our methods are able to win against a professional VGC competitor. We extensively evaluated all baseline methods over progressively larger team sets and find that even the best-performing algorithm in the single-team setting struggles at scaling up as team size grows. Thus, policy generalization across diverse team strategies remains an open challenge for the community. Our code is open sourced at https://github.com/cameronangliss/VGC-Bench.
Enhancing Policy Gradient with the Polyak Step-Size Adaption
Policy gradient is a widely utilized and foundational algorithm in the field of reinforcement learning (RL). Renowned for its convergence guarantees and stability compared to other RL algorithms, its practical application is often hindered by sensitivity to hyper-parameters, particularly the step-size. In this paper, we introduce the integration of the Polyak step-size in RL, which automatically adjusts the step-size without prior knowledge. To adapt this method to RL settings, we address several issues, including unknown f* in the Polyak step-size. Additionally, we showcase the performance of the Polyak step-size in RL through experiments, demonstrating faster convergence and the attainment of more stable policies.
Step-level Value Preference Optimization for Mathematical Reasoning
Direct Preference Optimization (DPO) using an implicit reward model has proven to be an effective alternative to reinforcement learning from human feedback (RLHF) for fine-tuning preference aligned large language models (LLMs). However, the overall preference annotations of responses do not fully capture the fine-grained quality of model outputs in complex multi-step reasoning tasks, such as mathematical reasoning. To address this limitation, we introduce a novel algorithm called Step-level Value Preference Optimization (SVPO). Our approach employs Monte Carlo Tree Search (MCTS) to automatically annotate step-level preferences for multi-step reasoning. Furthermore, from the perspective of learning-to-rank, we train an explicit value model to replicate the behavior of the implicit reward model, complementing standard preference optimization. This value model enables the LLM to generate higher reward responses with minimal cost during inference. Experimental results demonstrate that our method achieves state-of-the-art performance on both in-domain and out-of-domain mathematical reasoning benchmarks. Our code is available at https://github.com/MARIO-Math-Reasoning/Super_MARIO.
Scalable Reinforcement Learning Policies for Multi-Agent Control
We develop a Multi-Agent Reinforcement Learning (MARL) method to learn scalable control policies for target tracking. Our method can handle an arbitrary number of pursuers and targets; we show results for tasks consisting up to 1000 pursuers tracking 1000 targets. We use a decentralized, partially-observable Markov Decision Process framework to model pursuers as agents receiving partial observations (range and bearing) about targets which move using fixed, unknown policies. An attention mechanism is used to parameterize the value function of the agents; this mechanism allows us to handle an arbitrary number of targets. Entropy-regularized off-policy RL methods are used to train a stochastic policy, and we discuss how it enables a hedging behavior between pursuers that leads to a weak form of cooperation in spite of completely decentralized control execution. We further develop a masking heuristic that allows training on smaller problems with few pursuers-targets and execution on much larger problems. Thorough simulation experiments, ablation studies, and comparisons to state of the art algorithms are performed to study the scalability of the approach and robustness of performance to varying numbers of agents and targets.
Diffusion Policy Policy Optimization
We introduce Diffusion Policy Policy Optimization, DPPO, an algorithmic framework including best practices for fine-tuning diffusion-based policies (e.g. Diffusion Policy) in continuous control and robot learning tasks using the policy gradient (PG) method from reinforcement learning (RL). PG methods are ubiquitous in training RL policies with other policy parameterizations; nevertheless, they had been conjectured to be less efficient for diffusion-based policies. Surprisingly, we show that DPPO achieves the strongest overall performance and efficiency for fine-tuning in common benchmarks compared to other RL methods for diffusion-based policies and also compared to PG fine-tuning of other policy parameterizations. Through experimental investigation, we find that DPPO takes advantage of unique synergies between RL fine-tuning and the diffusion parameterization, leading to structured and on-manifold exploration, stable training, and strong policy robustness. We further demonstrate the strengths of DPPO in a range of realistic settings, including simulated robotic tasks with pixel observations, and via zero-shot deployment of simulation-trained policies on robot hardware in a long-horizon, multi-stage manipulation task. Website with code: diffusion-ppo.github.io
Full-Step-DPO: Self-Supervised Preference Optimization with Step-wise Rewards for Mathematical Reasoning
Direct Preference Optimization (DPO) often struggles with long-chain mathematical reasoning. Existing approaches, such as Step-DPO, typically improve this by focusing on the first erroneous step in the reasoning chain. However, they overlook all other steps and rely heavily on humans or GPT-4 to identify erroneous steps. To address these issues, we propose Full-Step-DPO, a novel DPO framework tailored for mathematical reasoning. Instead of optimizing only the first erroneous step, it leverages step-wise rewards from the entire reasoning chain. This is achieved by training a self-supervised process reward model, which automatically scores each step, providing rewards while avoiding reliance on external signals. Furthermore, we introduce a novel step-wise DPO loss, which dynamically updates gradients based on these step-wise rewards. This endows stronger reasoning capabilities to language models. Extensive evaluations on both in-domain and out-of-domain mathematical reasoning benchmarks across various base language models, demonstrate that Full-Step-DPO achieves superior performance compared to state-of-the-art baselines.
One Step is Enough: Multi-Agent Reinforcement Learning based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms
On-demand ride-sharing platforms face the fundamental challenge of dynamically bundling passengers with diverse origins and destinations and matching them with vehicles in real time, all under significant uncertainty. Recently, MARL has emerged as a promising solution for this problem, leveraging decentralized learning to address the curse of dimensionality caused by the large number of agents in the ride-hailing market and the resulting expansive state and action spaces. However, conventional MARL-based ride-sharing approaches heavily rely on the accurate estimation of Q-values or V-values, which becomes problematic in large-scale, highly uncertain environments. Specifically, most of these approaches adopt an independent paradigm, exacerbating this issue, as each agent treats others as part of the environment, leading to unstable training and substantial estimation bias in value functions. To address these challenges, we propose two novel alternative methods that bypass value function estimation. First, we adapt GRPO to ride-sharing, replacing the PPO baseline with the group average reward to eliminate critic estimation errors and reduce training bias. Second, inspired by GRPO's full utilization of group reward information, we customize the PPO framework for ride-sharing platforms and show that, under a homogeneous fleet, the optimal policy can be trained using only one-step rewards - a method we term One-Step Policy Optimization (OSPO). Experiments on a real-world Manhattan ride-hailing dataset demonstrate that both GRPO and OSPO achieve superior performance across most scenarios, efficiently optimizing pickup times and the number of served orders using simple MLP networks.
Trust Region Preference Approximation: A simple and stable reinforcement learning algorithm for LLM reasoning
Recently, Large Language Models (LLMs) have rapidly evolved, approaching Artificial General Intelligence (AGI) while benefiting from large-scale reinforcement learning to enhance Human Alignment (HA) and Reasoning. Recent reward-based optimization algorithms, such as Proximal Policy Optimization (PPO) and Group Relative Policy Optimization (GRPO) have achieved significant performance on reasoning tasks, whereas preference-based optimization algorithms such as Direct Preference Optimization (DPO) significantly improve the performance of LLMs on human alignment. However, despite the strong performance of reward-based optimization methods in alignment tasks , they remain vulnerable to reward hacking. Furthermore, preference-based algorithms (such as Online DPO) haven't yet matched the performance of reward-based optimization algorithms (like PPO) on reasoning tasks, making their exploration in this specific area still a worthwhile pursuit. Motivated by these challenges, we propose the Trust Region Preference Approximation (TRPA) algorithm, which integrates rule-based optimization with preference-based optimization for reasoning tasks. As a preference-based algorithm, TRPA naturally eliminates the reward hacking issue. TRPA constructs preference levels using predefined rules, forms corresponding preference pairs, and leverages a novel optimization algorithm for RL training with a theoretical monotonic improvement guarantee. Experimental results demonstrate that TRPA not only achieves competitive performance on reasoning tasks but also exhibits robust stability. The code of this paper are released and updating on https://github.com/XueruiSu/Trust-Region-Preference-Approximation.git.
Optimal Stepsize for Diffusion Sampling
Diffusion models achieve remarkable generation quality but suffer from computational intensive sampling due to suboptimal step discretization. While existing works focus on optimizing denoising directions, we address the principled design of stepsize schedules. This paper proposes Optimal Stepsize Distillation, a dynamic programming framework that extracts theoretically optimal schedules by distilling knowledge from reference trajectories. By reformulating stepsize optimization as recursive error minimization, our method guarantees global discretization bounds through optimal substructure exploitation. Crucially, the distilled schedules demonstrate strong robustness across architectures, ODE solvers, and noise schedules. Experiments show 10x accelerated text-to-image generation while preserving 99.4% performance on GenEval. Our code is available at https://github.com/bebebe666/OptimalSteps.
Discovered Policy Optimisation
Tremendous progress has been made in reinforcement learning (RL) over the past decade. Most of these advancements came through the continual development of new algorithms, which were designed using a combination of mathematical derivations, intuitions, and experimentation. Such an approach of creating algorithms manually is limited by human understanding and ingenuity. In contrast, meta-learning provides a toolkit for automatic machine learning method optimisation, potentially addressing this flaw. However, black-box approaches which attempt to discover RL algorithms with minimal prior structure have thus far not outperformed existing hand-crafted algorithms. Mirror Learning, which includes RL algorithms, such as PPO, offers a potential middle-ground starting point: while every method in this framework comes with theoretical guarantees, components that differentiate them are subject to design. In this paper we explore the Mirror Learning space by meta-learning a "drift" function. We refer to the immediate result as Learnt Policy Optimisation (LPO). By analysing LPO we gain original insights into policy optimisation which we use to formulate a novel, closed-form RL algorithm, Discovered Policy Optimisation (DPO). Our experiments in Brax environments confirm state-of-the-art performance of LPO and DPO, as well as their transfer to unseen settings.
Learning Meta Representations for Agents in Multi-Agent Reinforcement Learning
In multi-agent reinforcement learning, the behaviors that agents learn in a single Markov Game (MG) are typically confined to the given agent number. Every single MG induced by varying the population may possess distinct optimal joint strategies and game-specific knowledge, which are modeled independently in modern multi-agent reinforcement learning algorithms. In this work, our focus is on creating agents that can generalize across population-varying MGs. Instead of learning a unimodal policy, each agent learns a policy set comprising effective strategies across a variety of games. To achieve this, we propose Meta Representations for Agents (MRA) that explicitly models the game-common and game-specific strategic knowledge. By representing the policy sets with multi-modal latent policies, the game-common strategic knowledge and diverse strategic modes are discovered through an iterative optimization procedure. We prove that by approximately maximizing the resulting constrained mutual information objective, the policies can reach Nash Equilibrium in every evaluation MG when the latent space is sufficiently large. When deploying MRA in practical settings with limited latent space sizes, fast adaptation can be achieved by leveraging the first-order gradient information. Extensive experiments demonstrate the effectiveness of MRA in improving training performance and generalization ability in challenging evaluation games.
REBEL: Reinforcement Learning via Regressing Relative Rewards
While originally developed for continuous control problems, Proximal Policy Optimization (PPO) has emerged as the work-horse of a variety of reinforcement learning (RL) applications including the fine-tuning of generative models. Unfortunately, PPO requires multiple heuristics to enable stable convergence (e.g. value networks, clipping) and is notorious for its sensitivity to the precise implementation of these components. In response, we take a step back and ask what a minimalist RL algorithm for the era of generative models would look like. We propose REBEL, an algorithm that cleanly reduces the problem of policy optimization to regressing the relative rewards via a direct policy parameterization between two completions to a prompt, enabling strikingly lightweight implementation. In theory, we prove that fundamental RL algorithms like Natural Policy Gradient can be seen as variants of REBEL, which allows us to match the strongest known theoretical guarantees in terms of convergence and sample complexity in the RL literature. REBEL can also cleanly incorporate offline data and handle the intransitive preferences we frequently see in practice. Empirically, we find that REBEL provides a unified approach to language modeling and image generation with stronger or similar performance as PPO and DPO, all while being simpler to implement and more computationally tractable than PPO.
Conservative Dual Policy Optimization for Efficient Model-Based Reinforcement Learning
Provably efficient Model-Based Reinforcement Learning (MBRL) based on optimism or posterior sampling (PSRL) is ensured to attain the global optimality asymptotically by introducing the complexity measure of the model. However, the complexity might grow exponentially for the simplest nonlinear models, where global convergence is impossible within finite iterations. When the model suffers a large generalization error, which is quantitatively measured by the model complexity, the uncertainty can be large. The sampled model that current policy is greedily optimized upon will thus be unsettled, resulting in aggressive policy updates and over-exploration. In this work, we propose Conservative Dual Policy Optimization (CDPO) that involves a Referential Update and a Conservative Update. The policy is first optimized under a reference model, which imitates the mechanism of PSRL while offering more stability. A conservative range of randomness is guaranteed by maximizing the expectation of model value. Without harmful sampling procedures, CDPO can still achieve the same regret as PSRL. More importantly, CDPO enjoys monotonic policy improvement and global optimality simultaneously. Empirical results also validate the exploration efficiency of CDPO.
GeometryZero: Improving Geometry Solving for LLM with Group Contrastive Policy Optimization
Recent advances in large language models (LLMs) have demonstrated remarkable capabilities across diverse domains, particularly in mathematical reasoning, amid which geometry problem solving remains a challenging area where auxiliary construction plays a enssential role. Existing approaches either achieve suboptimal performance or rely on massive LLMs (e.g., GPT-4o), incurring massive computational costs. We posit that reinforcement learning with verifiable reward (e.g., GRPO) offers a promising direction for training smaller models that effectively combine auxiliary construction with robust geometric reasoning. However, directly applying GRPO to geometric reasoning presents fundamental limitations due to its dependence on unconditional rewards, which leads to indiscriminate and counterproductive auxiliary constructions. To address these challenges, we propose Group Contrastive Policy Optimization (GCPO), a novel reinforcement learning framework featuring two key innovations: (1) Group Contrastive Masking, which adaptively provides positive or negative reward signals for auxiliary construction based on contextual utility, and a (2) length reward that promotes longer reasoning chains. Building on GCPO, we develop GeometryZero, a family of affordable-size geometric reasoning models that judiciously determine when to employ auxiliary construction. Our extensive empirical evaluation across popular geometric benchmarks (Geometry3K, MathVista) demonstrates that GeometryZero models consistently outperform baselines (e.g. GRPO), achieving an average improvement of 4.29% across all benchmarks.
BQ-NCO: Bisimulation Quotienting for Efficient Neural Combinatorial Optimization
Despite the success of neural-based combinatorial optimization methods for end-to-end heuristic learning, out-of-distribution generalization remains a challenge. In this paper, we present a novel formulation of Combinatorial Optimization Problems (COPs) as Markov Decision Processes (MDPs) that effectively leverages common symmetries of COPs to improve out-of-distribution robustness. Starting from a direct MDP formulation of a constructive method, we introduce a generic way to reduce the state space, based on Bisimulation Quotienting (BQ) in MDPs. Then, for COPs with a recursive nature, we specialize the bisimulation and show how the reduced state exploits the symmetries of these problems and facilitates MDP solving. Our approach is principled and we prove that an optimal policy for the proposed BQ-MDP actually solves the associated COPs. We illustrate our approach on five classical problems: the Euclidean and Asymmetric Traveling Salesman, Capacitated Vehicle Routing, Orienteering and Knapsack Problems. Furthermore, for each problem, we introduce a simple attention-based policy network for the BQ-MDPs, which we train by imitation of (near) optimal solutions of small instances from a single distribution. We obtain new state-of-the-art results for the five COPs on both synthetic and realistic benchmarks. Notably, in contrast to most existing neural approaches, our learned policies show excellent generalization performance to much larger instances than seen during training, without any additional search procedure.
On-Policy Optimization with Group Equivalent Preference for Multi-Programming Language Understanding
Large language models (LLMs) achieve remarkable performance in code generation tasks. However, a significant performance disparity persists between popular programming languages (e.g., Python, C++) and others. To address this capability gap, we leverage the code translation task to train LLMs, thereby facilitating the transfer of coding proficiency across diverse programming languages. Moreover, we introduce OORL for training, a novel reinforcement learning (RL) framework that integrates on-policy and off-policy strategies. Within OORL, on-policy RL is applied during code translation, guided by a rule-based reward signal derived from unit tests. Complementing this coarse-grained rule-based reward, we propose Group Equivalent Preference Optimization (GEPO), a novel preference optimization method. Specifically, GEPO trains the LLM using intermediate representations (IRs) groups. LLMs can be guided to discern IRs equivalent to the source code from inequivalent ones, while also utilizing signals about the mutual equivalence between IRs within the group. This process allows LLMs to capture nuanced aspects of code functionality. By employing OORL for training with code translation tasks, LLMs improve their recognition of code functionality and their understanding of the relationships between code implemented in different languages. Extensive experiments demonstrate that our OORL for LLMs training with code translation tasks achieves significant performance improvements on code benchmarks across multiple programming languages.
Offline Reinforcement Learning with Closed-Form Policy Improvement Operators
Behavior constrained policy optimization has been demonstrated to be a successful paradigm for tackling Offline Reinforcement Learning. By exploiting historical transitions, a policy is trained to maximize a learned value function while constrained by the behavior policy to avoid a significant distributional shift. In this paper, we propose our closed-form policy improvement operators. We make a novel observation that the behavior constraint naturally motivates the use of first-order Taylor approximation, leading to a linear approximation of the policy objective. Additionally, as practical datasets are usually collected by heterogeneous policies, we model the behavior policies as a Gaussian Mixture and overcome the induced optimization difficulties by leveraging the LogSumExp's lower bound and Jensen's Inequality, giving rise to a closed-form policy improvement operator. We instantiate offline RL algorithms with our novel policy improvement operators and empirically demonstrate their effectiveness over state-of-the-art algorithms on the standard D4RL benchmark. Our code is available at https://cfpi-icml23.github.io/.
PARL: A Unified Framework for Policy Alignment in Reinforcement Learning
We present a novel unified bilevel optimization-based framework, PARL, formulated to address the recently highlighted critical issue of policy alignment in reinforcement learning using utility or preference-based feedback. We identify a major gap within current algorithmic designs for solving policy alignment due to a lack of precise characterization of the dependence of the alignment objective on the data generated by policy trajectories. This shortfall contributes to the sub-optimal performance observed in contemporary algorithms. Our framework addressed these concerns by explicitly parameterizing the distribution of the upper alignment objective (reward design) by the lower optimal variable (optimal policy for the designed reward). Interestingly, from an optimization perspective, our formulation leads to a new class of stochastic bilevel problems where the stochasticity at the upper objective depends upon the lower-level variable. To demonstrate the efficacy of our formulation in resolving alignment issues in RL, we devised an algorithm named A-PARL to solve PARL problem, establishing sample complexity bounds of order O(1/T). Our empirical results substantiate that the proposed PARL can address the alignment concerns in RL by showing significant improvements (up to 63\% in terms of required samples) for policy alignment in large-scale environments of the Deepmind control suite and Meta world tasks.
SDPO: Segment-Level Direct Preference Optimization for Social Agents
Social agents powered by large language models (LLMs) can simulate human social behaviors but fall short in handling complex goal-oriented social dialogues. Direct Preference Optimization (DPO) has proven effective in aligning LLM behavior with human preferences across a variety of agent tasks. Existing DPO-based approaches for multi-turn interactions are divided into turn-level and session-level methods. The turn-level method is overly fine-grained, focusing exclusively on individual turns, while session-level methods are too coarse-grained, often introducing training noise. To address these limitations, we propose Segment-Level Direct Preference Optimization (SDPO), which focuses on specific key segments within interactions to optimize multi-turn agent behavior while minimizing training noise. Evaluations on the SOTOPIA benchmark demonstrate that SDPO-tuned agents consistently outperform both existing DPO-based methods and proprietary LLMs like GPT-4o, underscoring SDPO's potential to advance the social intelligence of LLM-based agents. We release our code and data at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/SDPO.
Reinforcing Video Reasoning with Focused Thinking
Recent advancements in reinforcement learning, particularly through Group Relative Policy Optimization (GRPO), have significantly improved multimodal large language models for complex reasoning tasks. However, two critical limitations persist: 1) they often produce unfocused, verbose reasoning chains that obscure salient spatiotemporal cues and 2) binary rewarding fails to account for partially correct answers, resulting in high reward variance and inefficient learning. In this paper, we propose TW-GRPO, a novel framework that enhances visual reasoning with focused thinking and dense reward granularity. Specifically, we employs a token weighting mechanism that prioritizes tokens with high informational density (estimated by intra-group variance), suppressing redundant tokens like generic reasoning prefixes. Furthermore, we reformulate RL training by shifting from single-choice to multi-choice QA tasks, where soft rewards enable finer-grained gradient estimation by distinguishing partial correctness. Additionally, we propose question-answer inversion, a data augmentation strategy to generate diverse multi-choice samples from existing benchmarks. Experiments demonstrate state-of-the-art performance on several video reasoning and general understanding benchmarks. Notably, TW-GRPO achieves 50.4\% accuracy on CLEVRER (18.8\% improvement over Video-R1) and 65.8\% on MMVU. Our codes are available at https://github.com/longmalongma/TW-GRPO.
Decentralized Policy Optimization
The study of decentralized learning or independent learning in cooperative multi-agent reinforcement learning has a history of decades. Recently empirical studies show that independent PPO (IPPO) can obtain good performance, close to or even better than the methods of centralized training with decentralized execution, in several benchmarks. However, decentralized actor-critic with convergence guarantee is still open. In this paper, we propose decentralized policy optimization (DPO), a decentralized actor-critic algorithm with monotonic improvement and convergence guarantee. We derive a novel decentralized surrogate for policy optimization such that the monotonic improvement of joint policy can be guaranteed by each agent independently optimizing the surrogate. In practice, this decentralized surrogate can be realized by two adaptive coefficients for policy optimization at each agent. Empirically, we compare DPO with IPPO in a variety of cooperative multi-agent tasks, covering discrete and continuous action spaces, and fully and partially observable environments. The results show DPO outperforms IPPO in most tasks, which can be the evidence for our theoretical results.
Reinforcing Multi-Turn Reasoning in LLM Agents via Turn-Level Credit Assignment
This paper investigates approaches to enhance the reasoning capabilities of Large Language Model (LLM) agents using Reinforcement Learning (RL). Specifically, we focus on multi-turn tool-use scenarios, which can be naturally modeled as Markov Decision Processes (MDPs). While existing approaches often train multi-turn LLM agents with trajectory-level advantage estimation in bandit settings, they struggle with turn-level credit assignment across multiple decision steps, limiting their performance on multi-turn reasoning tasks. To address this, we introduce a fine-grained turn-level advantage estimation strategy to enable more precise credit assignment in multi-turn agent interactions. The strategy is general and can be incorporated into various RL algorithms such as Group Relative Preference Optimization (GRPO). Our experimental evaluation on multi-turn reasoning and search-based tool-use tasks with GRPO implementations highlights the effectiveness of the MDP framework and the turn-level credit assignment in advancing the multi-turn reasoning capabilities of LLM agents in complex decision-making settings. Our method achieves 100% success in tool execution and 50% accuracy in exact answer matching, significantly outperforming baselines, which fail to invoke tools and achieve only 20-30% exact match accuracy.
S-GRPO: Early Exit via Reinforcement Learning in Reasoning Models
As Test-Time Scaling emerges as an active research focus in the large language model community, advanced post-training methods increasingly emphasize extending chain-of-thought (CoT) generation length, thereby enhancing reasoning capabilities to approach Deepseek R1-like reasoning models. However, recent studies reveal that reasoning models (even Qwen3) consistently exhibit excessive thought redundancy in CoT generation. This overthinking issue arises from the inherent limitations of conventional outcome-reward reinforcement learning, which systematically overlooks the regulation of intermediate reasoning processes. This paper introduces Serial-Group Decaying-Reward Policy Optimization (S-GRPO), a novel reinforcement learning paradigm that enables models to implicitly evaluate the sufficiency of intermediate reasoning steps, thereby facilitating early exit in CoT generation. Unlike GRPO, which samples multiple possible reasoning paths in parallel (parallel group), S-GRPO only samples one reasoning path and serially selects multiple temporal positions from the path to exit thinking and directly generate answers (serial group). For correct answers within a serial group, rewards gradually decrease based on the exit positions along the reasoning path from front to back. This design encourages the model to produce more accurate and concise thoughts, while also incentivizing early thinking termination when appropriate. Empirical evaluations demonstrate that S-GRPO is compatible with state-of-the-art reasoning models, including Qwen3 and Deepseek-distill. Across diverse benchmarks such as GSM8K, AIME 2024, AMC 2023, MATH-500, and GPQA Diamond, S-GRPO achieves a substantial reduction in sequence length (35.4% - 61.1%) while simultaneously improving accuracy (absolute 0.72% - 6.08%).
Exploring Superior Function Calls via Reinforcement Learning
Function calling capabilities are crucial for deploying Large Language Models in real-world applications, yet current training approaches fail to develop robust reasoning strategies. Supervised fine-tuning produces models that rely on superficial pattern matching, while standard reinforcement learning methods struggle with the complex action space of structured function calls. We present a novel reinforcement learning framework designed to enhance group relative policy optimization through strategic entropy based exploration specifically tailored for function calling tasks. Our approach addresses three critical challenges in function calling: insufficient exploration during policy learning, lack of structured reasoning in chain-of-thought generation, and inadequate verification of parameter extraction. Our two-stage data preparation pipeline ensures high-quality training samples through iterative LLM evaluation and abstract syntax tree validation. Extensive experiments on the Berkeley Function Calling Leaderboard demonstrate that this framework achieves state-of-the-art performance among open-source models with 86.02\% overall accuracy, outperforming standard GRPO by up to 6\% on complex multi-function scenarios. Notably, our method shows particularly strong improvements on code-pretrained models, suggesting that structured language generation capabilities provide an advantageous starting point for reinforcement learning in function calling tasks. We will release all the code, models and dataset to benefit the community.
Variance Reduced Policy Gradient Method for Multi-Objective Reinforcement Learning
Multi-Objective Reinforcement Learning (MORL) is a generalization of traditional Reinforcement Learning (RL) that aims to optimize multiple, often conflicting objectives simultaneously rather than focusing on a single reward. This approach is crucial in complex decision-making scenarios where agents must balance trade-offs between various goals, such as maximizing performance while minimizing costs. We consider the problem of MORL where the objectives are combined using a non-linear scalarization function. Just like in standard RL, policy gradient methods (PGMs) are amongst the most effective for handling large and continuous state-action spaces in MORL. However, existing PGMs for MORL suffer from high sample inefficiency, requiring large amounts of data to be effective. Previous attempts to solve this problem rely on overly strict assumptions, losing PGMs' benefits in scalability to large state-action spaces. In this work, we address the issue of sample efficiency by implementing variance-reduction techniques to reduce the sample complexity of policy gradients while maintaining general assumptions.
Stepwise Alignment for Constrained Language Model Policy Optimization
Safety and trustworthiness are indispensable requirements for real-world applications of AI systems using large language models (LLMs). This paper formulates human value alignment as an optimization problem of the language model policy to maximize reward under a safety constraint, and then proposes an algorithm, Stepwise Alignment for Constrained Policy Optimization (SACPO). One key idea behind SACPO, supported by theory, is that the optimal policy incorporating reward and safety can be directly obtained from a reward-aligned policy. Building on this key idea, SACPO aligns LLMs step-wise with each metric while leveraging simple yet powerful alignment algorithms such as direct preference optimization (DPO). SACPO offers several advantages, including simplicity, stability, computational efficiency, and flexibility of algorithms and datasets. Under mild assumptions, our theoretical analysis provides the upper bounds on optimality and safety constraint violation. Our experimental results show that SACPO can fine-tune Alpaca-7B better than the state-of-the-art method in terms of both helpfulness and harmlessness.
Flow Matching Policy Gradients
Flow-based generative models, including diffusion models, excel at modeling continuous distributions in high-dimensional spaces. In this work, we introduce Flow Policy Optimization (FPO), a simple on-policy reinforcement learning algorithm that brings flow matching into the policy gradient framework. FPO casts policy optimization as maximizing an advantage-weighted ratio computed from the conditional flow matching loss, in a manner compatible with the popular PPO-clip framework. It sidesteps the need for exact likelihood computation while preserving the generative capabilities of flow-based models. Unlike prior approaches for diffusion-based reinforcement learning that bind training to a specific sampling method, FPO is agnostic to the choice of diffusion or flow integration at both training and inference time. We show that FPO can train diffusion-style policies from scratch in a variety of continuous control tasks. We find that flow-based models can capture multimodal action distributions and achieve higher performance than Gaussian policies, particularly in under-conditioned settings.
Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion
Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more directly achieve this. However, these approaches cannot optimize arbitrary rewards, and the preference-based ones are not the only rewards of interest for LLMs (eg., unit tests for code generation or textual entailment for summarization, among others). RL-finetuning is usually done with a variation of policy gradient, which calls for on-policy or near-on-policy samples, requiring costly generations. We introduce Contrastive Policy Gradient, or CoPG, a simple and mathematically principled new RL algorithm that can estimate the optimal policy even from off-policy data. It can be seen as an off-policy policy gradient approach that does not rely on important sampling techniques and highlights the importance of using (the right) state baseline. We show this approach to generalize the direct alignment method IPO (identity preference optimization) and classic policy gradient. We experiment with the proposed CoPG on a toy bandit problem to illustrate its properties, as well as for finetuning LLMs on a summarization task, using a learned reward function considered as ground truth for the purpose of the experiments.
Sample-Efficient Multi-Agent RL: An Optimization Perspective
We study multi-agent reinforcement learning (MARL) for the general-sum Markov Games (MGs) under the general function approximation. In order to find the minimum assumption for sample-efficient learning, we introduce a novel complexity measure called the Multi-Agent Decoupling Coefficient (MADC) for general-sum MGs. Using this measure, we propose the first unified algorithmic framework that ensures sample efficiency in learning Nash Equilibrium, Coarse Correlated Equilibrium, and Correlated Equilibrium for both model-based and model-free MARL problems with low MADC. We also show that our algorithm provides comparable sublinear regret to the existing works. Moreover, our algorithm combines an equilibrium-solving oracle with a single objective optimization subprocedure that solves for the regularized payoff of each deterministic joint policy, which avoids solving constrained optimization problems within data-dependent constraints (Jin et al. 2020; Wang et al. 2023) or executing sampling procedures with complex multi-objective optimization problems (Foster et al. 2023), thus being more amenable to empirical implementation.
Adversarial Causal Bayesian Optimization
In Causal Bayesian Optimization (CBO), an agent intervenes on an unknown structural causal model to maximize a downstream reward variable. In this paper, we consider the generalization where other agents or external events also intervene on the system, which is key for enabling adaptiveness to non-stationarities such as weather changes, market forces, or adversaries. We formalize this generalization of CBO as Adversarial Causal Bayesian Optimization (ACBO) and introduce the first algorithm for ACBO with bounded regret: Causal Bayesian Optimization with Multiplicative Weights (CBO-MW). Our approach combines a classical online learning strategy with causal modeling of the rewards. To achieve this, it computes optimistic counterfactual reward estimates by propagating uncertainty through the causal graph. We derive regret bounds for CBO-MW that naturally depend on graph-related quantities. We further propose a scalable implementation for the case of combinatorial interventions and submodular rewards. Empirically, CBO-MW outperforms non-causal and non-adversarial Bayesian optimization methods on synthetic environments and environments based on real-word data. Our experiments include a realistic demonstration of how CBO-MW can be used to learn users' demand patterns in a shared mobility system and reposition vehicles in strategic areas.
HarmoDT: Harmony Multi-Task Decision Transformer for Offline Reinforcement Learning
The purpose of offline multi-task reinforcement learning (MTRL) is to develop a unified policy applicable to diverse tasks without the need for online environmental interaction. Recent advancements approach this through sequence modeling, leveraging the Transformer architecture's scalability and the benefits of parameter sharing to exploit task similarities. However, variations in task content and complexity pose significant challenges in policy formulation, necessitating judicious parameter sharing and management of conflicting gradients for optimal policy performance. In this work, we introduce the Harmony Multi-Task Decision Transformer (HarmoDT), a novel solution designed to identify an optimal harmony subspace of parameters for each task. We approach this as a bi-level optimization problem, employing a meta-learning framework that leverages gradient-based techniques. The upper level of this framework is dedicated to learning a task-specific mask that delineates the harmony subspace, while the inner level focuses on updating parameters to enhance the overall performance of the unified policy. Empirical evaluations on a series of benchmarks demonstrate the superiority of HarmoDT, verifying the effectiveness of our approach.
Multi-Preference Optimization: Generalizing DPO via Set-Level Contrasts
Direct Preference Optimization (DPO) has become a popular approach for aligning language models using pairwise preferences. However, in practical post-training pipelines, on-policy generation typically yields multiple candidate responses per prompt, which are scored by a reward model to guide learning. In this setting, we propose Multi-Preference Optimization (MPO), a generalization of DPO that optimizes over entire sets of responses by extending the Bradley-Terry model to groupwise comparisons between chosen and rejected sets. To further enhance learning, MPO employs deviation-based weighting, which emphasizes outlier responses that deviate most from the mean reward, effectively inducing a self-paced curriculum. We theoretically prove that MPO reduces alignment bias at a rate of Oleft(1{n}right) with respect to the number of responses per query. Empirically, MPO achieves state-of-the-art performance on the UltraFeedback benchmark and yields up to sim 17.5% improvement over the state-of-the-art baseline in length-controlled win rate on AlpacaEval2, establishing a new baseline for preference-based alignment
Solving robust MDPs as a sequence of static RL problems
Designing control policies whose performance level is guaranteed to remain above a given threshold in a span of environments is a critical feature for the adoption of reinforcement learning (RL) in real-world applications. The search for such robust policies is a notoriously difficult problem, related to the so-called dynamic model of transition function uncertainty, where the environment dynamics are allowed to change at each time step. But in practical cases, one is rather interested in robustness to a span of static transition models throughout interaction episodes. The static model is known to be harder to solve than the dynamic one, and seminal algorithms, such as robust value iteration, as well as most recent works on deep robust RL, build upon the dynamic model. In this work, we propose to revisit the static model. We suggest an analysis of why solving the static model under some mild hypotheses is a reasonable endeavor, based on an equivalence with the dynamic model, and formalize the general intuition that robust MDPs can be solved by tackling a series of static problems. We introduce a generic meta-algorithm called IWOCS, which incrementally identifies worst-case transition models so as to guide the search for a robust policy. Discussion on IWOCS sheds light on new ways to decouple policy optimization and adversarial transition functions and opens new perspectives for analysis. We derive a deep RL version of IWOCS and demonstrate it is competitive with state-of-the-art algorithms on classical benchmarks.
SEED-GRPO: Semantic Entropy Enhanced GRPO for Uncertainty-Aware Policy Optimization
Large language models (LLMs) exhibit varying levels of confidence across input prompts (questions): some lead to consistent, semantically similar answers, while others yield diverse or contradictory outputs. This variation reflects LLM's uncertainty about the input prompt, a signal of how confidently the model understands a given problem. However, vanilla Group Relative Policy Optimization (GRPO) treats all prompts equally during policy updates, ignoring this important information about the model's knowledge boundaries. To address this limitation, we propose SEED-GRPO (Semantic Entropy EnhanceD GRPO), which explicitly measures LLMs' uncertainty of the input prompts semantic entropy. Semantic entropy measures the diversity of meaning in multiple generated answers given a prompt and uses this to modulate the magnitude of policy updates. This uncertainty-aware training mechanism enables dynamic adjustment of policy update magnitudes based on question uncertainty. It allows more conservative updates on high-uncertainty questions while maintaining the original learning signal on confident ones. Experimental results on five mathematical reasoning benchmarks (AIME24 56.7, AMC 68.7, MATH 83.4, Minerva 34.2, and OlympiadBench 48.0) demonstrate that SEED-GRPO achieves new state-of-the-art performance in average accuracy, validating the effectiveness of uncertainty-aware policy optimization.
SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks
Large language model (LLM) agents need to perform multi-turn interactions in real-world tasks. However, existing multi-turn RL algorithms for optimizing LLM agents fail to perform effective credit assignment over multiple turns while leveraging the generalization capabilities of LLMs and it remains unclear how to develop such algorithms. To study this, we first introduce a new benchmark, ColBench, where an LLM agent interacts with a human collaborator over multiple turns to solve realistic tasks in backend programming and frontend design. Building on this benchmark, we propose a novel RL algorithm, SWEET-RL (RL with Step-WisE Evaluation from Training-time information), that uses a carefully designed optimization objective to train a critic model with access to additional training-time information. The critic provides step-level rewards for improving the policy model. Our experiments demonstrate that SWEET-RL achieves a 6% absolute improvement in success and win rates on ColBench compared to other state-of-the-art multi-turn RL algorithms, enabling Llama-3.1-8B to match or exceed the performance of GPT4-o in realistic collaborative content creation.
PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning
Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting with a large collection of games implemented in the Tabletop Games framework. In this work we highlight the challenges tabletop games provide, from a game-playing agent perspective, along with the opportunities they provide for future research. Additionally, we highlight the technical challenges that involve training Reinforcement Learning agents on these games. To explore the Multi-agent setting provided by PyTAG we train the popular Proximal Policy Optimisation Reinforcement Learning algorithm using self-play on a subset of games and evaluate the trained policies against some simple agents and Monte-Carlo Tree Search implemented in the Tabletop Games framework.
Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale
We study reinforcement learning for global decision-making in the presence of many local agents, where the global decision-maker makes decisions affecting all local agents, and the objective is to learn a policy that maximizes the rewards of both the global and the local agents. Such problems find many applications, e.g. demand response, EV charging, queueing, etc. In this setting, scalability has been a long-standing challenge due to the size of the state/action space which can be exponential in the number of agents. This work proposes the SUB-SAMPLE-Q algorithm where the global agent subsamples kleq n local agents to compute an optimal policy in time that is only exponential in k, providing an exponential speedup from standard methods that are exponential in n. We show that the learned policy converges to the optimal policy in the order of O(1/k+epsilon_{k,m}) as the number of sub-sampled agents k increases, where epsilon_{k,m} is the Bellman noise. We also conduct numerical simulations in a demand-response setting and a queueing setting.
Feedback is All You Need: Real-World Reinforcement Learning with Approximate Physics-Based Models
We focus on developing efficient and reliable policy optimization strategies for robot learning with real-world data. In recent years, policy gradient methods have emerged as a promising paradigm for training control policies in simulation. However, these approaches often remain too data inefficient or unreliable to train on real robotic hardware. In this paper we introduce a novel policy gradient-based policy optimization framework which systematically leverages a (possibly highly simplified) first-principles model and enables learning precise control policies with limited amounts of real-world data. Our approach 1) uses the derivatives of the model to produce sample-efficient estimates of the policy gradient and 2) uses the model to design a low-level tracking controller, which is embedded in the policy class. Theoretical analysis provides insight into how the presence of this feedback controller addresses overcomes key limitations of stand-alone policy gradient methods, while hardware experiments with a small car and quadruped demonstrate that our approach can learn precise control strategies reliably and with only minutes of real-world data.
Provable Benefits of Multi-task RL under Non-Markovian Decision Making Processes
In multi-task reinforcement learning (RL) under Markov decision processes (MDPs), the presence of shared latent structures among multiple MDPs has been shown to yield significant benefits to the sample efficiency compared to single-task RL. In this paper, we investigate whether such a benefit can extend to more general sequential decision making problems, such as partially observable MDPs (POMDPs) and more general predictive state representations (PSRs). The main challenge here is that the large and complex model space makes it hard to identify what types of common latent structure of multi-task PSRs can reduce the model complexity and improve sample efficiency. To this end, we posit a joint model class for tasks and use the notion of eta-bracketing number to quantify its complexity; this number also serves as a general metric to capture the similarity of tasks and thus determines the benefit of multi-task over single-task RL. We first study upstream multi-task learning over PSRs, in which all tasks share the same observation and action spaces. We propose a provably efficient algorithm UMT-PSR for finding near-optimal policies for all PSRs, and demonstrate that the advantage of multi-task learning manifests if the joint model class of PSRs has a smaller eta-bracketing number compared to that of individual single-task learning. We also provide several example multi-task PSRs with small eta-bracketing numbers, which reap the benefits of multi-task learning. We further investigate downstream learning, in which the agent needs to learn a new target task that shares some commonalities with the upstream tasks via a similarity constraint. By exploiting the learned PSRs from the upstream, we develop a sample-efficient algorithm that provably finds a near-optimal policy.
CPPO: Accelerating the Training of Group Relative Policy Optimization-Based Reasoning Models
This paper introduces Completion Pruning Policy Optimization (CPPO) to accelerate the training of reasoning models based on Group Relative Policy Optimization (GRPO). GRPO, while effective, incurs high training costs due to the need for sampling multiple completions for each question. Our experiment and theoretical analysis reveals that the number of completions impacts model accuracy yet increases training time multiplicatively, and not all completions contribute equally to policy training -- their contribution depends on their relative advantage. To address these issues, we propose CPPO, which prunes completions with low absolute advantages, significantly reducing the number needed for gradient calculation and updates. Additionally, we introduce a dynamic completion allocation strategy to maximize GPU utilization by incorporating additional questions, further enhancing training efficiency. Experimental results demonstrate that CPPO achieves up to 8.32times speedup on GSM8K and 3.51times on Math while preserving or even enhancing the accuracy compared to the original GRPO. We release our code at https://github.com/lzhxmu/CPPO.
Diffusion Guidance Is a Controllable Policy Improvement Operator
At the core of reinforcement learning is the idea of learning beyond the performance in the data. However, scaling such systems has proven notoriously tricky. In contrast, techniques from generative modeling have proven remarkably scalable and are simple to train. In this work, we combine these strengths, by deriving a direct relation between policy improvement and guidance of diffusion models. The resulting framework, CFGRL, is trained with the simplicity of supervised learning, yet can further improve on the policies in the data. On offline RL tasks, we observe a reliable trend -- increased guidance weighting leads to increased performance. Of particular importance, CFGRL can operate without explicitly learning a value function, allowing us to generalize simple supervised methods (e.g., goal-conditioned behavioral cloning) to further prioritize optimality, gaining performance for "free" across the board.
The Update-Equivalence Framework for Decision-Time Planning
The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading to superhuman performance in poker. However, these methods involve solving subgames whose sizes grow quickly in the amount of non-public information, making them unhelpful when the amount of non-public information is large. Motivated by this issue, we introduce an alternative framework for decision-time planning that is not based on solving subgames, but rather on update equivalence. In this update-equivalence framework, decision-time planning algorithms replicate the updates of last-iterate algorithms, which need not rely on public information. This facilitates scalability to games with large amounts of non-public information. Using this framework, we derive a provably sound search algorithm for fully cooperative games based on mirror descent and a search algorithm for adversarial games based on magnetic mirror descent. We validate the performance of these algorithms in cooperative and adversarial domains, notably in Hanabi, the standard benchmark for search in fully cooperative imperfect-information games. Here, our mirror descent approach exceeds or matches the performance of public information-based search while using two orders of magnitude less search time. This is the first instance of a non-public-information-based algorithm outperforming public-information-based approaches in a domain they have historically dominated.
Look Before You Leap: A GUI-Critic-R1 Model for Pre-Operative Error Diagnosis in GUI Automation
In recent years, Multimodal Large Language Models (MLLMs) have been extensively utilized for multimodal reasoning tasks, including Graphical User Interface (GUI) automation. Unlike general offline multimodal tasks, GUI automation is executed in online interactive environments, necessitating step-by-step decision-making based on real-time status of the environment. This task has a lower tolerance for decision-making errors at each step, as any mistakes may cumulatively disrupt the process and potentially lead to irreversible outcomes like deletions or payments. To address these issues, we introduce a pre-operative critic mechanism that provides effective feedback prior to the actual execution, by reasoning about the potential outcome and correctness of actions. Specifically, we propose a Suggestion-aware Gradient Relative Policy Optimization (S-GRPO) strategy to construct our pre-operative critic model GUI-Critic-R1, incorporating a novel suggestion reward to enhance the reliability of the model's feedback. Furthermore, we develop a reasoning-bootstrapping based data collection pipeline to create a GUI-Critic-Train and a GUI-Critic-Test, filling existing gaps in GUI critic data. Static experiments on the GUI-Critic-Test across both mobile and web domains reveal that our GUI-Critic-R1 offers significant advantages in critic accuracy compared to current MLLMs. Dynamic evaluation on GUI automation benchmark further highlights the effectiveness and superiority of our model, as evidenced by improved success rates and operational efficiency.
AlphaMaze: Enhancing Large Language Models' Spatial Intelligence via GRPO
Large Language Models (LLMs) have demonstrated impressive capabilities in language processing, yet they often struggle with tasks requiring genuine visual spatial reasoning. In this paper, we introduce a novel two-stage training framework designed to equip standard LLMs with visual reasoning abilities for maze navigation. First, we leverage Supervised Fine Tuning (SFT) on a curated dataset of tokenized maze representations to teach the model to predict step-by-step movement commands. Next, we apply Group Relative Policy Optimization (GRPO)-a technique used in DeepSeekR1-with a carefully crafted reward function to refine the model's sequential decision-making and encourage emergent chain-of-thought behaviors. Experimental results on synthetically generated mazes show that while a baseline model fails to navigate the maze, the SFT-trained model achieves 86% accuracy, and further GRPO fine-tuning boosts accuracy to 93%. Qualitative analyses reveal that GRPO fosters more robust and self-corrective reasoning, highlighting the potential of our approach to bridge the gap between language models and visual spatial tasks. These findings offer promising implications for applications in robotics, autonomous navigation, and other domains that require integrated visual and sequential reasoning.
Combinatorial Optimization with Policy Adaptation using Latent Space Search
Combinatorial Optimization underpins many real-world applications and yet, designing performant algorithms to solve these complex, typically NP-hard, problems remains a significant research challenge. Reinforcement Learning (RL) provides a versatile framework for designing heuristics across a broad spectrum of problem domains. However, despite notable progress, RL has not yet supplanted industrial solvers as the go-to solution. Current approaches emphasize pre-training heuristics that construct solutions but often rely on search procedures with limited variance, such as stochastically sampling numerous solutions from a single policy or employing computationally expensive fine-tuning of the policy on individual problem instances. Building on the intuition that performant search at inference time should be anticipated during pre-training, we propose COMPASS, a novel RL approach that parameterizes a distribution of diverse and specialized policies conditioned on a continuous latent space. We evaluate COMPASS across three canonical problems - Travelling Salesman, Capacitated Vehicle Routing, and Job-Shop Scheduling - and demonstrate that our search strategy (i) outperforms state-of-the-art approaches on 11 standard benchmarking tasks and (ii) generalizes better, surpassing all other approaches on a set of 18 procedurally transformed instance distributions.
BNPO: Beta Normalization Policy Optimization
Recent studies, including DeepSeek-R1 and Kimi-k1.5, have demonstrated that reinforcement learning with rule-based, binary-valued reward functions can significantly enhance the reasoning capabilities of large language models. These models primarily utilize REINFORCE-based policy optimization techniques, such as REINFORCE with baseline and group relative policy optimization (GRPO). However, a key limitation remains: current policy optimization methods either neglect reward normalization or employ static normalization strategies, which fail to adapt to the dynamic nature of policy updates during training. This may result in unstable gradient estimates and hinder training stability. To address this issue, we propose Beta Normalization Policy Optimization (BNPO), a novel policy optimization method that adaptively normalizes rewards using a Beta distribution with dynamically updated parameters. BNPO aligns the normalization with the changing policy distribution, enabling more precise and lower-variance gradient estimation, which in turn promotes stable training dynamics. We provide theoretical analysis demonstrating BNPO's variance-reducing properties and show that it generalizes both REINFORCE and GRPO under binary-valued reward settings. Furthermore, we introduce an advantage decomposition mechanism to extend BNPO's applicability to more complex reward systems. Experimental results confirm that BNPO achieves state-of-the-art performance among policy optimization methods on reasoning tasks. The code is available at https://github.com/changyi7231/BNPO.
Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments
We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.
Evolving Reinforcement Learning Algorithms
We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are domain-agnostic and can generalize to new environments not seen during training. Our method can both learn from scratch and bootstrap off known existing algorithms, like DQN, enabling interpretable modifications which improve performance. Learning from scratch on simple classical control and gridworld tasks, our method rediscovers the temporal-difference (TD) algorithm. Bootstrapped from DQN, we highlight two learned algorithms which obtain good generalization performance over other classical control tasks, gridworld type tasks, and Atari games. The analysis of the learned algorithm behavior shows resemblance to recently proposed RL algorithms that address overestimation in value-based methods.
Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuning
Recent advances in multimodal Reward Models (RMs) have shown significant promise in delivering reward signals to align vision models with human preferences. However, current RMs are generally restricted to providing direct responses or engaging in shallow reasoning processes with limited depth, often leading to inaccurate reward signals. We posit that incorporating explicit long chains of thought (CoT) into the reward reasoning process can significantly strengthen their reliability and robustness. Furthermore, we believe that once RMs internalize CoT reasoning, their direct response accuracy can also be improved through implicit reasoning capabilities. To this end, this paper proposes UnifiedReward-Think, the first unified multimodal CoT-based reward model, capable of multi-dimensional, step-by-step long-chain reasoning for both visual understanding and generation reward tasks. Specifically, we adopt an exploration-driven reinforcement fine-tuning approach to elicit and incentivize the model's latent complex reasoning ability: (1) We first use a small amount of image generation preference data to distill the reasoning process of GPT-4o, which is then used for the model's cold start to learn the format and structure of CoT reasoning. (2) Subsequently, by leveraging the model's prior knowledge and generalization capabilities, we prepare large-scale unified multimodal preference data to elicit the model's reasoning process across various vision tasks. During this phase, correct reasoning outputs are retained for rejection sampling to refine the model (3) while incorrect predicted samples are finally used for Group Relative Policy Optimization (GRPO) based reinforcement fine-tuning, enabling the model to explore diverse reasoning paths and optimize for correct and robust solutions. Extensive experiments across various vision reward tasks demonstrate the superiority of our model.
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning
Off-policy learning from multistep returns is crucial for sample-efficient reinforcement learning, but counteracting off-policy bias without exacerbating variance is challenging. Classically, off-policy bias is corrected in a per-decision manner: past temporal-difference errors are re-weighted by the instantaneous Importance Sampling (IS) ratio after each action via eligibility traces. Many off-policy algorithms rely on this mechanism, along with differing protocols for cutting the IS ratios to combat the variance of the IS estimator. Unfortunately, once a trace has been fully cut, the effect cannot be reversed. This has led to the development of credit-assignment strategies that account for multiple past experiences at a time. These trajectory-aware methods have not been extensively analyzed, and their theoretical justification remains uncertain. In this paper, we propose a multistep operator that can express both per-decision and trajectory-aware methods. We prove convergence conditions for our operator in the tabular setting, establishing the first guarantees for several existing methods as well as many new ones. Finally, we introduce Recency-Bounded Importance Sampling (RBIS), which leverages trajectory awareness to perform robustly across lambda-values in an off-policy control task.
Submodular Reinforcement Learning
In reinforcement learning (RL), rewards of states are typically considered additive, and following the Markov assumption, they are independent of states visited previously. In many important applications, such as coverage control, experiment design and informative path planning, rewards naturally have diminishing returns, i.e., their value decreases in light of similar states visited previously. To tackle this, we propose submodular RL (SubRL), a paradigm which seeks to optimize more general, non-additive (and history-dependent) rewards modelled via submodular set functions which capture diminishing returns. Unfortunately, in general, even in tabular settings, we show that the resulting optimization problem is hard to approximate. On the other hand, motivated by the success of greedy algorithms in classical submodular optimization, we propose SubPO, a simple policy gradient-based algorithm for SubRL that handles non-additive rewards by greedily maximizing marginal gains. Indeed, under some assumptions on the underlying Markov Decision Process (MDP), SubPO recovers optimal constant factor approximations of submodular bandits. Moreover, we derive a natural policy gradient approach for locally optimizing SubRL instances even in large state- and action- spaces. We showcase the versatility of our approach by applying SubPO to several applications, such as biodiversity monitoring, Bayesian experiment design, informative path planning, and coverage maximization. Our results demonstrate sample efficiency, as well as scalability to high-dimensional state-action spaces.
Enhancing Decision-Making for LLM Agents via Step-Level Q-Value Models
Agents significantly enhance the capabilities of standalone Large Language Models (LLMs) by perceiving environments, making decisions, and executing actions. However, LLM agents still face challenges in tasks that require multiple decision-making steps. Estimating the value of actions in specific tasks is difficult when intermediate actions are neither appropriately rewarded nor penalized. In this paper, we propose leveraging a task-relevant Q-value model to guide action selection. Specifically, we first collect decision-making trajectories annotated with step-level Q values via Monte Carlo Tree Search (MCTS) and construct preference data. We then use another LLM to fit these preferences through step-level Direct Policy Optimization (DPO), which serves as the Q-value model. During inference, at each decision-making step, LLM agents select the action with the highest Q value before interacting with the environment. We apply our method to various open-source and API-based LLM agents, demonstrating that Q-value models significantly improve their performance. Notably, the performance of the agent built with Phi-3-mini-4k-instruct improved by 103% on WebShop and 75% on HotPotQA when enhanced with Q-value models, even surpassing GPT-4o-mini. Additionally, Q-value models offer several advantages, such as generalization to different LLM agents and seamless integration with existing prompting strategies.
Gradient is All You Need?
In this paper we provide a novel analytical perspective on the theoretical understanding of gradient-based learning algorithms by interpreting consensus-based optimization (CBO), a recently proposed multi-particle derivative-free optimization method, as a stochastic relaxation of gradient descent. Remarkably, we observe that through communication of the particles, CBO exhibits a stochastic gradient descent (SGD)-like behavior despite solely relying on evaluations of the objective function. The fundamental value of such link between CBO and SGD lies in the fact that CBO is provably globally convergent to global minimizers for ample classes of nonsmooth and nonconvex objective functions, hence, on the one side, offering a novel explanation for the success of stochastic relaxations of gradient descent. On the other side, contrary to the conventional wisdom for which zero-order methods ought to be inefficient or not to possess generalization abilities, our results unveil an intrinsic gradient descent nature of such heuristics. This viewpoint furthermore complements previous insights into the working principles of CBO, which describe the dynamics in the mean-field limit through a nonlinear nonlocal partial differential equation that allows to alleviate complexities of the nonconvex function landscape. Our proofs leverage a completely nonsmooth analysis, which combines a novel quantitative version of the Laplace principle (log-sum-exp trick) and the minimizing movement scheme (proximal iteration). In doing so, we furnish useful and precise insights that explain how stochastic perturbations of gradient descent overcome energy barriers and reach deep levels of nonconvex functions. Instructive numerical illustrations support the provided theoretical insights.
Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior
Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.
SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution
Reinforcement learning (RL) holds significant promise for training LLM agents to handle complex, goal-oriented tasks that require multi-step interactions with external environments. However, a critical challenge when applying RL to these agentic tasks arises from delayed rewards: feedback signals are typically available only after the entire task is completed. This makes it non-trivial to assign delayed rewards to earlier actions, providing insufficient guidance regarding environmental constraints and hindering agent training. In this work, we draw on the insight that the ultimate completion of a task emerges from the cumulative progress an agent makes across individual steps. We propose Stepwise Progress Attribution (SPA), a general reward redistribution framework that decomposes the final reward into stepwise contributions, each reflecting its incremental progress toward overall task completion. To achieve this, we train a progress estimator that accumulates stepwise contributions over a trajectory to match the task completion. During policy optimization, we combine the estimated per-step contribution with a grounding signal for actions executed in the environment as the fine-grained, intermediate reward for effective agent training. Extensive experiments on common agent benchmarks (including Webshop, ALFWorld, and VirtualHome) demonstrate that SPA consistently outperforms the state-of-the-art method in both success rate (+2.5\% on average) and grounding accuracy (+1.9\% on average). Further analyses demonstrate that our method remarkably provides more effective intermediate rewards for RL training. Our code is available at https://github.com/WangHanLinHenry/SPA-RL-Agent.
Agnostic Reinforcement Learning: Foundations and Algorithms
Reinforcement Learning (RL) has demonstrated tremendous empirical success across numerous challenging domains. However, we lack a strong theoretical understanding of the statistical complexity of RL in environments with large state spaces, where function approximation is required for sample-efficient learning. This thesis addresses this gap by rigorously examining the statistical complexity of RL with function approximation from a learning theoretic perspective. Departing from a long history of prior work, we consider the weakest form of function approximation, called agnostic policy learning, in which the learner seeks to find the best policy in a given class Pi, with no guarantee that Pi contains an optimal policy for the underlying task. We systematically explore agnostic policy learning along three key axes: environment access -- how a learner collects data from the environment; coverage conditions -- intrinsic properties of the underlying MDP measuring the expansiveness of state-occupancy measures for policies in the class Pi, and representational conditions -- structural assumptions on the class Pi itself. Within this comprehensive framework, we (1) design new learning algorithms with theoretical guarantees and (2) characterize fundamental performance bounds of any algorithm. Our results reveal significant statistical separations that highlight the power and limitations of agnostic policy learning.
Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences
This paper studies post-training large language models (LLMs) using preference feedback from a powerful oracle to help a model iteratively improve over itself. The typical approach for post-training LLMs involves Reinforcement Learning from Human Feedback (RLHF), which traditionally separates reward learning and subsequent policy optimization. However, such a reward maximization approach is limited by the nature of "point-wise" rewards (such as Bradley-Terry model), which fails to express complex intransitive or cyclic preference relations. While advances on RLHF show reward learning and policy optimization can be merged into a single contrastive objective for stability, they yet still remain tethered to the reward maximization framework. Recently, a new wave of research sidesteps the reward maximization presumptions in favor of directly optimizing over "pair-wise" or general preferences. In this paper, we introduce Direct Nash Optimization (DNO), a provable and scalable algorithm that marries the simplicity and stability of contrastive learning with theoretical generality from optimizing general preferences. Because DNO is a batched on-policy algorithm using a regression-based objective, its implementation is straightforward and efficient. Moreover, DNO enjoys monotonic improvement across iterations that help it improve even over a strong teacher (such as GPT-4). In our experiments, a resulting 7B parameter Orca-2.5 model aligned by DNO achieves the state-of-the-art win-rate against GPT-4-Turbo of 33% on AlpacaEval 2.0 (even after controlling for response length), an absolute gain of 26% (7% to 33%) over the initializing model. It outperforms models with far more parameters, including Mistral Large, Self-Rewarding LM (70B parameters), and older versions of GPT-4.
Learning Policies for Dynamic Coalition Formation in Multi-Robot Task Allocation
We propose a decentralized, learning-based framework for dynamic coalition formation in Multi-Robot Task Allocation (MRTA). Our approach extends Multi-Agent Proximal Policy Optimization (MAPPO) by integrating spatial action maps, robot motion planning, intention sharing, and task allocation revision to enable effective and adaptive coalition formation. Extensive simulation studies confirm the effectiveness of our model, enabling each robot to rely solely on local information to learn timely revisions of task selections and form coalitions with other robots to complete collaborative tasks. Additionally, our model significantly outperforms existing methods, including a market-based baseline. Furthermore, we evaluate the scalability and generalizability of the proposed framework, highlighting its ability to handle large robot populations and adapt to scenarios featuring diverse task sets.
Policy Gradient in Robust MDPs with Global Convergence Guarantee
Robust Markov decision processes (RMDPs) provide a promising framework for computing reliable policies in the face of model errors. Many successful reinforcement learning algorithms build on variations of policy-gradient methods, but adapting these methods to RMDPs has been challenging. As a result, the applicability of RMDPs to large, practical domains remains limited. This paper proposes a new Double-Loop Robust Policy Gradient (DRPG), the first generic policy gradient method for RMDPs. In contrast with prior robust policy gradient algorithms, DRPG monotonically reduces approximation errors to guarantee convergence to a globally optimal policy in tabular RMDPs. We introduce a novel parametric transition kernel and solve the inner loop robust policy via a gradient-based method. Finally, our numerical results demonstrate the utility of our new algorithm and confirm its global convergence properties.
AR-GRPO: Training Autoregressive Image Generation Models via Reinforcement Learning
Inspired by the success of reinforcement learning (RL) in refining large language models (LLMs), we propose AR-GRPO, an approach to integrate online RL training into autoregressive (AR) image generation models. We adapt the Group Relative Policy Optimization (GRPO) algorithm to refine the vanilla autoregressive models' outputs by carefully designed reward functions that evaluate generated images across multiple quality dimensions, including perceptual quality, realism, and semantic fidelity. We conduct comprehensive experiments on both class-conditional (i.e., class-to-image) and text-conditional (i.e., text-to-image) image generation tasks, demonstrating that our RL-enhanced framework significantly improves both the image quality and human preference of generated images compared to the standard AR baselines. Our results show consistent improvements across various evaluation metrics, establishing the viability of RL-based optimization for AR image generation and opening new avenues for controllable and high-quality image synthesis. The source codes and models are available at: https://github.com/Kwai-Klear/AR-GRPO.
Reward Model Ensembles Help Mitigate Overoptimization
Reinforcement learning from human feedback (RLHF) is a standard approach for fine-tuning large language models to follow instructions. As part of this process, learned reward models are used to approximately model human preferences. However, as imperfect representations of the "true" reward, these learned reward models are susceptible to overoptimization. Gao et al. (2023) studied this phenomenon in a synthetic human feedback setup with a significantly larger "gold" reward model acting as the true reward (instead of humans) and showed that overoptimization remains a persistent problem regardless of the size of the proxy reward model and training data used. Using a similar setup, we conduct a systematic study to evaluate the efficacy of using ensemble-based conservative optimization objectives, specifically worst-case optimization (WCO) and uncertainty-weighted optimization (UWO), for mitigating reward model overoptimization when using two optimization methods: (a) best-of-n sampling (BoN) (b) proximal policy optimization (PPO). We additionally extend the setup of Gao et al. (2023) to include 25% label noise to better mirror real-world conditions. Both with and without label noise, we find that conservative optimization practically eliminates overoptimization and improves performance by up to 70% for BoN sampling. For PPO, ensemble-based conservative optimization always reduces overoptimization and outperforms single reward model optimization. Moreover, combining it with a small KL penalty successfully prevents overoptimization at no performance cost. Overall, our results demonstrate that ensemble-based conservative optimization can effectively counter overoptimization.
Direct Multi-Turn Preference Optimization for Language Agents
Adapting Large Language Models (LLMs) for agent tasks is critical in developing language agents. Direct Preference Optimization (DPO) is a promising technique for this adaptation with the alleviation of compounding errors, offering a means to directly optimize Reinforcement Learning (RL) objectives. However, applying DPO to multi-turn tasks presents challenges due to the inability to cancel the partition function. Overcoming this obstacle involves making the partition function independent of the current state and addressing length disparities between preferred and dis-preferred trajectories. In this light, we replace the policy constraint with the state-action occupancy measure constraint in the RL objective and add length normalization to the Bradley-Terry model, yielding a novel loss function named DMPO for multi-turn agent tasks with theoretical explanations. Extensive experiments on three multi-turn agent task datasets confirm the effectiveness and superiority of the DMPO loss. The code is available at https://github.com/swt-user/DMPO.
ToolRL: Reward is All Tool Learning Needs
Current Large Language Models (LLMs) often undergo supervised fine-tuning (SFT) to acquire tool use capabilities. However, SFT struggles to generalize to unfamiliar or complex tool use scenarios. Recent advancements in reinforcement learning (RL), particularly with R1-like models, have demonstrated promising reasoning and generalization abilities. Yet, reward design for tool use presents unique challenges: multiple tools may be invoked with diverse parameters, and coarse-grained reward signals, such as answer matching, fail to offer the finegrained feedback required for effective learning. In this work, we present the first comprehensive study on reward design for tool selection and application tasks within the RL paradigm. We systematically explore a wide range of reward strategies, analyzing their types, scales, granularity, and temporal dynamics. Building on these insights, we propose a principled reward design tailored for tool use tasks and apply it to train LLMs using Group Relative Policy Optimization (GRPO). Empirical evaluations across diverse benchmarks demonstrate that our approach yields robust, scalable, and stable training, achieving a 17% improvement over base models and a 15% gain over SFT models. These results highlight the critical role of thoughtful reward design in enhancing the tool use capabilities and generalization performance of LLMs. All the codes are released to facilitate future research.
Hierarchical Budget Policy Optimization for Adaptive Reasoning
Large reasoning models achieve remarkable performance through extensive chain-of-thought generation, yet exhibit significant computational inefficiency by applying uniform reasoning strategies regardless of problem complexity. We present Hierarchical Budget Policy Optimization (HBPO), a reinforcement learning framework that enables models to learn problem-specific reasoning depths without sacrificing capability. HBPO addresses the fundamental challenge of exploration space collapse in efficiency-oriented training, where penalties on long output length systematically bias models away from necessary long reasoning paths. Through hierarchical budget exploration, our approach partitions rollout samples into multiple subgroups with distinct token budgets, aiming to enable efficient resource allocation while preventing degradation of capability. We introduce differentiated reward mechanisms that create budget-aware incentives aligned with the complexity of the problem, allowing models to discover natural correspondences between task requirements and computational effort. Extensive experiments demonstrate that HBPO reduces average token usage by up to 60.6% while improving accuracy by 3.14% across four reasoning benchmarks. Unlike existing methods that impose external constraints or rely on discrete mode selection, HBPO exhibits emergent adaptive behavior where models automatically adjust reasoning depth based on problem complexity. Our results suggest that reasoning efficiency and capability are not inherently conflicting, and can be simultaneously optimized through appropriately structured hierarchical training that preserves exploration diversity.
Improving Generalization of Alignment with Human Preferences through Group Invariant Learning
The success of AI assistants based on language models (LLMs) hinges crucially on Reinforcement Learning from Human Feedback (RLHF), which enables the generation of responses more aligned with human preferences. As universal AI assistants, there's a growing expectation for them to perform consistently across various domains. However, previous work shows that Reinforcement Learning (RL) often exploits shortcuts to attain high rewards and overlooks challenging samples. This focus on quick reward gains undermines both the stability in training and the model's ability to generalize to new, unseen data. In this work, we propose a novel approach that can learn a consistent policy via RL across various data groups or domains. Given the challenges associated with acquiring group annotations, our method automatically classifies data into different groups, deliberately maximizing performance variance. Then, we optimize the policy to perform well on challenging groups. Lastly, leveraging the established groups, our approach adaptively adjusts the exploration space, allocating more learning capacity to more challenging data and preventing the model from over-optimizing on simpler data. Experimental results indicate that our approach significantly enhances training stability and model generalization.
Tiny Refinements Elicit Resilience: Toward Efficient Prefix-Model Against LLM Red-Teaming
With the proliferation of red-teaming strategies for Large Language Models (LLMs), the deficiency in the literature about improving the safety and robustness of LLM defense strategies is becoming increasingly pronounced. This paper introduces the LLM-based sentinel model as a plug-and-play prefix module designed to reconstruct the input prompt with just a few (<30) additional tokens, effectively reducing toxicity in responses from target LLMs. The sentinel model naturally overcomes the parameter inefficiency and limited model accessibility for fine-tuning large target models. We employ an interleaved training regimen using Proximal Policy Optimization (PPO) to optimize both red team and sentinel models dynamically, incorporating a value head-sharing mechanism inspired by the multi-agent centralized critic to manage the complex interplay between agents. Our extensive experiments across text-to-text and text-to-image demonstrate the effectiveness of our approach in mitigating toxic outputs, even when dealing with larger models like Llama-2, GPT-3.5 and Stable-Diffusion, highlighting the potential of our framework in enhancing safety and robustness in various applications.
UI-R1: Enhancing Action Prediction of GUI Agents by Reinforcement Learning
The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in LLMs through reinforcement learning (RL) with rule-based rewards. Building on this idea, we are the first to explore how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for graphic user interface (GUI) action prediction tasks. To this end, we curate a small yet high-quality dataset of 136 challenging tasks, encompassing five common action types on mobile devices. We also introduce a unified rule-based action reward, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). Experimental results demonstrate that our proposed data-efficient model, UI-R1-3B, achieves substantial improvements on both in-domain (ID) and out-of-domain (OOD) tasks. Specifically, on the ID benchmark AndroidControl, the action type accuracy improves by 15%, while grounding accuracy increases by 10.3%, compared with the base model (i.e. Qwen2.5-VL-3B). On the OOD GUI grounding benchmark ScreenSpot-Pro, our model surpasses the base model by 6.0% and achieves competitive performance with larger models (e.g., OS-Atlas-7B), which are trained via supervised fine-tuning (SFT) on 76K data. These results underscore the potential of rule-based reinforcement learning to advance GUI understanding and control, paving the way for future research in this domain.
Proto Successor Measure: Representing the Space of All Possible Solutions of Reinforcement Learning
Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment. Referred to as "zero-shot learning," this ability remains elusive for general-purpose reinforcement learning algorithms. While recent works have attempted to produce zero-shot RL agents, they make assumptions about the nature of the tasks or the structure of the MDP. We present Proto Successor Measure: the basis set for all possible solutions of Reinforcement Learning in a dynamical system. We provably show that any possible policy can be represented using an affine combination of these policy independent basis functions. Given a reward function at test time, we simply need to find the right set of linear weights to combine these basis corresponding to the optimal policy. We derive a practical algorithm to learn these basis functions using only interaction data from the environment and show that our approach can produce the optimal policy at test time for any given reward function without additional environmental interactions. Project page: https://agarwalsiddhant10.github.io/projects/psm.html.
A Minimaximalist Approach to Reinforcement Learning from Human Feedback
We present Self-Play Preference Optimization (SPO), an algorithm for reinforcement learning from human feedback. Our approach is minimalist in that it does not require training a reward model nor unstable adversarial training and is therefore rather simple to implement. Our approach is maximalist in that it provably handles non-Markovian, intransitive, and stochastic preferences while being robust to the compounding errors that plague offline approaches to sequential prediction. To achieve the preceding qualities, we build upon the concept of a Minimax Winner (MW), a notion of preference aggregation from the social choice theory literature that frames learning from preferences as a zero-sum game between two policies. By leveraging the symmetry of this game, we prove that rather than using the traditional technique of dueling two policies to compute the MW, we can simply have a single agent play against itself while maintaining strong convergence guarantees. Practically, this corresponds to sampling multiple trajectories from a policy, asking a rater or preference model to compare them, and then using the proportion of wins as the reward for a particular trajectory. We demonstrate that on a suite of continuous control tasks, we are able to learn significantly more efficiently than reward-model based approaches while maintaining robustness to the intransitive and stochastic preferences that frequently occur in practice when aggregating human judgments.
Understanding the Performance Gap in Preference Learning: A Dichotomy of RLHF and DPO
We present a fine-grained theoretical analysis of the performance gap between reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO) under a representation gap. Our study decomposes this gap into two sources: an explicit representation gap under exact optimization and an implicit representation gap under finite samples. In the exact optimization setting, we characterize how the relative capacities of the reward and policy model classes influence the final policy qualities. We show that RLHF, DPO, or online DPO can outperform one another depending on the type of model mis-specifications. Notably, online DPO can outperform both RLHF and standard DPO when the reward and policy model classes are isomorphic and both mis-specified. In the approximate optimization setting, we provide a concrete construction where the ground-truth reward is implicitly sparse and show that RLHF requires significantly fewer samples than DPO to recover an effective reward model -- highlighting a statistical advantage of two-stage learning. Together, these results provide a comprehensive understanding of the performance gap between RLHF and DPO under various settings, and offer practical insights into when each method is preferred.
Beyond Stationarity: Convergence Analysis of Stochastic Softmax Policy Gradient Methods
Markov Decision Processes (MDPs) are a formal framework for modeling and solving sequential decision-making problems. In finite-time horizons such problems are relevant for instance for optimal stopping or specific supply chain problems, but also in the training of large language models. In contrast to infinite horizon MDPs optimal policies are not stationary, policies must be learned for every single epoch. In practice all parameters are often trained simultaneously, ignoring the inherent structure suggested by dynamic programming. This paper introduces a combination of dynamic programming and policy gradient called dynamic policy gradient, where the parameters are trained backwards in time. For the tabular softmax parametrisation we carry out the convergence analysis for simultaneous and dynamic policy gradient towards global optima, both in the exact and sampled gradient settings without regularisation. It turns out that the use of dynamic policy gradient training much better exploits the structure of finite-time problems which is reflected in improved convergence bounds.
Off-Policy Primal-Dual Safe Reinforcement Learning
Primal-dual safe RL methods commonly perform iterations between the primal update of the policy and the dual update of the Lagrange Multiplier. Such a training paradigm is highly susceptible to the error in cumulative cost estimation since this estimation serves as the key bond connecting the primal and dual update processes. We show that this problem causes significant underestimation of cost when using off-policy methods, leading to the failure to satisfy the safety constraint. To address this issue, we propose conservative policy optimization, which learns a policy in a constraint-satisfying area by considering the uncertainty in cost estimation. This improves constraint satisfaction but also potentially hinders reward maximization. We then introduce local policy convexification to help eliminate such suboptimality by gradually reducing the estimation uncertainty. We provide theoretical interpretations of the joint coupling effect of these two ingredients and further verify them by extensive experiments. Results on benchmark tasks show that our method not only achieves an asymptotic performance comparable to state-of-the-art on-policy methods while using much fewer samples, but also significantly reduces constraint violation during training. Our code is available at https://github.com/ZifanWu/CAL.
Thinking With Videos: Multimodal Tool-Augmented Reinforcement Learning for Long Video Reasoning
The video reasoning ability of multimodal large language models (MLLMs) is crucial for downstream tasks like video question answering and temporal grounding. While recent approaches have explored text-based chain-of-thought (CoT) reasoning for MLLMs, these methods often suffer from limited cross-modal interaction and increased hallucination, especially with longer videos or reasoning chains. To address these challenges, we propose Video Intelligence via Tool-Augmented Learning (VITAL), a novel end-to-end agentic video reasoning framework. With a visual toolbox, the model can densely sample new video frames on demand and generate multimodal CoT for precise long video reasoning. We observe that temporal grounding and question answering are mutually beneficial for video understanding tasks. Therefore, we construct two high-quality multi-task video reasoning datasets MTVR-CoT-72k for supervised fine-tuning and MTVR-RL-110k for reinforcement learning. Moreover, we propose a Difficulty-aware Group Relative Policy Optimization algorithm (DGRPO) to mitigate difficulty imbalance in multi-task reinforcement learning. Extensive experiments on 11 challenging video understanding benchmarks demonstrate the advanced reasoning ability of VITAL, outperforming existing methods in video question answering and temporal grounding tasks, especially in long video scenarios. All code, data and model weight will be made publicly available.
Efficiently Training Deep-Learning Parametric Policies using Lagrangian Duality
Constrained Markov Decision Processes (CMDPs) are critical in many high-stakes applications, where decisions must optimize cumulative rewards while strictly adhering to complex nonlinear constraints. In domains such as power systems, finance, supply chains, and precision robotics, violating these constraints can result in significant financial or societal costs. Existing Reinforcement Learning (RL) methods often struggle with sample efficiency and effectiveness in finding feasible policies for highly and strictly constrained CMDPs, limiting their applicability in these environments. Stochastic dual dynamic programming is often used in practice on convex relaxations of the original problem, but they also encounter computational challenges and loss of optimality. This paper introduces a novel approach, Two-Stage Deep Decision Rules (TS-DDR), to efficiently train parametric actor policies using Lagrangian Duality. TS-DDR is a self-supervised learning algorithm that trains general decision rules (parametric policies) using stochastic gradient descent (SGD); its forward passes solve {\em deterministic} optimization problems to find feasible policies, and its backward passes leverage duality theory to train the parametric policy with closed-form gradients. TS-DDR inherits the flexibility and computational performance of deep learning methodologies to solve CMDP problems. Applied to the Long-Term Hydrothermal Dispatch (LTHD) problem using actual power system data from Bolivia, TS-DDR is shown to enhance solution quality and to reduce computation times by several orders of magnitude when compared to current state-of-the-art methods.
Fine-Tuning Discrete Diffusion Models with Policy Gradient Methods
Discrete diffusion models have recently gained significant attention due to their ability to process complex discrete structures for language modeling. However, fine-tuning these models with policy gradient methods, as is commonly done in Reinforcement Learning from Human Feedback (RLHF), remains a challenging task. We propose an efficient, broadly applicable, and theoretically justified policy gradient algorithm, called Score Entropy Policy Optimization (SEPO), for fine-tuning discrete diffusion models over non-differentiable rewards. Our numerical experiments across several discrete generative tasks demonstrate the scalability and efficiency of our method. Our code is available at https://github.com/ozekri/SEPO.
Robust Subtask Learning for Compositional Generalization
Compositional reinforcement learning is a promising approach for training policies to perform complex long-horizon tasks. Typically, a high-level task is decomposed into a sequence of subtasks and a separate policy is trained to perform each subtask. In this paper, we focus on the problem of training subtask policies in a way that they can be used to perform any task; here, a task is given by a sequence of subtasks. We aim to maximize the worst-case performance over all tasks as opposed to the average-case performance. We formulate the problem as a two agent zero-sum game in which the adversary picks the sequence of subtasks. We propose two RL algorithms to solve this game: one is an adaptation of existing multi-agent RL algorithms to our setting and the other is an asynchronous version which enables parallel training of subtask policies. We evaluate our approach on two multi-task environments with continuous states and actions and demonstrate that our algorithms outperform state-of-the-art baselines.
STEVE: AStep Verification Pipeline for Computer-use Agent Training
Developing AI agents to autonomously manipulate graphical user interfaces is a long challenging task. Recent advances in data scaling law inspire us to train computer-use agents with a scaled instruction set, yet using behavior cloning to train agents still requires immense high-quality trajectories. To meet the scalability need, we designed STEVE, a step verification pipeline for computer-use agent training. First, we establish a large instruction set for computer-use agents and collect trajectory data with some suboptimal agents. GPT-4o is used to verify the correctness of each step in the trajectories based on the screens before and after the action execution, assigning each step with a binary label. Last, we adopt the Kahneman and Tversky Optimization to optimize the agent from the binary stepwise labels. Extensive experiments manifest that our agent outperforms supervised finetuning by leveraging both positive and negative actions within a trajectory. Also, STEVE enables us to train a 7B vision-language model as a computer-use agent, achieving leading performance in the challenging live desktop environment WinAgentArena with great efficiency at a reduced cost. Code and data: https://github.com/FanbinLu/STEVE.
Accelerated Preference Optimization for Large Language Model Alignment
Reinforcement Learning from Human Feedback (RLHF) has emerged as a pivotal tool for aligning large language models (LLMs) with human preferences. Direct Preference Optimization (DPO), one of the most popular approaches, formulates RLHF as a policy optimization problem without explicitly estimating the reward function. It overcomes the stability and efficiency issues of two-step approaches, which typically involve first estimating the reward function and then optimizing the policy via proximal policy optimization (PPO). Since RLHF is essentially an optimization problem, and it is well-known that momentum techniques can accelerate optimization both theoretically and empirically, a natural question arises: Can RLHF be accelerated by momentum? This paper answers this question in the affirmative. In detail, we first show that the iterative preference optimization method can be viewed as a proximal point method. Based on this observation, we propose a general Accelerated Preference Optimization (APO) framework, which unifies many existing preference optimization algorithms and employs Nesterov's momentum technique to speed up the alignment of LLMs. Theoretically, we demonstrate that APO can achieve a faster convergence rate than the standard iterative preference optimization methods, including DPO and Self-Play Preference Optimization (SPPO). Empirically, we show the superiority of APO over DPO, iterative DPO, and other strong baselines for RLHF on the AlpacaEval 2.0 benchmark.
Reinforcement Learning in Vision: A Survey
Recent advances at the intersection of reinforcement learning (RL) and visual intelligence have enabled agents that not only perceive complex visual scenes but also reason, generate, and act within them. This survey offers a critical and up-to-date synthesis of the field. We first formalize visual RL problems and trace the evolution of policy-optimization strategies from RLHF to verifiable reward paradigms, and from Proximal Policy Optimization to Group Relative Policy Optimization. We then organize more than 200 representative works into four thematic pillars: multi-modal large language models, visual generation, unified model frameworks, and vision-language-action models. For each pillar we examine algorithmic design, reward engineering, benchmark progress, and we distill trends such as curriculum-driven training, preference-aligned diffusion, and unified reward modeling. Finally, we review evaluation protocols spanning set-level fidelity, sample-level preference, and state-level stability, and we identify open challenges that include sample efficiency, generalization, and safe deployment. Our goal is to provide researchers and practitioners with a coherent map of the rapidly expanding landscape of visual RL and to highlight promising directions for future inquiry. Resources are available at: https://github.com/weijiawu/Awesome-Visual-Reinforcement-Learning.
Truncated Proximal Policy Optimization
Recently, test-time scaling Large Language Models (LLMs) have demonstrated exceptional reasoning capabilities across scientific and professional tasks by generating long chains-of-thought (CoT). As a crucial component for developing these reasoning models, reinforcement learning (RL), exemplified by Proximal Policy Optimization (PPO) and its variants, allows models to learn through trial and error. However, PPO can be time-consuming due to its inherent on-policy nature, which is further exacerbated by increasing response lengths. In this work, we propose Truncated Proximal Policy Optimization (T-PPO), a novel extension to PPO that improves training efficiency by streamlining policy update and length-restricted response generation. T-PPO mitigates the issue of low hardware utilization, an inherent drawback of fully synchronized long-generation procedures, where resources often sit idle during the waiting periods for complete rollouts. Our contributions are two-folds. First, we propose Extended Generalized Advantage Estimation (EGAE) for advantage estimation derived from incomplete responses while maintaining the integrity of policy learning. Second, we devise a computationally optimized mechanism that allows for the independent optimization of the policy and value models. By selectively filtering prompt and truncated tokens, this mechanism reduces redundant computations and accelerates the training process without sacrificing convergence performance. We demonstrate the effectiveness and efficacy of T-PPO on AIME 2024 with a 32B base model. The experimental results show that T-PPO improves the training efficiency of reasoning LLMs by up to 2.5x and outperforms its existing competitors.
Learning Two-agent Motion Planning Strategies from Generalized Nash Equilibrium for Model Predictive Control
We introduce an Implicit Game-Theoretic MPC (IGT-MPC), a decentralized algorithm for two-agent motion planning that uses a learned value function that predicts the game-theoretic interaction outcomes as the terminal cost-to-go function in a model predictive control (MPC) framework, guiding agents to implicitly account for interactions with other agents and maximize their reward. This approach applies to competitive and cooperative multi-agent motion planning problems which we formulate as constrained dynamic games. Given a constrained dynamic game, we randomly sample initial conditions and solve for the generalized Nash equilibrium (GNE) to generate a dataset of GNE solutions, computing the reward outcome of each game-theoretic interaction from the GNE. The data is used to train a simple neural network to predict the reward outcome, which we use as the terminal cost-to-go function in an MPC scheme. We showcase emerging competitive and coordinated behaviors using IGT-MPC in scenarios such as two-vehicle head-to-head racing and un-signalized intersection navigation. IGT-MPC offers a novel method integrating machine learning and game-theoretic reasoning into model-based decentralized multi-agent motion planning.
Recomposing the Reinforcement Learning Building Blocks with Hypernetworks
The Reinforcement Learning (RL) building blocks, i.e. Q-functions and policy networks, usually take elements from the cartesian product of two domains as input. In particular, the input of the Q-function is both the state and the action, and in multi-task problems (Meta-RL) the policy can take a state and a context. Standard architectures tend to ignore these variables' underlying interpretations and simply concatenate their features into a single vector. In this work, we argue that this choice may lead to poor gradient estimation in actor-critic algorithms and high variance learning steps in Meta-RL algorithms. To consider the interaction between the input variables, we suggest using a Hypernetwork architecture where a primary network determines the weights of a conditional dynamic network. We show that this approach improves the gradient approximation and reduces the learning step variance, which both accelerates learning and improves the final performance. We demonstrate a consistent improvement across different locomotion tasks and different algorithms both in RL (TD3 and SAC) and in Meta-RL (MAML and PEARL).
Can Compact Language Models Search Like Agents? Distillation-Guided Policy Optimization for Preserving Agentic RAG Capabilities
Reinforcement Learning has emerged as a post-training approach to elicit agentic RAG behaviors such as search and planning from language models. However, compact language models (e.g., 0.5B parameters) struggle due to poor reasoning ability, resulting in sparse rewards and unstable training. To overcome these difficulties, we propose Distillation-Guided Policy Optimization (DGPO), which addresses the challenges through cold-start initialization from teacher demonstrations and continuous teacher guidance during policy optimization. To systematically evaluate our approach, we introduce Agentic RAG Capabilities (ARC), a fine-grained metric analyzing reasoning, search coordination, and response synthesis. Comprehensive experiments demonstrate that DGPO enables compact models to achieve sophisticated agentic search behaviors, even outperforming the larger teacher model in some cases. DGPO makes agentic RAG feasible in computing resource-constrained environments.
A Dataset Perspective on Offline Reinforcement Learning
The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoided since interactions with an environment are prohibited. Policies are learned from a given dataset, which solely determines their performance. Despite this fact, how dataset characteristics influence Offline RL algorithms is still hardly investigated. The dataset characteristics are determined by the behavioral policy that samples this dataset. Therefore, we define characteristics of behavioral policies as exploratory for yielding high expected information in their interaction with the Markov Decision Process (MDP) and as exploitative for having high expected return. We implement two corresponding empirical measures for the datasets sampled by the behavioral policy in deterministic MDPs. The first empirical measure SACo is defined by the normalized unique state-action pairs and captures exploration. The second empirical measure TQ is defined by the normalized average trajectory return and captures exploitation. Empirical evaluations show the effectiveness of TQ and SACo. In large-scale experiments using our proposed measures, we show that the unconstrained off-policy Deep Q-Network family requires datasets with high SACo to find a good policy. Furthermore, experiments show that policy constraint algorithms perform well on datasets with high TQ and SACo. Finally, the experiments show, that purely dataset-constrained Behavioral Cloning performs competitively to the best Offline RL algorithms for datasets with high TQ.
Optimizing Anytime Reasoning via Budget Relative Policy Optimization
Scaling test-time compute is crucial for enhancing the reasoning capabilities of large language models (LLMs). Existing approaches typically employ reinforcement learning (RL) to maximize a verifiable reward obtained at the end of reasoning traces. However, such methods optimize only the final performance under a large and fixed token budget, which hinders efficiency in both training and deployment. In this work, we present a novel framework, AnytimeReasoner, to optimize anytime reasoning performance, which aims to improve token efficiency and the flexibility of reasoning under varying token budget constraints. To achieve this, we truncate the complete thinking process to fit within sampled token budgets from a prior distribution, compelling the model to summarize the optimal answer for each truncated thinking for verification. This introduces verifiable dense rewards into the reasoning process, facilitating more effective credit assignment in RL optimization. We then optimize the thinking and summary policies in a decoupled manner to maximize the cumulative reward. Additionally, we introduce a novel variance reduction technique, Budget Relative Policy Optimization (BRPO), to enhance the robustness and efficiency of the learning process when reinforcing the thinking policy. Empirical results in mathematical reasoning tasks demonstrate that our method consistently outperforms GRPO across all thinking budgets under various prior distributions, enhancing both training and token efficiency.
Accelerating RL for LLM Reasoning with Optimal Advantage Regression
Reinforcement learning (RL) has emerged as a powerful tool for fine-tuning large language models (LLMs) to improve complex reasoning abilities. However, state-of-the-art policy optimization methods often suffer from high computational overhead and memory consumption, primarily due to the need for multiple generations per prompt and the reliance on critic networks or advantage estimates of the current policy. In this paper, we propose A*-PO, a novel two-stage policy optimization framework that directly approximates the optimal advantage function and enables efficient training of LLMs for reasoning tasks. In the first stage, we leverage offline sampling from a reference policy to estimate the optimal value function V*, eliminating the need for costly online value estimation. In the second stage, we perform on-policy updates using a simple least-squares regression loss with only a single generation per prompt. Theoretically, we establish performance guarantees and prove that the KL-regularized RL objective can be optimized without requiring complex exploration strategies. Empirically, A*-PO achieves competitive performance across a wide range of mathematical reasoning benchmarks, while reducing training time by up to 2times and peak memory usage by over 30% compared to PPO, GRPO, and REBEL. Implementation of A*-PO can be found at https://github.com/ZhaolinGao/A-PO.
A Generic First-Order Algorithmic Framework for Bi-Level Programming Beyond Lower-Level Singleton
In recent years, a variety of gradient-based first-order methods have been developed to solve bi-level optimization problems for learning applications. However, theoretical guarantees of these existing approaches heavily rely on the simplification that for each fixed upper-level variable, the lower-level solution must be a singleton (a.k.a., Lower-Level Singleton, LLS). In this work, we first design a counter-example to illustrate the invalidation of such LLS condition. Then by formulating BLPs from the view point of optimistic bi-level and aggregating hierarchical objective information, we establish Bi-level Descent Aggregation (BDA), a flexible and modularized algorithmic framework for generic bi-level optimization. Theoretically, we derive a new methodology to prove the convergence of BDA without the LLS condition. Our investigations also demonstrate that BDA is indeed compatible to a verify of particular first-order computation modules. Additionally, as an interesting byproduct, we also improve these conventional first-order bi-level schemes (under the LLS simplification). Particularly, we establish their convergences with weaker assumptions. Extensive experiments justify our theoretical results and demonstrate the superiority of the proposed BDA for different tasks, including hyper-parameter optimization and meta learning.
Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning
Goal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments.
Decentralized Stochastic Bilevel Optimization with Improved per-Iteration Complexity
Bilevel optimization recently has received tremendous attention due to its great success in solving important machine learning problems like meta learning, reinforcement learning, and hyperparameter optimization. Extending single-agent training on bilevel problems to the decentralized setting is a natural generalization, and there has been a flurry of work studying decentralized bilevel optimization algorithms. However, it remains unknown how to design the distributed algorithm with sample complexity and convergence rate comparable to SGD for stochastic optimization, and at the same time without directly computing the exact Hessian or Jacobian matrices. In this paper we propose such an algorithm. More specifically, we propose a novel decentralized stochastic bilevel optimization (DSBO) algorithm that only requires first order stochastic oracle, Hessian-vector product and Jacobian-vector product oracle. The sample complexity of our algorithm matches the currently best known results for DSBO, and the advantage of our algorithm is that it does not require estimating the full Hessian and Jacobian matrices, thereby having improved per-iteration complexity.
PixelThink: Towards Efficient Chain-of-Pixel Reasoning
Existing reasoning segmentation approaches typically fine-tune multimodal large language models (MLLMs) using image-text pairs and corresponding mask labels. However, they exhibit limited generalization to out-of-distribution scenarios without an explicit reasoning process. Although recent efforts leverage reinforcement learning through group-relative policy optimization (GRPO) to enhance reasoning ability, they often suffer from overthinking - producing uniformly verbose reasoning chains irrespective of task complexity. This results in elevated computational costs and limited control over reasoning quality. To address this problem, we propose PixelThink, a simple yet effective scheme that integrates externally estimated task difficulty and internally measured model uncertainty to regulate reasoning generation within a reinforcement learning paradigm. The model learns to compress reasoning length in accordance with scene complexity and predictive confidence. To support comprehensive evaluation, we introduce ReasonSeg-Diff, an extended benchmark with annotated reasoning references and difficulty scores, along with a suite of metrics designed to assess segmentation accuracy, reasoning quality, and efficiency jointly. Experimental results demonstrate that the proposed approach improves both reasoning efficiency and overall segmentation performance. Our work contributes novel perspectives towards efficient and interpretable multimodal understanding. The code and model will be publicly available.
Train Once, Get a Family: State-Adaptive Balances for Offline-to-Online Reinforcement Learning
Offline-to-online reinforcement learning (RL) is a training paradigm that combines pre-training on a pre-collected dataset with fine-tuning in an online environment. However, the incorporation of online fine-tuning can intensify the well-known distributional shift problem. Existing solutions tackle this problem by imposing a policy constraint on the policy improvement objective in both offline and online learning. They typically advocate a single balance between policy improvement and constraints across diverse data collections. This one-size-fits-all manner may not optimally leverage each collected sample due to the significant variation in data quality across different states. To this end, we introduce Family Offline-to-Online RL (FamO2O), a simple yet effective framework that empowers existing algorithms to determine state-adaptive improvement-constraint balances. FamO2O utilizes a universal model to train a family of policies with different improvement/constraint intensities, and a balance model to select a suitable policy for each state. Theoretically, we prove that state-adaptive balances are necessary for achieving a higher policy performance upper bound. Empirically, extensive experiments show that FamO2O offers a statistically significant improvement over various existing methods, achieving state-of-the-art performance on the D4RL benchmark. Codes are available at https://github.com/LeapLabTHU/FamO2O.
On the Global Convergence of Risk-Averse Policy Gradient Methods with Expected Conditional Risk Measures
Risk-sensitive reinforcement learning (RL) has become a popular tool to control the risk of uncertain outcomes and ensure reliable performance in various sequential decision-making problems. While policy gradient methods have been developed for risk-sensitive RL, it remains unclear if these methods enjoy the same global convergence guarantees as in the risk-neutral case. In this paper, we consider a class of dynamic time-consistent risk measures, called Expected Conditional Risk Measures (ECRMs), and derive policy gradient updates for ECRM-based objective functions. Under both constrained direct parameterization and unconstrained softmax parameterization, we provide global convergence and iteration complexities of the corresponding risk-averse policy gradient algorithms. We further test risk-averse variants of REINFORCE and actor-critic algorithms to demonstrate the efficacy of our method and the importance of risk control.
Simple Hierarchical Planning with Diffusion
Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet surprisingly effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a "jumpy" planning strategy at the higher level, which allows it to have a larger receptive field but at a lower computational cost -- a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach's effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method's superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model's generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.
Winner Takes It All: Training Performant RL Populations for Combinatorial Optimization
Applying reinforcement learning (RL) to combinatorial optimization problems is attractive as it removes the need for expert knowledge or pre-solved instances. However, it is unrealistic to expect an agent to solve these (often NP-)hard problems in a single shot at inference due to their inherent complexity. Thus, leading approaches often implement additional search strategies, from stochastic sampling and beam search to explicit fine-tuning. In this paper, we argue for the benefits of learning a population of complementary policies, which can be simultaneously rolled out at inference. To this end, we introduce Poppy, a simple training procedure for populations. Instead of relying on a predefined or hand-crafted notion of diversity, Poppy induces an unsupervised specialization targeted solely at maximizing the performance of the population. We show that Poppy produces a set of complementary policies, and obtains state-of-the-art RL results on four popular NP-hard problems: traveling salesman, capacitated vehicle routing, 0-1 knapsack, and job-shop scheduling.
Is Conditional Generative Modeling all you need for Decision-Making?
Recent improvements in conditional generative modeling have made it possible to generate high-quality images from language descriptions alone. We investigate whether these methods can directly address the problem of sequential decision-making. We view decision-making not through the lens of reinforcement learning (RL), but rather through conditional generative modeling. To our surprise, we find that our formulation leads to policies that can outperform existing offline RL approaches across standard benchmarks. By modeling a policy as a return-conditional diffusion model, we illustrate how we may circumvent the need for dynamic programming and subsequently eliminate many of the complexities that come with traditional offline RL. We further demonstrate the advantages of modeling policies as conditional diffusion models by considering two other conditioning variables: constraints and skills. Conditioning on a single constraint or skill during training leads to behaviors at test-time that can satisfy several constraints together or demonstrate a composition of skills. Our results illustrate that conditional generative modeling is a powerful tool for decision-making.
Nested Policy Reinforcement Learning
Off-policy reinforcement learning (RL) has proven to be a powerful framework for guiding agents' actions in environments with stochastic rewards and unknown or noisy state dynamics. In many real-world settings, these agents must operate in multiple environments, each with slightly different dynamics. For example, we may be interested in developing policies to guide medical treatment for patients with and without a given disease, or policies to navigate curriculum design for students with and without a learning disability. Here, we introduce nested policy fitted Q-iteration (NFQI), an RL framework that finds optimal policies in environments that exhibit such a structure. Our approach develops a nested Q-value function that takes advantage of the shared structure between two groups of observations from two separate environments while allowing their policies to be distinct from one another. We find that NFQI yields policies that rely on relevant features and perform at least as well as a policy that does not consider group structure. We demonstrate NFQI's performance using an OpenAI Gym environment and a clinical decision making RL task. Our results suggest that NFQI can develop policies that are better suited to many real-world clinical environments.
Improving Multi-Step Reasoning Abilities of Large Language Models with Direct Advantage Policy Optimization
The role of reinforcement learning (RL) in enhancing the reasoning of large language models (LLMs) is becoming increasingly significant. Despite the success of RL in many scenarios, there are still many challenges in improving the reasoning of LLMs. One challenge is the sparse reward, which makes optimization difficult for RL and necessitates a large amount of data samples. Another challenge stems from the inherent instability of RL, particularly when using Actor-Critic (AC) methods to derive optimal policies, which often leads to unstable training processes. To address these issues, we introduce Direct Advantage Policy Optimization (DAPO), an novel step-level offline RL algorithm. Unlike standard alignment that rely solely outcome rewards to optimize policies (such as DPO), DAPO employs a critic function to predict the reasoning accuracy at each step, thereby generating dense signals to refine the generation strategy. Additionally, the Actor and Critic components in DAPO are trained independently, avoiding the co-training instability observed in standard AC algorithms like PPO. We train DAPO on mathematical and code query datasets and then evaluate its performance on multiple benchmarks. Our results show that DAPO can effectively enhance the mathematical and code capabilities on both SFT models and RL models, demonstrating the effectiveness of DAPO.
Monte Carlo Tree Search Boosts Reasoning via Iterative Preference Learning
We introduce an approach aimed at enhancing the reasoning capabilities of Large Language Models (LLMs) through an iterative preference learning process inspired by the successful strategy employed by AlphaZero. Our work leverages Monte Carlo Tree Search (MCTS) to iteratively collect preference data, utilizing its look-ahead ability to break down instance-level rewards into more granular step-level signals. To enhance consistency in intermediate steps, we combine outcome validation and stepwise self-evaluation, continually updating the quality assessment of newly generated data. The proposed algorithm employs Direct Preference Optimization (DPO) to update the LLM policy using this newly generated step-level preference data. Theoretical analysis reveals the importance of using on-policy sampled data for successful self-improving. Extensive evaluations on various arithmetic and commonsense reasoning tasks demonstrate remarkable performance improvements over existing models. For instance, our approach outperforms the Mistral-7B Supervised Fine-Tuning (SFT) baseline on GSM8K, MATH, and ARC-C, with substantial increases in accuracy to 81.8% (+5.9%), 34.7% (+5.8%), and 76.4% (+15.8%), respectively. Additionally, our research delves into the training and inference compute tradeoff, providing insights into how our method effectively maximizes performance gains. Our code is publicly available at https://github.com/YuxiXie/MCTS-DPO.
Two-Stage Constrained Actor-Critic for Short Video Recommendation
The wide popularity of short videos on social media poses new opportunities and challenges to optimize recommender systems on the video-sharing platforms. Users sequentially interact with the system and provide complex and multi-faceted responses, including watch time and various types of interactions with multiple videos. One the one hand, the platforms aims at optimizing the users' cumulative watch time (main goal) in long term, which can be effectively optimized by Reinforcement Learning. On the other hand, the platforms also needs to satisfy the constraint of accommodating the responses of multiple user interactions (auxiliary goals) such like, follow, share etc. In this paper, we formulate the problem of short video recommendation as a Constrained Markov Decision Process (CMDP). We find that traditional constrained reinforcement learning algorithms can not work well in this setting. We propose a novel two-stage constrained actor-critic method: At stage one, we learn individual policies to optimize each auxiliary signal. At stage two, we learn a policy to (i) optimize the main signal and (ii) stay close to policies learned at the first stage, which effectively guarantees the performance of this main policy on the auxiliaries. Through extensive offline evaluations, we demonstrate effectiveness of our method over alternatives in both optimizing the main goal as well as balancing the others. We further show the advantage of our method in live experiments of short video recommendations, where it significantly outperforms other baselines in terms of both watch time and interactions. Our approach has been fully launched in the production system to optimize user experiences on the platform.
Bridging Offline and Online Reinforcement Learning for LLMs
We investigate the effectiveness of reinforcement learning methods for finetuning large language models when transitioning from offline to semi-online to fully online regimes for both verifiable and non-verifiable tasks. Our experiments cover training on verifiable math as well as non-verifiable instruction following with a set of benchmark evaluations for both. Across these settings, we extensively compare online and semi-online Direct Preference Optimization and Group Reward Policy Optimization objectives, and surprisingly find similar performance and convergence between these variants, which all strongly outperform offline methods. We provide a detailed analysis of the training dynamics and hyperparameter selection strategies to achieve optimal results. Finally, we show that multi-tasking with verifiable and non-verifiable rewards jointly yields improved performance across both task types.
LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization
The advent of autonomous agents is transforming interactions with Graphical User Interfaces (GUIs) by employing natural language as a powerful intermediary. Despite the predominance of Supervised Fine-Tuning (SFT) methods in current GUI agents for achieving spatial localization, these methods face substantial challenges due to their limited capacity to accurately perceive positional data. Existing strategies, such as reinforcement learning, often fail to assess positional accuracy effectively, thereby restricting their utility. In response, we introduce Location Preference Optimization (LPO), a novel approach that leverages locational data to optimize interaction preferences. LPO uses information entropy to predict interaction positions by focusing on zones rich in information. Besides, it further introduces a dynamic location reward function based on physical distance, reflecting the varying importance of interaction positions. Supported by Group Relative Preference Optimization (GRPO), LPO facilitates an extensive exploration of GUI environments and significantly enhances interaction precision. Comprehensive experiments demonstrate LPO's superior performance, achieving SOTA results across both offline benchmarks and real-world online evaluations. Our code will be made publicly available soon, at https://github.com/AIDC-AI/LPO.
TGDPO: Harnessing Token-Level Reward Guidance for Enhancing Direct Preference Optimization
Recent advancements in reinforcement learning from human feedback have shown that utilizing fine-grained token-level reward models can substantially enhance the performance of Proximal Policy Optimization (PPO) in aligning large language models. However, it is challenging to leverage such token-level reward as guidance for Direct Preference Optimization (DPO), since DPO is formulated as a sequence-level bandit problem. To address this challenge, this work decomposes the sequence-level PPO into a sequence of token-level proximal policy optimization problems and then frames the problem of token-level PPO with token-level reward guidance, from which closed-form optimal token-level policy and the corresponding token-level reward can be derived. Using the obtained reward and Bradley-Terry model, this work establishes a framework of computable loss functions with token-level reward guidance for DPO, and proposes a practical reward guidance based on the induced DPO reward. This formulation enables different tokens to exhibit varying degrees of deviation from reference policy based on their respective rewards. Experiment results demonstrate that our method achieves substantial performance improvements over DPO, with win rate gains of up to 7.5 points on MT-Bench, 6.2 points on AlpacaEval 2, and 4.3 points on Arena-Hard. Code is available at https://github.com/dvlab-research/TGDPO.
Discovering and Exploiting Sparse Rewards in a Learned Behavior Space
Learning optimal policies in sparse rewards settings is difficult as the learning agent has little to no feedback on the quality of its actions. In these situations, a good strategy is to focus on exploration, hopefully leading to the discovery of a reward signal to improve on. A learning algorithm capable of dealing with this kind of settings has to be able to (1) explore possible agent behaviors and (2) exploit any possible discovered reward. Efficient exploration algorithms have been proposed that require to define a behavior space, that associates to an agent its resulting behavior in a space that is known to be worth exploring. The need to define this space is a limitation of these algorithms. In this work, we introduce STAX, an algorithm designed to learn a behavior space on-the-fly and to explore it while efficiently optimizing any reward discovered. It does so by separating the exploration and learning of the behavior space from the exploitation of the reward through an alternating two-steps process. In the first step, STAX builds a repertoire of diverse policies while learning a low-dimensional representation of the high-dimensional observations generated during the policies evaluation. In the exploitation step, emitters are used to optimize the performance of the discovered rewarding solutions. Experiments conducted on three different sparse reward environments show that STAX performs comparably to existing baselines while requiring much less prior information about the task as it autonomously builds the behavior space.
AutoVLA: A Vision-Language-Action Model for End-to-End Autonomous Driving with Adaptive Reasoning and Reinforcement Fine-Tuning
Recent advancements in Vision-Language-Action (VLA) models have shown promise for end-to-end autonomous driving by leveraging world knowledge and reasoning capabilities. However, current VLA models often struggle with physically infeasible action outputs, complex model structures, or unnecessarily long reasoning. In this paper, we propose AutoVLA, a novel VLA model that unifies reasoning and action generation within a single autoregressive generation model for end-to-end autonomous driving. AutoVLA performs semantic reasoning and trajectory planning directly from raw visual inputs and language instructions. We tokenize continuous trajectories into discrete, feasible actions, enabling direct integration into the language model. For training, we employ supervised fine-tuning to equip the model with dual thinking modes: fast thinking (trajectory-only) and slow thinking (enhanced with chain-of-thought reasoning). To further enhance planning performance and efficiency, we introduce a reinforcement fine-tuning method based on Group Relative Policy Optimization (GRPO), reducing unnecessary reasoning in straightforward scenarios. Extensive experiments across real-world and simulated datasets and benchmarks, including nuPlan, nuScenes, Waymo, and CARLA, demonstrate the competitive performance of AutoVLA in both open-loop and closed-loop settings. Qualitative results showcase the adaptive reasoning and accurate planning capabilities of AutoVLA in diverse scenarios.
Adaptive Rollout Length for Model-Based RL Using Model-Free Deep RL
Model-based reinforcement learning promises to learn an optimal policy from fewer interactions with the environment compared to model-free reinforcement learning by learning an intermediate model of the environment in order to predict future interactions. When predicting a sequence of interactions, the rollout length, which limits the prediction horizon, is a critical hyperparameter as accuracy of the predictions diminishes in the regions that are further away from real experience. As a result, with a longer rollout length, an overall worse policy is learned in the long run. Thus, the hyperparameter provides a trade-off between quality and efficiency. In this work, we frame the problem of tuning the rollout length as a meta-level sequential decision-making problem that optimizes the final policy learned by model-based reinforcement learning given a fixed budget of environment interactions by adapting the hyperparameter dynamically based on feedback from the learning process, such as accuracy of the model and the remaining budget of interactions. We use model-free deep reinforcement learning to solve the meta-level decision problem and demonstrate that our approach outperforms common heuristic baselines on two well-known reinforcement learning environments.
SePPO: Semi-Policy Preference Optimization for Diffusion Alignment
Reinforcement learning from human feedback (RLHF) methods are emerging as a way to fine-tune diffusion models (DMs) for visual generation. However, commonly used on-policy strategies are limited by the generalization capability of the reward model, while off-policy approaches require large amounts of difficult-to-obtain paired human-annotated data, particularly in visual generation tasks. To address the limitations of both on- and off-policy RLHF, we propose a preference optimization method that aligns DMs with preferences without relying on reward models or paired human-annotated data. Specifically, we introduce a Semi-Policy Preference Optimization (SePPO) method. SePPO leverages previous checkpoints as reference models while using them to generate on-policy reference samples, which replace "losing images" in preference pairs. This approach allows us to optimize using only off-policy "winning images." Furthermore, we design a strategy for reference model selection that expands the exploration in the policy space. Notably, we do not simply treat reference samples as negative examples for learning. Instead, we design an anchor-based criterion to assess whether the reference samples are likely to be winning or losing images, allowing the model to selectively learn from the generated reference samples. This approach mitigates performance degradation caused by the uncertainty in reference sample quality. We validate SePPO across both text-to-image and text-to-video benchmarks. SePPO surpasses all previous approaches on the text-to-image benchmarks and also demonstrates outstanding performance on the text-to-video benchmarks. Code will be released in https://github.com/DwanZhang-AI/SePPO.
Reinforcement Learning Tuning for VideoLLMs: Reward Design and Data Efficiency
Understanding real-world videos with complex semantics and long temporal dependencies remains a fundamental challenge in computer vision. Recent progress in multimodal large language models (MLLMs) has demonstrated strong capabilities in vision-language tasks, while reinforcement learning tuning (RLT) has further improved their reasoning abilities. In this work, we explore RLT as a post-training strategy to enhance the video-specific reasoning capabilities of MLLMs. Built upon the Group Relative Policy Optimization (GRPO) framework, we propose a dual-reward formulation that supervises both semantic and temporal reasoning through discrete and continuous reward signals. To facilitate effective preference-based optimization, we introduce a variance-aware data selection strategy based on repeated inference to identify samples that provide informative learning signals. We evaluate our approach across eight representative video understanding tasks, including VideoQA, Temporal Video Grounding, and Grounded VideoQA. Our method consistently outperforms supervised fine-tuning and existing RLT baselines, achieving superior performance with significantly less training data. These results underscore the importance of reward design and data selection in advancing reasoning-centric video understanding with MLLMs. Notably, The initial code release (two months ago) has now been expanded with updates, including optimized reward mechanisms and additional datasets. The latest version is available at https://github.com/appletea233/Temporal-R1 .
Listener-Rewarded Thinking in VLMs for Image Preferences
Training robust and generalizable reward models for human visual preferences is essential for aligning text-to-image and text-to-video generative models with human intent. However, current reward models often fail to generalize, and supervised fine-tuning leads to memorization, demanding complex annotation pipelines. While reinforcement learning (RL), specifically Group Relative Policy Optimization (GRPO), improves generalization, we uncover a key failure mode: a significant drop in reasoning accuracy occurs when a model's reasoning trace contradicts that of an independent, frozen vision-language model ("listener") evaluating the same output. To address this, we introduce a listener-augmented GRPO framework. Here, the listener re-evaluates the reasoner's chain-of-thought to provide a dense, calibrated confidence score, shaping the RL reward signal. This encourages the reasoner not only to answer correctly, but to produce explanations that are persuasive to an independent model. Our listener-shaped reward scheme achieves best accuracy on the ImageReward benchmark (67.4%), significantly improves out-of-distribution (OOD) performance on a large-scale human preference dataset (1.2M votes, up to +6% over naive reasoner), and reduces reasoning contradictions compared to strong GRPO and SFT baselines. These results demonstrate that listener-based rewards provide a scalable, data-efficient path to aligning vision-language models with nuanced human preferences. We will release our reasoning model here: https://huggingface.co/alexgambashidze/qwen2.5vl_image_preference_reasoner.
Counterfactual Explanation Policies in RL
As Reinforcement Learning (RL) agents are increasingly employed in diverse decision-making problems using reward preferences, it becomes important to ensure that policies learned by these frameworks in mapping observations to a probability distribution of the possible actions are explainable. However, there is little to no work in the systematic understanding of these complex policies in a contrastive manner, i.e., what minimal changes to the policy would improve/worsen its performance to a desired level. In this work, we present COUNTERPOL, the first framework to analyze RL policies using counterfactual explanations in the form of minimal changes to the policy that lead to the desired outcome. We do so by incorporating counterfactuals in supervised learning in RL with the target outcome regulated using desired return. We establish a theoretical connection between Counterpol and widely used trust region-based policy optimization methods in RL. Extensive empirical analysis shows the efficacy of COUNTERPOL in generating explanations for (un)learning skills while keeping close to the original policy. Our results on five different RL environments with diverse state and action spaces demonstrate the utility of counterfactual explanations, paving the way for new frontiers in designing and developing counterfactual policies.
Goal-Conditioned Imitation Learning using Score-based Diffusion Policies
We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "BEhavior generation with ScOre-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 denoising steps, compared to 30+ steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for goal-conditioned behavior generation. Demonstrations and Code are available at https://intuitive-robots.github.io/beso-website/
Infinite Sampling: Efficient and Stable Grouped RL Training for Large Language Models
Group-based reinforcement learning algorithms such as Group Reward Policy Optimization (GRPO) have proven effective for fine-tuning large language models (LLMs) with human feedback. However, generating and storing multiple responses per prompt incurs substantial memory overhead, especially as the sample group size increases, limiting scalability under constrained hardware. We propose Infinite Sampling, a framework that enables efficient and stable GRPO training by decoupling group size from GPU memory usage. It consists of: (1) micro sampling groups that decompose large groups into memory-feasible rounds; (2) continuous sampling that interleaves generation across groups to improve utilization; and (3) a length-aware scheduler combining token-conditioned sequence length prediction with a two-stage plan: global grouping via FPTAS and runtime refill via SJF. Experiments show that our Micro Sampling Groups reduce peak memory usage by over 50% compared to full-group decoding (e.g., from 21.55 GB to 10.64 GB on Qwen3-1.7B). Building on this, Infinite Sampling improves throughput by over 25% compared to the naive micro sampling group method, reducing decoding steps while maintaining full-length completions and memory usage. Our hybrid scheduling ensures efficient and stable GRPO training with larger groups under realistic GPU memory constraints.
A Simple and Effective Reinforcement Learning Method for Text-to-Image Diffusion Fine-tuning
Reinforcement learning (RL)-based fine-tuning has emerged as a powerful approach for aligning diffusion models with black-box objectives. Proximal policy optimization (PPO) is the most popular choice of method for policy optimization. While effective in terms of performance, PPO is highly sensitive to hyper-parameters and involves substantial computational overhead. REINFORCE, on the other hand, mitigates some computational complexities such as high memory overhead and sensitive hyper-parameter tuning, but has suboptimal performance due to high-variance and sample inefficiency. While the variance of the REINFORCE can be reduced by sampling multiple actions per input prompt and using a baseline correction term, it still suffers from sample inefficiency. To address these challenges, we systematically analyze the efficiency-effectiveness trade-off between REINFORCE and PPO, and propose leave-one-out PPO (LOOP), a novel RL for diffusion fine-tuning method. LOOP combines variance reduction techniques from REINFORCE, such as sampling multiple actions per input prompt and a baseline correction term, with the robustness and sample efficiency of PPO via clipping and importance sampling. Our results demonstrate that LOOP effectively improves diffusion models on various black-box objectives, and achieves a better balance between computational efficiency and performance.
Is RLHF More Difficult than Standard RL?
Reinforcement learning from Human Feedback (RLHF) learns from preference signals, while standard Reinforcement Learning (RL) directly learns from reward signals. Preferences arguably contain less information than rewards, which makes preference-based RL seemingly more difficult. This paper theoretically proves that, for a wide range of preference models, we can solve preference-based RL directly using existing algorithms and techniques for reward-based RL, with small or no extra costs. Specifically, (1) for preferences that are drawn from reward-based probabilistic models, we reduce the problem to robust reward-based RL that can tolerate small errors in rewards; (2) for general arbitrary preferences where the objective is to find the von Neumann winner, we reduce the problem to multiagent reward-based RL which finds Nash equilibria for factored Markov games under a restricted set of policies. The latter case can be further reduce to adversarial MDP when preferences only depend on the final state. We instantiate all reward-based RL subroutines by concrete provable algorithms, and apply our theory to a large class of models including tabular MDPs and MDPs with generic function approximation. We further provide guarantees when K-wise comparisons are available.
Maximum Causal Entropy Inverse Constrained Reinforcement Learning
When deploying artificial agents in real-world environments where they interact with humans, it is crucial that their behavior is aligned with the values, social norms or other requirements of that environment. However, many environments have implicit constraints that are difficult to specify and transfer to a learning agent. To address this challenge, we propose a novel method that utilizes the principle of maximum causal entropy to learn constraints and an optimal policy that adheres to these constraints, using demonstrations of agents that abide by the constraints. We prove convergence in a tabular setting and provide an approximation which scales to complex environments. We evaluate the effectiveness of the learned policy by assessing the reward received and the number of constraint violations, and we evaluate the learned cost function based on its transferability to other agents. Our method has been shown to outperform state-of-the-art approaches across a variety of tasks and environments, and it is able to handle problems with stochastic dynamics and a continuous state-action space.
Everyone Contributes! Incentivizing Strategic Cooperation in Multi-LLM Systems via Sequential Public Goods Games
Coordinating multiple large language models (LLMs) to solve complex tasks collaboratively poses a fundamental trade-off between the computation costs and collective performance compared with individual model. We introduce a novel, game-theoretically grounded reinforcement learning (RL) framework, the Multi-Agent Cooperation Sequential Public Goods Game (MAC-SPGG), to systematically incentivize cooperation in multi-LLM ensembles. In MAC-SPGG, LLM agents move in sequence, observing predecessors' outputs and updating beliefs to condition their own contributions. By redesigning the public-goods reward, effortful contributions become the unique Subgame Perfect Nash Equilibrium (SPNE), which eliminates free-riding under traditional SPGG or PGG. Its sequential protocol replaces costly round-based information exchanges with a streamlined decision flow, cutting communication overhead while retaining strategic depth. We prove the existence and uniqueness of the SPNE under realistic parameters, and empirically show that MAC-SPGG-trained ensembles outperform single-agent baselines, chain-of-thought prompting, and other cooperative methods, even achieving comparable performance to large-scale models across reasoning, math, code generation, and NLP tasks. Our results highlight the power of structured, incentive-aligned MAC-SPGG cooperation for scalable and robust multi-agent language generation.
Regularized Robust MDPs and Risk-Sensitive MDPs: Equivalence, Policy Gradient, and Sample Complexity
Robust Markov Decision Processes (MDPs) and risk-sensitive MDPs are both powerful tools for making decisions in the presence of uncertainties. Previous efforts have aimed to establish their connections, revealing equivalences in specific formulations. This paper introduces a new formulation for risk-sensitive MDPs, which assesses risk in a slightly different manner compared to the classical Markov risk measure (Ruszczy\'nski 2010), and establishes its equivalence with a class of regularized robust MDP (RMDP) problems, including the standard RMDP as a special case. Leveraging this equivalence, we further derive the policy gradient theorem for both problems, proving gradient domination and global convergence of the exact policy gradient method under the tabular setting with direct parameterization. This forms a sharp contrast to the Markov risk measure, known to be potentially non-gradient-dominant (Huang et al. 2021). We also propose a sample-based offline learning algorithm, namely the robust fitted-Z iteration (RFZI), for a specific regularized RMDP problem with a KL-divergence regularization term (or equivalently the risk-sensitive MDP with an entropy risk measure). We showcase its streamlined design and less stringent assumptions due to the equivalence and analyze its sample complexity.
Massively Scalable Inverse Reinforcement Learning in Google Maps
Inverse reinforcement learning (IRL) offers a powerful and general framework for learning humans' latent preferences in route recommendation, yet no approach has successfully addressed planetary-scale problems with hundreds of millions of states and demonstration trajectories. In this paper, we introduce scaling techniques based on graph compression, spatial parallelization, and improved initialization conditions inspired by a connection to eigenvector algorithms. We revisit classic IRL methods in the routing context, and make the key observation that there exists a trade-off between the use of cheap, deterministic planners and expensive yet robust stochastic policies. This insight is leveraged in Receding Horizon Inverse Planning (RHIP), a new generalization of classic IRL algorithms that provides fine-grained control over performance trade-offs via its planning horizon. Our contributions culminate in a policy that achieves a 16-24% improvement in route quality at a global scale, and to the best of our knowledge, represents the largest published study of IRL algorithms in a real-world setting to date. We conclude by conducting an ablation study of key components, presenting negative results from alternative eigenvalue solvers, and identifying opportunities to further improve scalability via IRL-specific batching strategies.
Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint
This paper studies the theoretical framework of the alignment process of generative models with Reinforcement Learning from Human Feedback (RLHF). We consider a standard mathematical formulation, the reverse-KL regularized contextual bandit for RLHF. Despite its widespread practical application, a rigorous theoretical analysis of this formulation remains open. We investigate its behavior in three distinct settings -- offline, online, and hybrid -- and propose efficient algorithms with finite-sample theoretical guarantees. Moving towards practical applications, our framework, with a robust approximation of the information-theoretical policy improvement oracle, naturally gives rise to several novel RLHF algorithms. This includes an iterative version of the Direct Preference Optimization (DPO) algorithm for online settings, and a multi-step rejection sampling strategy for offline scenarios. Our empirical evaluations on real-world alignment experiment of large language model demonstrate that these proposed methods significantly surpass existing strong baselines, such as DPO and Rejection Sampling Optimization (RSO), showcasing the connections between solid theoretical foundations and their powerful practical implementations.
A General Theoretical Paradigm to Understand Learning from Human Preferences
The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second assumes that a reward model trained on these pointwise rewards can generalize from collected data to out-of-distribution data sampled by the policy. Recently, Direct Preference Optimisation (DPO) has been proposed as an approach that bypasses the second approximation and learn directly a policy from collected data without the reward modelling stage. However, this method still heavily relies on the first approximation. In this paper we try to gain a deeper theoretical understanding of these practical algorithms. In particular we derive a new general objective called PsiPO for learning from human preferences that is expressed in terms of pairwise preferences and therefore bypasses both approximations. This new general objective allows us to perform an in-depth analysis of the behavior of RLHF and DPO (as special cases of PsiPO) and to identify their potential pitfalls. We then consider another special case for PsiPO by setting Psi simply to Identity, for which we can derive an efficient optimisation procedure, prove performance guarantees and demonstrate its empirical superiority to DPO on some illustrative examples.
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
We propose an algorithm for meta-learning that is model-agnostic, in the sense that it is compatible with any model trained with gradient descent and applicable to a variety of different learning problems, including classification, regression, and reinforcement learning. The goal of meta-learning is to train a model on a variety of learning tasks, such that it can solve new learning tasks using only a small number of training samples. In our approach, the parameters of the model are explicitly trained such that a small number of gradient steps with a small amount of training data from a new task will produce good generalization performance on that task. In effect, our method trains the model to be easy to fine-tune. We demonstrate that this approach leads to state-of-the-art performance on two few-shot image classification benchmarks, produces good results on few-shot regression, and accelerates fine-tuning for policy gradient reinforcement learning with neural network policies.
Reinforcement Learning with General Utilities: Simpler Variance Reduction and Large State-Action Space
We consider the reinforcement learning (RL) problem with general utilities which consists in maximizing a function of the state-action occupancy measure. Beyond the standard cumulative reward RL setting, this problem includes as particular cases constrained RL, pure exploration and learning from demonstrations among others. For this problem, we propose a simpler single-loop parameter-free normalized policy gradient algorithm. Implementing a recursive momentum variance reduction mechanism, our algorithm achieves mathcal{O}(epsilon^{-3}) and mathcal{O}(epsilon^{-2}) sample complexities for epsilon-first-order stationarity and epsilon-global optimality respectively, under adequate assumptions. We further address the setting of large finite state action spaces via linear function approximation of the occupancy measure and show a mathcal{O}(epsilon^{-4}) sample complexity for a simple policy gradient method with a linear regression subroutine.
Score Regularized Policy Optimization through Diffusion Behavior
Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow because it necessitates tens to hundreds of iterative inference steps for one action. To address this issue, we propose to extract an efficient deterministic inference policy from critic models and pretrained diffusion behavior models, leveraging the latter to directly regularize the policy gradient with the behavior distribution's score function during optimization. Our method enjoys powerful generative capabilities of diffusion modeling while completely circumventing the computationally intensive and time-consuming diffusion sampling scheme, both during training and evaluation. Extensive results on D4RL tasks show that our method boosts action sampling speed by more than 25 times compared with various leading diffusion-based methods in locomotion tasks, while still maintaining state-of-the-art performance.
Achieving Hierarchy-Free Approximation for Bilevel Programs With Equilibrium Constraints
In this paper, we develop an approximation scheme for solving bilevel programs with equilibrium constraints, which are generally difficult to solve. Among other things, calculating the first-order derivative in such a problem requires differentiation across the hierarchy, which is computationally intensive, if not prohibitive. To bypass the hierarchy, we propose to bound such bilevel programs, equivalent to multiple-followers Stackelberg games, with two new hierarchy-free problems: a T-step Cournot game and a T-step monopoly model. Since they are standard equilibrium or optimization problems, both can be efficiently solved via first-order methods. Importantly, we show that the bounds provided by these problems -- the upper bound by the T-step Cournot game and the lower bound by the T-step monopoly model -- can be made arbitrarily tight by increasing the step parameter T for a wide range of problems. We prove that a small T usually suffices under appropriate conditions to reach an approximation acceptable for most practical purposes. Eventually, the analytical insights are highlighted through numerical examples.
Aligning Diffusion Behaviors with Q-functions for Efficient Continuous Control
Drawing upon recent advances in language model alignment, we formulate offline Reinforcement Learning as a two-stage optimization problem: First pretraining expressive generative policies on reward-free behavior datasets, then fine-tuning these policies to align with task-specific annotations like Q-values. This strategy allows us to leverage abundant and diverse behavior data to enhance generalization and enable rapid adaptation to downstream tasks using minimal annotations. In particular, we introduce Efficient Diffusion Alignment (EDA) for solving continuous control problems. EDA utilizes diffusion models for behavior modeling. However, unlike previous approaches, we represent diffusion policies as the derivative of a scalar neural network with respect to action inputs. This representation is critical because it enables direct density calculation for diffusion models, making them compatible with existing LLM alignment theories. During policy fine-tuning, we extend preference-based alignment methods like Direct Preference Optimization (DPO) to align diffusion behaviors with continuous Q-functions. Our evaluation on the D4RL benchmark shows that EDA exceeds all baseline methods in overall performance. Notably, EDA maintains about 95\% of performance and still outperforms several baselines given only 1\% of Q-labelled data during fine-tuning.
ContraBAR: Contrastive Bayes-Adaptive Deep RL
In meta reinforcement learning (meta RL), an agent seeks a Bayes-optimal policy -- the optimal policy when facing an unknown task that is sampled from some known task distribution. Previous approaches tackled this problem by inferring a belief over task parameters, using variational inference methods. Motivated by recent successes of contrastive learning approaches in RL, such as contrastive predictive coding (CPC), we investigate whether contrastive methods can be used for learning Bayes-optimal behavior. We begin by proving that representations learned by CPC are indeed sufficient for Bayes optimality. Based on this observation, we propose a simple meta RL algorithm that uses CPC in lieu of variational belief inference. Our method, ContraBAR, achieves comparable performance to state-of-the-art in domains with state-based observation and circumvents the computational toll of future observation reconstruction, enabling learning in domains with image-based observations. It can also be combined with image augmentations for domain randomization and used seamlessly in both online and offline meta RL settings.
Distributional Reinforcement Learning with Ensembles
It is well known that ensemble methods often provide enhanced performance in reinforcement learning. In this paper, we explore this concept further by using group-aided training within the distributional reinforcement learning paradigm. Specifically, we propose an extension to categorical reinforcement learning, where distributional learning targets are implicitly based on the total information gathered by an ensemble. We empirically show that this may lead to much more robust initial learning, a stronger individual performance level, and good efficiency on a per-sample basis.
Multi-Agent Reinforcement Learning from Human Feedback: Data Coverage and Algorithmic Techniques
We initiate the study of Multi-Agent Reinforcement Learning from Human Feedback (MARLHF), exploring both theoretical foundations and empirical validations. We define the task as identifying Nash equilibrium from a preference-only offline dataset in general-sum games, a problem marked by the challenge of sparse feedback signals. Our theory establishes the upper complexity bounds for Nash Equilibrium in effective MARLHF, demonstrating that single-policy coverage is inadequate and highlighting the importance of unilateral dataset coverage. These theoretical insights are verified through comprehensive experiments. To enhance the practical performance, we further introduce two algorithmic techniques. (1) We propose a Mean Squared Error (MSE) regularization along the time axis to achieve a more uniform reward distribution and improve reward learning outcomes. (2) We utilize imitation learning to approximate the reference policy, ensuring stability and effectiveness in training. Our findings underscore the multifaceted approach required for MARLHF, paving the way for effective preference-based multi-agent systems.
Multi-Agent Inverse Q-Learning from Demonstrations
When reward functions are hand-designed, deep reinforcement learning algorithms often suffer from reward misspecification, causing them to learn suboptimal policies in terms of the intended task objectives. In the single-agent case, inverse reinforcement learning (IRL) techniques attempt to address this issue by inferring the reward function from expert demonstrations. However, in multi-agent problems, misalignment between the learned and true objectives is exacerbated due to increased environment non-stationarity and variance that scales with multiple agents. As such, in multi-agent general-sum games, multi-agent IRL algorithms have difficulty balancing cooperative and competitive objectives. To address these issues, we propose Multi-Agent Marginal Q-Learning from Demonstrations (MAMQL), a novel sample-efficient framework for multi-agent IRL. For each agent, MAMQL learns a critic marginalized over the other agents' policies, allowing for a well-motivated use of Boltzmann policies in the multi-agent context. We identify a connection between optimal marginalized critics and single-agent soft-Q IRL, allowing us to apply a direct, simple optimization criterion from the single-agent domain. Across our experiments on three different simulated domains, MAMQL significantly outperforms previous multi-agent methods in average reward, sample efficiency, and reward recovery by often more than 2-5x. We make our code available at https://sites.google.com/view/mamql .