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Mar 14

PASS: An ImageNet replacement for self-supervised pretraining without humans

Computer vision has long relied on ImageNet and other large datasets of images sampled from the Internet for pretraining models. However, these datasets have ethical and technical shortcomings, such as containing personal information taken without consent, unclear license usage, biases, and, in some cases, even problematic image content. On the other hand, state-of-the-art pretraining is nowadays obtained with unsupervised methods, meaning that labelled datasets such as ImageNet may not be necessary, or perhaps not even optimal, for model pretraining. We thus propose an unlabelled dataset PASS: Pictures without humAns for Self-Supervision. PASS only contains images with CC-BY license and complete attribution metadata, addressing the copyright issue. Most importantly, it contains no images of people at all, and also avoids other types of images that are problematic for data protection or ethics. We show that PASS can be used for pretraining with methods such as MoCo-v2, SwAV and DINO. In the transfer learning setting, it yields similar downstream performances to ImageNet pretraining even on tasks that involve humans, such as human pose estimation. PASS does not make existing datasets obsolete, as for instance it is insufficient for benchmarking. However, it shows that model pretraining is often possible while using safer data, and it also provides the basis for a more robust evaluation of pretraining methods.

CopyScope: Model-level Copyright Infringement Quantification in the Diffusion Workflow

Web-based AI image generation has become an innovative art form that can generate novel artworks with the rapid development of the diffusion model. However, this new technique brings potential copyright infringement risks as it may incorporate the existing artworks without the owners' consent. Copyright infringement quantification is the primary and challenging step towards AI-generated image copyright traceability. Previous work only focused on data attribution from the training data perspective, which is unsuitable for tracing and quantifying copyright infringement in practice because of the following reasons: (1) the training datasets are not always available in public; (2) the model provider is the responsible party, not the image. Motivated by this, in this paper, we propose CopyScope, a new framework to quantify the infringement of AI-generated images from the model level. We first rigorously identify pivotal components within the AI image generation pipeline. Then, we propose to take advantage of Fr\'echet Inception Distance (FID) to effectively capture the image similarity that fits human perception naturally. We further propose the FID-based Shapley algorithm to evaluate the infringement contribution among models. Extensive experiments demonstrate that our work not only reveals the intricacies of infringement quantification but also effectively depicts the infringing models quantitatively, thus promoting accountability in AI image-generation tasks.

Fantastic Copyrighted Beasts and How (Not) to Generate Them

Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns around copyright infringement. Copyrighted characters, in particular, pose a difficult challenge for image generation services, with at least one lawsuit already awarding damages based on the generation of these characters. Yet, little research has empirically examined this issue. We conduct a systematic evaluation to fill this gap. First, we build CopyCat, an evaluation suite consisting of diverse copyrighted characters and a novel evaluation pipeline. Our evaluation considers both the detection of similarity to copyrighted characters and generated image's consistency with user input. Our evaluation systematically shows that both image and video generation models can still generate characters even if characters' names are not explicitly mentioned in the prompt, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We then introduce techniques to semi-automatically identify such keywords or descriptions that trigger character generation. Using our evaluation suite, we study runtime mitigation strategies, including both existing methods and new strategies we propose. Our findings reveal that commonly employed strategies, such as prompt rewriting in the DALL-E system, are not sufficient as standalone guardrails. These strategies must be coupled with other approaches, like negative prompting, to effectively reduce the unintended generation of copyrighted characters. Our work provides empirical grounding to the discussion of copyright mitigation strategies and offers actionable insights for model deployers actively implementing them.

Foundation Models and Fair Use

Existing foundation models are trained on copyrighted material. Deploying these models can pose both legal and ethical risks when data creators fail to receive appropriate attribution or compensation. In the United States and several other countries, copyrighted content may be used to build foundation models without incurring liability due to the fair use doctrine. However, there is a caveat: If the model produces output that is similar to copyrighted data, particularly in scenarios that affect the market of that data, fair use may no longer apply to the output of the model. In this work, we emphasize that fair use is not guaranteed, and additional work may be necessary to keep model development and deployment squarely in the realm of fair use. First, we survey the potential risks of developing and deploying foundation models based on copyrighted content. We review relevant U.S. case law, drawing parallels to existing and potential applications for generating text, source code, and visual art. Experiments confirm that popular foundation models can generate content considerably similar to copyrighted material. Second, we discuss technical mitigations that can help foundation models stay in line with fair use. We argue that more research is needed to align mitigation strategies with the current state of the law. Lastly, we suggest that the law and technical mitigations should co-evolve. For example, coupled with other policy mechanisms, the law could more explicitly consider safe harbors when strong technical tools are used to mitigate infringement harms. This co-evolution may help strike a balance between intellectual property and innovation, which speaks to the original goal of fair use. But we emphasize that the strategies we describe here are not a panacea and more work is needed to develop policies that address the potential harms of foundation models.

How Many Van Goghs Does It Take to Van Gogh? Finding the Imitation Threshold

Text-to-image models are trained using large datasets collected by scraping image-text pairs from the internet. These datasets often include private, copyrighted, and licensed material. Training models on such datasets enables them to generate images with such content, which might violate copyright laws and individual privacy. This phenomenon is termed imitation -- generation of images with content that has recognizable similarity to its training images. In this work we study the relationship between a concept's frequency in the training dataset and the ability of a model to imitate it. We seek to determine the point at which a model was trained on enough instances to imitate a concept -- the imitation threshold. We posit this question as a new problem: Finding the Imitation Threshold (FIT) and propose an efficient approach that estimates the imitation threshold without incurring the colossal cost of training multiple models from scratch. We experiment with two domains -- human faces and art styles -- for which we create four datasets, and evaluate three text-to-image models which were trained on two pretraining datasets. Our results reveal that the imitation threshold of these models is in the range of 200-600 images, depending on the domain and the model. The imitation threshold can provide an empirical basis for copyright violation claims and acts as a guiding principle for text-to-image model developers that aim to comply with copyright and privacy laws. We release the code and data at https://github.com/vsahil/MIMETIC-2.git and the project's website is hosted at https://how-many-van-goghs-does-it-take.github.io.

CopyrightMeter: Revisiting Copyright Protection in Text-to-image Models

Text-to-image diffusion models have emerged as powerful tools for generating high-quality images from textual descriptions. However, their increasing popularity has raised significant copyright concerns, as these models can be misused to reproduce copyrighted content without authorization. In response, recent studies have proposed various copyright protection methods, including adversarial perturbation, concept erasure, and watermarking techniques. However, their effectiveness and robustness against advanced attacks remain largely unexplored. Moreover, the lack of unified evaluation frameworks has hindered systematic comparison and fair assessment of different approaches. To bridge this gap, we systematize existing copyright protection methods and attacks, providing a unified taxonomy of their design spaces. We then develop CopyrightMeter, a unified evaluation framework that incorporates 17 state-of-the-art protections and 16 representative attacks. Leveraging CopyrightMeter, we comprehensively evaluate protection methods across multiple dimensions, thereby uncovering how different design choices impact fidelity, efficacy, and resilience under attacks. Our analysis reveals several key findings: (i) most protections (16/17) are not resilient against attacks; (ii) the "best" protection varies depending on the target priority; (iii) more advanced attacks significantly promote the upgrading of protections. These insights provide concrete guidance for developing more robust protection methods, while its unified evaluation protocol establishes a standard benchmark for future copyright protection research in text-to-image generation.