Landmark Assisted CycleGAN for Cartoon Face Generation
Abstract
In this paper, we are interested in generating an cartoon face of a person by using unpaired training data between real faces and cartoon ones. A major challenge of this task is that the structures of real and cartoon faces are in two different domains, whose appearance differs greatly from each other. Without explicit correspondence, it is difficult to generate a high quality cartoon face that captures the essential facial features of a person. In order to solve this problem, we propose landmark assisted CycleGAN, which utilizes face landmarks to define landmark consistency loss and to guide the training of local discriminator in CycleGAN. To enforce structural consistency in landmarks, we utilize the conditional generator and discriminator. Our approach is capable to generate high-quality cartoon faces even indistinguishable from those drawn by artists and largely improves state-of-the-art.
Community
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- Stylized Face Sketch Extraction via Generative Prior with Limited Data (2024)
- Hierarchical Generative Network for Face Morphing Attacks (2024)
- Deformable One-shot Face Stylization via DINO Semantic Guidance (2024)
- DiffusionAct: Controllable Diffusion Autoencoder for One-shot Face Reenactment (2024)
- RoNet: Rotation-oriented Continuous Image Translation (2024)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment:
@librarian-bot
recommend
Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 1
Collections including this paper 0
No Collection including this paper