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/*

Name:Wong Pui Shan

Sdutent ID:52611804

program: AScISD

Name: HAR Chiu Kwong Samson

Sdutent ID:52629360

program: AScISD

Name: LAM Cheuk Man 

Sdutent ID:52621140

program: AScISD

Name:KO Jeffrey KO

Sdutent ID:525 695 30

program: AScISD



*/
#include <iostream>
#include <fstream>
#include <string>
#include "Utilities.h"
#include "Game.h"
#include "Ghost.h"
#include "Pacman.h"
#include "Maze.h"
#include "FileIO.h"
#include "FileIO.h"
#include "Fruit.h"
#include <climits>
#include <ctime>
using namespace std;
Pacman::Pacman(){
	c = 'c';
	x = 10;
    y = 9;
	Ox = 10;
	Oy = 9;
}

int Pacman::getPacmanX()

{
	return x;
}

int Pacman::getPacmanY()

{
	return y;
}

void Pacman::Move(Game &g, Maze &m,Utilities u, int &dot, Ghost &ga, Ghost &gb, Ghost &gc, Ghost &gd, Utilities &ud,Utilities &uc,Utilities &ub,Utilities &ua,Utilities &z, Fruit &fruit1, Utilities &f)

{
	FileIO fileIO;
	u.gotoXY(x,y);
	u.changeColour(FOREGROUND_YELLOW );
   	cout << "p";
	c = u.checkKey();
	u.gotoXY(x,y);
	cout << " ";
	switch (c)
	{
	case 72: // Up arrow
		if (m.getMazeArray(x, y-1)!='-' && m.getMazeArray(x, y-1)!='|')
			y--;
	break;
	case 80: // Down arrow
		if (m.getMazeArray(x, y+1)!='-' && m.getMazeArray(x, y+1)!='|')
			y++;
	break;
	case 75: // Left arrow
		if (m.getMazeArray(x-1, y)!='-' && m.getMazeArray(x-1, y)!='|')
			x--;
	break;
	case 77: // Right arrow
		if (m.getMazeArray(x+1, y)!='-' && m.getMazeArray(x+1, y)!='|')
			x++;
	break;
	}
	// Move cursor to updated position
	unsigned int start = time(NULL);
	u.gotoXY(x,y);
	cout << "p";
	if (m.getMazeArray(x, y)=='X')
	{
		m.setTotalDot(-1);
		m.setMazeArray(x, y,' ');
		g.setPoint(50);
		//loop the situstion that pacman eat the power dot
		while(time(NULL) - start < 10 && g.getLoopGameBool() == true)
		{
			//_sleep(80);
			fileIO.SaveGame (m, u, g);
			Pacman::OppositePosition(g, m, u, dot);
			ga.ChangePosition();
			gb.ChangePosition();
			gc.ChangePosition();
			gd.ChangePosition();
			ga.showGhost(ua);
			ga.slowMove(m, ua);
			gb.showGhost(ub);
			gb.slowMove(m, ub);
			gc.showGhost(uc);
			gc.slowMove(m, uc);
			gd.showGhost(ud);
			gd.slowMove(m, ud);
			g.Move(m, z);
			g.checkForUpLevel(m);
			Pacman::EatingGhost(ga, g, ua, u);
			Pacman::EatingGhost(gb, g, ub, u);
			Pacman::EatingGhost(gc, g, uc, u);
			Pacman::EatingGhost(gd, g, ud, u);
			fruit1.showFruit(g, dot, m, f);
		}
		ga.RechangePosition();
		gb.RechangePosition();
		gc.RechangePosition();
		gd.RechangePosition();
	}
	//Pacman eat the dots, power dot, and fruit and add the point 
	else if (m.getMazeArray(x, y)=='.')
	{
		m.setTotalDot(-1);
		m.setMazeArray(x, y,' ');
		g.setPoint(10);
		dot ++;
	}
	else if (m.getMazeArray(x, y)=='!')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(100);
	}
	else if (m.getMazeArray(x, y)=='*')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(300);
	}
	else if (m.getMazeArray(x, y)=='#')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(500);
	}

}

void Pacman::Die(Utilities &u)

{
	//reset the pacman when it is eaten
	x = Ox;
	y = Oy;
	u.gotoXY(Ox,Oy);
	u.changeColour(FOREGROUND_YELLOW);
	cout << "p";

}


//For the status of eat power dot pacman
void Pacman::OppositePosition(Game &g, Maze &m,Utilities u, int &dot)

{
	u.gotoXY(x,y);
    u.changeColour(FOREGROUND_YELLOW);
   	cout << "P";
    c = u.checkKey();
    u.gotoXY(x,y);
	cout << " ";
	switch (c)
	{
		case 72: // Up arrow
			if (m.getMazeArray(x, y-1)!='-' && m.getMazeArray(x, y-1)!='|')
				y--;
		break;
		case 80: // Down arrow
			if (m.getMazeArray(x, y+1)!='-' && m.getMazeArray(x, y+1)!='|')
				y++;
		break;
		case 75: // Left arrow
			if (m.getMazeArray(x-1, y)!='-' && m.getMazeArray(x-1, y)!='|')
				x--;
		break;
		case 77: // Right arrow
			if (m.getMazeArray(x+1, y)!='-' && m.getMazeArray(x+1, y)!='|')
				x++;
		break;
	}
	// Move cursor to updated position
	u.gotoXY(x,y);
	cout << "P";
	if (m.getMazeArray(x, y)=='X')
	{
		m.setTotalDot(-1);
		m.setMazeArray(x, y,' ');
		g.setPoint(50);

	}
	else if (m.getMazeArray(x, y)=='.')
	{
		m.setTotalDot(-1);
		m.setMazeArray(x, y,' ');
		g.setPoint(10);
		dot ++;
	}
	else if (m.getMazeArray(x, y)=='!')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(100);
	}
	else if (m.getMazeArray(x, y)=='*')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(300);
	}
	else if (m.getMazeArray(x, y)=='#')
	{
		m.setMazeArray(x, y,' ');
		g.setPoint(500);
	}
}



void Pacman::EatingGhost(Ghost &ghost, Game &g, Utilities &a, Utilities &u)

{
	//pacman eat the ghost and add point
	string charGhost = ghost.GetGhostMember();
	if (ghost.GetGhostX() == x && ghost.GetGhostY() == y)
	{
		if(charGhost == "a")
		g.setPoint(800);
		else if(charGhost == "b")
		g.setPoint(400);
		else if(charGhost == "c")
		g.setPoint(200);
		else if(charGhost == "d")
		g.setPoint(100);
		ghost.ResetGhost(a);
	}

}