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library_name: transformers
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---
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[
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### Recommendations
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<!-- This section is meant to convey recommendations with respect to the bias, risk, and technical limitations. -->
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Users (both direct and downstream) should be made aware of the risks, biases and limitations of the model. More information needed for further recommendations.
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## How to Get Started with the Model
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Use the code below to get started with the model.
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[More Information Needed]
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## Training Details
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### Training Data
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<!-- This should link to a Dataset Card, perhaps with a short stub of information on what the training data is all about as well as documentation related to data pre-processing or additional filtering. -->
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[More Information Needed]
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### Training Procedure
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<!-- This relates heavily to the Technical Specifications. Content here should link to that section when it is relevant to the training procedure. -->
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#### Preprocessing [optional]
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[More Information Needed]
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#### Training Hyperparameters
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- **Training regime:** [More Information Needed] <!--fp32, fp16 mixed precision, bf16 mixed precision, bf16 non-mixed precision, fp16 non-mixed precision, fp8 mixed precision -->
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#### Speeds, Sizes, Times [optional]
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<!-- This section provides information about throughput, start/end time, checkpoint size if relevant, etc. -->
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[More Information Needed]
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## Evaluation
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<!-- This section describes the evaluation protocols and provides the results. -->
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### Testing Data, Factors & Metrics
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#### Testing Data
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<!-- This should link to a Dataset Card if possible. -->
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[More Information Needed]
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#### Factors
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<!-- These are the things the evaluation is disaggregating by, e.g., subpopulations or domains. -->
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[More Information Needed]
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#### Metrics
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<!-- These are the evaluation metrics being used, ideally with a description of why. -->
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[More Information Needed]
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### Results
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[More Information Needed]
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#### Summary
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## Model Examination [optional]
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<!-- Relevant interpretability work for the model goes here -->
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[More Information Needed]
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## Environmental Impact
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<!-- Total emissions (in grams of CO2eq) and additional considerations, such as electricity usage, go here. Edit the suggested text below accordingly -->
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Carbon emissions can be estimated using the [Machine Learning Impact calculator](https://mlco2.github.io/impact#compute) presented in [Lacoste et al. (2019)](https://arxiv.org/abs/1910.09700).
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- **Hardware Type:** [More Information Needed]
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- **Hours used:** [More Information Needed]
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- **Cloud Provider:** [More Information Needed]
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- **Compute Region:** [More Information Needed]
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- **Carbon Emitted:** [More Information Needed]
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## Technical Specifications [optional]
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### Model Architecture and Objective
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[More Information Needed]
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### Compute Infrastructure
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[More Information Needed]
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#### Hardware
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[More Information Needed]
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#### Software
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[More Information Needed]
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## Citation [optional]
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<!-- If there is a paper or blog post introducing the model, the APA and Bibtex information for that should go in this section. -->
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**BibTeX:**
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[More Information Needed]
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**APA:**
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[More Information Needed]
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## Glossary [optional]
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<!-- If relevant, include terms and calculations in this section that can help readers understand the model or model card. -->
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[More Information Needed]
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## More Information [optional]
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[More Information Needed]
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## Model Card Authors [optional]
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[More Information Needed]
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## Model Card Contact
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[More Information Needed]
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---
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library_name: transformers
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tags:
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- go
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license: mit
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datasets:
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- kenhktsui/go_pgn_string_v2
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- kenhktsui/go_pgn_string_leela_zero
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pipeline_tag: text-generation
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# GoFormer - Language Model That Plays Go
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Before AlphaGo[1], Go was considered a game that was too complex for AI to master.
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In 2017, AlphaGo[1] and AlphaZero[2] defeated a Go Champion, with policy network, value network, and Monte Carlo Tree Search (MCTS)[3][4] that looks ahead.
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MCTS is a decisive factor contributing to the world champion level performance.
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With the recent advancement of large language model in transformer[5] based decoder with a next token prediction objective[6], and it's application in Chess[7][8], how does a language model (the GoFormer here) perform in a Go game?
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[9] finetunes 124M, 355M, and 744M GPT-2[10] on 56,638 Go game in SGF format. To the best of the knowledge, this is the first time a language model is trained from scratch with 1.36M Go games, with a specially designed tokenizer.
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Can GoFormer perform reasonably well just by next move (token) prediction, without MCTS[3][4]? Let's find out. The hope is that:
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- if language model can reason and plan, it can play Go very well. If it cannot, there is something worth investigating.
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- if GoFormer can perform reasonably well, it can be used as a baseline for future research in Go game, and even a baseline for heuristic search, without the use of tree search.
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## Data Preprocessing
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We take the leftmost variation of the game tree in SGF format and translate it into PGN.
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## Tokenizer Design
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Since it is a 19 x 19 game. We use uppercase alphabet to encode x position and lowercase alphabet to encode y position.
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We use alphabet instead of numbers to make a clear that 1 token, but not 2 tokens, represents 1 position, to avoid unnecessary learning to map 2 tokens into 1 position.
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We also use a special token '>' to denote the move by the winner's of the game.
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While [7][8] does not indicate who is the winner until the result appended at the end, we argue that without indicating the winner, language model cannot know the winner's move during decoding in inference due to the autoregressive nature.
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'>' is the symbol to prompt GoFormer for a move during decoding.
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## Model Input and Output
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The go game is framed as language like [7][8]. So all the previous moves (consecutively the game board) are represented as string.
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Input:
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```
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1. >Dp Ra 2. >
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```
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Output:
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```
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Pp
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```
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## Output Postprocessing
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To exclude illegal move, we ask GoFormer to suggests K moves, ranked by probabilities. After illegal move is removed, the most probable move is selected.
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## Performance
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This model achieves an eval_loss of 0.419 at step 7,600 (approximately 10.90 epoch).
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## Future Work
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- Collate more Go data
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# Reference
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[1] Silver, D., Huang, A., Maddison, C. et al. Mastering the game of Go with deep neural networks and tree search. Nature 529, 484–489 (2016).
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[2] D. Silver, T. Hubert, J. Schrittwieser, I. Antonoglou, M. Lai, A. Guez, M. Lanctot, L. Sifre, D. Kumaran, T. Graepel, et al., “Mastering chess and shogi by self-play with a general reinforcement learning algorithm,” arXiv preprint arXiv:1712.01815, 2017.
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[3] Coulom, R. Efficient selectivity and backup operators in Monte-Carlo tree search. In 5th International Conference on Computer and Games, 72–83 (2006).
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[4] Kocsis, L. & Szepesvari, C. Bandit based Monte-Carlo planning. In ´ 15th European Conference on Machine Learning, 282–293 (2006).
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[5] A. Vaswani, N. Shazeer, N. Parmar, J. Uszkoreit, L. Jones, A. N. Gomez, Ł. Kaiser, and I. Polosukhin. Attention is all you need. In Advances in Neural Information Processing Systems, pages 6000–6010, 2017.
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[6] Radford, Alec and Karthik Narasimhan. “Improving Language Understanding by Generative Pre-Training.” (2018).
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[7] D. Noever, M. Ciolino, and J. Kalin. The Chess Transformer: Mastering Play using Generative Language Models, Sept. 2020.
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[8] Zhang, Edwin et al. “Transcendence: Generative Models Can Outperform The Experts That Train Them.” (2024).
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[9] Ciolino, Matthew et al. “The Go Transformer: Natural Language Modeling for Game Play.” 2020 Third International Conference on Artificial Intelligence for Industries (AI4I) (2020): 23-26.
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[10] Radford, Alec et al. “Language Models are Unsupervised Multitask Learners.” (2019).
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## Citation
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<!-- If relevant, include terms and calculations in this section that can help readers understand the model or model card. -->
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