The Z-buffer algorithm is used for Hidden surface removal of objects. The maximum number of objects that can be handled by this algorithm shall
A. Depend on the application
B. be arbitrary no. of objects
C. Depend on the memory availability
D. Depend on the processor
Answer:B
The Z-buffer algorithm is used for Hidden surface removal of objects. The maximum number of objects that can be handled by this algorithm shall
A. Depend on the application B. be arbitrary no. of objects C. Depend on the memory availability D. Depend on the processor
Explanation: In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden.