How do I convert degrees to radians and vice versa in Godot? In a game I'm toying with in Godot engine I have angles given in degrees in some places and angles given in radians in other places. Sometimes I need to mix both angles (ie. add them). What built in function allows me to convert degrees to radians (and the other way around)? Or is there none? P.S. I realize that converting those is not rocket science and I could code something on my own, but Godot is already doing such conversions internally, so I would venture a guess that such function already exists.