How can I set my non convex object's collision to a more detailed one to allow other objects to go underneath? My problem is simple. I imported a 3D object (it's not convex) and I want the character to go under your legs. But this does not happen There seems to be a way to do this, I just do not know which one. Vision of what would be a complex collision I've already changed all these options, but it did not work out The closest I got was when I saw something about adding a physical material. But when I try only a circle appears, I still can not add one exactly equal to the Character Links where I've already looked for help https docs.unrealengine.com en us Engine Content FBX StaticMeshes collision https docs.unrealengine.com en us Engine Physics PhysicalMaterials PhysMatUserGuide https forums.unrealengine.com development discussion content creation 18509 how can i make this have a more precise collision box