How to calculate the price for acquisition of a mobile game I searched long and hard thru the Game Dev community here and I didn't manage to find a good enough answer for a situation that I need help with. Here is the deal I've spent about a year to single handedly develop a mobile game which is a mix between MMORPG and idle battle games. Wouldn't like to go into too much depth as to which game we are talking about and who is trying to buy it but, a company I have worked for before reached out to me with a proposal to buy the game from me so they can reap the profit from it and develop it further since they are a professional game dev company while I am a single person and I can't really reach the game's full potential as far as growth and player base goes. Now the game is pretty beneficial for me since I live in a region with a very low income standard so the money I get from the game might not be much for many other people but for me, they are equal to about 1.5 2 monthly salaries (we are talking average salary for this country). That is about 600 Euros of pure profit after I pay for all the expenses. Of course, this number fluctuates depending on different events and sales I release and general user activity. It is a free to play game so the income is mostly from microtransactions for in game rare currency and special event item packs purchases. Now the issue I have is that I am not sure how to set a price for the acquisition. What feels right for me would be to calculate the potential average income from the game in the next 12 months and add to this the average salary per month for a game dev of my qualifications multiplied by the number of months it took me to develop it to its released state. That would round up to about 15k euros. When I think about it 15k euro isn't a small price to pay, but the game will pay that off in the next 1 2 years, and it might even grow much faster after they make investments for advertising and release new features and so on and so on. This means that after the second year they should be on a clean juicy profit from that deal, and that sounds good to me as well since 15k euros for me is a decent sum of money considering that the game has been running for about 14 months. And lets not forget that it has been beneficial for me for the last few months so it hasn't been always uphill. What I need really is an advice as to is this price of around 15k Euro justified and is it a good deal for both sides, since I don't want to shoot way high and blow the acquisition, but I don't want to give the game away for a low price since it really holds a lot of potential, and it is my first fully released game.