Tween animation with Universal Tween Engine LIbGDX Let me preface by saying that I'm new to libgdx... I have an animation that I'm currently drawing to the screen using game.batch.draw(flyAnimation2.getKeyFrame(elapsedTime, true), 200,200,0, 0, 124, 90, 1.0f, 1.0f, 90) Where flyAnimation2 is Animation flyAnimation2 This works correctly. I now want to use UniversalTweenEngine to tween it from one side of the screen to the other. I can't find any decent documentation on how to achieve this affect using an Animation. Any help would be appreciated!!