Torque2D, Class vs Datablock I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock. To me it seems like Datablock is similar to a struct in C C or a Record in Pascal. If I create Datablocks with keyword new, are they instantiated in the same way as a "Class"? I have a large TileMap and need to attach some information to each Tile. I was thinking to use a Datablock, as a struct, to attach this information to the tile's CustomData property. The two questions are What is a Datablock and should I use a Datablock or a "Class" for this tile information?