How can I emulate Diablo 3's Isometric view using Perspective? Using DX11, SimpleMath I am building a isometric game like Diablo 3 in 3D and I want to use a perspective camera that emulates their top down view. Projection Matrix CreatePerspectiveFieldOfView(1, width height, 0.1f, 100.0f) But after this I am a bit unsure how I am suppose to rotate the camera. I assume I could just do p Vector3(10, 10, 10) to get a 45 degree angle at any given p. How do I properly position, and rotate the camera and point it at position p, to mimic Diablo 3 view?