MMO Some NPCs controlled clientside? I'm making an online game and considering whether to handle certain NPCs clientside. Is this common? For example I play Elder Scrolls Online and it seems basic townspeople NPC locations aren't quite synced up with my friends. I guess it makes sense if they're only wandering around in a set area for that to be handled clientside right? So my question is, should I go with this method, or are there any good reasons why I shouldn't? Any examples of games that do, so I can see how they handle it?.