Rendering models in isometric view How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2 1 isomtric view? Methods to set the camera on the right position? Options to set like anti alias off. I have tried many things, 45, 30, 35.264 degree angles. What i do is set the angle of the camera, then place the camera in front of the model then use dolly fov lens settings to get the left and right edge of the model lined up with the save frame. Then adjust camera height so the bottom lines up with the bottom of the save frame. But i keep getting jagged edges and not the isometric style 2 width one height.