Workflow with Flash Pro CS6 and FlashDevelop Using fla and swc to store assets I am using this tutorial http www.flashdevelop.org wikidocs index.php?title AS3 FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps right click on the symbol in the Library panel, select "Linkage..." dialog, check "Export for ActionScript" and fill in the symbol name (ie. MySymbol design or assets.MySymbol design), do not change the base class (ie. flash.display.MovieClip). Right now, I am stuck at that part. Any hints? What I wish to do is Use fla for the artist to store assets. Publish to swc Extract the assets in FlashDevelop by creating an instance of their class. ... How is this done in CS6? To clear things up, this is what I see when I right click a Flash symbol