Level design modular vs single project I'm working in Blender and UE4 for a while now... I always have the dillema of how to create my levels. My two ideas are a) modular like lego blocks. Create a wall, a floor, wall with hole for a window etc inside blender, and then, in UE4 make a level out of them. The advantage here is that I can arrange them however I want. The disadvantage is I always have a problem getting the elements to fit properly. Even if I scale one element up or down, everything else starts falling apart. b) single project make a whole object like a room or house in blender. Then everything connects nicely, but I'm always worried that it will be harder to edit, and I usually end up messing something. For example, whole house looks great, but inside the game a window is way too high, or the doors are too narrow to go through. My question What should I do should I stick to one method and try to fix the disadvantage? If yes, how would I do that? Is one of the methods considered "better" or the "industry standard"?