how to display current time as a static value in lua pico8 Pico8 has a function time() that when called displays the current time from start of program. i.e. print(time(),0,0,14) prints time at (0,0) with colour 14 However the function doesn't stop and keeps drawing the time each frame. I'm trying to figure out how I would draw the time without it increasing changing. So If I printed this 5 seconds from the start of the program I'd want it to display 5, but not change from that 5 value. https pico 8.fandom.com wiki Time I don't know how to store a static value of this time as a variable. Although according to the wiki, assigning var time() will cause time at 0 to be stored. Another way of phrasing this is...how would I display the time of 10 seconds when the following print is triggered? So after 10 seconds "time's up" is displayed. How would I display the current time 10, as well, as a static? Maybe I don't know what the time is when the event is triggered, so how can I count using time()? function init() last time() end function update() (empty update to use game loop) end function draw() cls() if (time() last) gt 10 then print("time's up!", 44, 60, 7) end end