Relationship between Camera's view size, screen resolution and objects scale I've had this question since a long time ago and wanted to know the relationship between how an object is viewed through the camera depending on the resolution of the device, the camera's view size and the object scale, so for example let's say i have a 100x100 square in the middle of the screen, the camera is looking directly at it and let's say the square takes 10 of a specific screen, if i wanted it to keep that relationship with the screen do i have to change the square size depending on the screen size?, change the camera's width and height? or change the resolution of the game? in short, how does the resolution and the camera's widht and height affect the scale and proportions of the objects of the screen?