Real world terrain import into UE4 I am trying to create a basic game in Unreal Engine 4.8.1 and I wish to have it set in the Dubai, UAE but i cannot find a way that will successfully use terrain data i have obtained (NASA Shuttle RADAR 90m) to create a 1 1 scale map in unreal without creating huge world spikes. Does anyone know a method that can import the data without creating terrain spikes?