Love2D STI library not drawing map at all (black screen) I'm trying to use a pretty standard map with the Simple Tiled Implementation module for Love2D, but no matter what I try, I can't get it to display anything but a black screen. Here's my current code (keybindings in an effort to see if the map has just been placed offscreen) local sti require "sti" local mapPos x 0, y 0 function love.load() map sti("maps map1.lua") end function love.update(dt) if love.keyboard.isDown("w") or love.keyboard.isDown("up") then mapPos.y mapPos.y 5 end Move player down if love.keyboard.isDown("s") or love.keyboard.isDown("down") then mapPos.y mapPos.y 5 end Move player left if love.keyboard.isDown("a") or love.keyboard.isDown("left") then mapPos.x mapPos.x 5 end Move player right if love.keyboard.isDown("d") or love.keyboard.isDown("right") then mapPos.x mapPos.x 5 end map update(dt) end function love.draw() Transform world love.graphics.translate( mapPos.x, mapPos.y) Draw world map draw() end However, even a more basic attempt (copied from the STI tutorial linked from the README on the Github page) doesn't work, again giving a black screen Include Simple Tiled Implementation into project local sti require "sti" function love.load() Load map file map sti("map.lua") end function love.update(dt) Update world map update(dt) end function love.draw() Draw world map draw() end My directory structure is basically just main.lua, an assets folder, and a maps folder. The maps folder contains the Tiled tile set and the Tiled .tmx maps and the lua exported maps. I'm on Mac OSX, using Love2D version 0.10.2. Am I missing something? Thanks.