LibGDX buttons bounds are wrong I am making a simple gui in libgdx and run into this problem when you click on the button it's bounds (?) are wrong since if I click under it, the game registers it as a click. On the other end, if I click it at the top it won't get the click. It seems like the bounds are a bit under the button. I tried to set manually but nothing. Also i tried changing sizes. Looked here too this is almost the same but no answer.. tabl new Table() stage new Stage() tabl.setSize(stage.getWidth() 2, stage.getHeight() 2) tabl.defaults().size(500, 40) g game Gdx.input.setInputProcessor(stage) skin new Skin() TextureAtlas te new TextureAtlas(Gdx.files.internal("uiskin.atlas")) skin.addRegions(te) skin.add("default font", new BitmapFont()) skin.load(Gdx.files.internal("uiskin.json")) Pixmap r new Pixmap(100,100,Format.RGBA8888) r.setColor(0xff0000ff) r.fillRectangle(1, 1, 13, 13) Texture s new Texture(r) SpriteDrawable s1 new SpriteDrawable(new Sprite(s)) TextButton gam new TextButton("new games",skin) gam.addListener(new InputListener() Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) TODO Auto generated method stub g.setScreen(null) new Logger("e").setLevel(10) return true ) super.getS LabelStyle tt new LabelStyle(new BitmapFont(), Color.BLUE) Label l new Label("d",tt) tabl.add(gam) tabl.setDebug(true) stage.addActor(tabl)