Box2dMapObjectParser isometric map bodies have wrong position and size I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed TiledMap. It works OK with a UnitScale of 1 but the position is wrong and some shapes have weird rotation and size. Map in Tiled Map in game I've found another similar question but the answer is unfortunately far from being clear, at least to me. Relevant code mParser.load(mWorld, mMap) mRenderer new IsometricTiledMapRenderer(mMap, mParser.getUnitScale()) Notice the 'Ellipse' is not drawn at all, the Rectangle is way off and Polygons Polylines are just not positioned right. Did anyone experience the same issue and or have any idea how to fix this?