Game Maker 8.0 Can I simulate any collision event within the step event of an object including the "other" reference? Let's say I have two objects. One is "obj wall" and the other is "obj player". For the sake of argument, let us assume that I cannot just add a collision event to obj wall (I truly cannot due to limitations embedded within the nature of the project itself). Is there a function or block that allows one to write a collision event within obj wall's step event? I know there are various collision detection functions, but what I need is one that acts identically to the collision event and allows me to access the "other" property. If this is not possible, are there any suitable alternatives (such as a function that detects collision and returns the instance id of an object colliding the wall)? My primary issue here is that I want to be able to use collision in one instance of an object without having to have the collision event added. I'd prefer it to be as close as possible to the collision event so as to avoid unnecessary extra checks.