Dynamic character in UE4 I've been creating simple characters in Blender for a while, and now I want to add dynamic details to them. I managed to make a cloak with using UE4 cloth physics. However I have trouble with smaller things. As english isn't my primary language, I don't even know how to name this issue properly. Example of things I want to achieve Simple polygon ponytail that bounces while running Edges of clothes, like shorts are loose and also move while running Accessories like bracelets or dangling keys on wrists hanging from clothes which also move a bit while walking Is this something I do in Blender and export, or is it something I add in Unreal? What should I look for? EDIT So far I found this thanks to a comment https docs.unrealengine.com en US Engine Animation NodeReference SkeletalControls AnimDynamics index.html But if anyone else has suggestions, please keep them coming.