XNA Rotating a Rectangle? I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this image It shows the giant and the players rectangle, as you can see they are not rotating with the player, any idea how to fix this? Also yes I know they are no the same size as the sprites, that is because I set the size as they were to big before. Thanks for any help )