How to export an IK structure created in Blender 2.8 to Godot 3.1? I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export with .dae (native) .dae (Better Collada) .escn .glb None of them worked... Is there any tutorial for using imported IK in Godot?