I need some help with stopping individual sound effects in OALSimpleAudio I'm trying to find out how to stop a specific sound effect rather than having to stop all of them. I'm using OALSimpleAudio. I can't seem to find how to do it. simple google searches result in nothing, which means my searches are crap, it's REALLY easy to do and i'm ... stupid p, or it isn't possible. I hope you guys can help me. In the background i have a humming engine sound, but when the object takes damage, the humming sound is stopped, that's not what i want. case kStateTakingDamage CCLOG( "Ship taking damage") self playTakingDamageSound self.characterHealth self.characterHealth 1.0f action CCActionAnimate actionWithAnimation damageAnimation GameManager sharedGameManager stopSoundEffect break (void) playSoundEffect (NSString ) soundEffect self playSoundEffect soundEffect andLoop NO (void) playSoundEffect (NSString ) soundEffect andLoop (BOOL) loop OALSimpleAudio sharedInstance playEffect soundEffect loop loop (void) stopSoundEffect OALSimpleAudio sharedInstance stopAllEffects (id) isSoundPlaying TODO find out how this works