UDK Fixed AIController Pawn Height I already asked this question on the UDK forums, without much success though. I'm using a class derived from AIController to control my pawn in RTS style. My problem is that the pawn does not have a fixed Location.Z so if his Velocity in X and Y direction changes the Velocity.Z also changes (for whatever reason). I have tried nulling the Velocity.Z in the tick method, using Move to move the character back to a constant height and some other things of which nothing had worked. How can I solve this?