How to handle MANY enemies in networked P2P game? Let's suppose a game of 4 players, one is the host. They will fight many enemies, along the lines of 20 40 at the time. Among other things like sending their own state to the other players (position, rotation, shot this frame, crouched, etc). How do I handle the enemies? Do the host "decides" the enemies state? (again position, rotation, isattacking, etc). And then sends several messages to the other players so they sync their own game? or do I "divide" the enemies, lets say 40, and 4 players, 10 enemies "controlled" by each player game? and then, each player sends those messages to the other players so all enemies are in sync? Also, should I group the messages and send one big message instead of 40 little ones? How do I know how big can the message be (how many enemies info in each message)? Basically I'm asking whats the best way to handle a 4 player p2p game with many enemies on screen. Any good tip is appreciated.