Dragging and dropping sword in unreal engine 4 I am developing a 2d game using unreal engine 4 in which the user drags and drops a sword.I want the sword to follow the position of my finger.At the moment, when I drag the sword, it moves at an offset from my finger.The game has been packaged to an pad and I have set up the functionality using blueprints. Pseudo code On Drag () finger position sword position on screen on drop finger position on release from screen position of sword How do I make the sword follow the position of my finger as I drag it?