Does it make sense to use voxel editors only for meshing? I am a hobbyist game developer. If there is something that I really don't like is 3D modeling, in particular all the work that needs to be put in the "pipeline" for the creation of models, in particular UV mapping. Remembering games like Minecraft or "Little big planet", I was wondering if voxel editors could be used for just modeling let me explain using a voxel editor to make each object I need for my games and then export them singularly as FBX with either marching cubes or even better dual contouring for meshing. Does an approach like this make sense in terms of performance? From what I can tell, I would need a voxel software which allows all of the following criteria. Dual contouring meshing FBX or OBJ export of meshed area Multiple materials Now, it looks like such software doesn't exist, which makes me think that this approach for 3D modeling may be totally wrong. Any heads up on this?