UE4 Event Tick and getting Forward Vector I'm trying to make a game where my character rotates towards cursor (that works). He can choose between a few weapons (also works). One of the weapons works like a machine gun. My idea was to make a simple solution with Event tick gt gate (opened by pulling LBM and closed by releasing it) gt gate (closed after firing and opened after some delay) gt spawning projectile which leads to a sequence that closes opens the second gate. It doesn't work perfectly. The projectile spawns with the right scale and location, but the rotation is always pointing straight forward. If the exactly same blueprint is attached to anything else (straight up to the LMB pull or a timer), it works perfectly. However, doing the LMB pull defeats the whole purpose, as it's not a machine gun any more, and timer... is less then perfect I believe. I liked my solution using gates but it just doesn't want to work. For example, this bit works with no problem (even though the spawning and rotation code is literally copy pasted) Does anyone have an idea on how to fix this?