How would you define this mechanic in narrative based games? I'm a researching a certain game mechanic that seems very commonplace in modern narrative based games. The mechanic is defined (by me) as a user action that the player can take while in a dialogue or a cutscene, which affects the course of the narrative (and sometimes has a long lasting impact on the game progression in general). The interaction can be of several types press a button click a character hit a sequence of keys button mashing. Here's an example from Game of Thrones https www.youtube.com watch?v ykq213pPD6Q amp feature youtu.be amp t 181 In Mass Effect it is referred to as an interrupt https www.youtube.com watch?v 9TgTLJXoD o Here's one from King's Quest https www.youtube.com watch?v KhOkqn6qE2g I'm looking for more info on this type of mechanic. Specifically Is there an accepted name for it? What other games have this mechanic, and use it in an interesting way? (I would appreciate links to videos demonstrating it) What types of interactions (such as the ones I've described) have you seen implemented in this mechanic? Thanks ) (BTW if you think this game design related question is more suitable for StackExchange's Arqade do let me know and I'll ask to move it there)