This project aims at building up new and evidence-based pedagogy of special education. With the use of adventure-based learning and virtual reality-based learning as well as diversified training practices, it is hoped that the knowledge and skills distilled from experiential learning can enrich the training strategies for practitioners in the field of special education, so as to develop an academically-accredited set of evaluation tools on generic skills and foster the whole-person development of students and adults with different levels of intellectual disability.