Reallusion and Unreal Engine are already on the forefront of this, with real time tools pushing all of the visual mediums to new heights as well as allowing smaller studios to produce more complex projects, create unique gameplay and tell stories in new ways. Over the next few years, I don’t believe tech will fully erase practical sets and VFX though. Instead, it will allow teams to work more efficiently and put more funding into necessary areas, while reducing time and money spent in others.