description: Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
problem types: CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
affected:
{
product: Game Networking Sockets
vendor: n/a
versions:
status: affected, version: All versions prior to v1.2.0
}