description: Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
problem types: CWE-590: Free of Memory not on the Heap
affected:
{
product: Game Networking Sockets
vendor: n/a
versions:
status: affected, version: All versions prior to v1.2.0
}