/* Draw anti-aliased circle with blending. 
Note: The AA-circle routine is based on AA-ellipse with identical radii. */
int aacircleColor(SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
/* Draw anti-aliased circle with blending. 
Note: The AA-circle routine is based on AA-ellipse with identical radii. */
int aacircleColor(SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
{
	return (aaellipseColor(dst, x, y, rad, rad, color));
}