/* Internal pixel drawing - fast, no blending, no locking RGB input.  */
int fastPixelRGBANolock(SDL_Surface *dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
/* Internal pixel drawing - fast, no blending, no locking RGB input.  */
int fastPixelRGBANolock(SDL_Surface *dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
	Uint32 color;
	color = SDL_MapRGBA(dst->format, r, g, b, a);
	return (fastPixelColorNolock(dst, x, y, color));
}