/* make header for precompiled chunks if you change the code below be sure to update LoadHeader and FORMAT above and LUAC_HEADERSIZE in lundump.h  */
void luaU_header(lu_byte *h)
/* make header for precompiled chunks if you change the code below be sure to update LoadHeader and FORMAT above and LUAC_HEADERSIZE in lundump.h  */
void luaU_header(lu_byte *h)
{
 int x=1;
 memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-sizeof(char));
 h+=sizeof(LUA_SIGNATURE)-sizeof(char);
 *h++=cast_byte(VERSION_INT);
 *h++=cast_byte(FORMAT);
 *h++=cast_byte(*(char*)&x);
 *h++=cast_byte(sizeof(int));
 *h++=cast_byte(sizeof(size_t));
 *h++=cast_byte(sizeof(Instruction));
 *h++=cast_byte(sizeof(lua_Number));
 *h++=cast_byte(((lua_Number)0.5)==0);
 memcpy(h,LUAC_TAIL,sizeof(LUAC_TAIL)-sizeof(char));
}