/* return kStatus_Success on success kStatus_Error if we have hit the limit in terms of states used  */
status_t SCTIMER_IncreaseState(SCT_Type *base)
/* return kStatus_Success on success kStatus_Error if we have hit the limit in terms of states used  */
status_t SCTIMER_IncreaseState(SCT_Type *base)
{
    status_t status = kStatus_Success;
    if (s_currentState >= (uint32_t)FSL_FEATURE_SCT_NUMBER_OF_STATES)
    {
        status = kStatus_Fail;
    }
    else
    {
        s_currentState++;
    }
    return status;
}