/* Return 1 if the joystick with this name and GUID is a supported controller  */
SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
/* Return 1 if the joystick with this name and GUID is a supported controller  */
SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
{
    ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
    if (pSupportedController) {
        return SDL_TRUE;
    }
    return SDL_FALSE;
}