/* Starts playing audio stream from a data buffer for a determined size.  */
uint32_t EVAL_AUDIO_Play(uint16_t *pBuffer, uint32_t Size)
/* Starts playing audio stream from a data buffer for a determined size.  */
uint32_t EVAL_AUDIO_Play(uint16_t *pBuffer, uint32_t Size)
{
  AudioTotalSize = Size;
  Codec_Play();  
  Audio_MAL_Play((uint32_t)pBuffer, (uint32_t)(DMA_MAX(Size/4)));
  AudioRemSize = (Size/2) - DMA_MAX(AudioTotalSize);
  CurrentPos = pBuffer + DMA_MAX(AudioTotalSize);
  return 0;
}