/* Return the current target framerate in Hz. 
Get the currently set framerate of the manager. */
int SDL_getFramerate(FPSmanager *manager)
/* Return the current target framerate in Hz. 
Get the currently set framerate of the manager. */
int SDL_getFramerate(FPSmanager *manager)
{
	if (manager == NULL) {
		return (-1);
	} else {
		return ((int)manager->rate);
	}
}