/* This is needed to start limiting the number of frames to transfer so that software can check the data etc after hardware stops transfer. */
void XAxiVdma_StartFrmCntEnable(XAxiVdma *InstancePtr, u16 Direction)
/* This is needed to start limiting the number of frames to transfer so that software can check the data etc after hardware stops transfer. */
void XAxiVdma_StartFrmCntEnable(XAxiVdma *InstancePtr, u16 Direction)
{
	XAxiVdma_Channel *Channel;
	Channel = XAxiVdma_GetChannel(InstancePtr, Direction);
	if (Channel->IsValid) {
		XAxiVdma_ChannelStartFrmCntEnable(Channel);
	}
}