/* Set the player index of an opened game controller  */
void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
/* Set the player index of an opened game controller  */
void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
{
    SDL_JoystickSetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller), player_index);
}