/* Enable the throwing of an object after is is dragged  */
void lv_obj_set_drag_throw(lv_obj_t *obj, bool en)
/* Enable the throwing of an object after is is dragged  */
void lv_obj_set_drag_throw(lv_obj_t *obj, bool en)
{
    obj->drag_throw = (en == true ? 1 : 0);
}