/* Get's the resultant location of the cursor based on the relative movement of the Mouse. */
INT32 GetTextX(IN INT32 GuidX)
/* Get's the resultant location of the cursor based on the relative movement of the Mouse. */
INT32 GetTextX(IN INT32 GuidX)
{
  INT32  Gap;
  MainEditor.MouseAccumulatorX += GuidX;
  Gap                           = (MainEditor.MouseAccumulatorX * (INT32)MainEditor.ScreenSize.Column) / (INT32)(50 * (INT32)MainEditor.MouseInterface->Mode->ResolutionX);
  MainEditor.MouseAccumulatorX  = (MainEditor.MouseAccumulatorX * (INT32)MainEditor.ScreenSize.Column) % (INT32)(50 * (INT32)MainEditor.MouseInterface->Mode->ResolutionX);
  MainEditor.MouseAccumulatorX  = MainEditor.MouseAccumulatorX / (INT32)MainEditor.ScreenSize.Column;
  return Gap;
}