/* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.  */
int SDL_MouseIsHaptic(void)
/* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.  */
int SDL_MouseIsHaptic(void)
{
    if (SDL_SYS_HapticMouse() < 0)
        return SDL_FALSE;
    return SDL_TRUE;
}