/* Submits register request to kgameportd for subsequent execution. Note that port registration is always asynchronous.  */
void __gameport_register_port(struct gameport *gameport, struct module *owner)
/* Submits register request to kgameportd for subsequent execution. Note that port registration is always asynchronous.  */
void __gameport_register_port(struct gameport *gameport, struct module *owner)
{
	gameport_init_port(gameport);
	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
}