/* Get's the resultant location of the cursor based on the relative movement of the Mouse. */
INT32 GetTextY(IN INT32 GuidY)
/* Get's the resultant location of the cursor based on the relative movement of the Mouse. */
INT32 GetTextY(IN INT32 GuidY)
{
  INT32  Gap;
  MainEditor.MouseAccumulatorY += GuidY;
  Gap                           = (MainEditor.MouseAccumulatorY * (INT32)MainEditor.ScreenSize.Row) / (INT32)(50 * (INT32)MainEditor.MouseInterface->Mode->ResolutionY);
  MainEditor.MouseAccumulatorY  = (MainEditor.MouseAccumulatorY * (INT32)MainEditor.ScreenSize.Row) % (INT32)(50 * (INT32)MainEditor.MouseInterface->Mode->ResolutionY);
  MainEditor.MouseAccumulatorY  = MainEditor.MouseAccumulatorY / (INT32)MainEditor.ScreenSize.Row;
  return Gap;
}