/* Add some additional seeding to the random32() pool.  */
void srandom32(u32 entropy)
/* Add some additional seeding to the random32() pool.  */
void srandom32(u32 entropy)
{
	int i;
	for_each_possible_cpu (i) {
		struct rnd_state *state = &per_cpu(net_rand_state, i);
		state->s1 = __seed(state->s1 ^ entropy, 1);
	}
}