/* Draw filled trigon (triangle) with alpha blending. 
Note: Creates vertex array and uses aapolygon routine to render. */
int filledTrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
/* Draw filled trigon (triangle) with alpha blending. 
Note: Creates vertex array and uses aapolygon routine to render. */
int filledTrigonColor(SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
{
	Sint16 vx[3]; 
	Sint16 vy[3];
	vx[0]=x1;
	vx[1]=x2;
	vx[2]=x3;
	vy[0]=y1;
	vy[1]=y2;
	vy[2]=y3;
	return(filledPolygonColor(dst,vx,vy,3,color));
}