/* Play the effect with effect id @effect_id for @value times  */
static int pidff_playback(struct input_dev *dev, int effect_id, int value)
/* Play the effect with effect id @effect_id for @value times  */
static int pidff_playback(struct input_dev *dev, int effect_id, int value)
{
	struct pidff_device *pidff = dev->ff->private;
	pidff_playback_pid(pidff, pidff->pid_id[effect_id], value);
	return 0;
}