{"conversations": [{"from": "human", "value": "Idatzi c) kode bat Unity-rentzat, non jokalariak 2D joko batean \"AWSD\"-rekin mugitu behar duen."}, {"from": "gpt", "value": "Hurrengo script- a erabilgarria izan daiteke Rigidbody- ren erabilerarik gabeko objektua mugitzea: public float speed = 100; publicum Transform obj; public void Void Update () input.GetAxis (\"Horiztontal\"); float v = Input. GetAxis (\"Vertical\"); Vector3 tempVect = newVector3 (h, v, 0; tempct = tempctVectVectVect. cluct; * Timme. Timme. Timme. Thoss. impompsiont=Vectort=Vectort. Vector = Vectort. Vector = VectorVectorndyd. Vector = Veist= Veist= Vectort. Vectorctort. Vectort. V. V. V. Vectorctorctort. V. V. V. V. V. V. V. V. Vectort. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. V. VVEDAVEDAVEDAVEDAVEDAVEDAVEDAVEDASTLVEDASTL. V. V. V. V. V. V. V. V. V. V. V. org; inpglod. inpglod. org; inglod. org; inpglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. inglod. V."}]}