{"conversations": [{"from": "human", "value": "Sortu Unity motorrarentzako kode bat, iragandako objektu bat parametro gisa biratzeko aukera ematen didana, biraketa- abiadura aldatzeko aukera ematen diona"}, {"from": "gpt", "value": "Hemen duzu C) kode adibide bat, abiadura aldakorreko objektu bat biratzeko: using UnityEngine; publiclass class Rotator: MonoBehaviour {public float Speed = 50f; // Publico GameObject objectToRotate; // Objektua, void Upte () { // \"R\" tekla sakatzen bada, biraketa- abiadura handituko dugu (Input. Gyewend( Keywend. R. R) waySped= 10 / 10 / } tekla sakatuko da, eta TOFuite- ren abiadura sakatuko da. KTE- ren abiadura (KWOVWOV) 0/ TOFAVWOFAWOWOFOVER( 2). KWOFAWOVERNWOWOWOWOOVER( 0)"}, {"from": "human", "value": "using UnityEngine; Public class void Update () {/ Hartu uneko biraketa Vector3 curantRotation = transformtation.eulerryAngles; / Biratatu gure objektuko errotazioa floatAmount = TreationAmotion = Timmemed *. Timmedet; the Amount=Amount=/ AQtration remount; y remoctor in remoctor the remoctor the regloctor the the the the the the the the the the the the the the the the the the the the the the the the the the regloctor the reglod. org_ brit. org- en edozein objektu alda dezakezu. org- ration- rant- rack- rant- rack- rack- rack- en."}, {"from": "gpt", "value": ""}]}