{"conversations": [{"from": "human", "value": "Bufferedimage bat dut java batean, irudi atal bateko pixelak pasatu eta editatzeko egin nezakeen bezala, edo dena modu eraginkorrean?"}, {"from": "gpt", "value": "Atal bateko edo Javako irudi osoko pixelak pasatu eta editatzeko, BufferedImage klasea erabil daiteke. Ondoren, hau nola egin daitekeen erakusten du adibide batek: // irudia Buffered Image.read (new File (\"ruta/ la/imagen. png\"). / // vamos ret zabalera = irudia nabarmen aldatzen da; intWidth (); int = irudia nabarmen aldatzen da; / imagt Height; / Irudi bat sortzen da WRster raster = raster = imaster = imaster (); / imall = / imaster = / imaster = / imaster (); / vamos rall = wall = wall = wall; / wall = wall = 0 (pit==% 4, 0; x x- hh=== / pix; x=======) 0, wont= (pit=% 4, 0, wont=) balioa eta wont= (pit=========) balioa) balioa (pit=% 3, 0, 0, 0, 0, 0, 0, 0) balioa) = = /% 4, 0- ren balioa (pit=% 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 = = = = = = = = = = = = = = = = = = = = = = 0) balioa) balioa (pit==== = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =% 4, 0, 0, 0) balioa) balioa, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) balioa) balioa (pit= = = = = = = = = = ="}]}