Subnautica
Ian Birnbaum of PC Gamer said Subnautica was an "underwater Minecraft", saying that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun liked the rewarding nature of exploring the world of Subnautica, but disliked that some of the in-game recipes were found by chance.