Team Fortress 2
Valve reintroduced Team Fortress 2 at the July 2006 EA Summer Showcase event with a much different visual design. Instead of having realistic visual design like other Valve games, Team Fortress 2 features a cartoon-like visual style influenced by 20th-century commercial illustrations and the artwork of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, achieved through a visual technique called Gooch shading. Team Fortress 2 was first launched with the Source engine's new dynamic lighting, shadowing and soft particle technologies, and gave the same visual enhancements to Half-Life 2: Episode Two, another one of their games. Team Fortress 2 was the first game to use the Source engine's new Facial Animation 3 features.