Assembly language
When a program uses a byte or a number of bytes in a row to represent something like a letter, number, or anything else, those bytes are called an object because they are all part of the same thing. Even though objects are all stored in identical bytes of memory, they are treated as though they have a 'type', which says how the bytes should be understood: either as an integer or a character or some other type (like a non-integer value). Machine code can also be thought of as a type that is interpreted as instructions. The notion of a type is very, very important because it defines what things can and can’t be done to the object and how to interpret the bytes of the object. For instance, it is not valid to store a negative number in a positive number object and it is not valid to store a fraction in an integer.