Thatgamecompany
In late 2005, Jenova Chen and Kellee Santiago, students of  the Interactive Media Program at the University of Southern California's School of Cinematic Arts, began thinking about creating their own video game company. The two  had just released a video game—Cloud—that they had developed with several other students. The game was a success. This circumstance allowed students to think about creating their own company. The games should evoke emotions in players.