You'll need to create a profile in order to save the levels you make, and to share them with others. In the top right corner of the web page, above the game window, click Register and fill out the form. Always check that you are logged in before you make a level, or it will not be saved. This option is available from the main menu. Once open, you can create a level from scratch, or click the editor menu button in the top left and load an existing level to use as a starting point. The pane on the left has several types of tools you can select. One easy way to get started is to select the star-shaped "special item" tool, and use the new pane that appears to place building blocks, cannons, a finish line, and many other objects. The cursor-shaped select tool lets you choose an object you've already placed and move it around. The selected object can also be resized, rotated, or have its parameters changed. For example, you can uncheck the "interactive" box on some objects to make them part of the background, instead of an obstacle you can collide with or drive over. If you're not sure what a menu option does, hover your cursor over it and wait for an explanation to appear. In the Happy Wheels level editor, you can make objects move, connect them into simple machines, or even create events that trigger when the player performs a certain action. The best way to learn is to try everything out for yourself, but here are some tips to get you started:  Use the joint tool to connect two objects, or one object to the background. Make sure to select the objects and uncheck the "fixed" button, or they will not swing or move. With an object selected, press C to copy it, then ShiftV to create a new copy. To test your level, press T. During the test run, press F to mark the position of the character in the level editor. This lets you see how far the character can jump or be thrown, so you can place the next platform precisely.
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