You can't get better if you don't know the rules or how to move a piece correctly. Be social and free with chess. Don't make yourself feel good by playing people that clearly are worse than you. If you have to make yourself feel better after a loss, a good way is to start planning how to counter your opponent. A pawn is worth one point.  Knights and Bishops are worth three points each.  A Rook is worth five points.  A Queen is worth nine points. This is only a guideline, not a winning strategy so if you have a forced win on your turn, you can disregard the piece values.  Don't give up material unnecessarily. While a well-planned sacrifice can sometimes put you well ahead in the game, losing pieces due to poor planning can do exactly the opposite. Defend your pieces well and plan sacrifices wisely. It is not advantageous to trade a Bishop (worth 3) and a Knight (worth 3) for a rook (worth 5) and a pawn (worth 1) because the Knight and Bishop are more powerful than a Rook and the pawn will not come into play until the very end of the game. These values are relative. In some positions, a bishop or knight is stronger than a rook. An exchange (a knight or bishop for a rook) is NOT worth 2 points despite its apparent value. It is generally worth 1-1 1/2 points. Therefor 1-2 (sometimes 3) pawns is enough compensation for being down an exchange. Pawns are overused and overextended, and often the developing pieces don't get developed. Then, your opponent will usually put a bishop through your pawn structure. Moving too many pawns weakens the castled king side and opens you up to attack.  Moving too many pawns usually will weaken your endgame pawn structure. There are many different ways people play chess. Some prefer aggressive playstyles, and are quick to launch attacks, play gambits, or offer sacrifices. Others prefer quiet positional play, normally spending many turns building up a strong position before launching any attack. Try out various playstyles and find what you prefer. Go there feeling like you are going to kick butt in this series of games. Forget the rating. Forget the scores. Just get out there and play the best you can, it is a self-fulfilling prophecy. Find someone that is better than you and "compete" against them. Play them. Go to the tournaments that they do. Slowly get used to their playing style and use it against them and other people. Don't think of this "rival" as someone to do better than. Don't beat yourself up if you lose. Play them again. And again. And again. Do this until you have learned their style and how to counter it. Study, play, study, play. Learn how to use their techniques, and how to counter them. Here are a few good books:  "The Mammoth book of Chess" "Logical Chess move by move" by Irving Chernev. It teaches you how to attack the king in the king pawn openings and how to play positional chess with the queen pawn openings. "My System" by Aaron Nimzovitch. "Think Like a Grandmaster" By Alexander Kotov. This book explains how to analyze variations so that you can play the middle game at a much higher level. "Judgement and Planning in Chess" by Max Euwe.  A classic book that explains how to judge a position based on space advantage, combinations, endgame advantages, king attack and pawn structures. "Bobby Fischer Teaches Chess" by Bobby Fischer. A classic book that teaches chess tactics for the beginner. "Chess Master vs. Chess Amateur" by Max Euwe and Walter Meiden.  This book explains how a master beats an amateur by making the right move based on a positions needs. "Practical Chess Endings" by Irving Chernev.  300 endgames that start simple but end difficult. "1001 Checkmates" by Fred Reinfield.  A classic book that will help you to see checkmates and calculate the variations. "Ideas behind the Chess Openings" By Reuben Fine.  Explains the strategies behind the openings so that you can remember and play them better. "100 selected games" by Botvinnik. "Basic Chess Endings" by Reuben Fine. A thick book that is a classic and explains all types of endings. "Point Count Chess" by I. A. Horowitz. A Classic book that rates 32 positional features and teaches how to convert these 32 advantages into a win. "How to win in the chess endings" by I.A. Horowitz.  This book explains endgame strategies without complex variations. "Chess Fundamentals" by Jose Raul Capablanca.  This book teaches the opening, middle and endgame strategies. End game Strategy, "If ahead in material, exchange pieces not pawns. If behind in material, exchange pawns and you can force a draw.”  Without pawns you must be at least a rook up to force mate, the only exception to this is that two knights and a king cannot force mate against a lone king. The king is a powerful piece, use it to block and attack pawns. Bishops of opposite colors draw most of the time because neither side can advance pawns without losing them. A rook pawn and bishop only draw against a black king if the bishop is the opposite color as the queening square. Bishops are worth more than knights in all but locked pawn positions. Pawns, Rooks, and Bishops become more valuable as the game proceeds so play to keep them. Many games with all the pawns on one side of the board end in a draw. 90% of master games end in a draw where all the pawns are on one side of the board because the master with the less pawns will exchange pawns and then sacrifice a knight or bishop for the last of the pawns.  If you are left with just a Bishop or Knight you cannot force mate. Rook and Knight or Rook and Bishop many times can only draw against a Rook. In Queen endings, he who moves the Queen to the center first dominates play. An "Outside Pawn" lures the opponent’s king to other side, enabling you to gobble the rest of his pawns or advance your pawns on the other side of the board. A "Passed Pawn" is not obstructed by another pawn and should be pushed. Nimzovitch said, "Passed Pawns must be pushed". A "Protected Passed Pawn" is a passed pawn that is protected by another pawn. A Protected Passed Pawn forces the opponent to constantly defend against an advance. Doubled pawns cannot defend each other and are subject to attack. Isolated pawns are weak and must be defended by a piece. Backward pawns on open files are extremely weak and subject to attack by rooks. A King with the opposition can draw against a King with a Pawn. A Rook on the seventh rank is worth sacrificing a pawn. Zugzwang is where if your opponent moves his position becomes weaker (he would rather give up his turn), and is common in Chess. Rook and Pawn endings are the most complicated so avoid them. That will train you not to keep forgetting and relearning which pieces are attacking which squares until you look and see. Since your brain will be forced to memorize so much information about the state of the board anyway, it won't be that much harder for it to learn to organize the information it learns about the board into a different set of pieces of information than ones that describe which piece is on which square, and you will instead get slowly trained to see the whole picture, notice very complex statements about the state of the board, and notice patterns of which complex statements about the state of the board should be figured out to decide which move to make. In fact, you will eventually even become better at blindfold chess than you would have been at non-blindfold chess if you had done the same amount of training using non-blindfold chess, though you won't be better at the current game done blind than you would be if you played that current game non-blindfold and the purpose of continuing to play it blindfold is to train for future chess games. Don't follow step 3 all the time with no exceptions, but rather judge the arrangement of pieces and decide whether it's really worth making a trade. It's good to trade pieces more easily if you're ahead as shown in the following sentence. If you would have a forced win if you promoted a pawn to a rook that would require losing the rook later, then you will still have a forced win if you promote it to a queen and don't do what ever you can to stop it from being traded for a rook and bishop because the queen can make any move a rook can make and so could use the winning strategy that the rook would have used. Use your trained ability to notice patterns to try to make a move that you predict will cause your opponent to make a mistake enabling you to win. The strategy can include knowledge of which person you're playing against, noticing which mistakes your opponent was making earlier in the game, or noticing patterns of the general type of mistake people tend to make.
تعلم كيفية لعب الشطرنج. انضم لفصل تعلم الشطرنج. تعلم قيمة كل قطعة بالشطرنج. احرص على تطوير البيادق إلى الكاهن والفارس دائمًا. تعلم تقنيات اللعب. اشترك بالمسابقات. اختر خصمًا قويًا. ادرس طريقة لاعب الشطرنج المفضل بالنسبة لك. اقرأ بعض الكتب المميزة عن الشطرنج. تعلم القواعد الأساسية لنهايات لعبة الشطرنج. من أمثلة تنظيمات البيادق القوية: من أمثلة تنظيمات البيادق الضعيفة: قم بتنزيل تطبيق للتدرب على لعب الشطرنج غيبيًا (blindfold chess). انتبه إلى أنماط الحركات التي تجعلك تفوز المنافسة.