This variation can be played with 2 or more players but works best with 3 to 5. If you have 8 or more players, shuffle two decks together.  If you want to use a variant rule, make sure everyone agrees before the game begins. Once the cards have been dealt, the rules cannot be changed. No one should look at any cards yet. The dealer should give herself four cards as well. Place the remainder of the deck in a face down stack to from the draw pile. Flip over the top card face up next to it to form the discard pile. Remember not to look at the cards yet! They should always be kept face down. Don't let anyone else see what they are. Put them back in place when you've memorized them.  If you're playing with young kids or other people who have trouble memorizing cards, see the "4 cards in hand" Variation or try using the 6-card rules instead. See the Scoring Guide for a common system, or use a variation. Write or print it out for people who haven't played before.  The goal of the game is to get the lowest score. Make sure no one is trying to "win" by getting the highest instead! This can be from the discard pile or draw pile (rest of the deck).   Read the rest of these rules or see Strategy to help you make this decision. Hold this card in your hand. If it came from the face down draw pile, don't let anyone else see it. You can replace any card, whether it's one you've peeked at or not.  Pick up the card you want to replace from your grid and put it face up in the discard pile. Place the card you just drew face down to fill the empty space in your grid. You may not move the cards in the grid to different positions. Remember to memorize the card you just put down! This variation tests your memory, so you are not allowed to peek at a card after the beginning of the game. If you don't like the card you just drew, you can discard it face up in the discard pile instead of replacing a card in your grid. You CANNOT do this if the card you drew just came from the discard pile. A pair of the same card in a row or column are worth zero points. Don't show the other players or turn any cards face up to "cancel", though. They remain a face down secret until the end of the game.   If you have three of a kind, only two of them will cancel out. The third will still be worth its usual value. If you have four of a kind, your entire grid is worth zero points. Instead of taking your normal turn, anyone can knock on the table to signify that they think they'll win. That player skips their turn, and each other player takes one final turn. Then the round ends.  You can't knock after someone has already knocked. Wait until the last player takes their turn, then flip every card in front of you face up.  Use a sheet of paper with each player's name on it to record their score for the round. Refer to the scoring guide to count up players' points. Remember to follow any variations the players agreed upon beforehand. Whoever sat left of the dealer in the last round is the new dealer for this round. The person sitting left of the current dealer always goes first in a round. Keep score after each round until:  You play 9 rounds, 18 rounds, or some other number everyone agrees on. The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds. A player reaches 100 points, 200 points, or some other number everyone agrees on. When people decide to stop. This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind! Each player adds up their score from each round, and the lowest total wins.  If two players are tied, either let them share the glory or decide on another game to break the tie (such as rock paper scissors).
اخلط الأوراق قبل توزيعها. أعد مجموعة من الورق للسحب وأخرى للطرح. يحصل كل لاعب على 4 بطاقات مرتبة على صفين بكل منهما بطاقتين. لا تجعل أي لاعب يرى البطاقات رغم محاولتهم اختلاس النظر للبطاقات في مجموعاتهم. اشرح نظام احتساب النقاط للاعبين. اسحب بطاقة عندما يحين دورك. قرر ما إن كنت ستستبدل البطاقة المسحوبة بأحد بطاقاتك أم لا. حاول أن تجمع البطاقات المتماثلة. عندما تود إنهاء اللعب،اطرق على الطاولة. سجّل النقاط بعد انتهاء آخر جولة. اخلط أوراق اللعب مرة أخرى وابدأ جولة جديدة. يفوز صاحب أقل عدد من النقاط المسجلة.