To win the game, you need to be the first one to bear off, or remove, all of your checkers from the board and into your tray. To bear off your checkers, you need to roll both dice and use the numbers to move pieces into the tray. The numbers you roll must be exact or higher than the number of spaces needed to remove each piece from the board. For example, if you roll a 6-2, you can bear off two pieces that are on these points. But if you do not have a checker on the 6 point, you can bear it off from the next highest point on your board, such as the 5th or 4th point. You can only start bearing off your checkers once they are all in your home court. To begin bearing off, get all of your checkers into the 1-6 points on your board. They can be placed on any of these points. Don't forget that your checkers are still vulnerable when they're in your own home court. If the opposing player has a checker on the bar, then he can still enter it into a blot on your court if you have any, forcing you to take out one of your pieces and move it to the bar. After that, you can't continue bearing off until it's back in the home court. When bearing off, you can only bear off checkers that occupy the corresponding point. For example, if you rolled a 4-1, and you have a checker in the 4th and 1st point, you can bear them off. If your roll double sixes and have four checkers on the 6th point, you can bear off all six.  If you still have a die to play and no checker to bear off, you must move a checker according to the number on the die. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a 2-1, then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point. You can use a higher roll to bear off a die on a lower point. If you roll a 5-4 and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers. You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die. For example, if you have a checker in the 5 point and roll a 5-1, you must first move the checker over 1 to the 4 point and then bear it off using the 5 value. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon. But not all wins are created equal. Your opponent can lose in one of three ways:  A regular loss. This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers. Your opponent will lose only the value on the doubling cube. The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube. The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. You can even set a goal to play until the losing player loses a certain amount of points. If you want to keep playing more games but can't do it in one sitting, you can keep a tally of the points lost by each player and return to the game at another time.
खेल जीतने को समझें: अपने सभी चेकर्स को अपने होम कोर्ट में ले जाएँ: अपने चेकर्स का बियरिंग ऑफ शुरू करें: अपने सभी 15 चेकर्स को बियर ऑफ करें: फिर खेलें: