The conversation between human and AI assistant.
Projectile motion formulas?
That makes sense. Are there any other formulas I should know?
Yes, there is also a formula for horizontal motion: x = xo + vxt, where x is the horizontal position, xo is the initial horizontal position, vx is the initial horizontal velocity, and t is the time elapsed. Another useful formula is the range formula: R = v^2sin(2θ)/g, where R is the range, v is the initial velocity, θ is the angle of projection, and g is the acceleration due to gravity.