text: It’s finally here, after years of teasing it, Fighting is Magic Compilation Edition is out. But does it live up to the expectations? Not really, I never had any expectations to begin with.
  
  We have a thirty character roster, twelve of them are playable in game and two of these playable character are recolors, the infamous Scooter from Premium Edition and Evil Twilight sparkle. The rest are just characters from previous builds like Big Machintosh from FIM MEGA 1.0 and Lyra from FIM Chocolate. These are earlier and unfinished versions from years ago so don’t expect anything mind blowing.
  
  
  
  This is where things start to get bad to me because I decided to play with Trixie. Trixie’s story mode is HORRIBLE. Your first opponent is Trixie in the “Training Stage” Why I’m fighting Trixie in the Training Stage ? I don’t know but things are going to get worse from here. After defeating Trixie your next opponent is Applejack in the “Trixie’s show stage” , then Pinkie in the“Trixie’s show stage” then Fluttershy in the“Trixie’s show stage” and then Rainbow Dash, Rarity, Twilight, Sweetie Bot, Scooter, Evil Twilight, Lyra, Vinyl Scratch, Big Machintosh, Trixie again, Shadow AJ,( just a lame recolor, how original), AJ Boss, Fluttershy Boss, Rainbow Dash boss and more fucking Boss versions of the characters you defeated earlier all of this in the SAME FUCKING TRIXIE SHOW STAGE. You’ll fight another twelve battles against the same characters over and over again in the same FUCKING TRIXIE STAGE and then game over.
  
  Talking about repetitive shit.
  
  
  
  As if that wasn’t enough the developer decided to change the gameplay and attributes of the characters so the gameplay is buggy and broken. I decided to give this game another chance so I played with Twilight. Big mistake.
  
  Twilight’s story mode is almost the same, you fight against the main six, a bunch of recolors, the main six again , boss versions, ( this time in different stages ) and Nightmare Rarity and this is when everything went to shit because Nightmare Rarity dissapeared in the middle of the battle and I couldn’t finish Twilight’s story mode:
  
  Rara’s gone.
  
  
  
  Fighting against the same characters over and over again.
  
  I want to point out how almost Zero effort was put into this game as all the resources were taken from other builds.We have forty-three stages, sixteen of them are just DeviantArt screencap traced vectors without scrolling, just a single image copy-pasted:
  
  We have the same stage TWICE:
  
  The rest are stages you already knew, others are black and white recolors and some from M.U.G.E.N.
  
  If you pay attention to the screen captures you’ll notice that the second player portrait is missing, this happens with almost all the stages, also the second player has the alternate color palette not the primary one, this is because the Horsies.dll file only works with the Tribute Edition exe file.
  
  
  
  Characters are buggy and some of them dissapear after being defeated:
  
  MAC’s gone….
  
  
  
  
  
  
  
  The creator of this build (like most FIM build creators out there) forgot something important: “If it ain’t broke, don’t fix it.” I just don’t understand why these guys decided to get rid of some game features. It’s like these people think that less is better. The stage select options are gone and you cannot select stages in VS mode.
  
  Compilation Edition prides itself as being the build that :
  
  “will make other builds obsolete”
  
  ~PokemonSayWut~
  
  
  
  The irony here is that Compilation Edition is graphically obsolete itself with four year old obsolete sprites.
  
  Comparison between Compilation Edition (2018) and Tribute Edition Fan Build (2016)
  
  
  
  As if this wasn’t enough this game is a bloated mess with unused and leftover content. We have a 2.66 GB download, which are around 4.26 GB once uncompressed and most of that wasted space comes from unused music.
  
  At 389 GB the Apple Orchad stage file size is bigger than Tribute Edition, this is simply ridiculous. The Apple Orchad stage is filled with a lot of unused music, this only makes the file size bigger and most stages are like this. If you’re not going to use something, delete it.
  
  
  
  After getting rid of all the unused music the complete game size went down to 2.68 GB uncompressed and 1.57 GB compressed, so this game is filled with almost 1.6GB of useless garbage.
  
  
  
  So TL;DR Compilation Edition is just a bloated build with bad gameplay and an annoying story mode with nothing new to offer .
  
  
  
  P.S. Miss ya Supremium/MEGA
  
  P.P.S. Don’t give me the game’s supposed story as an excuse for a bad build.