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  .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  .. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead.
  .. The source is found in doc/classes or modules/<name>/doc_classes.
  
  .. _class_CylinderShape:
  
  CylinderShape
  =============
  
  **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  
  Cylinder shape for collisions.
  
  Description
  -----------
  
  Cylinder shape for collisions.
  
  Properties
  ----------
  
  +---------------------------+----------------------------------------------------+---------+
  | :ref:`float<class_float>` | :ref:`height<class_CylinderShape_property_height>` | ``2.0`` |
  +---------------------------+----------------------------------------------------+---------+
  | :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_property_radius>` | ``1.0`` |
  +---------------------------+----------------------------------------------------+---------+
  
  Property Descriptions
  ---------------------
  
  .. _class_CylinderShape_property_height:
  
  - :ref:`float<class_float>` **height**
  
  +-----------+-------------------+
  | *Default* | ``2.0``           |
  +-----------+-------------------+
  | *Setter*  | set_height(value) |
  +-----------+-------------------+
  | *Getter*  | get_height()      |
  +-----------+-------------------+
  
  The cylinder's height.
  
  ----
  
  .. _class_CylinderShape_property_radius:
  
  - :ref:`float<class_float>` **radius**
  
  +-----------+-------------------+
  | *Default* | ``1.0``           |
  +-----------+-------------------+
  | *Setter*  | set_radius(value) |
  +-----------+-------------------+
  | *Getter*  | get_radius()      |
  +-----------+-------------------+
  
  The cylinder's radius.
  
  