text: //
  //  AppDelegate.swift
  //  DemoProject
  //
  //  Created by Jerry on 2019/7/17.
  //  Copyright © 2019 www.coolketang.com. All rights reserved.
  //
  
  import UIKit
  
  @UIApplicationMain
  class AppDelegate: UIResponder, UIApplicationDelegate {
  
  
  
      func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
          // Override point for customization after application launch.
          return true
      }
  
      // MARK: UISceneSession Lifecycle
  
      func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
          // Called when a new scene session is being created.
          // Use this method to select a configuration to create the new scene with.
          return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
      }
  
      func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
          // Called when the user discards a scene session.
          // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
          // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
      }
  
  
  }
  
  