text: /// @ref core
  /// @file glm/ext/matrix_float4x4.hpp
  
  #pragma once
  #include "../detail/type_mat4x4.hpp"
  
  namespace glm
  {
  	/// @ingroup core_matrix
  	/// @{
  
  	/// 4 columns of 4 components matrix of single-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef mat<4, 4, float, defaultp>			mat4x4;
  
  	/// 4 columns of 4 components matrix of single-precision floating-point numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  	typedef mat<4, 4, float, defaultp>			mat4;
  
  	/// @}
  }//namespace glm
  