The original "Destruction Derby" was developed in seven months, resulting in a few design flaws and the cutting of several ideas that could not be implemented within that time frame. According to producer Martin Edmondson, "Destruction Derby 2" is a rewrite of the original, with only the 2D collision algorithms remaining intact. The engine was rewritten to handle the larger tracks incorporating obstacles such as hills and jumps, while the car dynamics were also redesigned. The collision routines were extended so cars can handle being flipped over. Edmondson stated that "Destruction Derby 2" felt like a new game rather than merely a sequel with more tracks.