"GamePro" reviewed the Japanese version of the game in early 1995 (prior to the PlayStation's launch in the U.S.). They remarked that the game is very impressive, and superior to "Virtua Fighter" in some aspects, but also flawed in several respects. They particularly praised the texture-mapped polygon graphics, original fighters, myriad moves, unique style of play, and the sidestep move, commenting that "The only problem with this slick defensive move is that from some viewing angles, the fighters obstruct the front of the screen, making it impossible to see where a move is coming from." Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "This game relies more on flash than fighting." They summarized the game as "an enjoyable fight." "Next Generation" also reviewed the game prior to the PlayStation's U.S. launch. They commented that while the gameplay lacks originality and good reaction speed, the 3D aesthetics and graphics make it a much more powerful experience to play than a typical 2D fighter. However, they concluded that the game loses "by a hair" when compared to its rival, "Virtua Fighter".