For "Story Mode," the game switches to a 3D third-person perspective similar to that of the other versions, with the same lock-on system, and shooting and grappling mechanics. In "Mob Wars" mode, each turn has three phases; "Recruiting", "Negotiation", and "Intimidation". "Recruiting" allows the player to hire guards to protect already owned territory. "Negotiation" allows the player to select which cards they wish to use. "Intimidation" sees the player moving their units around the map, attempting to extort rival businesses. The player is free to play through "Story Mode" without playing "Mob Wars," or to play "Mob Wars" as much as they wish between missions in "Story Mode." Like in the other versions of the game, businesses taken over in "Mob Wars" yield money, which can be used to purchase better weaponry for use in "Story Mode". Like in the open world environment of the other versions of the game, to completely defeat a rival family, the player must destroy their compound. Also as in the other versions of the game, to finish the game to 100%, the player must complete all story missions in "Story Mode", and successfully extort all businesses, rackets, warehouses and hubs, and destroy all compounds in "Mob Wars" mode.