Depending on Social background, Fighters range from the peasant soldier, through the , to the members of Religious Fighting Orders (fighters who have taken monastic vows). A magician can choose among 4 major classes (Natural Magic Users, Minor Arcanes, Major Arcanes, and Mystics) that divide into 19 sub-classes. Clerics are also present, but are almost exclusively of a monotheistic faith with a Christian-like hierarchy (as the game was intended as a simulation of an essentially medieval Christian Europe). They can be "Priests" (ordained clergy who can ask for divine interventions or cast miracles), "Monastics" (monks who are trained in a craft or trade and can make healing potions)., "Friars" (who are dual-classed fighter-monks), and "Paladins" (who are dual-classed fighter-priests). Clerics can raise their Social level through advancing up the Church's hierarchy to become Lords Spiritual (like Bishops, Abbots, Knight-Commanders, or even the Pope). Finally, there are three classes of thieves. Thieves are organized criminals very similar to the Lankhmar-style Thieves' Guild of "D&D"), Brigands are itinerant armed robbers most often encountered on the roadside as NPCs, and Assassins are stealthy paid killers and muscle-for-hire.