With the 1999 release of a competitor to UO, "EverQuest", Jennings expanded his writing to the new game. His early analysis of EQ focused on its differences to UO. However, he went on to criticize EverQuest directly. Jennings argued that the game forced players to spend long periods of time to gain very little, and that this was not fun. He also argued that the game consisted of fighting the same monsters repeatedly. He offered several examples of player greed, in his view, damaging the experience of the game for other players. Other issues he covered included "squatting" by large guilds, class balance, real-money trading, server lag, "raiding" as an end-game, and the later expansions' lack of finished and working content.