In 2004, the Hewlett Foundation took on Salen as the co-director for the Games to Learn Symposium. She was also a consultant for the Digital Kids initiative through the MacArthur Foundation, and served as a game designer for a large motion capture game called "Squidball" that was developed with the Media Research Lab at New York University. In 2004, the Comtech Group (COGO) hired Salen as a consultant for a mobile phone game, and for their online world. The MSN division of Microsoft engaged Salen as a consultant for the redesign of the website in 2004. ATTAP, a group devoted to new web technologies, used Salen as an interactive game designer for their new tools. Salen was also involved in 2005 as a game design consultant with The Rapunzel Project to teach girls computer code. The Buckminster Fuller Institute partnered with the Game Culture & Technology Lab at the University of California, Irvine to create a spaceship earth game, which Salen also worked on in 2005.