In June 1972, Bushnell and Dabney quit Nutting Associates after Bushnell was unable to convince Nutting to give him a 33 percent stake in the company, and moved to incorporate Syzygy Engineering; they instead named it Atari due to another company with a similar name. Bushnell later stated that he was encouraged by the success of "Computer Space" in regards to future game ideas, as he had never before created something that made so much money, and additionally felt that his time at Nutting gave him confidence in running his own company because he "couldn't screw it up more than they did". Nutting Associates did not make any further "Computer Space" games before closing in 1976. Bushnell's enthusiasm was soon vindicated, as Atari's first game, "Pong", went on to substantially greater success than "Computer Space". Although not as influential as "Pong", as the first arcade video game, "Computer Space" had a strong influence on future video game design, such as using terms and designs from prior mechanical arcade games, and providing a template for transforming a medium previously designed and played on research mainframes into a commercial model for general consumers. It directly inspired several video games and game designers, such as Steve Bristow, who came up with the idea for "Tank" (1974) to correct the perceived shortcomings of the game by having easier-to-control tanks instead, and Jerry Lawson, the designer of the Fairchild Channel F home console (1976). It also influenced Larry Rosenthal, who was partially inspired to make the vector graphics-based "Space Wars" (1977) by his dislike of "Computer Space"s simplification of "Spacewar!", and Ed Logg, who combined the controls and movement of the game with elements of "Space Invaders" (1978) to make "Asteroids" (1979). "Computer Space"s release marked the ending of the early history of video games and the start of the commercial video game industry.