Graham Staplehurst reviewed this module for "White Dwarf" issue No. 63, giving it 9 out of 10 overall, and felt it had "all the hallmarks of a classic adventure" despite what he felt were the "useless" cutouts. Staplehurst felt that having the adventure set in Specularum "provides players with almost unparalleled opportunity for personal choice and freedom for action", calling the adventure "true rolegaming and high drama", adding that the characters "must make the decisions of a real-life adventurer—and suffer the consequences!" He observed that the adventure's possibilities are structured to be used by less experienced Dungeon Masters (DMs), but each situation is detailed enough to allow for a variety of outcomes. Staplehurst felt that the plot read too much like a crude detective story, and gave the players little motivation. This, he felt, leaves extra preparatory work for the DM, who may want to weave the city into their campaign and make use of existing character histories, for the scenario to work to its full potential.