The enemy encounters are random and the battles, depending on the version, are displayed either in a first-person perspective like in the previous games in the series (similar to these in "Wizardry") or in a side-view style (like in many other Japanese RPGs from that era such as the early "Final Fantasy" entries). The battles are partially automated with the enemies and characters attacking each other in real-time. A battle can be paused at any time to cast a spell, use an item, or change attack style through a list of AI scripts. There are eight levels of attack strength, each with its advantages and disadvantages (for example, more powerful attack levels require more time).