The combat system is a combination of real-time fighting action, and menu-based item and ability selection which slows time. Combat takes place in specific arena areas within locations outside towns. The characters have different combat styles and perspectives. Tal and Buki fight in third-person using timed button combos to execute different melee attacks, being able to move or dodge around them during combat. Ailish and Elco switch gameplay style to first-person shooter, moving freely around the arena and using assigned weapons to fire projectiles at different rates. Characters not under the player's control have customisable behaviour patterns, such as attacking directly, keeping distance, or focusing on providing support. There are different status buffs (health regeneration, attack boost) and ailments (poisoning, slowed movement) which play a role in battle for both the party and enemy groups. Items are accessed from a shared inventory.