Reaction from groups have been mixed. The journal "Leonardo" noted some feminists' negative reaction to her design; though males were identifying with their feminine side through Croft, she reinforced unrealistic ideals about the female body. Australian feminist scholar Germaine Greer criticised her as an embodiment of male fantasies. In 1996 "Electronic Gaming Monthly" argued that rather than altering the state of women in games, Croft simply continued the trend of female characters in video games being large-breasted and scantily clad in an effort to appeal to the predominately male gaming audience, which had the overall impact of teaching gamers to see women as sex objects. "PlayStation Magazine" staff commented that Croft could be seen as either a role model for young independent girls or the embodiment of a male adolescent fantasy, though they later stated that the character does little to attract female demographics and was obviously designed with a male audience in mind. The magazine's editors also criticised Core Design's hypocritical attempts to downplay the character's sex appeal in public statements while releasing advertisements that prominently featured Lara Croft's sexuality. Graphic artist Heather Gibson attributed the "sexism" to participation from Eidos's marketing department.