Neversoft continued to expand during 1996, expanding to over twenty employees. They worked for six months on a game based on "Ghost Rider" for Crystal Dynamics, which was cancelled due to financial problems with the publisher. With some excess capacity Neversoft started to develop a game of their own design, initially called "Big Guns". The technology developed there was used in their next project, a conversion of the PC game "MDK". Towards the end of 1996, Neversoft sold the idea for "Big Guns" to Sony Computer Entertainment and they began development. 1997 was a tumultuous year for Neversoft. The "MDK" conversion took far longer than expected, and the "Big Guns" game (renamed "Exodus") went through numerous design changes at the behest of Sony and was cancelled in November 1997. The company shrunk back to just twelve employees. Neversoft spent the next few months shopping around their technology, meeting with numerous companies and looking for work.