In January 1998, just as Neversoft was about to run out of money, they had a meeting with Activision, who were looking for someone to re-develop "Apocalypse", a failed internal project. The technology developed for "Big Guns" turned out to be ideal for the project, Activision was impressed and Neversoft began work on "Apocalypse". In May 1998, "Apocalypse" was going very well, and Activision signed up Neversoft to develop a prototype for a skateboarding game. This proceeded slowly as they could not spare many people from "Apocalypse". The initial prototypes resembled the arcade game "Top Skater". "Apocalypse" wrapped up in October 1998 and development began in earnest on "Tony Hawk's Pro Skater" for the PlayStation and Nintendo 64. By the end of 1998, the game development was in full swing and Neversoft comprised 16 people: six programmers, five artists, three level designers, one producer and Joel, the company's president.