Esports, the treatment of multiplayer video game competition as a sport, is a relatively new development made possible by the increasing availability of broadband Internet access. Esports is now a multimillion-dollar business in the U.S., with implications for game developers, players, leagues, teams, live venues, streaming platforms, TV networks, audiences and marketers. College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. In 2019, there were at least over 130 college varsity programs. The Overwatch League is a professional esports league for the video game Overwatch, produced by its developer Blizzard Entertainment.