Douglas plots to "rescue" the Tarot Witch by doing heavy business at the arcade, filling up another arcade game with coins so that Mr. Black, the owner, will use them to get drunk. Mr. Black, however, goes crazy and smashes the Witch's glass case, enraged at how the machine has cost him more in repairs than it made in profits. Douglas jumps in to stop him; just as Mr. Black is about to attack him with a knife, he passes out from his drinking. Douglas and Tom confiscate the Witch, planning to free her, but just as they reach the ravine, Mr. Black reappears and flings the Witch into the ravine, to Douglas' horror.