Alongside "classic" spells, charms, illusions, black magick, there is a special class of magic, Basic Magick (BM) dealing with spells manipulating the four elements (water, air, fire, earth) and their derivatives (ice, cold, heat, light, dark, sand, dust, rain, etc..) All sorts of BM are the result of mixing of at least one spell of creation / manipulation (and up to three) and an element. There are eight creation / manipulation spells: Create, Remove, Detach (Move), Accelerate, Amplify, Intensify, Concentrate and Affix (Fix). Thus creating a fireball requires the following formula: Create Fire. If the magician wishes to launch the fireball at an enemy, they must use Detach Fire. A magician who wants to create and launch a fireball at the same time uses a spell with the formula Detach Create Fire. Knowing that we can combine up to three spells of creation / manipulation with an item, the number of possible combinations is immense. A magician will generally focus on one or two elements and attempt to optimize combinations using them. BM is much more dangerous than the magic commonly found in other games. For example, an intermediate magician (e.g. MKL9, which is the level at which teachers become magicians and can take a student) can cast a fireball that causes 130 to 240 Body points of damage, with an average damage of 180. An average man has 30 body points and an athletic one rarely exceeds 50 points. In contrast, in AD&D the "fireball" spell is unlikely to kill a character of the same average level as the caster.