If a piece of software is becoming overly delayed the developer may just release the program despite the presence of a few bugs. The Internet has allowed patches to be deployed that fix these bugs, but before such technology was available the problems could not be fixed after the game was published. Even with this, a game with too many bugs when it is made public will receive very poor reviews that will undoubtedly affect sales. For example, 2002's "Destroyer Command" received some very positive reviews about many aspects of the game but was criticised for the number of glitches it contained that, given a lengthier software testing phase, should have been fixed. Some developers choose to disable certain features in order to release the game on time, especially if a project has seen an amount of feature creep. One such title was Cinemaware's "Defender of the Crown", which was released before all the features were completed when the company was faced with a strict deadline and the loss of two programmers.