Tal's original design was more in line with traditions for anime protagonists, with long hair and an oversized sword, but was made more realistic while retaining some basic characteristics from the earlier designs. Ailish was designed around a cute anime princess archetype, a concept which survived despite her design changing to become more adult. Of all the characters, Elco went through the most changes; starting out as a Arabic-themed archer, he went through multiple redesigns until the idea of his injury solidified his design into its final technology-infused version. Buki's design, while it was also altered, went through the fewest changes as her concept remained consistent throughout development. For all characters, the redesigns brought them more in line with Western artistic traditions, creating a hybrid style. The final artwork drew influence from anime design, but rooted within the Western artists working on the game at Climax. Each character's weapon was based on real-life weapons such as katanas and pistols from the Wild West era with setting-specific twists. Once the character designs were finalised, the characters were modelled in Maya based on those designs.