Pre-rendered graphics are used primarily as cut scenes in modern video games, where they are also known as full motion video. In the late 1990s and early 2000s, when most 3D game engines had pre-calculated/fixed Lightmaps and texture mapping, developers often turned to pre-rendered graphics which had a much higher level of realism. However this has lost favor since the mid-2000s, as advances in consumer PC and video game console graphics have enabled the use of the game's own engine to render these cinematics. For instance, the id Tech 4 engine used in "Doom 3" allowed bump mapping and dynamic per-pixel lighting, previously only found in pre-rendered videos.