Crystal Dynamics focused on believability rather than realism to re-develop the character, posing decisions around the question, "What could Lara do?", and giving her action more freedom. The designers updated Lara Croft's move set to make her movements appear more fluid and continuous. The animations were also updated so the character could better interact with environmental objects. The developers introduced a feature that causes the character's skin and clothing to appear wet after swimming and dirty after rolling on the ground. Responding to criticism directed at the character controls in "Angel of Darkness", Crystal Dynamics redesigned the character's control scheme to provide what it felt was the best third-person action experience. The developers also introduced close-quarter melee manoeuvres. Crystal Dynamics updated the character model to add more realism, but retained past design elements. The polygon count increased to over 9,800. More attention was paid to the character's lip synching and facial expressions to allow for dynamic emotional responses to in-game events. In redesigning the character's appearance, Crystal Dynamics updated Croft's hairstyle, wardrobe, and accessories. Her shirt was changed to a V-neck crop top, her body was given more muscle tone, and her hair braid was switched to a pony tail. The voice actor for Lara Croft was initially rumoured to be Rachel Weisz, but the role was eventually given to Keeley Hawes. Crystal Dynamics retained the design changes for the next game, "Tomb Raider: Anniversary", a remake of the first game. The designers aimed to portray Croft with more emotional depth, and focused on the character's desire to achieve the end goal of the game, culminating in killing one of the antagonists. The developers used the death to evoke guilt in Croft afterward and illustrate that shooting a person should be a difficult choice.