Brian Gee of "Game Revolution" found the game too linear and called it worth a look but not worth buying or playing for a long time. By contrast, "GamePro" was very positive about the game, praising its narrative choices and gameplay design while noting its linear structure. "GameSpot" described "Sudeki" as "more style than substance", with the numerous faults he found outweighing the merits of its combat system. Christian Nutt, writing for "GameSpy", felt that its combat system was a good foundation for potential sequels but it was otherwise an underwhelming experience. Hilary Goldstein of "IGN" found it an enjoyable experience despite its short length and weaker parts to its narrative. Francesca Reyes, writing for "Official Xbox Magazine", felt that the game was ambitious but let down by underdeveloped or poorly-implemented elements of its narrative and game design. "PC Zone" shared many points of praise and criticism with console reviewers, also noting several moments of slowdown even on powerful PCs.