Compilers for the 8086 family commonly support two types of pointer, "near" and "far". Near pointers are 16-bit offsets implicitly associated with the program's code or data segment and so can be used only within parts of a program small enough to fit in one segment. Far pointers are 32-bit segment:offset pairs resolving to 20-bit external addresses. Some compilers also support "huge" pointers, which are like far pointers except that pointer arithmetic on a huge pointer treats it as a linear 20-bit pointer, while pointer arithmetic on a far pointer wraps around within its 16-bit offset without touching the segment part of the address.