The storyline and cutscene concepts were created once the gameplay ideas were solidified. Sound designer Eamon Murtagh also acted as scenario writer. He wanted the cast to respond like real people rather than comic book stereotypes, and with that aim in mind the actors recorded together in the same studio, with their performances playing off each other. The overall aim was for the story to appear clear-cut and standard for players, then ask questions about the morality of different factions. So as not to dilute the plot, the narrative was kept linear and fixed. The storyline changed several times during production, with there being so much background lore that the opening cinematic was a compromise to communicate it to the player as concisely as possible. The plot's "creative energy" was fuelled by multiple sessions of "Dungeons & Dragons". Each character was created with a character flaw that needed to be overcome, such as Ailish's sheltered mannerisms and Elco's over-questioning nature.