The first video game to use pre-rendering was the 1982 arcade game "Xevious". The Sharp X68000 enhanced remake of ', released in 1991, used 3D pre-rendered graphics for the boss sprites, though this ended up creating what is considered "a bizarre contrast" with the game's mostly 2D graphics. One of the first games to extensively use pre-rendered graphics along with full motion video was "The 7th Guest". Released in 1993 as one of the first PC games exclusively on CD-ROM, the game was hugely popular, although reviews from critics were mixed. The game featured pre-rendered video sequences that were at a resolution of 640x320 at 15 frames per second, a feat previously thought impossible on personal computers. Shortly after, the release of "Myst" in 1993 made the use of pre-rendered graphics and CD-ROMs even more popular; most of the rendered work of "Myst" became the basis for the re-make "realMyst: Interactive 3D Edition" with its free-roaming real-time 3D graphics. The most graphically advanced use of entirely pre-rendered graphics in games is often claimed to be ', released in 2004.