Player versus player combat system is included in the game. It consists of several arenas scattered throughout the major cities. Players can enter the arena at any time and battle other participants currently inside. There is no penalty for dying in the arena. Additionally, most of the game does not have loading zones, but rather be contiguous for most of the map, except in some far-flung areas of the map and underground areas. The game will have a 'soft level cap', so a player can theoretically gain infinite levels, though as the player progresses, it will take more experience points before they level up, such that eventually it may take years to gain another level. Lastly, there will be no 'death penalty' in terms of gold, items, or experience. When a player dies, depending on the option they choose, they can lose coins, or take temporary health and stat loss. They also lose "Heroism", which is a bar that affects luck, item drops, extra HP, and which is filled through killing monsters.