Out of the game's three locations, the light world of Haskilia was designed first, using a varied and saturated colour palette. The dark world of Akloria was built using the Haskilia map, with its buildings marred or destroyed and the environment using washed out and darkened lighting and colours. The character actions were hand-animated, with special software created to manage different character poses and expressions, including a dedicated tool to lip-synch the characters' mouths to dialogue. The monster designs were created with each of the game's theme locations in mind. Each character skeleton had between 90 and 100 bones, allowing fluid animation and high flexibility. By July 2003, around 90% of character models were completed, with the environments being in a basic state where details could be added. The environments were again designed using Maya, with the designers finding it easy to add in objects and adjust the scenery, while also being able to port directly over to the Xbox for tests.