In "Everyman", perhaps the archetypal morality play, the characters take on the common pattern, representing broader ideas. Some of the characters in "Everyman" are God, Death, Everyman, Good-Deeds, Angel, Knowledge, Beauty, Discretion, and Strength. The personified meanings of these characters are hardly hidden. The premise of "Everyman" is that God, believing that the people on earth are too focused on wealth and worldly possessions, sends Death to Everyman to remind him of God's power and the importance of upholding values. The emphasis put on morality, the seemingly vast difference between good and evil, and the strong presence of God makes "Everyman" one of the most concrete examples of a morality play. At the same time, most morality plays focus more on evil, while "Everyman" focuses more on good, highlighting sin in contrast. Only five English morality plays from the medieval period are extant: "The Castle of Perseverance" (c.1425); "Wisdom", (1460–63); "Mankind" (c.1470); "Everyman" (c.1495); the fragmentary "Pride of Life" (late 14th century).