The Saturn version of the game had to be almost completely remade, only referencing the graphics of the arcade version, which required detailed planning. Mizguchi recounted, "Our designers went back to the arcade version and worked out the locations, drew pictures and captured the atmosphere and the feeling of distance. Then there was about two weeks discussion on their work. During this time they worked on the car settings and we had Mr. Yoshio Fujimoto, winner in the Toyota Castrol car to advise it. Then Mr. Nakamura, Mr. Hattori, and Mr. Fujimoto went to the Asian Pacific Indonesian Rally for three days and studied the cars." Aside from Mizuguchi producing both projects, the Saturn development team was completely different from the original arcade team. Unlike other well-received arcade ports for the Saturn such as "Virtua Fighter 2" and "Virtua Cop", "Sega Rally Championship" was developed without using the Sega Graphics Library operating system, as it had not yet been completed when work on the game began. For similar reasons, a split screen was used for multiplayer mode instead of the Saturn link cable; the developers also felt it was important that multiplayer be available to all owners of the Saturn game, not only those who had also purchased a link cable. Finally, the arcade version of "Rally" was designed to be controlled with a steering wheel, and the developers struggled to simulate its drifting techniques using the Saturn's controller. The game also supports the Saturn Steering Wheel, though it lacks the haptic feedback of the arcade version's steering wheel.