Colin Reed, who had programmed 1080° Snowboarding, programmed Pikmin. The foundation of "Pikmin" technology is in the animation and agency of a multitude of interacting characters. A technical demonstration called "Super Mario 128" was shown at Nintendo Space World 2000, showing the performance of the prototype GameCube hardware by animating up to 128 copies of Mario at once. Miyamoto stated in 2007 that "most of you have already played ["Super Mario 128"] - but you played it in a game called "Pikmin"."