Many early ports suffered significant gameplay quality issues because computers greatly differed. Richard Garriott stated in 1984 at Origins Game Fair that Origin Systems developed computer games for the Apple II series first then ported them to Commodore 64 and Atari 8-bit, because the latter machines' sprites and other sophisticated features made porting from them to Apple "far more difficult, perhaps even impossible". Reviews complained of ports that suffered from "Apple conversionitis", retaining the Apple's "lousy sound and black-white-green-purple graphics"; after Garriott's statement, when Dan Bunten asked "Atari and Commodore people in the audience, are you happy with the Apple rewrites?" the audience shouted "No!" Garriott responded, " the Apple version will never get done. From a publisher's point of view that's not money wise".