While "FIFA 95" did not add much other than the ability to play with club teams, "FIFA 96" pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. "FIFA 97" improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with "FIFA: Road to World Cup 98". This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, "World Cup 98", was EA's first officially licensed tournament game.