The PlayStation version was reasonably well-received, with critics generally commenting that the realistic handling and real-world Formula One elements make it an ideal game for the hardcore racing fan. Some reviewers added that the game was too complicated and difficult to appeal to those looking for arcade-style racing or multiplayer gaming, though most praised the selection of modes as opening up the game to both novices and experts. Critics were more divided about the graphics. Todd Mowatt wrote in "Electronic Gaming Monthly" that "the fluidity of the animations were not that realistic in terms of the way a real race car would handle", "GamePro"s Air Hendrix praised the detailed cars and sense of speed but complained of break-up problems, and "Next Generation" hailed the graphics as a major leap over the first wave of PlayStation games. "GameSpot" called the game "a high-octane masterpiece", while "Next Generation" summarised: "With its exquisite graphics, wide range of challenges, and startling amount of depth, "Formula 1" is the game that changes everything". PSM gave the game 9/10, praising the AI, before concluding: "Psygnosis' finest game to date, it relegates every other racing game to the back of the grid. This is the game that will sell the PlayStation to Grand Prix fans and unconverted gamers alike. An envelope-pushing killer-application. "F1" is one of the essential purchases of 1996".