In the game, Taerkasten units are typically heavily armored and have strong attacks, but the majority of them are very slow and especially vulnerable to hit and run tactics. The backbone of conventional Taerkast assault usually involves massed Leonid tank units, with Hetzel fighter plane support. The Taerkasten Host Station is the Flying Fortress, whose turret design possesses a fatal flaw in the form of defensive blind-spots that sometimes allow a human opponent to stay close to one side and relentlessly attack without fear of reprisal from the host station. Taerkasten units are designed to be more AI-friendly among the playable factions.