After deciding which nation to play as, the player must win the support of various factions which make up the electorate, including the religious, patriotic, parents, capitalists, socialists, liberals, conservatives and others, and thus win the ensuing elections that take place. The player introduces policies and uses sliders to change the amount of government funding, level of a tax or generally the law and regulations in that particular area. Of course, because each individual person belongs to several factions (e.g.: a Poor Conservative Smoker who is a or a Rich, Socialist person who is also a Drinker), it is practically impossible to control all the voters. Before each general election, two promises are made by the player to the electorate (e.g.: reduce unemployment by 10%). If the player has not kept these promises by the next election, the people become annoyed and cynicism increases.