Following its announcement in May 2006, "Grand Theft Auto IV" was widely anticipated and released to critical acclaim. Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 98, indicating "universal acclaim". It is the second-highest rated game on the site, only behind "" and tied with several other games. Reviewers heavily praised the game's narrative, open world design and combat system. Hilary Goldstein of "IGN" felt that the game "sets a new benchmark for open-world games", and Andrew Reiner of "Game Informer" wrote that the game "completely changes the landscape of gaming".