At the start of 1993, id put out a press release by Hall, touting Buddy's story about fighting off demons while "knee-deep in the dead", trying to eliminate the demons and find out what caused them to appear. The press release proclaimed the new game features that John Carmack had created, as well as other features, including multiplayer gaming features, that had not yet been started on by the team or even designed. The company told "Computer Gaming World" that "Doom" would be ""Wolfenstein" times a million!" Early versions were built to match the "Doom Bible"; a "pre-alpha" version of the first level included the other characters at a table and movable rolling chairs based on ones at the id office. Initial versions also retained "arcade" elements present in "Wolfenstein 3D", like score points and score items, but those were removed early in development as they felt unrealistic and not in keeping with the tone. Other elements, such as a complex user interface, an inventory system, a secondary shield protection, and lives were modified and slowly removed over the course of development.