"Zork Nemesis" employed technology Activision dubbed "Z-Vision Surround Technology," which gives users a simulated 360-degree view of each location visited. It was one of the first games to employ such technology, though "Zork Nemesis" only allows panning in either horizontal or vertical where both panning options are available, unlike in later games such as ' or '. Furthermore, details were far more difficult to make out in the panoramic scenes than in the still screens; the sequel, "", made significant improvements to the Z-Vision system. Technical director Laird Malamed felt the game suffered from time constraints, saying that once the advanced game engine was completed, the team didn't have enough time left to implement anything more than simple control panel puzzles.