Though Psygnosis was the game's publisher, development team Bizarre Creations opted to create their own 3D engine for the game rather than utilizing the one from the Psygnosis hits "Wipeout" and "Destruction Derby". To reduce demand on the PlayStation's processor without significantly reducing the game's visuals, the developers programmed the game so that when a car reaches a certain distance away, it switches from its normal high-detail model (composed of 440 to 450 polygons, depending on the car) to a low-detail model composed of only 90 to 100 polygons.