At the time of its release "Torg"'s 'Infiniverse' campaign was an ambitious attempt at creating an interactive campaign setting. Subscribers to West End's "Infiniverse" magazine received response forms, through which they could inform WEG of the progress of their campaigns. Player input actually influenced the campaign setting through a 'rumor' system ('rumors' were introduced in "Infiniverse" magazines and published adventures, and the majority of responses would determine whether that rumor was 'true' or not). While unquestionably innovative, the "Infiniverse" campaign ultimately foundered after the first year or so.