In 2010, Ubisoft announced "Rayman Origins", first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for high-definition resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. UBIart tools were supposed to be released as open-source software in 2011 but this did not happen.