Thus, unlike, for example, Dungeons & Dragons, Rolemaster describes wounds not only in the number of points of damage dealt (which are then subtracted from an abstract pool of 'Hit Points'), but with specific details of the injury inflicted. Death occurs, for both player characters and Gamemaster-controlled adversaries, primarily through this critical damage, and not through loss of hit points. In addition, specific injuries carry with them injury penalties, which inhibit further actions on the part of the wounded part, and loss of concussion hits (which represent overall health), can bring about similar penalties.