Following the cancellation of "Star Fox 2", Miyamoto and team began work on "Star Fox 64". The team cribbed heavily from the work that had been done in creating "Star Fox" and "Star Fox 2", stating in an interview that roughly 30% of "Star Fox 64"s gameplay came from the original game, roughly 60% came from the canceled sequel, and only 10% was original work done during the development of "Star Fox 64". In particular, Miyamoto said: "All-Range Mode, Multi-Player Mode and the Star Wolf scenario all came from "Star Fox 2"." One new piece of gameplay was the addition of levels that used the Landmaster tank and the Blue-Marine submarine, which were conceived of by members of the development team (rather than Miyamoto himself) in response to Miyamoto's suggestion that the game include a "human-type craft", which the team generally did not approve of. The team originally intended for the game to contain multiple underwater levels but ultimately trimmed all but one as they found that the underwater levels slowed down the pacing of the game.