The success of the "Mega Man" series allowed Capcom to continue releasing NES titles well into the 16-bit era. A teaser for an SNES incarnation of the "Mega Man" series first made its way into a preview of "Mega Man 6" in the spring 1993 issue of the Japanese "Club Capcom" fan magazine. "Mega Man X" was announced in North America in a March 1993 "Game Players" magazine interview with Capcom's Senior Vice President Joseph Morici. The tentatively titled "Super Mega Man" was originally to have a "fairly large memory configuration and a battery backup". The autumn 1993 issue of "Club Capcom" announced "Rockman X" for a December 1993 release in Japan, divulged several plot and gameplay details, and showed Zero as a silhouetted "Blues-like character". Leading up to its release, the game was covered by the North American press surrounding the summer 1993 and winter 1994 Consumer Electronics Shows.