Most assessments of the visuals were positive. Pringle noted the "cartoon-like" feel given to the game by its crisp and vibrant colors. Chris Stead of "Australian GamePro" acknowledged the graphics as "quite pretty", but stated that the collision detection and frequent invisible barriers "leave a lot to be desired". Brent Soboleski of TeamXbox, Ryan Davis of "GameSpot" and Nick Valentino of "GameZone" proclaimed "Twinsanity" to be the best-looking "Crash Bandicoot" game to date; they pointed out the increased detail in Crash and Cortex's designs and their smoother and more expressive animations that telegraph their personalities, although Soboleski, Davis and GR Chimp felt the particle and lighting effects and frame rate in the PlayStation 2 version were inferior to those in the Xbox version. Soboleski and Reed observed a lack of texture and detail in the environments, and Reed and Wooldridge pointed out the short draw distance. Bedigian and a blurb in "Electronic Gaming Monthly" both dismissed the visuals as lacklustre. Pringle and Reed commended the full-motion videos for their polished quality, though the inability to skip them was seen as a nuisance.