The scope of the project made it very time consuming to develop. Because of that, many of the assets were used as many times as possible, and often, two missions in different storylines take place on the same level. As the developers were spread across the world and were working for free, traditional management was impossible. Therefore, the team communicated mainly through instant messaging clients such as MSN Messenger, a developer forum and through an online database, which kept everyone on the team synchronised.