Reception to the mobile versions was also mixed. Levi Buchanan of "IGN" considered the I-play version to be "infinitely more enjoyable" than its console counterpart, pointing out the colorful graphics and "well-done" character art, but noting the insensitive controls and lack of audio as negative points. Avery Score of "GameSpot" commented positively on the "tried-and-true" gameplay, "great" graphics, "decent" value and "good" character likenesses, but criticized the lack of in-game audio, "finicky" control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed "mindless". Chris James of "Pocket Gamer" gave "Crash Twinsanity 3D" a score of 5 out of 10, noting the game's simple and relatively responsive controls and polished presentation, but criticising the awkward perspective, "very finicky" collision detection, lengthy character animation and long loading screens.