The track models in "Formula 1" were modelled from surveyors' track data. The designers started with wire-frame models of the track data, then exported these from their Silicon Graphics workstations to a custom Windows 95 track editor. The track editor was used to reformat the tracks so that they could be used in-game, before exporting them back to the SGI workstations where scenery and other details were added in. To create the in-car sound, a Digital Audio Tape was strapped to a driver.