Combat gameplay involves the basic movement of characters around the combat screen which costs movement points. The amount of movement points are affected by how much weight the character is carrying. Each character has a maximum movement allowance that is determined by their statistics. A character will always have at least 2 movement points per round, even if that character is carrying the maximum load. Rougher terrain takes longer to cross and can affect combat gameplay. Open areas cost 1 movement point to cross while obstacles and muddy or rocky areas cost more movement points.