Like many other super-hero role-playing games, "M&M" uses "hero points". Hero points allow an unlucky player to be able to hold their own in a battle, thus reducing the amount that luck plays into the gameplay. A hero point can do several things, like allow the reroll of a failed roll of any sort at a crucial moment, including toughness saves to avoid damage. On this reroll numbers under 11 have ten added to them, resulting in a range of 11-20, and a very slim chance of failing.