"Quake" also marked the beginning of the Internet multiplayer real-time action game scene. However, finding a "Quake" server on the Internet proved difficult, as players could only share IP addresses of known servers between themselves or post them on websites. To solve this problem, a team of three programmers (consisting of Joe "QSpy" Powell, Tim Cook, and Jack "morbid" Matthews) formed Spy Software and created QSpy (or QuakeSpy). This allowed the listing and searching of Quake servers available across the Internet. Surfas licensed QSpy and became the official distributor and marketer while retaining the original programming team. QSpy became QuakeSpy and went on to be bundled with its QuakeWorld update - an unprecedented move by a top tier developer and huge validation for QuakeSpy. With the release of the Quake Engine-based game "Hexen II", QuakeSpy added this game to its capabilities and was renamed GameSpy3D. In 1997 Mark Surfas licensed GameSpy 3D from Spy Software, and created GameSpy Industries.