Movement is akin to that of a combat flight simulator, though restricted to the ground. Pressing up on the D-pad causes the player character to accelerate, which consumes agility. Once in motion, the player rithm will continue moving forward at the same speed until it accelerates further, runs into an obstacle, or comes to an immediate stop (accomplished by pressing both shoulder buttons simultaneously). Though running into an obstacle prevents the character from advancing, its legs continue to run, and if turned away from the obstacle the character will resume moving at the same speed as before. If the player character runs out of agility, movement is reduced to a slow limping. Agility can be replenished by standing still or visiting the DOAsys, a small neutral zone where the player character can converse with other rithms, including boss characters. Offense and defense can be replenished at the recovery spires found throughout Perfect, or at the DOAsys. Other rithms also use recovery spires, and their resources are finite. However, they are regularly recharged during "storms". Standing on a recovery spire during a storm drains the player rithm's defense.