The tradition of porting to Linux was first started by Dave D. Taylor, with David Kirsch doing some later porting. Since "Quake III Arena", Linux porting had been handled by Timothee Besset. The majority of all id Tech 4 games, including those made by other developers, have a Linux client available, the only current exceptions being "Wolfenstein" and "Brink". Similarly, almost all of the games utilizing the Quake II engine have Linux ports, the only exceptions being those created by Ion Storm ("Daikatana" later received a community port). Despite fears by the Linux gaming community that id Tech 5 would not be ported to that platform, Timothee Besset in his blog stated "I'll be damned if we don't find the time to get Linux builds done". Besset explained that id Software's primary justification for releasing Linux builds was better code quality, along with a technical interest in the platform. However, on January 26, 2012, Besset announced that he had left id.