On October 25, 2000, Tecmo released "DOA2: Hardcore" ("DOA2: Dead or Alive 2" in Europe) for the PlayStation 2 in America and Europe, which was based on the Japanese second update of "Dead or Alive 2" for Dreamcast. This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option. The Hard*core release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor: Characters, pictures and moves were altered to appear more realistic, lessening the anime-look. Some fighting animations were elaborated upon, while others were cut. New stages were added (8 more than the Dreamcast update). More character outfits were added. Survival Mode now only took place in the "Danger Zone" arena. Overall gameplay speed was increased, and the entire game (including cutscenes) now ran at a full 60 frames-per-second (in the Dreamcast version, the game ran at 60fps, while cutscenes ran at 30). A special "Items Collection" feature and menu section was added to appeal to video game collectors. New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing. Several special moves were added, but left undocumented. English voiceovers were added in addition to the original Japanese voice overs. Kasumi can be unlocked as a trainable 'monster' in "Monster Rancher 4" by going to the Shrine, and inserting the "DOA2: Hardcore" disk in the PS2.