In 2009, Robomodo released their first entry in the series, ', which relied on a peripheral-supported controller shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player railing down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, however, the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning. GameTrailers named it "Most Disappointing Game of 2009", while GamesRadar named it "Worst Game of the Year". Despite the game's poor reception, a sequel called ' was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience. Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US. A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of "Guitar Hero". In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become "diluted" and unable to compete with "Skate", which made developing games with the then-popular peripheral devices necessary. Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.