The "Metal Gear" series inspired numerous video game developers. "Splinter Cell" and "Far Cry 2" designer Clint Hocking stated that every stealth-action game "owes its existence to the success of "Metal Gear"" and that, "Without "Metal Gear", there would be no stealth games." "Splinter Cell" producer Mathieu Ferland said ""Metal Gear Solid" was a huge inspiration for "Splinter Cell"" and it "was a pioneer for both the genre and the quality of directing". Silicon Knights founder Denis Dyack said "Metal Gear Solid"s "story, script, characters, voice acting, and cinemas" were "a landmark" and "guiding light to the future of videogames." "Unreal" and "Gears of War" creator Cliff Bleszinski cited the military themes and action gameplay of "Metal Gear" as a major influence on his work, and he named "Gears of War" in homage to "Metal Gear". ' creator Tom Leonard said "Metal Gear Solid"s success convinced them that experimental stealth gameplay could be marketable and "revitalized the team" in "the closing months of the project." Sumo Digital designer Emily Knox cited "Metal Gear Solid" as an early formative influence on their work. "Crysis 2" animator Luke Kelly said the game's animations were inspired by "Metal Gear Solid 4". Critics have also noted that the 2014 Marvel Cinematic Universe film ' has a number of striking similarities to scenes and plot elements from the "Metal Gear Solid" series, particularly "Metal Gear Solid 2".