"Flight Unlimited" received positive reviews from critics and was a commercial success; its sales exceeded 780,000 copies by 2002. Reviewers lauded its realism, flight instruction, graphics and sense of flight, but some criticized its high system requirements. The game was followed by two sequels: "Flight Unlimited II" (1997) and "Flight Unlimited III" (1999). A combat-oriented successor, "Flight Combat", was released in 2002 as "Jane's Attack Squadron" after a series of setbacks. Soon after "Flight Unlimited"s completion, Blackley was fired from Looking Glass. He went on to design "" at DreamWorks Interactive and later spearhead the Xbox project at Microsoft.