Although the game maintains the illusion of free three-dimensional movement, in reality each action loads a pre-scripted FMV sequence. Gameplay is essentially restricted to moving left and right, forward and backward or moving in to examine certain objects. The story is followed through a first- person perspective. Some events may not trigger until Fred has spoken to one of the townspeople. Items can be collected and every important encounter is stored in a memory log. The player can save progress anywhere, anytime.