A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s, differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms. Recently browsers have been converging towards web standards, which has made the design of DHTML games more viable. Those games can be played on all major browsers and they can also be ported to Plasma for KDE, Widgets for macOS and Gadgets for Windows Vista, which are based on DHTML code.