Alan Brigman was the technical director and co-producer. He and Mike Woodroffe developed a game creation system, Adventure Graphic Operating System (AGOS) II, which facilitated the development of "Simon the Sorcerer" and enabled the team to focus on the gameplay and story without worrying about the technical aspects. The system allowed the developers to input text commands on a separate monitor, and the engine could be ported to other platforms. Other features of the engine included translating actions performed by the mouse into text commands (a sentence parser carries them out), the loading of data as needed, and functions could be implemented by the simple addition of commands. The game was built as a database, which contained tables for rooms and objects. These tables contained animation code and information about what is supposed to happen. Alan Cox was also involved in the development of the AGOS engine, which is based on AberMUD.