In game dialog uses a "snarky or nice" system that allows the player to change the outcome of many situations by deciding how they want to respond. The player doesn't know exactly what The Bard will say, but must choose between two labeled buttons. Some choices, such as being snarky to the dog at the beginning of the game, have game-lasting consequences. The first decision is whether to be nice or snarky to the barmaid in The Drunken Rat. Being nice to her gives her the impression that The Bard is a gentleman and she leaves him alone, while being snarky ensures The Bard will spend the night with her.