By the mid-1980s most computer companies avoided the term "home computer" because of its association with the image of, as "Compute!" wrote, "a low-powered, low-end machine primarily suited for playing games". Apple's John Sculley, for example, denied that his company sold home computers; rather, he said, Apple sold "computers for use in the home". In 1990 the company reportedly refused to support joysticks on its low-cost Macintosh LC and IIsi computers to prevent customers from considering them as "game machine"s. Apart from a developer discount on Apple hardware, support for games developers was minimal. Game development on the Macintosh nonetheless continued, with titles such as "Dark Castle" (1986), "Microsoft Flight Simulator" (1986) and "SimCity" (1989), though mostly games for the Mac were developed alongside those for other platforms. Notable exceptions were "Myst" (1993), developed on the Mac (in part using HyperCard) and only afterwards ported to Windows, Pathways into Darkness, which spawned the Halo franchise, The Journeyman Project, Lunicus, Spaceship Warlock, and Jump Raven. As Apple was the first manufacturer to ship CD-ROM drives as standard equipment (on the Macintosh IIvx and later Centris models), many of the early CD-ROM based games were initially developed for the Mac, especially in an era of often confusing Multimedia PC standards. In 1996 "Next Generation" reported that, while there had been Mac-only games and PC ports with major enhancements on Macintosh, "until recently, most games available for the Mac were more or less identical ports of PC titles".