Set two years before "5 Days a Stranger", though unrelated to the John DeFoe storyline in the other "Chzo Mythos" games, "Trilby: The Art of Theft" is a mission-based platform game released in 2007. Like "1213", "Trilby: The Art of Theft" was made in AGS and features similar gameplay, though with less emphasis on combat and more on stealth. Unusual for a Croshaw game, "Trilby: The Art of Theft" is gameplay based rather than story based like the majority of his work. The game follows Trilby, years before any encounter with the supernatural, as a young gentleman thief whose identity is compromised after he is caught returning from a job. Trilby must loot various buildings in missions while avoiding guards, lasers and security cameras. To deal with being detected, Trilby is equipped with a utility umbrella that contains a taser to knockout aware guards, though if he is detected too many times the level ends.