Mario's abilities in "Super Mario 64" are far more diverse than those of previous "Mario" games. The player can make Mario walk, run, jump, crouch, crawl, swim, climb, kick, or punch using the game controller's analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps (jumping two and three times in a row, respectively), long jump and backflip. There are also special maneuvers, such as wall jumping, which is jumping from one wall to another in rapid succession to reach areas that would otherwise be too high. The player can pick up and carry certain items, an ability which is used to solve various puzzles and swim underwater at various speeds. Mario's life energy slowly diminishes while underwater, representing how long he can hold his breath.