Magic is also abstract. A hero wanting access to magic, as opposed to a few specific Powers, must design their own magic system. This is done by choosing an Element for its basis, which affects its theme; e.g., Air is associated with speech and intellect and would be suitable for a system of spoken spells gained through study. The new Magic statistic has a 1–10 rating and point cost, and can be no higher than the Element on what it is based. The game's rules suggest listing examples of what the magic system can do at each power level, working these out with the GM. It is suggested that most characters do not need magic and that it is not suitable for new players.