"Edge" said "Mario 64" the game changed "gamers' expectations of 3D movement forever". The Nintendo 64's analog stick allows for more precise and wide-ranging character movements than the digital D-pads of other consoles, and "Super Mario 64" uses this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. "Super Mario 64"s controls are fully analog and interpret a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allows for precise control over subtleties such as the speed at which Mario runs. "Super Mario 64" was one of the first games to implement the system.