Monsters have two status bars in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. Stamina determines how much energy a monster can attack with. The bar drops if a monster picks up another foe or performs a ranged attack. If the bar is full, a monster can perform special attacks, whereas if the bar is completely drained, they become temporarily unable to use basic attacks (they can still throw and attack with items however, which adds energy to the bar and helps an empty bar recover faster).