The online and lan multiplayer portion of "SOCOM II U.S. Navy SEALs" requires a broadband connection for play. This mode sets two teams of up to eight, SEALs and Terrorists, against each other. The default round time is six minutes, and each game is decided based on the first team to win 6 of 11 possible rounds. Each team spawns at opposite sides of the map, and proceeds to pursue its objective. When a character dies, the player must wait for the next round to resume play. While dead, the player may monitor the status of his teammates, and may change his weapon load. In a room created by a given "SOCOM II U.S. Navy SEALs" user, factors such as the number of rounds, round type, round time, weapon restrictions, and friendly fire can all be adjusted to the creator's liking.