Each dungeon starts filled with six Burwors. In the first dungeon, killing the last Burwor will make a Garwor appear; in the second, the last two Burwors are replaced by Garwors when killed; and so on. From the sixth dungeon on, a Garwor will replace every Burwor when killed. On every screen, killing a Garwor causes a Thorwor to appear. There will never be more than six enemies on the screen at once. From the second dungeon on, after the last Thorwor is killed, a Worluk will appear and try to escape through one of the side doors. The level ends when the Worluk either escapes or is killed; in the latter case, all point values for the next dungeon are doubled.