The game plays somewhat like the Final Fantasy series' Active Time Battle, with the player having to wait certain time for their turn. What makes this system different from ATB is that actions take different amounts of time based on the weapon or ability used, for example an axe will need more time than a dagger to attack. Different weapons can be improved by spending experience points as save stones to level up traits unique to that class of weapon, such as speed, damage and block. New traits must be bought with gold at certain save stones. Each trait can be leveled up 6 times and once all traits are maxed out, one extra level is unlocked to make that weapon more devastating.