The fighting stages use the same backgrounds and graphics from "Super Turbo" but restores a few breakable elements not seen since the original "Street Fighter II": the Fūrinkazan signs in Ryu's stage; the dual barrels and stack of boxes in Ken's stage; and the lamp from E. Honda's stage. The character endings are the same as "Super Turbo". The game also allows the option to set between CPS, CPS II and arranged renditions of the game's soundtrack (the arranged versions were originally used for the FM Towns and 3DO versions of "Super" and "Super Turbo" respectively). When using the CPS orchestration, CPS-style music from the obscure Japanese Sharp X68000 port of "Super Street Fighter II" is used for the "New Challengers" and Akuma, as they were not present in the original CPS "SFII" trilogy and thus did not originally have any CPS arrangements. All bonus stages are removed, although curiously, the background music is retained and can be found in the gallery section of the main menu.