Sega initially stated that "X-treme" had been delayed, but in early 1997 announced that it had been canceled. For the 1996 holiday season, Sega instead concentrated on Sonic Team's "Nights into Dreams," and a port of the Genesis game "Sonic 3D Blast" by Traveller's Tales, to which Wallis contributed. STI developer Peter Morawiec requested that "X-treme" be reworked into bonus stages in "3D Blast", but Traveller's Tales was unable to properly transfer Sonic's model. Sonic Team's work on a Saturn 3D "Sonic" game became "Sonic Adventure" for the Dreamcast. Remnants of their prototype can be seen in the Saturn compilation game "Sonic Jam".