In 2014, Creative Assembly released "", a stealth game which emphasized survival-horror. In this game, the protagonist is trapped on a space station with an alien xenomorph which they must avoid for the majority of the game, being unable to kill it. The game also uses feedback from the player's microphone to enhance gameplay as the alien is able to hear noises made by the player and can use them to detect their location. The 2019 "Untitled Goose Game" by Australian developer House House, utilised stealth as a major mechanic alongside the otherwise comedic tone of the game, leading to comparisons to "Metal Gear Solid".