Work on "ScummVM" started in September 2001 (with the first public release at October and a site launch at November) by computer science student Ludvig Strigeus. Looking to write his own adventure game, he looked to see how the mechanics of an existing game engine, specifically working to create an emulator to play "Monkey Island 2". At about the same time, Vincent Hamm was also looking to develop a SCUMM emulator, and though he had done deeper research into understanding how the SCUMM engine worked, found that Strigeus was much further along, and the two joined together to craft the emulator. While Strigeus finished the required emulation for "Monkey Island 2", Hamm worked separately to prepare the engine for "Indiana Jones and the Fate of Atlantis", and once completed, the two found some dis-coordination on their efforts but eventually got the emulator working for both games.