LocalTalk relied on clocking from the CPU that was divided down to produce an output at roughly 230.4 kbit/s. Nodes on the network remained in sync using clock recovery. This allowed the entire system to be run over a simple three-wire connection, or two-wires in the case of PhoneNet. As the ports also include the clock pins, it was possible to override the internal clock signal and run the system at much higher speeds, as was the case for Dayna and Centram products that ran between 750 and 850 kbit/s.