Development on "", Radical's third and final Crash title, began immediately after the completion of "Crash of the Titans". The idea of preserving a Titan for later use came from the play testing sessions of "Crash of the Titans", in which the testers were found to be reluctant to leave the Titans behind after an epic battle was won. Fans of the series were also a source of inspiration for "Crash: Mind over Mutant", having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode. Online gameplay was also considered as a feature in the finished game, but was omitted due to the brief development schedule. Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory. The Wii version of "Crash: Mind over Mutant" was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2.