Developing for the PC brought a number of advantages, not the least of which was it allowed the team to make the game using 3D computer graphics. As Bruty explains, "I wanted to work on PC because the game was 3D, which wasn't an option on consoles at that point." Tim Williams explains another advantage of working on PC was "it meant I wouldn't have to tone the game down to deal with the Sega and Nintendo's ratings boards. I loved concept. I could see immediately the game would have a unique look and plenty of design opportunities. We were all big fans of the "Alien" movies and H. R. Giger, so that probably had some influence." As Shiny intended the game to be gory, even going so far as to study tapes of people dying in gruesome manners to see the effects of violent deaths on the human body, this lack of censorship was ideal. Once the decision was made to develop for the PC, the team quickly decided they wanted to make a game that would push the boundaries of PC gaming beyond anything seen up to that point.