In most "Dragon Quest" games, players must visit a church (known as a House of Healing in the NES translations) and talk to a priest or nun to save the games' progress; in "Dragon Warrior", players had to talk to a king to save their progress, though the first two "Dragon Quest" titles for Famicom use a password save system. If the party dies in battle the group loses half of its gold and warps to the nearest save location where the hero is revived; players must then pay a priest or nun to revive their party members.