While Senn felt the version he and Alon were developing could have been completed with an additional six to twelve months, Sega's PC division would not pay for its development, and may have been hesitant to do so after the engine had been rejected for "X-treme". After the project was rejected, Alon left Sega. Sega of America disbanded STI in 1996 following management changes. Hector believed that the success of PlayStation led to corporate turmoil within Sega that resulted in STI's dissolution. According to Wallis, STI was restructured as Sega of America's product development department after the previous product development department had become SegaSoft.