In addition to the run-and-gun/sniper modes, there are several additional gameplay modes in "MDK". All levels start out with an "atmospheric entry" in which Kurt jumps from his base ship, the "Jim Dandy" space station, which is in orbit around Earth, to the Minecrawler on the planet's surface. As he descends, the Minecrawler activates its radar, which, if touched, triggers the launch of anti-air missiles, which must be dodged. Some levels feature Kurt taking over an enemy bombing ship and performing bombing runs, some feature a glider which Kurt must ride to a specific location. One level features several snowboarding sequences, where Kurt must navigate obstacles while destroying enemies. Additionally, once a level has been completed, the Minecrawler disintegrates, and is sucked back into the energy stream from which it emerged, taking Kurt with it. Kurt then has a set period of time in the energy stream, during which he pursues a health power-up, which, if collected, grants 150% health for the start of the next level. If he touches the walls of the stream, he loses health and decelerates. At the end of the set period, Max will enter the stream on a tether and pull Kurt back to the "Jim Dandy".