The original "Dragon Quest" game is often cited as the first console RPG. "GameSpot" called it the most influential role-playing game of all time, stating that nearly all Japanese RPGs since then have drawn from its gameplay in some shape or form. "Next Generation" said it was "probably the first ever 'Japanese style' RPG", and listed the series collectively as number 56 on their "Top 100 Games of All Time". They commented, "While never as ambitious as Square's "Final Fantasy" series, later installments of "Dragon Warrior" can't be beaten for sheer size (if you only had enough cash to buy you one game that had to last you a month, you bought a "Dragon Warrior" title)." In response to a survey, Gamasutra cites Quinton Klabon of Dartmouth College as stating "Dragon Warrior" translated the "D&D" experience to video games and set the genre standards. Games such as "Mother", "Breath of Fire" and "Lufia & the Fortress of Doom" were inspired by various "Dragon Quest" titles. "Dragon Quest III" class-changing system would shape other RPGs, especially the "Final Fantasy" series. "Dragon Quest IV" "Tactics" system, where the player can set the AI routines for NPCs, is seen as a precursor to "Final Fantasy XII"'s "Gambits" system. "Dragon Quest V" is cited as having monster recruiting and training mechanics that inspired monster-collecting RPGs such as "Pokémon", "Digimon", and "Dokapon". "Dragon Quest V" was unique in that it made pregnancy, and who the player chose as the mother, a crucial aspect of the plot. The real world and dream world setting of "Dragon Quest VI" is considered an influence on the later Square RPGs "Chrono Cross" and "Final Fantasy X". The "Dragon Quest" series was recognized by Guinness World Records, with six world records in the Guinness World Records Gamer's Edition. These records include "Best Selling Role Playing Game on the Super Famicom", "Fastest Selling Game in Japan", and "First Video Game Series to Inspire a Ballet".