In 1999, a continuation of "Chrono Trigger", titled "Chrono Cross", was announced. Although the "Dream Team" members did not participate in "Chrono Cross", the game was developed mostly by the same staff as the first installment. In terms of basic system and gameplay, producer Hiromichi Tanaka made it clear that the new installment was not a sequel to "Chrono Trigger"; rather, the game designers' approach was to make the "gameplay evolve with the hardware", creating a completely new game while restructuring the former style so as to maximize the performance of the console. The gameplay focuses on the theme of parallel worlds rather than time travel, although the latter is still deeply involved in the game's plot. In terms of storyline, "Chrono Cross" was described by director and scenario writer Masato Kato as "not a "Chrono Trigger 2"", but "a result of a pulled trigger", "another "Chrono"".