Modern video games frequently include aspects of parkour as major game-play elements. The "Assassin's Creed" series makes heavy use of parkour movement (called freerunning in the game). The "Mirror's Edge" games are heavily inspired by parkour, consisting entirely of efficiently moving around buildings, rooftops, and other obstacles. "Brink" introduced a parkour mechanic into a realistic first person shooter. "Prince of Persia" and "Dying Light" include a central parkour mechanic, while "Crackdown" and "Crackdown 2" include an emphasis on gripping and vaulting from ledges and protruding objects. "Tony Hawk's American Wasteland" allows the character to use several freerunning techniques while not on the skateboard. "Tron Evolution"s basic movements and combat were based on parkour and capoeira.