In 1998, Robin and CGI were contacted by Auran Games, an Australian video game company interested in developing a Hârnic Internet role-playing game. Robin signed his second contract with CGI that same year. Over the next three years Auran paid for four trips to Australia including one where he was accompanied by his wife, as well as a business associate Tom Dalgliesh and his wife Penny. But tensions had been rising between Robin and Columbia Games, which had moved to Washington state for tax purposes in 1999. Robin had grown unhappy with the direction being taken with the Hârn product line and had begun self-publishing his own modules under the name Kelestia Productions in 1997. These modules and rulebooks diverged from CGI's releases as of the HârnMaster I series. Robin released both digital products in PDF format through Hyperbooks.com and print products which were produced in Burnaby and shipped in large volume from his home with the help of his eldest daughter Arien. During this period he published nearly half a dozen products, including his own extension of the basic rules called HârnMaster Gold. HMG was not only a new version of the Hârn universe, but a guide to campaigning with the Hârn world in any gaming system without compromising on the level of detail.