"MDK" received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments and, in particular, the use of sniper mode. The most often repeated criticisms were that the game was too short and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing "", and so BioWare was hired to develop the game. "MDK2" was published for Windows and the Dreamcast in 2000, and for the PlayStation 2 (as "MDK 2: Armageddon") in 2001. In 2007, Interplay announced a third game was planned, but it was never made.