One of the main aspects of the series that critics point out, either positively or negatively, is that the series "never strays from its classic roots." Unlike other modern, complex RPGs, "Dragon Quest" on the DS retains the simple gameplay from the first game that many critics find refreshing and nostalgic. Points of contention are its battle system, comparatively simplistic storylines, general lack of character development, simplistic primitive-looking graphics (in earlier titles), and the overall difficulty of the game. These arguments are countered by noting its strength in episodic storytelling with the various non-player characters the party meets. The stories avoid melodrama and feature relatively more simplistic characters than "Final Fantasy" Squall Leonhart or Tidus, a source of contention. There are exceptions, however, such as "Dragon Quest V", which has been praised for its unique, emotional storytelling. Battles are also simple and finish quickly. As for difficulty, Yuji Horii is noted as a gambler. The lack of save points and the general difficulty of the battles were included with the intention of adding a sense of tension. Because of this added difficulty, the punishment for the party's death was toned down compared to other games by simply going back to where you had last saved, with half of your gold on hand. When asked about criticism of "Dragon Quest" games, Horii says he does not mind, it means the critics played the game and he would rather know their concerns than remain ignorant.