When the game debuted at the 1996 E3 event in April, producer David Perry emphasised that he felt Shiny's lack of experience on the PC was to their advantage; "instead of simply rewriting a game that's already been written and having to meet a set of expectations, we can shoot really high." He also argued the huge levels and more colorful environments than usually seen in PC shooters meant the game should stand out from the competition; "this is tons more work than most people are used to seeing a PC do."