Relic Entertainment was founded in Vancouver, Canada, on June 1, 1997, and began work on "Homeworld" as their first title. Relic co-founders Alex Garden and Luke Moloney served as the director and lead programmer for the game, respectively, while Erin Daly was the designer and Aaron Kambeitz the lead artist. Garden was 22 years old when he founded the company. Writer David J. Williams is credited with the original story concept, while the script itself was written by Martin Cirulis and the background lore was written by author Arinn Dembo. Cirulis and Dembo, credited jointly as "Marcus Skyler", were selected by the publisher, Sierra Studios, partway through development to expand the story concept of Relic and Williams. Sierra agreed to publish the game early in development based on, according to Garden, "two whiteboard presentations and no demo". The development of the game took over two years; the game systems were largely complete by the final eight months, which Relic spent polishing and improving the game, including adding the whole-map Sensors Manager view. In a February 1999 interview, Garden said the game's testers had found it to be much harder to play than it was for the developers, leading to the addition of features like short briefings at the beginning of levels to explain new concepts. The game was initially expected to be released at the end of 1998; Garden stated in a 1999 interview that the team found creating the core game itself much easier than getting it to the quality level they wanted, and that if they had known how difficult it was going to be they may have chosen not to do the project. He claimed that Sierra did not put much pressure on the studio to release the game before it was ready, and that Relic felt much more pressure from impatient fans. Several ideas for the game, including ship customization, convoy routes, and different unit types for the Kushan and Taiidan fleets were cut during development as they could not be done well enough for the project.