Development went smoothly, attributed to the increased power and easier architecture of the Dreamcast in comparison to the Sega Saturn. The team was made up of a staff of around 20 people. The team made conscious decisions to make entering individual buildings in towns seamless, without loading, and to use an expressive, anime art style to more clearly show facial expressions and emotions of characters, both of which they felt had been lacking from recent popular RPGs such as "Final Fantasy VII" and "Final Fantasy VIII". Similarly, while the aforementioned games were focused on dark themes and complicated gameplay systems, Overworks strove to keep the game bright and cheerful, with simple gameplay mechanics that focused on exploring a large game world. The game was released across two of Sega's proprietary GD-ROM discs, to accommodate its size.