The high-definition release on the PlayStation 3 was praised for being the "definitive" version of the game, with the rendering in 1080p helping to make the graphics style of the game stand out. Cam Shae of IGN did express some disappointment that the PlayStation 3 version does not attempt to address the "pop up" of far-off objects due to draw distance, a limitation of the PlayStation 2 version. Oli Welsh of Eurogamer considered that the game remains as relevant as it was when it was first released in 2006, being one of the few video games of the "Zelda" style.