The CFOP method can be used as a less advanced method by dividing the steps into more steps, reducing the number of algorithms you need to learn but sacrificing time. Most people start learning CFOP with 4LLL (Four-Look Last Layer), which is the less advanced, slower, and algorithm-reducing way to learn CFOP. The 4 steps are divided into Edge Orientation, Corner Orientation, Corner Permutation, and Edge Permutation (can be called as EO, CO, CP and EP). Later on you can learn full OLL which has 57 Algorithms, and full PLL, which has 21 Algorithms. An average CFOP solve with Full OLL and PLL along with an efficient cross (which takes 8 moves at maximum) and efficient F2L (takes almost 30 moves) consists of 55-60 moves, which means that it has a higher move count than Roux and ZZ. However, Finger tricks and Algorithms are more researched with CFOP than any other method which explains why the majority of the fastest speedcubers use CFOP as their main speedcubing method.