Cinepak is based on vector quantization, which is a significantly different algorithm from the discrete cosine transform (DCT) algorithm used by most current codecs (in particular the MPEG family, as well as JPEG). This permitted implementation on relatively slow CPUs (video encoded in Cinepak will usually play fine even on a 25 MHz Motorola 68030, consoles like the Sega CD usually used even slower CPUs, e.g. a 12.5 MHz 68000), but tended to result in blocky artifacting at low bitrates, which explained the criticism leveled at the FMV-based video games. Cinepak files tend to be about 70% larger than similar quality MPEG-4 Part 2 or Theora files.