In 1996, Masato Kato and several other members of the "Chrono Trigger" staff worked on a minor project for the Super Famicom Satellaview extension, titled "". Initially, the game was intended to be a short, original text-based adventure developed in three months with almost no planning. Nevertheless, by the end of the development, Masato Kato had connected the game's plot and characters to "Chrono Trigger", turning it into a side story. Since the platform of the game was not mainstream, the connections were however left blurred on purpose and were not advertised on the game's release.