When all mission objectives are completed, the player is given the option to make a hyperspace jump to end the level. This may be postponed in order to gather more resources or build more ships. When the hyperspace jump is initiated, all fighters and corvettes return to the mothership while larger ships line up next to it, and blue rectangles pass over the ships and teleport them to the next level. The player retains their fleet between levels, and the difficulty of each mission is adjusted to a small extent based on how many ships are in the player's fleet at the beginning of each level. In multiplayer games, the objective is typically to destroy or capture the enemy mothership(s), though other battle-oriented victory conditions are available. In this game mode, the mothership is capable of slow movement, and all research options permitted by the map are available via a technology tree, rather than dependent on a plot point. Multiple maps are available, as are options to turn off the need to research technologies or fuel consumption for smaller ships.