2.Nc3 is by far White's most common alternative to 2.e5; in fact Cox noted that he saw this move in over half his games with the Alekhine. It is often played by amateurs and those wishing to avoid a theoretical battle on territory more familiar to their opponents. Cox, however, wrote that many White players are bluffing, and in fact know nothing about either the Vienna Game or the Four Knights Game, to which the game can easily transpose if Black plays 2...e5, citing one book which recommended 2.Nc3 while assuring readers that 2...e5 is uncommon. Another transposition Black may enter is 2...d6, which usually leads to the Pirc Defence.