In November 2007, Svensson said that the engine had been ported to the Wii, writing that "there are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak". <!--He also confirmed that unlike in the PlayStation 2 version, all of the text will be skipable.--> A listing posted at Capcom's website for the game in February 2008 revealed that the Wii version would support 480p and widescreen output, and IGN confirmed that the motion sensing of the Wii Remote would be used to perform the Celestial Brush features within the game. IGN's hands-on also cited small changes to the game such as additional motion-sensing controls using both the Wii Remote and Nunchuck attachment, and the ability to skip cutscenes, but reported no other changes in content of the game.