The lack of permanence and repeatability of the content brought by Living World led ArenaNet to change its approach in the summer of 2014, launching a new series of patches which introduced new maps to the game world, as well as repeatable story instances similar to those included in the base game. Patches before this change were retroactively rebranded as "Season 1" of the Living World, while the new series was referred to as "Season 2". While Season 1 brought biweekly patches that ranged wildly in size, Season 2 brought a more focused and consistent set of eight patches between March 2014 and January 2015, bridging the story between Season 1 and the Heart of Thorns expansion. Season 2's format of larger releases were referred to as "episodes" in keeping with the television metaphor of "seasons".