In 1989 "Compute!" stated that the 1990 edition's multipolar features were welcome additions to the game. That year Card stated that the magazine's 1988 list caused him to reevaluate the game when playing the 1990 edition, stating that it had "the most detailed, carefully extrapolated future world I've worked with". While still criticizing geopolitical "absurdities" such as forcing the United States to passively accept Soviet troops in Syria (contrary to what happened during the Yom Kippur War) and advisors in Mexico or start nuclear war, Card now concluded that such outcomes probably reflected computer limitations rather than Crawford's political views. He advised players to pretend that "Balance of Power" was set on an alien planet "astonishingly similar" to Earth, and to play solely based on the game's assumptions about the world. Chuck Moss disagreed with Card's revised view, describing "Balance of Power" in "Computer Gaming World" in 1992 as "reflectextreme bias on the part of [its designers". He called it a "pacific treatise ... nuclear war erupted if the U.S. so much as sent five million dollars to Panama".