"Fallout" shipped in October 1997 and became a commercial success, eventually selling around 600,000 copies. Therefore, Interplay began the initial design work for the sequel. However, the initial team, notably Cain, Anderson and Boyarsky, felt that many design decisions were being taken without their consent such as who should work on the project. Anderson recalls disagreement with Interplay concerning who the next team members should be. Owing to the fact that "Fallout" had received little attention internally from Interplay during its development gave the designers extensive freedom to craft the game the way they wanted to. However, that began to change already in the final months before it shipped. Cain says that he was unhappy at how development worked at Interplay while developing Fallout. People neither played games nor like games, were making crucial decisions about marketing the game, its features and shipping date. Consequently, Cain became increasingly discontent with the new working environment at Interplay. Already in July 1997, three months before "Fallout" would ship, he had decided that he did not want to work on the sequel. Before Thanksgiving that year, he told Feargus Urquhart of his plans of quitting the company, as he was afraid that increased interference from different units of Interplay would hamper his creative freedom of working on the game. Cain ended up working on "Fallout 2" for a few more months, and was given the role of lead designer and producer. Boyarsky and Anderson wrote the main story line for the game. However, the problems persisted. According to Cain, marketing and sales took counterproductive decisions pertaining inter alia to game box design without consulting him. His wish to become division manager for the marketing department was met with resistance from Urquhart, who saw this as an infringement on his own authority and responsibilities. Cain recalls spending too much time arguing with people and trying to defend the game from devolving into a lesser product . Boyarsky and Anderson were both unwilling to work on a sequel for "Fallout" without him.