The team planned to release "Chrono Trigger" in late 1994, but release was pushed back to the following year. Early alpha versions of "Chrono Trigger" were demonstrated at the 1994 and 1995 "V Jump" festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game dated November 17, 1994, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune. Some names also differed; the character Soysaw (Slash in the US version) was known as Wiener, while Mayonnay (Flea in the US version) was named Ketchappa. The ROM image for this early version was eventually uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map NPC character sprites and presumed additional sprites for certain non-player characters. Around the game's release, Yuji Horii commented that "Chrono Trigger" "went beyond development team's expectations", and Hironobu Sakaguchi congratulated the game's graphic artists and field designers. Sakaguchi intended to perfect the "sense of dancing you get from exploring Toriyama's worlds" in the event that they would make a sequel.