The game has the player, Gregory, or other playable characters going through a labyrinth, where they battle through hostile mages and souls that lurk in the dungeons and can appear from anywhere. Using melee attacks, throwable or ranged items, or using Gacha cards to regain health, buff their attacks or speed, special abilities, and using "horror show" Gacha cards to even the odds with one or many hostile souls surrounding them. The objective is for the player to survive and reach the goal to complete the level, sometimes having to climb stairs to the next floor to get there. Optionally, the player can set the game in autoplay (similar to an idle RPG) where the AI takes over for the player on certain parts of the game or just taping the move button on-screen has the playable character temporarily moving through a corridor and resuming control back to the Player when they are in an area with more room. While reaching the goal is important, it also vital for the player to look for Kinko safes around the dungeon for items such as skull gems, soul energy, or gacha cards for the possibility of getting new customize hotel room items or unlocking a character to keep permanently and play as in a quest.