Two more Braybrook games arrived in 1986. "Uridium" proved to be an even more impressive programming feat than "Paradroid". It was a horizontally scrolling shoot-em up that required the player to navigate the hazardous surface of a number of colossal dreadnaughts, strafing targets whilst simultaneously avoiding waves of fighters that screamed past at blistering speeds. The smooth, metallic graphics became the standard by which all future games of the genre would be judged. "Alleykat" arrived later in the year. Balanced somewhere between a vertically scrolling racer and a shoot-em up, the game (while technically impressive) proved to be exceptionally difficult and disappointed a significant percentage of Braybrook's fan base.