At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing. Square also released a one-disc acid jazz arrangement called ""The Brink of Time"" by Guido that year. "The Brink of Time" came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market. Mitsuda considers "Chrono Trigger" a landmark game which helped mature his talent. While Mitsuda later held that the title piece was "rough around the edges", he maintains that it had "significant influence on life as a composer". In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of "Trigger", featuring orchestral tracks used in cut scenes. Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack. Some fans were displeased by Mitsuda's absence in creating the port, whose instruments sometimes aurally differed from the original game's. Mitsuda arranged versions of music from the "Chrono" series for Play! video game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times". He worked with Square Enix to ensure that the music for the Nintendo DS would sound closer to the Super NES version. Mitsuda encouraged feedback about the game's soundtrack from contemporary children (who he thought would expect "full symphonic scores blaring out of the speakers"). Fans who preordered "Chrono Trigger DS" received a special music disc containing two orchestral arrangements of "Chrono Trigger" music directed by Natsumi Kameoka; Square Enix also held a random prize drawing for two signed copies of "Chrono Trigger" sheet music. Mitsuda expressed difficulty in selecting the tune for the orchestral medley, eventually picking a tune from each era and certain character themes. Mitsuda later wrote: