"Panzer Command" by Victory Games in 1984 tried to address some of the problems Bird had mentioned in the Campaign article mentioned above. Robert Kern reported (in "Fire & Movement" Number 49 (Jul/Aug 1986)) that: "Experimentation is the main reason why our games have been so successful. Not only do we try to simplify game systems as much as possible, but we also tear systems apart to see if something new can be created from them. "Panzer Command", for example, does not use a strict sequence of play; rather, portions of the game turn are on chits which are drawn at random."