The fledgling PlayStation market remained a difficult nut to crack. Just as the transition from 8-bit to 16-bit had escalated development costs and required a significant expansion of resources, so too did the transition from 16-bit to 32-bit platforms. PlayStation development kits were notoriously expensive. Graftgold were able to afford enough to allow them to begin development on "International MotoX" and a PS1 conversion of "Rainbow Islands", but they couldn't afford to develop any other titles. Their financial security now depended on these two titles alone.