Satellaview began development shortly after the acquisition, reportedly in production alongside the Virtual Boy and Nintendo 64. While Nintendo was producing the console, St.GIGA revamped its broadcasting schedule to include a new programming block, the "Super Famicom Hour", which provided gameplay tips and news for upcoming Nintendo games on Super Famicom. St.GIGA would provide the necessary satellite and broadcasting services, as well as host many of its older music and "Tide of Sound" broadcasts, while Nintendo and other third-party developers would create games and other content for the peripheral. Nintendo stressed to video game publications that much of Satellaview's content, namely broadcasts by St.GIGA themselves, were aimed primarily for adults, with video games constituting only a small portion of airtime.