This game also received many gameplay tweaks, making this version much more balanced than its predecessor. However, the biggest gameplay change was the introduction of the Zetsumei Ougi, or the Overkill Move. When performed correctly, it instantly ends the match for its victim, regardless of how much life he/she has remaining. This concept is similar to that of the "Guilty Gear" series, except that the conditions for the move are much stricter. The character must be in a rage, and the opponent's life must be below the point where they could have entered Concentration One, introduced in "Samurai Shodown V" as a special slow-motion mode powered up by meditating (holding D while standing still). The start-up motion is the same for each character, but if it hits the attacking character, it can finish off their victim in their own unique fashion.