The gameplay was praised for its responsive controls and immersive first-person perspective. "Game Informer" noted Faith's fluid acrobatic maneuvers, stating that the game succeeds at making the player feel like they are part of the game world. "IGN" editor Nate Ahearn agreed, saying that Faith's movement is accentuated by little nuances on-screen, which together "produce the best feeling of movement and momentum that I've gotten my hands on in a game." The game's trial and error gameplay frustrated some critics. "GameSpot" remarked that the scenarios that involve getting past opponents are particularly annoying and require careful planning because Faith is extremely vulnerable to gunfire. Some reviewers also felt that the levels were too restrictive and linear, offering only a few branching routes for the player to uncover. Although the game was considered to be relatively short, "1Up.com" felt that the option to download Ghosts in the time trial mode adds some longetivity to the game.