"Silent Hill 3"s male characters were delineated by the development team as possessing flaws and complexes in order to appear as realistic humans, an example being character Douglas Cartland's combing of his hair to his head's back part to conceal his baldness. In early design stages, the image of a quotidian middle-aged detective was attributed to him. A priest from the film "The Fifth Element" was the basis for the generation of Douglas; actors such as Ian Holm and Giancarlo Giannini were models for some of the character's concept art. The name of Douglas was taken from actor Douglas Fairbanks, Jr. and according to one of the game's creators, this name was selected because it "just seemed to suit him", with the character not being connected to his namesake. The foundation of character Vincent's design was the idea of a character of a hypocritic nature which is disguised by their "nice" clothes and neat appearance, as the game's animator wished the hierocracy of Vincent to be manifested through the way he acts. An incorporation of hints aiming at unveiling Vincent's nature occurred, though, according to Yuri: the character constantly laughs "like he is hiding something nasty" and during his speech, "one of his eyes is not looking at the observer." Yuri underlined that the latter hint is subtle.