IGN AU's Patrick Kolan called it an evolution of "Punch-Out!!", commenting that it felt like a spiritual successor to it as well. He called it a tough game, feeling that the only thing that made it playable was that players could save their progress. While he also found it to be rushed in some areas, he called it "fun and bitterly hard." He would also call it one of the few decent games on the platform and noted that the use of two d-pads gave it increased dimension in an interesting way. Allgame's Scott Alan Marriott called it a title with a lot of promise that ended up a disappointment. He criticized its controls in conjunction with the high speed of the computer-controlled enemies for making it far too difficult, while noting the sound and visuals as the high points of the game. Nintendo Life's Dave Frear also called it disappointing, though commenting that it gets very easy after players learn the game. Retro Gamer's Stuart Hunt praised its use of the two d-pads and the use of 3D.