As a character introduced in "Soulcalibur III", Tira's weapon was created before her own concept, a "ring blade" designed to be unique amongst the game's pre-existing weaponry. Her design and concept were built to revolve around it, starting with gender, then physical measurements, and lastly background details. Her appearance and movement were fleshed out by the team's concept artist Aya Takemura, who designed her with the intention of having the character appeal to European audiences. Afterwards, her character was rendered as a 3D model by a design team that worked solely on her, and then animated by a motion designer using motion capture and working directly with the team, utilizing acrobatics and a hula hoop to keep the animation unique and uniform while simultaneously fluid and feminine. During this phase the team additionally worked with the "Soulcalibur" story creators, refining the character's own story as needed throughout development.