Square released a fourth Satellaview game in 1996, named "". Having thought that "Trigger" ended with "unfinished business", scenarist Masato Kato wrote and directed the game. "Dreamers" functioned as a side story to "Chrono Trigger", resolving a loose subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was translated by fans to English in April 2003. Square planned to release "Radical Dreamers" as an easter egg in the PlayStation edition of "Chrono Trigger", but Kato was unhappy with his work and halted its inclusion.