The series caused a major shift in the adventure game genre. Unlike previous games, "Myst" attempted to keep players immersed in the world by removing all information not associated with the fictional world itself—no explanatory text, inventory, or score counters. "Myst" has also been cited as the reason for the decline of the adventure game genre; eager to capitalize on "Myst"s success, publishers churned out mediocre "Myst" clones, which flooded the market. By "Exile"s release, games like "Myst" were considered to be an "antiquated" form of gaming by some critics.