"Wii Sports", a major factor in the Wii's worldwide success, was the first release among a number of core Wii games being developed at the same time, with the same philosophy; others were released as "Wii Play", "Wii Fit", and "Wii Music". A direct sequel to "Wii Sports", titled "Wii Sports Resort", was released in 2009. The game, along with "Wii Fit", has been credited with attracting more casual, female, and elderly gamers. It has also been cited as a game that can provide a bonding experience among family members, and as a means of exercising and losing weight when played regularly. A study involving 13- to 15‑year-old teenagers was conducted by the Liverpool John Moores University and concluded that players used 2% more energy than by playing on other consoles. They stated that it was no substitute for playing a real sport, but could contribute to weight management. "Wii Sports" has been used to aid in the physical therapy of a boxer at the Glenrose Rehabilitation Hospital in Canada, stroke victims in Minneapolis, Minnesota and Raleigh, North Carolina, and injured soldiers in Prescott, Arizona; Washington, D.C.; and Landstuhl, Germany. "Wired" included the game in its list of "The 15 Most Influential Games of the Decade" at #8, for its role in popularizing motion controls and having a major impact on the "videogame landscape." In 2019, "GameSpot" named it one of the most influential games of the 21st century, citing its accessibility, broad appeal, and long-term impact on console development at Nintendo and other game hardware designers.