Warshaw and other Atari executives presented this design to Spielberg, who did not express enthusiasm. According to Warshaw, Spielberg asked him, "Couldn't you do something more like Pac-Man?" Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film. In retrospect, however, Warshaw stated that Spielberg's idea might have had merit. He spent the remaining time programming. Atari anticipated enormous sales based on the popularity of the film, as well as the stability of the video game industry in 1982. Due to time limitations, Atari skipped audience testing. Emanual Gerard, co-chief operating officer of Warner at the time, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly its console version of "Pac-Man", which was commercially successful despite poor critical reaction.