According to former Capcom USA community manager and fighting game advisor Seth Killian, one of the primary goals for "Marvel Super Heroes vs. Street Fighter" was to "tone down the insanity" that occurred onscreen when compared to "X-Men vs. Street Fighter". The developers also sought to achieve balance within the character roster; the previous title had gained a reputation for being "broken", with characters having access to one or more . These changes, however, were met with negative reception from fans, who criticized the game for offering less freedom. This ultimately led to Capcom recognizing the theme of insanity as the hallmark of the series and using it as a focus for future "Marvel vs. Capcom" installments.