After the enormous response to "Myst", work quickly began on the next "Myst" game. Cyan moved from their garage to a new office and hired additional programmers, designers, and artists. The game was to ship in late 1996, but the release was pushed back a year. Development costs were between $5 and $10 million, many times "Myst"s budget. After the release of "Riven", Robyn Miller left the company to pursue other projects, while Rand stayed behind to work on a "Myst" franchise.