With very little income coming their way from their two PS1 titles, Graftgold found it difficult to sustain development of "Hardcorps", the one title they were contracted to produce for a little-known publisher by the name of Coconuts. With an advance far below what was required to finance the game's production, Graftgold were forced to begin laying off staff. An eleventh hour rescue bid from another developer, Perfect 10 Productions (responsible for the highly successful "Discworld" adventure games), helped finance Graftgold long enough to seek out an alternative publishing deal for "Hardcorps" with Psygnosis, but this fell through after numerous delays.