Applying these concepts to a whole sequence is basic to higher strategy. If Black starts a sequence that properly ends in an even number of plays, Black retains "sente" in doing this. If Black starts a sequence that properly ends after an odd number of plays, Black loses "sente" and takes "gote". Accepting "gote" should only be in return for some profitable exchange. Correct play in the yose (endgame) can consist of playing available "sente" sequences, and then taking the largest "gote" sequence on the board, though that description is a simplification. A "reverse sente" play is a special type of "gote" play, preventing the opponent from making some "sente" move. The relative value of reverse sente plays depends on the overall position, but one can count it as twice the value of what it would be if purely gote.