In the Dunjonmaster program, the screen is divided into a birds-eye view representation of the surroundings and a status summary for the character. Traps, treasures and secret doors are hidden inside the dungeons. "Temple of Apshai" uses a hybrid between a turn-based and a real time combat system. A player's turn can be used to walk up to 9 steps in the direction the character is facing, turning towards either direction, trying to talk the monster out of the fight, or executing a number of different attacks. A bow and arrows can be used to attack enemies from afar. If the player doesn't make any input for a while, the enemies continue to move and attack in set intervals regardless. All actions decrease the player character's fatigue rating, depending on stats and carrying weight. When this value sinks below zero, the character cannot act anymore before resting. The player gains experience points while adventuring, which raise a number of hidden statistics.