Multiple critics also complained at the ease with which vehicles slip into frustrating spinouts and the unnecessarily complex and confusing interface screen. Adam Douglas recounted in "IGN": "The editors from the other sites gathered around to see if I could actually get the game to start, having been through this little "Hellraiser" cube puzzle the day before". Most considered the game's graphics impressive, though "IGN" described them as sloppy, citing extensive polygon clipping and lackluster effects, and "Next Generation" found them merely satisfactory. While finding the sound effects nondescript and the controls difficult, "GamePro" felt "Red Asphalt" distinguished itself though its vehicle customization.