Every map consists of numerous textured polygons carefully positioned in relation to one another. Unlike "Liero", a major inspiration of "Soldat", landscape is non-deformable, though it can be interacted with in other ways. Scenery, such as bushes and sandbags, may conceal players and aid in camping and sniping. Polygons can be given special attributes to simulate lethal death pits, icy terrain, health-regenerative platforms, and more. Weather effects (snow, rain, and sandstorm) are used on some maps. Some servers enable the powerful stationary M2 turret specified by particular maps (usually CTF and INF) which players can man.