This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the show along with first-party games, while other gaming press said 64DD was kept out of the spotlight and had no meaningful demonstration of capabilities. Nintendo itself stated that the company was deliberately downplaying the 64DD at the show in order to demonstrate the ongoing commitment to the cartridge format. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for 64DD, scheduled for late 1997 in Japan. The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. The system played a 64DD copy of the "Super Mario 64" cartridge game, which had been a rushed improvised conversion onto 64DD disk only to demonstrate the use of the bootable prototype floppy drive storage device at this show. Lincoln explained, ""Super Mario 64" is running on the 64DD right now. First they weren't going to show anything on 64DD, but they decided at the last minute to have a game people recognize." The booth also demonstrated the process of rendering audience members' photographed faces onto 3D avatars and shapes—a feature which was ultimately incorporated and released in 2000 as ' and the Capture Cassette for 64DD. Another 64DD game in development was "Creator", a music and animation game by Software Creations, the same UK company that had made "Sound Tool" for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of "Creator" available at this show, but the project was later absorbed into ' (1999).