Roper said that there were a couple of puzzles "that seemed a little rough around the edges and whose otherwise straightforward solution suffered a bit from imperfect implementation." He also criticized the difficulty of unlocking some of the bonus content, as some requirements are "punishingly hard for most everyone." Reed, however, said if players can find any flaws, they are based on "personal taste", but also stated that regardless of refinement, "you can never quite replicate the wow factor of the original—even if it ends up being a better game." Navarro said that at times, the combat is "overly straightforward ... and still prone to button mashing," and said that it was "a bit disappointing" that more was not done to the combat system. He criticized the cliffhanger ending and said a few of the bonus challenges "aren't all that great." GameTrailers criticized the invisible walls, stating that "There are places you should be able to go that you simply can't." They also cited inconsistency issues in regards to navigation. Leone said his "only real" disappointment is that he did not feel the game was evolving the series.