Interplay grew to over 600 employees at its zenith in the mid-1990s. One of the most successful groups within Interplay was formed during this period, Black Isle. Black Isle focused on role-playing games and eventually included the games of a new developer called BioWare, which was initially contracted by Interplay to make "Shattered Steel". The next game they developed for Interplay, through the Black Isle division, was "Baldur's Gate", which proved to be a big hit, followed by others, such as "Icewind Dale" and the critically acclaimed "". Black Isle's celebrated "Fallout", which took some inspiration from "Wasteland" but was unique in its own right, was a personal project of Fargo, who served as its executive producer and was involved in setting the tone and sensibilities of the game.