A video game may allow the user to save at any point of the game at any time. There are also modified versions of this. For example, in the GameCube game "Eternal Darkness", the player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times a player saves the game. For instance, ' allows only a handful of saves in each mission; ' imposes this restriction on the highest level of difficulty.