Responding to some of the criticism directed at "Curse of Enchantia", Core Design described "Universe" as being "a lot" more logical and less linear than their first adventure game. They also described the text-based system as an improvement over the use of only icons, the benefits being that it allows conversations between characters and simply "it works". They also acknowledged that "Curse of Enchantia" had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games," so the ones in "Universe" were made "short and simple" enough. Furthermore, an improved engine allowed the game to load faster and fit on fewer floppy disks.