The developers used satellite imagery and sent staff to photograph Daytona International Speedway; Nagoshi walked a full lap to get a feel for the banking in the corners. The team also considered Daytona International Speedway and Bristol Motor Speedway for the game's beginner course. According to Nagoshi, because "Daytona USA" was not intended to be a simulation game, and because it would be sold in Japan and Europe in addition to North America, the oval and tri-oval designs were rejected as too repetitive. The final design for the beginner circuit, Three Seven Speedway, used the tri-oval layout with a sharper final turn that requires strong braking.