However, Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best. In 1988, Fargo decided to make the transition from a development house to a developer/publisher, adding the additional costs of production and marketing, with both the risk and possible reward of publishing successful games. The first title produced by Interplay in this era was the internally developed "Battle Chess", followed by Quicksilver Software's "Castles". The company was also experimenting at the time with new ideas and products such as "Neuromancer", a video game version of the novel by William Gibson.