II.1 opens with a pantomime programme, which outlines, in relatively clear language, the identities and attributes of the book's main characters. The chapter then concerns a guessing game among the children, in which Shem is challenged three times to guess by "gazework" the colour which the girls have chosen. Unable to answer due to his poor eyesight, Shem goes into exile in disgrace, and Shaun wins the affection of the girls. Finally HCE emerges from the pub and in a thunder-like voice calls the children inside.