Missions are also to have multiple options to take. One example is destroying a dam to stop Bane forces that will also demolish a local village. A player can choose to just destroy or try to warn the village beforehand risking further advances by the Bane. Referred to as "ethical parables" they are to make up about 20% of all missions. The missions the player chooses to do and the choices made during them will change the way certain NPCs treat the player's character.