Under standard rules, "Fuzion" offers two ways to resolve actions with dice. A Referee can pick either using three six-sided dice (3d6), like the HERO System, or one ten-sided die (d10), like the Interlock System used in "Cyberpunk" and "Mekton". Using 3d6 for checks subjects it to the more predictable "bell curve" and has a higher probability of success. Using a d10 is more unpredictable and adds a level of uncertainty and suspense. When using d10, the DV values are set lower than when using 3d6.