"Tekken 7" introduces some movement changes to the "Tekken" formula. The back walk animation is now similar to "Tekken Revolution", featuring a more fluid movement away from the opponent as opposed to a slower shuffle. Regular back rolling from a grounded state has been removed and instead replaced with a new rising animation and performing a "ankle kick" (kicking the standing opponent while laying face up on the ground) is now accompanied by a new back roll to help create separation. Balcony breaks from "Tag Tournament 2" are present and function similarly to how they did in solo play. New features include "Power Crushes" (an attack that cannot be interrupted by regular attacks once the animation has begun) and "Rage Arts" (attacks that can only be used when your character has hit a Raged state near the end of their vitality meter, sacrificing the Rage mode to perform the attack). Bound has been mostly removed save for specific situations (certain moves can cause a Bound if not comboed into and all low parries will cause a Bound effect, similar to "Tekken 6: Bloodline Rebellion"; floor breaks now result in an effect similar to a Tag Assault in "Tag 2" rather than a standard Bound) and instead characters now have more frequent access to an "Aerial Tailspin" effect (an attack that throws an opponent backwards onto their head as opposed to straight downwards, although it is still inescapable once triggered which means the combo can continue).