Whenever a player unit attacks an enemy unit or vice versa, a battle occurs. A battle consists of two rounds where the units can fight with melee weapons, spells or monsters. The attacking unit strikes first in each round. Each unit acquires four experience points for defeating an enemy. Each time the unit gains 10 experience points it increases in level, acquiring higher stats, with a maximum level of 9. Units can also defeat and "tame" monsters (which are also assigned an element) on each level, and use them in battle. Monsters, though very weak, are useful to avoid elemental weakness (a Fire Lord, for example, can tame a Wind monster, and use it in combat against a Water Fighter, thus flipping the elemental advantage). New units, weapons, armour, and spells can be bought in towns along with information on the nature of the next level, which may affect the player's choice of units.