Allgame called "F-Zero X" as "certainly not up to Nintendo's usual standards" in terms of detail and texture quality. GameSpot also criticized the game's graphical detail, calling the low polygon count on the vehicles "particularly uninspiring" and saying that the "track detail is also very limited, giving the track a spartan feel to it". Although the optimizations are strict, critics exalted the game for managing a steady rate of 60 frames per second, which some thought made up for the lack of graphical detail with little room for improvement. The Electric Playground found the framerate to give "the game a major boost in the feel department" making it "seem like your vehicle is bursting through the sound barrier". According to GameSpot, "F-Zero X" became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.