Rogers, who had previously worked on localization for Namco's own "Soul Edge" and "Xevious 3D/G", became the head designer of the project and created many of the enemies and stage layouts. The team set out to retain the "flavor and feel" of the original "Pac-Man", and to bring the character into an entertaining platform game. Inspiration was taken from earlier platform games in the series, notably "Pac-Land" (1984) and "Pac-In-Time" (1995). During development, Rogers noted that trying to live up to the game's source material put a large amount of pressure on the team, claiming that most players were only familiar with the original "Pac-Man" and "Ms. Pac-Man" with no memories for later games in the series, which left the team having to make the game appeal to players of those two games. The game originally featured cameos from other Namco characters, including Taizo Hori from "Dig Dug" and Valkyrie from "Valkyrie no Densetsu", however these were replaced with members of Pac-Man's family in the final version — a Pooka from "Dig Dug" was later added into the game due to the character's popularity in Japan. The game's main antagonist, Toc-Man, is named after Namcot, the older Japanese home console division of Namco.