After the initial video game design was complete, Raymer designed a full board game of the proposed computer game. An entire game board complete with game pieces representing the Scooby characters was produced by the art team. The development team brought in a group of the target demographic, children between the ages of seven and eleven, in order to test the game. Raymer acted as the gamemaster, performing the management of the game that would eventually be handled by the computer. One member of the development team paired up with each player and acted as a mentor, helping them know what could and couldn't be done each turn.