Luck may be introduced into a game by a number of methods. The use of dice of various sorts goes back to the earliest board games. These can decide everything from how many steps a player moves their token, as in "Monopoly", to how their forces fare in battle, as in "Risk", or which resources a player gains, as in "Catan". Other games such as "Sorry!" use a deck of special cards that, when shuffled, create randomness. "Scrabble" does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having less luck element than many North American board games.