"Tekken 5" saw a combination of walled and infinite arenas, while discarding uneven ground. "Tekken 6" retains much of the design from "Tekken 5" but also includes a "Rage" mode, which activates when a character is near the end of his vitality bar and earns a damage multiplier. "Bound" hits were also added, in which a player connected with an airborne opponent will place him in an inescapable grounded state, allowing combo extensions. "Tekken 6" also has destructible floors and walls that allow the fighters to blast through to new fighting areas when broken. "Tekken Tag Tournament 2" retains these elements while also adding a new kind of stage break ("balcony breaks", which is a combination of floor and wall breaks where characters will go through a breakable wall and fall to a lower level in the same sequence). "Tag 2" specific features include Tag Assaults (cooperative combos triggered by hitting a Bound and a tag at the same time) and Tag Crashes (an emergency tag occurring when downed and the partner is currently in Rage).