The main commercial games were divided by channels into action, strategy, sims, and role-playing. Their popularity generally came down to the individual game rather than the type of game. Indeed, some games would often be too underpopulated to support matchmaking, while other more popular games would have a thriving community of hundreds or thousands of gamers. Competition of online matchmaking services for computer games had been increasing by the late 1990s. Mpath attempted to ensure that it stay up to date with the latest and most popular games being released. Some games like "Quake II", "Daikatana" and "Unreal" were all heavily promoted as being available for online play even before their launch.