A more commonly used tactic in later RPGs (used in "Final Fantasy XII", "Radiata Stories", "Fallout 1" and "2" (but Fallout 1 and 2 also have unlimited random encounters on the world map), "Legend of Legaia" and all "Kingdom Hearts" games is to set a finite number of enemies in a given area. This cuts down on grinding and does not discourage exploration to the same extent. A similar approach is spawning, where monsters always (re)appear at the same location, as seen in "Chrono Trigger" and most of "Dragon Quest IX". Both approaches give players the opportunity to anticipate, evade, or select encounters.