The rules of Chaotic are basic; each player starts the game with his creatures face-down and their battlegear face-down as well. When the game begins the creatures are flipped up and the battlegear which indicates to do so is as well. There can only be two of the same card in each army, unless specified as otherwise, cards that are limited to one per army are called unique. When the game begins the starting player (which can be chosen by who is the youngest, a coin toss, etc.) starts by flipping their top location card face-up. The other player then can move a creature to an unoccupied space on the mat, or move a creature into an opponent's occupied space. Doing this will initiate combat, this is the only way to defeat a player's opponent's creatures in advanced apprentice seeing as no mugic or abilities are used. When combat begins the players see which creature has gained initiative, initiative is dependent on the location and the creatures that are battling in that location. Initiative can be anything from a stat to a certain tribe or an element. The player with the initiative gets to play the first attack.