The game includes special rules for overruns (attacks performed during movement); sea movement; rail movement between Alexandria and Matruh and replacement points to rebuild destroyed units - the Allied player may use such points to augment his units beyond their initial strength. There are also optional game variants to cover the results of the off-map attempt to capture Malta (decided by a single die roll, with extra Axis reinforcements if the attack succeeds, but fewer if it fails) and the arrival of additional Allied units beyond the historical deployment (e.g. US reinforcements - in reality US forces fought in Tunisia but not in the Desert campaign).