Console manufactures also helped to boost recognition of indie games in this period. By the seventh generation of consoles in 2005, each platform provided online services for players, such as Xbox Live, PlayStation Network, and Nintendo Wi-Fi Connection, which included digital distribution of games. Following the increased awareness of indie games for PC, these services started publishing indie games alongside commercial offerings to expand their libraries. The Xbox 360 had launched in 2005 with the Xbox Live Arcade (XBLA) which had included some indie games among other titles, but these drew little attention in the first few years. In 2008, Microsoft ran its "XBLA Summer of Arcade" promotion which included the releases of indie games "Braid", "Castle Crashers", and "" alongside two AAA games. While all three indie games had high number of downloads, "Braid" was a critical darling and drew mainstream media recognition for a game developed by only two people. Microsoft continued to follow up on this promotion in the following years, bringing in more games onto XBLA including "Super Meat Boy", "Limbo", and "Fez". Sony and Nintendo followed suit, also wooing indie developers to bring games onto their platforms.