"Computer Gaming World"s reviewer, an F-16 instructor pilot with the Vermont Air National Guard, approved of the accurate flight dynamics but disliked the "oddball" keyboard commands and lack of view modes. He especially criticized the air-to-air combat as "a farce", stating that the limited radar and view modes and poor graphical depictions of enemy aircraft made the game an "arcade reflex shooter"; further, modem play only permitted head-to-head air combat despite the Tornado's strike design. In a 1994 survey of wargames the magazine gave the title three-plus stars out of five, recommending it to "the serious flight jockey".