The battle system where players would catch and utilize various "folk" was considered another positive aspect. GameSpy found that "what makes the enormous library of monsters and moves work so well is that each is most useful in a particular situation" and while GameTrailers also praised the feature finding that "switching folk in and out of your arsenal is easy thanks to well-organized menus," it also criticized brief loading times between shifting in and out of the menus that "puts a damper on the game’s flow." Eurogamer on the other hand felt that the basic level design was "pretty standard dungeon crawling," if not "bland" at times. The use of the SIXAXIS motion control to reel in energy from downed folk was considered a better use of the feature compared to past games, with 1UP.com calling it "the most subtle and sensible use of the PS3's motion control yet."