"McDonald's Treasure Land Adventure" was completed first, but Treasure decided to finish and release "Gunstar Heroes" first because they wanted their debut to be an original game. North American magazine "GameFan" were enthralled with the game and secured the first English language interview with Treasure that year. "McDonald's Treasure Land Adventure" was released next, initiating a trend for Treasure of developing games based on licensed properties. As a small studio, Treasure required the revenue from licensed games to develop original projects. Treasure continued to develop games for the Genesis for the remainder of the 16-bit era because of the system's smooth sprite movement, and grew a following among Sega fans. After "Gunstar Heroes", Treasure was divided into four teams to develop (in order of release): platformer "Dynamite Headdy" (1994), fighting game "Yu Yu Hakusho Makyō Tōitsusen" (1994), run and gun "Alien Soldier" (1995), and action-adventure "Light Crusader" (1995). The variety among these games illustrated unevenness and unpredictability in Treasure's output that would become characteristic of them.