With programming optimizations in place, developers were able to use the additional power to add weather effects previously unheard of. Lee noted in an interview with PlayStation Museum that rain particles "actually streak in 3D according to your camera speed", noting that other games used a 2D effect on the game's HUD to produce the effect of rain. Colored fog was also shown in one level, something that the PlayStation console could not do natively, and had only previously been seen in one game, Spyro the Dragon. Real time lighting was also added to the game. "Jet Moto 3" would also use CGI cutscenes for the game's introduction, a first for the "Jet Moto" series.