In a moment described as "(in)famous" by Cross, on Nar Shaddaa the player may give a beggar money or leave him; if he is given the money, Kreia shows how he is made a target of and attacked, and if he is refused Kreia reveals he attacks others. Owen called this moment the crystallization of the game's gray areas. Anthony Brock of Gamers Hell noted how it led to him passionately arguing with a game character, complimenting Obsidian for how involved he felt. Cobbett similarly highlighted the moment when praising the character. Buecheler, however, criticized the scene for using an unlikely chance event to make its point.