In the United States, "Icewind Dale" debuted at #4 on PC Data's weekly computer game sales rankings for June 25–July 1, 2000, following the title's release on the 30th. Domestic sales for the period totaled 39,285 copies, which drew revenues of $1.71 million. Mark Asher of CNET Gamecenter called this performance a "mild surprise" and noted that the game was "doing well". It was the country's 16th-best-selling computer title for the month of June. After retaining position 4 in its second week, it dropped to sixth place in its third week. James Fudge of "Computer Games Magazine" wrote that "Icewind Dale" was among the titles that "dominated the retail charts in the U.S. for the month of July". The game remained in PC Data's weekly top 10 until the week ending August 5. Later that month, Interplay's Brian Fargo noted that "Icewind Dale" was "selling beyond our forecasts and in number one position in certain European territories". It was the United States' sixth-highest computer game seller of July and 16th-highest of August, moving 21,923 units and earning $1.05 million during the latter month alone.