Indie teams can arise from many different directions. One common path recently includes student projects, developed as prototypes as part of their coursework, which the students then take into commercial opportunity after graduating from school. Examples of such games include "And Yet It Moves", "", "Risk of Rain", and "Outer Wilds". In some cases, students may drop out of school to pursue the commercial opportunity or for other reasons; Vlambeer's founders, for example, had started to develop a commercial game while still in school and dropped out when the school demanded rights to the game.