Cavalry are melee units that are much faster than infantry, but can not move backwards. Cavalry, will instead return to the battle field every time they reach the end of it after a few seconds. Cavalry that returns in this way will stop moving when returning to their start position on the left-right axis, unhindered by any movement on the up-down axis. It is to note that Cavalry, once movement has started, will not stop moving forwards unless the player actively pulls the horse reigns by pushing backwards with the control method of choice. Cannons can only move vertically and not sideways. Each cannon can only be fired nine times in a battle before they automatically withdraw from battle. If an army wins after their cannons have withdrawn from battle, their cannons will be available for the next battle. If however, the rest of the army is killed after the cannons have withdrawn, the cannons will be also lost. In the middle of the battle map, there may be a river or a chasm, in which case a bridge serves as a choke point where the fighters are likely to meet. The bridge can be destroyed by cannons. One hit will leave a hole in the bridge where units can fall in and die instantly, while two hits on a bridge will destroy it.