Like other Japanese fan-created works in other media, dōjin games were often built from existing assets and did not receive much respect or interest from consumers, and instead were generally made to be played and shared with other interested players and at conventions. Around 2013, market forces began to shift with the popularity of indie games in the Western regions, bringing more interest to dōjin games as legitimate titles. The Tokyo Game Show first offered a special area for dōjin games in 2013 with support from Sony Interactive Entertainment who had been a promoter of Western indie games in prior years, and has expanded that since. There still remains a distinction between Japanese-developed dōjin games and indie games: games in the long-running bullet hell series, the "Touhou Project", are still considered dōjin games, while "Cave Story" is not only considered an indie game, but one of the most successful Japanese-produced ones, and which also contributed to the resurgences of the Metroidvania genre. Dōjin games also got a strong interest in Western markets after some English-speaking groups translated various titles with permission for English release, most notably with "", the first such dōjin to be published on Steam in 2010.