Rebecca Heineman, who worked at Interplay at the time (then as Bill "Burger" Heineman), is credited in the game's manual for the "data compressing routines that allowed "" to pack so much graphics and animation", and according to herself also wrote development tools for the game such as a graphic editor and all ports to other platforms. Heineman became openly critical of Cranford in later years, saying in an interview that Cranford, after doing some last bugfixes, held the game's final version "hostage" to force Brian Fargo to sign a publishing contract that contained a clause by which the sequel game ("The Destiny Knight") would be Cranford's alone. Brian Fargo confirmed this, but still defended Cranford.