"GamePro" noted that the game was enjoyable despite it appearing "convoluted at first, even for RPG ". Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle, while Nutt appreciated both the game's challenge and its deep mechanics. Dunham praised both the ease of gameplay following its introductory stages and the customization options available. He was less positive about most of the mini-games available. Fahay felt that the game had "excellent" gameplay, and like Sasavin praised the removal of random encounters. The A.G.W.S. mechs were seen by several reviewers as a lackluster addition to the gameplay. The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived.