IGN praised the single-player missions for their variety and great enemy placement, noting that each scenario is different in both design and gameplay mechanics. The reviewer especially highlighted the last mission due to its underwater sections, as it requires players to find hidden air pockets so that Bond can breathe and stay alive. In contrast, Mark Green of "N64 Magazine" remarked that the missions were fairly scripted, limiting the player's options and experimentation. Similarly, "Edge" said that the game's "on the fly" mission objectives give the game a fair amount of rigidity. The reviewer explained that, while "GoldenEye 007" or "Perfect Dark" set their mission objectives at the beginning of each level, thus giving players a chance to tackle the mission as they wish, "The World Is Not Enough" "cannonballs" the player "from one objective to the next with little room for invention of improvisation." Nevertheless, he highlighted the Night Watch level for being "fantastically stealth-centric".