The range system affects battles in that distance is factored into weapon accuracy and a unit's evasive maneuvers. The farther away a target is from the attacking unit, the less likely its weapons will hit it. Likewise, a unit will be unable to evade incoming fire if it's attacked at close ranges. Auxiliary backpacks are no longer restricted to storage and generator types; there are new backpacks which possess unique features. These include: anti-missile guns, night vision sensors, vernier packs, flare dispensers, radar antennas, and ECM devices. Cockpit Mode allows the player to view battles from inside the WAW cockpit; this mode grants greater control of the action and operates similar to a first-person shooter.