Electronic Arts secured a "Teen" rating from the ESRB to avoid intense portrayals of violence because they felt that fast action and memorable spy moments were what the Bond legacy had always stood for. In May 2000, the game was presented at the Electronic Entertainment Expo in Los Angeles. At the time, development of the game was nearly 75% complete. The game was released on a 32MB cartridge and includes over 500 lines of speech, which was compressed using Factor 5's technology. The game was initially intended to be released on November 20, 2000 in North America, but was ultimately released one month earlier on October 17, 2000 because Eurocom managed to finish work on the game quicker than expected. In Europe, the game was released on December 8, 2000. A different game, also titled "The World Is Not Enough", was released for the PlayStation in November 2000.