The engine was created and adapted to take advantage of the Nintendo 64 strengths. It is capable of delivering a fast and smooth frame rate while offering particle explosions, dynamic lighting effects, long draw distances, and other environmental effects like fog or smoke. It also supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects. Focusing on the game's frame rate and technical aspects was a major priority because developers wanted "The World Is Not Enough" to be the fastest first-person game on the Nintendo 64 system. According to Eurocom, " don't think we could push it much more than we have". In addition, with "The World Is Not Enough" being Eurocom's last Nintendo 64 game, the company saw it as "a nice swan song to go out on."