Regarding his own views on video games, Howard admitted in 2011 that "The Elder Scrolls IV: Oblivion" had sacrificed what made "The Elder Scrolls III: Morrowind" "particular", saying: "With "Oblivion", we're dealing with the capital province, and we wanted to get back to the more classic "Arena" and "Daggerfall" feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made "Morrowind" special: the wonder of discovery." He said Bethesda's philosophy for "The Elder Scrolls" games was to allow people to "live another life, in another world".